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  • How to pass an event to a method and then subscribe to it?

    - by Ryan Peschel
    Event Handler public void DeliverEvent(object sender, EventArgs e) { } #1: This Works public void StartListening(Button source) { source.Click += DeliverEvent; } #2: And so does this.. public void StartListening(EventHandler eventHandler) { eventHandler += DeliverEvent; } But in #2, you cannot call the method because if you try something like this: StartListening(button.Click); You get this error: The event 'System.Windows.Forms.Control.Click' can only appear on the left hand side of += or -= Is there any way around that error? I want to be able to pass the event and not the object housing the event to the StartListening method.

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  • How to add UIview over a ViewController and its NavigationController

    - by Roxee Man
    I have a ViewController with a NavigationController and I want to add a translucent UIView with some Buttons over the ViewController when I press a ViewController button, the problem is that I can not put the UIView over the NavigationBar. How can I solve this? This is my code ( Very simple) -(void)setOpacityView { opacityVw = [[UIView alloc] initWithFrame:self.view.bounds]; opacityVw.backgroundColor = [[UIColor alloc] initWithRed:0.0 green:0.0 blue:0.0 alpha:0.8]; WPCustomButton *closeBtn = [[WPCustomButton alloc] initWithFrame:CGRectMake(230, 10, 80, 20)]; [closeBtn setTitle:@"Close X" forState:UIControlStateNormal]; [closeBtn setBackgroundColor:[UIColor clearColor]]; [closeBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; [closeBtn addTarget:self action:@selector(closeView) forControlEvents:UIControlEventTouchUpInside]; [opacityVw addSubview:closeBtn]; } // --------------------------------------------------------------------------------------------------------------------- #pragma mark - Button methods -(void) closeView { [opacityVw removeFromSuperview]; } -(void)setProfileImage { [self setOpacityView]; [self.view addSubview:opacityVw]; }

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  • Indexing and Page Ranking Issues

    - by user631249
    Hi all I am on the first page of google for keywords concerned with MOVING, however i cant seem to break the carpet cleaning rankings. I have made changes and additions which havent been indexed yet. Should i wait for the run or please please can someone give me pointers on the carpet cleaning indexing. Also i have 53pages submitted and only 38 indexed, where could the problem be. Is there software to check indexing hiccups . Thanks.

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  • A question about friend functions

    - by Als
    I faced a problem recently with a 3rd party library which generates classes from a xml. Here is a gist of it: class B; class A { void doSomething(); friend class B; }; class B { void doSomething(); void doSomethingMore() { doSomething(); } }; The compiler flags call to the function doSomething() as ambiguous and flags it as an compiler error. It is easy to understand why it gives the error.Class B being friend of class A, every member of class B has access to all the members of class A. Renaming of the either of functions resolved my problem but it got me thinking that shouldn't in this case the compiler should give a priority to the class's own member function over the function in another class of which it is a friend?

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  • C#: How to inherit constructors?

    - by Ian Boyd
    Imagine a base class with many constructors and a virtual method public class Foo { ... public Foo() {...} public Foo(int i) {...} ... public virtual void SomethingElse() {...} ... } and now I want to create a descendant class that overrides the virtual method: public class Bar : Foo { public override void SomethingElse() {...} } And another descendant that does some more stuff: public class Bah : Bar { public void DoMoreStuff() {...} } Do I really have to copy all constructors from Foo into Bar and Bah? And then if I change a constructor signature in Foo, do I have to update it in Bar and Bah? Is there no way to inherit constructors? Is there no way to encourage code reuse?

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  • Are delegates copied during assignment to an event?

    - by Sir Psycho
    Hi, The following code seems to execute the FileRetrieved event more than once. I thought delegates were a reference type. I was expecting this to execute once. I'm going to take a guess and say that the reference is being passed by value, therefore copied but I don't like guesswork :-) public delegate void DirListEvent<T>(T dirItem); void Main() { DirListEvent<string> printFilename = s => { Console.WriteLine (s); }; var obj = new DirectoryLister(); obj.FileRetrieved += printFilename; obj.FileRetrieved += printFilename; obj.GetDirListing(); } public class DirectoryLister { public event DirListEvent<string> FileRetrieved; public DirectoryLister() { FileRetrieved += delegate {}; } public void GetDirListing() { foreach (var file in Directory.GetFiles(@"C:\")) { FileRetrieved(file); } } }

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  • Why do we need a format for binary executable files

    - by user3671483
    When binary files (i.e. executables) are saved they usually have a format (e.g. ELF or .out) where we have a header containing pointers to where data or code is stored inside the file. But why don't we store the binary files directly in the form of sequence of machine instructions.Why do we need to store data separately from the code?Secondly when the assembler creates a binary file is the file is among the above formats?

