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  • Address already in use - Amazon AWS

    - by Peter
    I've run into a really weird issue. I was debugging a server 500 error script on our EC2 instance and found that we didn't have ioncube loaders installed. So I went to go install them and I created a new file at /etc/php.d/zend.ini and initially I inserted the value of extension=/usr/local/ioncube/ioncube_loader_lin_5.3.so and restarted httpd at which point it told me: The ionCube Loader is a Zend-Engine extension and not a module Please specify the Loader using 'zend_extension' in php.ini PHP Fatal error: Unable to start ionCube Loader module in Unknown on line 0 So I changed the contents of zend.ini to zend_extension=/usr/...etc. Now when I attempt to restart httpd I get this error: Starting httpd: (98)Address already in use: make_sock: could not bind to address [::]:80 (98)Address already in use: make_sock: could not bind to address 0.0.0.0:80 no listening sockets available, shutting down Unable to open logs I can't even run /etc/init.d/httpd stop without it erroring. I've since removed zend.ini to see if that's what caused it and it doesn't seem to be. Any ideas?

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  • Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx Here is the Server Code: public class Server { public static void main(String args[]) { try { int port = 4444; if (args.length > 0) port = Integer.parseInt(args[0]); SocketAddress localport = new InetSocketAddress(port); // Create and bind a tcp channel to listen for connections on. ServerSocketChannel tcpserver = ServerSocketChannel.open(); tcpserver.socket().bind(localport); // Also create and bind a DatagramChannel to listen on. DatagramChannel udpserver = DatagramChannel.open(); udpserver.socket().bind(localport); // Specify non-blocking mode for both channels, since our // Selector object will be doing the blocking for us. tcpserver.configureBlocking(false); udpserver.configureBlocking(false); // The Selector object is what allows us to block while waiting // for activity on either of the two channels. Selector selector = Selector.open(); tcpserver.register(selector, SelectionKey.OP_ACCEPT); udpserver.register(selector, SelectionKey.OP_READ); System.out.println("Server Sterted on port: " + port + "!"); //Load Map Utils.LoadMap("mapa"); System.out.println("Server map ... LOADED!"); // Now loop forever, processing client connections while(true) { try { selector.select(); Set<SelectionKey> keys = selector.selectedKeys(); // Iterate through the Set of keys. for (Iterator<SelectionKey> i = keys.iterator(); i.hasNext();) { SelectionKey key = i.next(); i.remove(); Channel c = key.channel(); if (key.isAcceptable() && c == tcpserver) { new TCPThread(tcpserver.accept().socket()).start(); } else if (key.isReadable() && c == udpserver) { new UDPThread(udpserver.socket()).start(); } } } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); System.err.println(e); System.exit(1); } } } The UDPThread code: public class UDPThread extends Thread { private DatagramSocket socket = null; public UDPThread(DatagramSocket socket) { super("UDPThread"); this.socket = socket; } @Override public void run() { byte[] buffer = new byte[2048]; try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); socket.receive(packet); String inputLine = new String(buffer); String outputLine = Utils.processCommand(inputLine.trim()); DatagramPacket reply = new DatagramPacket(outputLine.getBytes(), outputLine.getBytes().length, packet.getAddress(), packet.getPort()); socket.send(reply); } catch (IOException e) { e.printStackTrace(); } socket.close(); } } I receive: Exception in thread "UDPThread" java.nio.channels.IllegalBlockingModeException at sun.nio.ch.DatagramSocketAdaptor.receive(Unknown Source) at server.UDPThread.run(UDPThread.java:25) 10x

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  • HAProxy and Intermediate SSL Certificate Issue

