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  • WPF Beginner - A simple XAML layout not working as expected

    - by OrWhen
    Hi, I've just started learning WPF, and followed a book to make this sample calculator application in XAML. The XAML code is attached below. I don't have any UI specific code in the xaml.cs file. However, I'm seeing a difference between design time and runtime. As you can see in the attached screenshot, the upper left button of the calculator is bigger than the rest. Even more confusingly, the designer when I edit the XAML shows the button correctly. I've tried to determine why is that, and I'm stumped. Can anyone help? I'm using VS2008, targeting framework 3.5, if it's any help. Here's the XAML: <TextBlock Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="4" FontSize="24" Name="Header" VerticalAlignment="Center" HorizontalAlignment="Center">Calculator</TextBlock> <TextBox Grid.ColumnSpan="4" Grid.Column="0" Grid.Row="1" Name="Display" HorizontalContentAlignment="Left" Margin="5" /> <Button Grid.Row="2" Grid.Column="0" Click="Button_Click">7</Button> <Button Grid.Row="2" Grid.Column="1" Click="Button_Click">8</Button> <Button Grid.Row="2" Grid.Column="2" Click="Button_Click">9</Button> <Button Grid.Row="3" Grid.Column="0" Click="Button_Click">4</Button> <Button Grid.Row="3" Grid.Column="1" Click="Button_Click">5</Button> <Button Grid.Column="2" Grid.Row="3" Click="Button_Click">6</Button> <Button Grid.Row="4" Grid.Column="0" Click="Button_Click">1</Button> <Button Grid.Row="4" Grid.Column="1" Click="Button_Click">2</Button> <Button Grid.Row="4" Grid.Column="2" Click="Button_Click">3</Button> <Button Grid.Row="5" Grid.Column="0" Click="Button_Click">0</Button> <Button Grid.Row="5" Grid.Column="3" Tag="{x:Static local:Operation.PLUS}" Click="Op_Click">+</Button> <Button Grid.Row="4" Grid.Column="3" Tag="{x:Static local:Operation.MINUS}" Click="Op_Click">-</Button> <Button Grid.Row="3" Grid.Column="3" Tag="{x:Static local:Operation.TIMES}" Click="Op_Click">*</Button> <Button Grid.Row="2" Grid.Column="3" Tag="{x:Static local:Operation.DIVIDE}" Click="Op_Click">/</Button> <Button Grid.Row="5" Grid.Column="1" >.</Button> <Button Grid.Row="5" Grid.Column="2" Tag="{x:Static local:Operation.EQUALS}" Click="Op_Click">=</Button> </Grid>

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  • Add SQL Azure database to Azure Web Role and persist data with entity framework code first.

