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  • Good Freelance models for web developers

    - by Matthew Underwood
    I am a web developer with four years of experience in PHP, MYSQL and experience in Javascript etc. One day I hope to develop a freelance career in web development. Areas of freelance that I am thinking of going towards includes Wordpress, Magento development along with bespoke applications. I am also thinking of doing some consultancy work for clients and businesses when I build up some more experience and technical knowledge. I want to offer a web development service to potential clients that plays on my strengths in what I know but most importantly has a market. Web development can cover so many subjects that its difficult to pick out the areas that have demand. I am also curious to find out if web developers offer services that bring in a monthly income e.g application maintenance or database maintenance? Is there a market for certain areas like WordPress plugins or bespoke applications? Are there certain things to avoid because of work duration, unrealistic client expectations or the fact that its impossible to find a market for it? As professional and experienced freelance web developers have you learned some important do's and don'ts? Is there certain services that the majority of web developers offer because its in high demand? This is the one area of web development freelancing that I cant get my head around. I know there is never a definitive answer but there must be some good practises and general consensus on this subject. Web designers design websites they offer a lump sum and get paid monthly sometimes to add new content, PPC and SEO consultants market sites to the top this will involve monthly payments, web development doesn’t seem so clear cut.

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  • Dot Matrix printers setup...

    - by Parhs
    Hello! I am using debian which is similar to ubuntu. They have 7 dot matrix printers some very old like this one http://www.omnidatasys.net/product/desc_printer_ti880.htm which works from 1979 daily and at text is faster than many inkjects. I believe that it has his own language... Sending text to serial port (port server) prints garbage. However i think is prints only capital english up to 95 asccii and greek and the rest up to 127 i think greek capital.(special chip ) Sending english capital letters prints garbage i think but i amnt sure... i will try again... The other printer are ESC/P compatible and i use generic epson driver provided from ghostscript... However i think that sending text via lp -dpr1 filename It prints the text as a grafic...Changing from printer font face(courier,times roman etc) or pitch has no effect... I am wondering if is there any work arround for this? In AIX they claim that lp command printed output as text as it prints and cobol programs send raw text to to lp printers . However in AIX they use some custom filters for the printers and has more options for dot matrix printers.. I would like to know if there is a solution for this.. To avoid graphics mode for text and change font face somehow.. The most Straight-through approach would be to use no driver ,just send ESC/P from cobol but this requires too much work... Thank you again!

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  • Sams Teach Yourself Windows Phone 7 Application Development in 24 Hours

    - by Nikita Polyakov
    I am extremely proud to announce that book I helped author is now out and available nationwide and online! Sams Teach Yourself Windows Phone 7 Application Development in 24 Hours It’s been a a great journey and I am honored to have worked with Scott Dorman, Joe Healy and Kevin Wolf on this title. Also worth mentioning the great work that editors from Sams and our technical reviewer Richard Bailey have put into this book! Thank you to everyone for support and encouragement! You can pick up the book from: http://www.informit.com/store/product.aspx?isbn=0672335395 http://www.amazon.com/Teach-Yourself-Windows-Application-Development/dp/0672335395  Here is the cover to look for in the stores: Description: Covers Windows Phone 7.5 In just 24 sessions of one hour or less, you’ll learn how to develop mobile applications for Windows Phone 7! Using this book’s straightforward, step-by-step approach, you’ll learn the fundamentals of Windows Phone 7 app development, how to leverage Silverlight or the XNA Framework, and how to get your apps into the Windows Marketplace. One step at a time, you’ll master new features ranging from the new sensors to using launchers and choosers. Each lesson builds on what you’ve already learned, helping you get the job done fast—and get it done right! Step-by-step instructions carefully walk you through the most common Windows Phone 7 app development tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Choose an application framework Use the sensors Develop touch-friendly apps Utilize push notifications Consume web data services Integrate with Windows Phone hubs Use the Bing Map control Get better performance out of your apps Work with data Localize your apps Use launchers and choosers Market and sell your apps Thank you!

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  • Algorithm allowing a good waypoint path following?

    - by Thierry Savard Saucier
    I'm more looking into how should I implement this, either a tutorial or even the name of the concept I'm missing. I'm pretty sure some basic pathfinding algorithm could help me here, but I dont know which one ... I have a worldmap, with different cities on it. The player can choose a city from a menu, or click on an available cities on the world map, and the toon should walk over there. But I want him to follow a predefine path. Lets say our hero is on the city 1. He clicks on city 4. I want him to follow the path to city 2 and from there to city 4. I was handling this easily with arrow movement (left right top bottom) since its a single check. Now I'm not sure how I should do this. Should I loop threw each possible path and check which one leads me to D the fastest ... and if I do how do I avoid running in circle forever with cities 1-5-2 ?

