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  • how to fetch app data(name, version, etc.) from android market?

    - by liuxingruo
    As we know, the apps in the apple app store has a unique itunes link, and we can fetch app data about the app from app store through the link. I am wondering how can i achieve this in the android market, just like the website http://www.androlib.com/ did? As long as I know, each app in the android market has a ID, which just like "com.gabrouze.magic", and the QR Code can be viewed in "http://chart.apis.google.com/chart?cht=qr&chs=135x135&chl=market://search?q=pname:com.gabrouze.magic". Thanks!

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  • Send SMS from iPhone app

    - by Ali
    I wanted to design an app that would send SMS messages to your contacts from within the app in the background. However, I cannot seem to find any tutorials on it and the Apple Docs arent anyhelp. I have also read somewhere that it is outright impossible. But if so, how does the app, iDistress manage to do it? It send text messages from preselected contacts with a custom message : http://www.buzapp.com/idistress.html Check out the screencast. Thanks.

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  • UITouches not detecting.

    - by Tony
    Hi, My UItouches is not detecting in my Slideshow nib file. What is the problem? Can anyone help? @class Slideshow; @interface RootViewController : UIViewController{ PreferencesController *preferencesController; Slideshow *slideshow;} Slideshow Implementation @implementation Slideshow - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touches begin"); } - (void)viewDidLoad { UIImageView *frontView = [[UIImageView alloc] initWithFrame:self.view.bounds]; frontView.backgroundColor = [UIColor blackColor]; frontView.image = [UIImage imageNamed:@"apple.png"]; frontView.userInteractionEnabled = YES; [self.view addSubview:frontView]; [frontView release]; }@end

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  • [IOS SDK] Sending Data to Other Players - Game Center

    - by mohacs
    Hi guys, I am developing a simple game center multiplayer game. i did manage almost everything except sending messeage to players. what i mean, i can invite player to play game, game is starts etc. regarding apple documentation i am using following method to send data but it' doesn't work at all. const char *bytes = "123"; NSData *packet = [NSData dataWithBytes:&bytes length:3]; [myMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataUnreliable error:nil]; if possible a working sample would be great. many thanks.

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  • Make an iPhone InfoButton light/dark based on color behind it

    - by Paula
    How do I detect what color is under the InfoButton... so I can change the button from DARK to LIGHT? I set my view's color... but how do I tell if it's "kind of light" or "kind of dark"? Besides... I can't change the info-button from light to dark anyway. (read only) Ugh. Shouldn't Apple have some kind of a simple "cmdButton.doThisExtremelyCommonThingForMe = TRUE" statement? InfoButtons are useless if you can't even see them. (Or how would I put an image behind the button to make it stand-out more?)

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  • Objective-C : Trouble with file download

    - by Holli
    I ran in a bit of trouble downloading files with Objective-C. I use the download decideDestinationWithSuggestedFilename from Apples documentation page. http://developer.apple.com/mac/library/documentation/cocoa/conceptual/URLLoadingSystem/Tasks/UsingNSURLDownload.html As long as I want to download just one file it works fine but I want to download an array for files one by one. The problem starts with the second file. Right now my code will trigger the next download itself from the downloadDidFinish Method. Then I will get an unrecognized selector sent to instance error. For me it looks like the NSURLDownload that just finished the download is still in use somehow. Release is called but the must be a problem. If I just put an NSBeep in the downloadDidFinished Method and trigger the next file download manually it works fine. Looks like I have to wait a while till I can start the next download. I know this question is a bit vague but maybe someone got an idea.

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  • How to recreate the default UIView the same as the default tableView:viewForHeaderInSection:?

    - by Hoang Pham
    I tried to implement the - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section to get the text label of the header in section of black color instead of the white color, but it looks so different from the default one created by the SDK, mine is so ugly. How to recreate the UIView with exactly the same as the one from the SDK? From Apple documentation: Discussion The table view uses a fixed font style for section header titles. If you want a different font style, return a custom view (for example, a UILabel object) in the delegate method tableView:viewForHeaderInSection: instead.

