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  • My 3D object (opengl es) is disappearing behind the iPhone camera view

    - by KLC
    I have an augmented reality iPhone app that I am converting from Core Animation to OpenGL ES 1.1. I have added code that has been modified from the Apple OpenGL template. My problem is that my 3D object , when translating along the negative Z-axis (away from the user), appears to disappear into the camera view, until its completely gone. I have experimented with several solutions, but to no avail. What I have determined: Using the 3D icosahedron from Jeff Lamarche's blog here, the object starts it at 0,0,0 and then translates with decreasing z coordinates. By the time the z value reaches -2.0f, the object is gone. It appears as if it is disappearing behind the camera view. This is how I set my frustrum & viewport (unchanged from Apple's code) glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); //Grab the size of the screen CGRect rect = self.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); What I have tried: The camera view is the main view and several other views are added to it as subviews, including the openGLView. I have commented those views out for test purposes. I have applied CATransforms to move the openGLView in the z direction -500 and +500, and done the same to the camera view. I have also changed the zFar in the above code to 1.0f, and it still disappears at z position of -2.0, which doesn't make sense (shouldn't it disappear at z=1.0?) My experimentation has got me more confused than when I started ( which usually means I am missing a key piece, but I can't figure out what). Thanks for your help.

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  • How to- NSAttributedString to CGImageRef

    - by kroko
    Hello! I'm writing a QuickLook plugin. Well, everything works. Just want to try it make better ;). Thus the question. Here is a function that returns thumbnail image and that I'm using now. QLThumbnailRequestSetImageWithData( QLThumbnailRequestRef thumbnail, CFDataRef data, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImageWithData Right now I'm creating a TIFF - encapsulated it into NSData. An example // Setting CFDataRef CGSize thumbnailMaxSize = QLThumbnailRequestGetMaximumSize(thumbnail); NSMutableAttributedString *attributedString = [[[NSMutableAttributedString alloc] initWithString:@"dummy" attributes:[NSDictionary dictionaryWithObjectsAndKeys: [NSFont fontWithName:@"Monaco" size:10], NSFontAttributeName, [NSColor colorWithCalibratedRed:0.0 green:0.0 blue:0.0 alpha:1.0], NSForegroundColorAttributeName, nil] ] autorelease]; NSImage *thumbnailImage = [[[NSImage alloc] initWithSize:NSMakeSize(thumbnailMaxSize.width, thumbnailMaxSize.height)] autorelease]; [thumbnailImage lockFocus]; [[NSColor whiteColor] set]; NSRectFill(NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)); [attributedString drawInRect:NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)]; [thumbnailImage unlockFocus]; (CFDataRef)[thumbnailImage TIFFRepresentation]; // This is data // Setting CFDictionaryRef (CFDictionaryRef)[NSDictionary dictionaryWithObjectsAndKeys:@"kUTTypeTIFF", (NSString *)kCGImageSourceTypeIdentifierHint, nil ]; // this is properties However QuickLook provides another function to return thumbnail image, namely QLThumbnailRequestSetImage( QLThumbnailRequestRef thumbnail, CGImageRef image, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImage I have a feeling that passing CGImage to the QL instead of TIFF data would help in speeding things up. However- I have never worked with CG context before. I know, the documentation is there :), but anyways- could anyone give an example how to turn that NSAttributed string into CGImageRef. An example is worth 10 times reading the documentation ;) Any help appreciated. Thanks in advance!

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  • Can't get focus on a TextBox inside a ListBox using Silverlight

    - by Steve Temple
    I'm having a little trouble in silverlight with a listBox containing databound textBox elements. The items display correctly in the list and the textBox is populated correctly but I can't get focus on the text box in the list. If I hover over the edges of the textBox it highlights but it won't let me click into it to edit the text. Any ideas? My XAML looks like this: <ListBox x:Name="listImages"> <ListBox.ItemTemplate> <DataTemplate> <Grid x:Name="LayoutRoot" Background="White"> <Image Height="102" HorizontalAlignment="Left" Name="imgThumb" Stretch="UniformToFill" VerticalAlignment="Top" Width="155" Source="{Binding ImageFilename, Converter={StaticResource ImageConverter}}" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="154,25,0,0" Name="txtAltText" VerticalAlignment="Top" Width="239" Text="{Binding Alt}" /> <dataInput:Label Height="19" HorizontalAlignment="Left" Margin="154,6,0,0" Name="lblAltText" VerticalAlignment="Top" Width="239" Content="Alt Text" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox>

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  • How to implement custom JSF component for drawing chart?

