Search Results

Search found 32219 results on 1289 pages for 'screen size'.

Page 144/1289 | < Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >

  • Draw on screen border in Commodore 64

    - by Stefano Borini
    Ok. I hope it does not get closed because I have this curiosity since 25 years and I would love to understand the trick. In the commodore 64 the border was not addressable by the 6569 VIC. All you could do was to draw pixels in the central area, the one where the cursor moved. The border was always uniform, although you could change its color with poke 53280,color if i remember correctly. Nevertheless I clearly remember games intros where the border was featured with graphics, like it was fully addressable. I tried to understand how it worked but never got to the point. legends say it was a clever use of sprites, which could, under some circumstances, be drawn on the border, but I don't know if it's an urban legend. edit: just read this from one of the provided links Sprites were multiplexed across vertical raster lines (over 8 sprites, sometimes up to 120 sprites). Until the Group Crest released Krestage 3 in May 2007 there was the common perception that no more than 8 sprites could appear at one raster line, but assigning new Y coordinates made it reappear further down the screen. This is evil.... you beat the raster and reposition the sprite before it gets there...

    Read the article

  • (PL/SQL)Oracle stored procedure parameter size limit(VARCHAR2)

    - by Jude Lee
    Hello, there. I have an problem with my oracle stored procedure as following. codes : CREATE OR REPLACE PROCEDURE APP.pr_ap_gateway ( aiov_req IN OUT VARCHAR2, aov_rep01 OUT VARCHAR2, aov_rep02 OUT VARCHAR2, aov_rep03 OUT VARCHAR2, aov_rep04 OUT VARCHAR2, aov_rep05 OUT VARCHAR2 ) IS v_header VARCHAR (100); v_case VARCHAR (4); v_err_no_case VARCHAR (5) := '00004'; BEGIN DBMS_OUTPUT.ENABLE (1000000); aov_rep01 := lpad(' ', 190, ' '); dbms_output.put_line('>> ['||length(aov_rep01)||']'); aov_rep01 := lpad(' ', 199, ' '); dbms_output.put_line('>> ['||length(aov_rep01)||']'); aov_rep01 := lpad(' ', 200, ' '); dbms_output.put_line('>> ['||length(aov_rep01)||']'); aov_rep01 := lpad(' ', 201, ' '); dbms_output.put_line('>> ['||length(aov_rep01)||']'); END pr_ap_gateway; / results : >> [190] >> [199] >> [200] and then error 'buffer overflow' ORA-06502: PL/SQL: ?? ?? ? ??: ??? ??? ?? ???? I know that VARCHAR2 type can contain 32KB in PL/SQL. But, in my test, VARCHAR2 parameter contains only 200 Bytes. What's wrong with this situation? This procedure will called by java daemon program. So, There's no declaration of parameters size before calling procedure. Thanks in advance for your reply.

    Read the article

  • How to ellipsize center-aligned textview beside a right-aligned button when screen width is small

    - by simplymoody
    ------------------------------------ | LONG_TITL... |button| | |------------------------------------| | | I have an app header which consists of the app title and a button. The button should be fixed on the right side but I want the title to be in the middle and ellipsize when the screen is too small. Problem is the title just won't ellipsize even though the button is nearly beside it. Here's what I have so far: <RelativeLayout android:id="@+id/headr" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center"> <ImageView android:id="@+id/bar_orange" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:minHeight="40dp" android:scaleType="centerCrop" android:src="@drawable/bar_orange"/> <TextView android:id="@+id/Title" android:layout_marginLeft="20dp" android:layout_marginRight="20dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:gravity="center" android:text="@string/bcd" android:textColor="#FFFFFF" android:ellipsize="marquee" android:singleLine="true" android:textSize="18sp" android:textStyle="bold"/> <Button android:padding="5dp" android:id="@+id/home" android:textColor="#ffffff" android:layout_marginRight="10dp" android:layout_marginLeft="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:singleLine="true" android:background="@drawable/button_home" android:text="@string/home"/> </RelativeLayout> Is there a way to do this with just RelativeLayout?