    - by Sam K
    We are currently experiencing an issue with verifying a Comodo SSL certificate on an Ubuntu AWS cluster. Browsers are displaying the site/content fine and showing all the relevant certificate information (at least, all the ones we've checked), but certain network proxies and the online SSL checkers are showing we have an incomplete chain. We have tried the following to try to resolve this: Upgraded haproxy to the latest 1.5.3 Created a concatenated ".pem" file containing all the certificate (site, intermediate, w/ and w/out root) Added an explicit "ca-file" attribute to the "bind" line in our haproxy.cfg file. The ".pem" file verifies OK using openssl. The various intermediate and root certificates are installed and showing in /etc/ssl/certs. But the checks still come back with an incomplete chain. Can anyone advise about anything else we can check or any other changes we can make to try to fix this? Many thanks in advance... UPDATE: The only relevant line from the haproxy.cfg (I believe), is this one: bind *:443 ssl crt /etc/ssl/domainaname.com.pem

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  • MySQL won't start, reinstall fails on Ubuntu 12.04

    - by Evils
    My problem started yesterday night when I tried to change the my.cnf config on my ubuntu 12.04 x64 System. I simply tried to changed the bind-address parameter from 127.0.0.1 to 0.0.0.0. A simple restart after a reboot gave this error: stop: Unknown instance: start: Job failed to start I tried to start mysql then by using 'mysqld' which outputs this: 130701 11:05:59 [Note] Plugin 'FEDERATED' is disabled. mysqld: Table 'mysql.plugin' doesn't exist 130701 11:05:59 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 130701 11:05:59 InnoDB: The InnoDB memory heap is disabled 130701 11:05:59 InnoDB: Mutexes and rw_locks use GCC atomic builtins 130701 11:05:59 InnoDB: Compressed tables use zlib 1.2.3.4 130701 11:05:59 InnoDB: Initializing buffer pool, size = 128.0M 130701 11:05:59 InnoDB: Completed initialization of buffer pool 130701 11:05:59 InnoDB: highest supported file format is Barracuda. 130701 11:05:59 InnoDB: Waiting for the background threads to start 130701 11:06:00 InnoDB: 5.5.31 started; log sequence number 1595675 130701 11:06:00 [Note] Server hostname (bind-address): '127.0.0.1'; port: 3306 130701 11:06:00 [Note] - '127.0.0.1' resolves to '127.0.0.1'; 130701 11:06:00 [Note] Server socket created on IP: '127.0.0.1'. 130701 11:06:00 [ERROR] Can't start server : Bind on unix socket: Permission denied 130701 11:06:00 [ERROR] Do you already have another mysqld server running on socket: /var/run/mysqld/mysqld.sock ? 130701 11:06:00 [ERROR] Aborting 130701 11:06:00 InnoDB: Starting shutdown... 130701 11:06:00 InnoDB: Shutdown completed; log sequence number 1595675 130701 11:06:00 [Note] mysqld: Shutdown complete Meanwhile I already tried to reinstall and purge the complete mysql package which results in another error which says that dpkg cant change the admins password. While this error appeared another error came with it. When trying to install something new with apt, it always says 'fopen: permission denied' right after it tries to update my man-db. This is my dmesg output: [ 6879.687998] type=1400 audit(1372669683.397:36): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/mysqld" pid=9336 comm="apparmor_parser" [ 6881.323215] init: mysql main process (9340) terminated with status 1 [ 6881.323316] init: mysql respawning too fast, stopped Any help will be appreciated as this is a productive server which renders useless without mysql.

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  • Any examples of a complex, changeable system modelled with a spreadsheet?

    - by andygrunt
    When I asked this question using games as the example (hoping it would be more likely to have been done), it was closed as being off topic so let me ask it this way... Has anyone used a spreadsheet to model a complex, changeable system (something like crowd behaviour, weather systems, a closed ecology, evolution or whatever) and if so, can you point me at it? I'm hoping for a normal (albeit complex) spreadsheet using the spready's inbuilt formulae and functions rather than something specially coded. I'm also after something where it's possible to change the variables and see the changed outcome - perhaps the variables change using random numbers or the like.

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  • performance monitoring

    - by Sunny
    I want to monitor CPU usage, disk read/write usage for a particular process, say ./myprocess. To monitor CPU top command seems to be a nice option and for read and write iotop seems to be a handy one. For example to monitor read/write for every second i use the command iotop -tbod1 | grep "myprocess". My difficulty is I just want only three variables to store, namely read/sec, write/sec, cpu usage/sec. Could you help me with a script that combines the outputs the above said three variables from top and iotop to be stored into a log file? Thanks!

