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  • ADF Essentials - free version of ADF available for any app server!

    - by Lukasz Romaszewski
    Hello,  that's great news, finally anyone can create and deploy an ADF application on any application server including Oracle's open source Glassfish server without any license! You can use core ADF functionality, namely: Oracle ADF Faces Rich Client Components Oracle ADF Controller Oracle ADF Model Oracle ADF Business Components Some more enterprise grade functionalities still require purchasing the license, among the others: ADF Security (you can use standard JEE security or third party frameworks) MDS (customizations) Web Service Data Control (workaround - use WS proxy and wrap it as a Pojo DC!) Remote Task Flows HA and Clustering You can find more information about this here

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  • Music Notation Editor - Refactoring view creation logic elseware

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

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  • MATLAB: Best fitness vs mean fitness, initial range

    - by Sa Ta
    Based on the example of Rastrigin's function. At the plot function, if I chose 'best fitness', on the same graph 'mean fitness' will also be plotted. I understand well about 'best fitness' whereby it plots the best function value in each generation versus iteration number. It will reach value zero after some times. I don't understand about 'mean fitness'in the graph plotted. What do those 'mean fitness' values mean? How does the 'mean fitness' graph help to understand Rastrigin's function? What are the meaning of the term initial population, initial score and initial range? I wish to have a better understanding of these terms. The default value for initial range is [0,1]. Does it mean that 0 is the lower bound (lb) and 1 is the upper bound (ub)? Do these values interfere with the lb and ub values I set in the constraints? I try to better understand about lb and ub. If my lb is 0 and ub is 5, does it mean that my final point values will be within 0 and 5? If I know the lb and ub for my problem is between 0 and 5, do I just set the initial range as [0,5] at all times and may I assume that this is the best option for initial range, and I need not try it with any other values?

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  • Gnuplot with octave produces only entirely black bar diagrams

    - by Lambda Dusk
    My problem is the following: On my system (Linux Mint 14), the normal octave and gnuplot packages only produce completely black bar diagrams: I have tried to change the colours in any way I could imagine, but no avail: bar(xbin, yy, 'barwidth', 1, 'facecolor', 'r', 'edgecolor', 'b'); xlabel('x_i'); ylabel('p_i'); print -deps bars.eps However, when I plot the graph with the command graphics_toolkit fltk; It looks fine - but fltk doesn't either understand umlauts or LaTeX-style formula notation like p_i (necessary for captions and labels). Maybe I haven't configured something correctly. I just installed octave from the repos and thought it would work. Anyone can help?

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  • Le Khronos Group publie les spécifications de OpenGL 3.3 et 4.0

    Le Khronos Group publie les spécifications de OpenGL 3.3 et 4.0 Déjà deux ans après la sortie d'OpenGl 3.x, le Khronos Group nous offre le même jour les spécifications des nouvelles versions d'OpenGL : La version 3.3 et la version 4.0 Pour ces nouvelles versions la séparation Core et Compatibility demeurent et, nouveauté pour le GLSL, les versions ont dorénavant le même nom que la version de l'API sous laquelle elles ont été sortis. On nous promet aussi une version 4.0 optimisée, moins dépendante du CPU, notamment concernant la tesselation... N'étant pas familier a OpenGL je n'oserais en dire plus pour les plus curieux voici le lien :

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  • Why is Ubuntu's clock getting slower or faster?