    - by MagnusKarlsson
    In my last post I went for a warts n all approach to set up a web role on Azure. In this post I’ll describe how to add an SQL Azure database to the project. This will be described with an as minimal as possible amount of code and screen dumps. All questions are welcome in the comments area. Please don’t email since questions answered in the comments field is made available to other visitors. As an example we will add a comments section to the site we used in the previous post (Länk här). Steps: 1. Create a Comments entity and then use Scaffolding to set up controller and view, and add ConnectionString to web.config. 2. Create SQL Azure database in Management Portal and link the new database 3. Test it online!   1. Right click Models folder, choose add, choose “class…” . Name the Class Comment. 1.1 Replace the Code in the class with the following: using System.Data.Entity; namespace MvcWebRole1.Models { public class Comment {    public int CommentId { get; set; }    public string Name { get; set; }      public string Content { get; set; } } public class CommentsDb : DbContext { public DbSet<Comment> CommentEntries { get; set; } } } Now Entity Framework can create a database and a table named Comment. Build your project to assert there are no build errors.   1.2 Right click Controllers folder, choose add, choose “class…” . Name the Class CommentController and fill out the values as in the example below.     1.3 Click Add. Visual Studio now creates default View for CRUD operations and a Controller adhering to these and opens them. 1.3 Open Web.config and add the following connectionstring in <connectionStrings> node. <add name="CommentsDb” connectionString="data source=(LocalDB)\v11.0;Integrated Security=SSPI;AttachDbFileName=|DataDirectory|\CommentsDb.mdf;Initial Catalog=CommentsDb;MultipleActiveResultSets=True" providerName="System.Data.SqlClient" />   1.4 Save All and press F5 to start the application. 1.5 Go to http://127.0.0.1:81/Comments which will redirect you through CommentsController to the Index View which looks like this:     Click Create new. In the Create-view, add name and content and press Create.   1: // 2: // POST: /Comments/Create 3:  4: [HttpPost] 5: public ActionResult Create(Comment comment) 6: { 7: if (ModelState.IsValid) 8: { 9: db.CommentEntries.Add(comment); 10: db.SaveChanges(); 11: return RedirectToAction("Index"); 12: } 13:  14: return View(comment); 15: } 16:    The default View() is Index so that is the View you will come to. Looking like this: 1: // 2: // GET: /Comments/ 3: 4: public ActionResult Index() 5: { 6: return View(db.CommentEntries.ToList()); 7: } Resulting in the following screen dump(success!):   2. Now, go to the Management portal and Create a new db.   2.1 With the new database created. Click the DB icon in the left most menu. Then click the newly created database. Click DASHBOARD in the top menu. Finally click Connections strings in the right menu to get the connection string we need to add in our web.debug.config file.   2.2 Now, take a copy of the connection String earlier added to the web.config and paste in web.debug.conifg in the connectionstrings node. Replace everything within “ “ in the copied connectionstring with that you got from SQL Azure. You will have something like this:   2.3 Rebuild the application, right click the cloud project and choose “Package…” (if you haven’t set up publishing profile which we will do in our next blog post). Remember to choose the right config file, use debug for staging and release for production so your databases won’t collide. You should see something like this:   2.4 Go to Management Portal and click the Web Services menu, choose your service and click update in the bottom menu.   2.5 Link the newly created database to your application. Click the LINKED RESOURCES in the top menu and then click “Link” in the bottom menu. You should get something like this. 3. Alright then. Under the Dashboard you can find the link to your application. Click it to open it in a browser and then go to ~/Comments to try it out just the way we did locally. Success and end of this story!

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  • HP mini 210 touchpad issues

    - by user4041
    Need help in getting the right mouse click to work on a HP mini 210-1015TU when using the touchpad. If I plug in a USB mouse, both left click and right click function as normal. Using the touchpad however I can only get the left click to work. Attempting to right click gives the result expected from a left click. As per some comments on a forum I added a file 11-touchpad.conf to /usr/share/X11/xorg.conf.d. I can provide further details if required. This made touchpad operation noticeably smoother but the problem with the right mouse click remains. Not a hardware problem as right clicked worked with 10.04 and still works with Windows 7 starter. 10.10 installed using wubi.

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  • CSS list menu; extra padding on rollover of buttons

