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  • How Can I open another App from my app?

    - by Amarpreet
    Hi I have rediATM app installed on my iphone. rediATM app is free on itunes. I want to open that app from my iphone app. I am not able to find out the way to open it. i am using the following code to open it but it takes me to the website. [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://itunes.apple.com/au/app/rediatm-finder/id358936470?mt=8"]]; Please help.

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  • Persist UIWebView content and address after changing views

    - by Momeks
    I am using UIWebView as a web browser on my application and when I open an url with my browser and return back to the main view, then go to browser view, my webview doesn't save the content. So, if I go to google.com and switch views, then again go to the browser view, I have to type the url again to open the webpage! How can I save the web browser's content?

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  • Create custom component based on LinearLayout, declaring layout in XML

    - by pheelicks
    I've been trying to create a Compound Control in Android 1.5 (as described here) but havn't been able to find any good examples on how to do this using an XML file to specify a layout. I'm fine with creating an Activity and then loading an xml file using the following in the constructor: setContentView(R.layout.main); However, I want to do this in subclass of LinearLayout - so I can use this compound component in other XML layouts. Something along the lines of: public class CustomView extends LinearLayout { public CustomView(Context context) { super(context); setupView(); } public CustomView(Context context, AttributeSet attrs) { super(context, attrs); setupView(); } public void setupView() { setContentView(R.layout.custom); // Not possible } } What is the correct way of going about doing this?

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  • iPhone - How do I find the MAC address of the connected WiFi access point?

    - by Ciaran
    Without using the private APIs, is it possible to programatically determine the MAC address of the access point that the iPhone is connected to? I understand that this should be doable using the core BSD libraries, but we are new to this, so it would be great if someone can point us to some starter code. Note: we're trying to determine the MAC address of the remote device - not the MAC address of the iPhone.

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  • Cannot play a recorded sound on device.

    - by B_
    I'm using the exact code from the iPhone Application Programming Guide Multimedia Support to use AVAudioRecorder to record a file to the disk and then AVAudioPlayer to load and play that file. This is working fine in the simulator but is not working on the device. The file gets loaded (we can see the NSTimeInterval) but does not play (play returns false). After it didn't work with the sample code from the website, we tried changing to a bunch of different codecs with no success. And of course, the sound is on. Thanks a bunch.

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  • Switch between speakerphone and headset on Android

    - by user210504
    Hi! I wish to know if there is a way, using which we can switch between the speaker and headset dynamically in an android application. I am using this sample code, I found online for my experiments final float frequency = 440; float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample float angle = 0; AndroidAudioDevice device = new AndroidAudioDevice( ); AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_CALL); float samples[] = new float[1024]; int count = 0; while( count < 10 ) { count++; for( int i = 0; i < samples.length; i++ ) { samples[i] = (float)Math.sin( angle ) ; angle += increment; } device.writeSamples( samples ); } device.stop(); am.setMode(AudioManager.MODE_NORMAL); ---- next class public class AndroidAudioDevice { AudioTrack track; short[] buffer = new short[1024]; public AndroidAudioDevice( ) { int minSize =AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT ); track = new AudioTrack( AudioManager.STREAM_VOICE_CALL, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); track.play(); } public void writeSamples(float[] samples) { fillBuffer( samples ); track.write( buffer, 0, samples.length ); } private void fillBuffer( float[] samples ) { if( buffer.length < samples.length ) buffer = new short[samples.length]; for( int i = 0; i < samples.length; i++ ) buffer[i] = (short)(samples[i] * Short.MAX_VALUE);; } public void stop() { track.stop(); } } As per my understanding this should play audio on headset, because we have not enabled the speaker phone. However, the audio is playing on the speaker phone. 1 Am I doing something wrong here? 2 What would be a way to switch between internal speaker and speaker phone dynamically for same code peice Any help will be appreciated.

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  • Clearing the KeyChain certificates and install again on Mac

    - by fyasar
    Hi There, I decided that i should clear my keychain access certificates, beauce it's containing lot of test certificate, i heard that i can clear my all certificates from keychain's preferences "Reset My Defult..." button. But when applied to reset to keychain i need to reinstall my iphone developer certificates again. Did anyone make this ? And I would like to know from start to end. Thank you

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  • Is there an easy way to change iPhone Application Settings from within an application?

    - by Matt
    I've got application settings working just fine. However, I'd like to be able to change my app settings from within my app. It seems as though there should be some kind of generic way to add this functionality to my app without having to recreate all the controls myself. I mean, the code is already written in apple's settings app. Maybe someone wrote this code and open sourced it? (if it is not already available)

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  • Can someone please explain to me the basic function of Intents in the Android OS?

    - by K-RAN
    I'm new to programming applications for the Android OS. As far as general architecture of the OS goes, I understand that processes are implemented as Linux processes and that each one is sandboxed. However, I'm utterly confused on the IPCs and syscalls (if any) used. I know that the IBinder is a form of this; parcels are sent back and forth between processes and Bundles are array forms of parcels (?). But even that is still unfamiliar to me. Same with Intents. All in all, I don't understand what kinds of IPCs are implemented and how. Could someone briefly explain to me the specific methods used by user level applications in Android OS to communicate with each other and the OS? I've done kernel programming and played with various IPCs in Linux (Ubuntu and Debian) so it would help immensely if this was all explained in relation to what I'm familiar with... Thanks in advance!

