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  • Apply [ThreadStatic] attribute to a method in external assembly

    - by Sen Jacob
    Can I use an external assembly's static method like [ThreadStatic] method? Here is my situation. The assembly class (which I do not have access to its source) has this structure public class RegistrationManager() { private RegistrationManager() {} public static void RegisterConfiguration(int ID) {} public static object DoWork() {} public static void UnregisterConfiguration(int ID) {} } Once registered, I cannot call the DoWork() with a different ID without unregistering the previously registered one. Actually I want to call the DoWork() method with different IDs simultaneously with multi-threading. If the RegisterConfiguration(int ID) method was [ThreadStatic], I could have call it in different threads without problems with calls, right? So, can I apply the [ThreadStatic] attribute to this method or is there any other way I can call the two static methods same time without waiting for other thread to unregister it? If I check it like the following, it should work. for(int i=0; i < 10; i++) { new Thread(new ThreadStart(() => Checker(i))).Start(); } public string Checker(int i) { public static void RegisterConfiguration(i); // Now i cannot register second time public static object DoWork(i); Thread.Sleep(5000); // DoWork() may take a little while to complete before unregistered public static void UnregisterConfiguration(i); }

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  • Why does double dispatch not work in C++?

    - by Bruce
    #include<iostream.h> #include<conio.h> using namespace std; class SpaceShip {}; class GiantSpaceShip : public SpaceShip {}; class Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "Asteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "Asteroid hit a GiantSpaceShip" << endl; } }; class ExplodingAsteroid : public Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "ExplodingAsteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "ExplodingAsteroid hit a GiantSpaceShip" << endl; } }; int main() { SpaceShip * s = new GiantSpaceShip(); Asteroid * a = new ExplodingAsteroid(); a->CollideWith(s); getch(); return 0; } How can I enable double dispatch in C++?

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  • java - question about thread abortion and deadlock - volatile keyword

    - by Tiyoal
    Hello all, I am having some troubles to understand how I have to stop a running thread. I'll try to explain it by example. Assume the following class: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; interrupt(); } } Assume the thread is running and the following statement is evaluated to true: while (someObject.someCondition() == false && running) Then, another thread calls MyThread.halt(). Eventhough this function sets 'running' to false (which is a volatile boolean) and interrupts the thread, the following statement is still executed: someObject.wait(); We have a deadlock. The thread will never be halted. Then I came up with this, but I am not sure if it is correct: public class MyThread extends Thread { protected volatile boolean running = true; public void run() { while (running) { synchronized (someObject) { while (someObject.someCondition() == false && running) { try { someObject.wait(); } catch (InterruptedException e) { e.printStackTrace(); } } // do something useful with someObject } } } public void halt() { running = false; synchronized(someObject) { interrupt(); } } } Is this correct? Is this the most common way to do this? This seems like an obvious question, but I fail to come up with a solution. Thanks a lot for your help.

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  • friend declaration in C++

    - by Happy Mittal
    In Thinking in C++ by Bruce eckel, there is an example given regarding friend functions as // Declaration (incomplete type specification): struct X; struct Y { void f(X*); }; struct X { // Definition private: int i; public: friend void Y::f(X*); // Struct member friend }; void Y::f(X* x) { x->i = 47; } Now he explained this: Notice that Y::f(X*) takes the address of an X object. This is critical because the compiler always knows how to pass an address, which is of a fixed size regardless of the object being passed, even if it doesn’t have full information about the size of the type. If you try to pass the whole object, however, the compiler must see the entire structure definition of X, to know the size and how to pass it, before it allows you to declare a function such as Y::g(X). But when I tried void f(X); as declaration in struct Y, it shows no error. Please explain why?