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  • Placement new in gcc

    - by Roman Prikhodchenko
    I need to find a workaround for a bug with placement new in g++. I now it was fixed in gcc-4.3 but I have to support versions 4.2 and 4.1. For example, following code compiles with an error "error: no matching function for call to 'operator new(long unsigned int, void*&)" template<class T, template<typename> class Alloc> inline void* type_ctor() { Alloc<T> a; void* p = a.allocate(1); new(p) T; return p; } ..... type_ctor<A, NewAllocator >();

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  • C++ Operator overloading - 'recreating the Vector'

    - by Wallter
    I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class... I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen before (apparently since the class switched IDE's from MinGW to VS express...) (I am using Visual Studio Express 2008 C++ edition...) Vector.h #include <string> #include <iostream> using namespace std; #ifndef _VECTOR_H #define _VECTOR_H const int DEFAULT_VECTOR_SIZE = 5; class Vector { private: int * data; int size; int comp; public: inline Vector (int Comp = 5,int Size = 0) : comp(Comp), size(Size) { if (comp > 0) { data = new int [comp]; } else { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; } } int size_ () const { return size; } int comp_ () const { return comp; } bool push_back (int); bool push_front (int); void expand (); void expand (int); void clear (); const string at (int); int operator[ ](int); Vector& operator+ (Vector&); Vector& operator- (const Vector&); bool operator== (const Vector&); bool operator!= (const Vector&); ~Vector() { delete [] data; } }; ostream& operator<< (ostream&, const Vector&); #endif Vector.cpp #include <iostream> #include <string> #include "Vector.h" using namespace std; const string Vector::at(int i) { this[i]; } void Vector::expand() { expand(size); } void Vector::expand(int n ) { int * newdata = new int [comp * 2]; if (*data != NULL) { for (int i = 0; i <= (comp); i++) { newdata[i] = data[i]; } newdata -= comp; comp += n; delete [] data; *data = *newdata; } else if ( *data == NULL || comp == 0) { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; size = 0; } } bool Vector::push_back(int n) { if (comp = 0) { expand(); } for (int k = 0; k != 2; k++) { if ( size != comp ){ data[size] = n; size++; return true; } else { expand(); } } return false; } void Vector::clear() { delete [] data; comp = 0; size = 0; } int Vector::operator[] (int place) { return (data[place]); } Vector& Vector::operator+ (Vector& n) { int temp_int = 0; if (size > n.size_() || size == n.size_()) { temp_int = size; } else if (size < n.size_()) { temp_int = n.size_(); } Vector newone(temp_int); int temp_2_int = 0; for ( int j = 0; j <= temp_int && j <= n.size_() && j <= size; j++) { temp_2_int = n[j] + data[j]; newone[j] = temp_2_int; } //////////////////////////////////////////////////////////// return newone; //////////////////////////////////////////////////////////// } ostream& operator<< (ostream& out, const Vector& n) { for (int i = 0; i <= n.size_(); i++) { //////////////////////////////////////////////////////////// out << n[i] << " "; //////////////////////////////////////////////////////////// } return out; } Errors: out << n[i] << " "; error C2678: binary '[' : no operator found which takes a left-hand operand of type 'const Vector' (or there is no acceptable conversion) return newone; error C2106: '=' : left operand must be l-value As stated above, I am a student going into Computer Science as my selected major I would appreciate tips, pointers, and better ways to do stuff :D

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  • Memory read/write access efficiency