    Read the article

  • NSKeyedArchiver on NSArray has large size overhead

    - by redguy
    I'm using NSKeyedArchiver in Mac OS X program which generates data for iPhone application. I found out that by default, resulting archives are much bigger than I expected. Example: NSMutableArray * ar = [NSMutableArray arrayWithCapacity:10]; for (int i = 0; i < 100000; i++) { NSString * s = [NSString stringWithFormat:@"item%06d", i]; [ar addObject:s]; } [NSKeyedArchiver archiveRootObject:ar toFile: @"NSKeyedArchiver.test"]; This stores 10 * 100000 = 1M bytes of useful data, yet the size of the resulting file is almost three megabytes. The overhead seems to be growing with number of items in the array. In this case, for 1000 items, the file was about 22k. "file" reports that it is a "Apple binary property list" (not the XML format). Is there an simple way to prevent this huge overhead? I wanted to use the NSKeyedArchiver for the simplicity it provides. I can write data to my own, non-generic, binary format, but that's not very elegant. Also, aggregating the data into large chunks and feeding these to the NSKeyedArchiver should work, but again, that kinda beats the point of using simple&easy&ready to use archiver. Am I missing some method call or usage pattern that would reduce this overhead?

    Read the article

  • OsmDroid show blank screen with blocks

    - by Lennie
    Am trying to use OsmDroid with MapQuest maps downloaded from Mobile Atlas Creator. I followed all the instructions to generate the map tiles, upload them to the SDcard etc but when I run this on the device I get a screen with a bunch of empty boxes... What am I doing wrong? > @Override > public void onCreate(Bundle savedInstanceState) { > super.onCreate(savedInstanceState); > setContentView(R.layout.osm_map); > mapView = (MapView) findViewById(R.id.mapview); > mapView.setTileSource(TileSourceFactory.MAPQUESTOSM); > mapView.setBuiltInZoomControls(true); > mapView.setUseDataConnection(false); > mapController = mapView.getController(); > mapController.setZoom(15); > } > protected boolean isRouteDisplayed() { > // TODO Auto-generated method stub > return false; > }

    Read the article

  • imagegrabwindow + https = black screen

    - by earls
    I'm doing something stupid and trying to capture thumbnails, snapshots, images of a html webpages. I'm doing something along the lines of: http://stackoverflow.com/questions/443837/how-might-i-obtain-a-snapshot-or-thumbnail-of-a-web-page-using-php DCOM + IE + PHP (imagegrabwindow; example from manual) Everything works PERFECT until I try to capture a HTTPS website... https://mail.google.com for example. imagegrabwindow produces a png, but it only shows the browser. the contents of the browser are black. If I log out of Google, I can capture the browser window and the contents thereof - the second I log in, the contents (not the browser frame) are black screen. Yes, I've increased the timeout (before closing the browser window). IE has clearly loaded the page, it just refuses to render for imagegrabwindow. I've been fighting this long enough I know it's either a permissions problem or a service needs to interact with the desktop. Does anyone have any clue what permissions need to be set or which service needs access? I assumed cryptographic services, but that's run as a network service and trying to change it to interact makes it shout and carry on. This is the last piece of the puzzle, I'd really like to get it working. Thank you!