    - by user1669878
    I have been going crazy trying to figure out why there is extra padding showing up on my navigation buttons when I rollover them. It's only showing up to the left and right of them though. Here's a link to the screenshot of what it looks like: http://i179.photobucket.com/albums/w319/jdauel/Screenshot2012-09-13at25417PM.png I think it has something to do with my CSS but I have no idea anymore. Please help me??? I tried using Firebug to figure it out with no prevail. Here's the code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Farren's Photography</title> <style type="text/css"> html { height: 100%; width: 100%; } body { margin: 0px; } #container { font-family: Georgia, "Times New Roman", Times, serif; font-size: 1.2em; color: #000; background-color: #06F; text-align: left; padding: 0px; height: 650px; width: 960px; margin-right: auto; margin-left: auto; background-image: url(images/background_image.png); background-repeat: no-repeat; margin-top: 45px; } a:link { color: #FFF; } a:visited { color: #FFF; } a:hover { color: #FFF; } #container #logo { } #container #logo #fp-logo { background-image: url(images/logo.png); height: 137px; width: 408px; text-indent: -9999px; display: block; } #logo { height: 137px; width: 408px; position: relative; padding-top: 35px; padding-right: 0px; padding-bottom: 0px; padding-left: 35px; } #main { background-color: #FFF; min-height: 383px; width: 707px; position: relative; left: 217px; top: 16px; right: 36px; bottom: 113px; } #container #navbar { font-family: Georgia, "Times New Roman", Times, serif; font-size: 14px; color: #FFF; text-align: right; height: 45px; background-color: #CC0000; position: relative; top: 8px; bottom: 0px; left: 0px; right: 0px; } #container #navbar ul li a { text-decoration: none; } #container #navbar ul { list-style-type: none; padding-top: 16px; } #container #navbar ul li { display: inline; background-color: #280803; margin: 0px; height: 0px; width: 0px; position: relative; padding-top: 16px; padding-right: 15px; padding-bottom: 17px; padding-left: 15px; } #container #navbar ul li a:link { text-decoration: none; color: #FFF; } #container #navbar ul li a:visited { text-decoration: none; color: #FFF; } #container #navbar ul li a:hover { text-decoration: none; color: #FFF; background-color: #027e8e; padding-top: 16px; padding-right: 15px; padding-bottom: 17px; padding-left: 15px; margin: 0px; } #footer { font-family: Arial, Helvetica, sans-serif; font-size: x-small; height: 28px; position: relative; top: 8px; color: #FFF; font-style: italic; } </style> </head> <body> <div id="container"> <div id="logo"><a href="http://www.farrensphotography.com" title="Farren's Photography" target="_self" id="fp-logo">Farren's Photography</a></div><!-- end logo --> <div id="main"> <div id="content"> </div><!-- end content --> </div><!-- end main --> <div id="navbar"> <ul> <li><a href="index.html" target="_self">Home</a></li> <li><a href="portfolio.html" target="_self">Portfolio</a></li> <li><a href="mystyle.html" target="_self">My Style</a></li> <li><a href="specials.html" target="_self">Specials</a></li> <li><a href="pricing.html" target="_self">Pricing</a></li> <li><a href="contact.html" target="_self">Contact</a></li> </ul> </div> <!-- end navbar --> <div id="footer"> <div id="copyright">All images copyright© Farrens Photography </div><!-- end copyright --> <div id="network">Facebook button </div><!-- end network --> </div><!-- end footer --> </div><!-- end container --> </body> </html>

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • css, unordered list not displaying icon in right place...

    - by Ronedog
    I'm really frustrated with this one. A few weeks ago I got it working in both firefox and ie just fine. Went back today to do some testing and found a problem with the display in firefox and I've been searching the code but can't find anything. I could use a few tips from anyone willing, I'm sure I'm looking at the wrong things. I upgraded my firefox version but I imagine my code is broke, not firefox. I'm assuming the problem is somewhere in my css file, but I'm not sure. Here's what I've confirmed so far. There don't seem to be conflicts in other css files with < ul 's or < li 's that may be overriding settings. The other confirmation is that This works fine in Internet Explorer...therefore I must be an idiot, because its usually been the other way around (working in FF, but failing in IE). Here's How it looks in IE (Notice the position of the folder icon right next to the text): Here's how it looks in FF (Notice the folder icon is not being pushed down with its corresponding text). Here's the Unordered List: <ul id="nav"> <li><a>Utah</a></li> <ul> <li><a>ParkCity</a> <ul> <li><a>Com1</a></li> <ul> <li class="folder_closed"><a>Timber</a></li> <div>SQUARE CONTAINER IS INSIDE THIS DIV</div> </ul> </ul> </ul> </ul> Here's the CSS that is used for the whole menu: /* MENU NAVIGATION (<UL><LI> LISTS ****************************************/ ul#nav{ /* This handles the main root <ul> */ margin-left:0; margin-right:0; padding-left:0px; text-indent:15px; } ul#nav div{ overflow: hidden; } #nav li>a:hover { cursor: pointer; } #nav li > ul{ /* This will hide any element with an id of "nav" and an "li" that has a direct child that is a "ul" */ display:none; margin-left:0px; margin-right:0px; padding-left:15px; padding-right:0px; text-indent:15px; } #nav li { list-style-type:none; list-style-image: none; } #nav > li{ vertical-align: top; left:0px; text-align:left; clear: both; margin:0px; margin-right:0px; padding-right:0px; } .menu_parent{ background-image: url(../images/maximize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .menu_parent_minimized{ background-image: url(../images/minimize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .folder_closed{ position:relative; background-image: url(../images/folder_closed12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } .folder_open{ position:relative; background-image: url(../images/folder_open12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } </ul>

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  • Using vsx how do you create a sub menu with commands?

