Search Results

Search found 41934 results on 1678 pages for 'outlook object model'.

Page 146/1678 | < Previous Page | 142 143 144 145 146 147 148 149 150 151 152 153  | Next Page >

  • New Whitepaper: Sales Cloud Business Object Cheatsheet

    - by Richard Bingham
    Ever tried coding groovy in Application Composer and found it hard to remember the API names for the standard objects and their fields? To help we have created this short set of ERD-like diagrams for the most regularly used Business Objects with along with their key attributes. As a handy PDF we hope this quick-reference guide will make this easier and save you some time. Please let us know in the comments below if this is useful or any enhancements you'd like us to add.

    Read the article

  • MVC Entity Framework Model not returning correct data

    - by quagland
    Hi, Run into a strange problem while writing an ASP.NET MVC site. I have a view in my SQL Server database that returns a few date ranges. The view works fine when running the query in SSMS. When the view data is returned by the Entity Framework Model, It returns the correct number of rows but some of the rows are duplicated. Here is an example of what I have done: SQL Server code: CREATE TABLE [dbo].[A]( [ID] [int] NOT NULL, [PhID] [int] NULL, [FromDate] [datetime] NULL, [ToDate] [datetime] NULL, CONSTRAINT [PK_A] PRIMARY KEY CLUSTERED ([ID] ASC)) ON [PRIMARY] go CREATE TABLE [dbo].[B]( [PhID] [int] NOT NULL, [FromDate] [datetime] NULL, [ToDate] [datetime] NULL, CONSTRAINT [PK_B] PRIMARY KEY CLUSTERED ( [PhID] ASC )) ON [PRIMARY] go CREATE VIEW C as SELECT A.ID, CASE WHEN A.PhID IS NULL THEN A.FromDate ELSE B.FromDate END AS FromDate, CASE WHEN A.PhID IS NULL THEN A.ToDate ELSE B.ToDate END AS ToDate FROM A LEFT OUTER JOIN B ON A.PhID = B.PhID go INSERT INTO B (PhID, FromDate, ToDate) VALUES (100, '20100615', '20100715') INSERT INTO A (ID, PhID, FromDate, ToDate) VALUES (1, NULL, '20100101', '20100201') INSERT INTO A (ID, PhID, FromDate, ToDate) VALUES (1, 100, '20100615', '20100715') INSERT INTO B (PhID, FromDate, ToDate) VALUES (101, '20101201', '20101231') INSERT INTO A (ID, PhID, FromDate, ToDate) VALUES (2, NULL, '20100801', '20100901') INSERT INTO A (ID, PhID, FromDate, ToDate) VALUES (2, 101, '20101201', '20101231') So now, if you select all from C, you get 4 separate date ranges In the Entity Framework Model (which I call 'Core'), the view 'C' is added. in MVC Controller: public class HomeController : Controller { public ActionResult Index() { CoreEntities db = new CoreEntities(); var clist = from c in db.C select c; return View(clist.ToList()); } } in MVC View: @model List<RM.Models.C> @{ foreach (RM.Models.C c in Model) { @String.Format("{0:dd-MMM-yyyy}", c.FromDate) <span>-</span> @String.Format("{0:dd-MMM-yyyy}", c.ToDate) <br /> } } When I run all this, it outputs this: 01-Jan-2010 - 01-Feb-2010 01-Jan-2010 - 01-Feb-2010 01-Aug-2010 - 01-Sep-2010 01-Aug-2010 - 01-Sep-2010 When it should do this (this is what the view returns): 01-Jan-2010 - 01-Feb-2010 15-Jun-2010 - 15-Jul-2010 01-Aug-2010 - 01-Sep-2010 01-Dec-2010 - 31-Dec-2010 Also, I've run the SQL profiler over it and according to that, the query being executed is: SELECT [Extent1].[ID] AS [ID], [Extent1].[FromDate] AS [FromDate], [Extent1].[ToDate] AS [ToDate] FROM (SELECT [C].[ID] AS [ID], [C].[FromDate] AS [FromDate], [C].[ToDate] AS [ToDate] FROM [dbo].[C] AS [C]) AS [Extent1] Which returns the correct data So it seems that the entity framework is doing something to the data in the meantime. To me, everything looks fine! Have I missed something? Cheers, Ben

