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  • Iron Speed Designer 7.0 - the great gets greater!

    - by GGBlogger
    For Immediate Release Iron Speed, Inc. Kelly Fisher +1 (408) 228-3436 [email protected] http://www.ironspeed.com       Iron Speed Version 7.0 Generates SharePoint Applications New! Support for Microsoft SharePoint speeds application generation and deployment   San Jose, CA – June 8, 2010. Software development tools-maker Iron Speed, Inc. released Iron Speed Designer Version 7.0, the latest version of its popular Web 2.0 application generator. Iron Speed Designer generates rich, interactive database and reporting applications for .NET, Microsoft SharePoint and the Cloud.    In addition to .NET applications, Iron Speed Designer V7.0 generates database-driven SharePoint applications. The ability to quickly create database-driven applications for SharePoint eliminates a lot of work, helping IT departments generate productivity-enhancing applications in just a few hours.  Generated applications include integrated SharePoint application security and use SharePoint master pages.    “It’s virtually impossible to build database-driven application in SharePoint by hand. Iron Speed Designer V7.0 not only makes this possible, the tool makes it easy.” – Razi Mohiuddin, President, Iron Speed, Inc.     Integrated SharePoint application security Generated applications include integrated SharePoint application security. SharePoint sites and their groups are used to retrieve security roles. Iron Speed Designer validates the user against a Microsoft SharePoint server on your network by retrieving the logged in user’s credentials from the SharePoint Context.    “The Iron Speed Designer generated application integrates seamlessly with SharePoint security, removing the hassle of designing, testing and approving your own security layer.” -Michael Landi, Solutions Architect, Light Speed Solutions     SharePoint Solution Packages Iron Speed Designer V7.0 creates SharePoint Solution Packages (WSPs) for easy application deployment. Using the Deployment Wizard, a single application WSP is created and can be deployed to your SharePoint server.   “Iron Speed Designer is the first product on the market that allows easy and painless deployment of database-driven .NET web applications inside the SharePoint environment.” -Bryan Patrick, Developer, Pseudo Consulting     SharePoint master pages and themes In V7.0, generated applications use SharePoint master pages and contain the same content as other SharePoint pages. Generated applications use the current SharePoint color scheme and display standard SharePoint navigation controls on each page.   “Iron Speed Designer preserves the look and feel of the SharePoint environment in deployed database applications without additional hand-coding.” -Kirill Dmitriev, Software Developer, Iron Speed, Inc.     Iron Speed Designer Version 7.0 System Requirements Iron Speed Designer Version 7.0 runs on Microsoft Windows 7, Windows Vista, Windows XP, and Windows Server 2003 and 2008. It generates .NET Web applications for Microsoft SQL Server, Oracle, Microsoft Access and MySQL. These applications may be deployed on any machine running the .NET Framework. Iron Speed Designer supports Microsoft SharePoint 2007 and Windows SharePoint Services (WSS3). Find complete information about Iron Speed Designer Version 7.0 at www.ironspeed.com.     About Iron Speed, Inc. Iron Speed is the leader in enterprise-class application generation. Our software development tools generate database and reporting applications in significantly less time and cost than hand-coding. Our flagship product, Iron Speed Designer, is the fastest way to deliver applications for the Microsoft .NET and software-as-a-service cloud computing environments.   With products built on decades of experience in enterprise application development and large-scale e-commerce systems, Iron Speed products eliminate the need for developers to choose between "full featured" and "on schedule."   Founded in 1999, Iron Speed is well funded with a capital base of over $20M and strategic investors that include Arrow Electronics and Avnet, as well as executives from AMD, Excelan, Onsale, and Oracle. The company is based in San Jose, Calif., and is located online at www.ironspeed.com.

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  • How Can I Improve This Card-Game AI?

    - by James Burgess
    Let me get this out there before anything else: this is a learning exercise for me. I am not a game developer by trade or hobby (at least, not seriously) and am purely delving into some AI- and 3D-related topics to broaden my horizons a bit. As part of the learning experience, I thought I'd have a go at developing a basic card game AI. I selected Pit as the card game I was going to attempt to emulate (specifically, the 'bull and bear' variation of the game as mentioned in the link above). Unfortunately, the rule-set that I'm used to playing with (an older version of the game) isn't described. The basics of it are: The number of commodities played with is equal to the number of players. The bull and bear cards are included. All but two players receive 8 cards, two receive 9 cards. A player can win the round with 7 + bull, 8, or 8 + bull (receiving double points). The bear is a penalty card. You can trade up to a maximum of 4 cards at a time. They must all be of the same type, but can optionally include the bull or bear (so, you could trade A, A, A, Bull - but not A, B, A, Bull). For those who have played the card game, it will probably have been as obvious to you as it was to me that given the nature of the game, gameplay would seem to resemble a greedy algorithm. With this in mind, I thought it might simplify my AI experience somewhat. So, here's what I've come up with for a basic AI player to play Pit... and I'd really just like any form of suggestion (from improvements to reading materials) relating to it. Here it is in something vaguely pseudo-code-ish ;) While AI does not hold 7 similar + bull, 8 similar, or 8 similar + bull, do: 1. Establish 'target' hand, by seeing which card AI holds the most of. 2. Prepare to trade next-most-numerous card type in a trade (max. held, or 4, whichever is fewer) 3. If holding the bear, add to (if trading <=3 cards) or replace in (if trading 4 cards) hand. 4. Offer cards for trade. 5. If cards are accepted for trade within X turns, continue (clearing 'failed card types'). Otherwise: a. If only one card remains in the trade, go to #6. Otherwise: i. Remove one non-penalty card from the trade. ii. Return to #5. 6. Add card type to temporary list of failed card types. 7. Repeat from #2 (excluding 'failed card types'). I'm aware this is likely to be a sub-optimal way of solving the problem, but that's why I'm posting this question. Are there any AI- or algorithm-related concepts that I've missed and should be incorporating to make a better AI? Additionally, what are the flaws with my AI at present (I'm well aware it's probably far from complete)? Thanks in advance!

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  • Merge sort versus quick sort performance

    - by Giorgio
    I have implemented merge sort and quick sort using C (GCC 4.4.3 on Ubuntu 10.04 running on a 4 GB RAM laptop with an Intel DUO CPU at 2GHz) and I wanted to compare the performance of the two algorithms. The prototypes of the sorting functions are: void merge_sort(const char **lines, int start, int end); void quick_sort(const char **lines, int start, int end); i.e. both take an array of pointers to strings and sort the elements with index i : start <= i <= end. I have produced some files containing random strings with length on average 4.5 characters. The test files range from 100 lines to 10000000 lines. I was a bit surprised by the results because, even though I know that merge sort has complexity O(n log(n)) while quick sort is O(n^2), I have often read that on average quick sort should be as fast as merge sort. However, my results are the following. Up to 10000 strings, both algorithms perform equally well. For 10000 strings, both require about 0.007 seconds. For 100000 strings, merge sort is slightly faster with 0.095 s against 0.121 s. For 1000000 strings merge sort takes 1.287 s against 5.233 s of quick sort. For 5000000 strings merge sort takes 7.582 s against 118.240 s of quick sort. For 10000000 strings merge sort takes 16.305 s against 1202.918 s of quick sort. So my question is: are my results as expected, meaning that quick sort is comparable in speed to merge sort for small inputs but, as the size of the input data grows, the fact that its complexity is quadratic will become evident? Here is a sketch of what I did. In the merge sort implementation, the partitioning consists in calling merge sort recursively, i.e. merge_sort(lines, start, (start + end) / 2); merge_sort(lines, 1 + (start + end) / 2, end); Merging of the two sorted sub-array is performed by reading the data from the array lines and writing it to a global temporary array of pointers (this global array is allocate only once). After each merge the pointers are copied back to the original array. So the strings are stored once but I need twice as much memory for the pointers. For quick sort, the partition function chooses the last element of the array to sort as the pivot and scans the previous elements in one loop. After it has produced a partition of the type start ... {elements <= pivot} ... pivotIndex ... {elements > pivot} ... end it calls itself recursively: quick_sort(lines, start, pivotIndex - 1); quick_sort(lines, pivotIndex + 1, end); Note that this quick sort implementation sorts the array in-place and does not require additional memory, therefore it is more memory efficient than the merge sort implementation. So my question is: is there a better way to implement quick sort that is worthwhile trying out? If I improve the quick sort implementation and perform more tests on different data sets (computing the average of the running times on different data sets) can I expect a better performance of quick sort wrt merge sort? EDIT Thank you for your answers. My implementation is in-place and is based on the pseudo-code I have found on wikipedia in Section In-place version: function partition(array, 'left', 'right', 'pivotIndex') where I choose the last element in the range to be sorted as a pivot, i.e. pivotIndex := right. I have checked the code over and over again and it seems correct to me. In order to rule out the case that I am using the wrong implementation I have uploaded the source code on github (in case you would like to take a look at it). Your answers seem to suggest that I am using the wrong test data. I will look into it and try out different test data sets. I will report as soon as I have some results.

