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  • In which situation is the c++/c# namespace approach better than the Java approach?

    - by mike g
    The reason I ask this is that c# could easily have copied the java convention, or a variation of it, but opted for the more flexible approach of explicitly declaring namespaces inside files. As a Java programmer often there are things that I wish I could do differently, but namespaces is not one of them. The flexbility has a certain overhead (extra braces, extra decisions for developers, making it harder to view a projects contributions to the namespace, at least without a specialist IDE). So what practical examples are there when this flexiblity is advantageous?

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  • What's the current (as of April 2010) state of affairs regarding <object> vs <embed> in HTML?

    - by rvdm
    The age old question. <object> vs <embed>. From what I gather, <object> is the XHTML-compliant way of doing things, while <embed> is for legacy support. I'm currently building a Flash application that will contain a pre-made embedding code for users to copy and paste, and I'm wondering if it's feasible to simply dump the <embed> tag altogether. Which browsers would be unable to load my application if I gave my users an <object>-only embed code? Thanks :)

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  • Solving problems with near infinite potential solutions

    - by Zonda333
    Today I read the following problem: Use the digits 2, 0, 1, 1 and the operations +, -, x, ÷, sqrt, ^ , !, (), combinations, and permutations to write equations for the counting numbers 1 through 100. All four digits must be used in each expression. Only the digits 2, 0, 1, 1 may be used, and each must be used exactly once. Decimals may be used, as in .1, .02, etc. Digits may be combined; numbers such as 20 or 101 may be used. Example: 60 = 10*(2+1)!, 54 = ¹¹C2 - 0! Though I was able to quickly find around 50 solutions quite easily in my head, I thought programming it would be a far superior solution. However, I then realized I had no clue how to go about solving a problem like this. I am not asking for complete code for me to copy and paste, but for ideas about how I would solve this problems, and others like it that have nearly infinite potential solutions. As I will be writing it in python, where I have the most experience, I would prefer if the answers were more python based, but general ideas are great too.

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  • Extensions methods and forward compatibilty of source code.

    - by TcKs
    Hi, I would like solve the problem (now hypothetical but propably real in future) of using extension methods and maginification of class interface in future development. Example: /* the code written in 17. March 2010 */ public class MySpecialList : IList<MySpecialClass> { // ... implementation } // ... somewhere elsewhere ... MySpecialList list = GetMySpecialList(); // returns list of special classes var reversedList = list.Reverse().ToList(); // .Reverse() is extension method /* now the "list" is unchanged and "reveresedList" has same items in reversed order */ /* --- in future the interface of MySpecialList will be changed because of reason XYZ*/ /* the code written in some future */ public class MySpecialList : IList<MySpecialClass> { // ... implementation public MySpecialList Reverse() { // reverse order of items in this collection return this; } } // ... somewhere elsewhere ... MySpecialList list = GetMySpecialList(); // returns list of special classes var reversedList = list.Reverse().ToList(); // .Reverse() was extension method but now is instance method and do something else ! /* now the "list" is reversed order of items and "reveresedList" has same items lake in "list" */ My question is: Is there some way how to prevent this case (I didn't find them)? If is now way how to prevent it, is there some way how to find possible issues like this? If is now way how to find possible issues, should I forbid usage of extension methods? Thanks.

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  • Questions to ask a client before beginning a website

    - by Jason
    I am aware of this question which deals with the technical aspects of website construction, but I was unable to find any place with suggestions on knowledge you must obtain from a client before undergoing a project. As someone who freelances on the side, I think this could be incredibly useful. What important questions must one ask the client (and require an answer to) before undergoing a website? or, in other words, What must you know about the project before starting it? This can range from "When do I get paid?" to "How many pages will the site be?". I believe this is relevant to programming because you must know how to communicate with your client to get all the information necessary before you can begin programming. If not, downstream changes can put a serious delay on the project from things not hashed out beforehand. Thanks!

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  • core at which function is running

    - by kumar
    hi, consider a kernel tasklet scheduled and executing the tasklet function. Is there a way to know which core the tasklet is running ? I mean is there a function / variable to know at which core the tasklet is running at. Architecture is arm. Thanks!