    Read the article

  • Periodic updates of an object in Unity

    - by Blue
    I'm trying to make a collider appear every 1 second. But I can't get the code right. I tried enabling the collider in the Update function and putting a yield to make it update every second or so. But it's not working (it gives me an error: Update() cannot be a coroutine.) How would I fix this? Would I need a timer system to toggle the collider? var waitTime : float = 1; var trigger : boolean = false; function Update () { if(!trigger){ collider.enabled = false; yield WaitForSeconds(waitTime); } if(trigger){ collider.enabled = true; yield WaitForSeconds(waitTime); } } }

    Read the article

  • Obtain reference to Parent object during instantiation

    - by GoldBishop
    I have a situation where a custom class is a property of another class. What i need to be able to do, if it is possible at all, is obtain a reverse to the "parent" class (ie the the class that holds the current class as a property). For Instance: Public Class Class1 ... public readonly property Prop11 as Class2 public property Prop12 as String ... End Class Public Class Class2 ... private _par as Class1 private _var21 as string ... Public Sub New(...) me._par = ???? ... End Sub public readonly property Prop21 as string Get return me._par.Prop12 & me._var21 End Get End Property ... End Class Ultimately, i am trying to access other properties within Class1 from Class2 as they do have substance for information from within Class2. There are several other classes within Class1 that provide descriptive information to other classes contained within it as properties but the information is not extensible to all of the classes through Inheritance, as Class1 is being used as a resource bin for the property classes and the application itself. Diagram, lazy design ;): Application <- Class1.Prop12 Application <- Class1.Prop11.Prop21 Question: Is it possible to get a recursion through this design setup?

    Read the article

  • How to posr these values to my model?

    - by udaya
    Hi I have the variables like this how can i parse these variables to my model page currently the variable is in my controller echo $d['mday'].'-'.$d['mon'].'-'.$d['year']."\n"; I have to pass the value s to my model Iam trying like this but it didnt work $res['ApproveLeave'] = $this->hostelmodel->putLeave($d); How can i do that?

    Read the article

  • R: Forecast package: Automatic algorithm for composite model involving ETS and AR

    - by phanikishan
    Hey, I would like to write a code involving automatic selection of a best composite model using ETS as well as autoregressive models. What is the criteria I should base my selection on? Also if I'm using the auto.arima function for deducing number of AR terms and corresponding coefficients from the forecast package in R, does my input series necessarily have to be stationary? or the value for d would be automatically selected thus returning a non-stationary model? Thanks, Phani

    Read the article

  • Rails - Find Condition of two model fields

    - by ChrisWesAllen
    I'm trying to find the results of a model where it queries as the result of two conditions. I have a search tag that looks for Model.find(:all, :conditions => "name LIKE params[search]") but I'd like for the search to find all records where "name LIKE params[search] or description LIKE params[search] . Is there any way to add an OR into a condition in rails? or should I make an if statement?

    Read the article

  • How to free an Oracle Object-Type passed to an external procedure

    - by chila
    I'm using OTT to pass and load an Object Type from a C++ external procedure. The problem I have is that I don't know how to somehow mark the object for deallocation once extproc has done marshalling it. The object remains in extproc's memory forever making it grow in memory consumtion. Here's part of the code: void decodeFromBuffer(OCIExtProcContext *ctx, GPRS_GPRSCHARGINGRECORD *record, GPRS_GPRSCHARGINGRECORD_ind *recordInd, const unsigned char *buffer, int buffLen, OCIInd *bufferInd) { . . . assert(OCIExtProcGetEnv(ctx, &envh, &svch, &errh) == OCI_SUCCESS); recordInd->_atomic = OCI_IND_NOTNULL; // somehow I should mark the object for deallocation after extproc has done marshalling it // using OCINumberFromInt and OCIStringAssignText to load the object (this memory is never deallocated) . . . } How could I mark the object (and subobjects) for deallocation?

    Read the article

  • Child control view model event

    - by Jmsparing
    Hi, I seem to have got stuck in a situation where I have a parent and child usercontrol. I want to be able to raise an event in the child and have the parent handle this event. How do I trigger the event in my child view model and handle it in the parent view model. If anybody has a simple example that would be really good. Thanks very much.