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  • Code maintenance: keeping a bad pattern when extending new code for being consistent or not ?

    - by Guillaume
    I have to extend an existing module of a project. I don't like the way it has been done (lots of anti-pattern involved, like copy/pasted code). I don't want to perform a complete refactor. Should I: create new methods using existing convention, even if I feel it wrong, to avoid confusion for the next maintainer and being consistent with the code base? or try to use what I feel better even if it is introducing another pattern in the code ? Precison edited after first answers: The existing code is not a mess. It is easy to follow and understand. BUT it is introducing lots of boilerplate code that can be avoided with good design (resulting code might become harder to follow then). In my current case it's a good old JDBC (spring template inboard) DAO module, but I have already encounter this dilemma and I'm seeking for other dev feedback. I don't want to refactor because I don't have time. And even with time it will be hard to justify that a whole perfectly working module needs refactoring. Refactoring cost will be heavier than its benefits. Remember: code is not messy or over-complex. I can not extract few methods there and introduce an abstract class here. It is more a flaw in the design (result of extreme 'Keep It Stupid Simple' I think) So the question can also be asked like that: You, as developer, do you prefer to maintain easy stupid boring code OR to have some helpers that will do the stupid boring code at your place ? Downside of the last possibility being that you'll have to learn some stuff and maybe you will have to maintain the easy stupid boring code too until a full refactoring is done)

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  • ecryptfs - decrypt and mount at boot with USB key

    - by Josh McGee
    I have a system running Ubuntu Server as a testbed for some services that I want to get familiar with. I decided to let the installation procedure set up encryption. I knew all along that I would have to decrypt it with the passphrase in order to get the system booted, but I assumed it wouldn't matter since it will only boot once or twice a month. However, my brother has informed me that he is a victim of power outages at the residence where this server is located. This means we have to explain to his girlfriend how to turn on the computer, attach a keyboard, connect a monitor (she just can't understand that she can type to the computer without a display, so whatever) and input the passphrase for us, while we are at work. I have arrived at the conclusion that I should just put together a USB key that can be plugged in before powering on the computer, to avoid all the trouble. Is this possible with ecryptfs? Is there a tutorial or simple list of instructions available so that I can knock this out and focus back on the stuff I care about? EDIT: I am aware that this is possible with LUKS and dm-crypt, but unfortunately the magical encryption that Ubuntu hands you during the installation is only ecryptfs so my question is specific to that.

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  • How do you manage the testing of your Android software on physical devices?

    - by Philip Regan
    I'm in charge of managing mobile application development at my company, and I am currently building a mobile device "library" for testing. Essentially, we want to have a representative device in-house for each of the OSes we are developing for, currently iOS (iPhone-only), Blackberry, and Android. Simulators only go so far, but I'm placing into the process a step to test software on the devices themselves. The problem we're finding is with Android. I don't think any of us here ever really understood just how fragmented the whole platform is until we started looking at devices to acquire. We are going to wait until v2.3 of Android is released, but which products to choose? Do we go by the most popular by market share? Do we get a small range of products by specs from least to most powerful overall? We're trying to avoid having to manage a dozen different devices to test each app, if not because of cost if only for the repeated time sink. How do you manage the testing of your Android software on physical devices?

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  • What&rsquo;s new in MVVM Light V3

