Search Results

Search found 21885 results on 876 pages for 'radix point'.

Page 143/876 | < Previous Page | 139 140 141 142 143 144 145 146 147 148 149 150  | Next Page >

  • SQLAuthority News Bookmark Deprecated Database Engine Features in SQL Server 2008

    When anybody asked me if any specific feature is available in SQL Server 2008 or if any feature will be disabled in future versions of SQL Server, I always point everybody to following list where all the deprecated database engine features are listed. Deprecated Database Engine Features in SQL Server 2008 R2 Deprecated Database Engine [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Using Upstart after building Apache & Mysql from source.

    - by Tek
    I'm using Ubuntu 10.10, Apache 2.2.17 and Mysql 5.5.10. I need some assistance getting Apache and Mysql running on boot. Reading the getting started over at upstart website attempting to get it to work. I added /etc/init/apache2.conf along with the following line: exec /usr/local/apache2/bin/apachectl I'm probably doing everything wrong, could someone point me in the right direction? Thanks. :)

    Read the article

  • Play or Lift: which one is more explicit?

    - by Andrea
    I am going to investigate web development with Scala, and the choice is between learning Lift or Play: probably I will not have enough time to try both, at least at first. Now, many comparisons between the two are available on the internet, but I would like to know how do they compare with respect to being explicit and involving less magic. Let me explain what I mean by example. I have used, to various degrees, CakePHP, symfony2, Django and Grails. I feel a very clear distinction between Django and symfony2, which are very explicit about what you are doing, and Grails and CakePHP, which try to do their best to guess what you are trying to achieve and often feel "magical". Let me give some examples comparing Django and Grails. In Django, views are functions that take a request as input and return a response. You can instantiate explicitly an instance of HttpResponse and populate its body with a string, or you can use shortcut functions to leverage the template system. In any case the return value from your view always has the same type. In contrast, the render method from Grails is highly polymorphic. You can throw a context at it and it will try to render a template which is found by convention using that context. Or you can pass it a pair of a template path and a context and that will work too. Or a string. Or XML. Grails tries hard to make sense of whatever you return from your controller. In the Django ORM, each model class has a static attribute representing the manager for that class. That manager exposes a fluent interface to build querysets. In Grails, you can have a similar functionality by composing detached criteria. Still, the most common way to query objects seems to be the use of runtime-generated methods like FindUserByEmailNotNull or FindPostByDateGreaterThan. I will not go further, but my point is that in Django-like frameworks you have control over the whole flow of the request/response process, while in Grails-like ones I feel I only have to feel the blanks and the framework will manage the rest of the flow for me. This is not to criticize Grails or CakePHP; which type you prefer is mainly a matter of preference. In fact, I happen to like some aspects of Grails, but I feel more comfortable with a framework which does less for me. Back to the point of the question: which one among Play and Lift is more explicit about what you do and which one tries to simplify more what you have to do with a layer of "magic"?

    Read the article

  • Graphics driver being reported as Gallium 0.4 on llvmpipe (LLVM 0x300) instead of intel

    - by schonjones
    I have an integrated Intel 945GM in a Toshiba laptop. Previously the graphics driver was reported correctly, but at some point it has changed. I've noticed general poor performance and though it should meet minimum requirements for unity 3d is using unity 2d. Under the details panel in system settings it is now reporting Gallium 0.4 on llvmpipe (LLVM 0x300). any help would be appreciated. I have searched google for hours trying to find an answer.

    Read the article

  • How Orchard works

    - by Latest Microsoft Blogs
    I just finished writing a long documentation topic on the Orchard project wiki that aims at being a good starting point for developers who want to understand the architecture, structure and general philosophy behind the Orchard CMS. It is not required Read More......(read more)

    Read the article

  • Never update systems tables directly - a study in Agent job scheduling

    It is often recommended that system tables should not be updated directly. Presenting a case in point built around nightly job configuration in order to demonstrate the possible issues with updating system tables directly. What can SQL Monitor 3.2 monitor?Whatever you think is most important. Use custom metrics to monitor and alert on data that's most important for your environment. Find out more.