    Read the article

  • Displaying indexed png- files out of NSArray on the iphone screen

    - by Thomas Hülsmann
    Hi, i like to create an artwork counter- display on an iphone, diplaying 0 to 9. The 10 digits are 10 png- files with the numbers 0 to 9 as their artwork content. The 10 png- files are implemented by using NSArray. Following you'll find the implementation- code: zahlenArray = [NSArray arrayWithObjects: [UIImage imageNamed:@"ziffer-0.png"], [UIImage imageNamed:@"ziffer-1.png"], [UIImage imageNamed:@"ziffer-2.png"], [UIImage imageNamed:@"ziffer-3.png"], [UIImage imageNamed:@"ziffer-4.png"], [UIImage imageNamed:@"ziffer-5.png"], [UIImage imageNamed:@"ziffer-6.png"], [UIImage imageNamed:@"ziffer-7.png"], [UIImage imageNamed:@"ziffer-8.png"], [UIImage imageNamed:@"ziffer-9.png"], nil]; As an index for the 10 digitis I use an integer variable, initializing with 0: int counter = 0; Furthermore I declare an UIImageview programmaticaly: UIImageView *zahlenEinsBisNeun; The implementation code for the UIImageview is: zahlenEinsBisNeun = [UIImage alloc] initWithFrame:CGRectMake(240, 50, 200, 200)]; ???????????????????????????????????????? [self.view addSubview:zahlenEinsBisNeun]; [zahlenEinsBisNeun release]; There, where you see the questionmarks, I don't know how to write the code, to retrieve my content artworks 0 to 9 from NSArray with the index "counter" and make it visible on my iphone screen by using .... addSubview:zahlenEinsBisNeun ... Can anybody help??? My thanks for your support in advance Thomas Hülsmann

    Read the article

  • Need help in support multiple resolution screen on android

    - by michael
    Hi, In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi In my layout xml, I have <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/table" android:background="@drawable/bkg"> And I have put bkg.png in res/drawable-hdpi And I have started my emulator with WVGA-800 as avd. But my application crashes: E/AndroidRuntime( 347): Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x1/d=0x7f020023 a=-1 r=0x7f020023} E/AndroidRuntime( 347): at android.content.res.Resources.loadDrawable(Resources.java:1677) E/AndroidRuntime( 347): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1850) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1799) E/AndroidRuntime( 347): at android.view.ViewGroup.<init>(ViewGroup.java:284) E/AndroidRuntime( 347): at android.widget.LinearLayout.<init>(LinearLayout.java:92) E/AndroidRuntime( 347): ... 42 more Does anyone know how to fix my problem? Thank you.

    Read the article

  • Inflated ImageView to put in GalleryView isn't the right size

    - by Richard
    I am trying to inflate an ImageView that scales a Drawable that I can display in a GalleryView. My code to inflate the view seems to work fine, except that the attributes of the ImageView are not applied. Specifically, the inflated ImageView does not have the width/height that I set for it via the android:layout params in XML. Can someone show me what I'm doing wrong? I want to set the width/height of the image in dp, so that it is the correct size across multiple screen dpis and support Android 1.5+. As a result I cannot use something like: i.setLayoutParams(new Gallery.LayoutParams(150, 116) My layout definition is: <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="150dp" android:layout_height="116dp" android:background="@drawable/gallery_item_background" android:scaleType="fitXY" /> </ImageView> And the snippet I am using to inflate the ImageView is: public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); ImageView i = (ImageView) inflater.inflate(R.layout.gallery_item, null); i.setImageResource(mImageIds.get(position)); i.setScaleType(ImageView.ScaleType.FIT_XY); return i; }

    Read the article

  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

    Read the article

  • CCSprite with actions crossing the screen boundaries (copy sprite problem)

    - by iostriz
    Let's say we have a CCSprite object that has an actions tied to it: -(void) moveJack { CCSpriteSheet *sheet = (CCSpriteSheet*)[self getChildByTag:kSheet]; CCSprite *jack = (CCSprite*)[sheet getChildByTag:kJack]; ... CCSequence *seq = [CCSequence actions: jump1, [jump1 reverse], jump2, nil]; [jack runAction:seq]; } If the sprite crosses over the screen boundary, I would like to display it at opposite side. So, original sprite is half displayed on the right side (for example), and half on the left side, because it has not fully crossed yet. Obviously (or is it), I need 2 sprites to achieve this. One on the right side (original), and one on the left side (a copy). The problem is - I don't know how to create exact copy of the original sprite, because tied actions have scaling and blending transformations (sprite is a bit distorted). I would like to have something like: CCSprite *copy = [[jack copy] autorelease]; so that I can add a copy to display it on the correct side (and kill it after transition is over). It should have all the actions tied to it... Any ideas?