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  • Drawing transparent glyphs on the HTML canvas

    - by Bertrand Le Roy
    The HTML canvas has a set of methods, createImageData and putImageData, that look like they will enable you to draw transparent shapes pixel by pixel. The data structures that you manipulate with these methods are pseudo-arrays of pixels, with four bytes per pixel. One byte for red, one for green, one for blue and one for alpha. This alpha byte makes one believe that you are going to be able to manage transparency, but that’s a lie. Here is a little script that attempts to overlay a simple generated pattern on top of a uniform background: var wrong = document.getElementById("wrong").getContext("2d"); wrong.fillStyle = "#ffd42a"; wrong.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); wrong.putImageData(overlay, 16, 16); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } where the fill method is setting the pixels in the lower-left half of the overlay to opaque red, and the rest to transparent black. And here’s how it renders: As you can see, the transparency byte was completely ignored. Or was it? in fact, what happens is more subtle. What happens is that the pixels from the image data, including their alpha byte, replaced the existing pixels of the canvas. So the alpha byte is not lost, it’s just that it wasn’t used by putImageData to combine the new pixels with the existing ones. This is in fact a clue to how to write a putImageData that works: we can first dump that image data into an intermediary canvas, and then compose that temporary canvas onto our main canvas. The method that we can use for this composition is drawImage, which works not only with image objects, but also with canvas objects. var right = document.getElementById("right").getContext("2d"); right.fillStyle = "#ffd42a"; right.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); var overlayCanvas = document.createElement("canvas"); overlayCanvas.width = overlayCanvas.height = 32; overlayCanvas.getContext("2d").putImageData(overlay, 0, 0); right.drawImage(overlayCanvas, 16, 16); And there is is, a version of putImageData that works like it should always have:

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  • CodePlex Daily Summary for Wednesday, January 26, 2011

    CodePlex Daily Summary for Wednesday, January 26, 2011Popular ReleasesCatel - WPF and Silverlight MVVM library: 1.1: (+) Styles can now be changed dynamically, see Examples application for a how-to (+) ViewModelBase class now have a constructor that allows services injection (+) ViewModelBase services can now be configured by IoC (via Microsoft.Unity) (+) All ViewModelBase services now have a unit test implementation (+) Added IProcessService to run processes from a viewmodel with directly using the process class (which makes it easier to unit test view models) (*) If the HasErrors property of DataObjec...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.160: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release improves NodeXL's Twitter and Pajek features. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Windows Explorer and select "Extract All." Close Ex...MVC Foolproof Validation: Beta 0.9.4042: Fixed a few bugs and added ASP.NET MVC 3 support (Including Unobtrusive JavaScript support).Kooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??Developer Guidance - Onboarding Windows Phone 7: Fuel Tracker Source: Release NotesThis project is almost complete. We'll be making small updates to the code and documentation over the next week or so. We look forward to your feedback. This documentation and accompanying sample application will get you started creating a complete application for Windows Phone 7. You will learn about common developer issues in the context of a simple fuel-tracking application named Fuel Tracker. Some of the tasks that you will learn include the following: Creating a UI that...Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowFacebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Community Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...MediaScout: MediaScout 3.0 Preview 4: Update ReleaseMFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorNew Projects? ! :): AskAnswerDone (? ! :)) is a free and open source Q&A platform. Your user choses a problem they're having (like "ERROR: 123" or "THE PICTURES DONT SHOW"), choses something about the program that they can help with, and gets their answer while helping someone else. Chat by Mibbit.BusinessControl2: BusinessControl project. v. 2Citizen Journalism Network Server: An educational project that will hopefully one day prove useful. Initially a simple ASP.NET MVC 3 implementation of the Atom Publishing Protocol, and later have features for federated servers, geolocation, advanced searching, and ratings.ciws-distr: CIWS distrContentFinder: Help user to find the content in every file in your folder.ContentFinder Support Regex Search and the UI will not freeze any more.CSC446: database driven website done with silverlightElos: Projeto ElosEnhanced Host File Manager: Enhanced Host File Editor / Manager Intended for web development (developers or designers) to switch between development and live easily, hassle free. Full access to the host file is required. It is assumed that host file is at default location: C:\Windows\System32\drivers\etcHelloWorld: As a sample center, HelloWorld sketches the skeletons of most Microsoft development techniques. Each sample is elaborately selected, composed, and documented to demonstrate one frequently-asked/tested/used scenario based on my experience as a support engineer. InkSpot: Adds SVG runtime support to WPF applications.ITaCS Change Password web part: This web part allows users to change their local or Active Directory password from within a MOSS or WSS Site.JoscalSoftware: At JoscalSoftware you can find programs designed (mostly) in Visual Basic 2010 Express. Most programs are to do with text editors, and webbrowsers.K.Frame: A open .net structual for enterprice application with MVC,iBatis.Net,WCF,etc.LogExpert: Windows tail program and log file analyzer.MasterGuitarReader: This project is a free guitar tab readerOpalis Scheduled Tasks Integration Pack: A Opalis integration pack for manipulating scheduled tasks on windows systems.OpenInsure: OpenInsure is an OpenSource Insurance Agent automation system. It is being developed using the .Net 4.0 frame work and is using a SQL 2008 backend. Orchard Hyperlink Custom Field: The Hyperlink module introduces a new field to store hyperlinks as custom types. Includes URL, label, title, and target. It's developed in C# as a plugin to the Orchard CMS project.Orchard Stars: A simple five-star rating Orchard module.PerformancePoint 2010 Content Deployment Tool: The PerformancePoint 2010 Content Deployment Tool is a command-line tool that allows you to deploy PerformancePoint content using an existing ddwx file and can be used to migrate content from development to production or between site collections on the same SharePoint server.Plat Manager / Real Estate management application: The administration module is meant to manage 3 web clients with their real estate databases. The main feature is ability to automatically generate the interface of the module based on the information pulled from the database. PHP, MySQL, MVC Kohana, Doctrene ORM, Ajax, ExtJSSalesManager: SalesManagerSercury: ????????,????WCF??????????????。SGPF: The team does not have nothing to declare here!Sitefinity Social Widgets Contrib: Sitefinity Social Widget Contrib makes it easier for GiveCamp Charities and other Sitefinity users to pull their social feeds into your site. You'll no longer have to build one off controls. It's developed in a combination of C# and JQuery.StackHash Plugin SDK & Sample Plugins (for WinQual / Windows Error Reporting): Plugin SDK and sample command line, email and FogBugz plugins for StackHash. StackHash is a tool that helps developers access crash reports from Microsoft's WinQual service (Windows Error Reporting). The SDK is designed to support synchronizing StackHash data with bug trackers.TIC: ticTwedge: Twedge is a customizable Silverlight-based Twitter badge, showing the latst tweets, based on your specific search term.Web Scripting and Content Creation Code Samples: Sample code used in the Web Scripting and Content Creation course at the University of HertfordshirewebSurfer - a test tool: Windows Workflow Foundation, WWF, test web pagesWLCompus: WLCompusYellow Rice: Yellow RiceZDStar Enterprise Framework: ZDStar Enterprise Framework for Small & Medium Size Enterprises.

