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  • Static HTML to Wordpress Migration SEO Implications?

    - by Kayle
    Recently, I migrated a client's site to a new server and a new home within wordpress so they could more easily edit their website and start a blog section. The static site was 10 years old a was showing up at place #3 for it's primary keyword, consistently, according to my client, and has dropped to rank #6-8 following the migration. At launch, we made sure the urls were identical (save the removal of ".htm" which we used 301 redirects to compensate for) and we generated a new XML map and pinged google with the new site. We keep a 404 log to make sure we're not losing any incoming links. We also have Google Webmaster Tools on this site and have zero errors/suggestions, everything seems ok. I was told by numerous sources that Google would not penalize us for the use of 301s, but it's the only thing I can think of right now that is different about the site, other than the platform. Any ideas about what we could be getting docked for?

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  • Create indefinitely oscillating pendulum in Farseer Physics 3.3.1/Box2d

    - by GONeale
    I am new to Farseer Physics and using version 3.3.1. I am after some help and would even be happy to receive Box2d answers just to ensure I get a response as I should then be able to convert it! -- Thanks ...After a lot of tinkering around I have managed to produce a thin vertical rectangle shape on the screen and I wish this to swing back and forth pinned at the top up to an angle I set (90 degrees would be fine for this sample). When it is approaching the top I wish it to slow down, then fall back the way it just came, increase speed then obviously slow to a stop at the top again. Almost how a swinging pirate ship would work at a theme park. This is the code I have so far which swings the shape, but it is seeming to lose speed on each swing eventually grinding to a halt: float playerWidth = ConvertUnits.ToSimUnits(5), playerHeight = ConvertUnits.ToSimUnits(68); playerPosition = ConvertUnits.ToSimUnits(-350, 0); playerBody = BodyFactory.CreateRectangle(World, playerWidth, playerHeight, 2f, playerPosition); playerBody.BodyType = BodyType.Dynamic; // create player sprite based on player body _rectangleSprite = new Sprite(ScreenManager.Assets.TextureFromShape(playerBody.FixtureList[0].Shape, MaterialType.Player, Color.Orange, 1f)); // Create swinging joint var joint = JointFactory.CreateFixedRevoluteJoint(World, playerBody, ConvertUnits.ToSimUnits(0, -34), playerBody.Position); If somebody could also provide the command I would need to pause the shape on a mouse click or keyboard command at it's current angle and then continue when I let go of the mouse click that would be super fantastic! (I actually posted this on StackOverflow as well before I realised there was a dedicated game development forum) Cheers

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  • Looking for a customizable "Did you know..." dialog application

    - by Jorge Suárez de Lis
    I want to deploy a "Did you know..." or "Tip of the day" application at the office. It should: Show a dialog at login time with a random tip. Obviously, provide some way to store my own tips. Be easy to disable and reenable by the user itself. I'm using puppet, so I'm covered with the deployment. The tips don't even need to be gathered from a server, since I can deploy the newest tips file/database with no costs. Sure, I could hack a quick solution by using zenity and bash, but I'd like to know if there's any application out there specifically targeted at this. I don't like the zenity approach very much because it's very limited on the contents that can be displayed. No text alongside screenshots, for example. Zenity is aimed towards displaying simple dialogs.

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  • Central renderer for a given scene

    - by Loggie
    When creating a central rendering system for all game objects in a given scene I am trying to work out the best way to go about passing the scene to the render system to be rendered. If I have a scene managed by an arbitrary structure, i.e., an octree, bsp trees, quad-tree, kd tree, etc. What is the best way to pass this to the render system? The obvious problem is that if simply given the root node of the structure, the render system would require an intrinsic knowledge of the structure in order to traverse the structure. My solution to this is to clip all objects outside the frustum in the scene manager and then create a list of the objects which are left and pass this simple list to the render system, be it an array, a vector, a linked list, etc. (This would be a structure required by the render system as a means to know which objects should be rendered). The list would of course attempt to minimise OpenGL state changes by grouping objects that require the same rendering operations to be performed on them. I have been thinking a lot about this and started searching various terms on here and followed any additional information/links but I have not really found a definitive answer. The case may be that there is no definitive answer but I would appreciate some advice and tips. My question is, is this a reasonable solution to the problem? Are there any improvements that I could make? Are there any caveats I should know about? Side question: Am I right in assuming that octrees, bsp trees, etc are all forms of BVH?