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  • WPF bound object update notification

    - by Carlo
    I have a TreeView with a few objects bound to it, let's say something like this: public class House { public List<Room> Rooms { get; set; } public List<Person> People { get; set; } public House() { this.Rooms = new List<Room>(); this.People = new List<Person>(); } public void BuildRoom(string name) { this.Rooms.Add(new Room() { Name = name }); } public void DestroyRoom(string name) { this.Rooms.Remove(new Room() { Name = name }); } public void PersonEnter(string name) { this.People.Add(new Person() { Name = name }); } public void PersonLeave(string name) { this.People.Remove(new Person() { Name = name }); } } public class Room { public string Name { get; set; } } public class Person { public string Name { get; set; } } The TreeView is watching over the House object, whenever a room is built / destroyed or a person enters / leaves, my tree view updates itself to show the new state of the house (I omitted some implementation details for simplicity). What I want is to know the exact moment when this update finishes, so I can do something right there, the thing is that I created an indicator of the selected item, and when something moves, I need to update said indicator's position, that's the reason I need it exactly when the tree view updates. Let me know if you know a solution to this. Also, the code is not perfect (DestroyRoom and PersonLeave), but you get the idea. Thanks!

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  • Member function overloading/template specialization issue

    - by Ferruccio
    I've been trying to call the overloaded table::scan_index(std::string, ...) member function without success. For the sake of clarity, I have stripped out all non-relevant code. I have a class called table which has an overloaded/templated member function named scan_index() in order to handle strings as a special case. class table : boost::noncopyable { public: template <typename T> void scan_index(T val, std::function<bool (uint recno, T val)> callback) { // code } void scan_index(std::string val, std::function<bool (uint recno, std::string val)> callback) { // code } }; Then there is a hitlist class which has a number of templated member functions which call table::scan_index(T, ...) class hitlist { public: template <typename T> void eq(uint fieldno, T value) { table* index_table = db.get_index_table(fieldno); // code index_table->scan_index<T>(value, [&](uint recno, T n)->bool { // code }); } }; And, finally, the code which kicks it all off: hitlist hl; // code hl.eq<std::string>(*fieldno, p1.to_string()); The problem is that instead of calling table::scan_index(std::string, ...), it calls the templated version. I have tried using both overloading (as shown above) and a specialized function template (below), but nothing seems to work. After staring at this code for a few hours, I feel like I'm missing something obvious. Any ideas? template <> void scan_index<std::string>(std::string val, std::function<bool (uint recno, std::string val)> callback) { // code }

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • How to check at runtime if a class implements certain interface?

    - by mare
    Let's say I have some content classes like Page, TabGroup, Tab, etc. Certain of those will be implementing my IWidgetContainer interface - it means they will geet an additional field named ContainedItems from the interface and some methods for manipulating this field. Now I need to reflect the fact that some class implements this interface by rendering out some special custom controls in my ASP.NET MVC Views (like jQuery Add/Remove/Move/Reorder buttons). For instance, TabGroup will implement IWidgetContainer because it will contain tabs but a tab will not implement it because it won't have the ability to contain anything. So I have to somehow check in my view, when I render my content objects (The problem is, I use my base class as strong type in my view not concrete classes), whether it implements IWidgetContainer. How is that possible or have I completely missed something? To rephrase the question, how do you reflect some special properties of a class (like interface implementation) in the UI in general (not necessarily ASP.NET MVC)? Here's my code so far: [DataContract] public class ContentClass { [DataMember] public string Slug; [DataMember] public string Title; [DataMember] protected ContentType Type; } [DataContract] public class Group : ContentClass, IWidgetContainer { public Group() { Type = ContentType.TabGroup; } public ContentList ContainedItems { get; set; } public void AddContent(ContentListItem toAdd) { throw new NotImplementedException(); } public void RemoveContent(ContentListItem toRemove) { throw new NotImplementedException(); } } [DataContract] public class GroupElement : ContentClass { public GroupElement() { Type = ContentType.Tab; } } Interface: interface IWidgetContainer { [DataMember] ContentList ContainedItems { get; set; } void AddContent(ContentListItem toAdd); void RemoveContent(ContentListItem toRemove); }

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  • What would be a better implementation of shared variable among subclass