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  • CodePlex Daily Summary for Friday, November 11, 2011

    CodePlex Daily Summary for Friday, November 11, 2011Popular ReleasesComposite C1 CMS: Composite C1 3.0 RC3 (3.0.4332.33416): This is currently a Release Candidate. Upgrade guidelines and "what's new" are pending.Dynamic PagedCollection (Silverlight / WPF Pagination): PagedCollection: All classes which facilitate your pagination !Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...XPath Visualizer: XPathVisualizer v1.3 Latest: This is v1.3.0.6 of XpathVisualizer. This is an update release for v1.3. These workitems have been fixed since v1.3.0.5: 7429 7432 7427MSBuild Extension Pack: November 2011: Release Blog Post The MSBuild Extension Pack November 2011 release provides a collection of over 415 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...CODE Framework: 4.0.11110.0: Various minor fixes and tweaks.Extensions for Reactive Extensions (Rxx): Rxx 1.2: What's NewRelated Work Items Please read the latest release notes for details about what's new. Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many useful types such as ViewModel, CommandSubject, ListSubject, DictionarySubject, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T> and others. Various interactive labs that illustrate the runtime behavior of the extensio...Player Framework by Microsoft: HTML5 Player Framework 1.0: Additional DownloadsHTML5 Player Framework Examples - This is a set of examples showing how to setup and initialize the HTML5 Player Framework. This includes examples of how to use the Player Framework with both the HTML5 video tag and Silverlight player. Note: Be sure to unblock the zip file before using. Note: In order to test Silverlight fallback in the included sample app, you need to run the html and xap files over http (e.g. over localhost). Silverlight Players - Visit the Silverlig...NewLife XCode ??????: XCode v8.2.2011.1107、XCoder v4.5.2011.1108: v8.2.2011.1107 ?IEntityOperate.Create?Entity.CreateInstance??????forEdit,????????(FindByKeyForEdit)???,???false ??????Entity.CreateInstance,????forEdit,???????????????????? v8.2.2011.1103 ??MS????,??MaxMin??(????????)、NotIn??(????)、?Top??(??NotIn)、RowNumber??(?????) v8.2.2011.1101 SqlServer?????????DataPath,?????????????????????? Oracle?????????DllPath,????OCI??,???????????ORACLE_HOME?? Oracle?????XCode.Oracle.IsUseOwner,???????????Ow...Facebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: UPDATEAdded support for windows 2003 servers and removed some null reference errors when the registry key was not present List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.ClosedXML - The easy way to OpenXML: ClosedXML 0.60.0: Added almost full support for auto filters (missing custom date filters). See examples Filter Values, Custom Filters Fixed issues 7016, 7391, 7388, 7389, 7198, 7196, 7194, 7186, 7067, 7115, 7144Microsoft Research Boogie: Nightly builds: This download category contains automatically released nightly builds, reflecting the current state of Boogie's development. We try to make sure each nightly build passes the test suite. If you suspect that was not the case, please try the previous nightly build to see if that really is the problem. Also, please see the installation instructions.GoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeKinect Toolbox: Kinect Toolbox v1.1.0.2: This version adds support for the Kinect for Windows SDK beta 2.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.35: Fix issue #16850 - minifying jQuery 1.7 produced script error. Need to make sure that any in-operators that get inserted into a for-statement during minification get wrapped in parentheses so the syntax remains correct.New ProjectsAliyun Open Storage Service: Aliyun Open Storage Service .NET APIAutomating SQL Azure Backup using Worker role: This tool is used for backup functionality on SQL Azure database and tables in a periodical timeline. The code can deployed as a Worker role with Azure or on-premise environment and the backup file can store in blob storage or a file system. BindableApplicationBar: A bindable ApplicationBar control wrapper for Windows Phone that allows specifying and updating the ApplicationBar properties by changing the properties of a view model instead of handling events in the code behind.Cheekpad: Cheekpad is a web-based php platform designed to be mobile, light, and flexible, combining properties of many education CMSs.ClipoWeb: ClipoWeb is a web clipboard that allows you to copy text and files between computers. Users access a web page on the source and destination computers, and then the copy&paste between both pages, just like a clipboard.EntityShape: EntityShape makes it easier for Entity Framework Code First developers to efficiently eager load data across multiple tables. You'll no longer have to use Include, multiple queries or lazy loading to populate large entity graphs. It's developed in C#.Net 4.0. fhdbbv: Projekt an der HDU ehemals HS Deggendorf ehemals FH Deggendorf von B. B. V.Geography Services - Helping you convert WKB/WKT into JSON for Google Maps, etc.: This project allows you to easily convert some Well Known Binary or Well Known Text into a custom object for JSON ... to be shown on maps like Google Maps.GSISWebServiceWP7: This is a sample of a Windows Phone Client using the Greek GSIS Web Service at http://www.gsis.gr/wsnp.html (in Greek).Ignitron Daphne 2012 - program na hraní dámy: Ignitron Daphne 2012 je open source projektem, který slouží jako univerzálni platforma a program pro hraní dámy. Jedná se predevším o vyvíjenou desktopovou aplikaci pro hraní zatím ceské dámy a o plánovaný web server pro hru po internetu. Jádro softwaru je univerzální platforma, která umožnuje propojení desktopového sveta s webovým serverem, prípadné v budoucnu i s mobilními aplikacemi.ksuTweetNew: a simple twitter client developped in Java and the Particle SDK.Lucene Integration with SQL Server: Lucene Integration with SQL ServerNHarness: NHarness was primarily written to allow Visual Studio Express users, without access to plugins such as TestDriven.NET, to run their tests in the Visual Studio IDE. A simple RunTestsInClass<T> static method is called, and a detailed TestResult enumeration is returned. NHarness recognises the following NUnit attributes: TestFixtureAttribute TestFixtureSetUpAttribute TestFixtureTearDownAttribute SetUpAttribute TearDownAttribute TestAttribute ExpectedExceptionAttribute (as well as...PostgreSQL Client: A simple WPF postgreSQL client. The main goal is to provide an easy client for SQL commands.PostTwitt: Post Twitt for DNNProject64-Vanilla: A Project64 fork based on the 1.4 source code. This project is either to improve or provide VC++ 2010 converted source. Reservaai.me: Site de reservas de mesas online.sapiens.at.SharePoint List Filter Web Part: The sapiens.at.SharePoint List Filter Web Part for SharePoint 2010 provides you with a convenient way to quickly drill down, filter and find information stored in your SharePoint 2010 lists and document libraries. Token Replay Cache implementation for Windows Azure: There are two objects two download in this release: One is a functional base library for Azure Table, but I'm still ironing out the API. The second is an WIF Token Replay cache implementation that uses Azure Table. The benefits of this approach is that every token is verified and used once, and the token can never be replayed since the cache is infinitely large. This mitigates against the attack where the buffer is overwhelmed and the FIFO cache permits a replay of a valid / expired to...WarmUpService for WebApps: Those who have been programming for the Web must be familiar with sluggish response for the first ever hit to the server. This also happens whenever the IIS/AppPool gets restarted/recycled. The WarmUpService keeps your web targets warmed-up by hitting them periodically.Windows 8 Metro Frame: The Meilos MBS Windows 8 App Frame makes it easy to create simpley Windows 8 Apps on Windows 7.WorldWeatherOnline.com plug-in for HouseBot: This plug-in will use the worldweatheronline.com api and display in HouseBot automation software. Please note that it requires the c# wrapper to work found here: http://www.housebot.com/forums/viewtopic.php?f=4&t=856395XML AppSettings: This is a personal Class Library I wrote on an idea I found somewhere on the web once. If you derive any class from AppSettings, you can serialize all of it's public (protected) members into xml by using a single command.YazLab1RoyProject: YazLab1RoyProject

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  • Old School Wizardry Tip: Batch File Comments

