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  • Non-floated div drops below right floated div in IE9 (and 7)

    - by PVA
    This is a responsive site, (http://www.dermatologypartners.com) with desktop styles first. IE8 handles the pages correctly, though without CSS3 flourishes. But IE9 is dropping my navbar (on left) down, when it is up next to the right floated content in all the other browsers. My navbar is near the end of the HTML because I want it to flow over LAST, below page content but above the footer, in the smartphone version of the site -- which it does. The nav is NOT floated. It just rises to the top left and content is floated to the right. Except in IE9. I don't to have to redo all this, if I can just get an IE9 fix. It's not "float drop" - there's plenty of room available. I'm actually having the same problem in IE7, but I'm not concerned with IE7 -- but why 7 & 9, while 8 is fine? Thanks!

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  • resultCode is always 0

    - by Aaron T
    I'm trying to get the resultCode to be OK inside my onActivityResult function. However, it keeps coming back as 0. I have spent several days on this, and can't figure out why it doesn't work. Here's my code. If anybody can help me, I'll be very grateful, Thanks. My Activity1 class: private class MyTask extends AsyncTask<String, Void, String> { @Override protected String doInBackground(String... urls) { // process return result; } @Override protected void onPostExecute(String result) { Intent i = new Intent(Activity1.this, Activity2.class); i.putExtra("Value1", "This value one for ActivityOne "); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivityForResult(i, REQUEST_CODE); textView.setText(result); } } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (resultCode == RESULT_OK && requestCode == REQUEST_CODE) { // do something } } My Activity 2 class: @Override public void finish() { Intent data = new Intent(); data.putExtra("returnKey1", "return 1"); setResult(RESULT_OK, data); super.finish(); } My manifest: <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Activity1" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Activity2" android:label="@string/app_dialog_name" android:launchMode="singleTop" android:excludeFromRecents="true" android:taskAffinity="" android:theme="@android:style/Theme.Dialog"> </activity> </application>

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  • Huh? JDK not found? (on Windows 7 64-bit)

    - by Android Eve
    I am setting up a development environment for the latest Android 2.3 on a fresh install of Windows 7 64-bit. I first installed the 64-bit JDK 6 (jdk-6u23-windows-x64.exe). Then, I installed 64-bit Eclipse Classic 3.6 (eclipse-SDK-3.6.1-win32-x86_64.zip). Then, I proceed to install the Android SDK Starter Package: installer_r08-windows.exe. But... upon start it says: "Java SE Development Kit (JDK) not found." Why? I just installed it. Is this a mismatch between 32-bit and 64-bit? How do I solve this? Update (1): I tried setting the %JAVA_HOME% environment variable, as well as setting the Installed JREs in Eclipse, as suggested below. None of these solved the problem. It appears that I am not the only experiencing the problem, as this thread suggests: http://stackoverflow.com/questions/1919340/android-sdk-setup-under-windows-7-pro-64-bit I wonder whether there is a 64-bit version of the Android SDK. Update (2): I used the zip version instead (android-sdk_r08-windows.zip), ran android.bat, updated all SDK packages, and installed the ADT plugin (8.0.1), not before having to check: 'Contact all update sites during install to find required software'. We'll see how this goes... Update (3): It worked! (going to accept @bubu's answer shortly) -- but why doesn't the emulator include the HelloAndroid app when I run it (Ctrl+F11) from Eclipse?

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  • Huh? JDK not found? (on Windows 7 64-bit)

    - by Android Eve
    I am setting up a development environment for the latest Android 2.3 on a fresh install of Windows 7 64-bit. I first installed the 64-bit JDK 6 (jdk-6u23-windows-x64.exe). Then, I installed 64-bit Eclipse Classic 3.6 (eclipse-SDK-3.6.1-win32-x86_64.zip). Then, I proceed to install the Android SDK Starter Package: installer_r08-windows.exe. But... upon start it says: "Java SE Development Kit (JDK) not found." Why? I just installed it. Is this a mismatch between 32-bit and 64-bit? How do I solve this? Update (1): I tried setting the %JAVA_HOME% environment variable, as well as setting the Installed JREs in Eclipse, as suggested below. None of these solved the problem. It appears that I am not the only experiencing the problem, as this thread suggests: http://stackoverflow.com/questions/1919340/android-sdk-setup-under-windows-7-pro-64-bit I wonder whether there is a 64-bit version of the Android SDK. Update (2): I used the zip version instead (android-sdk_r08-windows.zip), ran android.bat, updated all SDK packages, and installed the ADT plugin (8.0.1), not before having to check: 'Contact all update sites during install to find required software'. We'll see how this goes... Update (3): It worked! (going to accept @bubu's answer shortly) -- but why doesn't the emulator include the HelloAndroid app when I run it (Ctrl+F11) from Eclipse?