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  • Strange thing on IPv6 multicast program on Windows

    - by zhanglistar
    I have written an ipv6 multicast program on windows xp sp3. But a problem bothers me a lot. The sendto function implies no error, but I can't capture the packet using wireshark. I am sure the filter is right. Thanks in advance. And the code is as follows: #include "stdafx.h" #include <stdio.h> /* for printf() and fprintf() */ #include <winsock2.h> /* for socket(), connect(), sendto(), and recvfrom() */ #include <ws2tcpip.h> /* for ip_mreq */ #include <stdlib.h> /* for atoi() and exit() */ #include <string.h> /* for memset() */ #include <time.h> /* for timestamps */ #include <pcap.h> #include <Iphlpapi.h> #pragma comment(lib, "Ws2_32.lib") #pragma comment(lib, "wpcap.lib") #pragma comment(lib, "Iphlpapi.lib") int _tmain(int argc, _TCHAR* argv[]) { int sfd; int on, length, iResult; WSADATA wsaData; struct addrinfo Hints; struct addrinfo *multicastAddr, *localAddr; char buf[46]; // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } /* Resolve destination address for multicast datagrams */ memset(&Hints, 0, sizeof (Hints)); Hints.ai_family = AF_INET6; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_protocol = IPPROTO_UDP; Hints.ai_flags = AI_NUMERICHOST; iResult = getaddrinfo("FF02::1:2", "547", &Hints, &multicastAddr); if (iResult != 0) { /* error handling */ printf("socket error: %d\n", WSAGetLastError()); return -1; } /* Get a local address with the same family (IPv4 or IPv6) as our multicast group */ Hints.ai_family = multicastAddr->ai_family; Hints.ai_socktype = SOCK_DGRAM; Hints.ai_flags = AI_PASSIVE; /* Return an address we can bind to */ if ( getaddrinfo(NULL, "546", &Hints, &localAddr) != 0 ) { printf("getaddrinfo() failed: %d\n", WSAGetLastError()); exit(-1); } // Create sending socket //sfd = socket (multicastAddr->ai_family, multicastAddr->ai_socktype, multicastAddr->ai_protocol); sfd = socket(AF_INET6, SOCK_DGRAM, IPPROTO_UDP); if (sfd == -1) { printf("socket error: %d\n", WSAGetLastError()); return 0; } /* Bind to the multicast port */ if ( bind(sfd, localAddr->ai_addr, localAddr->ai_addrlen) != 0 ) { printf("bind() failed: %d\n", WSAGetLastError()); exit(-1); } if (multicastAddr->ai_family == AF_INET6 && multicastAddr->ai_addrlen == sizeof(struct sockaddr_in6)) /* IPv6 */ { on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_LOOP, (char *)&on, sizeof (on) /*(char *)&interface_addr, sizeof(interface_addr)*/) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; } struct ipv6_mreq multicastRequest; /* Multicast address join structure */ /* Specify the multicast group */ memcpy(&multicastRequest.ipv6mr_multiaddr, &((struct sockaddr_in6*)(multicastAddr->ai_addr))->sin6_addr, sizeof(struct in6_addr)); /* Accept multicast from any interface */ multicastRequest.ipv6mr_interface = 0; /* Join the multicast address */ if ( setsockopt(sfd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*) &multicastRequest, sizeof(multicastRequest)) != 0 ) { printf("setsockopt() failed: %d\n", WSAGetLastError()); return -1; } on = 1; if (setsockopt (sfd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&on, sizeof (on)) == -1) { printf("setsockopt error:%d\n", WSAGetLastError()); return 0; } } memset(buf, 0, sizeof(buf)); strcpy(buf, "hello world"); iResult = sendto(sfd, buf, strlen(buf), 0, (LPSOCKADDR) multicastAddr->ai_addr, multicastAddr->ai_addrlen); if (iResult == SOCKET_ERROR) { printf("setsockopt error:%d\n", WSAGetLastError()); return -1; /* Error handling */ } return 0; }

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  • Binding MySQL to run from the public or private LAN IP address - which one is faster

    - by Lamin Barrow
    So we have 2 servers all running at the same web host. We have bind MySQL to listen on the public ip-address of the database server and the web server connects to it from the public ip. Both servers run on the same private network. Currently, the DB connect method from our php script takes about 3ms to connect to the MySQL database server host. My question is, would MySql data interaction from the web server be faster if we bind it to listen on the private lan address on the database server instead of the public IP? or is it the same regardless and it wont make a different.