    - by jkauffman
    Johnny, the Endangered Keyboard-Driven Windows User Some of my proudest, obscure Windows tricks are losing their relevance. I know I’m not alone. Keyboard shortcuts are going the way of the dodo. I used to induce fearful awe by slapping Ctrl+Shift+Esc in front of the lowly, pedestrian Windows users. No windows key on the keyboard? No problem: Ctrl+Esc. No menu key on the keyboard: Shift+F10. I am also firmly planted in the habit of closing windows with the Alt+Space menu (Alt+Space, C); and I harbor a brooding, slow=growing list of programs that fail to support this correctly (that means you, Paint.NET). Every time a new version of windows comes out, the support for some of these minor time-saving habits get pared out. Will I complain publicly? Nope, I know my old ways should be axed to conserve precious design energy. In fact, I disapprove of fierce un-intuitiveness for the sake of alleged productivity. Like vim, for example. If you approach a program after being away for 5 years, having to recall encyclopedic knowledge is a flaw. The RTFM disciples have lost. Anyway, some of the items in my arsenal of goofy time-saving tricks are still relevant today. I wanted to draw attention to one that’s stood the test of time. Remember Batch Files? Yes, it’s true, batch files are fading faster than the world of print. But they're not dead yet. I still run into some situations where I opt to use batch files. They are still relevant for build processes, or just various development workflow tools. Sure, there’s powershell, but there’s that stupid Set-ExecutionPolicy speed bump standing in your way; can you really spare the time to A) hunt down that setting on all machines affected and/or B) make futile efforts to convince your coworkers/boss that the hassle was worth it? When possible, I prefer the batch file wild card. And whenever I return to batch files, I end up researching some of the unintuitive aspects such as parameters, quote handling, and ERRORLEVEL. But I never have to remember to use “REM” for comment lines, because there’s a cleaner way to do them! Double Colon For Eye-Friendly Comments Here is a very simple batch file, with pretty much minimal content: @ECHO OFF SETLOCAL REM This is a comment ECHO This batch file doesn’t do much If you code on a daily basis, this may be more suitable to your eyes: @ECHO OFF SETLOCAL :: This is a comment ECHO This batch file doesn’t do much Works great! I imagine I find it preferable due to the similarity to comments in other situations: // or ;  or # I’ve often make visual pseudo-line breaks in my code, and this colon-based syntax works wonders: @ECHO OFF SETLOCAL :: Do stuff ECHO Doing Stuff :::::::::::::::::::::::::::: :: Do more stuff ECHO This batch file doesn’t do much Not only is it more readable, but there’s a slight performance benefit. The batch file engine sees this as an invalid line label and immediately reads the following line. Use that fact to your advantage if this trick leads you into heated nerd debate. Two Pitfalls to Avoid Be aware of that there are a couple situations where this hack will fail you. It most likely won’t be a problem unless you’re getting really sophisticated with your batch files. Pitfall #1: Inline comments @ECHO OFF SETLOCAL IF EXIST C:\SomeFile.txt GOTO END ::This will fail :END Unfortunately, this fails. You can only have whitespace to the left of your comments. Pitfall #2: Code Blocks @ECHO OFF SETLOCAL IF EXIST C:\SomeFile.txt (         :: This will fail         ECHO HELLO ) Code blocks, such as if statements and for loops, cannot contain these comments. This is ultimately due to the fact that entire code blocks are processed as a single line. I originally learned this from Rob van der Woude’s site. He goes into more depth about the behavior of the pitfalls as well, if you are interested in further details. I hope this trick earns you serious geek rep!

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  • Computing a normal matrix in conjunction with gluLookAt

    - by Chris Smith
    I have a hand-rolled camera class that converts yaw, pitch, and roll angles into a forward, side, and up vector suitable for calling gluLookAt. Using this camera class I can modify the model-view matrix to move about the 3D world just fine. However, I am having trouble when using this camera class (and associated model-view matrix) when trying to perform directional lighting in my vertex shader. The problem is that the light direction, (0, 1, 0) for example, is relative to where the 'camera is looking' and not the actual world coordinates. (Or is this eye coordinates vs. model coordinates?) I would like the light direction to be unaffected by the camera's viewing direction. For example, when the camera is looking down the Z axis the ground is lit correctly. However, if I point the camera straight at the ground, then it goes dark. This is (I think) because the light direction is parallel with the camera's 'up' vector which is perpendicular with the ground's normal vector. I tried computing the normal matrix without taking the camera's model view into account, but then none of my objects were rotated correctly. Sorry if this sounds vague. I suspect there is a straight forward answer, but I'm not 100% clear on how the normal matrix should be used for transforming vertex normals in my vertex shader. For reference, here is pseudo code for my rendering loop: pMatrix = new Matrix(); pMatrix = makePerspective(...) mvMatrix = new Matrix() camera.apply(mvMatrix); // Calls gluLookAt // Move the object into position. mvMatrix.translatev(position); mvMatrix.rotatef(rotation.x, 1, 0, 0); mvMatrix.rotatef(rotation.y, 0, 1, 0); mvMatrix.rotatef(rotation.z, 0, 0, 1); var nMatrix = new Matrix(); nMatrix.set(mvMatrix.get().getInverse().getTranspose()); // Set vertex shader uniforms. gl.uniformMatrix4fv(shaderProgram.pMatrixUniform, false, new Float32Array(pMatrix.getFlattened())); gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform, false, new Float32Array(mvMatrix.getFlattened())); gl.uniformMatrix4fv(shaderProgram.nMatrixUniform, false, new Float32Array(nMatrix.getFlattened())); // ... gl.drawElements(gl.TRIANGLES, this.vertexIndexBuffer.numItems, gl.UNSIGNED_SHORT, 0); And the corresponding vertex shader: // Attributes attribute vec3 aVertexPosition; attribute vec4 aVertexColor; attribute vec3 aVertexNormal; // Uniforms uniform mat4 uMVMatrix; uniform mat4 uNMatrix; uniform mat4 uPMatrix; // Varyings varying vec4 vColor; // Constants const vec3 LIGHT_DIRECTION = vec3(0, 1, 0); // Opposite direction of photons. const vec4 AMBIENT_COLOR = vec4 (0.2, 0.2, 0.2, 1.0); float ComputeLighting() { vec4 transformedNormal = vec4(aVertexNormal.xyz, 1.0); transformedNormal = uNMatrix * transformedNormal; float base = dot(normalize(transformedNormal.xyz), normalize(LIGHT_DIRECTION)); return max(base, 0.0); } void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); float lightWeight = ComputeLighting(); vColor = vec4(aVertexColor.xyz * lightWeight, 1.0) + AMBIENT_COLOR; } Note that I am using WebGL, so if the anser is use glFixThisProblem(...) any pointers on how to re-implement that on WebGL if missing would be appreciated.

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  • CodePlex Daily Summary for Sunday, July 08, 2012