    - by Laurent Bugnion
    V3 of the MVVM Light Toolkit was released during MIX10, after quite a long alpha stage. This post lists the new features in MVVM Light V3. Compatibility MVVM Light Toolkit V3 can be installed for the following tools and framework versions: Visual Studio 2008 SP1, Expression Blend 3 Windows Presentation Foundation 3.5 SP1 Silverlight 3 Visual Studio 2010 RC, Expression Blend 4 beta Windows Presentation Foundation 3.5 SP1 Windows Presentation Foundation 4 RC Silverlight 3 Silverlight 4 RC For more information about installing the MVVM Light Toolkit V3, please visit this page. For cleaning up existing installation, see this page. New in V3 RTM The following features have been added after V3 alpha3: Project template for the Windows Phone 7 series (Silverlight) This new template allows you to create a new MVVM Light application in Visual Studio 2010 RC and to run it in the Windows Phone 7 series emulator. This template uses the Silverlight 3 version of the MVVM Light Toolkit V3. At this time, only the essentials features of the GalaSoft.MvvmLight.dll assembly are supported on the phone. New in V3 alpha3 The following features have been added after V3 alpha2: New logo An awesome logo has been designed for MVVM Light by Philippe Schutz. DispatcherHelper class (in GalaSoft.MvvmLight.Extras.dll) This class is useful when you work on multi-threaded WPF or Silverlight applications. Initializing: The DispatcherHelper class must be initialized in the UI thread. For example, you can initialize the class in a Silverlight application’s Application_Startup event handler, or in the WPF application’s static App constructor (in App.xaml). // Initializing in Silverlight (in App.xaml) private void Application_Startup( object sender, StartupEventArgs e) { RootVisual = new MainPage(); DispatcherHelper.Initialize(); } // Initializing in WPF (in App.xaml) static App() { DispatcherHelper.Initialize(); } Verifying if a property exists The ViewModelBase.RaisePropertyChanged method now checks if a given property name exists on the ViewModel class, and throws an exception if that property cannot be found. This is useful to detect typos in a property name, for example during a refactoring. Note that the check is only done in DEBUG mode. Replacing IDisposable with ICleanup The IDisposable implementation in the ViewModelBase class has been marked obsolete. Instead, the ICleanup interface (and its Cleanup method) has been added. Implementing IDisposable in a ViewModel is still possible, but must be done explicitly. IDisposable in ViewModelBase was a bad practice, because it supposes that the ViewModel is garbage collected after Dispose is called. instead, the Cleanup method does not have such expectation. The ViewModelLocator class (created when an MVVM Light project template is used in Visual Studio or Expression Blend) exposes a static Cleanup method, which should in turn call each ViewModel’s Cleanup method. The ViewModel is free to override the Cleanup method if local cleanup must be performed. Passing EventArgs to command with EventToCommand The EventToCommand class is used to bind any event to an ICommand (typically on the ViewModel). In this case, it can be useful to pass the event’s EventArgs parameter to the command in the ViewModel. For example, for the MouseEnter event, you can pass the MouseEventArgs to a RelayCommand<MouseEventArgs> as shown in the next listings. Note: Bringing UI specific classes (such as EventArgs) into the ViewModel reduces the testability of the ViewModel, and thus should be used with care. Setting EventToCommand and PassEventArgsToCommand: <Grid x:Name="LayoutRoot"> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseEnter"> <cmd:EventToCommand Command="{Binding MyCommand}" PassEventArgsToCommand="True" /> </i:EventTrigger> </i:Interaction.Triggers> </Grid> Getting the EventArgs in the command public RelayCommand<MouseEventArgs> MyCommand { get; private set; } public MainViewModel() { MyCommand = new RelayCommand<MouseEventArgs>(e => { // e is of type MouseEventArgs }); } Changes to templates Various changes have been made to project templates and item templates to make them more compatible with Silverlight 4 and to improve their visibility in Visual Studio and Expression Blend. Bug corrections When a message is sent through the Messenger class using the method Messenger.Default.Send<T>(T message, object token), and the token is a simple value (for example int), the message was not sent correctly. This bug is now corrected. New in V3 The following features have been added after V2. Sending messages with callback Certain classes have been added to the GalaSoft.MvvmLight.Messaging namespace, allowing sending a message and getting a callback from the recipient. These classes are: NotificationMessageWithCallback: Base class for messages with callback. NotificationMessageAction: A class with string notification, and a parameterless callback. NotificationMessageAction<T>: A class with string notification, and a callback with a parameter of type T. To send a message with callback, use the following code: var message = new NotificationMessageAction<bool>( "Hello world", callbackMessage => { // This is the callback code if (callbackMessage) { // ... } }); Messenger.Default.Send(message); To register and receive a message with callback, use the following code: Messenger.Default.Register<NotificationMessageAction<bool>>( this, message => { // Do something // Execute the callback message.Execute(true); }); Messenger.Default can be overriden The Messenger.Default property can also be replaced, for example for unit testing purposes, by using the Messenger.OverrideDefault method. All the public methods of the Messenger class have been made virtual, and can be overridden in the test messenger class. Sending messages to interfaces In V2, it was possible to deliver messages targeted to instances of a given class. in V3 it is still possible, but in addition you can deliver a message to instances that implement a certain interface. The message will not be delivered to other recipients. Use the overload Messenger.Default.Send<TMessage, TTarget>(TMessage message) where TTarget is, in fact, an interface (for example IDisposable). Of course the recipient must register to receive the type of message TMessage. Sending messages with a token Messages can now be sent through the Messenger with a token. To send a message with token, use the method overload Send<TMessage>(TMessage message, object token). To receive a message with token, use the methods Register<TMessage>(object recipient, object token, Action<TMessage> action) or Register<TMessage>(object recipient, object token, bool receiveDerivedMessagesToo, Action<TMessage> action) The token can be a simple value (int, string, etc…) or an instance of a class. The message is not delivered to recipients who registered with a different token, or with no token at all. Renaming CommandMessage to NotificationMessage To avoid confusion with ICommand and RelayCommand, the CommandMessage class has been renamed to NotificationMessage. This message class can be used to deliver a notification (of type string) to a recipient. ViewModelBase constructor with IMessenger The ViewModelBase class now accepts an IMessenger parameter. If this constructor is used instead of the default empty constructor, the IMessenger passed as parameter will be used to broadcast a PropertyChangedMessage when the method RaisePropertyChanged<T>(string propertyName, T oldValue, T newValue, bool broadcast) is used. In the default ViewModelBase constructor is used, the Messenger.Default instance will be used instead. EventToCommand behavior The EventToCommand behavior has been added in V3. It can be used to bind any event of any FrameworkElement to any ICommand (for example a RelayCommand located in the ViewModel). More information about the EventToCommand behavior can be found here and here. Updated the project templates to remove the sample application The project template has been updated to remove the sample application that was created every time that a new MVVM Light application was created in Visual Studio or Blend. This makes the creation of a new application easier, because you don’t need to remove code before you can start writing code. Bug corrections Some bugs that were in Version 2 have been corrected: In some occasions, an exception could be thrown when a recipient was registered for a message at the same time as a message was received. New names for DLLs If you upgrade an existing installation, you will need to change the reference to the DLLs in C:\Program Files\Laurent Bugnion (GalaSoft)\Mvvm Light Toolkit\Binaries. The assemblies have been moved, and the versions for Silverlight 4 and for WPF4 have been renamed, to avoid some confusion. It is now easier to make sure that you are using the correct DLL. WPF3.5SP1, Silverlight 3 When using the DLLs, make sure that you use the correct versions. WPF4, Silverlight 4 When using the DLLs, make sure that you use the correct versions.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean?

