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  • Creating and using a static lib in xcode (MacOSX)

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Data Binding to an object in C#

    - by Allen
    Objective-c/cocoa offers a form of binding where a control's properties (ie text in a textbox) can be bound to the property of an object. I am trying to duplicate this functionality in C# w/ .Net 3.5. I have created the following very simple class in the file MyClass.cs: class MyClass { private string myName; public string MyName { get { return myName; } set { myName = value; } } public MyClass() { myName = "Allen"; } } I also created a simple form with 1 textbox and 1 button. I init'd one instance of Myclass inside the form code and built the project. Using the DataSource Wizard in Vs2008, i selected to create a data source based on object, and selected the MyClass assembly. This created a datasource entity. I changed the databinding of the textbox to this datasource; however, the expected result (that the textbox's contents would be "allen") was not achieved. Further, putting text into the textbox is not updating the name property of the object. I know i'm missing something fundamental here. At some point i should have to tie my instance of the MyClass class that i initialized inside the form code to the textbox, but that hasn't occurred. Everything i've looked at online seems to gloss over using DataBinding with an object (or i'm missing the mark entirely), so any help is great appreciated. ----Edit--- Utilizing what i learned by the answers, i looked at the code generated by Visual Studio, it had the following: this.myClassBindingSource.DataSource = typeof(BindingTest.MyClass); if i comment that out and substitute : this.myClassBindingSource.DataSource = new MyClass(); i get the expected behavior. Why is the default code generated by VS like it is? Assuming this is more correct than the method that works, how should i modify my code to work within the bounds of what VS generated?

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  • Mac OS X linker error in Qt; CoreGraphics & CGWindowListCreate

    - by Jake Petroules
    Here is my .mm file #include "windowmanagerutils.h" #ifdef Q_OS_MAC #import </System/Library/Frameworks/ApplicationServices.framework/Frameworks/CoreGraphics.framework/Headers/CGWindow.h> QRect WindowManagerUtils::getWindowRect(WId windowId) { CFArrayRef windows = CGWindowListCreate(kCGWindowListOptionOnScreenOnly, kCGNullWindowID); return QRect(); } QRect WindowManagerUtils::getClientRect(WId windowId) { return QRect(); } QString WindowManagerUtils::getWindowText(WId windowId) { return QString(); } WId WindowManagerUtils::rootWindow() { QApplication::desktop()->winId(); } WId WindowManagerUtils::windowFromPoint(const QPoint &p, WId parent, bool(*filterFunction)(WId)) { return NULL; } void WindowManagerUtils::setTopMostCarbon(const QWidget *const window, bool topMost) { if (!window) { return; } // Find a Cocoa equivalent for this Carbon function // [DllImport("/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon")] // OSStatus ret = HIViewSetZOrder(this->winId(), kHIViewZOrderAbove, NULL); } #endif The linker is telling me "_CGWindowListCreate" is undefined. What libraries must I link to? Apple's documentation is not very helpful on telling what to include or link to, like MSDN is. Also I couldn't just do #import <CGWindow.h>, I had to specify the absolute path to it... any way around that?

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  • Creating and using a static lib in xcode

    - by Alasdair Morrison
    I am trying to create a static library in xcode and link to that static library from another program. So as a test i have created a BSD static C library project and just added the following code: //Test.h int testFunction(); //Test.cpp #include "Test.h" int testFunction() { return 12; } This compiles fine and create a .a file (libTest.a). Now i want to use it in another program so I create a new xcode project (cocoa application) Have the following code: //main.cpp #include <iostream> #include "Testlib.h" int main (int argc, char * const argv[]) { // insert code here... std::cout << "Result:\n" <<testFunction(); return 0; } //Testlib.h extern int testFunction(); I right clicked on the project - add - existing framework - add other Selected the .a file and it added it into the project view. I always get this linker error: Build TestUselibrary of project TestUselibrary with configuration Debug Ld build/Debug/TestUselibrary normal x86_64 cd /Users/myname/location/TestUselibrary setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/g++-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/myname/location/TestUselibrary/build/Debug -L/Users/myname/location/TestUselibrary/../Test/build/Debug -F/Users/myname/location/TestUselibrary/build/Debug -filelist /Users/myname/location/TestUselibrary/build/TestUselibrary.build/Debug/TestUselibrary.build/Objects-normal/x86_64/TestUselibrary.LinkFileList -mmacosx-version-min=10.6 -lTest -o /Users/myname/location/TestUselibrary/build/Debug/TestUselibrary Undefined symbols: "testFunction()", referenced from: _main in main.o ld: symbol(s) not found collect2: ld returned 1 exit status I am new to macosx development and fairly new to c++. I am probably missing something fairly obvious, all my experience comes from creating dlls on the windows platform. I really appreciate any help.