    Read the article

  • Reading Serial Data From C (OSX /dev/tty)

    - by Jud Stephenson
    I am trying to read data from a bluetooth barcode scanner (KDC300) using C. Here is the code I have so far, and the program successfully establishes a bluetooth connection to the scanner, but when a barcode is scanned, no input is displayed on the screen (Eventually more will be done with the data, but we have to get it working first, right). Here is the program: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <fcntl.h> #include <errno.h> #include <termios.h> #include <sys/ioctl.h> int main (int argc, const char * argv[]) { // define vars int STOP = 0; //char buf[255]; if(argv[1]) { int fd = open("/dev/tty.KDC1", O_RDONLY); if(fd == -1) { printf("%s", strcat("Unable to open /dev/tty.", argv[1])); } int res; while(STOP == 0) { while((res = read(fd,buf,255)) == 0); { if(res > 0) { buf[res]=0; printf("%s:%d\n", buf, res); if(buf[sizeof(buf)]=='\n') break; } } } } return 0; } If anyone has any ideas, I am at a loss on this so far. If it is any help, I can run screen /dev/tty.KDC1 and any barcodes scanned on the scanner appear in the terminal, I just can't do anything with the data. Jud

    Read the article

  • Stretch video to full screen in a SurfaceView extension

    - by SS
    I have created a widget that is an extension of SurfaceView (very similar to [VideoView][1]) and I am working on a feature to stretch the video fully across the device screen when certain action is taken. I've looked at onMeasure function of VideoView and re-wrote it this way: @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { if (mStretchVideo) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); } else { int width = getDefaultSize(mVideoWidth, widthMeasureSpec); int height = getDefaultSize(mVideoHeight, heightMeasureSpec); if (mVideoWidth > 0 && mVideoHeight > 0) { if (mVideoWidth * height > width * mVideoHeight) { height = width * mVideoHeight / mVideoWidth; } else if (mVideoWidth * height < width * mVideoHeight) { width = height * mVideoWidth / mVideoHeight; } } setMeasuredDimension(width, height); } } This seems to work fine if I completely stop the video and start playing again. Now I am trying to force the refresh of this SurfaceView after setting the stretch flag so that the video gets stretched while it is playing, but I couldn't figure out how to force a refresh on SurfaceView. I tried android.view.View.invalidate(), android.view.View.refreshDrawableState() and calling android.view.View.measure(int, int) directly with different combinations but did not get any success. Any ideas?

    Read the article

  • jquery/javascript - image resize to fit screen

    - by alberto
    not an expert programmer. i created this code to resize photos/images to fit the screen, considering the space available for the nav bar. the script happens on load of image, and on click of the navigation. is it a good piece of code, or could it be done better? any browser issues? in the html: $(document).ready(function(){ $("#photo").load(function(){ resize(); }); $(".navigation img").click(function(){ var imgPath = $(this).attr("src"); $("#photo").attr({ src: imgPath }); resize(); return false; }); }); while this is my function resize: resize = function() { var borderVt=150; //value based on css style. bottom bar + padding of photoContain var borderHz=40; //value based on css style photoContain padding $("#photo").css("width", "auto").css("height", "auto"); // Remove existing CSS $("#photo").removeAttr("width").removeAttr("height"); // Remove HTML attributes var origSizeW = $("#photo").width(); var origSizeH = $("#photo").height(); var ratioVt=(origSizeW/origSizeH); var ratioHz=(origSizeH/origSizeW); var winW = $(window).width(); var winH = $(window).height(); var screenSizeW=Math.round(winW-borderHz); var screenSizeH=Math.round(winH-borderVt); if (origSizeW>=origSizeH){ var newHeight = Math.round(screenSizeW*ratioHz); if (newHeight <= screenSizeH){ $("#photo").css("width", screenSizeW); // Set new width $("#photo").css("height", newHeight); } else{ $("#photo").css("height", screenSizeH); } } else{ $("#photo").css("height", screenSizeH); // Set new height } };

    Read the article

  • Could not determine the size of this expression.