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  • jquery live problem

    - by Kay
    Hi, I have a website which uses jquery and lots of mouseover/mouseout effect. So far I used the .bind() method of jquery but if you have 1000 event handlers, this is slowing down your browser a lot. So, I want to move to use .live or .delegate. One part of my portal site is a chat area. User can set chat messages which will then be displayed in a simple table. There is a feature that if you move the mouse over a chat message a trash can will appear allowing you to delete the message (if it is by you or you are a moderator). The trash bin is in the same table cell as the chat message. The problem: Using .bind() it worked like a charm. This is the old code: function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; a.appendChild(img); ctrl.appendChild(a); $(ctrl) .bind('mouseover', function(event) { $('#aDeleteChatMessage' + messageID).show() }) .bind('mouseout', function(event) { $('#aDeleteChatMessage' + messageID).hide() }); return; } 'ctrl' is the reference to a table cell. Now, using .live() the trashbin also appears but it is flickering a lot and when I move the mouse over the trashbin, it is disappearing or inactive. I have the feeling that more events are thrown or something. It seems like the 'mouseout' is thrown when moving over the trashbin, but the thrashbin is inside the tablecell so mouseout should not be triggered. The new code is as follows. $(document).ready { $('.jDeleteableChatMessage').live('mouseover mouseout', function(event) { var linkID = '#aDelete' + event.target.id; if (event.type == 'mouseover') { $(linkID).show(); } else { $(linkID).hide(); } return false; }); } function CreateChatMessageContextMenu(ctrl, messageID, message, sender) { if (!UserIsModerator && (UserLogin != sender)) return; ctrl.id = 'ChatMessage' + messageID; var deleteString = 'Diese Chatnachricht löschen'; if (UserLang == '1') deleteString = 'Delete this chat message'; var a = document.createElement("a"); a.href = "javascript:RemoveChatMessage(" + messageID + ");" a.id = 'aDeleteChatMessage' + messageID; a.style.display = 'none'; var img = document.createElement("span"); img.className = "sprite-common messages-image sprite-common-btnDelete"; img.alt = deleteString; img.title = deleteString; a.appendChild(img); ctrl.appendChild(a); $(ctrl).addClass('jDeleteableChatMessage'); } I add a class to tell jQuery which chat cell have a trash bin and which don't. I also add an ID to the table cell which is later used to determine the associated trash bin. Yes, that's clumsy data passing to an event method. And, naturally, there is the document.ready function which initialises the .live() method. So, where is my mistake?

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  • How can I read a comma delimited text file in a Windows batch file?

    - by Sms
    I can get it to read the text file until it becomes a comma delimited text file. I would like to read the two variables on each line and test each one with a If statement for another condition. Problem is I can't read the variables properly. Tried many things but here is what I will post. Timeouts are to see what's happening: for /f "tokens=*" %%a in (TestText.txt) do ( timeout /t 1 echo %%a is the present variabe timeout /t 2 if %%a=="One","1" echo Match for "One","1" timeout /t 3 if %%a=="One""1" echo Match for "One","1" timeout /t 4 if %%a=="One" echo Match for "One" timeout /t 5 if %%a=="1" echo Match for "1" timeout /t 6 ) TestText.txt "One","1" "Two","2" "Three","3" "Four","4" OUTPUT: "One","1" is the present variabe

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  • How to use cursor keys to switch buffers in GNU screen

    - by suvayu
    I want to use cursor keys or cursor keys with a modifier like Ctrl to switch between screen buffers (e.g. C-a [arrow] or C-a C-[arrow]). So far I have tried settings like the ones below with no success. bind \224\115 prev bind \224\116 next bindkey -d ^[[1;5D prev bindkey -d ^[[1;5C next They are either ignored or behave unexpectedly (the second one). I am also not sure how to specify the keys. To get the characters, I either used C-v to quote them in bash, or tried to look-up on the Internet (e.g. http://ascii-table.com/ansi-escape-sequences.php). Any idea how I can achieve this key binding?