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  • Wordpress XML-RPC call from Objective C: wp.newComment

    - by radesix
    I'm using Eric Czarny's Cocoa XML-RPC framework to make a call to the Wordpress API's. I've downloaded the sample app from Wordpress which gives some good examples. Unfortunately the good examples are for every call EXCEPT wp.newComment. I'm trying to post a comment using the code below and I keep getting an error with a localized description that tells me to check my input parameters. I've checked and rechecked and I don't understand what is wrong. Any ideas? NSDictionary *commentStructure = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:0], @"comment_parent", @"xmlrpc anonymous comments plugin now enabled", @"content", @"Test Author", @"author", @"http://iphone.someurl.com", @"author_url", @"[email protected]", @"author_email", nil]; NSArray *args = [NSArray arrayWithObjects:[NSNumber numberWithInt:0], @"", @"", [NSNumber numberWithInt:[self.parentFeedItem.postID intValue]], commentStructure, nil]; // the param(s) NSString *server = [[[NSString alloc] initWithString:@"http://www.someurl.com/xmlrpc.php"] autorelease]; // the server NSString *method = [[[NSString alloc] initWithString:@"wp.newComment"] autorelease]; // the method XMLRPCRequest *request = [[XMLRPCRequest alloc] initWithHost:[NSURL URLWithString:server]]; [request setMethod:method withObjects:args]; id response = [self executeXMLRPCRequest:request]; [request release]; if( [response isKindOfClass:[NSError class]] ) { //return nil; NSLog(@"There was a problem"); NSLog([response localizedDescription]); }

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  • CorePlot linker errors after upgrading iOS SDK

    - by JustinXXVII
    This seems like it's happened before but somehow ended up working itself out. It's happened again and I can't seem to get this fixed. I use the CorePlot Cocoa Touch framework. Everything was fine until I upgraded to the new 4.3 beta. Now my project won't compile, and is giving me linker errors for unknown symbols having to do with CorePlot. I've become a pro at adding the framework to my project, and I've checked and rechecked the instructions trying to do it again. Is there a button I can click or anything to just make this work again? I've used these instructions to try to re-add the framework, to no avail EDIT: By the way, this compiles just fine for simulator and runs graphs no problem. Compiling for the device gives me the linker errors, as follows: "_OBJC_CLASS_$_CPPlotRange", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPXYGraph", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPTextStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPLineStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPScatterPlot", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPAxisLabel", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPPlotSymbol", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPColor", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPFill", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_CPDecimalFromFloat", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_kCPPlainWhiteTheme", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_OBJC_CLASS_$_CPTheme", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o ld: symbol(s) not found for architecture armv7

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  • Valueurl Binding On Large Arrays Causes Sluggish User Interface

    - by Hooligancat
    I have a large data set (some 3500 objects) that returns from a remote server via HTTP. Currently the data is being presented in an NSCollectionView. One aspect of the data is a path pack to the server for a small image that represents the data (think thumbnail for simplicity). Bindings works fantastically for the data that is already returned, and binding the image via a valueurl binding is easy to do. However, the user interface is very sluggish when scrolling through the data set - which makes me think that the NSCollectionView is retrieving all the image data instead of just the image data used to display the currently viewable images. I was under the impression that Cocoa controls were smart enough to only retrieve data for the information that is actually being output to the user interface through lazy loading. This certainly seems to be the case with NSTableView - but I could be misguided on this thought. Should valueurl binding act lazily and, moreover, should it act lazily in an NSCollectionView? I could create a caching mechanism (in fact I already have such a thing in place for another application - see my post here if you are interested http://stackoverflow.com/questions/1740209/populating-nsimage-with-data-from-an-asynchronous-nsurlconnection) but I really don't want to go this route if I don't have to for this specific implementation as the user could potentially change data sets often and may only want small sub-sets of the data. Any suggested approaches? Thanks!

