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  • Embedded file system and sqlite

    - by Jeff Lamb
    I'm working on an embedded project that has no file system, and our kludge of a database has ballooned in functionality. It's now so inefficient, we can't stand it any longer. I'm trying to figure out if there's built-in support for a flat file system in SQLite. I've dug around http://sqlite.org for a while now, but haven't found anything specifically covering it. Has anyone found a supported implementation written in C? It seems like such a straightforward request, but I can't find anything written about it. We have plenty of memory available. In a perfect world, I'd like to just set aside a large portion of it, pass the FS a pointer, then let the FS/SQLite library just use what it wants.

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  • What is the correct Qt idiom for exposing signals/slots of contained widgets?

    - by Tyler McHenry
    Suppose I have a MyWidget which contains a MySubWidget, e.g. a custom widget that contains a text field or something. I want other classes to be able to connect to signals and slots exposed by the contained MySubWidget instance. Is the conventional way to do this: Expose a pointer to the MySubWidget instance through a subWidget() method in MyWidget Duplicate the signals and slots of MySubWidget in the MyWidget class and write "forwarding" code Something else? Choice 1 seems like the least code, but it also sort of breaks encapsulation, since now other classes know what the contained widgets of MyWidget are and might become dependent on their functionality. Choice 2 seems like it keeps encapsulation, but it's a lot of seemingly redundant and potentially convoluted code that kind of messes up the elegance of the whole signals and slots system. What is normally done in this situation?

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  • How to send native texture ptr from Unity web player to a browser plug-in?

    - by user2928039
    I have written an NPAPI browser plug-in (using Firebreath) that Unity uses to access Kinect camera. I can retrieve skeleton data from Unity through JavaScript easily since it isn't too big but the problem is in retrieving color image data. Is it possible to send a native texture pointer (GetNativeTexturePtr) from Unity through JavaScript into the C++ plug-in so that it can write the texture data directly? (tested in standalone version and it works) Any other suggestions on how to transfer image data from browser plug-ins to Unity web player are very welcome. Thanks.

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  • Why 'initWithObjectsAndKeys:' doesn't throw a casting warning? (NSDictionary)

    - by rubdottocom
    Sorry if the question isn't correct, I'm very new in Objective-C. I understand why this code throw the Warning: "warning: passing argument 1 of 'initWithObjectsAndKeys:' makes pointer from integer without" NSDictionary *dictNames = [[NSDictionary alloc] initWithObjectsAndKeys: 3, @"", 4, @"", 5, @"",nil]; Keys and Values of a NSDictionary must be NSObject and not fundamental types, like the integers 3, 4 and 5. (Correct me if necessary). But I don't understand why this warning dissapears with the only "correct typing" of the first Key. NSDictionary *dictNames = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithInteger:3], @"", 4, @"", 5, @"",nil]; It's because NSDictionary assumes the type of the other Keys? Is correct this manner of initialization?

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  • Storing callbacks in a dictionary (Objective C for the iPhone)

    - by Casebash
    I am trying to store callbacks in a dictionary. I can't use blocks as the iPhone doesn't support this (unless you use plblocks). I tried using functions, but apparently NSMutableDictionary doesn't allow these pointers (wants an id) I tried using class methods, but I couldn't find a way to obtain a pointer to these I could try using functions with the c++ stl hashmap (if it is supported in Objective C++), but apparently this can slow compilation times. I could try storing both a class and a selector, but that seems rather messy. What would be the best way to do this?

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  • Can't make wmode: 'transparent' work on sIFR 3

    - by Synue
    I've been trying to use sIFR to change some text in my webpage. It works fine until I try to get it to use a transparent canvas. The code I'm using is as follow. I have no idea to fix it. I've seen a lot of people make this questions about wmode: 'transparent' and it all seems to work but mine. Can someone give me a hand??? Without the wmode: 'transparent' property it works fine. When I include the property it doesn't activate sIFR and we get the page as the normal HTML. sIFR.replace(myriadPro, { selector: '#title1,#title3,#title5,#title7,#title9,#title11,#title13,#title15,#title17,#title19', css: [ '.sIFR-root {background-color:none;font-size:45px;visibility:visible;text-decoration:none;color:#4C4843;cursor:pointer;}' ], wmode: 'transparent' });