    - by Søren
    Hi, I have resently started to use MATLAB Simulink, and my problem is that i can't implement an AMDF function, because simulink compiler cannot determine the lengths. Simulink errors: |--------------------------------------------------------------------------------------- Could not determine the size of this expression. Function 'Embedded MATLAB Function2' (#38.728.741), line 33, column 32: "1:flength-k+1" Errors occurred during parsing of Embedded MATLAB function 'Embedded MATLAB Function2'(#38) Embedded MATLAB Interface Error: Errors occurred during parsing of Embedded MATLAB function 'Embedded MATLAB Function2'(#38) . |--------------------------------------------------------------------------------------- MY CODE: |--------------------------------------------------------------------------------------- persistent sLength persistent fLength persistent amdf % Length of the frame flength = length(frame); % Pitch period is between 2.5 ms and 19.5 ms for LPC-10 algorithm % This because this algorithm assumes the frequencyspan is 50 and 400 Hz pH = ceil((1/min(fspan))*fs); if(pH flength) pH = flength; end; pL = ceil((1/max(fspan))*fs); if(pL <= 0 || pL = flength) pL = 0; end; sLength = pH - pL; % Normalize the frame frame = frame/max(max(abs(frame))); % Allocating memory for the calculation of the amdf %amdf = zeros(1,sLength); %%%%%%%% amdf = 0; % Calculating the AMDF with unbiased normalizing for k = (pL+1):pH amdf(k-pL) = sum(abs(frame(1:flength-k+1) - frame(k:flength)))/(flength-k+1); end; % Output of the AMDF if(min(amdf) < lvlThr) voiced = 1; else voiced = 0; end; % Output of the minimum of the amdf minAMDF = min(amdf); |---------------------------------------------------------------------------------------- HELP Kind regards Søren

    Read the article

  • Silverlight ValidationSummary screen real estate

    - by Mark Cooper
    Silverlight 3; I have a ValidationSummary in the top row of my grid. When the ValidationSummary appears, it pushes my button row (row 3) off the bottom of the displayable screen. <Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="36" /> </Grid.RowDefinitions> <di:ValidationSummary Grid.Row="0" /> <Grid x:Name="gridOuterContentHolder" Grid.Row="1"> <Grid.RowDefinitions> <RowDefinition Height="0.68*" /> <RowDefinition Height="5" /> <RowDefinition Height="0.32*" /> </Grid.RowDefinitions> <!-- elements removed for brevity --> </Grid> <StackPanel x:Name="stack" Grid.Row="2" Orientation="Horizontal" HorizontalAlignment="Right"> <Button Content="Delete" x:Name="btnDelete" Height="20" Width="75" /> </StackPanel> </Grid> I'm a code monkey not a pixel pusher and can't figure out which combination of Stretch's, Auto's and *'s I need. Any pushers out there that can help?? Thanks, Mark

    Read the article

  • app burns numbers into iPad screens, how can I prevent this?

    - by Andrew Johnson
    EDIT: My code for this is actually open source, if anyone would be able to look and comment. Things I can think of that might be an issue: using a custom font, using bright green, updating the label too fast? The repo is: https://github.com/andrewljohnson/StopWatch-of-Gaia The class for the time label: https://github.com/andrewljohnson/StopWatch-of-Gaia/blob/master/src/SWPTimeLabel.m The class that runs the timer to update the label: https://github.com/andrewljohnson/StopWatch-of-Gaia/blob/master/src/SWPViewController.m ============= My StopWatch app reportedly screen burns a number of iPads, for temporary periods. Does anyone have a suggestion about how I might prevent this screen persistence? Some known workaround to blank the pixels occasionally? I get emails all the time about it, and you can see numerous reviews here: http://itunes.apple.com/us/app/stopwatch+-timer-for-gym-kitchen/id518178439?mt=8 Apple can not advise me. I sent an email to appreview, and I was told to file a technical support request (DTS). When I filled the DTS, they told me it was not a code issue, and when I further asked for help from DTS, a "senior manager" told me that this was not an issue Apple knew about. He further advised me to file a bug with the Apple Radar bug tracker if I considered it to be a real issue. I filed the Radar bug a few weeks ago, but it has not been acknowledged. Updated radar link for Apple employees, per commenter's notes rdar://12173447