    - by Eric Z Goodnight
    They’re there, lurking in your image files. But have you ever wondered what are image channels are? And what do they have to do with RGB and CMYK? Here’s the answer. The channels panel in Photoshop is one of the most disused and misunderstood parts of the program. But images have color channels with or without Photoshop. Read on to find out what color channels are, what RGB and CMYK are, and learn a little bit more about how image files work Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • How to account for speed of the vehicle when shooting shells from it?

    - by John Murdoch
    I'm developing a simple 3D ship game using libgdx and bullet. When a user taps the mouse I create a new shell object and send it in the direction of the mouse click. However, if the user has tapped the mouse in the direction where the ship is currently moving, the ship catches up to the shells very quickly and can sometimes even get hit by them - simply because the speed of shells and the ship are quite comparable. I think I need to account for ship speed when generating the initial impulse for the shells, and I tried doing that (see "new line added"), but I cannot figure out if what I'm doing is the proper way and if yes, how to calculate the correct coefficient. public void createShell(Vector3 origin, Vector3 direction, Vector3 platformVelocity, float velocity) { long shellId = System.currentTimeMillis(); // hack ShellState state = getState().createShellState(shellId, origin.x, origin.y, origin.z); ShellEntity entity = EntityFactory.getInstance().createShellEntity(shellId, state); add(entity); entity.getBody().applyCentralImpulse(platformVelocity.mul(velocity * 0.02f)); // new line added, to compensate for the moving platform, no idea how to calculate proper coefficient entity.getBody().applyCentralImpulse(direction.nor().mul(velocity)); } private final Vector3 v3 = new Vector3(); public void shootGun(Vector3 direction) { Vector3 shipVelocity = world.getShipEntities().get(id).getBody().getLinearVelocity(); world.getState().getShipStates().get(id).transform.getTranslation(v3); // current location of our ship v3.add(direction.nor().mul(10.0f)); // hack; this is to avoid shell immediately impacting the ship that it got shot out from world.createShell(v3, direction, shipVelocity, 500); }

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  • Subsumption architecture vs. perceptual control theory

    - by Yasir G.
    I'm a new person to AI field and I have to research and compare 2 different architectures for a thesis I'm writing. Before you scream (homework thread), I've been reading on these 2 topics only to find that I'm confusing myself more.. let me first start with stating briefly what I know so far. Subsumption is based on the fact that targets of a system are different in sophistication, thus that requires them to be added as layers, each layer can suppress (modify) the command of the layers below it, and there are inhibitors to stop signals from execution lets say. PCT stresses on the fact that there are nodes to handle environmental changes (negative feedback), so the inputs coming from an environment go through a comparator node and then an action is generated by that node, HPCT or (Hierarchical PCT) is based on nesting these cycles inside each other so a small cycle to avoid crashing would be nested in a more sophisticated cycle that targets a certain location for example. My questions, am I getting this the right way? am I missing any critical understanding about these 2 models? also any idea where I can find simplified explanations for each theory (so far been struggling trying to understand the papers from Google scholar :< ) /Y