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  • Aliasing resellers domain to primary domain

    - by Ashkan Mobayen Khiabani
    I have designed a website that accepts re-sellers and actually the concept of this website is having local re-sellers for each province (or should we say branches). I have designed this website in a way that anybody who has a domain, can point to our website (a record or cname). well most of the website content are the same, the only difference is that re-sellers website doesn't have some items on the main menu and may have some small descriptions of their own branch in some pages. I read that Google may ban websites with duplicate content (or which are significantly similar). I want to know will this be a problem for me? If yes, what else can I do? we have had considered asking our reseller to use iframe that loads our website but wanted that each reseller can have its own SEO and try harder but what I read about this duplicate thing worries me.

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  • 2D management game [on hold]

    - by Simon Bull
    Very newbie question but I have a game idea in mind. It will be 2d and data centric, like football manager. However I am struggling to find a platform that would suit. I am an experienced line of business developer so am happy to write code, but I would like a platform that does some of the leg work for me so was avoiding OpenGL. I would also like to be able deploy to iOS, android, windows and OS X. What are the options? To be more clear, the game is not a normal platform or shooter type game, so game maker is likely to be way too basic and unity seems a little over the top (though I am not sure if the GUI options would fit?). The majority of the game is more like business screens just displaying data and having buttons to click. Are there options for this type of game (May help to look at football manager)?

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  • AS3 Calculating Delta Time In Seconds

    - by user1133079
    Here is how I've been trying to implement delta time based on different internet resources. var startTime:Number = getTimer(); game.Update(deltaTime); deltaTime = Number(getTimer() - startTime) * 0.001; My issue with this is it doesn't seem to be giving me accurate timing. The main update shows the frame time at 0.001 and when reinitializing the level it goes to 0.002. I'm using dt else where for a timer and later on time based physics so I would like it to work as expected. I must be missing something silly.

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  • Creating sitemap for google bot - how to mark dynamic content / dynamic subpages?

    - by ojek
    I have a website that is internet forum. This forum has many categories, and single category page contains alot of subpages with listed threads. This internet forum is brand new, and about a week ago I filled it with few hundred thousands threads. I then looked at google webmasters page to see any changes in indexing, but the index went up from 300 to about 1200, so that means it did not index my added threads (although it added something). This is what my sitemap.xml contains which I uploaded on their website (of course there is a lot more of the code, this is just a snipped for a single category, in my real sitemap file I have all the categories listed as below): <url> <loc>http://mysite.com/Forums/Physics</loc> <changefreq>hourly</changefreq> </url> Now, I would expect google bot to go into http://mysite.com/Forums/Physics, and move through all the subpages with thread links, and then get inside of each thread and index it's content. How can I do this? Also if this will be unclear, I will add a real link to my website.

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  • Multiple Businesses at The Same Physical Address - SEO / Google Places

    - by Howdy_McGee
    I was wondering what kind if there would be any negative effects to have multiple businesses having the exact same physical address on their website. Currently we have five businesses at the exact same address and it shows on their website, so when people google one of the five businesses address their going to get multiple results from multiple website most of which will not be what their looking for. What is a way around this / what can I do about this? Would adding "Suite Numbers" be a solution? A thought occurred that it might be a good idea to create a landing page for users that are looking up a business by it's address via google. The page will bring up multiple businesses since we have a few at the same address but if we have a landing page at the top which then leads to multiple businesses that might solve the multiple address seo problem. Going to keep researching it though. I also know for Google Places (possible bing local and yahoo local) this could also become a problem. I've submitted an inquiry with them but I wanted to know if anybody had a ready-made solution around this so that Google doesn't bunch all these companies together into one. Thanks!