    - by wolfPack88
    I've heard conflicting information from different sources, and I'm not really sure which one to believe. As such, I'll post what I understand and ask for corrections. Let's say I want to use a 2D matrix. There are three ways that I can do this (at least that I know of). 1: int i; char **matrix; matrix = malloc(50 * sizeof(char *)); for(i = 0; i < 50; i++) matrix[i] = malloc(50); 2: int i; int rowSize = 50; int pointerSize = 50 * sizeof(char *); int dataSize = 50 * 50; char **matrix; matrix = malloc(dataSize + pointerSize); char *pData = matrix + pointerSize - rowSize; for(i = 0; i < 50; i++) { pData += rowSize; matrix[i] = pData; } 3: //instead of accessing matrix[i][j] here, we would access matrix[i * 50 + j] char *matrix = malloc(50 * 50); In terms of memory usage, my understanding is that 3 is the most efficient, 2 is next, and 1 is least efficient, for the reasons below: 3: There is only one pointer and one allocation, and therefore, minimal overhead. 2: Once again, there is only one allocation, but there are now 51 pointers. This means there is 50 * sizeof(char *) more overhead. 1: There are 51 allocations and 51 pointers, causing the most overhead of all options. In terms of performance, once again my understanding is that 3 is the most efficient, 2 is next, and 1 is least efficient. Reasons being: 3: Only one memory access is needed. We will have to do a multiplication and an addition as opposed to two additions (as in the case of a pointer to a pointer), but memory access is slow enough that this doesn't matter. 2: We need two memory accesses; once to get a char *, and then to the appropriate char. Only two additions are performed here (once to get to the correct char * pointer from the original memory location, and once to get to the correct char variable from wherever the char * points to), so multiplication (which is slower than addition) is not required. However, on modern CPUs, multiplication is faster than memory access, so this point is moot. 1: Same issues as 2, but now the memory isn't contiguous. This causes cache misses and extra page table lookups, making it the least efficient of the lot. First and foremost: Is this correct? Second: Is there an option 4 that I am missing that would be even more efficient?

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  • i cannot set the title for my navigationBar

    - by Brionac
    here's my problem. i couldn't set the name for my navigationBar.. below are some i have tried but to no avail. (void)viewDidLload { [super viewDidLoad]; self.title = @"Food"; } (void)viewDidLload { [super viewDidLoad]; [self.setTitle:@"Food"]; } (void)viewDidLload { [super viewDidLoad]; MyTableViewController *myTableViewController = [[MyTableViewController alloc] init]; myTableViewController = @"Food"; } any kind soul?

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  • How to invoke an Objective-C Block via the LLVM C++ API?

    - by smokris
    Say, for example, I have an Objective-C compiled Module that contains something like the following: typedef bool (^BoolBlock)(void); BoolBlock returnABlock(void) { return Block_copy(^bool(void){ printf("Block executing.\n"); return YES; }); } ...then, using the LLVM C++ API, I load that Module and create a CallInst to call the returnABlock() function: Function *returnABlockFunction = returnABlockModule->getFunction(std::string("returnABlock")); CallInst *returnABlockCall = CallInst::Create(returnABlockFunction, "returnABlockCall", entryBlock); How can I then invoke the Block returned via the returnABlockCall object?

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  • Is this paragraph in Code Complete 2 backwards, or am I misunderstanding it?

    - by user828584
    In chapter 13, when talking about pointers, there is a paragraph: Sometimes, however, you would like to have the semantics of pass by reference—that is, that the passed object should not be altered—with the implementation of pass by value—that is, passing the actual object rather than a copy. It seems like the author made a mistake and mixed the two up. Is this true, or am I not understanding what he's saying correctly?

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  • how to add multiview in a radio button

    - by Naveen31
    protected void ddlto_SelectedIndexChanged(object sender, EventArgs e) { } protected void RadioButton1_CheckedChanged1(object sender, EventArgs e) { MultiView1.ActiveViewIndex = 0; } protected void RadioButton2_CheckedChanged(object sender, EventArgs e) { MultiView1.ActiveViewIndex = 2; } <asp:RadioButtonList ID="RadioButtonList2" runat="server" AutoPostBack="True" RepeatDirection="Horizontal" Font-Names="Arial" Font-Size="Small" onselectedindexchanged="MultiView1_ActiveViewChanged"> <asp:ListItem Selected="True">One Way</asp:ListItem> <asp:ListItem>Round Trip</asp:ListItem> <asp:ListItem>Multi City</asp:ListItem> </asp:RadioButtonList> i have a radiolist of thre buttons-one way,round trip and multicity, i have taken a multiview in which in view 2 i have added the codes codes,and i want to show that code when i click on the 2nd radio button i.e on round trip,how to do it. plzz help

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  • Data not displayed first time in android after copying the file from assets to data folder

