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  • How to get rid of the double scroll bar problem when using an iframe

    - by stu
    I've seen this problem on the web, and all the suggested solutions aren't working for me, so I thought I'd come here. I have a page that has an iframe. The top of the page is a dropdown menu, the rest of the page is the iframe. The idea like I'm sure everybody else does, is to have the menu stay stationary and the menu selection runs an application in the iframe. The contents of the iframe should scroll, but the page as a whole should not. I've tried putting the iframe width=height=100% inside a single table element also with width=height=100% but I get two scrollbars if I make the window too short vertically. Any suggestions?

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  • JQuery animate div "like" a Zoom

    - by Russell Parrott
    I can never get these to work - sorry - but I I am trying to animate on a mouse over then "re-animate" on a mouse out. I can never get $('#xyz').hover(function(){'something',function(){'somethingelse'}); to work. Hope you guys can help. What I am trying to do is animate + and - 20px (top and left) on some absolutely positioned divs and then add 40px to the width height returning to the original position/width/height on mouse out. I haven't even got to the css widths/heights yet .... Here is my code (which is wrong - well it must be as it doesn't work :-) ) $('.box').hover(function(){ $(this).animate({'top':'-20','left':'-20'},function(){ $(this).animate({'top':'20','left':'20' }); }); Help really appreciated. Thanks in advance

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  • Not able to show video with html5

    - by shin
    I am testing html 5 video tag. I am using http://www.kaltura.org/project/HTML5_Video_Media_JavaScript_Library and http://camendesign.co.uk/. I downloaded the creative common video. When I use an external link, it plays the video. So I uploaded the video to my server but it does not play. It asks if I want to save it or asking an application to play. When I go to the external link, http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb400p.ogv, it plays it on the browser automatically. I also tested locally, but it does not play either. I am hoping someone gives me why and how to solve the problem. This code works. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb400p.ogv" /> <source src="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb_trailer_iphone.m4v"/> </video> </figure> This does not. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://www.mywebsite.com/media/bbb400p.ogv" /> <source src="http://www.mywebsite.com/media/bbb_trailer_iphone.m4v"/> </video> </figure> This does not work either. <figure> <video id="vid1" width="500" height="300" style="position:absolute" poster="http://cdn.kaltura.org/apis/html5lib/kplayer-examples/media/bbb480.jpg" durationHint="33" controls = "true"> <source src="http://127.0.0.1/html5videotest/media/bbb400p.ogv" /> <source src="http://127.0.0.1/html5videotest/media/bbb_trailer_iphone.m4v"/> </video> </figure>

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  • Background repat in Flex 3

    - by Tom
    Hello everybody, I am trying to set a background to a canvas, and set an repeat-x on it. But anything I try don't work. I am using this code: <mx:Style> Canvas.topbar { borderColor: yellow; alpha: 1.0; backgroundImage: url('../assets/images/header.png'); backgroundRepeat: x-repeat; } </mx:Style> <mx:Canvas height="25" top="0" left="0" right="0" styleName="topbar"> <mx:Label x="2" y="4" text="{system_name} {system_version}" height="15"/> </mx:Canvas> But it won't work:( What is wrong with the code?

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  • Rewrite Query String

    - by Virgil
    Hello, I am trying to write some mod_rewrite rules to generate thumbnails on the fly. So when this url example.com/media/myphoto.jpg?width=100&height=100 the script should rewrite it to example.com/media/myphoto-100x100.jpg and if the file exists on the disk it gets served by Apache and if it doesn't exist it is called a script to generate the file. I wrote this RewriteCond %{QUERY_STRING} ^width=(\d+)&height=(\d+) RewriteRule ^media/([a-zA-Z0-9_\-]+)\.([a-zA-Z0-9]+)$ media/$1-%1x%2.$2 [L] RewriteCond %{QUERY_STRING} ^(.+)? RewriteRule ^media/([a-zA-Z0-9_\-\._]+)$ media/index.php?file=$1&%1 [L] and I get infinite internal redirects. The first condition is matched and the rule is executed and right after that I get an internal redirect. I need advice to finish this script. Thank you.

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  • HTML align table rows on top

    - by arik-so
    Hello, I have an HTML table. It looks as follows: <table> <tr> <td>Content one</td> <td rowspan="2"> Very long content right</td> </tr> <tr> <td>Content two</td> </tr> </table> As you see, I have some very long content on the right side of the table, actually, it is so long that it does not fit into what height is given by the table rows, and so the table gets higher, and by doing that, the contents one and two are no longer at the top of the table, but distribute themselves along the whole height. How can I stop them from doing this?