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  • SSL Certificate

    - by outdoorcat
    I've received the email below from google about my wordpress site and have no idea how to follow the instructions. Any help out there? Dear Webmaster, The host name of your site, https://www.example.com/, does not match any of the "Subject Names" in your SSL certificate, which were: *.wordpress.com wordpress.com This will cause many web browsers to block users from accessing your site, or to display a security warning message when your site is accessed. To correct this problem, please get a new SSL certificate from a Certificate Authority (CA) with a "Subject Name" or "Subject Alternative DNS Names" that matches your host name. Thanks, The Google Web-Crawling Team

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  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

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  • Profiling and containing memory per system

    - by chadb
    I have been interesting in profiling and keeping a managed memory pool for each subsystem, so I could get statistic on how much memory was being used in something such as sounds or graphics. However, what is the best design for doing this? I was thinking of using multiple allocators and just using one per subsystem, however, that would result in global variables for my allocators (or so it would seem to me). Another approach I have seen/been suggested is to just overload new and pass in an allocator for a parameter. I had a similar question over on stackoverflow here with a bounty, however, it seems as if perhaps I was too vague or just there is not enough people with knowledge in the subject.

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  • How to show the right country domain in Google Places?

    - by Baumr
    Background A site has multiple ccTLDs: example.com for the US, example.co.uk for UK users, example.de for Germans, etc. Googling for certain city keywords will return rich snippets with a list of Google Places: Problem When searching on Google Germany, the domain for US users (example.com) appears instead of the corresponding ccTLD (example.de). This is not good user experience, as users would most likely like to book on a site localized for them (e.g. language and currency). Question What solutions are there? Is it possible to return different ccTLDs in rich snippets for Google searches in Germany/UK? Ideas Would implementing the hreflang annotation resolve this? What about entering multiple corresponding URLs in the structured data markup?

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  • What are the parameters of APEX destructible asset / actor, and what are the effect of them?

    - by Semih Kekül
    There are parameters of the NxDestructibleAsset such as: defaultBehaviorGroup.damageToRadius destructibleParameters.fractureImpulseScale p3BodyDescTemplate.density structureSettings.useStressSolver destructibleParameters.runtimeFracture.glass.firstSegmentSize, etc. However, i can not find any document explaining these parameters. Are there any documents/videos or codes (anything) which explains these parameters?

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  • Unable to find good parameters for behavior of a puck in Farseer

    - by Krumelur
    EDIT: I have tried all kinds of variations now. The last one was to adjust the linear velocity in each step: newVel = oldVel * 0.9f - all of this including your proposals kind of work, however in the end if the velocity is little enough, the puck sticks to the wall and slides either vertically or horizontally. I can't get rid of this behavior. I want it to bounce, no matter how slow it is. Retitution is 1 for all objects, Friction is 0 for all. There is no gravity. What am I possibly doing wrong? In my battle to learn and understand Farseer I'm trying to setup a simple Air Hockey like table with a puck on it. The table's border body is made up from: Vertices aBorders = new Vertices( 4 ); aBorders.Add( new Vector2( -fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, fHalfHeight ) ); aBorders.Add( new Vector2( fHalfWidth, -fHalfHeight ) ); aBorders.Add( new Vector2( -fHalfWidth, -fHalfHeight ) ); FixtureFactory.AttachLoopShape( aBorders, this ); this.CollisionCategories = Category.All; this.CollidesWith = Category.All; this.Position = Vector2.Zero; this.Restitution = 1f; this.Friction = 0f; The puck body is defined with: FixtureFactory.AttachCircle( DIAMETER_PHYSIC_UNITS / 2f, 0.5f, this ); this.Restitution = 0.1f; this.Friction = 0.5f; this.BodyType = FarseerPhysics.Dynamics.BodyType.Dynamic; this.LinearDamping = 0.5f; this.Mass = 0.2f; I'm applying a linear force to the puck: this.oPuck.ApplyLinearImpulse( new Vector2( 1f, 1f ) ); The problem is that the puck and the walls appear to be sticky. This means that the puck's velocity drops to zero to quickly below a certain velocity. The puck gets reflected by the walls a couple of times and then just sticks to the left wall and continues sliding downwards the left wall. This looks very unrealistic. What I'm really looking for is that a puck-wall-collision does slow down the puck only a tiny little bit. After tweaking all values left and right I was wondering if I'm doing something wrong. Maybe some expert can comment on the parameters?