    Read the article

  • Temporary Object Caching Explained

    - by Paul White
    SQL Server 2005 onward caches temporary tables and table variables referenced in stored procedures for reuse, reducing contention on tempdb allocation structures and catalogue tables.  A number of things can prevent this caching (none of which are allowed when working with table variables): Named constraints (bad idea anyway, since concurrent executions can cause a name collision) DDL after creation (though what is considered DDL is interesting) Creation using dynamic SQL Table created in a...(read more)

    Read the article

  • C# Serialization Surrogate - Cannot access a disposed object

    - by crushhawk
    I have an image class (VisionImage) that is a black box to me. I'm attempting to serialize the image object to file using Serialization Surrogates as explained on this page. Below is my surrogate code. sealed class VisionImageSerializationSurrogate : ISerializationSurrogate { public void GetObjectData(Object obj, SerializationInfo info, StreamingContext context) { VisionImage image = (VisionImage)obj; byte[,] temp = image.ImageToArray().U8; info.AddValue("width", image.Width); info.AddValue("height", image.Height); info.AddValue("pixelvalues", temp, temp.GetType()); } public Object SetObjectData(Object obj, SerializationInfo info, StreamingContext context, ISurrogateSelector selector) { VisionImage image = (VisionImage)obj; Int32 width = info.GetInt32("width"); Int32 height = info.GetInt32("height"); byte[,] temp = new byte[height, width]; temp = (byte[,])info.GetValue("pixelvalues", temp.GetType()); PixelValue2D tempPixels = new PixelValue2D(temp); image.ArrayToImage(tempPixels); return image; } } I've stepped through it to write to binary. It seems to be working fine (file is getting bigger as the images are captured). I tried to test it read the file back in. The values read back in are correct as far as the "info" object is concerned. When I get to the line image.ArrayToImage(tempPixels); It throws the "Cannot access a disposed object" exception. Upon further inspection, the object and the resulting image are both marked as disposed. My code behind the form spawns an "acquisitionWorker" and runs the following code. void acquisitionWorker_LoadImages(object sender, DoWorkEventArgs e) { // This is the main function of the acquisition background worker thread. // Perform image processing here instead of the UI thread to avoid a // sluggish or unresponsive UI. BackgroundWorker worker = (BackgroundWorker)sender; try { uint bufferNumber = 0; // Loop until we tell the thread to cancel or we get an error. When this // function completes the acquisitionWorker_RunWorkerCompleted method will // be called. while (!worker.CancellationPending) { VisionImage savedImage = (VisionImage) formatter.Deserialize(fs); CommonAlgorithms.Copy(savedImage, imageViewer.Image); // Update the UI by calling ReportProgress on the background worker. // This will call the acquisition_ProgressChanged method in the UI // thread, where it is safe to update UI elements. Do not update UI // elements directly in this thread as doing so could result in a // deadlock. worker.ReportProgress(0, bufferNumber); bufferNumber++; } } catch (ImaqException ex) { // If an error occurs and the background worker thread is not being // cancelled, then pass the exception along in the result so that // it can be handled in the acquisition_RunWorkerCompleted method. if (!worker.CancellationPending) e.Result = ex; } } What am I missing here? Why would the object be immediately disposed?

    Read the article

  • Question on methods in Object Oriented Programming

    - by mal
    I’m learning Java at the minute (first language), and as a project I’m looking at developing a simple puzzle game. My question relates to the methods within a class. I have my Block type class; it has its many attributes, set methods, get methods and just plain methods. There are quite a few. Then I have my main board class. At the moment it does most of the logic, positioning of sprites collision detection and then draws the sprites etc... As I am learning to program as much as I’m learning to program games I’m curious to know how much code is typically acceptable within a given method. Is there such thing as having too many methods? All my draw functionality happens in one method, should I break this into a few ‘sub’ methods? My thinking is if I find at a later stage that the for loop I’m using to cycle through the array of sprites searching for collisions in the spriteCollision() method is inefficient I code a new method and just replace the old method calls with the new one, leaving the old code intact. Is it bad practice to have a method that contains one if statement, and place the call for that method in the for loop? I’m very much in the early stages of coding/designing and I need all the help I can get! I find it a little intimidating when people are talking about throwing together a prototype in a day too! Can’t wait until I’m that good!