    CodePlex Daily Summary for Sunday, July 08, 2012Popular ReleasesBlackJumboDog: Ver5.6.7: 2012.07.08 Ver5.6.7 (1) ????????????????「????? Request.Receve()」?????????? (2) Web???????????FlMML customized: FlMML customized ??: FlMML customized ????。 ??、PCM??????????、??????。ecBlog: ecBlog 0.2: ecBlog alpha realaseTaskScheduler ASP.NET: Release 3 - 1.2.0.0: Release 3 - Version 1.2.0.0 That version was altered only the library: In TaskScheduler was added new properties: UseBackgroundThreads Enables the use of separate threads for each task. StoreThreadsInPool Manager enables to store in the Pool threads that are performing the tasks. OnStopSchedulerAutoCancelThreads Scheduler allows aborting threads when it is stopped. false if the scheduler is not aborted the threads that are running. AutoDeletedExecutedTasks Allows Manager Delete Task afte...DotNetNuke Persian Packages: ??? ?? ???? ????? ???? 6.2.0: *????? ???? ??? ?? ???? 6.2.0 ? ??????? ???? ????? ???? ??? ????? *????? ????? ????? ??? ??? ???? ??? ??????? ??????? - ???? *?????? ???? ??? ?????? ?? ???? ???? ????? ? ?? ??? ?? ???? ???? ?? *????? ????? ????? ????? ????? / ??????? ???? ?? ???? ??? ??? - ???? *???? ???? ???? ????? ? ??????? ??? ??? ??? ?? ???? *????? ????? ???????? ??? ? ??????? ?? ?? ?????? ????? ????????? ????? ?????? - ???? *????? ????? ?????? ????? ?? ???? ?? ?? ?? ???????? ????? ????? ????????? ????? ?????? *???? ?...testtom07052012git02: r1: r1Cypher Bot: Cypher Bot 4.1: Cypher Bot is the most advanced encryption tool on the planet.... and now it actually works. That's right we fixed the bugs! For a full program summary go to the Home Page or visit www.iRareMedia.com So what's new? We've pretty much fixed all the bugs, but here's a run down if you wanna know exactly what's different: Fixed Installation / Setup Error, where an error message would display: "No Internet Connection, Try Again Later" Fixed File Encryption / Decryption error where the file exten...Coding4Fun Kinect Service: Coding4Fun Kinect Service v1.5: Requires Kinect for Windows SDK v1.5 Minor bug fixes + Kinect for Windows SDK v1.5 Aligning version with the Kinect for Windows SDK requiredtedplay: tedplay 1.1: tedplay 1.1 source and Win32 binary is out now. Changes are: SID card support Commodore 64 PSID music format support optimized FIR filter global hotkeys for skipping tracks (Windows only) module properties window (Windows only) mutable noise channel via GUI button (Windows only) disable SID card from the menu (Windows only) bugfixes PSID tunes are played on the C64 clock frequency but in a Commodore plus/4 virtual machine. The purpose is not to have yet another SID player, but t...xUnit.net Contrib: xunitcontrib-resharper 0.6 (RS 7.0, 6.1.1): xunitcontrib release 0.6 (ReSharper runner) This release provides a test runner plugin for Resharper 7.0 (EAP build 82) and 6.1, targetting all versions of xUnit.net. (See the xUnit.net project to download xUnit.net itself.) Copies of the plugin that support previous verions of ReSharper can be downloaded from this release. The plan is to support the latest revisions of the last two paid-for major versions of ReSharper (namely 7.0 and 6.1) Also note that all builds work against ALL VERSIONS...Umbraco CMS: Umbraco 4.8.0 Beta: Whats newuComponents in the core Multi-Node Tree Picker, Multiple Textstring, Slider and XPath Lists Easier Lucene searching built in IFile providers for easier file handling Updated 3rd party libraries Applications / Trees moved out of the database SQL Azure support added Various bug fixes Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to...CODE Framework: 4.0.20704.0: See CODE Framework (.NET) Change Log for changes in this version.xUnit.net - Unit testing framework for C# and .NET (a successor to NUnit): xUnit.net 1.9.1: xUnit.net release 1.9.1Build #1600 Important note for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. Important note for VS2012 users: The VS2012 runner is in the Visual Studio Gallery now, and should be installed via Tools | Extension Manager from insi...MVC Controls Toolkit: Mvc Controls Toolkit 2.2.0: Added Modified all Mv4 related features to conform with the Mvc4 RC Now all items controls accept any IEnumerable<T>(before just List<T> were accepted by most of controls) retrievalManager class that retrieves automatically data from a data source whenever it catchs events triggered by filtering, sorting, and paging controls move method to the updatesManager to move one child objects from a father to another. The move operation can be undone like the insert, update and delete operatio...IronPython: 2.7.3: On behalf of the IronPython team, I'm happy to announce the final release of IronPython 2.7.3. This release includes everything from IronPython 54498, 62475, and 74478 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. The incompatibility with IronRuby has been resolved, and they can once again be installed side-by-side. The biggest improvements in IronPython 2.7.3 are: the...Mini SQL Query: Mini SQL Query (v1.0.68.441): Just a bug fix release for when the connections try to refresh after an edit. Make sure you read the Quickstart for an introduction.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.58: Fix for Issue #18296: provide "ALL" value to the -ignore switch to ignore all error and warning messages. Fix for issue #18293: if encountering EOF before a function declaration or expression is properly closed, throw an appropriate error and don't crash. Adjust the variable-renaming algorithm so it's very specific when renaming variables with the same number of references so a single source file ends up with the same minified names on different platforms. add the ability to specify kno...LogExpert: 1.4 build 4566: This release for the 1.4 version line contains various fixes which have been made some times ago. Until now these fixes were only available in the 1.5 alpha versions. It also contains a fix for: 710. Column finder (press F8 to show) Terminal server issues: Multiple sessions with same user should work now Settings Export/Import available via Settings Dialog still incomple (e.g. tab colors are not saved) maybe I change the file format one day no command line support yet (for importin...CommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsNew ProjectsAdventures of Adventure Land: Adventures of Adventure Land is a new text based adventure. You will be able to level up, fight challenging enemies, use magical spells, and simply adventure.AdventureWorks Silverlight samples: AdventureWorks Silverlight samplesAFS.Collab.Duplex: my duplexarmmychan: ????????C# - WPF - .Net - MSSQL - Open Source Restaurant POS System: A C# .Net / WPF / MSSQL Restaurant Point of Sale (POS) Software that is PCI-DSS 2.0 Compliant running stable in many restaurants / integrated with MercuryPay.dcview: dcinside.com? ??? ? ?? ?? ??? ???? ???.DotNetNuke Contact Form: simple yet effective DotNetNuke contact formISBNdb.com Helper Library: A .net helper library that encapsulates all the functionality of the API at www.isbndb.com in .NET CLR objects.JPO Class Register: Simple class register.NACHA C# Class with WPF Test App: Do you need to generate a NACHA PPD file? This is great starting point for you! Actually, it's a great, almost finished, point for you! More info below.NotificationsWidget In ASP MVC: SummaryPayPal Manager: I decided to make a basic (for now) desktop client for PayPal to get better at WebRequests in VB.NET. I will be adding much more such as sending payments, etc.Pomodoro Timer Count Down App: Pomodoro count down timer Application Features ------------------------------- Pomodoro Mode Count down timer mode Start stop pause Notification Powershell HTML Highlight: Powershell html syntax highlightingProject F10_P1: F10 p1Razor-sharp your skills: This project will have details about the C# 2.0 C# 3.0 C# 4.0 C# 5.0 Salaria: Bienvenue sur notre projet "Salaria".SharePoint 2010 - Unlock SP Files: Unlock any file in SharePoint or get lock information of a SharePoint file.( Compatible with office 365) ""The file "" is locked for exclusive use by""SharePoint 2010 Metro Masterpage: This project will give you a full metro masterpage for sharepoint 2010SharePoint Cache Refresh Framework: This project's aim is build a small and easy to use framework for SharePoint developers to be able to control cached objects across servers in a SharePoint FarmTFSProjectTest: A test project.uhimania test project: testUpgrade SPSolution: This is a Sharepoint 2010 Management Shell cmdlet, which upgrades a sharepoint solution and installs/activates any new features added in the package.Video Frame Explorer: Video Frame Explorer allows you to make thumbnails (caps, previews) of video files. It supports of practically any videos-formats (even MP4, MKV, MOV if you havWML: WML

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  • How the SPARC T4 Processor Optimizes Throughput Capacity: A Case Study

    - by Ruud
    This white paper demonstrates the architected latency hiding features of Oracle’s UltraSPARC T2+ and SPARC T4 processors That is the first sentence from this technical white paper, but what does it exactly mean? Let's consider a very simple example, the computation of a = b + c. This boils down to the following (pseudo-assembler) instructions that need to be executed: load @b, r1 load @c, r2 add r1,r2,r3 store r3, @a The first two instructions load variables b and c from an address in memory (here symbolized by @b and @c respectively). These values go into registers r1 and r2. The third instruction adds the values in r1 and r2. The result goes into register r3. The fourth instruction stores the contents of r3 into the memory address symbolized by @a. If we're lucky, both b and c are in a nearby cache and the load instructions only take a few processor cycles to execute. That is the good case, but what if b or c, or both, have to come from very far away? Perhaps both of them are in the main memory and then it easily takes hundreds of cycles for the values to arrive in the registers. Meanwhile the processor is doing nothing and simply waits for the data to arrive. Actually, it does something. It burns cycles while waiting. That is a waste of time and energy. Why not use these cycles to execute instructions from another application or thread in case of a parallel program? That is exactly what latency hiding on the SPARC T-Series processors does. It is a hardware feature totally transparent to the user and application. As soon as there is a delay in the execution, the hardware uses these otherwise idle cycles to execute instructions from another process. As a result, the throughput capacity of the system improves because idle cycles are no longer wasted and therefore more jobs can be run per unit of time. This feature has been in the SPARC T-series from the beginning, so why this paper? The difference with previous publications on this topic is in the amount of detail given. How this all works under the hood is fully explained using two example programs. Starting from the assembly language instructions, it is demonstrated in what way these programs execute. To really see what is happening we go down to the processor pipeline level, where the gaps in the execution are, and show in what way these idle cycles are filled by other copies of the same program running simultaneously. Both the SPARC T4 as well as the older UltraSPARC T2+ processor are covered. You may wonder why the UltraSPARC T2+ is included. The focus of this work is on the SPARC T4 processor, but to explain the basic concept of latency hiding at this very low level, we start with the UltraSPARC T2+ processor because it is architecturally a much simpler design. From the single issue, in-order pipelines of this processor we then shift gears and cover how this all works on the much more advanced dual issue, out-of-order architecture of the T4. The analysis and performance experiments have been conducted on both processors. The results depend on the processor, but in all cases the theoretical estimates are confirmed by the experiments. If you're interested to read a lot more about this and find out how things really work under the hood, you can download a copy of the paper here. A paper like this could not have been produced without the help of several other people. I want to thank the co-author of this paper, Jared Smolens, for his very valuable contributions and our highly inspiring discussions. I'm also indebted to Thomas Nau (Ulm University, Germany), Shane Sigler and Mark Woodyard (both at Oracle) for their feedback on earlier versions of this paper. Karen Perkins (Perkins Technical Writing and Editing) and Rick Ramsey at Oracle were very helpful in providing editorial and publishing assistance.