    - by David Basarab
    I have created the following vsct file xml. <?xml version="1.0" encoding="utf-8"?> <CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <Extern href="stdidcmd.h"/> <Extern href="vsshlids.h"/> <Extern href="msobtnid.h"/> <Commands package="guidMyVSXCommandsPkg"> <Menus> <Menu guid="guidMyVSXCommandsCmdSet" id="TopLevelMenu" priority="0x100" type="Menu"> <Parent guid="guidSHLMainMenu" id="IDM_VS_CTXT_PROJNODE"/> <Strings> <MenuText>Work???</MenuText> <ButtonText>FigureMain</ButtonText> <CommandName>TryMainMenu</CommandName> </Strings> </Menu> </Menus> <Groups> <Group guid="guidMyVSXCommandsCmdSet" id="TopLevelMenuGroup" priority="0x0600"> <Parent guid="guidMyVSXCommandsCmdSet" id="TopLevelMenu"/> </Group> </Groups> <Buttons> <Button guid="guidMyVSXCommandsCmdSet" id="cmdidMyCommand" priority="0x0100" type="Button"> <Parent guid="guidMyVSXCommandsCmdSet" id="TopLevelMenuGroup" /> <Icon guid="guidImages" id="bmpPic1" /> <Strings> <CommandName>cmdidMyCommand</CommandName> <ButtonText>DO SOMETHING REAL COOL!!!!!!!!</ButtonText> </Strings> </Button> </Buttons> <Bitmaps> <Bitmap guid="guidImages" href="Resources\Images_32bit.bmp" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows"/> </Bitmaps> </Commands> <Symbols> <!-- This is the package guid. --> <GuidSymbol name="guidMyVSXCommandsPkg" value="{70e6574c-ebed-4856-b78b-0927966cc800}" /> <!-- This is the guid used to group the menu commands together --> <GuidSymbol name="guidMyVSXCommandsCmdSet" value="{301c910a-65eb-42c4-bf0f-bc5aaac737f1}"> <IDSymbol name="TopLevelMenu" value="0x0100" /> <IDSymbol name="TopLevelMenuGroup" value="0x0200" /> <IDSymbol name="cmdidMyCommand" value="0x0300" /> </GuidSymbol> <GuidSymbol name="guidImages" value="{1997bf57-349c-434a-ad64-32a3a65e35f3}" > <IDSymbol name="bmpPic1" value="1" /> <IDSymbol name="bmpPic2" value="2" /> <IDSymbol name="bmpPicSearch" value="3" /> <IDSymbol name="bmpPicX" value="4" /> <IDSymbol name="bmpPicArrows" value="5" /> </GuidSymbol> </Symbols> </CommandTable> What the end result is I want to see when I right click a project to see the MenuText Work??? with a command of DO SOMETHING REAL COOL!!!!!!!!

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  • Jolicloud is a Nifty New OS for Your Netbook