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  • How to connect android client to the localhost of Apache server (php) inside my laptop?

    - by user1796310
    I'm trying to create android apps which able sending data through wifi connection to my laptop Apache Server and MySQL database. I use the samsung galaxy tab 10.1 as my mobile device. and the protocol i used is HttpGet or HttpPost. And i use XAMPP( with Apache& SQL) to do the server and process the php. But, due to android cannot detect adhoc network from laptop, i use Virtual Router ( for window 7) to create virtual access point and make the tablet able connect to my laptop. But the problem is: [1] in my apps (client-android), where the httpget or httppost to which url? localhost in my laptop- 127.0.0.1 or localhost in android 10.0.0.1? or the ip address of the virtual router? [2]so, if i want access from android to the localhost(laptop-Apache) to call the php to run? which port? which ip address /url that i need to put in android apps(httpget)? and do i need to modify anything in httpconfig for XAMPP? thanks alot.

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  • Android AVD With GoogleApi, Not Getting Network Connection

    - by Chris
    I am working on a Windows XP Machine. When running AVDs out of Eclipse, I am getting "No Network Connection" when I am plugged into my company's network and using an AVD that was built with the "Google APIs by Google Inc., Android API 7, revision 1". If I use this same AVD (Google API) and connect to the internet through a Verizon Wireless card, the AVD gets an Internet Connection. If I use an AVD built with "SDK Platform Android 2.1, API 7, revision 1", and connect through my company's network, the AVD gets an Internet Connection. Any ideas what might be blocking this? I am guessing it is something in my company's network, but why only with the AVD created with the Google API?

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  • Disable IE 8 Thumbnail Previews on Windows 7 Taskbar

    - by Asian Angel
    The Aero thumbnail previews are a great new feature, but if you are not a fan of the flashy eye-candy, you can get rid of them with a simple tweak. Here is how to do it. Before Here we are…Internet Explorer 8 with a lot of How-To Geek Network goodness ready to go. The Taskbar Thumbnail Previews look very nice, but perhaps they take up too much room for those of you who like to keep things simple. The Taskbar Icon has the classic “fanned edge” look just like any other software with Taskbar Thumbnail Previews active. Disabling the Thumbnail Previews If you want to deactivate the Taskbar Thumbnail Previews for Internet Explorer, it is quite easy and will only take you a few moments to complete. Open IE and go to Tools \ Internet Options. When the Internet Options Window opens you will already be on the General Tab. Under the Tabs Section, click on the Settings button. The Tabbed Browsing Settings window opens. Uncheck Show previews for individual tabs in the taskbar and click OK. When you are returned to the Internet Options Window, click OK once again to totally exit out. Note: A browser restart will be required for the changes to take effect. After you have restarted Internet Explorer, you will see the simple default Taskbar Thumbnail Preview and standard icon look. Conclusion If you have been looking to disable the Taskbar Thumbnail Previews for Internet Explorer, then you are only a few clicks away from satisfaction. If you want to change it back, it is as simple as re-enabling the Show previews for individual tabs in the taskbar setting. Similar Articles Productive Geek Tips Increase the size of Taskbar Preview Thumbnails in Windows 7Vista Style Popup Previews for Firefox TabsWorkaround for Vista Taskbar Thumbnail Previews Not Showing CorrectlyDisable Thumbnail Previews in Windows 7 or Vista ExplorerGet Vista Taskbar Thumbnail Previews in Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott

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  • How do I setup routing for 2 companies with different Internet connections on the same LAN?