    - by Roman
    I want to create a component which can be used like: <mc:chart data="#{bean.data}" width="200" height="300" /> where #{bean.data} returns a collection of some objects or chart model object or something else what can be represented as a chart (to put it simple, let's assume it returns a collection of integers). I want this component to generate html like this: <img src="someimg123.png" width="200" height="300"/> The problem is that I have some method which can receive data and return image, like: public RenderedImage getChartImage (Collection<Integer> data) { ... } and I also have a component for drawing dynamic image: <o:dynamicImage width="200" height="300" data="#{bean.readyChartImage}/> This component generates html just as I need but it's parameter is array of bytes or RenderedImage i.e. it needs method in bean like this: public RenderedImage getReadyChartImage () { ... } So, one approach is to use propertyChangedListener on submit to set data (Collection<Integer>) for drawing chart and then use <o:dynamicImage /> component. But I'd like to create my own component which receives data and draws chart. I'm using facelets but it's not so important indeed. Any ideas how to create the desired component? P.S. One solution I was thinking about is not to use <o:dynamicImage/> and use some servlet to stream image. But I don't know how to implement that correctly and how to tie jsf component with servlet and how to save already built chart images (generating new same image for each request can cause performance problems imho) and so on..

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  • Space Stuck between two Div Tags

    - by thatmaclad
    I've been working on a small blog form but have been having trouble with my Div tags. Whenever I create a second div tag to hold the Form a space has appeared between it and the previous Div tag. Is there anything wrong with my CSS? body { background-image: url(../images/body-bg.jpg); font-family: arial; } #header { background-image: url(../images/new-post-h.png); background-repeat: no-repeat; height: 124px; width: 850px; color: #ffffff; margin: 0em 0px; } #form-bg { background-image: url(../images/new-post-b.png); background-repeat: no-repeat; height: 500px; width: 850px; padding: 8px; margin: 0em 0px; } #new-form { height: 624px; width: 850; margin-left: auto; margin-right: auto; } Here is what keeps on happening: http://i40.tinypic.com/j623i8.jpg

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  • Parent CSS (jQuery)

    - by Glister
    There is <dl> with padding-top <dl style="padding-top: 150px;"> <dt>text</dt> <dd><img width="150" height="150" src="..." /></dd> <dt>text 2</dt> <dd><img width="150" height="250" src="..." /></dd> <dt>text 3</dt> <dd><img width="150" height="350" src="..." /></dd> </dl> The difference between images - height. Trying to write a script, which will change a height of the <dl>, when <dd> is clicked. Height should be taken from the height attribute of the dd img. Tryed this, but it doesn't work: $("#posters dd").click(function(){ var parent_padding = $(this).find("img").attr("height"); $(this).parent().css({"padding-top":parent_padding}); }); Thanks.

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  • I need a true mouseOver...

    - by invertedSpear
    Ok, so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time. Any tips or help how to deal with this? Let me know if I'm not being clear enough. Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="226" creationComplete="ccInit()"> <mx:Script> <![CDATA[ private function ccInit():void{ myCanv.addEventListener(MouseEvent.ROLL_OVER,handleRollOver); } private function handleRollOver(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",1); myCanv.addEventListener(MouseEvent.ROLL_OUT,handleRollOut); } private function handleRollOut(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",0); myCanv.removeEventListener(MouseEvent.ROLL_OUT,handleRollOut); } ]]> </mx:Script> <mx:Canvas id="myCanv" x="10" y="10" width="480" height="200" borderStyle="solid" borderColor="#000000" backgroundColor="#FFFFFF" backgroundAlpha="0"> </mx:Canvas> <mx:Button x="90" y="50" label="Button" width="327" height="100"/> </mx:Application>