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  • How to define template directives (from an API perspective)?

    - by Ralph
    Preface I'm writing a template language (don't bother trying to talk me out of it), and in it, there are two kinds of user-extensible nodes. TemplateTags and TemplateDirectives. A TemplateTag closely relates to an HTML tag -- it might look something like div(class="green") { "content" } And it'll be rendered as <div class="green">content</div> i.e., it takes a bunch of attributes, plus some content, and spits out some HTML. TemplateDirectives are a little more complicated. They can be things like for loops, ifs, includes, and other such things. They look a lot like a TemplateTag, but they need to be processed differently. For example, @for($i in $items) { div(class="green") { $i } } Would loop over $items and output the content with the variable $i substituted in each time. So.... I'm trying to decide on a way to define these directives now. Template Tags The TemplateTags are pretty easy to write. They look something like this: [TemplateTag] static string div(string content = null, object attrs = null) { return HtmlTag("div", content, attrs); } Where content gets the stuff between the curly braces (pre-rendered if there are variables in it and such), and attrs is either a Dictionary<string,object> of attributes, or an anonymous type used like a dictionary. It just returns the HTML which gets plunked into its place. Simple! You can write tags in basically 1 line. Template Directives The way I've defined them now looks like this: [TemplateDirective] static string @for(string @params, string content) { var tokens = Regex.Split(@params, @"\sin\s").Select(s => s.Trim()).ToArray(); string itemName = tokens[0].Substring(1); string enumName = tokens[1].Substring(1); var enumerable = data[enumName] as IEnumerable; var sb = new StringBuilder(); var template = new Template(content); foreach (var item in enumerable) { var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; sb.Append(template.Render(templateVars)); } return sb.ToString(); } (Working example). Basically, the stuff between the ( and ) is not split into arguments automatically (like the template tags do), and the content isn't pre-rendered either. The reason it isn't pre-rendered is because you might want to add or remove some template variables or something first. In this case, we add the $i variable to the template variables, var templateVars = new Dictionary<string, object>(data) { { itemName, item } }; And then render the content manually, sb.Append(template.Render(templateVars)); Question I'm wondering if this is the best approach to defining custom Template Directives. I want to make it as easy as possible. What if the user doesn't know how to render templates, or doesn't know that he's supposed to? Maybe I should pass in a Template instance pre-filled with the content instead? Or maybe only let him tamper w/ the template variables, and then automatically render the content at the end? OTOH, for things like "if" if the condition fails, then the template wouldn't need to be rendered at all. So there's a lot of flexibility I need to allow in here. Thoughts?

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  • how to make Excel/Access data have more than one quantity in a table?

    - by Xrave
    Sorry for the confusing question, I'm not sure how to word it right: here's a mock sample of my data Name: Cheeseburger Date: 1/20/2011 Stock: 30 Price: 200 Name: Hamburger Date: 1/20/2011 Stock: 12 Price: 180 Name: Cheeseburger Date: 1/21/2011 Stock: 31 Price: 210 ... I will have to make a table in excel or access capable of looking up the stock and price trends of a particular brand through time. Trouble is, I have two independent variables (Stock, Price) and two known dependent variables (Name, Date). So, I cannot use a simple table where the x axis is the name, y axis is the time, and the cells represent a quantity - each cell have to represent two quantities (Stock, Price) Does anyone know how to do that? Thanks.