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  • Efficiently separating Read/Compute/Write steps for concurrent processing of entities in Entity/Component systems

    - by TravisG
    Setup I have an entity-component architecture where Entities can have a set of attributes (which are pure data with no behavior) and there exist systems that run the entity logic which act on that data. Essentially, in somewhat pseudo-code: Entity { id; map<id_type, Attribute> attributes; } System { update(); vector<Entity> entities; } A system that just moves along all entities at a constant rate might be MovementSystem extends System { update() { for each entity in entities position = entity.attributes["position"]; position += vec3(1,1,1); } } Essentially, I'm trying to parallelise update() as efficiently as possible. This can be done by running entire systems in parallel, or by giving each update() of one system a couple of components so different threads can execute the update of the same system, but for a different subset of entities registered with that system. Problem In reality, these systems sometimes require that entities interact(/read/write data from/to) each other, sometimes within the same system (e.g. an AI system that reads state from other entities surrounding the current processed entity), but sometimes between different systems that depend on each other (i.e. a movement system that requires data from a system that processes user input). Now, when trying to parallelize the update phases of entity/component systems, the phases in which data (components/attributes) from Entities are read and used to compute something, and the phase where the modified data is written back to entities need to be separated in order to avoid data races. Otherwise the only way (not taking into account just "critical section"ing everything) to avoid them is to serialize parts of the update process that depend on other parts. This seems ugly. To me it would seem more elegant to be able to (ideally) have all processing running in parallel, where a system may read data from all entities as it wishes, but doesn't write modifications to that data back until some later point. The fact that this is even possible is based on the assumption that modification write-backs are usually very small in complexity, and don't require much performance, whereas computations are very expensive (relatively). So the overhead added by a delayed-write phase might be evened out by more efficient updating of entities (by having threads work more % of the time instead of waiting). A concrete example of this might be a system that updates physics. The system needs to both read and write a lot of data to and from entities. Optimally, there would be a system in place where all available threads update a subset of all entities registered with the physics system. In the case of the physics system this isn't trivially possible because of race conditions. So without a workaround, we would have to find other systems to run in parallel (which don't modify the same data as the physics system), other wise the remaining threads are waiting and wasting time. However, that has disadvantages Practically, the L3 cache is pretty much always better utilized when updating a large system with multiple threads, as opposed to multiple systems at once, which all act on different sets of data. Finding and assembling other systems to run in parallel can be extremely time consuming to design well enough to optimize performance. Sometimes, it might even not be possible at all because a system just depends on data that is touched by all other systems. Solution? In my thinking, a possible solution would be a system where reading/updating and writing of data is separated, so that in one expensive phase, systems only read data and compute what they need to compute, and then in a separate, performance-wise cheap, write phase, attributes of entities that needed to be modified are finally written back to the entities. The Question How might such a system be implemented to achieve optimal performance, as well as making programmer life easier? What are the implementation details of such a system and what might have to be changed in the existing EC-architecture to accommodate this solution?

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  • Getting 2D Platformer entity collision Response Correct (side-to-side + jumping/landing on heads)

    - by jbrennan
    I've been working on a 2D (tile based) 2D platformer for iOS and I've got basic entity collision detection working, but there's just something not right about it and I can't quite figure out how to solve it. There are 2 forms of collision between player entities as I can tell, either the two players (human controlled) are hitting each other side-to-side (i. e. pushing against one another), or one player has jumped on the head of the other player (naturally, if I wanted to expand this to player vs enemy, the effects would be different, but the types of collisions would be identical, just the reaction should be a little different). In my code I believe I've got the side-to-side code working: If two entities press against one another, then they are both moved back on either side of the intersection rectangle so that they are just pushing on each other. I also have the "landed on the other player's head" part working. The real problem is, if the two players are currently pushing up against each other, and one player jumps, then at one point as they're jumping, the height-difference threshold that counts as a "land on head" is passed and then it registers as a jump. As a life-long player of 2D Mario Bros style games, this feels incorrect to me, but I can't quite figure out how to solve it. My code: (it's really Objective-C but I've put it in pseudo C-style code just to be simpler for non ObjC readers) void checkCollisions() { // For each entity in the scene, compare it with all other entities (but not with one it's already compared against) for (int i = 0; i < _allGameObjects.count(); i++) { // GameObject is an Entity GEGameObject *firstGameObject = _allGameObjects.objectAtIndex(i); // Don't check against yourself or any previous entity for (int j = i+1; j < _allGameObjects.count(); j++) { GEGameObject *secondGameObject = _allGameObjects.objectAtIndex(j); // Get the collision bounds for both entities, then see if they intersect // CGRect is a C-struct with an origin Point (x, y) and a Size (w, h) CGRect firstRect = firstGameObject.collisionBounds(); CGRect secondRect = secondGameObject.collisionBounds(); // Collision of any sort if (CGRectIntersectsRect(firstRect, secondRect)) { //////////////////////////////// // // // Check for jumping first (???) // // //////////////////////////////// if (firstRect.origin.y > (secondRect.origin.y + (secondRect.size.height * 0.7))) { // the top entity could be pretty far down/in to the bottom entity.... firstGameObject.didLandOnEntity(secondGameObject); } else if (secondRect.origin.y > (firstRect.origin.y + (firstRect.size.height * 0.7))) { // second entity was actually on top.... secondGameObject.didLandOnEntity.(firstGameObject); } else if (firstRect.origin.x > secondRect.origin.x && firstRect.origin.x < (secondRect.origin.x + secondRect.size.width)) { // Hit from the RIGHT CGRect intersection = CGRectIntersection(firstRect, secondRect); // The NUDGE just offsets either object back to the left or right // After the nudging, they are exactly pressing against each other with no intersection firstGameObject.nudgeToRightOfIntersection(intersection); secondGameObject.nudgeToLeftOfIntersection(intersection); } else if ((firstRect.origin.x + firstRect.size.width) > secondRect.origin.x) { // hit from the LEFT CGRect intersection = CGRectIntersection(firstRect, secondRect); secondGameObject.nudgeToRightOfIntersection(intersection); firstGameObject.nudgeToLeftOfIntersection(intersection); } } } } } I think my collision detection code is pretty close, but obviously I'm doing something a little wrong. I really think it's to do with the way my jumps are checked (I wanted to make sure that a jump could happen from an angle (instead of if the falling player had been at a right angle to the player below). Can someone please help me here? I haven't been able to find many resources on how to do this properly (and thinking like a game developer is new for me). Thanks in advance!

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  • MPMoviePlayerController and status bar in iPad

    - by hgpc
    I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls. I'm using the following code in a bare-bones example: - (void)viewDidLoad { [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.contentURL = theURL; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; [self.player play]; } This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below. http://www.freeimagehosting.net/image.php?be371fe3e8.png What am I doing wrong?