    - by ændrük
    Ubuntu's clock is off by about a half hour: Where do I even start troubleshooting this? It's allegedly being set "automatically from the Internet". How can I verify that "the Internet" knows what time it is? Details Ubuntu has had plenty of time to communicate with the Internet: $ date; uptime Fri May 18 05:56:00 PDT 2012 05:56:00 up 12 days, 10:48, 2 users, load average: 0.61, 0.96, 1.15 This time server I found via a web search does appear to know the correct time: $ date; ntpdate -q north-america.pool.ntp.org Fri May 18 05:56:09 PDT 2012 server 208.38.65.37, stratum 2, offset 1752.625337, delay 0.10558 server 46.166.138.172, stratum 2, offset 1752.648597, delay 0.10629 server 205.189.158.228, stratum 3, offset 1752.672466, delay 0.11829 18 May 05:56:18 ntpdate[29752]: step time server 208.38.65.37 offset 1752.625337 sec There aren't any reported errors related to NTP: $ grep -ic ntp /var/log/syslog 0 After rebooting, the time was automatically corrected and the following appeared in /var/log/syslog: May 18 17:58:12 aux ntpdate[1891]: step time server 91.189.94.4 offset 1838.497277 sec A log of the offset reported by ntpdate reveals that the clock is drifting by about 9 seconds every hour: $ while true; do ntpdate-debian -q | tail -n 1 >> 'drift.log'; sleep 16m; done ^C $ r -e ' attach(read.table("drift.log", header=FALSE)) clock <- as.POSIXct(paste(V1, V2, V3), format="%d %b %H:%M:%S") fit <- lm(V10~clock) png("drift.png") plot(clock, V10, xlab="Clock time", ylab="Time server offset (s)") abline(fit) mtext(sprintf("Drift rate: %.2f s/hr", fit$coefficients[[2]]*3600)) '

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Map and fill texture using PBO (OpenGL 3.3)

    - by NtscCobalt
    I'm learning OpenGL 3.3 trying to do the following (as it is done in D3D)... Create Texture of Width, Height, Pixel Format Map texture memory Loop write pixels Unmap texture memory Set Texture Render Right now though it renders as if the entire texture is black. I can't find a reliable source for information on how to do this though. Almost every tutorial I've found just uses glTexSubImage2D and passes a pointer to memory. Here is basically what my code does... (In this case it is generating an 1-byte Alpha Only texture but it is rendering it as the red channel for debugging) GLuint pixelBufferID; glGenBuffers(1, &pixelBufferID); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelBufferID); glBufferData(GL_PIXEL_UNPACK_BUFFER, 512 * 512 * 1, nullptr, GL_STREAM_DRAW); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); GLuint textureID; glGenTextures(1, &textureID); glBindTexture(GL_TEXTURE_2D, textureID); glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 512, 512, 0, GL_RED, GL_UNSIGNED_BYTE, nullptr); glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, textureID); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixelBufferID); void *Memory = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); // Memory copied here, I know this is valid because it is the same loop as in my working D3D version glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); And then here is the render loop. // This chunk left in for completeness glUseProgram(glProgramId); glBindVertexArray(glVertexArrayId); glBindBuffer(GL_ARRAY_BUFFER, glVertexBufferId); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 20, 0); glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 20, 12); GLuint transformLocationID = glGetUniformLocation(3, 'transform'); glUniformMatrix4fv(transformLocationID , 1, true, somematrix) // Not sure if this is all I need to do glBindTexture(GL_TEXTURE_2D, pTex->glTextureId); GLuint textureLocationID = glGetUniformLocation(glProgramId, "texture"); glUniform1i(textureLocationID, 0); glDrawArrays(GL_TRIANGLES, Offset*3, Triangles*3); Vertex Shader #version 330 core in vec3 Position; in vec2 TexCoords; out vec2 TexOut; uniform mat4 transform; void main() { TexOut = TexCoords; gl_Position = vec4(Position, 1.0) * transform; } Pixel Shader #version 330 core uniform sampler2D texture; in vec2 TexCoords; out vec4 fragColor; void main() { // Output color fragColor.r = texture2D(texture, TexCoords).r; fragColor.g = 0.0f; fragColor.b = 0.0f; fragColor.a = 1.0; }

