Python - Polymorphism in wxPython, What's wrong?
- by Wallter
I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!)
Error
def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs):
      SyntaxError: non-default argument follows default argument
Main.py
class MyFrame(wx.Frame):
    def __init__(self, parent, ID, title):
        wxFrame.__init__(self, parent, ID, title,
                         wxDefaultPosition, wxSize(400, 400))
        self.CreateStatusBar()
        self.SetStatusText("Program testing custom button overlays")
        menu = wxMenu()
        menu.Append(ID_ABOUT, "&About", "More information about this program")
        menu.AppendSeparator()
        menu.Append(ID_EXIT, "E&xit", "Terminate the program")
        menuBar = wxMenuBar()
        menuBar.Append(menu, "&File");
        self.SetMenuBar(menuBar)
        self.Button1 = Custom_Button(self, parent, -1, 
                                "D:/Documents/Python/Normal.bmp", 
                                "D:/Documents/Python/Clicked.bmp",
                                "D:/Documents/Python/Over.bmp",
                                "None", wx.Point(200,200), wx.Size(300,100))
        EVT_MENU(self, ID_ABOUT, self.OnAbout)
        EVT_MENU(self, ID_EXIT,  self.TimeToQuit)
    def OnAbout(self, event):
        dlg = wxMessageDialog(self, "Testing the functions of custom "
                              "buttons using pyDev and wxPython",
                              "About", wxOK | wxICON_INFORMATION)
        dlg.ShowModal()
        dlg.Destroy()
    def TimeToQuit(self, event):
        self.Close(true)
class MyApp(wx.App):
    def OnInit(self):
        frame = MyFrame(NULL, -1, "wxPython | Buttons")
        frame.Show(true)
        self.SetTopWindow(frame)
        return true
app = MyApp(0)
app.MainLoop()
Custom Button
import wx
from wxPython.wx import *
class Custom_Button(wx.PyControl):
                                    ############################################
                                  ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ##
                                    ############################################
                                    # The BMP's
    Mouse_over_bmp = wx.Bitmap(0)   # When the mouse is over
    Norm_bmp = wx.Bitmap(0)         # The normal BMP
    Push_bmp = wx.Bitmap(0)         # The down BMP
    Pos_bmp = wx.Point(0,0)         # The posisition of the button
    def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", 
                 pos, size, **kwargs):
        wx.PyControl.__init__(self,parent, id, **kwargs)
        # Set the BMP's to the ones given in the constructor
        self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP)
        self.Norm_bmp = wx.Bitmap(NORM_BMP)
        self.Push_bmp = wx.Bitmap(PUSH_BMP)
        self.Pos_bmp = pos
                                    ############################################
                                  ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ##
                                    ############################################
        self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown)
        self.Bind(wx.EVT_LEFT_UP, self._onMouseUp)
        self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave)
        self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter)
        self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground)
        self.Bind(wx.EVT_PAINT,self._onPaint)
        self._mouseIn = self._mouseDown = False
    def _onMouseEnter(self, event):
        self._mouseIn = True
    def _onMouseLeave(self, event):
        self._mouseIn = False
    def _onMouseDown(self, event):
        self._mouseDown = True
    def _onMouseUp(self, event):
        self._mouseDown = False
        self.sendButtonEvent()
    def sendButtonEvent(self):
        event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId())
        event.SetInt(0)
        event.SetEventObject(self)
        self.GetEventHandler().ProcessEvent(event)
    def _onEraseBackground(self,event):
        # reduce flicker
        pass
    def _onPaint(self, event):
        dc = wx.BufferedPaintDC(self)
        dc.SetFont(self.GetFont())
        dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
        dc.Clear()
        dc.DrawBitmap(self.Norm_bmp)
        # draw whatever you want to draw
        # draw glossy bitmaps e.g. dc.DrawBitmap
        if self._mouseIn:   # If the Mouse is over the button
            dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False)
        if self._mouseDown: # If the Mouse clicks the button
            dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)