    Read the article

  • Introducing Microsoft SQL Server 2008 R2

    - by CatherineRussell
    I was thrilled to find a free ebook: Introducing Microsoft SQL Server 2008 R2,by Ross Mistry and Stacia Misner The purpose in Introducing Microsoft SQL Server 2008 R2 is to point out both the new and the improved in the latest version of SQL Server. Great info and they are sharing it for free. Feel free to follow the authors and ask quesitons on Twitter. @RossMistry @StaciaMisner   Here is the link to the book: http://blogs.msdn.com/b/microsoft_press/archive/2010/04/14/free-ebook-introducing-microsoft-sql-server-2008-r2.aspx

    Read the article

  • How to get wireless (Alfa) operate in full power and speed up wireless Internet?

    - by MahboobeAlam
    I am using Wireless to connect to the internet (router). My laptop has Atheros wireless (AR 242x/542x) adapter but the router is a little bit far-away from my room so I have to use an external wireless adapter i.e. Alfa (Realtek 8187) for connectivity. However, since I have started using Ubuntu I noticed that Alfa is not working in full power, internet speed in Ubuntu is much slower than in Windows on my laptop. When I am using Windows 7 the LED (bulb) on Alfa blinks as it should, but when in Ubuntu, it doesn't blink rather it is on but very dim. Connection using Atheros adapter is also the same (slow)... I have tried 4 methods (I found on the Internet) to troubleshoot this matter but no success. It seems to me that Ubuntu/Linux is not letting these wireless adapters to operate in full strength. iwconfig shows that power management is off for both. So what's the problem? Details: ifconfig eth0 Link encap:Ethernet HWaddr 00:1f:16:1e:36:ec UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:45 Base address:0x6000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1657 errors:0 dropped:0 overruns:0 frame:0 TX packets:1657 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:241697 (241.6 KB) TX bytes:241697 (241.6 KB) wlan0 Link encap:Ethernet HWaddr 00:22:5f:9b:24:b5 inet6 addr: fe80::222:5fff:fe9b:24b5/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:715460 errors:0 dropped:0 overruns:0 frame:0 TX packets:694246 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:493539292 (493.5 MB) TX bytes:235159393 (235.1 MB) wlan1 Link encap:Ethernet HWaddr 00:c0:ca:42:14:62 inet addr:192.168.100.102 Bcast:192.168.100.255 Mask:255.255.255.0 inet6 addr: fe80::2c0:caff:fe42:1462/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:171053 errors:0 dropped:0 overruns:0 frame:0 TX packets:181363 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:74094659 (74.0 MB) TX bytes:59474204 (59.4 MB) iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off wlan1 IEEE 802.11bg ESSID:"Zia" Mode:Managed Frequency:2.412 GHz Access Point: 00:0D:F0:9C:A6:18 Bit Rate=54 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-31 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:204 Invalid misc:6610 Missed beacon:0

    Read the article

  • Is there a pedagogical game engine?