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  • Requiring multithreading/concurrency for implementation of scripting language

    - by Ricky Stewart
    Here's the deal: I'm looking at designing my own scripting/interpreted language for fun. I'm only in the planning stages right now; I want to make sure I have a very strong hold on exactly how I will implement everything before I start coding. What I'm currently struggling with is concurrency. It seems to me like an easy way to avoid the unpredictable performance that comes with garbage collection would be to put the garbage collector in its own thread, and have it run concurrently with the interpreter itself. (To be clear, I don't plan to allow the scripts to be multithreaded themselves; I would simply put a garbage collector to work in a different thread than the interpreter.) This doesn't seem to be a common strategy for many popular scripting languages, probably for portability reasons; I would probably write the interpreter in the UNIX/POSIX threading framework initially and then port it to other platforms (Windows, etc.) if need be. Does anyone have any thoughts in this issue? Would whatever gains I receive by exploiting concurrency be nullified by the portability issues that will inevitably arise? (On that note, am I really correct in my assumption that I would experience great performance gains with a concurrent garbage collector?) Should I move forward with this strategy or step away from it?

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  • installing ubuntu on SSD

    - by kunal
    Going to install Ubuntu 10.10 on new intel x25M 80GB SSD. It will be fresh install. I have been googling for past few days and getting overwhelming articles/blogs/Q&As. One particularly very useful being: Optimize for SSD (I could not post other links as i dont have enough credits) But with so many suggestions and differences of opinions (on different links) this simple OS install process seems to be daunting task to me and I really want to stick with ubuntu (although have used for very short period of time). Can someone help me by answering few questions (yes they are repeated as i couldnt comprehend the answers elsewhere) which file system (ext2/3/4 or something else)? (consider SSD life) can it be changed after installation? should i partition the disk? (as we do in traditional HDD) for now, no plan of dual booting. Only ubuntu will live on scarce space of 80GB SSD. i have 2 GB RAM, should i still allocate swap space (if i dont allocate swap space, can i still hibernate the machine)? will swap space impact SSD life? should i consider putting additional 1GB RAM to avoid swap space? Linux experience - absolute novice intended usage - heavy browsing, programming, regular video/music and some other non-CPU/RAM-intensive programs. will backup big files to an external hard drive. laptop config - 3 yr old vaio, core2 duo, 2GB RAM Please pardon the repetition and i really appreciate anyone helping me getting started with ubuntu.

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  • Welcome to the FMW Install and Admin Proactive Team Blog

    - by Daniel Mortimer
    IntroductionWelcome to the Fusion Middleware Install and Administration Proactive Support blog.  This is our first post, so let's begin by introducing ourselves and our mission. Who We AreWe are a small team of support engineers based in Europe.  Our expertise covers all matters related to the installation and administration of Oracle Application Server 10g, Oracle Fusion Middleware 11g and future versions to come. We particularly focus on core components such as the Installers and Configuration Wizards Web Tier ( Oracle HTTP Server ) OPMN Enterprise Manager Console for Application Server as well as general questions / problems relating to patching, maintenance and architecture. Our Mission Improve the customer experience Enable customers to avoid / prevent issues when working with our products Enable faster resolution of problems when they occur Our Activities Enhancement and maintenance of our knowledge base In particular, develop and maintain special content such as the Fusion Middleware Information Centers and Lifecycle Support Advisors Seek continuous improvement of the product documentation Contribute to the Fusion Middleware Support News Moderation of the "Oracle Application Server" support community Participate in the Support Advisor Webcast program Involved in the Lifecycle of diagnostic tools such as RDA and OCM User Acceptance Testing Logging of enhancements and health check ideas Provide feedback to product management / development Logging of product bugs and enhancements Suggest improvements that could be made to web sites like OTN Promote new support documents, tools via channels such as Newsletter and Social Media We hope that this blog will be a two-way communication as we are interested in feedback on what we can improve. Many suggestions we can act on immediately while others may take more time, but all of them will be acknowledged and followed up.Thank you for your time and we look forward to both informing and working with you.Postscript: Many links you will find in our blog entries will require a login to My Oracle Support. For readers who do not have a login, please accept our apologies - when and where possible we will endeavour to ensure the links will supplement rather than replace wording in the blog entries.