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  • One-sided rounded buttons in Silverlight

    - by xarzu
    I want to make a collection of buttons in silverlight. They are in a collection that goes from left to right and the buttons are lined up so that they are touching on the left and right sides. Here is the rub: The collection has rounded corners but the buttons in between the end buttons in the collection do not have rounded ends. So basically, for the buttons on the far left and right side of the collection, they have to be somewhat special because they have to have one flat vertical side and one rounded side. Is this possible to do in silverlight without resorting to making a special bitmap for the end buttons? One idea I have is somehow declare a canvas with a bitmap background and then have overlapping ellipse and rectangle <Canvas Height="100" HorizontalAlignment="Left" Margin="189,381,0,0" VerticalAlignment="Top" Width="200" Background="Black"> <Rectangle Fill="#FFF4F4F5" HorizontalAlignment="Left" Stroke="Black" Width="58" Height="61" Canvas.Left="7" Canvas.Top="16" /> <Ellipse Fill="#FFF4F4F5" HorizontalAlignment="Left" Stroke="White" Width="65" StrokeThickness="0" Height="59" Canvas.Left="31" Canvas.Top="17" /> </Canvas>

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  • Does Internet Explorer 7 have a CSS parsing issue with the "background-image" property?

    - by user312003
    Having CSS layout issues with Internet Explorer 7 (big surprise). Upon using the Developer Tools to inspect the CSS, I discovered that some properties defined in the stylesheet are not appearing in the parsed CSS structure... THEN I saw THIS being shown as the parsed value for the background-image property: background-image : url(/trunk/httpdocs/images/layout/HCBL_Homepage_01.jpg); WIDTH: 1200px; pretty much obliterating the width that was defined property. The actual code in the CSS file for this element: div#header { width: 1200px; height: 100px; margin-left: auto; margin-right: auto; background-image: url('/trunk/httpdocs/images/layout/HCBL_Homepage_01.jpg'); background-repeat: no-repeat; } If anyone could offer any insight, or provide a link describing this problem (and maybe a workaround...) I would be very appreciative. Also, I am only interested in this from a parsing of the stylesheet and CSS syntax perspective. I am not concerned with rendering and display issues at the moment; I simply want to get IE 7 (and I have a feeling IE 6 will have similar issues) to recognize and parse ALL of the CSS properties that have been defined in the stylesheet. Thanks in advance guys!

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  • constructor function's object literal returns toString() method but no other method

    - by JohnMerlino
    I'm very confused with javascript methods defined in objects and the "this" keyword. In the below example, the toString() method is invoked when Mammal object instantiated: function Mammal(name){ this.name=name; this.toString = function(){ return '[Mammal "'+this.name+'"]'; } } var someAnimal = new Mammal('Mr. Biggles'); alert('someAnimal is '+someAnimal); Despite the fact that the toString() method is not invoked on the object someAnimal like this: alert('someAnimal is '+someAnimal.toString()); It still returns 'someAnimal is [Mammal "Mr. Biggles"]' . That doesn't make sense to me because the toString() function is not being called anywhere. Then to add even more confusion, if I change the toString() method to a method I make up such as random(): function Mammal(name){ this.name=name; this.random = function(){ return Math.floor(Math.random() * 15); } } var someAnimal = new Mammal('Mr. Biggles'); alert(someAnimal); It completely ignores the random method (despite the fact that it is defined the same way was the toString() method was) and returns: [object object] Another issue I'm having trouble understanding with inheritance is the value of "this". For example, in the below example function person(w,h){ width.width = w; width.height = h; } function man(w,h,s) { person.call(this, w, h); this.sex = s; } "this" keyword is being send to the person object clearly. However, does "this" refer to the subclass (man) or the super class (person) when the person object receives it? Thanks for clearing up any of the confusion I have with inheritance and object literals in javascript.