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  • Load NSImage into QPixmap or QImage

    - by Thomi
    I have an NSImage pointer from a platform SDK, and I need to load it into Qt's QImage class. To make things easier, I can create a QImage from a CGImageRef by using QPixmap as an intermediate format, like this: CGImageRef myImage = // ... get a CGImageRef somehow. QImage img = QPixmap::fromMacCGImageRef(myImage).toImage(); However, I cannot find a way to convert from an NSImage to a CGImageRef. Several other people have had the same problem, but I have yet to find a solution. There is the CGImageForProposedRect method, but I can't seem to get it to work. I'm currently trying this (img is my NSImage ptr): CGImageRef ir = [img CGImageFirProposedRect:0:0:0]; Any ideas?

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  • PHP stream_context_set_option SSL certificate as string

    - by Roger Thomas
    I've got a weird issue. Basically, I need to do this: $handle = stream_context_create(); stream_context_set_option($handle , 'ssl', 'local_cert', '/tmp/cert'); However. The certificate is not held as a file within the server. Rather it's an encrypted string held in a clustered database environment. So instead of the certificate being a file name pointer, its the physical content of the certificate. So instead of using the file name, I need to specify the content of the certificate instead. For example: $cert = '-----BEGIN CERTIFICATE-----.... upWbwmdMd61SjNCdtOpZcNW3YmzuT96Fr7GUPiDQ -----END CERTIFICATE-----'; Does anyone have any idea whatsoever how on earth I can do this? I'm scratching my head over this problem, but my gut instinct says it is doable. Thanks in advance everyone!

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  • Change parent class of dom object via css selectors

    - by Le_Coeur
    Can i change parent class of some dom object on hover event via CSS selectors? For example I have such block: <span class="wBlock" > <span class="wText">Text</span> <span class="wLink"/> <\/span> and if i move mouse to span "wLink" span "wBlock" must be changed, and if i move out than it must be the same as at the begining .wLink{ padding-right:15px; background:url(/img/addlink.png) center right no-repeat; cursor:pointer; } .wText{ background-color: #1BE968; } It's something like this and if i move my cursor to plus text highlight must be changed to yellow

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  • dell server display on laptop screen

    - by hari
    Please redirect if this is not (and probably thats true) the correct forum/site. I have a dell server and I am trying to configure it for the first time. It is running windows server 2003. I do not have a monitor screen. Can I use laptop screen to display dell server and set it up? I mean to say is, if I can display dell server on laptop screen, it would be great. I am trying that with a dell laptop but not getting the display. Any help/pointer would be appreciated. Thanks in advance.

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  • Copy hashtable to another hashtable using c++

    - by zengr
    I am starting with c++ and need to know, what should be the approach to copy one hashtable to another hashtable in C++? We can easily do this in java using: HashMap copyOfOriginal=new HashMap(original); But what about C++? How should I go about it? UPDATE Well, I am doing it at a very basic level,perhaps the java example was a wrong one to give. This is what I am trying to implement using C++: I have this hash array and each element of the array point to the head of a linked list. Which has it's individual nodes (data and next pointer). And now, I need to copy the complete hash array and the linked list each node is pointing to.

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  • Pass by reference in Boost::Python

    - by Fabzter
    Hi everybody. Consider something like: struct Parameter { int a; Parameter(){a = 0} void setA(int newA){a = newA;} }; struct MyClass { void changeParameter(Parameter &p){ p.setA(-1);} }; Well, let's fast forward, and imagine I already wrapped those classes, exposing everything to python, and imagine also I instantiate an object of Parameter in the C++ code, which I pass to the python script, and that python script uses a MyClass object to modify the instance of Parameter I created at the beginning in the C++ code. After that code executes, in C++ Parameter instance is unchanged!!! This means it was passed by value (or something alike :S), not by reference. But I thought I declared it to be passed by reference... I can't seem to find Boost::Python documentation about passing by reference (although there seems to be enough doc about returning by reference...). Can anyone give some hint or pointer please?