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  • Can nusoap return array of string ?

    - by Tim
    Hi all, I would like to return an array of string in my web services I've tryed : <?php require_once('nusoap/nusoap.php'); $server = new soap_server(); $server->configureWSDL('NewsService', 'urn:NewsService'); $server->register('GetAllNews', array(), array('return' => 'xsd:string[]'), 'urn:NewsService', 'urn:NewsService#GetAllNews', 'rpc', 'literal', '' ); // Define the method as a PHP function function GetAllNews() { $stack = array("orange", "banana"); array_push($stack, "apple", "raspberry"); return $stack; } but it doesn't work. What is the correct syntax for that ? Thanks in advance for any help

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  • How to programmatically alpha fade a textured object in OpenGL ES 1.1 (iPhone)

    - by PewterSoft
    I've been using OpenGL ES 1.1 on the iPhone for 10 months, and in that time there is one seemingly simple task I have been unable to do: programmatically fade a textured object. To keep it simple: how can I alpha fade, under code control, a simple 2D triangle that has a texture (with alpha) applied to it. I would like to fade it in/out while it is over a scene, not a simple colored background. So far the only technique I have to do this is to create a texture with multiple pre-faded copies of the texture on it. (Yuck) As an example, I am unable to do this using Apple's GLSprite sample code as a starting point. It already textures a quad with a texture that has its own alpha. I would like to fade that object in and out.

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  • How to start a major iPhone app update in Xcode

    - by Eric
    I have an app in the iPhone app store and have released several minor updates to it. I want to begin work on some major feature additions and reorganization, but don't want to lose the source code of my most recent version in case everything goes horribly wrong. Should I start a new Xcode project from scratch and copy my existing source in? If I do this will I be able to submit the build from this new project as an update or will Apple complain that the build comes from a different Xcode project? I've seen (but not used) Xcode's "Snapshots" and "Source Control" features - are these what I'm looking for? Any help or direction greatly appreciated.

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  • iphone OS 3.1.3 requires snow leopard upgrade

    - by unsorted
    itunes asked me to upgrade my iphone's OS to 3.1.3, so I complied naively. then xcode told me that the latest iphone OS version it could support was 3.1.2. So I went to download a new version from https://developer.apple.com/iphone/index.action#downloads, xcode 3.2.2 with iphone SDK. but when i went to install that, i was told I needed snow leopard 10.6.2 or later. so I'm just making sure that I am not misinterpreting anything when I say that, given that it is impossible to downgrade iphone OS versions without jailbreaking, I need to install a new version of the OS just so I can resume testing apps on my iphone?

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  • Drawing triangle/arrow on a line with CGContext

    - by Pete
    Hi, I am using the framework of route-me for working with locations. In this code the path between two markers(points) will be drawn as a line. My Question: "What code should I add if I want to add an arrow in the middle(or top) of the line, so that it points the direction" Thanks - (void)drawInContext:(CGContextRef)theContext { renderedScale = [contents metersPerPixel]; float scale = 1.0f / [contents metersPerPixel]; float scaledLineWidth = lineWidth; if(!scaleLineWidth) { scaledLineWidth *= renderedScale; } //NSLog(@"line width = %f, content scale = %f", scaledLineWidth, renderedScale); CGContextScaleCTM(theContext, scale, scale); CGContextBeginPath(theContext); CGContextAddPath(theContext, path); CGContextSetLineWidth(theContext, scaledLineWidth); CGContextSetStrokeColorWithColor(theContext, [lineColor CGColor]); CGContextSetFillColorWithColor(theContext, [fillColor CGColor]); // according to Apple's documentation, DrawPath closes the path if it's a filled style, so a call to ClosePath isn't necessary CGContextDrawPath(theContext, drawingMode); }

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  • Using Subversion in Xcode