    - by K.G.
    I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason Gregory's Game Engine Architecture, which I enjoyed. However, by intent the author treated components of the architecture as atomic units, whereas what I'm interested in is the plumbing between those units that makes a coherent whole out of ideally loosely coupled parts. In books such as these, one usually reads that "that's academic," but that's the point! I have also read Julian Gold's Object-oriented Game Development, which likewise was good, but I feel is beginning to show its age. Since even mobile platforms these days are multicore and have fast video memory, those kinds of things (concurrency, display item buffering) would ideally be covered. There are other resources, such as the Doom 3 source code, which is highly instructive for its being a shipped product. The problem with those is as follows: float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; // evil floating point bit level hacking i = 0x5f3759df - ( i >> 1 ); // what the f***? y = * ( float * ) &i; y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed return y; } To wit, while brilliant, this kind of source requires more enlightenment than I can usually muster upon first read. In summary, here's my white whale: For an adult reader with experience in programming. I wish I could save all the trees killed by every. Single. Game Programming book ever devoting the first two chapters to "Now just what is a variable anyway?" In C or C++, very preferably C++. Languages that are more concise are fantastic for teaching, except for when what you want to learn is how to cope with a verbose language. There is also the benefit of the guardrails that C++ doesn't provide, such as garbage collection. Platform agnostic. I'm sincerely afraid that this book is out there and it's Visual C++/DirectX oriented. I'm a Linux guy, and I'd do what it takes, but I would very much like to be able to use OpenGL. Thanks for everything! Before anyone gets on my case about it, Fast inverse square root was from Quake III Arena, not Doom 3!

    Read the article

  • Using Domain name in EULA of a software rather than my name in the Licensor field

    - by user17330
    I intend to sell a software solution.I have already registered a domain but i dont have a registered company.Can i use my website/domain name eg:myproduct.com for the licensor field in the EULA rather than using myname.I will renew my domain yearly is there a problem with this.Do you know any software companies that work like this.Im confused about the users point of view will they find it a bit different. Please help me out.

    Read the article

  • stuck on "preparing..." when restoring from deja-dup backup

    - by Dan
    I'm trying to restore my deja-dup backup from a certain date. However during restore after selecting the date to restore from i get a "restoring... "preparing"..." window that just seems stuck there doing nothing forever (past 1/2 hour). There was a point when i was prompted for the "encryption password" but i don't remember it, so i just entered one. I never got any error if the password i entered was not accepted.

    Read the article

  • What have you seen go wrong when introducing SCRUM?

    - by cringe
    What was the single point of failure encountered when your company decided to replace the current processes with SCRUM? Can you give me some examples of things that have gone really wrong when a company tried to introduce SCRUM? I'd like to hear your anecdotes, something you experienced yourself, the big fail that you saw coming but couldn't prevent. I hear a lot of concern about missing documentation on decisions about the implementation details, and about story sizes and detail level of the stories.

    Read the article

  • Convex Hull for Concave Objects

    - by Lighthink
    I want to implement GJK and I want it to handle concave shapes too (almost all my shapes are concave). I've thought of decomposing the concave shape into convex shapes and then building a hierarchical tree out of convex shapes, but I do not know how to do it. Nothing I could find on the Internet about it wasn't satisfying my needs, so maybe someone can point me in the right direction or give a full explanation.

    Read the article

  • How do I fix the Google Webmaster Tools warning: "URL not followed?"

    - by user3611500
    A few days after submitting my sitemap to Google, I received this warning: When we tested a sample of URLs from your Sitemap, we found that some URLs redirect to other locations. We recommend that your Sitemap contain URLs that point to the final destination (the redirect target) instead of redirecting to another URL. The example URL Google gave me is http://iketqua.net/?_escaped_fragment_=CIDTKT/mien-trung/xo-so-kon-tum I checked all possible things that I could think of, but still can't figure out what the warning is about! My sitemap: http://iketqua.net/sitemap.xml

