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  • Kubuntu 9.10 Android device not properly detected

    - by Milan Jovic
    I've used this official tutorial to setup my machine so it could detect my Android devices. But from some reason ADB doesn't detects any of my devices properly(Hero and Magic), ie it doesn't show device's IMEI or Firmware version but a bunch of question marks: ????????????? I've tried googling for a solution but I've found nothing.

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  • Port Android Application to Blackberry

    - by Pria
    Lets say I have an Android app that uses Google Maps and GPS.Uses custom views and timers. How much time will it require to develop it for Blackberry? What changes will be required? Can the UI be reused? I am totally new to Blackberry, though I know Java. Please help me estimate the time.

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  • Android Custom PopWindow/Dialog

    - by Kilnr
    I'm trying to get a completely custom Dialog or PopupWindow, without any of the default Android UI controls (title, background, buttons, whatever). Is this possible at all? I've spent hours searching for this, but no luck... It seems like this should be easily possible, but I can't find it. Preferably this would be by inflating a View from XML, but at this point anything that would just work would be nice. Thanks.

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  • Stroage of events in Calendar application in android 2.1

    - by Navin
    Does the calendar application in android maintains a cache of its database?? Whenever i edit and mark some events via tha calendar app it is stored in the database but if i edit the calendar.db from some outside source the changes made are not reflected in the calendar app. so my question is does the calendar app maintains a cache or some other form of database?? if yes then where and how??

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  • Android - Isn't Eclipse WYSIWYG?

    - by Dada
    Hi at all, i have downloaded Eclipse Galileo and install Android SDK for the first time. I have try to create an simple Userinterface, but i have see that i can't move the "object" directly from the stage. But i need to edit the Code or open the Property panel in order to change the position of an Element on the Stage. Isn't Eclipse WYSIWYG? D.

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  • Android: How do I make a video splash screen repeat until webview finishes loading the url?

    - by Nikoli4
    I would like to make a small video (about 4 seconds) repeat until webview finishes loading the desired URL in the background. Right now the video plays once, then a blank black screen comes up until the page loads. I'm still pretty new to this... Thanks in advance for any help! Sorry for the EDITED stuff, but it was necessary. Here is my splash java import android.app.Activity; import android.content.Intent; import android.media.MediaPlayer; import android.media.MediaPlayer.OnCompletionListener; import android.os.Bundle; import android.widget.VideoView; public class Splash extends Activity implements OnCompletionListener { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.splash); VideoView video = (VideoView) findViewById(R.id.videoView); video.setVideoPath("android.resource://com.EDITED/raw/" + R.raw.splash); video.start(); video.setOnCompletionListener(this); } @Override public void onCompletion(MediaPlayer mp) { Intent intent = new Intent(this, EDITEDWebActivity.class); startActivity(intent); finish(); } }

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  • Programmatically set layout for android

    - by user270811
    Hi, I am trying to improve the layout for my game. The problem is that while I can create a good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. Is there a way to programmatically set the layout based on which phone it is? Thanks.

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  • How do I make links in a TextView clickable?

    - by Richard
    I have the following TextView defined: <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/txtCredits" android:autoLink="web" android:id="@+id/infoTxtCredits" android:layout_centerInParent="true" android:linksClickable="true"></TextView> where @string/txtCredits is a string resource that contains Link text. Android is highlighting the links in the TextView, but they do not respond to clicks. Can someone tell me what I'm doing wrong? Do I have to set an onClickListener for the TextView in my activity for something as simple as this?

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  • Masked Input Using EditText Widget in Android

    - by Buzzy
    Is there a way I can specify an input mask to the EditText control in Android? I want be able to specify something like ### - ## - #### for a Social Security Number. This will cause any invalid input to be rejected automatically (example, I type alphabetical characters instead of numeric digits). I realize that I can add an OnKeyListener and manually check for validity. But this is tedious and I will have to handle various edge cases. Buzzy

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • JNI on Android, how to pass int from c to java

    - by Joaquin
    I have a C function, I simply returns an integer, as follows: JNIEXPORT jint JNICALL Java_org_project_ScreenPosition(JNIEnv* env, jobject thiz){ int i=1; return i; } I call this function in the way of an Activity onCreateContextMenu Android, as follows: public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo){ menu.setHeaderTitle("TryMenu"); int a=ScreenPosition(); return; } But all crash

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  • Android - How to set the wallpaper image?

    - by asdf.BEN
    What i'm trying to do is, set the wallpaper using an image URI (no cropping) I'm a noob at dev on Android and dev in general. The internet has failed me... on providing code to set the wallpaper. yes the dev resource site says public void setStream (InputStream data) but i don't understand it, some sample code would greatly help me.

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  • Non-Standard widget size for Android

    - by heorling
    I have a use-case for a vertical 1x4 home screen widget on android. The supported size is 4x1 ie horizontal. Does anyone know if the vertical version can be implemented? I realize changing screen orientation would scrunch the widget together, which I'm fine with. Even better would be if there was an equivalent to "overflow hidden" in css. Has anyone come across a way to do this?

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  • Drawing bitmaps faster on Android canvas or OpenGL

    - by Ben Mc
    I currently have a game written using the Android canvas. It is completely 2D, and I draw bitmaps as sprites on the canvas, and it technically works, but I have a few features that I need to add that will require drawing many more bitmaps on the screen, and there will be a lot more movement. The app needs more power. What is the best way to go from this method of drawing Bitmaps on a canvas to using OpenGL so I can draw them faster?

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