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  • How to design highly scalable web services in Java?

    - by Kshitiz Sharma
    I am creating some Web Services that would have 2000 concurrent users. The services are offered for free and are hence expected to get a large user base. In the future it may be required to scale up to 50,000 users. There are already a few other questions that address the issue like - Building highly scalable web services However my requirements differ from the question above. For example - My application does not have a user interface, so images, CSS, javascript are not an issue. It is in Java so suggestions like using HipHop to translate PHP to native code are useless. Hence I decided to ask my question separately. This is my project setup - Rest based Web services using Apache CXF Hibernate 3.0 (With relevant optimizations like lazy loading and custom HQL for tune up) Tomcat 6.0 MySql 5.5 My questions are - Are there alternatives to Mysql that offer better performance for what I'm trying to do? What are some general things to abide by in order to scale a Java based web application? I am thinking of putting my Application in two tomcat instances with httpd redirecting the request to appropriate tomcat on basis of load. Is this the right approach? Separate tomcat instances can help but then database becomes the bottleneck since both applications access the same database? I am a programmer not a Db Admin, how difficult would it be to cluster a Mysql database (or, to cluster whatever database offered as an alternative to 1)? How effective are caching solutions like EHCache? Any other general best practices? Some clarifications - Could you partition the data? Yes we could but we're trying to avoid it. We need to run a lot of data mining algorithms and the design would evolve over time so we can't be sure what lines of partition should be there.

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  • Does Unity have existing support for Timelines?

    - by Raven Dreamer
    I am planning the development of a game in Unity3D, and trying to come to terms with what the engine has already provided, and what I must code myself. The game itself is going to be a rhythm game, which means synching audio and graphical events so that they always play when they're supposed to. What I'm looking to avoid is a potential scenario of lag where either the audio or the graphics starts to progress faster than the other. When we discussed this type of coordinating system in my game design class back at university, my professor called this type of design a "Timeline" class. The idea being that you can instantiate one or more of these to progress at different rates, schedule things to happen in the future, and synch up periodic events. However, calling this a "Timeline" class seems to have been limited to my professor himself, as googling for whether a certain API features "Timeline" functionality has been a fruitless endeavor. Is there some more common name for this kind of functionality? Does Unity have any pre-existing methods to coordinate the scheduling of events like this, or is this the kind of thing that needs to be built onto the engine? And if it does, I'd appreciate being pointed towards some tutorials!

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  • Defunct website taken over by spammer. How to stop them?

    - by Robert
    A friend of mine used to publish a small literary fiction magazine, both in print and on the web. In 2011 she announced that she was quitting, put a note on the website, and carefully unwound the subscriptions. She continued hosting the site (with all the back-issues available for free) until the beginning of this year, when she let the hosting lapse and the domain name expire. Today she discovered that some unknown person has purchased her former domain name and put up a modified version of her entire site. The design is different but all the content is the same, including all of the back-issues of the magazine (and the stories by diverse authors contained within), their cover art, news posts, and even her contact information. All the content would have been available from Archive.org, so it's no mystery how they got it. The only thing noticeably changed is a column added to the front page titled "Favorite Videos", with around 35 links to Youtube videos. The links are named things like "Video (Worry)" and "Video (Squirting)" and the videos all feature a man named Leo giving dubious advice and promoting his life-coaching website. Here's one of the suspect videos. There does not appear to be any connection between the content of the videos and my friend or her magazine. I also posted to the Security StackExchange to ask why someone would do this and what the security risks are to her. What I want to know here is, what can she do to stop them? To be clear she doesn't want the domain name back. She just doesn't want her name and copyrighted material used deceptively. Also, what (if anything) could she have done when shutting down her website to avoid this happening?

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  • unit/integration testing web service proxy client

    - by cori
    I'm rewriting a PHP client/proxy library that provides an interface to a SOAP-based .Net webservice, and in the process I want to add some unit and integration tests so future modifications are less risky. The work the library I'm working on performs is to marshall the calls to the web service and do a little reorganizing of the responses to present a slightly more -object-oriented interface to the underlying service. Since this library is little else than a thin layer on top of web service calls, my basic assumption is that I'll really be writing integration tests more than unit tests - for example, I don't see any reason to mock away the web service - the work that's performed by the code I'm working on is very light; it's almost passing the response from the service right back to its consumer. Most of the calls are basic CRUD operations: CreateRole(), CreateUser(), DeleteUser(), FindUser(), &ct. I'll be starting from a known database state - the system I'm using for these tests is isolated for testing purposes, so the results will be more or less predictable. My question is this: is it natural to use web service calls to confirm the results of operations within the tests and to reset the state of the application within the scope of each test? Here's an example: One test might be createUserReturnsValidUserId() and might go like this: public function createUserReturnsValidUserId() { // we're assuming a global connection to the service $newUserId = $client->CreateUser("user1"); assertNotNull($newUserId); assertNotNull($client->FindUser($newUserId); $client->deleteUser($newUserId); } So I'm creating a user, making sure I get an ID back and that it represents a user in the system, and then cleaning up after myself (so that later tests don't rely on the success or failure of this test w/r/t the number of users in the system, for example). However this still seems pretty fragile - lots of dependencies and opportunities for tests to fail and effect the results of later tests, which I definitely want to avoid. Am I missing some options of ways to decouple these tests from the system under test, or is this really the best I can do? I think this is a fairly general unit/integration testing question, but if it matters I'm using PHPUnit for the testing framework.