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  • Guidelines for solution source code organisation(OO/DDD)

    - by fearofawhackplanet
    I'm starting on my first business project (.NET) and am trying to follow DDD principles. Are there any guidelines or common patterns for orgaining source code and namespaces? For example, do your domain objects go in a namespace MyProject.Domain or whatever? Would you separate the concrete implementations and the interfaces? In different namespaces? Different folders? Different solutions? I know a lot of this is subjective and dependent on project size, but a few pointers or suggestions to get started on a relatively small but extensible n-tier project would be useful.

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  • Why is there "data" and "newtype" in Haskell?

    - by martingw
    To me it seems that a newtype definition is just a data definition that obeys some restrictions (only one constructor and such), and that due to these restrictions the runtime system can handle newtypes more efficiently. Ok, and the handling of pattern matching for undefined values is slightly different. But suppose Haskell would only knew data definitions, no newtypes: Couldn't the compiler find out for himself whether a given data definition obeys these restrictions, and automatically treat it more efficiently? I'm sure I'm missing out on something, these Haskell designers are so clever, there must be some deeper reason for this...

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  • Interpreters: Handling includes/imports

    - by sub
    I've built an interpreter in C++ and everything works fine so far, but now I'm getting stuck with the design of the import/include/however you want to call it function. I thought about the following: Handling includes in the tokenizing process: When there is an include found in the code, the tokenizing function is recursively called with the filename specified. The tokenized code of the included file is then added to the prior position of the include. Disadvantages: No conditional includes(!) Handling includes during the interpreting process: I don't know how. All I know is that PHP must do it this way as conditional includes are possible. Now my questions: What should I do about includes? How do modern interpreters (Python/Ruby) handle this? Do they allow conditional includes?

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  • Which display manager for a non interactive Python app and mplayer?

    - by Matt
    I am developing an application that will run on Linux to run fullscreen all the time (no menus or trays or anything will be visible). The application is going to be developed in Python, not that that matters as far as the display manager, but what I am having a hard time with is choosing a display manager. I need something with the smallest possible footprint, that will let me run a graphical Python app and have an mplayer window at the same time, at widescreen resolutions (widescreen, 16:10,16:9, etc). Other than that, it doesn't need a lot of features, but the end footprint size is the most important thing I'll be looking at. What display manager would you recommend?

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  • Graph search problem with route restrictions

    - by Darcara
    I want to calculate the most profitable route and I think this is a type of traveling salesman problem. I have a set of nodes that I can visit and a function to calculate cost for traveling between nodes and points for reaching the nodes. The goal is to reach a fixed known score while minimizing the cost. This cost and rewards are not fixed and depend on the nodes visited before. The starting node is fixed. There are some restrictions on how nodes can be visited. Some simplified examples include: Node B can only be visited after A After node C has been visited, D or E can be visited. Visiting at least one is required, visiting both is permissible. Z can only be visited after at least 5 other nodes have been visited Once 50 nodes have been visited, the nodes A-M will no longer reward points Certain nodes can (and probably must) be visited multiple times Currently I can think of only two ways to solve this: a) Genetic Algorithms, with the fitness function calculating the cost/benefit of the generated route b) Dijkstra search through the graph, since the starting node is fixed, although the large number of nodes will probably make that not feasible memory wise. Are there any other ways to determine the best route through the graph? It doesn't need to be perfect, an approximated path is perfectly fine, as long as it's error acceptable. Would TSP-solvers be an option here?

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  • Interface explosion problem

    - by Benny
    I am implementing a screen using MVP pattern, with more feature added to the screen, I am adding more and more methods to the IScreen/IPresenter interface, hence, the IScreen/IPresenter interface is becoming bigger and bigger, what should I do to cope with this situation?

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  • Accessing hard-coded data in a C# application.