    Read the article

  • Reduce size and change text color of the bootstrap-datepicker field

    - by Lisarien
    Programing an Android application based on HTML5/JQuery launching in a web view, I'm using the Eternicode's bootstrap-datepicker. BTW I'm using Jquery 1.9.1 and Bootstrap 2.3.2 with bootstrap-responsive. The picker is working fine but unfortunately I get yet two issues which I was not able to solve at this time: the picker theme is not respected and some dates are not readable (see the attached picture). Some there is css conflict such as the datepicker's font is displayed white on white background. I'm not able to reduce the size of the date picker field such as it holds on alone row. My markup code is: <div class="row-fluid" style="margin-right:0px!important"> <label id="dateId" class="span6">One Date</label> <div id="datePurchase" class="input-append date"> <input data-format="yyyy-MM-dd" type="text" /> <span class="add-on"> <i data-time-icon="icon-time" data-date-icon="icon-calendar"></i> </span> </div> </div> I init the datepicker by Javascript: $("#dateId").datetimepicker({ pickTime: false, format: "dd/MM/yyyy", startDate: startDate, endDate: endDate, autoclose: true }); $("#dateId").on("changeDate", onChangeDate); Do you get any idea about these issues? Thanks very much

    Read the article

  • JME: How to get the complete screen in WHITE without buttons, etc etc

    - by Sepala
    Please have a look at the following code /* * To change this template, choose Tools | Templates * and open the template in the editor. */ import javax.microedition.midlet.*; import javax.microedition.lcdui.*; /** */ public class Midlet extends MIDlet{ private Form f; private Display d; private Command start,stop; private Thread t; public Midlet() { t = new Thread(new TurnLightOn()); } public void startApp() { f = new Form("Back Light On"); d = Display.getDisplay(this); d.setCurrent(f); start = new Command("Turn On",Command.OK,0); stop = new Command("Turn Off",Command.OK,1); f.addCommand(start); f.setCommandListener(new Action()); } public void pauseApp() { } public void destroyApp(boolean unconditional) { this.notifyDestroyed(); } private class Action implements CommandListener { public void commandAction(Command c, Displayable dis) { f.append("Light is Turnning On"); t.start(); } } private class ActionOff implements CommandListener { public void commandAction(Command c, Displayable dis) { } } private class TurnLightOn implements Runnable { public void run() { f.append("Working"); for(int i=0;i<100;i++) { try { d.flashBacklight(200); d.vibrate(200); Thread.sleep(1000); } catch (InterruptedException ex) { ex.printStackTrace(); } } } } } First, Please note I am a 100% newbie to Java Mobile. In here, I am making the light on and vibrate on when user click the button. However, I really wanted to create a SOS application which turn the whole screen into white, and go to black, like that, in the thread. I guess I didn't achieve that by this app because even the lights are on, the buttons are still there. I tried to turn the "Form" color to "white" but it seems like JME has no "Color" class! Please help!