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  • 3D plotting in Ubuntu

    - by Bakhtiyor
    I have Ubuntu 10.10 installed and need to plot 3D graphic. I have installed several free applications available in the repository, like QtiPlot and GNU Octave. I have found out and created the following graphic. Now I have to show in the same graphic the position of my experiment results, which consist of elements with three parameters: X, Y and Z coordinates which had been calculated with the same function as above graphic. Any idea to do that? Would be better if you propose solution in free apps,because there are several proprietary apps like Maple or MATLAB. Thank you very much. UPDATE 1 The final result should be more or less like this:

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  • Which web algorithms book to get? [closed]

    - by fjxx
    I am currently undecided between which of the following web algorithms book to buy: 1) Algorithms of the Intelligent web by Marmanis 2) Collective Intelligence by Alag Both feature code in Java; Marmanis' book delves deeper into the core algorithms while Alag's book discusses more APIs including WEKA. I have already read Programming Collective Intelligence by Segaran and enjoyed it. Any comments on these books or any other recommendations are welcome.

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  • BizTalk 2010 Certification Exam

    - by Paul Petrov
    I took a shot at new (to me) certification exam for BizTalk 2010. I was able to pass it without any preparation just based on the experience. That does not mean this exam is a very simple one. Comparing to previous (2006 R2) it covers some new areas (like WCF) and has some demanding questions and situation to think about. But the most challenging factor is broad feature coverage. Overall, the impression that if BizTalk continues to grow in scope it’s better to create separate exams for core functionality and extended features (like EDI, RFID, LOB adapters) because it’s really hard to cover vast array of BizTalk capabilities. As far as required knowledge and questions allocation I think Microsoft description is on target. There were definitely more questions on deployment, configuration and administration aspects comparing to previous exam. WCF and WCF based adapters now play big role and this topic was covered well too. Extended functionality is claimed at 13% of the exam, I felt there were plenty of RFID questions but not many EDI, that’s why I thought it’d be useful to split exam into two to cover all of them equally. BRE is still there and good, cause it’s usually not very known/loved feature of the package. At the and, for those who plan to get certified, my advice would be to know all those areas of BizTalk for guaranteed passing: messaging and orchestrations, core adapters, routing, patterns; development of all artifacts and orchestrations; debugging and exceptions handling; packaging, deployment, tracking and administration; WCF bindings and adapters; BAM, BRE, RFID, EDI, etc. You may get by not knowing one smaller non-essential part (like I did with RFID, for example). In such case you better know all other areas very well to cover for the weak spot. If there more than one whiteouts in the knowledge it’s good idea to study and prepare: MSDN, blogs, virtual labs and good VM to play with can help when experience is not enough. So best wishes and good skill to you in passing this certification!

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  • Minecraft running slow after 13.10 upgrade

    - by user204279
    What to took for when Minecraft is running slow (~10 FPS) after a simple Ubuntu upgrade (from 13.04 to 13.10) without any manual change in the hardware/software graphic configuration and in the Minecraft configuration? Before the upgrade, it was running very well everytime (~60 FPS constantly). Any help? lspci | grep "VGA compatible controller" 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Whistler [Radeon HD 6730M/6770M/7690M XT] (rev ff)

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  • Unable to install osspd

    - by crom
    I try to install osspd, but I get the message that I need the library lib6c = 2.17 I tried to install it by: apt-get install osspd http://sourceforge.net/projects/osspd/ http://www.ubuntuupdates.org/package/core/raring/universe/base/osspd apt-cache policy osspd N: Unable to locate package osspd version: cat /proc/version Linux version 3.5.0-34-generic (buildd@roseapple) (gcc version 4.6.3 (Ubuntu/Linaro 4.6.3-1ubuntu5) ) #55~precise1-Ubuntu SMP Fri Jun 7 16:25:50 UTC 2013 All with the same result. not easy to backport to 12.10 LTS??!!