    - by Clint Miller
    Here's the setup: 2 companies (A & B) share office space and a LAN. A 2nd ISP is brought in and company A wants it's own Internet connection (ISP A) and company B wants it's own Internet connection (ISP B). VLANs are deployed internally to separate the 2 company's networks (company A: VLAN 1, company B: VLAN 2, shared VOIP: VLAN 3). With separate VLANs it's simple enough to use separate DHCP servers (or separate scopes on the same server) to assign the default gateway to each company's gateway for their Internet connection. Static routes can be created on each gateway to point traffic destined for the other company's VLAN or the voice VLAN so that all nodes are reachable as expected. However, I think this is a form of asymmetrical routing, right? (The path from node A1 to node B1 is not the same as the path back from node B1 to node A1). Can I setup policy-based routing to correct this? In that case, can I assign the same default gateway to every device on all VLANs and create a routing policy on a L3 switch to look at the source address and forward traffic to the appropriate next hop? In that case, I want the routing logic to go like this: If the destination address is known, forward the traffic (traffic destined for a different VLAN). If the destination address is unknown, forward the traffic to ISP A's gateway if the source address is on VLAN A; or forward the traffic to ISP B's gateway if the source address is VLAN B. Am I thinking about this problem in the correct way? Is there another way to solve this problem that I am overlooking?

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  • HTC Android Fails to mount- Mount from computer?

    - by Ben Franchuk
    I Have an HTC Incredible S (S-Off, Rooted, ViperVIVO 1.3.0 ICS) that has seemingly ceased to posses the ability to mount its SD Storage to my computer. For whatever reason, whenever I plug in my device to transfer files from computer to phone and vice versa, the computer, for some reason, cannot actually aces the phone. I get prompted with a window on my phone when I first plug it in, asking me which mode I want to put the device into (Charge mode, tether mode, etc.), and even if I select the "Disk Drive" function, the phone still cannot successfully mount to my computer. The phone itself unmounts itself from the SD and says that the computer is connected, but again, it doesn't work. Is there any way to force mount the device from my computer- either via command or otherwise? This should help in that if I unmount the SD from the phone I should be able to mount it to my computer, from my computer, Correct?

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  • How do I setup routing for two companies with different Internet connections on the same LAN?

    - by Clint Miller
    Here's the setup: Two companies (A & B) share office space and a LAN. A 2nd ISP is brought in and company A wants its own Internet connection (ISP A) and company B wants its own Internet connection (ISP B). VLANs are deployed internally to separate the two companies' networks (company A: VLAN 1, company B: VLAN 2, shared VOIP: VLAN 3). With separate VLANs it's simple enough to use separate DHCP servers (or separate scopes on the same server) to assign the default gateway to each company's gateway for their Internet connection. Static routes can be created on each gateway to point traffic destined for the other company's VLAN or the voice VLAN so that all nodes are reachable as expected. However, I think this is a form of asymmetrical routing, right? (The path from node A1 to node B1 is not the same as the path back from node B1 to node A1). Can I set up policy-based routing to correct this? In that case, can I assign the same default gateway to every device on all VLANs and create a routing policy on a L3 switch to look at the source address and forward traffic to the appropriate next hop? In that case, I want the routing logic to go like this: If the destination address is known, forward the traffic (traffic destined for a different VLAN). If the destination address is unknown, forward the traffic to ISP A's gateway if the source address is on VLAN A; or forward the traffic to ISP B's gateway if the source address is VLAN B. Am I thinking about this problem in the correct way? Is there another way to solve this problem that I am overlooking?

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  • How to use Android's CacheManager?