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  • Partial recalculation of visibility on a 2D uniform grid

    - by Martin Källman
    Problem Imagine that we have a 2D uniform grid of dimensions N x N. For this grid we have also pre-computed a visibility look-up table, e.g. with DDA, which answers the boolean query is cell X visible from cell Y? The look-up table is a complete graph KN of the cells V in the grid, with each edge E being a binary value denoting the visibility between its vertices. Question If any given cell has its visibility modified, is it possible to extract the subset Edelta of edges which must have their visibility recomputed due to the change, so as to avoid a full-on recomputation for the entire grid? (Which is N(N-1) / 2 or N2 depending on the implementation) Update If is not possible to solve thi in closed form, then maintaining a separate mapping of each cell and every cell pair who's line intersects said cell might also be an option. This obviously consumes more memory, but the data is static. The increased memory requirement could be reduced by introducing a hierarchy, subdividing the grid into smaller parts, and by doing so the above mapping can be reused for each sub-grid. This would come at a cost in terms of increased computation relative to the number of subdivisions; also requiring a resumable ray-casting algorithm.

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  • cygwin GNU make .net program piping inconsistent behavior

    - by Codism
    This question may sound like a superuser question but I feel there is something related to programming. Anyway, my computer had a fresh installation of Win 7 64 and cygwin recently. Now I observed some problem with pipe handling in gnu make file. The following is the Makefile I use to reproduce the issue: all: fsutil | cat my-dotnet-console.exe | cat The problem is: for the first command line, the piping works every time but for the second command line, the piping barely works - I got no result for the second command for most cases, regardless of the environment (cmd or bash) in which the make file is invoked. However, if I copy paste the second command line into cmd (or bash), the pipe works every time. The following is my .net program: static void Main(string[] args) { Console.WriteLine(new string('a', 40)); Console.Out.Flush(); } The make version is 3.82.90 but the same problem was observed in a previous version (because of the windows path handling problem in 3.82.9, I replaced make.exe with a previous version). I don't know the exact cygwin version I have installed but the current version on cygwin.com is 1.7.11-1. Currently, my work around is to redirect the output to a temporary file but it would be great if I can avoid the temporary file. Thanks

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  • HDMI video output not working for external monitor

    - by user291852
    I have installed from scratch ubuntu GNOME 14.04 with gnome-flashback on my old HP HDX 16 laptop (core 2 duo p8600 + nvidia GT9600M + 4GB of ram) and I have problems with the HDMI output (I use it to extend my desktop on a dell U2412M 1920x1200 monitor). In the following I summarize the configurations that I have tried: Using the open source nouveau drivers, only the laptop monitor works, no signal from the external monitor connected to the HDMI output. However, the output of the xrandr command show that the HDMI output is connected with the correct resolution 1920x1200 (I find this thing really weird). Nouveau drivers with VGA connection works without problems on the external monitor, but the image is blurry compared to the HDMI connection. Using the nvidia drivers (I have tried different versions: nvidia-331-updates and the xorg-edgers versions nvidia-334 and nvidia-337) the HDMI output works, but I have system instabilities, random crashes and display freezes. I can't even enter in terminal mode with ctrl-alt-f1, so I have to manually shut down the laptop with the power button. I really would like to use the HDMI output with the nouveau drivers to avoid the system instabilities that I experienced with the nvidia drivers, but I can't figure out how to make it works. Alessandro

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  • Updating physics for animated models