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  • iptables & allowed port refusing connection

    - by marfarma
    Can you see what I'm doing wrong? On Ubuntu Server 9.1, I'm attempting to allow traffic on port 1143 for a non-privileged IMAP host. Connection is refused when testing with telnet example.com 1143 but connection is allowed testing with telnet example.com 80 from my pc to remote internet hosted server. Both rules appear identical and are located near each other with no rules rejecting connections intervening in the rules file. I can't figure it out. iptables -L returns this: Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere REJECT all -- anywhere 127.0.0.0/8 reject-with icmp-port-unreachable ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere tcp dpt:www ACCEPT tcp -- anywhere anywhere tcp dpt:https ACCEPT tcp -- anywhere anywhere tcp dpt:http-alt ACCEPT tcp -- anywhere anywhere tcp dpt:7070 ACCEPT tcp -- anywhere anywhere tcp dpt:1143 ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:ssh ACCEPT icmp -- anywhere anywhere icmp echo-request LOG all -- anywhere anywhere limit: avg 5/min burst 5 LOG level debug prefix `iptables denied: ' REJECT all -- anywhere anywhere reject-with icmp-port-unreachable Chain FORWARD (policy ACCEPT) target prot opt source destination REJECT all -- anywhere anywhere reject-with icmp-port-unreachable Chain OUTPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere and my rules file contains this: # Generated by iptables-save v1.4.4 on Wed May 26 19:08:34 2010 *nat :PREROUTING ACCEPT [3556:217296] :POSTROUTING ACCEPT [6909:414847] :OUTPUT ACCEPT [6909:414847] -A PREROUTING -p tcp -m tcp --dport 80 -j REDIRECT --to-ports 8080 -A PREROUTING -p tcp -m tcp --dport 80 -j REDIRECT --to-ports 8080 COMMIT # Completed on Wed May 26 19:08:34 2010 # Generated by iptables-save v1.4.4 on Wed May 26 19:08:34 2010 *filter :INPUT ACCEPT [1:52] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [1:212] -A INPUT -i lo -j ACCEPT -A INPUT -d 127.0.0.0/8 ! -i lo -j REJECT --reject-with icmp-port-unreachable -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p tcp -m tcp --dport 443 -j ACCEPT -A INPUT -p tcp -m tcp --dport 8080 -j ACCEPT -A INPUT -p tcp -m tcp --dport 7070 -j ACCEPT -A INPUT -p tcp -m tcp --dport 1143 -j ACCEPT -A INPUT -p tcp -m state --state NEW -m tcp --dport 22 -j ACCEPT -A INPUT -p icmp -m icmp --icmp-type 8 -j ACCEPT -A INPUT -m limit --limit 5/min -j LOG --log-prefix "iptables denied: " --log-level 7 -A INPUT -j REJECT --reject-with icmp-port-unreachable -A FORWARD -j REJECT --reject-with icmp-port-unreachable -A OUTPUT -j ACCEPT COMMIT # Completed on Wed May 26 19:08:34 2010

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  • Problems with dotLess Stopping characters and hacks list?

    - by rDeeb
    Have any one run into trouble when running dotLess and having hacks on your CSS files? Been working on a project... just installed dotLess after one year of development to ease a little bit the job of creating new CSS files for some new functionality of the web site, and recently our old CSS is not working correctly. Viewing the resulting CSS files we realized that the dotLess compiler stopeed at some hacks like this one: html>/**/body #itemTable .informationView fieldset textarea { min-height: 1.3em; height: 1.3em; } So we were wondering if there is any list of stopping words or hacks for dotLess?

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • multiline gtk.Label ignores xalign=0.5

    - by thomas
    A gtk.Label can't be aligned in center when line-wrap is turned on. Example code: import pygtk pygtk.require('2.0') import gtk class testwin(gtk.Window): def __init__(self): gtk.Window.__init__(self) width,height = 300,300 self.set_size_request(width,height) self.set_position(gtk.WIN_POS_CENTER) self.set_title("test window") label = gtk.Label("test text") label.set_line_wrap(True) label.set_justify(gtk.JUSTIFY_CENTER) label.set_alignment(0.5,0.5) label.connect("size-allocate",lambda l,s: l.set_size_request(s.width-1, -1)) self.add(label) self.connect("destroy", gtk.main_quit) self.show_all() testwin() gtk.main() It looks like this, that means, it's aligned left: http://m45.img-up.net/?up=pic122x97.png If you comment out line 14 (set_line_wrap) everything is perfectly fine: http://o54.img-up.net/?up=pic2y00p9.png Please note that yalign works fine. So it seems like the first argument in the gtk.Misc.set_alignment-function has no effect when line wrap is turned on. Using Fedora 16, 64bit, gtk 3.2.4, pygtk 2.24.0, python 2.7.2 Question: Is this intended or a bug? How is it supposed to be made or is a workaround available?