    - by Kevin L.
    It seems that all of the initial Google results for "using subversion with xcode" are actually just tutorials for installing and configuring svn and Xcode, as opposed to actually using the two (i.e. interacting with svn via Xcode's GUI). Is anyone aware of a good guide that teaches the tricks and pitfalls of working with svn via Xcode's GUI? Something that bridges the gap between the most excellent Version Control with Subversion book and the Xcode IDE (as in pure Xcode GUI without any terminal command use)? Edit: We all love our terminal commands, and we all love Eclipse but (and I mean this in the nicest possible way) neither is really the point of the question. I’d prefer to use svn via Xcode’s IDE instead of via terminal just as I prefer (well, for this case) to code in Xcode’s IDE instead of using vim and gcc. Apple engineers spent a good bit of time implementing that SCM menu in Xcode; someone has to have seen a usage guide somewhere.

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  • Open source iPhone components? Reusable views, controllers, buttons, table cells, etc?

    - by Ian Terrell
    Are there any repositories around for open sourced iPhone components? For instance, I have found myself needing to create several new types of table cells to mimic some of Apple's existing functionality (for instance, all the different types of table cells present in the Settings application). I can't imagine I'm alone here. Where do you go to find open sourced reusable components, or do you just write and hoard your own? Update: I know there are open source full projects around (see this question), but rummaging through them and picking and choosing still leads to significant duplication of effort. Update 2: Here are some libraries that I've found (or have come into existence) since asking this question: Three20 -- Custom UI classes used in the Facebook application CocoaHelpers -- Extensions to common classes MBProgressHUD -- Replacement for the undocumented UIProgressHUD

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  • How does glClear() improve performance?

    - by Jon-Eric
    Apple's Technical Q&A on addressing flickering (QA1650) includes the following paragraph. (Emphasis mine.) You must provide a color to every pixel on the screen. At the beginning of your drawing code, it is a good idea to use glClear() to initialize the color buffer. A full-screen clear of each of your color, depth, and stencil buffers (if you're using them) at the start of a frame can also generally improve your application's performance. On other platforms, I've always found it to be an optimization to not clear the color buffer if you're going to draw to every pixel. (Why waste time filling the color buffer if you're just going to overwrite that clear color?) How can a call to glClear() improve performance?

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  • Why won't my UISearchDisplayController fire the shouldReloadTableForSearchString method when I enter

    - by Gorgando
    I've been following Apple's TableSearch code example, but it's not working for me and I think I'm doing everything the same way they did it. The method below should be fired whenever the user types anything into the search box, but it never gets fired for me, just on the sample app. I have the appropriate @interface ContactsTableVC : UITableViewController { in the header file. I'm not sure what I'm missing or where else to look. My NSLog never gets called. Thanks for the help! - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString searchScope:(NSInteger)searchOption { NSLog(@"The shouldreloadtableforsearchstring method has been called!"); [self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return YES; }

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  • Building a Java EE app on Mac OS X Snow Leopard for Glassfish 3

    - by Simon
    I'm having a bit of a problem building a Java Enterprise Edition web application on Mac OS X 10.6.2 using Ant 1.7.1, Glassfish v3 and Java EE 6. The problem is that the build process does not find the Java EE libraries which fair enough as I don't think Apple supply them with the default Java installation but I know they exist in the Glassfish distribution. Which jars are the correct ones to build against (I'm assuming javaee.jar is a general jar which references all the other needed jars) and what should I be putting in my ant build.xml file? Any help is very much appreciated.

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  • Push notification not working for the production environment

    - by Marcelo
    I have spent a whole day on this already but still didn't go anywhere. When I run my app in the development mode, I can get the push messages I send to myself thru PushMeBaby without a problem. However, when I try to test it in the production environment, I cannot get any push. I re-generated all the certificates and provisioning profiles, used the aps_production_identity.cer as the certificate for push, changed the ssl to gateway.push.apple.com, and did a release build for the app, but still couldn't get it to work. I found that in PushMeBaby, the line result = SSLHandshake(context); returns error -9844. Does it mean that something is wrong with the aps_production_identity.cer file? This is driving me nuts, can somebody offer a little help? Much appreciated!!!