    Read the article

  • Atheros AR928X wireless connection makes neighbourhood machine drop off line

    - by funicorn
    I have an Acer laptop with Atheros AR928X wireless card installed, supported by ath9k driver in the linux kernel. There are other 5 computers sharing wireless connection via a TPLink 150Mbit/s wireless router. At first I found the network is a little bit slower than it's in Windows7, which I accepted as it should be. However a very strange thing is, each time I connected to the router and downloaded stuff for a while, one of the computers running Windows7 in my local network dropped off from the router. And if I run my laptop under Windows7, everything is fine. What's even stranger is although the network becomes slower, only the certain computer drops and totally freezes in connection with the router. I'm not willing to conclude it's due to the unhealthy connection from my laptop to the router, however we have confirmed this for more than one times and there is no problem with the network when I'm running WIndows7. I'm extremely confused about what's going on. As a Linux user running Ubuntu over 5 years, I am awared that wireless driver in Linux is badly notorious of lack of stability and slow speed. But is it so bad that the unhealthy wireless connection can do damage to another computer in the same local network? I do see a lot of "Tx excessive retries" in iwconfig output. But how exactly does this happen ? Thanks for your help. I guess I have to use this answer box to show the outputs $ sudo iwconfig wlan0 IEEE 802.11bgn ESSID:"TP-LINK111" Mode:Managed Frequency:2.427 GHz Access Point: E0:05:C5:E8:A9:92 Bit Rate=121.5 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=47/70 Signal level=-63 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:2 Invalid misc:23 Missed beacon:0 To show what's wrong with the wireless connection, I ran iwconfig again within 3 minutes, during which time I hardly did anything and the network was not much busy than being nearly idle $ sudo iwconfig wlan0 IEEE 802.11bgn ESSID:"TP-LINK111" Mode:Managed Frequency:2.427 GHz Access Point: E0:05:C5:E8:A9:92 Bit Rate=121.5 Mb/s Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off Link Quality=48/70 Signal level=-62 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:9 Invalid misc:28 Missed beacon:0 You can see Tx excessive retires and Invalid misc increase very quickly. $ sudo iwlist wlan0 modu wlan0 unknown modulation information. $ sudo iwlist wlan0 channel wlan0 13 channels in total; available frequencies : Channel 01 : 2.412 GHz Channel 02 : 2.417 GHz Channel 03 : 2.422 GHz Channel 04 : 2.427 GHz Channel 05 : 2.432 GHz Channel 06 : 2.437 GHz Channel 07 : 2.442 GHz Channel 08 : 2.447 GHz Channel 09 : 2.452 GHz Channel 10 : 2.457 GHz Channel 11 : 2.462 GHz Channel 12 : 2.467 GHz Channel 13 : 2.472 GHz Current Frequency:2.427 GHz (Channel 4)

    Read the article

  • Blogging from the PASS Summit : Nov. 8th keynote

    - by AaronBertrand
    Douglas McDowell talks about day 1, the video montage featuring folks here from all over the world, and the fiscal year. The important point I took from this is that PASS is a non-profit committed to investing its revenue back into the community. They are hiring another full-time community evangelist, adding IT resources for online resources like the SQL Saturday site, and further expanding global efforts. He introduces the new board members: Wendy Pastrick, James Rowland-Jones, and Sri Sridharan....(read more)

    Read the article

  • Understanding clojure keywords

    - by tjb1982
    I'm taking my first steps with Clojure. Otherwise, I'm somewhat competent with JavaScript, Python, Java, and a little C. I was reading this artical that describes destructuring vectors and maps. E.g. => (def point [0 0]) => (let [[x y] point] => (println "the coordinates are:" x y)) the coordinates are: 0 0 but I'm having a difficult time understanding keywords. At first glance, they seem really simple, as they just evaluate to themselves: => :test :test But they seem to be used is so many different ways and I don't understand how to think about them. E.g., you can also do stuff like this: => (defn full-name [& {first :first last :last}] => (println first last)) => (full-name :first "Tom" :last "Brennan") Tom Brennan nil This doesn't seem intuitive to me. I would have guessed the arguments should have been something more like: (full-name {:first "Tom" :last "Brennan"}) because it looks like in the function definition that you're saying "no required arguments, but a variable number of arguments comes in the form of a single map". But it seems more like you're saying "no required arguments, but a variable number of arguments comes which should be a list of alternating keywords and values... ?" I'm not really sure how to wrap my brain around this. Also, things like this confuse me too: => (def population {:humans 5 :zombies 1000}) => (:zombies population) 1000 => (population :zombies) 1000 How do maps and keywords suddenly become functions? If I could get some clarification on the use of keywords in these two examples, that would be really helpful. Update I've also seen http://stackoverflow.com/questions/3337888/clojure-named-arguments and while the accepted answer is a great demonstration of how to use keywords with destructuring and named arguments, I'm really looking more for understanding how to think about them--why the language is designed this way and how I can best internalize their use.