    - by Mathias Hölzl
    For a new game we have do set up a scene with a minimum of 30 bone animated models.(shooter) The problem is that the update process for the animated models takes too long. Thats what I do: Each character has ~30 bones and for every update tick the animation gets calculated and every bone fires a event with the new matrix. The physics receives the event with the new matrix and updates the collision shape for that bone. The time that it takes to build the animation isn't that bad (0.2ms for 30 Bones - 6ms for 30 models). But the main problem is that the physic engine (Bullet) uses a diffrent matrix for transformation and so its necessary to convert it. Code for matrix conversion: (~0.005ms) btTransform CLEAR_PHYSICS_API Mat_to_btTransform( Mat mat ) { btMatrix3x3 bulletRotation; btVector3 bulletPosition; XMFLOAT4X4 matData = mat.GetStorage(); // copy rotation matrix for ( int row=0; row<3; ++row ) for ( int column=0; column<3; ++column ) bulletRotation[row][column] = matData.m[column][row]; for ( int column=0; column<3; ++column ) bulletPosition[column] = matData.m[3][column]; return btTransform( bulletRotation, bulletPosition ); } The function for updating the transform(Physic): void CLEAR_PHYSICS_API BulletPhysics::VKinematicMove(Mat mat, ActorId aid) { if ( btRigidBody * const body = FindActorBody( aid ) ) { btTransform tmp = Mat_to_btTransform( mat ); body->setWorldTransform( tmp ); } } The real problem is the function FindActorBody(id): ActorIDToBulletActorMap::const_iterator found = m_actorBodies.find( id ); if ( found != m_actorBodies.end() ) return found->second; All physic actors are stored in m_actorBodies and thats why the updating process takes to long. But I have no idea how I could avoid this. Friendly greedings, Mathias

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  • Whats the greatest most impressive programing feat you ever witnessed? [closed]

    - by David Reis
    Everyone knows of the old adage that the best programmers can be orders of magnitude better than the average. I've personally seen good code and programmers, but never something so absurd. So the questions is, what is the most impressive feat of programming you ever witnessed or heard of? You can define impressive by: The scope of the task at hand e.g. John single handedly developed the framework for his company, a work comparable in scope to what the other 200 employed were doing combined. Speed e.g. Stu programmed an entire real time multi-tasking app OS on an weekened including its own C compiler and shell command line tools Complexity e.g. Jane rearchitected our entire 10 millon LOC app to work in a cluster of servers. And she did it in an afternoon. Quality e.g. Charles's code had a rate of defects per LOC 100 times lesser than the company average. Furthermore he code was clean and understandable by all. Obviously, the more of these characteristics combined, and the more extreme each of them, the more impressive is the feat. So, let me have it. What's the most absurd feat you can recount? Please provide as much detail as possible and try to avoid urban legends or exaggerations. Post only what you can actually vouch for. Bonus questions: Was the herculean task a one-of, or did the individual regularly amazed people? How do you explain such impressive performance? How was the programmer recognized for such awesome work?

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  • What web technology could I use which would support a decision tree?

    - by Rami Alhamad
    I am a big game development fan but I haven't done any commercial work in the past. I have been asked by a non-profit to look at developing a game similar to the award-winning www.playspent.org They want the following features: support 5 scenarios mobile isn't important but compatibility with older browsers would be a big bonus they want it to be visual and audible bonus is to have it easily modifiable support 4 languages I don't have much knowledge of Flash and would rather avoid using it as a solution. I started breaking down the problem into segments that I will need to examine, they are as follows: ability to read the game flow from a file that they can produce (xml, etc.) db design to store decision tree language challenge browser compatibility I am leaning towards an Google app engine/GWT solution but I am not sure what technology is best for this. I am really hoping to get your opinion/recommendation on my approach and on what technology is best. A special thanks (and beer if you live in Toronto) will be awarded to anyone who can help give me a ballpark estimate on how much such a game should go for. I know it's tough to estimate but any rough figure will help (how much would you charge for building something like playspent.org?) Thanks in advance

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  • HLSL - Creating Shadows in 2D

    - by richard
    The way that I create shadows is by the following technique: http://www.catalinzima.com/2010/07/my-technique-for-the-shader-based-dynamic-2d-shadows/ But I have questions to HLSL. The way that I currently do it is, I have a black and white image, where Black means 'object', and white means 'nothing'. I then distort the image like in the tutorial. I do this with a pixel shader, but instead of rendering to the screen, I render to a texture, back to my application. I then take this, and create the shadows, and then send it back to the graphics card to undo the distortion, after the shadow has been added - this comes back and I have a stencil of shadow. I can put this ontop of the original image and send them back to the graphics card, which then puts them on the screen. To me this is alot of back and forth. Is there a way i can avoid this? The problem that I am having is that I need to basically go through all positions in the texture 3 times, and use the new new texture every time instead of the orginal one. I tried to read up on Passes, but i don't think that i am heading in the right direction there. Help?

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