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  • jQuery scrollTop not working in chrome but working in Firefox

    - by Maju
    I have used a scrollTop function in jquery for navigating to top. But strangely 'The smooth animated scroll' stopped working in safari and chrome(scrolling without smooth animation) after I made some changes. But it is working smoothly in Firefox. What could be wrong? Here is the jquery function i used, jQuery $('a#gotop').click(function() { $("html").animate({ scrollTop: 0 }, "slow"); //alert('Animation complete.'); //return false; }); HTML <a id="gotop" href="#">Go Top </a> CSS #gotop { Cursor: pointer; position: relative; float:right; right:20px; /*top:0px;*/ }

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  • .NET COM Interop with references to other libraries

    - by user262190
    Hello,I'm up against a problem when loading a class in a managed library from a COM Interop library. basically I have some Unmanaged C++ code and a COM Interop library written in C#. And finally a 3rd library which is referenced by the COM Interop library which contains a class: public class MyClass{ public MyClass(){} } What I'd like to do is from my unmanaged c++ code, call a function in the Interop library The C++ code doesn't need to know of the existence of the third library, it's only used within the Interop. Init(){ MyClass _class = new MyClass(); } for some reason this line in Init fails "MyClass _class = new MyClass();", and I don't get very usefull error messages, all I have to go on is a few of these in my output window: "First-chance exception at 0x7c812afb in DotNet_Com_Call.exe: Microsoft C++ exception: [rethrow] at memory location 0x00000000.." and the HRESULT of the "HRESULT hr = pDotNetCOMPtr-Init();" line in my C++ code is "The system cannot find the specified file" I'm new to COM so if anyone has any ideas or pointer to get me going the right direction, I'd appreciate it, Thanks

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  • Spring security - Reach users ID without passing it through every controller