    Read the article

  • Setting minimum size limit for a window in java swing

    - by shadyabhi
    I have a JFrame which has 3 JPanels in GridBagLayout.. Now, when I minimize a windows, after a certain limit, the third JPanel tends to disappear. I tried setting minimizing size of JFrame using setMinimumSize(new Dimension(int,int)) but no success. The windows can still be minimized. So, I actually want to make a threshhold, that my window cannot be minimized after a certain limit. How can I do so? Code:- import java.awt.Dimension; import javax.swing.JFrame; public class JFrameExample { public static void main(String[] args) { JFrame frame = new JFrame("Hello World"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setMinimumSize(new Dimension(400, 400)); frame.setVisible(true); } } Also: shadyabhi@shadyabhi-desktop:~/java$ java --showversion java version "1.5.0" gij (GNU libgcj) version 4.4.1 Copyright (C) 2007 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Usage: gij [OPTION] ... CLASS [ARGS] ... to invoke CLASS.main, or gij -jar [OPTION] ... JARFILE [ARGS] ... to execute a jar file Try `gij --help' for more information. shadyabhi@shadyabhi-desktop:~/java$ Gives me output like

    Read the article

  • max file upload size change in web.config

    - by Christopher Johnson
    using .net mvc 3 and trying to increase the allowable file upload size. This is what I've added to web.config: <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules runAllManagedModulesForAllRequests="true"> <add name="ErrorLog" type="Elmah.ErrorLogModule, Elmah" preCondition="managedHandler" /> <add name="ErrorMail" type="Elmah.ErrorMailModule, Elmah" preCondition="managedHandler" /> <add name="ErrorFilter" type="Elmah.ErrorFilterModule, Elmah" preCondition="managedHandler" /> </modules> <handlers> <add name="Elmah" path="elmah.axd" verb="POST,GET,HEAD" type="Elmah.ErrorLogPageFactory, Elmah" preCondition="integratedMode" /> </handlers> <security> <requestFiltering> <requestLimits maxAllowedContentLength="104857600"/> </requestFiltering> </security> *ignore the elmah stuff. it's still not allowing file sizes larger than 50MB and this should allow up to 100MB no? any ideas?

    Read the article

  • Assigning figure size to a figure with a given handle (MATLAB)

    - by James
    Hi, is there a way to assign the outerposition property of a figure to a figure with a given handle? For example, if I wanted to define a figure as say figure 1, I would use: figure(1) imagesc(Arrayname) % I.e. any array I can also change the properties of a figure using the code: figure('Name', 'Name of figure','NumberTitle','off','OuterPosition',[scrsz(1) scrsz(2) 700 700]); Is there a propertyname I can use to assign the outerposition property to the figure assigned as figure 1? The reason I am asking this is because I am using a command called save2word (from the MATLAB file exchange) to save some plots from a function I have made to a word file, and I want to limit the number of figures I have open as it does this. The rest of the code I have is: plottedloops = [1, 5:5:100]; % Specifies which loops I want to save GetGeometry = getappdata(0, 'GeometryAtEachLoop') % Obtains a 4D array containing geometry information at each loop NumSections = size(GetGeometry,4); %Defined by the fourth dimension of the 4D array for j = 1:NumSections for i = 1:plottedloops P = GetGeometry(:,:,i,j); TitleSize = 14; Fsize = 8; % Save Geometry scrsz = get(0,'ScreenSize'); %left, bottom, width height figure('Name', 'Geometry at each loop','NumberTitle','off','OuterPosition',[scrsz(1) scrsz(2) 700 700]); This specifies the figure name, dims etc., but also means multiple figures are opened as the command runs. % I have tried this, but it doesn't work: % figure(0, 'OuterPosition',[scrsz(1) scrsz(2) 700 700]); imagesc(P), title('Geometry','FontSize', TitleSize), axis([0 100 0 100]); text(20,110,['Loop:',num2str(i)], 'FontSize', TitleSize); % Show loop in figure text(70,110,['Section:',num2str(j)], 'FontSize', TitleSize);% Show Section number in figure save2word('Geometry at each loop'); % Saves figure to a word file end end Thanks