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  • Vertical Image Border Changes Alignment when Screen is not maximized

    - by Randy
    I have some pretty straightforward HTML code with a few tables to organize various items of text or images. All works fine except that I need to place a vertical border on both the left and right sides of the screen. I am able to do this with a 2x2 pixel image that I stretch out. When the user has their screen maximized, everything looks great. But when the user hits "Restore Down", then the borders stay in place, but the tables get shoved down so that they start below where the borders end, which is off screen. in other words, the relational alignment between the borders and the tables gets all screwed up. Does anybody know how to make this alignment stay consistent on a restore down? I'm pretty much a newbie with html and asp, so speak slowly. If there is a better method to accomplish this, I'm all ears. Thanks. Here is the relevant section of code: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="MasterPage.master.cs" Inherits="MasterPage" % <form id="form1" runat="server"> <asp:Image ID="LeftBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="left"/> <asp:Image ID="RightBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="right" /> <table id="BannerTable" style="height: 100px"> <tr> <td width="934px"> <img src="../Images/Header.jpg" alt="Image Missing" id="ImgBanner" align="left"/></td> </tr> </table>

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  • Background image help (Solved)

    - by J2
    thanks for help, ended up with this html{ position:relative; min-width:950px; height:100%; background:black url(images/GrassBG.png) repeat-y top center; font:13px "Lucida Grande",Helvetica,Arial,sans-serif; } body.main{ width:950px; margin:0 auto; position:relative; } is there any way when using a div for a background image- to limit the height to only the content displayed? im putting the background image in a div because i want it centered via position:relative but the image doesnt show up unless i put a height on the div, and thats not what i want because i dont want to be able to just scroll down to the bottom of the image where theres no content ive tried putting the background image on the body css but if the browser is less than the width of the image, it just throws it over to the left and you can only see half of it- is there no way to make the background position:relative on the body? sorry if that doesnt make sense < thanks why can you not use Position:relative; on the body?

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  • C# wrapper for array of three pointers

    - by fergs
    I'm currently working on a C# wrapper to work with Dallmeier Common API light. See previous posting: http://stackoverflow.com/questions/2430089/c-wrapper-and-callbacks I've got pretty much everything 'wrapped' but I'm stuck on wrapping a callback which contains an array of three pointers & an array integers: dlm_setYUVDataCllback int(int SessionHandle, void (*callback) (long IPlayerID, unsigned char** yuvData, int* pitch, int width, int height, int64_t ts, char* extData)) Function Set callback, to receive current YUV image. Arguments SessionHandle: handle to current session. Return PlayerID (see callback). Callback - IPlayerId: id to the Player object - yuvData: array of three pointers to Y, U and V part of image The YUV format used is YUV420 planar (not packed). char *y = yuvData[0]; char *u = yuvData[1]; char *v = yuvData[2]; - pitch: array of integers for pitches for Y, U and V part of image - width: intrinsic width of image. - height - ts : timestamp of current frame - extData: additional data to frame How do I go about wrapping this in c#? Any help is much appreciated.

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  • What's wrong with this JAVA code for android?

    - by Umair Ashraf
    I have written this piece of code to break an image into 9 pieces and it gives me runtime error. There is no error in LogCat and I am stuck. The error comes at line 7 line from bottom (Bitmap.createBitmap(...);). public Bitmap[] getPieces(Bitmap bmp) { Bitmap[] bmps = new Bitmap[9]; int width = bmp.getWidth(); int height = bmp.getHeight(); int rows = 3; int cols = 3; int cellHeight = height / rows; int cellWidth = width / cols; int piece = 0; for (int x = 0; x <= width; x += cellWidth) { for (int y = 0; y <= height; y += cellHeight) { Bitmap b = Bitmap.createBitmap(bmp, x, y, cellWidth, cellHeight, null, false); bmps[piece] = b; piece++; } } return bmps; }