    - by haymansfield
    I'm trying to avaid hardcoding in a .net 2.0 soon to be 3.5 application. I have a large enumneration which I wish to map 1 to 1 to a set of strings. Each enumerated value will also map to 1 of 2 values indicating an action. The existing code does this with a big switch statement but this seems ugly to me. Is there a better way of storing and accessing the data? I've thought about resx files but when you consider that the designer file contains just as many hardcoded values it seems a little pointless. Is embedding an xml file in the assembly a good idea? Is a big switch statement not as bad as it seems? Is there a better solution?

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  • Mandatory method documentation

    - by Sjoerd
    On my previous job, providing all methods with javadoc was mandatory, which resulted in things like this: /** * Sets the Frobber. * * @param frobber The frobber */ public setFrobber(Frobber frobber) { ... } As you can see, the documentation adds little to the code, but takes up space and work. Should documenting all methods be mandatory or optional? Is there a rule for which methods to document? What are pros and cons of requiring every method to be documented?

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  • Class Template Instantiation: any way round this circular reference?

    - by TimYorke34
    I have two classes that I'm using to represent some hardware: A Button and an InputPin class which represent a button that will change the value of an IC's input pin when it's pressed down. A simple example of them is: template <int pinNumber> class InputPin { static bool IsHigh() { return ( (*portAddress) & (1<<pinNumber) ); } }; template <typename InputPin> class Button { static bool IsPressed() { return !InputPin::IsHigh(); } }; This works beautifully and by using class templates, the condition below will compile as tightly as if I'd handwritten it in assembly (a single instruction). Button < InputPin<1> > powerButton; if (powerButton.IsPressed()) ........; However, I am extending it to deal with interrupts and have got a problem with circular references. Compared to the original InputPin, a new InputPinIRQ class has an extra static member function that will be called automatically by the hardware when the pin value changes. I'd like it to be able to notify the Button class of this, so that the Button class can then notify the main application that it has been pressed/released. I am currently doing this with function pointers to callbacks. In order for the callback code to be inlined by the compiler, I need to pass the function pointers as template parameters. So now, both of the new classes have an extra template parameter that is a pointer to a callback function. Unfortunately this gives me a circular reference because to instantiate a ButtonIRQ class I now have to do something like this: ButtonIRQ< InputPinIRQ< A1, ButtonIRQ<....>::OnPinChange, OnButtonChange > pB; where the <...... represents the circular reference. Does anyone know how I can avoid this circular reference? I am new to templates, so might be missing something really simple. It's important that the compiler knows exactly what code will be run when the interrupt occurs as it then does some very useful optimisation - it is able to inline the callback function and literally inserts the callback function's code at the exact address that is called on a h/w interrupt.

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  • What is the cost of memory access?

    - by Jurily
    We like to think that a memory access is fast and constant, but on modern architectures/OSes, that's not necessarily true. Consider the following C code: int i = 34; int *p = &i; // do something that may or may not involve i and p {...} // 3 days later: *p = 643; What is the estimated cost of this last assignment in CPU instructions, if i is in L1 cache, i is in L2 cache, i is in L3 cache, i is in RAM proper, i is paged out to an SSD disk, i is paged out to a traditional disk? Where else can i be? Of course the numbers are not absolute, but I'm only interested in orders of magnitude. I tried searching the webs, but Google did not bless me this time.

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  • Methods in Ruby: objects or not?

    - by Mladen Jablanovic
    Inspired by this discussion, after some googling I wasn't able to find an answer to a pretty simple question regarding methods in Ruby: are they objects or not? There are different opinions here and there, and I would really like to hear, let's say, an in-depth explanation. I'm aware of Object#method method, which takes a method name and returns a Method instance, but, on the other hand, there's a similar thing you can do with blocks to make them into Proc instances, and blocks aren't objects, so what makes methods any different?

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  • Stop overlooking minor details

    - by Mark Lubin
    Compared to most people on this site I am admittedly a novice. I wanted to get some advice from the pros on how to avoid making stupid errors in your code. Is there anyone else who had the problem when they were first starting out of missing some detail that causes big problems? Are there any habits or behaviors that helped you over come this.

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