    - by punnie
    I'm currently developing an Android application that fetches images using http requests. It would be quite swell if I could cache those images in order to improve to performance and bandwidth use. I came across the CacheManager class in the Android reference, but I don't really know how to use it, or what it really does. I already scoped through this example, but I need some help understanding it: /core/java/android/webkit/gears/ApacheHttpRequestAndroid.java Also, the reference states: "Network requests are provided to this component and if they can not be resolved by the cache, the HTTP headers are attached, as appropriate, to the request for revalidation of content." I'm not sure what this means or how it would work for me, since CacheManager's getCacheFile accepts only a String URL and a Map containing the headers. Not sure what the attachment mentioned means. An explanation or a simple code example would really do my day. Thanks! Update Here's what I have right now. I am clearly doing it wrong, just don't know where. public static Bitmap getRemoteImage(String imageUrl) { URL aURL = null; URLConnection conn = null; Bitmap bmp = null; CacheResult cache_result = CacheManager.getCacheFile(imageUrl, new HashMap()); if (cache_result == null) { try { aURL = new URL(imageUrl); conn = aURL.openConnection(); conn.connect(); InputStream is = conn.getInputStream(); cache_result = new CacheManager.CacheResult(); copyStream(is, cache_result.getOutputStream()); CacheManager.saveCacheFile(imageUrl, cache_result); } catch (Exception e) { return null; } } bmp = BitmapFactory.decodeStream(cache_result.getInputStream()); return bmp; }

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  • Scrolling a Canvas smoothly in Android

    - by prepbgg
    I'm new to Android. I am drawing bitmaps, lines and shapes onto a Canvas inside the OnDraw(Canvas canvas) method of my view. I am looking for help on how to implement smooth scrolling in response to a drag by the user. I have searched but not found any tutorials to help me with this. The reference for Canvas seems to say that if a Canvas is constructed from a Bitmap (called bmpBuffer, say) then anything drawn on the Canvas is also drawn on bmpBuffer. Would it be possible to use bmpBuffer to implement a scroll ... perhaps copy it back to the Canvas shifted by a few pixels at a time? But if I use Canvas.drawBitmap to draw bmpBuffer back to Canvas shifted by a few pixels, won't bmpBuffer be corrupted? Perhaps, therefore, I should copy bmpBuffer to bmpBuffer2 then draw bmpBuffer2 back to the Canvas. A more straightforward approach would be to draw the lines, shapes, etc. straight into a buffer Bitmap then draw that buffer (with a shift) onto the Canvas but so far as I can see the various methods: drawLine(), drawShape() and so on are not available for drawing to a Bitmap ... only to a Canvas. Could I have 2 Canvases? One of which would be constructed from the buffer bitmap and used simply for plotting the lines, shapes, etc. and then the buffer bitmap would be drawn onto the other Canvas for display in the View? I should welcome any advice! Answers to similar questions here (and on other websites) refer to "blitting". I understand the concept but can't find anything about "blit" or "bitblt" in the Android documentation. Are Canvas.drawBitmap and Bitmap.Copy Android's equivalents?

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  • Making a Text-To-Speech Wrapper in Android

    - by John Montgomery
    I am attempting to create a wrapper class for Google Android's Text-To-Speech functionality. However, I'm having trouble finding a way to have the system pause until after the onInit function has finished. Attached at the bottom is something of a solution I created based on what I found here: http://stackoverflow.com/questions/1160876/android-speech-how-can-you-read-text-in-android However, this solution does not seem to work. Any thoughts on why this might not be working, or what would be a good idea in order to make sure that any Speak() calls happen after my onInit() call? public class SpeechSynth implements OnInitListener { private TextToSpeech tts; static final int TTS_CHECK_CODE = 0; private int ready = 0; private ReentrantLock waitForInitLock = new ReentrantLock(); SpeechSynth( Activity screen ) { ready = 0; tts = new TextToSpeech( screen, this ); waitForInitLock.lock(); } public void onInit(int status) { if (status == TextToSpeech.SUCCESS) { ready = 1; } waitForInitLock.unlock(); } public int Speak( String text ) { if( ready == 1 ) { tts.speak(text, TextToSpeech.QUEUE_ADD, null); return 1; } else { return 0; } } } I have been able to make it so that I can pass a string of text through the constructor, then have it played in the onInit() function. However, I would really like to avoid having to destroy and re-create the whole text-to-speech engine every time I need to have my program say something different.