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  • IE7 div floating bug

    - by Michael Frey
    I have the following <div id="border" style="width:100%; border:8px solid #FFF"> <div id="menu" style="width:250px; float:left;" > Some menu </div> <div id="content" style="padding-left:270px; width:520px;" > Main page content </div> </div> This gives me a left aligned menu and the content to the right of it, all surrounded by a border. On all browsers including IE8 it displays correctly. But on IE7 the content only starts below the menu, and leaves a big open space to the right of the menu. I have searched all kind of solutions and tried all kinds of combinations of right, left, none for float. clearing left right both. It always displays different on the browsers. Any help is appreciated. Michael

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  • ActionScript 3.0 Getting Size/Coordinates From Loader Content

    - by TheDarkIn1978
    i'm attempting to position a textfield to the bottom left of an image that is added to the display list from the Loader() class. i don't know how to access the width/height information of the image. var dragSprite:Sprite = new Sprite(); this.addChild(dragSprite); var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest("picture.jpg")); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, displayPic, false, 0, true); function displayPic(evt:Event):void { dragSprite.addChild(evt.target.content); evt.target.removeEventListener(Event.COMPLETE, displayPic); } var tf:TextField = new TextField(); tf.text = "Picture Title"; tf.width = 200; tf.height = 14; tf.x //same x coordinate of dragSprite tf.y //same y coordinate of dragSprite, plus picture height, plus gap between picture and text addChild(tf); within the displayPic function, i could assign the evt.target.content.height and evt.target.content.width to variables that i could use to position the text field, but i assume there is a better way?

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  • jQuery check offset

    - by Glister
    HTML: <ul class="clients"> <li> <div class="over left">Description</div> <div class="inner">Image</div> </li> </ul> CSS: .clients { margin-right: -20px; } .clients li { float: left; width: 128px; height: 120px; margin: 0 20px 20px 0; border: 1px solid #c2c2c2; } .clients .over { display: none; position: absolute; width: 250px; font-size: 11px; line-height: 16px; background: #ecf5fb; margin: 3px 0 0 3px; padding: 18px; z-index: 25; } .clients .right { margin: 3px 0 0 -161px; } .clients .inner { width: 128px; height: 120px; overflow: hidden; } So, we have a list of floated squares and a popup blocks in each, which have absolute position. JS: jQuery(function($) { $('input[title!=""]').hint(); $(".clients li").bind('mouseover mouseout',function(){$(this).find("div.over").toggle()}); }); If over - show, else - hide. Quite ok, but it must be more advanced, we should catch an offset and give a class to .over block: if offset from right (corner of browser window) less than 150px, then add class "right" for a .over block. if offset from right more than 150px - add class "left" for a .over block. How can we do it?

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  • Image resizing not working with png images

    - by user304828
    it not work with png created a thumb png but haven't data , like null data :D with jpg , jpeg still working without error why ? function thumbnail($pathtoFile,$thumWidth,$pathtoThumb) { //infor of image $infor = pathinfo($pathtoFile); // Setting the resize parameters list($width, $height) = getimagesize($pathtoFile); $modwidth = $thumWidth; $modheight = floor( $height * ( $modwidth / $width )); // Resizing the Image $thumb = imagecreatetruecolor($modwidth, $modheight); switch(strtolower($infor['extension'])) { case 'jpeg': case 'jpg': $image = imagecreatefromjpeg($pathtoFile); break; case 'gif': $image = imagecreatefromgif($pathtoFile); break; case 'png': $image = imagecreatefrompng($pathtoFile); break; } imagecopyresampled($thumb, $image, 0, 0, 0, 0, $modwidth, $modheight, $width, $height); switch(strtolower($infor['extension'])) { case 'jpeg': case 'jpg': imagejpeg($thumb,$pathtoThumb, 70); break; case 'gif': imagegif($thumb,$pathtoThumb, 70); break; case 'png': imagepng($thumb,$pathtoThumb, 70); break; } //destroy tmp imagedestroy($thumb); }

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  • How can I create a properly sizing QWebView?