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  • iPhone static library Clang/LLVM error: non_lazy_symbol_pointers

    - by Bekenn
    After several hours of experimentation, I've managed to reduce the problem to the following example (C++): extern "C" void foo(); struct test { ~test() { } }; void doTest() { test t; // 1 foo(); // 2 } This is being compiled for iOS devices in XCode 4.2, using the provided Clang compiler (Apple LLVM compiler 3.0) and the iOS 5.0 SDK. The project is configured as a Cocoa Touch Static Library, and "Enable Linking With Shared Libraries" is set to No because I'm building an AIR native extension. The function foo is defined in another external library. (In my actual project, this would be any of the C API functions defined by Adobe for use in AIR native extensions.) When attempting to compile this code, I get back the error: FATAL:incompatible feature used: section type non_lazy_symbol_pointers (must specify "-dynamic" to be used) clang: error: assembler command failed with exit code 1 (use -v to see invocation) The error goes away if I comment out either of the lines marked 1 or 2 above, or if I change the build setting "Enable Linking With Shared Libraries" to Yes. (However, if I change the build setting, then I get multiple ld warning: unexpected srelocation type 9 warnings when linking the library into the final project, and the application crashes when running on the device.) The build error also goes away if I remove the destructor from test. So: Is this a bug in Clang? Am I missing some all-important and undocumented build setting? The interaction between an externally-provided function and a struct with a destructor is very peculiar, to say the least.

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  • Objective-C function dispatch collisions; Or, how to achieve "namespaces"?

    - by fbrereto
    I have an application for Mac OS X that supports plugins that are intended to be loaded at the same time. Some of these plugins are built on top of a Cocoa framework that may receive updates in one plugin but not another. Given Objective-C's current method for function dispatching, any call from any plugin to a given Objective-C routine will go to the same routine every time. That means plugin A can find itself inside plugin B with a trivial Objective-C call! Obviously what we're looking for is for each plugin to interact with its own version of the framework upon which it was built. I have been reading some on Objective-C and this particular need, but haven't found a definitive solution for it yet. Update: My use of the word "framework" above is misleading: the framework is a statically-linked library, built into the plugin(s) that need it. The way Objective-C handles dispatching, however, even these statically linked pieces of disparate code will co-mingle in the Objective-C dispatcher, leading to unintended consequences. Update 2: I'm still a bit fuzzy on the answer provided here, as it doesn't seem to propose a solution as much as an unproven hypothesis.

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  • int considered harmful?

    - by Chris Becke
    Working on code meant to be portable between Win32 and Win64 and Cocoa, I am really struggling to get to grips with what the @#$% the various standards committees involved over the past decades were thinking when they first came up with, and then perpetuated, the crime against humanity that is the C native typeset - char, short, int and long. On the one hand, as a old-school c++ programmer, there are few statements that were as elegant and/or as simple as for(int i=0; i<some_max; i++) but now, it seems that, in the general case, this code can never be correct. Oh sure, given a particular version of MSVC or GCC, with specific targets, the size of 'int' can be safely assumed. But, in the case of writing very generic c/c++ code that might one day be used on 16 bit hardware, or 128, or just be exposed to a particularly weirdly setup 32/64 bit compiler, how does use int in c++ code in a way that the resulting program would have predictable behavior in any and all possible c++ compilers that implemented c++ according to spec. To resolve these unpredictabilities, C99 and C++98 introduced size_t, uintptr_t, ptrdiff_t, int8_t, int16_t, int32_t, int16_t and so on. Which leaves me thinking that a raw int, anywhere in pure c++ code, should really be considered harmful, as there is some (completely c++xx conforming) compiler, thats going to produce an unexpected or incorrect result with it. (and probably be a attack vector as well)

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  • Can Core Data be used for objects with variable schemas?