    - by nilsi
    I have a design issue that I don't know how to solve. I'm using Spring 3.2.4 and Spring security 3.1.4. I have a Account table in my database that looks like this: create table Account (id identity, username varchar unique, password varchar not null, firstName varchar not null, lastName varchar not null, university varchar not null, primary key (id)); Until recently my username was just only a username but I changed it to be the email address instead since many users want to login with that instead. I have a header that I include on all my pages which got a link to the users profile like this: <a href="/project/users/<%= request.getUserPrincipal().getName()%>" class="navbar-link"><strong><%= request.getUserPrincipal().getName()%></strong></a> The problem is that <%= request.getUserPrincipal().getName()%> returns the email now, I don't want to link the user's with thier emails. Instead I want to use the id every user have to link to the profile. How do I reach the users id's from every page? I have been thinking of two solutions but I'm not sure: Change the principal to contain the id as well, don't know how to do this and having problem finding good information on the topic. Add a model attribute to all my controllers that contain the whole user but this would be really ugly, like this. Account account = entityManager.find(Account.class, email); model.addAttribute("account", account); There are more way's as well and I have no clue which one is to prefer. I hope it's clear enough and thank you for any help on this. ====== Edit according to answer ======= I edited Account to implement UserDetails, it now looks like this (will fix the auto generated stuff later): @Entity @Table(name="Account") public class Account implements UserDetails { @Id private int id; private String username; private String password; private String firstName; private String lastName; @ManyToOne private University university; public Account() { } public Account(String username, String password, String firstName, String lastName, University university) { this.username = username; this.password = password; this.firstName = firstName; this.lastName = lastName; this.university = university; } public String getUsername() { return username; } public String getPassword() { return password; } public String getFirstName() { return firstName; } public String getLastName() { return lastName; } public void setUsername(String username) { this.username = username; } public void setPassword(String password) { this.password = password; } public void setFirstName(String firstName) { this.firstName = firstName; } public void setLastName(String lastName) { this.lastName = lastName; } public University getUniversity() { return university; } public void setUniversity(University university) { this.university = university; } public int getId() { return id; } public void setId(int id) { this.id = id; } @Override public Collection<? extends GrantedAuthority> getAuthorities() { // TODO Auto-generated method stub return null; } @Override public boolean isAccountNonExpired() { // TODO Auto-generated method stub return false; } @Override public boolean isAccountNonLocked() { // TODO Auto-generated method stub return false; } @Override public boolean isCredentialsNonExpired() { // TODO Auto-generated method stub return false; } @Override public boolean isEnabled() { // TODO Auto-generated method stub return true; } } I also added <%@ taglib prefix="sec" uri="http://www.springframework.org/security/tags" %> To my jsp files and trying to reach the id by <sec:authentication property="principal.id" /> This gives me the following org.springframework.beans.NotReadablePropertyException: Invalid property 'principal.id' of bean class [org.springframework.security.authentication.UsernamePasswordAuthenticationToken]: Bean property 'principal.id' is not readable or has an invalid getter method: Does the return type of the getter match the parameter type of the setter? ====== Edit 2 according to answer ======= I based my application on spring social samples and I never had to change anything until now. This are the files I think are relevant, please tell me if theres something you need to see besides this. AccountRepository.java public interface AccountRepository { void createAccount(Account account) throws UsernameAlreadyInUseException; Account findAccountByUsername(String username); } JdbcAccountRepository.java @Repository public class JdbcAccountRepository implements AccountRepository { private final JdbcTemplate jdbcTemplate; private final PasswordEncoder passwordEncoder; @Inject public JdbcAccountRepository(JdbcTemplate jdbcTemplate, PasswordEncoder passwordEncoder) { this.jdbcTemplate = jdbcTemplate; this.passwordEncoder = passwordEncoder; } @Transactional public void createAccount(Account user) throws UsernameAlreadyInUseException { try { jdbcTemplate.update( "insert into Account (firstName, lastName, username, university, password) values (?, ?, ?, ?, ?)", user.getFirstName(), user.getLastName(), user.getUsername(), user.getUniversity(), passwordEncoder.encode(user.getPassword())); } catch (DuplicateKeyException e) { throw new UsernameAlreadyInUseException(user.getUsername()); } } public Account findAccountByUsername(String username) { return jdbcTemplate.queryForObject("select username, firstName, lastName, university from Account where username = ?", new RowMapper<Account>() { public Account mapRow(ResultSet rs, int rowNum) throws SQLException { return new Account(rs.getString("username"), null, rs.getString("firstName"), rs.getString("lastName"), new University("test")); } }, username); } } security.xml <?xml version="1.0" encoding="UTF-8"?> <beans:beans xmlns="http://www.springframework.org/schema/security" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:beans="http://www.springframework.org/schema/beans" xsi:schemaLocation="http://www.springframework.org/schema/security http://www.springframework.org/schema/security/spring-security-3.1.xsd http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.1.xsd"> <http pattern="/resources/**" security="none" /> <http pattern="/project/" security="none" /> <http use-expressions="true"> <!-- Authentication policy --> <form-login login-page="/signin" login-processing-url="/signin/authenticate" authentication-failure-url="/signin?error=bad_credentials" /> <logout logout-url="/signout" delete-cookies="JSESSIONID" /> <intercept-url pattern="/addcourse" access="isAuthenticated()" /> <intercept-url pattern="/courses/**/**/edit" access="isAuthenticated()" /> <intercept-url pattern="/users/**/edit" access="isAuthenticated()" /> </http> <authentication-manager alias="authenticationManager"> <authentication-provider> <password-encoder ref="passwordEncoder" /> <jdbc-user-service data-source-ref="dataSource" users-by-username-query="select username, password, true from Account where username = ?" authorities-by-username-query="select username, 'ROLE_USER' from Account where username = ?"/> </authentication-provider> <authentication-provider> <user-service> <user name="admin" password="admin" authorities="ROLE_USER, ROLE_ADMIN" /> </user-service> </authentication-provider> </authentication-manager> </beans:beans> And this is my try of implementing a UserDetailsService public class RepositoryUserDetailsService implements UserDetailsService { private final AccountRepository accountRepository; @Autowired public RepositoryUserDetailsService(AccountRepository repository) { this.accountRepository = repository; } @Override public UserDetails loadUserByUsername(String username) throws UsernameNotFoundException { Account user = accountRepository.findAccountByUsername(username); if (user == null) { throw new UsernameNotFoundException("No user found with username: " + username); } return user; } } Still gives me the same error, do I need to add the UserDetailsService somewhere? This is starting to be something else compared to my initial question, I should maybe start another question. Sorry for my lack of experience in this. I have to read up.