    Read the article

  • How to add user to other filesystem

    - by chris varnz
    I'm trying to work out how to add a user to a separate filesystem, as described here, specifically point 5: Add a local user and password for the user, then add the user to the adm and sudo groups. I've read around chroot, but I don't believe this will work as the default command to run is /bin/bash, which would require the target fs to be binary compatible. In this case, the target fs is armel so isn't compatible.

    Read the article

  • Title of person reporting to CEO responsible for strategy and projects [closed]

    - by user64134
    Case in point: What is the title of the person reporting directly to the CEO and/or CTO, responsible for the overall technical strategy and the overall responsibility for all projects and programs among multiple teams (being led by team leads) in a tech company I'm thinking that it is a mix of a staff and line position - making chief architect being too advisory and not matching the project/program part and VP of engineering a bit too high level?

    Read the article

  • How to mount ext4 partition?

    - by Flint
    How do I mount an ext4 partition as my user account so I wouldn't require root access to r/w on it? I used -o uid=flint,gid=flint on the mount command but I keep getting mount: wrong fs type, bad option, bad superblock on /dev/sda7, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so Another thing, I want avoid using udisks for now as it doesn't let me mount to my specified mount point name.

    Read the article

  • how search engines see reciprical links

    - by sam
    reciprical links cancel each other out from a search engines point of view but what counts as a recpirical link .. Do reciprical links work on a site level or an individual page level ? If you where to say get an in bound link from site-a.com to mysite.com and then linked back from blog.yoursite.com would that be reciprical. Im aware google sees subdomains as different domains all together but in this instance is that the same ?

    Read the article

  • Where can I find a list of local japanese game publishers

    - by Erik
    What would be a good starting point for locating small or medium size game publishers in Japan. We have a US/EU released game that we believe will fit the Japanese market well, and are looking for companies that we could contact for possible co-publishing. EDIT: So far, I've found http://www.gamebusiness.jp/directory/category.php?id=10002 and from one answer, http://www.gamedevmap.com/index.php?query=Japan&Submit=Search Starting a bounty, I need as many publishers as I can get.

    Read the article

  • Client-Server connection response timeout issues

    - by Srikar
    User creates a folder in client and in the client-side code I hit an API to the server to make this persistent for that user. But in some cases, my server is so busy that the request timesout. The server has executed my request but timedout before sending a response back to client. The timeout set is 10 seconds in client. At this point the client thinks that server has not executed its request (of creating a folder) and ends up sending it again. Now I have 2 folders on the server but the user has created only 1 folder in the client. How to prevent this? One of the ways to solve this is to use a unique ID with each new request. So the ID acts as a distinguisher between old and new requests from client. But this leads to storing these IDs on my server and do a lookup for each API call which I want to avoid. Other way is to increase the timeout duration. But I dont want to change this from 10 seconds. Something tells me that there are better solutions. I have posted this question in stackoverflow but I think its better suited here. UPDATE: I will make my problem even more explicit. The client is a webbrowser and the server is running nginx+django+mysql (standard stack). The user creates a folder in webbrowser. As a result I need to hit a server API. The API call responds back, thereby client knows API call was success. This is normal scenario. Sometimes though, server successfully completes the API request but the client-side (webbrowser) connection timesout before server can respond back. The client has no clue at this point. The user thinks the request was a fail & clicks again. This time it was a success but when the UI refreshes he sees 2 folders. I want to remedy this situation.

    Read the article

< Previous Page | 139 140 141 142 143 144 145 146 147 148 149 150  | Next Page >