    Read the article

  • Linking two models in a multi-model form

    - by Elliot
    Hey Guys, I have a nested multimodel form right now, using Users and Profiles. Users has_one profile, and Profile belongs_to Users. When the form is submitted, a new user is created, and a new profile is created, but they are not linked (this is the first obvious issue). The user's model has a profile_id row, and the profile's model has a user_id row. Here is the code for the form: <%= form_for(@user, :url => teams_path) do |f| %> <p><%= f.label :email %><br /> <%= f.text_field :email %></p> <p><%= f.label :password %><br /> <%= f.password_field :password %></p> <p><%= f.label :password_confirmation %><br /> <%= f.password_field :password_confirmation %></p> <%= f.hidden_field :role_id, :value => @role.id %></p> <%= f.hidden_field :company_id, :value => current_user.company_id %></p> <%= fields_for @user.profile do |profile_fields| %> <div class="field"> <%= profile_fields.label :first_name %><br /> <%= profile_fields.text_field :first_name %> </div> <div class="field"> <%= profile_fields.label :last_name %><br /> <%= profile_fields.text_field :last_name %> </div> <% end %> <p><%= f.submit "Sign up" %></p> <% end %> A second issue, is even though the username, and password are successfully created through the form for the user model, the hidden fields (role_id & company_id - which are also links to other models) are not created (even though they are part of the model) - the values are successfully shown in the HTML for those fields however. Any help would be great!

    Read the article

  • applyAngularVelocity causes error when called right after object instantiation

    - by Appeltaart
    I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody applyAngularImpulse:arc4random_uniform(360) - 180]; Applying force works fine, the last line however throws an error in cpBody.c line 123: cpAssertHard(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid."); When I don't apply force and merely rotate the problem persists. If I send applyAngularImpulse at some later point (in this case on a touch) it does work. Is this function not supposed to be called right after instantiation, or is this a bug?

    Read the article

  • Hibernate object equality checking

    - by Sujee
    As far as I understand(correct me if I am wrong) Hibernate uses object reference to check the object equality. When Hibernate identifies that there are more than one objects attached to same DB record, it throws following exception. "a different object with the same identifier value was already associated with the session" My question is, does Hibernate use equal() method to check the object equality (The default equal method uses object reference)? If it is true, will overridden equal() method change the Hibernate behavior? Note: My question is not about the issues of implementing equal() or hashCode() methods in a Hibernate persisted object. Thank you.

    Read the article

  • Brief material on C++ object-lifetime management and on passing and returning values/references

    - by dsign
    I was wondering if anybody can point to a post, pdf, or excerpt of a book containing the rules for C++ variable life-times and best practices for passing and returning function parameters. Things like when to pass by value and by reference, how to share ownership, avoid unnecessary copies, etc. This is not for a particular problem of mine, I've been programming in C++ for long enough to know the rules by instinct, but it is something that a lot of newcomers to the language stumble with, and I would be glad to point them to such a thing.

    Read the article

  • Retain a list of objects and pass it to the create/edit view when validation fails in ASP.NET MVC 2

    - by brainnovative
    I am binding a Foreign key property in my model. I am passing a list of possible values for that property in my model. The model looks something like this: public class UserModel { public bool Email { get; set; } public bool Name { get; set; } public RoleModel Role { get; set; } public IList<RoleModel> Roles { get; set; } } public class RoleModel { public string RoleName { get; set; } } This is what I have in the controller: public ActionResult Create() { IList<RoleModel> roles = RoleModel.FromArray(_userService.GetAllRoles()); UserModel model = new UserModel() { Roles = roles }; return View(model); } In the view I have: <div class="editor-label"> <%= Html.LabelFor(model => model.Role) %> </div> <div class="editor-field"> <%= Html.DropDownListFor(model => model.Role, new SelectList(Model.Roles, "RoleName", "RoleName", Model.Role))%> <%= Html.ValidationMessageFor(model => model.Role)%> </div> What do I need to do to get the list of roles back to my controller to pass it again to the view when validation fails. This is what I need: [HttpPost] public ActionResult Create(UserModel model) { if (ModelState.IsValid) { // insert logic here } //the validation fails so I pass the model again to the view for user to update data but model.Roles is null :( return View(model); } As written in the comments above I need to pass the model with the list of roles again to my view but model.Roles is null. Currently I ask the service again for the roles (model.Roles = RoleModel.FromArray(_userService.GetAllRoles());) but I don't want to add an extra overhead of getting the list from DB when I have already done that.. Anyone knows how to do it?