    - by Matthew Guay
    Want to breathe new life into your netbook?  Here’s a quick look at Jolicloud, a unique new Linux based OS that lets you use your netbook in a whole new way. Netbooks have been an interesting category of computers.  When they were first released, most netbooks came with a stripped down Linux based operating system designed to let you easily access the internet first and foremost.  Consumers wanted more from their netbooks, so full OSes such as Windows XP and Ubuntu became the standard on netbooks.  Microsoft worked hard to get Windows 7 working great on netbooks, and today most netbooks run Windows 7 great.  But the Linux community hasn’t stood still either, and Jolicloud is proof of that.  Jolicloud is a unique OS designed to bring the best of both webapps and standard programs to your netbook.   Keep reading to see if this is the perfect netbook OS for you. Getting Started Installing Jolicloud on your netbook is easy thanks to a the Jolicloud Express installer for Windows.  Since many netbooks run Windows by default, this makes it easy to install Jolicloud.  Plus, your Windows install is left untouched, so you can still easily access all your Windows files and programs. Download and run the roughly 700Mb installer (link below) just as a normal installer in Windows. This will first extract the needed files. Click Get started to install Jolicloud on your netbook. Enter a username, password, and nickname for your computer.  Please note that the username must be all lowercase, and the nickname should not contain spaces or special characters.   Now you can review the default installation settings.  By default it will take up 39Gb and install on your C:\ drive in English.  If you wish to change this, click Change. We chose to install it on the D: drive on this netbook, as its harddrive was already partitioned into two parts.  Click Save when your settings are all correct, and then click Next in the previous window. Jolicloud will prepare for the installation.  This took about 5 minutes in our test.  Click Next when this is finished. Click Restart now to install and run Jolicloud. When your netbook reboots, it will initialize the Jolicloud setup. It will then automatically finish the installation.  Just sit back and wait; there’s nothing for you to do right now.  The installation took about 20 minutes in our test. Jolicloud will automatically reboot when the setup is finished. Once it’s rebooted, you’re ready to go!  Enter the username, then the password, that you chose earlier when you were installing Jolicloud from Windows. Welcome to your Jolicloud desktop! Hardware Support We installed Jolicloud on a Samsung N150 netbook with an Atom N450 processor, 1Gb Ram, 250Gb harddrive, and WiFi b/g/n with Bluetooth.  Amazingly, once Jolicloud was installed, everything was ready to use.  No drivers to install, no settings to hassle with, it was all installed and set up perfectly.  Power settings worked great, and closing the netbook put it to sleep just like in Windows. WiFi drivers have typically been difficult to find and install on Linux, but Jolicloud had our netbook’s wifi working immediately.  To get online, simply click the Wireless icon on the top right, and select the wireless network you want to connect to. Jolicloud will let you know when it is signed on. Wired Lan networking was also seamless; simply connect your cable and you’re ready to go.  The webcam and touchpad also worked perfectly directly.  The only thing missing was multitouch; this touchpad has two finger scroll, pinch zoom, and other nice multitouch features in Windows, but in Julicloud it only functioned as a standard touchpad.  It did have tap to click activated by default, as well as right-side scrolling, which is nice. Jolicloud also supported our video card without any extra work.  The native resolution was already selected, and the only problem we had with the screen was that there was no apparent way to change the brightness.  This is not a major problem, but would be nice to have.  The Samsung N150 has Intel GMA3150 integrated graphics, and Jolicloud promises 1080p HD video on it.  It did playback 720p H.264 video flawlessly without installing anything extra, but it stuttered on full 1080p HD (which is the exact same as this netbook’s video playback in Windows 7 – 720p works great, but it stutters on 1080p).  We would be excited to see full HD on this netbook, but 720p is definitely fine for most stuff.   Jolicloud supports a wide range of netbooks, and based on our experience we would expect it to work as good on any supported hardware.  Check out the list of supported netbooks to see if your netbook is supported; if not, it still may work but you may have to install special drivers. Jolicloud’s performance was very similar to Windows 7 on our netbook.  It boots in about 30 seconds, and apps load fairly quickly.  In general, we couldn’t tell much difference in performance between Jolicloud and Windows 7, though this isn’t a problem since Windows 7 runs great on the current generation of netbooks. Using Jolicloud Ready to start putting Jolicloud to use?  Your fresh Jolicloud install you can run several built-in apps, such as Firefox, a calculator, and the chat client Pidgin.  It also has a media player and file viewer installed, so you can play MP3s or MPG videos, or read PDF ebooks without installing anything extra.  It also has Flash player installed so you can watch videos online easily. You can also directly access all of your files from the right side of your home screen.  You can even access your Windows files; in our test, the 116.9 GB Media was C: from Windows.  Select it to browse and open any file you had saved in Windows. You may need to enter your password to access it. Once you’re authenticated it, you’ll see all of your Windows files and folders.  