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  • Is NSNumberFormatter the only way to format an NSDecimalNumber?

    - by Paul Alexander
    I'm using an NSDecimalNumber to store money in Core Data. I naively used stringWithFormat: at first to format the value, later realizing that it didn't support NSDecimalNumber and was instead formatting the pointer :(. So after some reading through the docs I learned to use the NSNumberFormatter to get the format I wanted. But this just strikes me as the "hard way". Is there any easier way than this:? NSNumberFormatter * formatter = [[NSNumberFormatter alloc] init]; [formatter setNumberStyle: NSNumberFormatterCurrencyStyle]; priceField.text = [formatter stringFromNumber: ent.price]; [formatter release];

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  • problem with my texture coordinates on a square.

    - by Evan Kimia
    Im very new to OpenGL ES, and have been doing a tutorial to build a square. The square is made, and now im trying to map a 256 by 256 image onto it. The problem is, im only seeing a very zoomed in portion of this bitmap; Im fairly certain my texture coords are whats wrong here. Thanks! package se.jayway.opengl.tutorial; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; public class Square { // Our vertices. private float vertices[] = { -1.0f, 1.0f, 0.0f, // 0, Top Left -1.0f, -1.0f, 0.0f, // 1, Bottom Left 1.0f, -1.0f, 0.0f, // 2, Bottom Right 1.0f, 1.0f, 0.0f, // 3, Top Right }; //Our texture. private float texture[] = { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, }; // The order we like to connect them. private short[] indices = { 0, 1, 2, 0, 2, 3 }; // Our vertex buffer. private FloatBuffer vertexBuffer; // Our index buffer. private ShortBuffer indexBuffer; //texture buffer. private FloatBuffer textureBuffer; //Our texture pointer. private int[] textures = new int[1]; public Square() { // a float is 4 bytes, therefore we multiply the number if // vertices with 4. ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); // a float is 4 bytes, therefore we multiply the number of // vertices with 4. ByteBuffer tbb = ByteBuffer.allocateDirect(texture.length * 4); vbb.order(ByteOrder.nativeOrder()); textureBuffer = tbb.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); // short is 2 bytes, therefore we multiply the number if // vertices with 2. ByteBuffer ibb = ByteBuffer.allocateDirect(indices.length * 2); ibb.order(ByteOrder.nativeOrder()); indexBuffer = ibb.asShortBuffer(); indexBuffer.put(indices); indexBuffer.position(0); } /** * This function draws our square on screen. * @param gl */ public void draw(GL10 gl) { // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); //Bind our only previously generated texture in this case gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Enable texture buffer array gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); //Disable the texture buffer. gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); } /** * Load the textures * * @param gl - The GL Context * @param context - The Activity context */ public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory InputStream is = context.getResources().openRawResource(R.drawable.test); Bitmap bitmap = null; try { //BitmapFactory is an Android graphics utility for images bitmap = BitmapFactory.decodeStream(is); } finally { //Always clear and close try { is.close(); is = null; } catch (IOException e) { } } //Generate one texture pointer... gl.glGenTextures(1, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } }

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  • NSDictionary with key => String and Value => c-Style array

    - by Gautam Borad
    I need an NSDictionary which has key in the form of string (@"key1", @"key2") and value in the form of a C-style two-dimentional array (valueArray1,valueArray2) where valueArray1 is defined as : int valueArray1[8][3] = { {25,10,65},{50,30,75},{60,45,80},{75,60,10}, {10,70,80},{90,30,80},{20,15,90},{20,20,15} }; And same for valueArray2. My aim is given an NSString i need to fetch the corresponding two-dimentional array. I guess using an NSArray, instead of c-style array, will work but then i cannot initialize the arrays as done above (i have many such arrays). If, however, that is doable please let me know how. Currently the following is giving a warning "Passing argument 1 of 'dictionaryWithObjectsAndKeys:' from incompatible pointer type" : NSDictionary *myDict = [NSDictionary dictionaryWithObjectsAndKeys:valueArray1,@"key1", valueArray2,@"key2",nil];