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  • Vostro 3560 Wireless on Ubuntu 12.10

    - by ngille
    I have been using Ubuntu 12.04.1 LTS on a Dell Vostro 3560 for some time now. At first I had issues with the wireless but I was pointed to a driver from Ubuntu 11.xx for a Broadcom BCM43142 and that did work! however with the upgrade to 12.10 I find myself at a lost because the driver will not work anymore. When trying to reinstall it I get "Driver of bad quality" I still install it but it just wont work. I cant seem to find anything on this issue for 12.10 and didn't know if anyone had any advice or if someone could point me in the right direction on resources to write my own driver for it. As I know C/C++ but have never written a driver for a Linux machine before. Thanks for any help! To be more clear I installed Ubuntu 12.10 Desktop on my Dell Vostro 3560 laptop. When I log in, my wireless card isn't visible in the Network Manager popup menu, although the wired network shows up there. I installed the driver mentioned below and that did help me on 12.04 but is now broken due to "Poor quality" a sudo lspci -nn command brings up: 00:00.0 Host bridge [0600]: Intel Corporation 3rd Gen Core processor DRAM Controller [8086:0154] (rev 09) 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) 00:14.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB xHCI Host Controller [8086:1e31] (rev 04) 00:16.0 Communication controller [0780]: Intel Corporation 7 Series/C210 Series Chipset Family MEI Controller #1 [8086:1e3a] (rev 04) 00:1a.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #2 [8086:1e2d] (rev 04) 00:1b.0 Audio device [0403]: Intel Corporation 7 Series/C210 Series Chipset Family High Definition Audio Controller [8086:1e20] (rev 04) 00:1c.0 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 1 [8086:1e10] (rev c4) 00:1c.1 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 2 [8086:1e12] (rev c4) 00:1c.2 PCI bridge [0604]: Intel Corporation 7 Series/C210 Series Chipset Family PCI Express Root Port 3 [8086:1e14] (rev c4) 00:1d.0 USB controller [0c03]: Intel Corporation 7 Series/C210 Series Chipset Family USB Enhanced Host Controller #1 [8086:1e26] (rev 04) 00:1f.0 ISA bridge [0601]: Intel Corporation HM77 Express Chipset LPC Controller [8086:1e57] (rev 04) 00:1f.2 SATA controller [0106]: Intel Corporation 7 Series Chipset Family 6-port SATA Controller [AHCI mode] [8086:1e03] (rev 04) 00:1f.3 SMBus [0c05]: Intel Corporation 7 Series/C210 Series Chipset Family SMBus Controller [8086:1e22] (rev 04) 01:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 07) **02:00.0 Network controller [0280]: Broadcom Corporation BCM43142 802.11b/g/n [14e4:4365] (rev 01)**

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  • Proper Method name for XML builder

    - by Wesley
    I think this is the right stack for this. I have a helper class which builds CAML queries (SharePoint XML for getting list items from SQL) There is one method that is flexibly used to build the queries that get all related votes and comments for a social item. I don't want to call it BuildVoteorCommentXML or something long winded like that. Is there a good naming convention for getting all Join/Foreign Key objects from a core object?

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  • Linux distro for software development support?

    - by Xie Jilei
    I've spent too much time on setup & maintain a development server, which contains following tools: Common services like SSH, BIND, rsync, etc. Subversion, Git. Apache server, which runs CGit, Trac, Webmin, phpmyadmin, phppgadmin, etc. Jetty, which runs Archiva and Hudson. Bugzilla. PostgresSQL server, MySQL server. I've created a lot of Debian packages, like my-trac-utils, my-bugzilla-utils, my-bind9-utils, my-mysql-utils, etc. to make my life more convenient. However, I still feel I need a lot more utils. And I've spent a lot of time to maintain these packages, too. I think there maybe many developers doing the same things. As tools like subversion, git, trac are so common today. It's not to hard to install and configure each of them, but it took a long time to install them all. And it's time consuming to maintain them. Like backup the data, plot the usage graph and generate web reports. (gitstat for example) So, I'd like to hear if there exist any pre-configured distro for Development Server purpose, i.e., something like BackTrack for hackers?