    - by Churk
    So currently I have a spring unit testing application. And it requires me to get a session cookie from a foreign authentication source. Problem what that is, this authentication process is fairly expensive and time consuming, and I am trying to create a structure where I am authenticate once, by any subclass, and any subsequent subclass is created, it will reuse this session cookie without hitting the authentication process again. My problem right now is, the static cookie is null each time another subclass is created. And I been reading that using static as a global variable is a bad idea, but I couldn't think of another way to do this because of Spring framework setting things during run time and how I would set the cookie so that all other classes can use it. Another piece of information. The variable is being use, but is change able during run time. It is not a single user being signed in and used across the board. But more like a Sub1 would call login, and we have a cookie. Then multiple test will be using that login until SubX will come in and say, I am using different credential, so I need to login as something else. And repeats. Here is a outline of my code: public class Parent implements InitializingBean { protected static String BASE_URL; public static Cookie cookie; ... All default InitializingBean methods ... afterPropertiesSet() { cookie = // login process returns a cookie } } public class Sub1 extends Parent { @resource public String baseURL; @PostConstruct public void init() { // set parents with my baseURL; BASE_URL = baseURL; } public void doSomething() { // Do something with cookie, because it should have been set by parent class } } public class Sub2 extends Parent { @resource public String baseURL; @PostConstruct public void init() { // set parents with my baseURL; BASE_URL = baseURL; } public void doSomethingElse() { // Do something with cookie, because it should have been set by parent class } }

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  • Flash AS3: How to Make scroll bar react to dynamic textfield movement?

    - by HeroicNate
    I've been looking for a tutorial and answer to this for a while but can't find what I'm looking for. I am loading html text into a dynamic textfield, and I have a scrollbar controlling the scroll using the code below. What I want to do is also add scroll up/down buttons and have the scroll bar move in relation to the text scroll. I was just going to use "tracklistingtext.scrollV -- " for the scroll buttons, but right now the scroll bar doesn't recognize the text movement. What do I need to do to get the scroll bar to listen to the text scroll position? var listTextreq:URLRequest=new URLRequest("tracklist.txt"); var listTextLoader:URLLoader = new URLLoader(); var bounds:Rectangle=new Rectangle(scrollMC.x,scrollMC.y,0,300); var scrolling:Boolean=false; function fileLoaded(event:Event):void { tracklistingtext.htmlText=listTextLoader.data; tracklistingtext.multiline=true; tracklistingtext.wordWrap=true; scrollMC.addEventListener(MouseEvent.MOUSE_DOWN, startScroll); stage.addEventListener(MouseEvent.MOUSE_UP, stopScroll); addEventListener (Event.ENTER_FRAME, enterHandler); } listTextLoader.addEventListener(Event.COMPLETE, fileLoaded); listTextLoader.load(listTextreq); function startScroll(e:Event):void { scrolling=true; scrollMC.startDrag(false,bounds); } function stopScroll(e:Event):void { scrolling=false; scrollMC.stopDrag(); } function enterHandler (e:Event):void { if (scrolling == true) { tracklistingtext.scrollV = Math.round(((scrollMC.y - bounds.y)/300)*tracklistingtext.maxScrollV); } } Any help is greatly appreciated.

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  • Getting functions of inherited functions to be called

    - by wrongusername
    Let's say I have a base class Animal from which a class Cow inherits, and a Barn class containing an Animal vector, and let's say the Animal class has a virtual function scream(), which Cow overrides. With the following code: Animal.h #ifndef _ANIMAL_H #define _ANIMAL_H #include <iostream> using namespace std; class Animal { public: Animal() {}; virtual void scream() {cout << "aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh..." << endl;} }; #endif /* _ANIMAL_H */ Cow.h #ifndef _COW_H #define _COW_H #include "Animal.h" class Cow: public Animal { public: Cow() {} void scream() {cout << "MOOooooOOOOOOOO!!!" << endl;} }; #endif /* _COW_H */ Barn.h #ifndef _BARN_H #define _BARN_H #include "Animal.h" #include <vector> class Barn { std::vector<Animal> animals; public: Barn() {} void insertAnimal(Animal animal) {animals.push_back(animal);} void tortureAnimals() { for(int a = 0; a < animals.size(); a++) animals[a].scream(); } }; #endif /* _BARN_H */ and finally main.cpp #include <stdlib.h> #include "Barn.h" #include "Cow.h" #include "Chicken.h" /* * */ int main(int argc, char** argv) { Barn barn; barn.insertAnimal(Cow()); barn.tortureAnimals(); return (EXIT_SUCCESS); } I get this output: aaaAAAAAAAAAAGHHHHHHHHHH!!! ahhh... How should I code this to get MOOooooOOOOOOOO!!! (and whatever other classes inheriting Animal wants scream() to be) instead?