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  • iphone - MPMoviePlayerController currentPlaybackTime problem

    - by Mike
    I have a MPMoviePlayerController in my project. Some times, when I order the controller to go to a specific frame, for example [myMovie setCurrentPlaybackTime:16.32]; it goes not to this position, but to a point before the specified point. I think it goes to the nearest keyframe. How can I force the video to stop doing this and go to the precise location? Is there any hope of solving this? thanks for any help.

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  • Multiselect combobox with ExtJs

    - by Justin Johnson
    How do you implement a multiselect combobox as part of a Ext.FormPanel using ExtJs? I've been looking, but can't seem to find a solution that is compatible with the latest version of ExtJs (this question is similar, but doesn't have a working/current solution). This is what I have so far, but it's a single select: new Ext.FormPanel({ labelAlign: 'top', frame: true, width: 800, items: [{ layout: 'column', items:[{ columnWidth: 1, layout: 'form', items: [{ xtype: 'combo', fieldLabel: 'Countries', name: 'c[]', anchor: '95%', allowBlank: false, typeAhead: true, triggerAction: 'all', lazyRender: true, mode: 'local', store: new Ext.data.ArrayStore({ id: 0, fields: ['myId', 'displayText'], data: [ ["CA", 'Canada'], ["US", 'United States'], ["JP", 'Japan'], ] }), valueField: 'myId', displayField: 'displayText' }] }] }] }).render(document.body); I didn't see any parameters in the documentation that suggests that this is supported. I also found this and this but I could only get them working with Ext 2.

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  • getting at a UIButton with the tag property IPhone

    - by dubbeat
    Hey There, I'm having a little trouble using the tag property to access a UIButton UIButton *randomButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect ]retain]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; randomButton.reversesTitleShadowWhenHighlighted=YES; randomButton.toggleButton [self.view addSubview:randomButton]; [randomButton release]; randomButton.tag=333; Then later on in code I try to get at the button in the following manner which gives me an error saying Incompatible Objective-C types initializing 'struct UIView *', expected 'struct UIButton *' UIButton *random = [self.view viewWithTag:333]; random.highlighted=NO;

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  • Deploy ASP.NET MVC 2 to IIS 7.5 targeting .NET 3.5

    - by Agent_9191
    I created an ASP.NET MVC 2 application in Visual Studio 2008. I set the release build to go through the ASP.NET compiler to precompile all the views, minify Javascript and CSS, clean up the web.config, etc. Since the production deployment is going to an IIS6 server, I set up my pseudo-production deployment on my Windows 7 machine to have the application pool run in classic mode targeting the 2.0 runtime. I set up the extensionless handler in the web.config that's necessary and everything worked great. The problem came when I upgraded the solution to Visual Studio 2010. I'm still targeting the 3.5 framework, but now I'm using MSBuild 4.0 since that's what Visual Studio 2010 uses. Everything still compiles correctly because it runs fine under Cassini, but when I deploy it to the same location (same application pool, identity, etc) it now behaves differently. I still have the extensionless handler in the web.config, but now when I navigate to the root of the application it does directory browsing, and any routes that it had previously handled now come back as 404 errors being handled by the StaticFile handler in IIS. I'm at a loss for what changed and is causing the break. I have looked at this question, but I have already verified that all the prerequisite components are installed.

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  • Algorithm for dynamic combinations

    - by sOltan
    My code has a list called INPUTS, that contains a dynamic number of lists, let's call them A, B, C, .. N. These lists contain a dynamic number of Events I would like to call a function with each combination of Events. To illustrate with an example: INPUTS: A(0,1,2), B(0,1), C(0,1,2,3) I need to call my function this many times for each combination (the input count is dynamic, in this example it is three parameter, but it can be more or less) function(A[0],B[0],C[0]) function(A[0],B[1],C[0]) function(A[0],B[0],C[1]) function(A[0],B[1],C[1]) function(A[0],B[0],C[2]) function(A[0],B[1],C[2]) function(A[0],B[0],C[3]) function(A[0],B[1],C[3]) function(A[1],B[0],C[0]) function(A[1],B[1],C[0]) function(A[1],B[0],C[1]) function(A[1],B[1],C[1]) function(A[1],B[0],C[2]) function(A[1],B[1],C[2]) function(A[1],B[0],C[3]) function(A[1],B[1],C[3]) function(A[2],B[0],C[0]) function(A[2],B[1],C[0]) function(A[2],B[0],C[1]) function(A[2],B[1],C[1]) function(A[2],B[0],C[2]) function(A[2],B[1],C[2]) function(A[2],B[0],C[3]) function(A[2],B[1],C[3]) This is what I have thought of so far: My approach so far is to build a list of combinations. The element combination is itself a list of "index" to the input arrays A, B and C. For our example: my list iCOMBINATIONS contains the following iCOMBO lists (0,0,0) (0,1,0) (0,0,1) (0,1,1) (0,0,2) (0,1,2) (0,0,3) (0,1,3) (1,0,0) (1,1,0) (1,0,1) (1,1,1) (1,0,2) (1,1,2) (1,0,3) (1,1,3) (2,0,0) (2,1,0) (2,0,1) (2,1,1) (2,0,2) (2,1,2) (2,0,3) (2,1,3) Then I would do this: foreach( iCOMBO in iCOMBINATIONS) { foreach ( P in INPUTS ) { COMBO.Clear() foreach ( i in iCOMBO ) { COMBO.Add( P[ iCOMBO[i] ] ) } function( COMBO ) --- (instead of passing the events separately) } } But I need to find a way to build the list iCOMBINATIONS for any given number of INPUTS and their events. Any ideas? Is there actually a better algorithm than this? any pseudo code to help me with will be great. C# (or VB) Thank You

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  • Hopcroft–Karp algorithm in Python

    - by Simon
    I am trying to implement the Hopcroft Karp algorithm in Python using networkx as graph representation. Currently I am as far as this: #Algorithms for bipartite graphs import networkx as nx import collections class HopcroftKarp(object): INFINITY = -1 def __init__(self, G): self.G = G def match(self): self.N1, self.N2 = self.partition() self.pair = {} self.dist = {} self.q = collections.deque() #init for v in self.G: self.pair[v] = None self.dist[v] = HopcroftKarp.INFINITY matching = 0 while self.bfs(): for v in self.N1: if self.pair[v] and self.dfs(v): matching = matching + 1 return matching def dfs(self, v): if v != None: for u in self.G.neighbors_iter(v): if self.dist[ self.pair[u] ] == self.dist[v] + 1 and self.dfs(self.pair[u]): self.pair[u] = v self.pair[v] = u return True self.dist[v] = HopcroftKarp.INFINITY return False return True def bfs(self): for v in self.N1: if self.pair[v] == None: self.dist[v] = 0 self.q.append(v) else: self.dist[v] = HopcroftKarp.INFINITY self.dist[None] = HopcroftKarp.INFINITY while len(self.q) > 0: v = self.q.pop() if v != None: for u in self.G.neighbors_iter(v): if self.dist[ self.pair[u] ] == HopcroftKarp.INFINITY: self.dist[ self.pair[u] ] = self.dist[v] + 1 self.q.append(self.pair[u]) return self.dist[None] != HopcroftKarp.INFINITY def partition(self): return nx.bipartite_sets(self.G) The algorithm is taken from http://en.wikipedia.org/wiki/Hopcroft%E2%80%93Karp_algorithm However it does not work. I use the following test code G = nx.Graph([ (1,"a"), (1,"c"), (2,"a"), (2,"b"), (3,"a"), (3,"c"), (4,"d"), (4,"e"),(4,"f"),(4,"g"), (5,"b"), (5,"c"), (6,"c"), (6,"d") ]) matching = HopcroftKarp(G).match() print matching Unfortunately this does not work, I end up in an endless loop :(. Can someone spot the error, I am out of ideas and I must admit that I have not yet fully understand the algorithm, so it is mostly an implementation of the pseudo code on wikipedia

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  • Localization in Silverlight 4 using ResourceWrapper

    - by Artur
    I have a business application (created from template) and I can change language dynamically by making ResourceWrapper INotifyPropertyChanged and then adding in code: private void Language_SelectionChanged(object sender, SelectionChangedEventArgs e) { Thread.CurrentThread.CurrentCulture = new CultureInfo(((ComboBoxItem)((ComboBox)sender).SelectedItem).Tag.ToString()); Thread.CurrentThread.CurrentUICulture = new CultureInfo(((ComboBoxItem)((ComboBox)sender).SelectedItem).Tag.ToString()); ((ResourceWrapper)App.Current.Resources["ResourceWrapper"]).ApplicationStrings = new ApplicationStrings(); } this works fine on resources referenced/binded in xaml files (i.e. MainPage frame), but it does not update references of anything I have declared in code i.e. InfoLabel.Content = ApplicationStrings.SomeString At the moment I'm not using ResourceWrapper. My question here is how can I change my code so it uses it and updates when ResourceWrapper change. I tried: InfoLabel.Content = ((ResourceWrapper)App.Current.Resources["ResourceWrapper"]) .ApplicationStrings.SomeString but it doesn't work. Any ideas?