    - by Thinkcomplete
    Description I have used the code tip from http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/ to copy a pre-filled data file to the target and handled this in a asynch task Problem : On starting the application it gives error and shuts down first time, starting again without any change it works perfectly fine. So first time after the file is copied, the error comes but after that no issues. Please help Code attached:.. private class CopyDatabase extends AsyncTask<String, Void, Boolean> { private final ProgressDialog dialog = new ProgressDialog(BabyNames.this); protected void onPreExecute() { this.dialog.setMessage("Loading..."); this.dialog.show(); } @Override protected Boolean doInBackground(String... params) { // TODO Auto-generated method stub try { namesDBSQLHelper.createDatabase(); return null; } catch(IOException ioe){ ioe.printStackTrace(); } return null; } protected void onPostExecute(final Boolean success){ if (this.dialog.isShowing()){ this.dialog.dismiss(); } } }

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  • Understanding the concept of inheritance in Java

    - by Nirmal
    Hello All.... I am just refreshing the oops features of the java. So, I have a little confusion regarding inheritance concept. For that I have a following sample code : class Super{ int index = 5; public void printVal(){ System.out.println("Super"); } } class Sub extends Super{ int index = 2; public void printVal(){ System.out.println("Sub"); } } public class Runner { public static void main(String args[]){ Super sup = new Sub(); System.out.println(sup.index+","); sup.printVal(); } } Now above code is giving me output as : 5,Sub. Here, we are overriding printVal() method, so that is understandable that it is accessing child class method only. But I could not understand why it's accessing the value of x from Super class... Thanks in advance....

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  • Declaring a function inside a function?

    - by nunos
    I have came across the following code, and being a c beginner, I came here for your help. This function is from a c implmentation of a queue. Bool queuePut(Queue *q, char c) { void beep(); if (queueFull(q)) { beep(); return false; } //do stuff return true; } So, I am getting a strange error with gcc on the void beep(). Can someone please explain me what is this, declaring a function inside a function. Or is it the void beep() simply out of place? I was given this code and there's always the possibility that it isn't correct. Thanks.

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  • Java multi Generic collection parameters complie error

    - by Geln Yang
    Hi, So strange!Please have a look the code first: public class A { } public class B extends A { } public class C extends A { } public class TestMain { public <T extends A> void test(T a, T b) { } public <T extends A> void test(List<T> a, List<T> b) { } public static void main(String[] args) { new TestMain().test(new B(), new C()); new TestMain().test(new ArrayList<B>(), new ArrayList<C>()); } } The statement "new TestMain().test(new ArrayList(), new ArrayList())" get a "Bound mismatch" compile error, while "new TestMain().test(new B(), new C())" is compiled ok. Bound mismatch: The generic method test(T, T) of type TestMain is not applicable for the arguments (ArrayList, ArrayList). The inferred type ArrayList is not a valid substitute for the bounded parameter It seems the type of the second generic List parameter is limited by the Type of the first.Is it a feature or a bug of the compile program? ps, jdk:1.6,IDE:Eclipse 3.5.1

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  • I want to learn to program in SDL C++where do i start? I want to learn only what i need to to start making 2d games [on hold]

    - by user2644399
    Lazyfoo of Lazyfoo.net of the SDL 2d tutorial wrote that in order for me to start game programming in SDL, I need to know these concepts well; Operators, Controls, Loops, Functions, Structures, Arrays, References, Pointers, Classes, Objects how to use a template and Bitwise and/or. I want to know the fastest way to learn as much as I need of basic c++ that would allow me to make 2d games. Thanks in advance.

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  • Custom class object in Initialization list

    - by Michael
    I have a class Bar: class Bar { public: Bar(void); ~Bar(void); }; And a class Foo that gets a reference to Bar object as a constructor parameter and needs to save it in a private member bar_ : class Foo { private: Bar& bar_; public: Foo(Bar& bar) : bar_(bar) {} ~Foo(void) {} }; This doesn't compile : overloaded member function not found in 'Parser' missing type specifier - int assumed. Note: C++ does not support default-int Now i suspect couple of things that i need to assure, the second error is for Bar& bar_; declaration in Foo. Do i need to use an explicit constructor when declaring bar_ ? I am interested in learning how the compiler works regarding this matter, so a detailed explanation would be highly appreciated. Thanks.