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  • search a listview in Persian

    - by user3641353
    I have listview with textview which I use textview for search items in listview. It works true but just in English. I can not change the keyboard to Persian. Do you have any solution? this is my code: ArrayAdapter<String> adapter; String[] allMovesStr = {"??? ???? ????","?? ???? ????","?? ???? ????? ???????"}; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.all_moves); adapter = new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, allMovesStr); setListAdapter(adapter); EditText ed = (EditText) findViewById(R.id.inputSearch); ListView lv = (ListView) findViewById(android.R.id.list); lv.setTextFilterEnabled(true); ed.addTextChangedListener(new TextWatcher() { public void onTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void afterTextChanged(Editable arg0) { // vaghti kar bar harfi vared kard josteju mikone : AllMoves.this.adapter.getFilter().filter(arg0); } }); }

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  • Refreshing a MKMapView when the user location is updated or using default values

    - by koichirose
    I'm trying to refresh my map view and load new data from the server when the device acquires the user location. Here's what I'm doing: - (void)viewDidLoad { CGRect bounds = self.view.bounds; mapView = [[MKMapView alloc] initWithFrame:bounds]; mapView.showsUserLocation=YES; mapView.delegate=self; [self.view insertSubview:mapView atIndex:0]; [self refreshMap]; } - (void)mapView:(MKMapView *)theMapView didUpdateUserLocation:(MKUserLocation *)userLocation { //this is to avoid frequent updates, I just need one position and don't need to continuously track the user's location if (userLocation.location.horizontalAccuracy > self.myUserLocation.location.horizontalAccuracy) { self.myUserLocation = userLocation; CLLocationCoordinate2D centerCoord = { userLocation.location.coordinate.latitude, userLocation.location.coordinate.longitude }; [theMapView setCenterCoordinate:centerCoord zoomLevel:10 animated:YES]; [self refreshMap]; } } - (void)refreshMap { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; [self.mapView removeAnnotations:self.mapView.annotations]; //default position NSString *lat = @"45.464161"; NSString *lon = @"9.190336"; if (self.myUserLocation != nil) { lat = [[NSNumber numberWithDouble:myUserLocation.coordinate.latitude] stringValue]; lon = [[NSNumber numberWithDouble:myUserLocation.coordinate.longitude] stringValue]; } NSString *url = [[NSString alloc] initWithFormat:@"http://myserver/geo_search.json?lat=%@&lon=%@", lat, lon]; NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:url] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; [url release]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; } I also have a - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data, to create and add the annotations. Here's what happens: sometimes I get the location after a while, so I already loaded data close to the default location. Then I get the location and it should remove the old annotations and add the new ones, instead I keep seeing the old annotations and the new ones are added anyway (let's say I receive 10 annotations each time, so it means that I have 20 on my map when I should have 10). What am I doing wrong?

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  • C# and Objects/Classes

    - by user1192890
    I have tried to compile code from Deitel's C# 2010 for programmers. I copied it exactly out of the book, but it still can't find main, even though I declared it in one of the classes. Here is a look at the two classes: For GradeBookTest: // Fig. 4.2: GradeBookTest.cs // Create a GradeBook object and call its DisplayMessage method. public class GradeBookTest { // Main method begins program execution public static void Main(string[] args) { // create a GradeBook object and assign it to myGradeBook GradeBook myGradeBook = new GradeBook(); // call myGradeBook's DisplayMessage method myGradeBook.DisplayMessage(); } // end Main } // end class GradeBookTest Now for the GradeBook class: // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook That is how I copied them. Here is how they appeared in the book: 1 // Fig. 4.2: GradeBookTest.cs 2 // Create a GradeBook object and call its DisplayMessage method. 3 public class GradeBookTest 4 { 5 // Main method begins program execution 6 public static void Main( string[] args ) 7 { 8 // create a GradeBook object and assign it to myGradeBook 9 GradeBook myGradeBook = new GradeBook(); 10 11 // call myGradeBook's DisplayMessage method 12 myGradeBook.DisplayMessage(); 13 } // end Main 14 } // end class GradeBookTest and // Fig. 4.1: GradeBook.cs // Class declaration with one method. using System; public class GradeBook { // display a welcome message to the GradeBook user public void DisplayMessage() { Console.WriteLine( "Welcome to the Grade Book!" ); } // end method DisplayMessage } // end class GradeBook I don't see why they are not working. Right now I am using Visual Studio Pro 2010. Any Thoughts?