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  • can not login to windows

    - by LoRdiE
    Dear, When i login to windows using domain user account, it take a min show welcome and then automatically logoff. I think user profile error, so login with the administrator account and create new local account. When i login using the local user account, it happened the same as domain user account. Only Administrator Level can login to windows. Any know how can i fix this case? Thanks

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  • IFRAME renders a HTML text outside of boundaries, a bug?

    - by achirlin
    IE8 in non-compatability view, Version 8.0.6001.18702 The code below represents the problem: <body><div style="height:400px;width:400px"><iframe src="http://mail.ru" height="100%" width="100%"></iframe></div></body> Scroll the IFRAME to the right to the middle of "??????? ??????? ? ???????" orange label. Alt-Tab to other window and Alt-Tab back to IE window. The internal HTML will appear ouside of IFRAME boundaries. The screenshot demonstrating the problem. Does the IFRAME rendering have a bug? May be I have an unpatched version (automatic updates are turned ON). Could you suggest a workaround except turning on Compatability View? Thank you.

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  • MS Access Force report footer to bottom of page

    - by LanguaFlash
    I am trying to make a report for a proposal. I would like to keep a professional look and always force the terms section to the bottom of the page. I could use the page footer but I only want the terms to show on the last page. My idea is somehow with VBA to set the height of a dummy group such that it forces the report footer to the bottom. The problem is that you can't explicitly set the height of a section. Anyone else out there with another idea (That works)? :-) Thanks, Jeff

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  • Actionscript 3: How to remove all black pixels from BitmapData ?

    - by Adnan Doric
    Hello, Let say I have a BitmapData with different pixels representing an object, and some black pixels around it that I want to remove. I would like to obtain a new BitmapData, with width and height of the object represented by non-black pixels. For example, let say I have a BitmapData 400x400px, but the object represented by non-black pixels occupies the rect: x=100, y=100, width=200, height=200. I want to get new BitmapData representing that rect, all black pixels should be removed. Any idea on how to do this please ?

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  • Cocos2D TouchesEnded not allowing me to access sprites?

    - by maiko
    Hey Guys! Thanks so much for reading! - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch * touch = [touches anyObject]; CGPoint location = [[CCDirector sharedDirector] convertToGL: [touch locationInView:touch.view]]; CGRect myRect = CGRectMake(100, 120, 75, 113); int tjx = sprite.position.x; if(CGRectContainsPoint(myRect, location)) { tjx ++; } } For some reason, ccTouchesEnded isn't allowing me to access my "sprite". I also tried to use CGRectMake like so : CGRectMake( sprite.position.x, sprite.position.y, sprite.contentSize.Width, sprite.contentSize.Height) But I couldn't access my sprites position or height. I keep getting "sprite" undeclared when it is declared in the init method, and added to the child. Please help!! I'm sure i'm missing something really simple here.

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  • Very simple jquery ui drag and drop does not work. Why not?

    - by Catfish
    WHy doesn't this work? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style type="text/css"> #content { background:#CCCCCC; width:500px; height:500px; } #drop { height:200px; width:200px; background:#00FFFF; float:right; } #drag { background:#009966; width:100px; height:100px; float:left; } .active { background:#FFCC33; } </style> <script type="text/ecmascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script type="text/javascript"> $(document).ready(function() { $('#drag').draggable({ containment: '#content', scrollSensitivity: 60, revert: true, cursor: 'move' }); $('#drop').droppable({ accept: '#drag', drop: function(event, ui) { $(this).addClass('.active'); } }); }); </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <div id="content"> <div id="drag"> </div> <div id="drop"> </div> </div> </body> </html>

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  • CSS issue with IE

    - by Azzyh
    Please check this: http://img62.imageshack.us/img62/3598/ieff.png why is it more height than in FF.. i want it to be like FF in IE #message { position: absolute; top: 0; left: 0; z-index: 105; background-color: #034678; font-family: Arial,Helvetica,sans-serif; font-size: 100%; text-align: center; font-weight: bold; border-bottom: 2px solid #FFF; height: 26 px; width: 100%; }

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  • MeioUpload and phpThumb() does not exist error

    - by Cameeob2003
    I am currently using CakePHP v2.2.1 and MeioUpload 4.0 along with phpThumb() to try and generate image uploads and thumbnails for those images. If i set my $actAs = array() without the thumbsizes property everything is uploaded well, but when I add the following: 'thumbsizes' => array( 'small' => array('width' => 165, 'height' => 115), 'medium' => array('width' => 800, 'height' => 600) ), to generate thumbnails I get an error stating the following: "E:/xampp/htdocs/site/vendors/phpthumb/img/posts/image-name.jpg" does not exist I have tried several different methods of fixing this from around the web and nothing seems to work. I am new to cakephp so this may be an easy fix and I am just not connecting the dots to find the solution. Any help would be very much appreciated.