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  • Signature invalid only for ad hoc

    - by brettr
    I'm not sure what changed on my ad hocs but I get this error when trying to install: Application failed codesign verification. The signature was invalid, or it was not signed with an Apple submission certificate. (-19011) Device debug builds fine. The cert that is associated with my ad hoc provisioning profile doesn't expire until 2011. I've searched Google but haven't found any applicable solution, except some mention about deleting and recreating the certs. Before I go down that rode, has any one experienced and resolved this issue? I'm using Xcode 3.2.3 and building against sdk 3.0.

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  • Cannot run/debug Java applications in Eclipse (JavaTimeZone issue)

    - by Andre
    I'm trying to get started with Eclipse/Java/Scala on a MacBook. The installed JDK was 1.5. The SDT plugin for Scala requires 1.6 which was included in an OS update, but I also manually installed a package from Apple to update 1.6. The problem is that I cannot run anything from Eclipse. I always get the following error: An internal error occurred during: "Launching TestFooBasicTest". Could not initialize class com.ibm.icu.impl.JavaTimeZone I also tried to use the old 1.5 version, but to no avail. What is going wrong here?

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  • How do you determine with CLLocationManager when a user denies access to location services?

    - by Brennan
    With CLLocationManager I can use the following code to determine if I can access location services on the device. This is the master setting for all apps and can be turned on and off. if (self.locationManager.locationServicesEnabled) { [self.locationManager startUpdatingLocation]; } But a user can deny access to an individual app and in order to not execute the code to use the location manager I need to know if the user approved access to location services for this specific app. I saw that at one point there was a property called locationServicesApproved which appears it would indicate if the user approved access to location services in this app. But it was removed in 2008. Source: http://trailsinthesand.com/apple-removes-notifications-from-iphone-sdk-beta-4/ It appears that there is no way to determine if the user approved access to location services but that seems to be a big hole in the SDK. Is this feature in the SDK elsewhere? What can I do to determine if the user has approved access to location services for the current app?

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  • XCode 3.2 does not mark unit test assert failures in the editor

    - by Cliff
    I've been off in Java land for about a month or so and now, upon returning to XCode I feel lost. I've upgraded 1st to 3.1.2 then recently to 3.2 and also got a new Mac with Snow Leopard so I'm not exactly sure when the problem surfaced. I just know that I used to get little red bubbles in my unit test next to the failing asserts and that no longer seems to happen. Is there a way to restore this? I've been trying to use Apple's own SenTesting framework instead of GoogleTools for mac like I used to. Should I revert to Google Tools? Does anyone have an answer?

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  • iPhone SDK: am I still allowed to develop with SDK 3.1.3 on Leopard?

    - by BoltClock
    Mac OS X Snow Leopard's been in stores for a while now. Sadly, the Mac that I'll be developing on is still running Leopard, and I don't have admin access to the Mac either so I can't do anything about the OS version. Therefore I can only use iPhone SDK 3.1.3, which we've obtained thanks to this answer, to start building apps on that Mac. Am I still allowed to develop apps with this setup and deploy for iPhone OS 3.x to the App Store? Keyword is allowed because all I've seen so far are technical questions/answers, but I'm not certain if Apple's going to be a jerk and shun me because I can't use a Snow Leopard Mac despite having only started this year (and I don't even want to get started about iPhone SDK 4's revised agreement, not with its NDA still in place...).

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  • Objective-C to Java cross compiler

    - by mvid
    It is clear that cross compilers will not be allowed by the Apple App Store, so a developer will need to be familiar with Objective-C to create applications for the iPhone. I was wondering, is there a cross compiler that will take Objective-C application code and rebuild it into a similar Java application that can be packaged for Android? That way, a developer could still learn just one language (obj-c) but put out applications on many devices. I understand that the Java port would be less optimal than a natively coded application, but could conceivably save a developer some time.

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