    Read the article

  • Applet panels, one fixed size, and dynamic JTextField

    - by Kristoffersen
    Hi, I need an applet which contains one panel. The panel needs to be 550x400 pixels, the JTextField needs to be under the panel dynamic size. I want it to be like this: [topPanel] [textPanel] However I am trying this, and it seems like the panel is filling all the space. The code: import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import javax.swing.JApplet; import javax.swing.JPanel; import javax.swing.JTextField; public class Client extends JApplet { @Override public void init() { try { java.awt.EventQueue.invokeAndWait(new Runnable() { public void run() { initComponents(); } }); } catch (Exception ex) { ex.printStackTrace(); } } private void initComponents() { JPanel topPanel = new javax.swing.JPanel(); topPanel.setBackground(Color.red); topPanel.setSize(550, 400); topPanel.setPreferredSize(new Dimension(550, 400)); topPanel.setMinimumSize(new Dimension(550, 400)); topPanel.setMaximumSize(new Dimension(550, 400)); JTextField myTextBox = new JTextField(255); getContentPane().add(topPanel, java.awt.BorderLayout.NORTH); getContentPane().add(myTextBox, java.awt.BorderLayout.SOUTH); } // TODO overwrite start(), stop() and destroy() methods } Thanks!

    Read the article

  • Getting size of a specific byte array from an array of pointers to bytes

    - by Pat James
    In the following example c code, used in an Arduino project, I am looking for the ability to get the size of a specific byte array within an array of pointers to bytes, for example void setup() { Serial.begin(9600); // for debugging byte zero[] = {8, 169, 8, 128, 2,171,145,155,141,177,187,187,2,152,2,8,134,199}; byte one[] = {8, 179, 138, 138, 177 ,2,146, 8, 134, 8, 194,2,1,14,199,7, 145, 8,131, 8,158,8,187,187,191}; byte two[] = {29,7,1,8, 169, 8, 128, 2,171,145,155,141,177,187,187,2,152,2,8,134,199, 2, 2, 8, 179, 138, 138, 177 ,2,146, 8, 134, 8, 194,2,1,14,199,7, 145, 8,131, 8,158,8,187,187,191}; byte* numbers[3] = {zero, one, two }; function(numbers[1], sizeof(numbers[1])/sizeof(byte)); //doesn't work as desired, always passes 2 as the length function(numbers[1], 25); //this works } void loop() { } void function( byte arr[], int len ) { Serial.print("length: "); Serial.println(len); for (int i=0; i<len; i++){ Serial.print("array element "); Serial.print(i); Serial.print(" has value "); Serial.println((int)arr[i]); } } In this code, I understand that sizeof(numbers1)/sizeof(byte)) doesn't work because numbers1 is a pointer and not the byte array value. Is there a way in this example that I can, at runtime, get at the length of a specific (runtime-determined) byte array within an array of pointers to bytes? Understand that I am limited to developing in c (or assembly) for an Arduino environment. Also open to other suggestions rather than the array of pointers to bytes. The overall objective is to organize lists of bytes which can be retrieved, with length, at runtime.

    Read the article

  • How do I launch background jobs w/ paramiko?

    - by sophacles
    Here is my scenario: I am trying to automate some tasks using Paramiko. The tasks need to be started in this order (using the notation (host, task)): (A, 1), (B, 2), (C, 2), (A,3), (B,3) -- essentially starting servers and clients for some testing in the correct order. Further, because in the tests networking may get mucked up, and because I need some of the output from the tests, I would like to just redirect output to a file. In similar scenarios the common response is to use 'screen -m -d' or to use 'nohup'. However with paramiko's exec_cmd, nohup doesn't actually exit. Using: bash -c -l nohup test_cmd & doesnt work either, exec_cmd still blocks to process end. In the screen case, output redirection doesn't work very well, (actually, doesnt work at all the best I can figure out). So, after all that explanation, my question is: is there an easy elegant way to detach processes and capture output in such a way as to end paramiko's exec_cmd blocking? Update The dtach command works nicely for this!

    Read the article

< Previous Page | 140 141 142 143 144 145 146 147 148 149 150 151  | Next Page >