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  • Best way to redirect users back to the pretty URL who land on the _escaped_fragment_ one?

    - by Ryan
    I am working on an AJAX site and have successfully implemented Google's AJAX recommendation by creating _escape_fragment_ versions of each page for it to index. Thus each page has 2 URLs: pretty: example.com#!blog ugly: example.com?_escaped_fragment_=blog However, I have noticed in my analytics that some users are arriving on the site via the "ugly" URL and am looking for a clean way to redirect them to the pretty URL without impacting Google's ability to index the site. I have considered using a 301 redirect in the head but fear that Googlebot might try to follow it and end up in an endless loop. I have also considered using a JavaScript redirect that Googlebot wouldn't execute but fear that Google may interpret this as cloaking and penalize the website. Is there a good, clean, acceptable way to redirect real users away from the ugly URL if for some reason or another they end up arriving at the site that way?

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  • Will this sitemap get me de indexed from Google?

    - by heavy rocker dude
    My site's URL (web address) is: http://quantlabs.net/private/sitemap.xml Description (including timeline of any changes made): Will this sitemap get me de-indexed from Google? My new site map just got spidered by Google for some reason. It is located at http://quantlabs.net/private/sitemap.xml, is this in danger of getting me de-indexed from Google's index. Does it look like spam even though it is not meant to be? I am trying to figure the limitation in terms of Google's threshold before they deem it a spammy sitemap. This is sitemap contains automated postings which are different with the stock symbol provided. The amount of postings within the Sitemap are quite a few in a small amount of time.

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  • c# scripting execution with xna (actions take more than 1 frame)

    - by user658091
    I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language. My question is, how to call functions that take more than 1 frame to finish? For example: class UserScript : Script { public override void execute(Game game) { //script must wait for dialog to be closed game.openDialog("This is a dialog"); //script should'nt wait for this int goldToGive = 100; goldToGive += 100; game.addGold(goldToGive); // //script should wait for cinematic to end game.startCinematic("name_of_cinematic"); //doesn't wait game.addGold(100); } } I found that you can do that with yield, but I'm not sure if it's the correct way (It's from 2010, the article mentioned no longer exists). http://stackoverflow.com/questions/3540231/implementing-a-simple-xml-based-scripting-language-for-an-xna-game Is yield the answer? If so, can anyone point me any examples/tutorials/books? I haven't found any regarding my situation. If not, what approach should I take? or am I better off with multi-threading?

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  • How do I get mlocate to only index certain directories?

    - by Andrew Ferrier
    I'd like to use mlocate on my Ubuntu server, but only to index certain directories (e.g. /home and /data, but not everything under /). However, mlocate's standard configuration works the opposite way; you specify the paths you want to remove (with PRUNE_PATHS). Is there any easy way to achieve this, or any similar utility that will do what I want? (note: it should maintain an index like mlocate, so find is not acceptable, for example) Thanks.

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  • I Don't Understand Anything About Randomly Generated Worlds [closed]

    - by Alex Larsen
    What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get: Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber)); Outputs random floats. I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

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  • Google indexed site's address by accident. What do I do now?

    - by AndrejaKo
    I was making a site for a friend of mine and he wanted to be able to see my progress as I worked on the site, so I decided to put the site on a server on my computer and enable access by a domain name registered to me. It turns out that I forgot to set up a robots.txt file for the site and somehow Google indexed the site. My question is: What do I do now? As I understand it, Google doesn't like duplicate content and my friend could have problems when I upload the new site to his server. Right now his current site, which only has a work in progress page, is first on Google when searching for relevant keywords and I really really don't want to damage that. Is there anything else I need to be concerned about?