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  • Android: Creating a Scrollable Layout

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. EDIT: To clarify, the goal is to have ONE item on screen at a time. If you scroll between one item and the next, the previous one leaves the screen, and the new one snaps into place. So if it were a photo gallery, each spot on the grid would take up the entire screen size, approximately, and would be flung out of the viewable area when you slide across to the next photo, in either direction. (Photos are just an example for illustration purposes)

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  • Storing data on SD Card in Android

    - by BBoom
    Using the guide at Android Developers (http://developer.android.com/guide/topics/data/data-storage.html) I've tried to store some data to the SD-Card. This is my code: // Path to write files to String path = Environment.getExternalStorageDirectory().getAbsolutePath() + "/Android/data/"+ctxt.getString(R.string.package_name)+"/files/"; String fname = "mytest.txt"; // Current state of the external media String extState = Environment.getExternalStorageState(); // External media can be written onto if (extState.equals(Environment.MEDIA_MOUNTED)) { try { // Make sure the path exists boolean exists = (new File(path)).exists(); if (!exists){ new File(path).mkdirs(); } // Open output stream FileOutputStream fOut = new FileOutputStream(path + fname); fOut.write("Test".getBytes()); // Close output stream fOut.flush(); fOut.close(); } catch (IOException ioe) { ioe.printStackTrace(); } When I create the new FileOutputStream I get a FileNotFound exception. I have also noticed that "mkdirs()" does not seem to create the directory. Can anyone tell me what I'm doing wrong? I'm testing on an AVD with a 2GB sd card and "hw.sdCard: yes", the File Explorer of DDMS in Eclipse tells me that the only directory on the sdcard is "LOST.DIR".

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  • android compile error: could not reserve enough space for object heap

    - by moonlightcheese
    I'm getting this error during compilation: Error occurred during initialization of VM Could not create the Java virtual machine. Could not reserve enough space for object heap What's worse, the error occurs intermittently. Sometimes it happens, sometimes it doesn't. It seems to be dependent on the amount of code in the application. If I get rid of some variables or drop some imported libraries, it will compile. Then when I add more to it, I get the error again. I've included the following sources into the application in the [project_root]/src/ directory: org.apache.httpclient (I've stripped all references to log4j from the sources, so don't need it) org.apache.codec (as a dependency) org.apache.httpcore (dependency of httpclient) and my own activity code consisting of nothing more than an instance of HttpClient. I know this has something to do with the amount of memory necessary during compile time or some compiler options, and I'm not really stressing my system while i'm coding. I've got 2GB of memory on this Core Duo laptop and windows reports only 860MB page file usage (haven't used any other memory tools. I should have plenty of memory and processing power for this... and I'm only compiling some common http libs... total of 406 source files. What gives? edit (4/30/2010-18:24): Just compiled some code where I got the above stated error. I closed some web browser windows and recompiled the same exact code with no edits and it compiled with no issue. this is definitely a compiler issue related to memory usage. Any help would be great.... because I have no idea where to go from here. Android API Level: 5 Android SDK rel 5 JDK version: 1.6.0_12 Sorry I had to repost this question because regardless of whether I use the native HttpClient class in the Android SDK or my custom version downloaded from apache, the error still occurs.

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  • Android: Can not send http post

    - by jpartogi
    Hi all, I've been banging my head trying to figure out how to send a post method in Android. This is how my code look like: public class HomeActivity extends Activity implements OnClickListener { private TextView textView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); textView = (TextView) findViewById(R.id.text); Button button = (Button)findViewById(R.id.button); button.setOnClickListener(this); } @Override public void onClick(View view) { HttpPost httpMethod = new HttpPost("http://www.example.com/"); httpMethod.addHeader("Accept", "text/html"); httpMethod.addHeader("Content-Type", "application/xml"); AndroidHttpClient client = AndroidHttpClient.newInstance("Android"); String result = null; try { HttpResponse response = client.execute(httpMethod); textView.setText(response.toString()); HttpEntity entity = response.getEntity(); Log.i(HomeActivity.class.toString(), result); textView.setText("Invoked webservice"); } catch (IOException e) { e.printStackTrace(); Log.e(HomeActivity.class.toString(), e.getMessage()); textView.setText("Something wrong:" + e.getMessage()); } } } What am I doing wrong here? Is there anything that I may need to configure from the Android emulator to get this working? Thank you for your help.

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