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  • The Cleanest Reset for ARM Processor

    - by waffleman
    Lately, I've been cleaning up some some C code that runs on an ARM7 controller. In some situations (upgrade, fatal error, etc...) the program will perform a reset. Presently it just jumps to 0 and assumes that the start-up code will reinitialize everything correctly. It got me to thinking about what would be the best procedure a la "Leave No Trace" for an ARM reset. Here is my first crack at it: void Reset(void) { /* Disable interrupts */ __disable_interrupts(); /* Reset peripherals, externals and processor */ AT91C_BASE_RSTC->RSTC_RCR = AT91C_RSTC_KEY | AT91C_RSTC_PERRST | AT91C_RSTC_EXTRST| AT91C_RSTC_PROCRST; while(AT91C_BASE_RSTC->RSTC_RSR & AT91C_RSTC_SRCMP); /* Jump to the reset vector */ (*(void(*)())0)(); } Anything I haven't considered?

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  • Can't Use Generic C# Class in Using Statement

    - by Eric J.
    I'm trying to use a generic class in a using statement but the compiler can't seem to treat it as implementing IDisposable. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; namespace Sandbox { public sealed class UnitOfWorkScope<T> where T : ObjectContext, IDisposable, new() { public void Dispose() { } } public class MyObjectContext : ObjectContext, IDisposable { public MyObjectContext() : base("DummyConnectionString") { } #region IDisposable Members void IDisposable.Dispose() { throw new NotImplementedException(); } #endregion } public class Consumer { public void DoSomething() { using (new UnitOfWorkScope<MyObjectContext>()) { } } } } Compiler error is: Error 1 'Sandbox.UnitOfWorkScope<Sandbox.MyObjectContext>': type used in a using statement must be implicitly convertible to 'System.IDisposable' I implemented IDisposable on UnitOfWorkScope (and to see if that was the problem, also on MyObjectContext). What am I missing?

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  • Can't resolve CalledFromWrongThreadException with Handler

    - by michel
    I will try to keep it simple: In my main activity I make a handler: public class ARViewer extends ARDisplayActivity { public final MHandler mHandler = new MHandler(this); public void onCreate(Bundle savedInstanceState) { ... The class MHandler: public final class MHandler extends Handler{ //main activity private ARViewer arnv; public MHandler(ARViewer arnv){ this.arnv = arnv; } @Override public void handleMessage(Message msg) { ... case H_RR : arnv.setContentView(R.layout.routeplanner); break; ... super.handleMessage(msg); } } But if I call the handleMessage method from a callback function in a other Class, definitely from a other thread, I still get the exception message: CalledFromWrongThreadException (Only the original thread that created a view hierarchy can touch its views) : public void rFound(Route route) { Message msg = new Message(); msg.what = MHandler.H_RR; ARViewer.arnv.mHandler.handleMessage(msg); }

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  • Using a delegate to populate a listbox

    - by Leroy Jenkins
    Ive been playing around with delegates trying to learn and I ran into one small problem Im hoping you can help me with. class myClass { OtherClass otherClass = new OtherClass(); // Needs Parameter otherClass.SendSomeText(myString); } class OtherClass { public delegate void TextToBox(string s); TextToBox textToBox; public OtherClass(TextToBox ttb) // ***Problem*** { textToBox = ttb; } public void SendSomeText(string foo) { textToBox(foo); } } the form: public partial class MainForm : Form { OtherClass otherClass; public MainForm() { InitializeComponent(); otherClass = new OtherClass(this.TextToBox); } public void TextToBox(string aString) { listBox1.Items.Add(aString); } } Obviously this doesnt compile because the OtherClass constructor is looking for TextToBox as a parameter. How would you recommend getting around the issue so I can get an object from myClass into the textbox in the form?

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  • Bind texture with pinned mapped memory in CUDA

    - by sjchoi
    I was trying to bind a host memory that was mapped for zero-copy to a texture, but it looks like it isn't possible. Here is a code sample: float* a; float* d_a; cudaSetDeviceFlags(cudaDeviceMapHost); cudaHostAlloc( (void **)&a, bytes, cudaHostAllocMapped); cudaHostGetDevicePointer((void **)&d_a, (void *)a, 0); texture<float, 2, cudaReadModeElementType> tex; cudaBindTexture2D( 0, &tex, d_a, &channelDesc, width, height, pitch); Is it recommended that you used pinned memory and just copy it over to device memory that is bind to texture?

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