    - by glenc
    I'm implementing a new iPhone app and am relatively new to Cocoa development overall. I am at the stage of choosing how the persistence layer of this app will work, and it looks like I'm basically choosing between Core Data and sqlite3. The persisted models in this app are intended to have a schema that is loaded at runtime (from some kind of defn file, probably XML). By which I mean, this app is intended to have objects that are user-definable to some extent, e.g. the Customer type (which has certain built-in fields like "name" and "email") can be modified to have extra fields based on the user's specific needs (e.g. a user might want to add a "favourite fruit" field to their Customer type). Having said that, will Core Data work for an app with a non-baked-in data model like this? I've just started playing around with the Core Data object designer thing in XCode and it seems like this thing wants to work with objects that have fixed fields that are compiled in. I'm definitely trying to take the path of least resistance here, and I can see the benefits of using an Apple-supplied data framework, but don't want to start down that path if it's going to lock me into a data model that's defined at compile time.

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  • Static Libraries on iPhone device

    - by Akusete
    I have two projects, a Cocoa iPhone application and a static library which it uses. I've tested it successfully on the iPhone simulator, but when I try to deploy it to my iPhone device I get (symbol not found) link errors. If I remove the dependancy of the library the project builds/runs fine. I have made sure all the build settings are set to iPhoneOS not the simulator. Im sure its something simple, but has anyone run into similar problems moving from iPhone simulator to device? --EDIT: I have managed to create new projects (one for the application and one for the static library), and successfully get them to run on the iPhone or simulator. But I have a very strange problem... for each specific project I cannot get it working for BOTH the device and the simulator... I have double checked the build settings, made sure the libraries that are being references are for the matching build settings (I believe) but I cannot resolve these linking errors. I think I must be doing something very wrong... all the apple documentation says 'its super simple - one click' but this is giving me a lot of problems. This is probably something to do with xCode build settings, but I cannot seem to understand why selecting the different build platforms and rebuilding the libraries does not work.

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  • Collision detections and how efficient they are

    - by Shadow
    How exactly do you implement collision detection? What are the costs involved? Do different platforms(c/c++, java, cocoa/iphone, flash, directX) have different optimizations for calculating collisions. And lastly are there libraries available to do this for me, or some that I can just interpret for my platform of choice? As I understand it you would need to loop through the collision map and find the area in question and then compair the input thing(e.g. a sprite) to the type of pixel that is in the questioned area. I understand the very basic idea, but I don't understand the underlying implementation or even a higher level one for that matter. It would seem that this type of detection, or any for that matter, is very costly. Tile map? Bit array? How are these created from an image(I would guess looping and doing stuff)? The reason I ask this question is to get a better understanding of the efficiency behind the scenes and to understand exactly what is going on. Links, references, or examples would be very helpful. I know this question is a bit longwinded so any help or references would be very welcome. Thanks SO!

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  • Some web pages (especially Apple documentation) cause heavy CPU usage in Windows IE8

    - by Mark Lutton
    Maybe this belongs in Server Fault instead, but some of you may have noticed this issue (particularly those developing on Mac, using a Windows machine to read the reference material). I posted the same question on a Microsoft forum and got one answer from someone who reproduced the problem, so it's not just my machine. No solution yet. Ever since this month's security updates, I find that many web pages cause the CPU to run at maximum for as long as the web page is visible. This happens in both IE7 and IE8 on at least three different computers (two with Windows XP, one with Vista). Here is one of the pages, running on XP with IE 8: http://learning2code.blogspot.com/2007/11/update-using-subversion-with-xcode-3.html Here is one that does it in Vista with IE8: http://developer.apple.com/iphone/library/documentation/Cocoa/Reference/Foundation/Classes/NSString_Class/Reference/NSString.html You can leave the page open for hours and the CPU is still at high usage. This doesn't happen every time. It is not always reproduceable. Sometimes it is OK the second or third time it loads. In IE7 the high usage is in ieframe.dll, version 7.0.6000.16890. In IE8 the high usage is in iertutil.dll, version 8.0.6001.18806.

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  • NSOpenGLFullScreen and SetSystemUIMode freeze bug!?