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  • (CanvsEngine) Collission problem ( TypeError: this._polygon[this._frame] is undefined) [on hold]

    - by user2127102
    How can i fix this error TypeError: this._polygon[this._frame] is undefined Heres my code: html: <!DOCTYPE Html> <head> <meta charset="utf-8"> <title>Project</title> <link href="css/style.css" rel="stylesheet"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="js/canvasengine-1.3.0.all.min.js"></script> <script src="js/extends/Input.js"></script> <script src="main.js"></script> </head> <body> <canvas id="window"></canvas> </body> main.js: var canvas = CE.defines("window"). extend(Input). ready(function() { canvas.Scene.call("Game"); }); canvas.Scene.new({ name: "Game", materials: { images: { player: "img/character.png", Wall: "img/TestWall.png" } }, ready: function(stage) { var _canvas = this.getCanvas(); _canvas.setSize("browser", "strech"); this.Player = Class.new("Entity", [stage]); this.Player.el.drawImage("player"); stage.append(this.Player.el); this.Wall = Class.new("Entity", [stage]); this.Wall.el.drawImage("Wall"); this.Wall.position(300, 0); stage.append(this.Wall.el); }, render: function(stage) { //Controls ====== //Control calculations var self = this; this.Mover_A; this.Mover_D; this.Mover_W; this.Mover_S; canvas.Input.keyDown(Input.A, function(e) { self.Mover_A = true; }); canvas.Input.keyDown(Input.D, function(e) { self.Mover_D = true; }); canvas.Input.keyDown(Input.W, function(e) { self.Mover_W = true; }); canvas.Input.keyDown(Input.S, function(e) { self.Mover_S = true; console.log(self.Mover_S); }); canvas.Input.keyUp(Input.A, function(e) { self.Mover_A = false; }); canvas.Input.keyUp(Input.D, function(e) { self.Mover_D = false; }); canvas.Input.keyUp(Input.W, function(e) { self.Mover_W = false; }); canvas.Input.keyUp(Input.S, function(e) { self.Mover_S = false; }); x = 0; y = 0; if(this.Mover_A)x -= 1.5; //A if(this.Mover_D)x += 1.5;//D if(this.Mover_W)y -= 1.5;//W if(this.Mover_S)y += 1.5; //S this.Player.move(x, y); this.Player.hit("over", [this.Wall], function(state, el) { this.Player.move(x * -1, y * -1); }); //End Controls ===== stage.refresh(); } });

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  • Detect Open Space in Farseer

    - by Tom G
    I'm working on a 2D platformer using XNA and Farseer. I would like the player's character to be able to grab and climb up ledges. Detecting a collision between the player and the side of a wall is simple enough with the OnCollision delegate, but I have to admit I'm a bit stumped on how to detect that there's enough clearance for the PC to mount the ledge. Essentially, I want to ensure there's an appropriately sized rectangle above and to the left or right of the PC (depending on their direction) and I'm not sure how I would check for such a space. Any suggestions on how to determine there is nothing in the simulated world within some bounding rectangle?

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  • Are there disadvantages an literal + instead of an encoded + (%2B) in an URL?

    - by M_rk
    A client of mine has a product ending with a plus-sign (e.g. Google+) and would like the webpage of this product to have an URL that is human-readable (i.e. an URL that doesn't contain %2B). Since our projects use the following .htaccess RewriteRule RewriteRule ^(.*)$ index.php?$1 it is possible to use an urlencoded space in an URL like that. However, while the url would read like /google+, the actual meaning of the URL would be /google[space]. (The markup won't let me place a real space there.) Now my concern is that this would have disadvantages for SEO. Is this concern valid and/or are there other culprits to this approach?

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  • Why is C++ used for game engines? How about its future in game engines?

    - by kasperov
    C++, as I have seen, is being heavily used in 3d video game engines.... Is it because of the performance issues, legecy code or libraries such as DriverX? If performance, libraries and code infrastructure are the reasons, dosen't that make C++ indispensible, at least for game engines? (ie, we have no other option even in the very distant future). I asked this because, I have the right to know the upcomming future trends in game engines.

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