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  • Discusses some issues related to mvc2.0

    - by hao123
    ???????????????,???????? ??: ???????:1????????2????????3???? ?????????????? ??????:1???????:http://demo.com/admin/News/index 2???????:http://demo.com/s7mmer/News/index 3?????:http://demo.com/News/index ??asp.net mvc1.0???????????,?????,??asp.net mvc2.0???Areas?? ??: ???????,?????????????Admin?areas,??VS?????????????areas????,????????????????? ??????????: 1?????????Areas???? 2??Areas ???????? 3?????,?Areas?????????MyAreaRegistration.cs ????: ?? using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace S7mmer.Web { public class AdminAreaRegistration : AreaRegistration { public override string AreaName { get { return "Admin"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "AdminController_default", "Admin/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.Admin.Controllers" }//controllers????? ); } } public class S7mmerAreaRegistration : AreaRegistration { public override string AreaName { get { return "S7mmer"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "S7mmerController_default", "S7mmer/{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.S7mmer.Controllers" }//controllers????? ); } } public class WebSiteAreaRegistration : AreaRegistration { public override string AreaName { get { return "WebSite"; } } public override void RegisterArea(AreaRegistrationContext context) { //?????????? context.MapRoute( "WebSiteController_default", "{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" }, // Parameter defaults new string[] { "S7mmer.Web.Areas.WebSite.Controllers" }//controllers????? ); } } } 4??Areas?????Admin????????NewsController.cs 5??NewsController.cs??public ActionResult Index()?????view,??? ???news????index.aspx 6????????Global.asax??,?Application_Start()????AreaRegistration.RegisterAllAreas(); protected void Application_Start() { AreaRegistration.RegisterAllAreas(); // RegisterRoutes(RouteTable.Routes); } ????? http://localhost:1108/admin/News/index,??????????! ??????????????????,???????????????,????

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  • android progressBar problem

    - by kostas
    hi.i have a button that on click is loading rss feed.i want to load a progress bar until my list opens.i have created a progressbar,it works,but as i press the return button to return to the main menu the progress bar appears again and it doesnt stop(and not even let me see my menu).this is my code ProgressBar myProgressBar; int myProgress = 0; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main1); Button nea = (Button) findViewById(R.id.nea); nea.setOnClickListener(new View.OnClickListener() { public void onClick (View view) { setContentView(R.layout.bar); myProgressBar=(ProgressBar)findViewById(R.id.bar); new Thread(myThread).start(); Intent myIntent = new Intent(view.getContext(), nea.class); startActivityForResult(myIntent, 0); } }); } and then,out of the onCreate private Runnable myThread = new Runnable(){ @Override public void run() { // TODO Auto-generated method stub while (myProgress<100){ try{ myHandle.sendMessage(myHandle.obtainMessage()); Thread.sleep(1000); } catch(Throwable t){ } } } Handler myHandle = new Handler(){ public void handleMessage(Message msg) { // TODO Auto-generated method stub myProgress++; myProgressBar.setProgress(myProgress); } }; };

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  • About calling an subclass' overriding method when casted to its superclass

    - by Omega
    #include <iostream> class Vehicle { public: void greet() { std::cout << "Hello, I'm a vehicle"; } }; class Car : public Vehicle { public: void greet() { std::cout << "Hello, I'm a car"; } }; class Bike : public Vehicle { public: void greet() { std::cout << "Hello, I'm a bike"; } }; void receiveVehicle(Vehicle vehicle) { vehicle.greet(); } int main() { receiveVehicle(Car()); return 0; } As you can see, I'm trying to send a parameter of type Vehicle to a function, which calls greet(). Car and Bike are subclasses of Vehicle. They overwrite greet(). However, I'm getting "Hello, I'm a vehicle". I suppose that this is because receiveVehicle receives a parameter of type Vehicle instead of a specific subclass like Car or Bike. But that's what I want: I want this function to work with any subclass of Vehicle. Why am I not getting the expected output?