    - by Mattias
    Hi! I have a really strange problem which is perfectly re-producable using sample code! If I use Apple's NSOpenGLFullScreen sample I can click a button to enter fullscreen OpenGL mode. However if I click the mouse in the area where the menubar would be if I was running windowed mode, the entire program freezes because I really activate the menu-choice behind the OpenGL screen, so to speak. The solution I have found after some Googling is to use SetSystemUIMode to hide the menubar. Also I want to initiate the application to fullscreen at startup by adding a call to EnterFullScreen after initialization. Entering FullScreen works perfectly, BUT - if I add the call to SetSystemUIMode I get a really strange error! The entire screen hangs, the animation stops and no mouse coordinates seem to be reported. If I then exit the Fullscreen mode and press the FullScreen button again everything works and the menubar is gone.. What could be wrong here? I mean it obviously works to remove the menubar in that manner and it obviously works to enter fullscreen mode like that (using Cocoa), but why doesn't the combination work!? Pleeease help :) Sincerely, / Mattias

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  • iPhone - adding views and landscape orientation

    - by Franz
    I got a problem with Cocoa touch and landscape orientation. I instantiate my view from a .xib; i added in my view controller - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return interfaceOrientation == UIInterfaceOrientationLandscapeRight; } to only allow landscape orientation. This works find for the first view i add.. if I add a second view however it is rotated again like the landscape view is shown in portrait mode (rotated 90 degree counterclockwise). I really don't know what is going on and can't find a workaround. I even tried to get behind what is happening just adding my view twice: MainMenuViewController* controller = [[MainMenuViewController alloc] initWithNibName:@"MainMenu" bundle:nil]; [window addSubview: controller.view]; MainMenuViewController* controller2 = [[MainMenuViewController alloc] initWithNibName:@"MainMenu" bundle:nil]; [window addSubview: controller2.view]; [window makeKeyAndVisible]; The view of controller is displayed correctly, while the view of controller2 is rotated by 90 degrees. Does anyone have an idea how this can happen? Thanks for your help.

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  • So many technologies to choose from. Where does the beginner start?

    - by Sahat
    WPF Silverlight Windows phone 7 w/ Silverlight iPhone OS w/ Objective-C Cocoa w/ Objective-C ASP.NET Android Facebook FBML HTML5 I will be graduating with B.S. in Computer Science soon and have to decide what do I want to learn from this list. I believe it's better to focus on one thing, master it and build up a portfolio to enhance my resume. Bachelor's Degree with no experience, no portfolio won't do me any good. It won't get me a job by itself. I need to have something that will greatly boost my resume. What would it be? iPhone development? ASP.NET web development? Facebook development? Or completely something else that I haven't listed? I understand it's natural for silverlight developers to say "Learn Silverlight", and iPhone developers say "Learn iPhone SDK and Objective-C". So please try to give a constructive, non-biased, non-objective opinion on which technology should I focus on. Please don't close the topic for "subjective/argumentative" reasons. I am just looking for some guidance.

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  • Mac OS X Status Bar Application - Hiding it from Cmd/Alt menu?

    - by Moddy
    I'm trying to whip up a simple little Status Bar Application in Obj-C/Cocoa. So I have done it pragmatically - declaring an NSStatusItem, adding it to the NSStatusBar and then giving it a NSMenu object. A bit like this... NSStatusBar *bar = [NSStatusBar systemStatusBar]; theItem = [bar statusItemWithLength:NSVariableStatusItemLength]; [theItem retain]; [theItem setTitle: NSLocalizedString(@"Tablet",@"")]; [theItem setHighlightMode:YES]; [theItem setMenu:theMenu]; (Example taken from "Status Bar Programming Topics", Apple Documentation) Now ideally, I'd like this application to run and not be accessible from the CMD/ALT window changing "menu" (for lack of a better word), I've seen applications do it before and would like that really. The idea is I just want it to be accessible from every window, whilst not having its own NSMenu on the status bar, and whilst not being able to have it as the active application ( - so its not able to take over the whole Status Bar, and its not able to be seen through CMD/ALT) Additionally, I was wondering if the StatusBarItem supports the ability to drag-n-drop an item onto it? I'm not sure if thats a limitation of the NSStatusBar though. I've read up on deamons and agents, but that seems far too low level/over kill for such a simplistic app! Cheers in advance!

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  • Programming time schedule for porting a program.

    - by Lothar
    I'm working on a large program which has an abstracted GUI API. It is very GUI based, many dialogs and a few nasty features which rely heavily on the message flow of the GUI (correct sequences of focus/mouse/active handling etc.) - not easy to port I now want to port it from the currently used FOX Toolkit to native Cocoa/MFC. I give myself a timeframe until the end of the year but my main work will be to continue development work with the existing toolkit, but there is no planned release for end customers before both tasks are done. My question is how should i spend my time? Stop working on the main program and do a 90% port (about 3 month) of the GUI first Splitting everything into smaller sessions of one month each. Assigning Monday/Tuesday to the GUI project and the rest of the week for the app. Finishing the App first, then port. I think there are three arguments which i need to balance. Motivation, i want to see something going on on both projects Brain Input Overflow, both tasks require a lot of detail information in my brain and sometimes enough is just enough. I guess the porting is intervowen so porting would also require a lot of code changes in the existing code and the new code that will be written in the meantime.