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  • How to represent a Board Panel in Java for a game ?

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. How can I use paint method to edit the panels properly???? As it is now it can't. Even it can't return an object(eg panel) as it's polymorphic void! /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ SquareRenderer kou=new SquareRenderer(i,j); kou.setSquare(myGame.getSquares()[i][j]); //NOTE: THE FOLLOWING DRAW METHOD CANT BE CALLED!!!? if (myGame.getSquares()[i][j] instanceof SimpleSq ){ kou .paintPanel(i,j,"");} else if (myGame.getSquares()[i][j] instanceof ActionSq ) { kou .paintPanel(i,j); } //JUST BECAUSE DRAW CANT BE CALLED I PUT ITS CODE HERE: //JUST TO CHECK: JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To "+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); panel.setBackground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); panel.setSize(250,250); ///////// <--until here ---paint method<--- kou.add(panel); kou.setVisible(true); kou.setBackground(Color.BLACK); Squares[i][j]= kou; BoardPanel.add(kou); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void paintPanel(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • CSS Rollovers: how to maintain "hit area" size when hidden image is larger than anchor area

    - by nukefusion
    I have a small problem and I don't think what I want to do can be achieved with just pure CSS, but I figured I'd ask anyway. Basically, I have one DIV which contains a hyperlinked element that is smaller in size to it's parent DIV. So in effect I have a square within a square with the inner square being the "hit area". When I mouse over this inner square I want the background of the outer square to change. I know it's not possible to change the parent DIV's background on a:hover, but I figured I could give the illusion of it happening by nesting a hidden image inside the anchor. This works great until I want to "roll off". The problem is that I want the image to disappear when I leave the area of the anchor tag, not the larger hidden image. Is this possible? For the benefit of everyone I've provided an example to demonstrate what I mean: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <title>Test Rollover</title> <link href="main.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="d1"> <a href="#nogo"> <b id="b1"></b> <b id="b2"></b> </a> </div> </body> And the css: #b1 { width: 200px; height: 200px; top: 100px; left: 100px; background-color:aqua; position: absolute; z-index: 100; } #b2 { width: 400px; height: 400px; background-color:lime; position: absolute; display: none; z-index: 90; } #d1 { width: 400px; height: 400px; background-color:fuchsia; position: relative; } #d1 a:hover #b2 { display: block; } In this example I want the green outer square to disappear when I leave the bounds of the hidden inner blue square.

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  • Apache log - file does not exist

    - by Ivan
    I have quite a few of these in Apache logs piling up every day: [Mon Jun 09 20:42:58 2014] [error] [client 180.153.214.181] File does not exist: /home/user/public_html/ajax.googleapis.com, referer: http://www.mysite.com//ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js I have over 200k visitors per day but a few of them like a dozen or so are generating the above error. I can't figure out what may be causing it. Checked the html code and it's all good so I ran out of ideas.

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  • image hover animate

    - by Ryan Max
    Hello. I have the following jQuery script that makes an orange transparent hover effect cover the image when it's rolled over. How do I make it so this script will animate in and out (with a fade?) $(document).ready(function() { $('#gallery a').bind('mouseover', function(){ $(this).parent('li').css({position:'relative'}); var img = $(this).children('img'); $('<div />').text(' ').css({ 'height': img.height(), 'width': img.width(), 'background-color': 'orange', 'position': 'absolute', 'top': 0, 'left': 0, 'opacity': 0.5 }).bind('mouseout', function(){ $(this).remove(); }).insertAfter(this); }); });

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  • how to fit the background image to the containing anchor element?

    - by Lina
    Hi, I'm trying to design a link with an image background, question is if the image is too large, how do i fit it to the width and height of the anchor using css? <a href="#"></a> <style> a { display: block; padding: 5px 12px; border: 1px solid black; width: 10px; height: 10px; background-image: url('/Scripts/images/downarrow_blue.png'); } </style> tia, Lina

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  • maintain dialog center with dynamic content

    - by mcgrailm
    I would have a dialog with the following $("#statusbox").dialog({ autoOpen: false, bgiframe: true, modal: true, width: 'auto', height:'auto', title:"Check Order Status", buttons: { Find: function() { get_status(); }, Close: function() { $(this).dialog('close'); } } }); and when the user hits the find button it runs ajax and returns orders to the dialog and it get dynamically re-sized but it only extends the box down. Is there way to make the box extend up and down so that the dialog remains centered ? also if there was enough content then it could potentially go beyond the bounds of the page so I would think I could use a max height to prevent that but what do I do if they re-size the window ? thanks for any help

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