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  • Draw a Custom cell for tableview ( uitableview ) , with changed colors and separator color and width

    - by Madhup
    Hi, I want to draw the background of a UITableViewCell which has a grouped style. The problem with me is I am not able to call the -(void)drawRect:(CGRect)rect or I think it should be called programmatically... I have taken code from following link . http://stackoverflow.com/questions/400965/how-to-customize-the-background-border-colors-of-a-grouped-table-view/1031593#1031593 // // CustomCellBackgroundView.h // // Created by Mike Akers on 11/21/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> typedef enum { CustomCellBackgroundViewPositionTop, CustomCellBackgroundViewPositionMiddle, CustomCellBackgroundViewPositionBottom, CustomCellBackgroundViewPositionSingle } CustomCellBackgroundViewPosition; @interface CustomCellBackgroundView : UIView { UIColor *borderColor; UIColor *fillColor; CustomCellBackgroundViewPosition position; } @property(nonatomic, retain) UIColor *borderColor, *fillColor; @property(nonatomic) CustomCellBackgroundViewPosition position; @end // // CustomCellBackgroundView.m // // Created by Mike Akers on 11/21/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import "CustomCellBackgroundView.h" static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,float ovalHeight); @implementation CustomCellBackgroundView @synthesize borderColor, fillColor, position; - (BOOL) isOpaque { return NO; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { // Drawing code CGContextRef c = UIGraphicsGetCurrentContext(); CGContextSetFillColorWithColor(c, [fillColor CGColor]); CGContextSetStrokeColorWithColor(c, [borderColor CGColor]); CGContextSetLineWidth(c, 2.0); if (position == CustomCellBackgroundViewPositionTop) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny + 1; maxx = maxx - 1; maxy = maxy ; CGContextMoveToPoint(c, minx, maxy); CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, miny, maxx, maxy, ROUND_SIZE); CGContextAddLineToPoint(c, maxx, maxy); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionBottom) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny ; maxx = maxx - 1; maxy = maxy - 1; CGContextMoveToPoint(c, minx, miny); CGContextAddArcToPoint(c, minx, maxy, midx, maxy, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, maxy, maxx, miny, ROUND_SIZE); CGContextAddLineToPoint(c, maxx, miny); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionMiddle) { CGFloat minx = CGRectGetMinX(rect) , maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny ; maxx = maxx - 1; maxy = maxy ; CGContextMoveToPoint(c, minx, miny); CGContextAddLineToPoint(c, maxx, miny); CGContextAddLineToPoint(c, maxx, maxy); CGContextAddLineToPoint(c, minx, maxy); CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionSingle) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , midy = CGRectGetMidY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny + 1; maxx = maxx - 1; maxy = maxy - 1; CGContextMoveToPoint(c, minx, midy); CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, miny, maxx, midy, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, maxy, midx, maxy, ROUND_SIZE); CGContextAddArcToPoint(c, minx, maxy, minx, midy, ROUND_SIZE); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } } - (void)dealloc { [borderColor release]; [fillColor release]; [super dealloc]; } @end static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,float ovalHeight) { float fw, fh; if (ovalWidth == 0 || ovalHeight == 0) {// 1 CGContextAddRect(context, rect); return; } CGContextSaveGState(context);// 2 CGContextTranslateCTM (context, CGRectGetMinX(rect),// 3 CGRectGetMinY(rect)); CGContextScaleCTM (context, ovalWidth, ovalHeight);// 4 fw = CGRectGetWidth (rect) / ovalWidth;// 5 fh = CGRectGetHeight (rect) / ovalHeight;// 6 CGContextMoveToPoint(context, fw, fh/2); // 7 CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);// 8 CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);// 9 CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);// 10 CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // 11 CGContextClosePath(context);// 12 CGContextRestoreGState(context);// 13 } but the problem is my drawRect is not getting called automatically......... I am doing it like this. CustomCellBackgroundView *custView = [[CustomCellBackgroundView alloc] initWithFrame:CGRectMake(0,0,320,44)]; [cell setBackgroundView:custView]; [custView release]; and doing this gives me transparent cell. I tried and fought with code but could get any results. Please help me out. I am really having no idea how this code will run.

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  • For buffer overflows, what is the stack address when using pthreads?

    - by t2k32316
    I'm taking a class in computer security and there is an extra credit assignment to insert executable code into a buffer overflow. I have the c source code for the target program I'm trying to manipulate, and I've gotten to the point where I can successfully overwrite the eip for the current function stack frame. However, I always get a Segmentation fault, because the address I supply is always wrong. The problem is that the current function is inside a pthread, and therefore, the address of the stack seems to always change between different runs of the program. Is there any method for finding the stack address within a pthread (or for estimating the stack address within a pthread)? (note: pthread_create's 2nd argument is null, so we're not manually assigning a stack address)

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  • Decoding ima4 audio format

    - by MrDatabase
    To reduce the download size of an iPhone application I'm compressing some audio files. Specifically I'm using afconvert on the command line to change .wav format to .caf format w/ ima4 compression. I've read this (wooji-juice.com) awesome post about this exact topic. I'm having trouble w/ the "decoding ima4 packets" step. I've looked at their sample code and I'm stuck. Please help w/ some pseudo code or sample code that can guide me in the right direction. Thanks! Additional info: Here is what I've completed and where I'm having trouble... I can play .wav files in both the simulator and on the phone. I can compress .wav files to .caf w/ ima4 compression using afconvert on the command line. I'm using the SoundEngine that came w/ CrashLanding (I fixed one memory leak). I modified the SoundEngine code to look for the mFormatID 'ima4'. I don't understand the blog post linked above starting w/ "Calculating the size of the unpacked data". Why do I need to do this? Also, what does the term "packet" refer to? I'm very new to any sort of audio programming.

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  • MPMoviePlayerController fullscreen quirk in iPad

    - by hgpc
    I want to show a MPMoviePlayerController in a view controller and let the user toggle full screen with the default controls, like the YouTube app. I'm using the following code in a bare-bones example: - (void)viewDidLoad { [super viewDidLoad]; self.player = [[MPMoviePlayerController alloc] init]; self.player.contentURL = theURL; self.player.view.frame = self.viewForMovie.bounds; self.player.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.viewForMovie addSubview:player.view]; [self.player play]; } This works well until the user makes the video full screen, rotates the device and taps on the screen. The status bar is shown in the wrong position, as shown in the screenshot below. http://yfrog.com/5fimg0006ryp I'm working with the template Tab Bar Application for iPad. I've only added the viewDidLoad above, the view variables and an UIView in the XIB to show the movie player. What am I doing wrong?

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  • windbg dv cmd fail - Private symbols (symbols.pri) are required for locals

    - by leif
    i have a C++ application compiled with VS 2008 with pdb file enabled. After i tried to use dv command to display local vars, it shows the following message: Unable to enumerate locals, HRESULT0x80004005 Private symbols (symbols.pri) are required for locals. Type ".hh dbgerr005" for details. Note that: i've run the "dv" command on the correct frame which has the symbol file. i can use "dt" command successfully. i've included the symbol path and the pdb file has been loaded successfully as following: start end module name 00400000 0043f000 helloworld (private pdb symbols) c:\test... Does anyone know the cause? Is there any configuration i missed to enable local var watch? Or VS 2008 pdb is not supported by windbg (i'm using the latest windbg version)?

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