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  • Migrating from a single entity to an abstract parent entity with child entities, NSEntityMigrationPolicy not called.

    - by Jimmy Selgen Nielsen
    Hi. I'm trying to upgrade my current application to use an abstract parent entity, with specialized sub entities. I've created a custom NSEntityMigrationPolicy, and in the mapping model I've set the Custom Policy to the name of my class. I'm initializing my persistent store like this, which should be fairly standard : NSError *error=nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel: [self managedObjectModel]]; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, nil]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:options error:&error]) { NSLog(@"Error adding persistent store : %@",[error description]); NSAssert(error==nil,[error localizedDescription]); } When i run the app i get the following error : Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'The operation couldn’t be completed. (Cocoa error 134140.)' [error userInfo] contains "reason=Can't find mapping model for migration" I've verified that version 1 of the data model will open, and if i set NSInferMappingModelAutomaticallyOption i get a migration, although my entities are not migrated correctly (as expected). I've verified that the mapping model (cdm) is in the application bundle, but somehow it refuses to find it. I've also set breakpoints and NSLog() statements in the custom migration policy, and none of it runs, with or without NSInferMappingModelAutomaticallyOption Any hints as to why it seems unable to find the mapping model ?

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  • Error copying file from app bundle

    - by Michael Chen
    I used the FireFox add-on SQLite Manager, created a database, which saved to my desktop as "DB.sqlite". I copied the file into my supporting files for the project. But when I run the app, immediately I get the error "Assertion failure in -[AppDelegate copyDatabaseIfNeeded], /Users/Mac/Desktop/Note/Note/AppDelegate.m:32 2014-08-19 23:38:02.830 Note[28309:60b] Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Failed to create writable database file with message 'The operation couldn’t be completed. (Cocoa error 4.)'.' First throw call stack: "... Here is the App Delegate Code where the error takes place -(void) copyDatabaseIfNeeded { NSFileManager *fileManager = [NSFileManager defaultManager]; NSError *error; NSString *dbPath = [self getDBPath]; BOOL success = [fileManager fileExistsAtPath:dbPath]; if (!success) { NSString *defaultDBPath = [[ [NSBundle mainBundle ] resourcePath] stringByAppendingPathComponent:@"DB.sqlite"]; success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error]; if (!success) NSAssert1(0, @"Failed to create writable database file with message '%@'.", [error localizedDescription]); } } I am very new to Sqlite, so I maybe I didn't create a database correctly in the FireFox Sqlite manager, or maybe I didn't "properly" copy the .sqlite file in? (I did check the target membership in the sqlite and it correctly has my project selected. Also, the .sqlite file names all match up perfectly.)

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  • New desktop GUI developer; can choose any platform...

    - by alexantd
    I'm planning a client-server product for a tiny, low-volume, high-cost vertical market. One of the components of the product will be a desktop application, simple to moderate in complexity, for data entry and uploading to a central server from remote PCs and/or Macs via SOAP. The server is a Java web app. Customers will be choosing their platform (Windows or Mac) based on what the client app runs on, so my options are wide-open here. However, I will be developing on a Mac and have a strong allergy to MS-specific technologies (sorry). The app will not need to run on any non-desktop-computer devices and I have total freedom to say it will support X but not Y or Z without any negative consequences (quite the luxury, to be sure). I have a lot of experience in server-side development but very little in desktop GUI stuff, and am evaluating my options on the client - basically what do I want to commit to learning over the next 6+ months. I have server-side Java experience as well as a brief dabble in iPhone development, which went OK. Overall I'm looking for: Ease of learning & development IDE support Healthy surrounding ecosystem (libraries, tools, help, etc.) Quality documentation My options as I see them, in rough order of how I'm currently mentally ranking them: Java Swing Cocoa Java SWT JavaFX Adobe AIR XULRunner Am I leaving anything out?