Your User files (Documents, Music, Videos, etc.) will be in the Users folder. And, you can easily add files from removable media such as USB flash drives and memory cards.  Jolicloud recognized a flash drive we tested with no trouble at all. Add new apps But, the best part about Jolicloud is that it makes it very easy to install new apps.  Click the Get Started button on your homescreen. You’ll first need to create an account.  You can then use this same account on another netbook if you wish, and your settings will automatically be synced between the two. You can either signup using your Facebook account, …or you can sign up the traditional way with your email address, name, and password.  If you sign up this way, you will need to confirm your email address before your account will be finished. Now, choose your netbook model from the list, and enter a name for your computer. And that’s it!  You’ll now see the Jolicloud dashboard, which will show you updates and notifications from friends who also use Jolicloud. Click the App directory to find new apps for your netbook.  Here you will find a variety of webapps, such as Gmail, along with native applications, such as Skype, that you can install on your netbook.  Simply click the Install button on the right to add the app to your netbook. You will be prompted to enter your system password, and then the app will install without any further input.   Once an app is installed, a check mark will appear beside its name.  You can remove it by clicking the Remove button, and it will uninstall seamlessly. Webapps, such as Gmail, actually run in in a Chrome-powered window that lets the webapp run full screen.  This gives the webapps a native feel, but actually they’re just running the same as they would in a standard web browser.   The Jolicloud Interface Most apps run maximized, and there is no way to run them smaller.  This in general works good, since with small screens most apps need to run full-screen anyhow. Smaller apps, such as a calculator or the Pidgin chat client, run in a window just like they do on other operating systems. You can switch to another app that’s running by selecting it’s icon on the top left, or you can go back to the home screen by clicking the home screen.  If you’re finished with an program, simply click the red X button on the top right of the window when you’re running it. Or, you can switch between programs using standard keyboard shortcuts such as Alt-tab. The default page on the home screen is the favorites page, and all of your other programs are orginized in their own sections on the left hand side.  But, if you want to add one of these to your favorites page, simply right-click on it and select Add to Favorites. When you’re done for the day, you can simply close your netbook to put it to sleep.  Or, if you want to shut down, just press the Quit button on the bottom right of the home screen and then select Shut Down. Booting Jolicloud When you install Jolicloud, it will set itself as the default operating system.  Now, when you boot your netbook, it will show you a list of installed operating systems.  You can select either Windows or Jolicloud, but if you don’t make a selection it will boot into Jolicloud after waiting 10 seconds. If you’d perfer to boot into Windows by default, you can easily change this.  First, boot your netbook in to Windows.  Open the start menu, right-click on the Computer button, and select Properties.   Click the “Advanced system settings” link on the left side. Click the Settings button in the Startup and Recovery section. Now, select Windows as the default operating system, and click Ok.  Your netbook will now boot into Windows by default, but will give you 10 seconds to choose to boot into Jolicloud when you start your computer. Or, if you decided you don’t want Jolicloud, you can easily uninstall it from within Windows. Please note that this will also remove any files you may have saved in Jolicloud, so be sure to copy them to your Windows drive before uninstalling. To uninstall Jolicloud from within Windows, open Control Panel, and select Uninstall a Program. Scroll down to select Jolicloud, and click Uninstall/Change. Click Yes to confirm that you want to uninstall Jolicloud. After a few moments, it will let you know that Jolicloud has been uninstalled.  You’re netbook is now back the same as it was before you installed Jolicloud, with only Windows installed. Closing Whether you’re wanting to replace your current OS on your netbook or would simply like to try out a fresh new Linux version on your netbook, Jolicloud is a great option for you.  We were very impressed by it’s solid hardware support and the ease of installing new apps in Jolicloud.  Rather than simply giving us a standard OS, Jolicloud offers a unique way to use your netbook with native programs and webapps.  And whether you’re an IT pro or are a new computer user, Jolicloud was easy enough to use that anyone can do it.  Give it a try, and let us know what your favorite netbook OS is! Link Download Jolicloud for your netbook Similar Articles Productive Geek Tips How To Change XSplash Themes in Ubuntu 9.10Verify the Integrity of Windows Vista System FilesMonitor Multiple Logs in a Single Shell with MultiTail for LinuxHide Some or All of the GUI Bars in FirefoxAsk the Readers: Do You Use a Laptop, Desktop, or Both? TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Stop In The Name Of Love (Firefox addon) Chitika iPad Labs Gives Live iPad Sale Stats Heaven & Hell Finder Icon Using TrueCrypt to Secure Your Data Quickly Schedule Meetings With NeedtoMeet Share Flickr Photos On Facebook Automatically