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  • Exception when creating an activity: Could not select item Parcel unable to marshal value

    - by user341652
    Hi, I am trying to call an Activity from another instance of the activity. The code is supposed to be a simple file browser (part of a larger application). I am using a ListActivity, and when an item (such as a folder) is selected, it is supposed to open it up in the new Activity. I have a feeling it is a problem with the AndroidManifest (which just has the basic tag). Any assistance would be appreciated. Thanks, Steve

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • How to call a method of a specific class from another class (created in this specific class) ?

    - by choise
    I created a TTModelViewController. in the createModel Method i created a TTURLRequestModel. after Loading content in the TTURLRequestModel i want to call a method in my TTModelViewController. TTModelViewController - (void) createModel { requestModel = [[singlePostModel alloc] initWithId:@"54"]; } - (void)didLoadModel:(BOOL)firstTime { NSLog(@"loaded"); } TTURLRequestModel (singlePostModel) - (void)requestDidFinishLoad:(TTURLRequest*)request { //doing something [super requestDidFinishLoad:request]; } first i thought "didLoadModel" gets called after requestDidFinishLoad was called, but its before. So, how can i call a method in my TTModelViewController after request is finished loading? is there a method that already does that and i only have to overwrite this? or something else? thanks // if knowbody knows how to do this with three20, anybody can tell me how to do this in general?

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  • Distinct Value Array for View Controller Index Using Core Data

    - by b.dot
    Hi, I'm trying to create an index representing the first letter value of each record in a Core Data store to be used in a table view controller. I'm using a snippet of the code from Apple's documentation. I would simply like to produce an array or dictionary of distinct values as the result. My store already has the character defined within each record object. Questions: 1) I'm having a problem understanding NSDictionaryResultType. Where does the resulting dictionary object get received so that I can assign it's keys to the view controller? The code seems to only return an array. 2) If I include the line containing NSDictionaryResultType, I get no returns. 3) I realize that I could do this in a loop, but I'm hoping this will work. Thanks! NSEntityDescription *entity = [NSEntityDescription entityForName:@"People" inManagedObjectContext:managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; // This line causes no no results. [request setReturnsDistinctResults:YES]; [request setPropertiesToFetch :[NSArray arrayWithObject:@"alphabetIndex"]]; NSError *error; NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error];

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  • OpenGL ES - how to keep some object at a fixed size?

    - by OMH
    I'm working on a little game in OpenGL ES. In the background, there is a world/map. The map is just a large texture. Zoom/pinch/pan is used to move around. And I'm using glOrthof (left, right, bottom, top, zNear, zFar) to implement the zoom/pinch. When I zoom in, the sprites on top of the map is also zoomed in. But I would like to have some sprites stay at a fixed size. I could probably calculate a scale factor, depending on the parameters to glOrthof, but there must be a more natural and straightforward way of doing that, instead of scaling the sprites down when I zoom in. If I add some text or some GUI elements on top of the map, they should definately have a fixed size. Is there a solution to do this, or do I have to leave fixed values in glOrthof and implement zoom/pinch in another way? EDIT: To be more clear: I want sprites that zoom in/out along with the map, but stay at the same size. I have some elements that are like the pins on the iPhone's map application. When you zoom, the pins stay the same size, but move around on the screen to stay on the same spot on the map. That is mainly what I want a solution for. Solutions for this already came below, thanks!

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  • how to place a file in application sand box in iphone

    - by surajbaba
    Is there any way of placing a file into application "sandbox" i.e into eg: /var/mobile/Applications/30B51836-D2DD-43AA-BCB4-9D4DADFED6A2/Documents of iphone? My Application expects a file to be put into /Documents folder of application so that it can be uploaded to my local server. This method should confirm to the rules of Apple so that it should not be rejected.

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  • Android OS 2.2 Permissions: I have absolutely no idea why this simple piece of code doesn't work. Wh

    - by Kevin
    I'm just playing around with some code. I create an Activity and simply do something like this: long lo = currentTimeMillis(); System.out.println(lo); lo *= 3; System.out.println(lo); SystemClock.setCurrentTimeMillis(lo); System.out.println( currentTimeMillis() ); Yes, in my AndroidManifest.xml, I've added: <uses-permission android:name="android.permission.SET_TIME"></uses-permission> <uses-permission android:name="android.permission.SET_TIME_ZONE"></uses-permission> Nothing changes. The SystemClock is never reset...it just keeps on ticking. The error that I'm getting just says that the permission "SET_TIME" was not granted to the program. Protection level 3. The permissions are there...and in the API for 2.2 it says that this feature is supported now. I have no idea what I'm doing wrong. If android.content.Intent; comes into play, please explain. I don't really understand what the idea behind intents! Thanks for any help!

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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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