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  • Is learning C++ a good idea?

    - by chang
    The more I hear and read about C++ (e.g. this: http://lwn.net/Articles/249460/), I get the impression, that I'd waste my time learning C++. I some wrote network routing algorithm in C++ for a simulator, and it was a pain (as expected, especially coming from a perl/python/Java background ...). I'm never happy about giving up on some technology, but I would be happy, if I could limit my knowledge of C-family languages to just C, C# and Objective-C (even OS Xs Cocoa, which is huge and takes a lot of time to learn looks like joy compared to C++ ...). Do I need to consider myself dumb or unwilling, just because I'm not partial to the pain involved learning this stuff? Technologies advance and there will be options other than C++, when deciding on implementation languages, or not? And for speed: If speed were that critical, I'd go for a plain C implementation instead, or write C extensions for much more productive languages like ruby or python ... The one-line version of the above: Will C++ stay such a relevant language that every committed programmer should be familiar with it? [ edit / thank you very much for your interesting and useful answers so far .. ] [ edit / .. i am accepting the top-rated answer; thanks again for all answers! ]

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  • How to get a unique WindowRef in a dockable Qt application on Mac

    - by Robin
    How do I get a unique WindowRef from a Qt application that includes docked windows on the Mac? My code boils down to: int main(int argc, char* argv[]) { QApplication* qtApp = new QApplication(argc, argv); MyQMainWindow mainwin; mainwin.show(); } class MyQMainWindow : public QMainWindow { //... QDockWidget* mDock; MyQWidget* mDrawArea; QStackedWidget* mCentralStack; }; MyQMainWindow::MyQMainWindow() { mDock = new QDockWidget(tr("Docked Widget"), this); mDock->setMaximumWidth(180); //... addDockWidget(Qt::RightDockWidgetArea, mDock); mDrawArea = new MyQWidget(this); mCentralStack = new QStackedWidget(); mCentralStack->addWidget(mDrawArea); // Other widgets added to stack in production code. setCentralWidget(mCentralStack); //... } (Apologies if the above isn't syntactically correct, it's just easier to illustrate than to describe.) I added the following temporary code at the end of the above constructor: HIViewRef view1 = (HIViewRef) mDrawArea->winId(); HIViewRef view2 = (HIViewRef) mDock->winId(); WindowRef win1 = HIViewGetWindow(view1); WindowRef win2 = HIViewGetWindow(view2); My problem is that view1 and view2 are different, but win1 and win2 are the same! I tried the following equivalent on Windows: HWND win1 = (HWND)(mCentralDrawArea->winId()); HWND win2 = (HWND)(mDock1->winId()); This time win1 and win2 are different. I need the window handle to pass on to a 3rd party SDK so that it can draw into the central area only. BTW, I appreciate that the winId() method comes with lots of portability warnings, but a substantial refactor is out of the question for me. The same goes for using Carbon instead of Cocoa. Thanks.

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  • Programming texts and reference material for my Kindle DX, creating the ultimate reference device?

    - by mwilliams
    (Revisiting this topic with the release of the Kindle DX) Having owned both generation Kindle readers and now getting a Kindle DX; I'm very excited for true PDF handling on an e-ink device! An image of _Why's book on my Kindle (from my iPhone). This gives me a device capable of storing hundreds of thousands of pages that are full text search capable in the form factor of a magazine. What references (preferably PDF to preserve things such as code samples) would you recommend? Ultimately I would like reference material for every modern and applicable programming language (C, C++, Objective-C, Python, Ruby, Java, .NET (C#, Visual Basic, ASP.NET), Erlang, SQL references) as well as general programming texts and frameworks (algorithms, design patterns, theory, Rails, Django, Cocoa, ORMs, etc) and anything else that could be thought of. With so many developers here using such a wide array of languages, as a professional in your particular field, what books or references would you recommend to me for my Kindle? Creative Commons material a plus (translate that to free) as well as the material being in the PDF file format. File size is not an issue. If this turns out to be a success, I will update with a follow-up with a compiled list generated from all of the answers. Thanks for the assistance and contributing! UPDATE I have been using the Kindle DX a lot now for technical books. Check out this blog post I did for high resolution photos of different material: http://www.matthewdavidwilliams.com/2009/06/12/technical-document-pdfs-on-the-kindle-dx/

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