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  • how to prevent download popup when we click on jnlp link from browser because that jnlp is alread

    - by Narasimha Rao
    i have an requirement of opening Swing application through jnlp link from browser. once click on jnlp link my application will download and installed in our local system, but again if i go to my browser and click on jnlp link , then also it will ask for download again . so my problem is if any user clicks again it should not ask for download because it was already installed in my local system. please do needful , very urgent regards, Narasimha

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  • How do I register a server side click on an HTMLGenericControl?

    - by Brian Scott
    I'm looking for a reliable mechanism to generate a server side postback handler for an HTMLGenericControl such as an . I have some markup that I do not wish to change and would prefer to treat this in the same fashion as a standard .Net server control. Also, I know I can use a template based control to place some .Net controls within the markup as hidden and then trigger their click events from a client side click proxy. However, I'm really enquiring as to whether this can be done better.

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  • How do I tell which element a jquery click occurred on?

    - by Colen
    Hi, I am handling a click on a list item with jquery: $("#some_list li").click(function(event) { // magic happens here } The list items look like: <li><input type='checkbox'>Some text<span class='info'>(?)</span></li> I want to have different behaviours depending on whether the user clicks within the (?), or anywhere else in the list. How can I detect which element the user clicked on?

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  • Does calling a click method effect the HtmlPage object if there is a 404?

    - by Blankman
    If I call a click method on a HtmlAnchor, and say that page returns a 404, does that mean the HtmlPage will effect, so searching for another link on the page will result in an error because the page's HTML is the error page (assuming the link is NOT on the error page). Can I manually set the page's HTML, and then locate and click on links and continue on from this approach? (other than connecting via a URL)

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  • Accidently removed "Contextual Menu Items " folder, RightClick not working , How to recover?

    - by ke3pup
    Hi guys I was testing an application called iTrash during which it seems like i have deleted the "Contextual Menu Items " folder as its no longer present and i can no longer right-click anywhere on my Snow Leopard. I don't have any backups. Can someone tell me how i can recover that folder or if i can download the files needed to have in that folder (just the original ones) to regain the Right-click again?

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  • How do I make faint words in search bar that go away when you click/type?

    - by Razor Storm
    So, for instance facebook's search bar has faint word that says "search", but when you click on the bar, it becomes blank and you may begin typing, when you click away the "search" goes back. Similarly, SO's ask a question title box has faint words that go away when you start typing. I'm not too sure what this effect is called, but I'm wondering if theres a jQuery plugin that helps to achieve this. This isn't particularly difficult to program, but I thought why reinvent the wheel if someone already made a plugin for it.

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  • how to clear the 'double right click ' on google-map-v3..

    - by zjm1126
    this is my code, and I can't remove the mousedown eventlistener : //*********** double right click ********/ var c =0 ; function time(event){ if(event.button == 2){ c++; setTimeout(cc, 600); } if (c >1){ alert('ok i get it') } } //$('#map_canvas')[0].mousedown(time); $('#map_canvas')[0].addEventListener('mousedown', time, false); //$("map_canvas").unbind() //$('map_canvas')[0].onmousedown=function(){};//this can't be clear the event $('map_canvas')[0].removeEventListener('mousedown', time, false); function cc(){ c=0; } //*********** double right click ********/

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  • Why the parent page get refreshed when I click the link to open thickbox-styled form?

    - by user333205
    Hi, all: I'm using Thickbox 3.1 to show signup form. The form content comes from jquery ajax post. The jquery lib is of version 1.4.2. I placed a "signup" link into a div area, which is a part of my other large pages, and the whole content of that div area is ajax+posted from my server. To make thickbox can work in my above arangement, I have modified the thickbox code a little like that: //add thickbox to href & area elements that have a class of .thickbox function tb_init(domChunk){ $(domChunk).live('click', function(){ var t = this.title || this.name || null; var a = this.href || this.alt; var g = this.rel || false; tb_show(t,a,g); this.blur(); return false; });} This modification is the only change against the original version. Beacause the "signup" link is placed in ajaxed content, so I Use live instead of binding the click event directly. When I tested on my pc, the thickbox works well. I can see the signup form quickly, without feeling the content of the parent page(here, is the other large pages) get refreshed. But after transmiting my site files into VHost, when I click the "signup" link, the signup form get presented very slowly. The large pages get refreshed evidently, because the borwser(ie6) are reloading images from server incessantly. These images are set as background images in CSS files. I think that's because the slow connection of network. But why the parent pages get refreshed? and why the browser reloads those images one more time? Havn't those images been placed in local computer's disk? Is there one way to stop that reloadding? Because the signup form can't get displayed sometimes due to slow connection of network. To verified the question, you can access http://www.juliantec.info/track-the-source.html and click the second link in left grey area, that is the "signup" link mentioned above. Thinks!

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  • How to get the time on the point that you click on the clock?

    - by Jeff
    For instance, when you click the clock on the screen, there will pop up a notification/dialog which displays the exact time point. Anyone can tell me how to achieve this function? Thanks in advance! Maybe I should explain the "exact time point" . For example, there is a big analog clock on the screen. When you click around the dial, it will pop up a dialog box to display the exact time.

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