    Read the article

  • C# find a value from an object column using a string from another column

    - by Graham
    I have 2 list in foreach loops.. I currently use a 'switch' statement on the m.columnname and then assign the value of that column to another var map as per below.. If m.columnname = 'DocHeading' then v.docheading is assigned to map.value.. There will always be a match on m.columnname to a column in the var v. is there a way to get the value from the var v using the string from m.columnname? The reason is that the users will want to add and change column names and I dont want to have to change this code all the time.. Hope this makes sense List spreadMapping = new List(); foreach (var m in mappings) { foreach (var v in hvalues) { SpreadMappings map = new SpreadMappings(); switch (m.ColumnName) { case “DocHeading”: map.ColumnX = m.ColumnX; map.ColumnY = m.ColumnY; map.ColumnValue = v.DocHeading; map.ColumnName = m.ColumnName; map.ColumnId = v.Id; map.ColumnSheetName = sheetName; spreadMapping.Add(map); break;

    Read the article

  • Multiple operations depending on the type of the object passed

    - by mixm
    Assuming I create a method which is passed an object and that method would perform an action depending on the object passed. How should I identify the object? I thought of using the class name to identify the object, but that may be impractical since I could easily change the class name of objects, and generate headaches during future development. Am I right? edit: for example, i have objects ball and bomb. if i have another object called wall, and the wall has the method to resolve collisions with the wall (e.g. the coordinates of the colliding ball and bomb) but have different logic depending on the colliding object (i.e. ball and bomb)

    Read the article

  • Strategy for avoiding duplicate object ids for data shared across devices using iCloud

    - by rmaddy
    I have a data intensive iOS app that is not using CoreData nor does it support iCloud synching (yet). All of my objects are created with unique keys. I use a simple long long initialized with the current time. Then as I need a new key I increment the value by 1. This has all worked well for a few years with the app running isolated on a single device. Now I want to add support for automatic data sync across devices using iCloud. As my app is written, there is the possibility that two objects created on two different devices could end up with the same key. I need to avoid this possibility. I'm looking for ideas for solving this issue. I have a few requirements that the solution must meet: 1) The key needs to remain a single integral data type. Converting all existing keys to a compound key or to a string or other type would affect the entire code base and likely result in more bugs than it's worth. 2) The solution can't depend on an Internet connection. A user must be able to run the app and add data even with no Internet connection. The data should still resolve properly later when the data syncs through iCloud once a connection is available. I'll accept one exception to this rule. If no other option is available, I may be open to requiring an Internet connection the first time the app's data is initialized. One idea I have been toying around with in my head is logically splitting the integer key into two parts. The high 4 or 5 bits could be used as some sort of device id while the rest represents the actual key. The fuzzy part is figuring out how to come up with non-conflicting device ids that fit in a few bits. This should be viable since I don't need to deal will millions of devices. I just need to deal with the few devices that would be shared by a given iCloud account. I'm open to suggestions. Thanks.

    Read the article

  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

    Read the article

  • Delete object[i] from table or group in corona sdk

    - by Rober Dote
    i have a problem (obviusly :P) i'm create a mini game, and when i touch a Object-A , creates an Object-B. If i touch N times, this create N Object-B. (Object-B are Bubbles in my game) so, i try when I touch the bubble (object-B), that disappears or perform any actions. I try adding Object-B to Array local t = {} . . . bur = display.newImage("burbuja.png") table.insert(t,bur) and where i have my eventListeners i wrote: for i=1, #t do bur[i]:addEventListener("tap",reventar(i)) end and my function 'reventar' local function reventar (event,id) table.remove(t,id) end i'm lost, and only i want disappears the bubbles.

    Read the article

< Previous Page | 142 143 144 145 146 147 148 149 150 151 152 153  | Next Page >