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  • Timer in java ,time difference problem

    - by javatechi
    I want to create a timer for my app. The sample code is shown below. When the method datetwo() is called the same time in milliseconds is shown as there in the main method. Please help me out with this import java.util.Date; import java.util.Timer; public class TimerChe { Timer timer; static Date date = new Date(); static Date date2 = new Date(); public static void timerMethod(){ new Thread() { public void run() { try { while (true) { sleep(10000); datetwo(); } } catch (InterruptedException ex) { } } }.start(); } public static void datetwo() { System.out.println ("OK, It's time to do something!") ; System.out.println("The Time is " + date2.getTime() + " milliseconds since 1970/01/01"); } public static void main(String args[]) throws Exception { System.out.println("The Time is " + date.getTime() + " milliseconds since 1970/01/01" ); System.out.println ("Schedule something to do in the mean time.") ; timerMethod(); } }

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  • C ++ virtual function

    - by user2950788
    masters of C++. I am trying to implement polymorphism in C++. I want to write a base class with a virtual function and then redefine that function in the child class. then demonstrate dynamic binding in my driver program. But I just couldn't get it to work. I know how to do it in C#, so I figured that I might have made some syntactical mistakes where I had used C#'s syntax in my C++ code, but these mistakes are not obvious to me at all. So I'd greatly appreciate it if you would correct my mistakes. class polyTest { public: polyTest(); virtual void type(); virtual ~polyTest(); }; void polyTest::type() { cout << "first gen"; } class polyChild: public polyTest { public: void type(); }; void polyChild::type() { cout << "second gen"; } int main() { polyChild * ptr1; polyChild * ptr2; ptr1 = new polyTest(); ptr2 = new polyChild(); ptr1 -> type(); ptr2 -> type(); }

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  • Serialization of generic types - GWT

    - by sarav
    I have an interface like this public interface IField<T> extends IsSerializable { public String getKey(); public void setKey(String name); public T getValue(); public void setValue(T role); } And a class like this public class FieldImpl<T> implements IField<T> { private String key; public String getKey() { return key; } public void setKey(String key) { this.key = key; } public T getValue() { return value; } public void setValue(T value) { this.value = value; } private T value; public FieldImpl() { } public FieldImpl(String key, T value) { super(); this.key = key; this.value = value; } } When I try to compile I'm getting [ERROR] In order to produce smaller client-side code, 'Object' is not allowed; please use a more specific type (reached via server.sdk.model.IField) What is the cause for this? Is there any place I can read about GWT's generics support?

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  • How to efficiently implement a strategy pattern with spring ?

    - by Anth0
    I have a web application developped in J2EE 1.5 with Spring framework. Application contains "dashboards" which are simple pages where a bunch of information are regrouped and where user can modify some status. Managers want me to add a logging system in database for three of theses dashboards. Each dashboard has different information but the log should be traced by date and user's login. What I'd like to do is to implement the Strategy pattern kind of like this : interface DashboardLog { void createLog(String login, Date now); } // Implementation for one dashboard class PrintDashboardLog implements DashboardLog { Integer docId; String status; void createLog(String login, Date now){ // Some code } } class DashboardsManager { DashboardLog logger; String login; Date now; void createLog(){ logger.log(login,now); } } class UpdateDocAction{ DashboardsManager dbManager; void updateSomeField(){ // Some action // Now it's time to log dbManagers.setLogger = new PrintDashboardLog(docId, status); dbManagers.createLog(); } } Is it "correct" (good practice, performance, ...) to do it this way ? Is there a better way ? Note :I did not write basic stuff like constructors and getter/setter.