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  • Using GoogleMaps with JXMapViewer

    - by npinti
    I have been searching on the web to see if I can use GoogleMaps with the JXMapViewer. According to this, it is illegal, but the article is more than three years old. Could anyone be kind enough to tell me if I can use GoogleMaps with the JXMap viewer? I know that Google has recently allowed desktop applications to use their static maps provided that the application is freely accessible to people on some website. If this can be done, I would appreciate some pointer to where I could start looking so that I can use Google Maps, I tried messing around with this but to no avail. Thanks in advance.

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  • Difference between focus and focus-in(out)-event signals

    - by spajak
    Hello What's the difference between "focus" and "focus-in(out)-event" signals in GTK+? Which one is emitted firs? How are they related to keyboard(TAB) & mouse clicks. Do they depend on each other? I'm asking this because I want to keep track of currently focused widget within toplevel window and I don't want to test HAS_FOCUS flag of every widget when I need it. The widgets I'm interested of are deep inside other containers, boxes etc. What would be the best way in this situation for keeping & updating focused widget pointer?

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  • How do you make a Factory that can return derived types?

    - by Seth Spearman
    I have created a factory class called AlarmFactory as such... 1 class AlarmFactory 2 { 3 public static Alarm GetAlarm(AlarmTypes alarmType) //factory ensures that correct alarm is returned and right func pointer for trigger creator. 4 { 5 switch (alarmType) 6 { 7 case AlarmTypes.Heartbeat: 8 HeartbeatAlarm alarm = HeartbeatAlarm.GetAlarm(); 9 alarm.CreateTriggerFunction = QuartzAlarmScheduler.CreateMinutelyTrigger; 10 return alarm; 11 12 break; 13 default: 14 15 break; 16 } 17 } 18 } Heartbeat alarm is derived from Alarm. I am getting a compile error "cannot implicitly convert type...An explicit conversion exists (are you missing a cast?)". How do I set this up to return a derived type? Seth

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  • C++ Winsock non-blocking/async UDP socket

    - by Ragnagard
    Hi all! I'm developping a little data processor in c++ over UDP sockets, and have a thread (just one, and apart the sockets) that process the info received from them. My problem happens when i need to receive info from multiple clients in the socket at the same time. How could i do something like: Socket foo; /* init socket vars and attribs */ while (serving){ thread_processing(foo_info); } for multiple clients (many concurrent access) in c++? I'm using winsocks atm on win32, but just get standard blocking udp sockets working. No gui, it's a console app. I'll appreciate so much an example or pointer to one ;). Thanks in advance.

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  • help using pcap library to sniff packets

    - by scatman
    i am using pcap sample codes to create my own sniffer. i downloaded their sample sniffer and its working on windows but not on linux. i am using gcc compiler on both machines, and i have only pcap.h included. the error is : dereferencing pointer to incomplete type. the netmask is causing the error. the netmask is the mask of the first address of the interface. u_int netmask=netmask((structsockaddr_in*)d->addresses->netmask))->sin_addr.S_un.S_addr; any solutions?

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  • Replacing image in sprite - cocos2d game development of iphone

    - by sagar
    I want to change the sprite image. Say for example. mainSprite=[Sprite spriteWithFile:@"redFile.png"]; [self addChild:mainSprite]; Here, Sprite is already added to a layer. I have mainSprite (pointer) which can access it. If I change [mainSprite setOpacity:150]; it works perfectly. But Here I want to change the sprite image instead of opacity. But Don't know how? Thanks in advance for helping me. Sagar

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  • Android installation in a mobile

    - by Sundar
    Is it possible to install Android in a normal mobile phone? I have Sony Ericsson Naite which has only key pad interface (No touch). I would like to install Android in my phone for experimenting with it. It will be great if its possible to dual boot Android with Symbian :-). Do we need any other special hardware to install operating system in a mobile phone? Will Android work on a key-pad mobile? Any pointer/suggestion is appreciated. Thank you in advance.

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