    - by chacham15
    I want to make a QWebView appear expanding to the width and height so that ideally it will have no scroll bars. Some websites may have fixed widths that wont allow this, but I am not concerned with those. In any case, I cannot do as I wish because QWebView implements sizeHint as follows: QSize QWebView::sizeHint() const { return QSize(800, 600); // ####... } This is incorrect on a number of levels. 1. It doesnt at all take into account the size of the actual web page. 2. It doesnt take into account that the height and width are related to each other. (To prove #2 think about text in web pages that wraps to the next line.) As a simple fix I tried to do (where QResizingWebView extends QWebView): QSize QResizingWebView::sizeHint() const{ return this-page()-mainFrame()-contentsSize(); } While this is closer to the result, it also has 2 flaws. 1. It doesnt take into account the relation between the displayed width/height. 2. this->page()->mainFrame()->contentsSize() is inaccurate from what I can tell from my preliminary testing (it has returned heights larger than it should under many cases, although this may be related to #1). Does anyone have any tips to fix this?

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  • Equal Column Heights

    - by cjmcjm
    I want the east and west divs to extend down to match the height of the center div... possible? Thanks so much. .con{ padding-left: 22px; padding-right: 22px; overflow: hidden; } .col{ position: relative; float: left; } .west{ width: 7px; right: 22px; margin-left: -100%; background: url(http://www.example.com/west.png) repeat-y; padding: 0 0 0 15; } .east{ width: 7px; margin-right: -22px; background: url(http://www.example.com/east.png) repeat-y; padding: 0 15 0 0; } .center{ width: 100%; } <div class="con"> <div class="center col"> Test Text<br/> Test Text<br/> Test Text<br/> Test Text<br/> </div> <div class="west col"> </div> <div class="east col"> </div> </div>

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  • Browser relative positioning with jQuery and CutyCapt

    - by Acoustic
    I've been using CutyCapt to take screen shots of several web pages with great success. My challenge now is to paint a few dots on those screen shots that represent where a user clicked. CutyCapt goes through a process of resizing the web page to the scroll width before taking a screen shot. That's extremely useful because you only get content and not much (if any) of the page's background. My challenge is trying to map a user's mouse X coordinates to the screen shot. Obviously users have different screen resolutions and have their browser window open to different sizes. The image below shows 3 examples with the same logo. Assume, for example, that the logo is 10 pixels to the left edge of the content area (in red). In each of these cases, and for any resolution, I need a JavaScript routine that will calculate that the logo's X coordinate is 10. Again, the challenge (I think) is differing resolutions. In the center-aligned examples, the logo's position, as measured from the left edge of the browser (in black), differs with changing browser size. The left-aligned example should be simple as the logo never moves as the screen resizes. Can anyone think of a way to calculate the scrollable width of a page? In other words, I'm looking for a JavaScript solution to calculate the minimum width of the browser window before a horizontal scroll bar shows up. Thanks for your help!

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  • Modify Jquery UI slider control

    - by Jean-Yves Deman
    I use the Jquery UI slider control. My slider has a width of 200px. I would like the center of my left handle is shifted 14px to the right and the center of my right handle is offset to the left of 14px. So, my good slider will more than 172px (200-14-14). The background-image measure good 200px. The length of 14px is calculated as follows: width of the handle (28px) / 2. Can you help me solve this mystery? Thank you in advance. .ui-slider .ui-slider-handle { width:28px; height:28px; background:url(images/bulle.png) no-repeat 0 0; overflow: hidden; position:absolute; margin-left:0px; top: -7px; border-style:none; cursor:help; }? I use "margin-left:0px;" to delete the "margin-left:-14px" by default. But, my right handle spring 28px to the right ! Help me please !

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  • show data in another cell after press enter

    - by klox
    i have this code <tr> <td width="300"> <label for="tag">Model</label> </td> <td> <td width="10">:</td> </td> <td> <td> <td width="450" align="left"> <input type="text" id="tags1" name="model"> </td> </td> </td> </tr> if i type inside textfield "E" i want inside another cell show like: <tr> <td><label><h6>this version <input type.......show E> <br>87.5-108.0</br></h6></label> </td> </tr> but if type "J" will show: <tr> <td><label><h6>this version <input type......show J> <br>87.5-107.9</br></h6></label> </td> </tr> what's code that can make it works after press enter?