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  • Fragments keep going back to the default position when MapView is Zoomed In/Out

    - by hectichavana
    I have an activity with 3 fragments displayed, a MapActivity, a ListActivity, and a (normal) DetailsActivity. The ListActivity and DetailsActivity is placed over the MapActivity. There's a function to hide both ListActivity and DetailsActivity with an Animation, and onAnimationEnd() I set a new layout for the hidden Activity. The problem I'm facing is, everytime one of the ListActivity or DetailsActivity hidden (picture State 2), and then I pinch the screen on the MapActivity to zoom the map, it always goes back to the default view (picture State 1). The closed Activities are automatically opened again. Does anybody know how to prevent the hidden fragments from going to the first state again when I pinch the MapActivity? this is an example of the function how I hide the DetailsActivity(): public void hideDetailview() { final Animation close = AnimationUtils.loadAnimation(this, R.anim.close); close.setFillEnabled(true); close.setAnimationListener(closeDetailAnimationListener); fragment_detail.startAnimation(close); Toast.makeText(MainFragmentActivity.this,WWHApplication.getDrawer(), Toast.LENGTH_SHORT).show(); } private AnimationListener closeDetailAnimationListener = new AnimationListener() { @Override public void onAnimationStart(Animation animation) { } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationEnd(Animation animation) { int newLeft = -330; fragment_detail.layout(newLeft, fragment_detail.getTop(), newLeft + fragment_detail.getMeasuredWidth(), fragment_detail.getTop() + fragment_detail.getMeasuredHeight()); } };

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  • C++ polymorphism and slicing

    - by Draco Ater
    The following code, prints out Derived Base Base But I need every Derived object put into User::items, call its own print function, but not the base class one. Can I achieve that without using pointers? If it is not possible, how should I write the function that deletes User::items one by one and frees memory, so that there should not be any memory leaks? #include <iostream> #include <vector> #include <algorithm> using namespace std; class Base{ public: virtual void print(){ cout << "Base" << endl;} }; class Derived: public Base{ public: void print(){ cout << "Derived" << endl;} }; class User{ public: vector<Base> items; void add_item( Base& item ){ item.print(); items.push_back( item ); items.back().print(); } }; void fill_items( User& u ){ Derived d; u.add_item( d ); } int main(){ User u; fill_items( u ); u.items[0].print(); }

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  • how to Clean up(destructor) a dynamic Array of pointers??

    - by Ahmed Sharara
    Is that Destructor is enough or do I have to iterate to delete the new nodes?? #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ // is that destructor enough?? cout<<"array is deleted"<<endl; delete [] rowPtr; delete [] colPtr; }

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  • What is the purpose of the QAbstractButton::checkStateSet() method?

    - by darkadept
    I'm writing my own 4 state button and I'm not quite sure what to put in the checkStateSet() method, if anything. Here is what I've got so far: SyncDirectionButton::SyncDirectionButton(QWidget *parent) : QAbstractButton(parent) { setCheckable(true); setToolTip(tr("Click to change the sync direction")); _state = NoSync; } void SyncDirectionButton::paintEvent(QPaintEvent *e) { static QPixmapCache::Key noneKey; static QPixmapCache::Key bothKey; static QPixmapCache::Key leftKey; static QPixmapCache::Key rightKey; QPainter p(this); QPixmap pix; if (checkState() == SyncLeft) { if (!QPixmapCache::find(leftKey, &pix)) { pix.load(":/icons/sync-left.png"); leftKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncBoth) { if (!QPixmapCache::find(rightKey, &pix)) { pix.load(":/icons/sync-right.png"); rightKey = QPixmapCache::insert(pix); } } else if (checkState() == SyncRight) { if (!QPixmapCache::find(bothKey, &pix)) { pix.load(":/icons/sync-both.png"); bothKey = QPixmapCache::insert(pix); } } else if (checkState() == NoSync) { if (!QPixmapCache::find(noneKey, &pix)) { pix.load(":/icons/application-exit.png"); noneKey = QPixmapCache::insert(pix); } } p.drawPixmap(0,0,pix); } SyncDirectionButton::DirectionState SyncDirectionButton::checkState() const { return _state; } void SyncDirectionButton::setCheckState(DirectionState state) { setChecked(state != NoSync); if (state != _state) { _state = state; } } QSize SyncDirectionButton::sizeHint() const { return QSize(180,90); } void SyncDirectionButton::checkStateSet() { } void SyncDirectionButton::nextCheckState() { setCheckState((DirectionState)((checkState()+1)%4)); }

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