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  • June 23, 1983: First Successful Test of the Domain Name System [Geek History]

    - by Jason Fitzpatrick
    Nearly 30 years ago the first Domain Name System (DNS) was tested and it changed the way we interacted with the internet. Nearly impossible to remember number addresses became easy to remember names. Without DNS you’d be browsing a web where numbered addresses pointed to numbered addresses. Google, for example, would look like http://209.85.148.105/ in your browser window. That’s assuming, of course, that a numbers-based web every gained enough traction to be popular enough to spawn a search giant like Google. How did this shift occur and what did we have before DNS? From Wikipedia: The practice of using a name as a simpler, more memorable abstraction of a host’s numerical address on a network dates back to the ARPANET era. Before the DNS was invented in 1983, each computer on the network retrieved a file called HOSTS.TXT from a computer at SRI. The HOSTS.TXT file mapped names to numerical addresses. A hosts file still exists on most modern operating systems by default and generally contains a mapping of the IP address 127.0.0.1 to “localhost”. Many operating systems use name resolution logic that allows the administrator to configure selection priorities for available name resolution methods. The rapid growth of the network made a centrally maintained, hand-crafted HOSTS.TXT file unsustainable; it became necessary to implement a more scalable system capable of automatically disseminating the requisite information. At the request of Jon Postel, Paul Mockapetris invented the Domain Name System in 1983 and wrote the first implementation. The original specifications were published by the Internet Engineering Task Force in RFC 882 and RFC 883, which were superseded in November 1987 by RFC 1034 and RFC 1035.Several additional Request for Comments have proposed various extensions to the core DNS protocols. Over the years it has been refined but the core of the system is essentially the same. When you type “google.com” into your web browser a DNS server is used to resolve that host name to the IP address of 209.85.148.105–making the web human-friendly in the process. Domain Name System History [Wikipedia via Wired] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • bumblebee does not work with metacity and KWin, but works with compiz

    - by cpu2
    If I try to launch something with optirun under compiz, it works. If I try to launch something with optirun under KDE or metacity, it gives me: [ 247.384077] [ERROR]Cannot access secondary GPU - error: [XORG] (EE) [ 247.384117] [ERROR]Aborting because fallback start is disabled. If it matters, I'm trying to launch Portal 2 with wine I have: Nvidia GeForce GT540M with optimus Acer Aspire Timeline X Intel core i5 and 3000 Integrated Graphics

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  • New Advisor Webcast Announced for E-Business Suite Procurement

    - by David Hope-Ross
    ADVISOR WEBCAST: Sourcing in Purchasing PRODUCT FAMILY: EBZs- Procurement   May 29, 2012 at 2:00 pm London / 06:00 am Pacific / 7:00 am Mountain / 9:00 am Eastern / 3:00 pm Egypt For more information and registration please click here. This one-hour session is recommended for technical and functional users who need to know about Sourcing in Prchasing. TOPICS WILL INCLUDE: Sourcing items in Oracle Purchasing (Sourcing Rules, ASL attributes,Global and Local ASL) Sourcing cycle in Core purchasing,Setup PO create documents workflow in Sourcing Additional features of Automatic Sourcing Tables involved in Sourcing and Troubleshooting

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  • Recommended Patches For R12.1.3 Procurement Contracts, Contract Terms Library or Repository Contracts

    - by Oracle_EBS
    If you are implementing or upgrading to R12.1.3 Procurement Contracts, Contract Terms Library or Repository Contracts, then please review the following note for a list of recommended patches to apply on top of 12.1.3: 1349213.1: Recommended Patches For R12.1.3 Procurement Contracts and Contracts Core. Note that currently the methods given in Note 1400757.1: How to Find E-Business Suite Recommended Patches may not give the same patch listing given in Note 1349213.1.

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