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  • jQuery "growl-like" effect in VB.net

    - by StealthRT
    Hey all, i have made a simple form that mimiks the jQuery "GROWL" effect seen here http://www.sandbox.timbenniks.com/projects/jquery-notice/ However, i have ran into a problem. If i have more than one call to the form to display a "Growl" then it just refreshes the same form with whatever call i send it. In other words, i can only display one form at a time instead of having one drop down and a new one appear above it. Here is my simple form code for the "GROWL" form: Public Class msgWindow Public howLong As Integer Public theType As String Private loading As Boolean Protected Overrides Sub OnPaint(ByVal pe As System.Windows.Forms.PaintEventArgs) Dim pn As New Pen(Color.DarkGreen) If theType = "OK" Then pn.Color = Color.DarkGreen ElseIf theType = "ERR" Then pn.Color = Color.DarkRed Else pn.Color = Color.DarkOrange End If pn.Width = 2 pe.Graphics.DrawRectangle(pn, 0, 0, Me.Width, Me.Height) pn = Nothing End Sub Public Sub showMessageBox(ByVal typeOfBox As String, ByVal theMessage As String) Me.Opacity = 0 Me.Show() Me.SetDesktopLocation(My.Computer.Screen.WorkingArea.Width - 350, 15) Me.loading = True theType = typeOfBox lblSaying.Text = theMessage If typeOfBox = "OK" Then Me.BackColor = Color.FromArgb(192, 255, 192) ElseIf typeOfBox = "ERR" Then Me.BackColor = Color.FromArgb(255, 192, 192) Else Me.BackColor = Color.FromArgb(255, 255, 192) End If If Len(theMessage) <= 30 Then howLong = 4000 ElseIf Len(theMessage) >= 31 And Len(theMessage) <= 80 Then howLong = 7000 ElseIf Len(theMessage) >= 81 And Len(theMessage) <= 100 Then howLong = 12000 Else howLong = 17000 End If Me.opacityTimer.Start() End Sub Private Sub opacityTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles opacityTimer.Tick If Me.loading Then Me.Opacity += 0.07 If Me.Opacity >= 0.8 Then Me.opacityTimer.Stop() Me.opacityTimer.Dispose() Pause(howLong) Me.loading = False Me.opacityTimer.Start() End If Else Me.Opacity -= 0.08 If Me.Opacity <= 0 Then Me.opacityTimer.Stop() Me.Close() End If End If End Sub Public Sub Pause(ByVal Milliseconds As Integer) Dim dTimer As Date dTimer = Now.AddMilliseconds(Milliseconds) Do While dTimer > Now Application.DoEvents() Loop End Sub End Class I call the form by this simple call: Call msgWindow.showMessageBox("OK", "Finished searching images.") Does anyone know a way where i can have the same setup but would allow me to add any number of forms without refreshing the same form over and over again? Like always, any help would be great! :) David

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  • How to loop a video in Flash

    - by james
    So i had a video that was in quicktime format, threw it into flash, encoded it without a problem and here is the result i got: http://www.healthcarepros.net/travel.html I would like the video to "loop" or "autorewind" as soon as it ends but i am having the hardest time trying to figure how to do this. Here is my code, any help would be greatly appreciated... if (AC_FL_RunContent == 0) { alert("This page requires AC_RunActiveContent.js."); } else { AC_FL_RunContent( 'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0', 'width', '330', 'height', '245', 'src', 'healthcare-video', 'quality', 'high', 'pluginspage', 'http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'healthcare-video', 'bgcolor', '#ffffff', 'name', 'healthcare-video', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','sameDomain', 'movie', 'healthcare-video', 'salign', '' ); //end AC code } <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="330" height="245" id="healthcare-video" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="loop" value="true" /> <param name="play" value="true" /> <param name="movie" value="healthcare-video.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="healthcare-video.swf" play="true" flashvars="autoplay=true&play=true&autorewind=true" quality="high" bgcolor="#ffffff" width="330" height="245" name="healthcare-video" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object>

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