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  • permanently mount multiple directories from different disks under root [on hold]

    - by piotrek
    I have SSD and HDD. Some directories like /var /srv /tmp should be on hdd while /boot /usr /lib on ssd. But do I have to create separate partition for every single directory? i want to have 2 or so partitions. one for each disk and distribute directories as needed. is it possible? and how? i've heard about symlinks, mount --bind, mhddfs but: symlinks are treated differently by tools like cp so i'm not sure if it's safe to have main system directories symlinked i have no idea how can I use mount --bind or mhddfs in fstab

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  • ASP.NET MVC Postbacks and HtmlHelper Controls ignoring Model Changes

    - by Rick Strahl
    So here's a binding behavior in ASP.NET MVC that I didn't really get until today: HtmlHelpers controls (like .TextBoxFor() etc.) don't bind to model values on Postback, but rather get their value directly out of the POST buffer from ModelState. Effectively it looks like you can't change the display value of a control via model value updates on a Postback operation. To demonstrate here's an example. I have a small section in a document where I display an editable email address: This is what the form displays on a GET operation and as expected I get the email value displayed in both the textbox and plain value display below, which reflects the value in the mode. I added a plain text value to demonstrate the model value compared to what's rendered in the textbox. The relevant markup is the email address which needs to be manipulated via the model in the Controller code. Here's the Razor markup: <div class="fieldcontainer"> <label> Email: &nbsp; <small>(username and <a href="http://gravatar.com">Gravatar</a> image)</small> </label> <div> @Html.TextBoxFor( mod=> mod.User.Email, new {type="email",@class="inputfield"}) @Model.User.Email </div> </div>   So, I have this form and the user can change their email address. On postback the Post controller code then asks the business layer whether the change is allowed. If it's not I want to reset the email address back to the old value which exists in the database and was previously store. The obvious thing to do would be to modify the model. Here's the Controller logic block that deals with that:// did user change email? if (!string.IsNullOrEmpty(oldEmail) && user.Email != oldEmail) { if (userBus.DoesEmailExist(user.Email)) { userBus.ValidationErrors.Add("New email address exists already. Please…"); user.Email = oldEmail; } else // allow email change but require verification by forcing a login user.IsVerified = false; }… model.user = user; return View(model); The logic is straight forward - if the new email address is not valid because it already exists I don't want to display the new email address the user entered, but rather the old one. To do this I change the value on the model which effectively does this:model.user.Email = oldEmail; return View(model); So when I press the Save button after entering in my new email address ([email protected]) here's what comes back in the rendered view: Notice that the textbox value and the raw displayed model value are different. The TextBox displays the POST value, the raw value displays the actual model value which are different. This means that MVC renders the textbox value from the POST data rather than from the view data when an Http POST is active. Now I don't know about you but this is not the behavior I expected - initially. This behavior effectively means that I cannot modify the contents of the textbox from the Controller code if using HtmlHelpers for binding. Updating the model for display purposes in a POST has in effect - no effect. (Apr. 25, 2012 - edited the post heavily based on comments and more experimentation) What should the behavior be? After getting quite a few comments on this post I quickly realized that the behavior I described above is actually the behavior you'd want in 99% of the binding scenarios. You do want to get the POST values back into your input controls at all times, so that the data displayed on a form for the user matches what they typed. So if an error occurs, the error doesn't mysteriously disappear getting replaced either with a default value or some value that you changed on the model on your own. Makes sense. Still it is a little non-obvious because the way you create the UI elements with MVC, it certainly looks like your are binding to the model value:@Html.TextBoxFor( mod=> mod.User.Email, new {type="email",@class="inputfield",required="required" }) and so unless one understands a little bit about how the model binder works this is easy to trip up. At least it was for me. Even though I'm telling the control which model value to bind to, that model value is only used initially on GET operations. After that ModelState/POST values provide the display value. Workarounds The default behavior should be fine for 99% of binding scenarios. But if you do need fix up values based on your model rather than the default POST values, there are a number of ways that you can work around this. Initially when I ran into this, I couldn't figure out how to set the value using code and so the simplest solution to me was simply to not use the MVC Html Helper for the specific control and explicitly bind the model via HTML markup and @Razor expression: <input type="text" name="User.Email" id="User_Email" value="@Model.User.Email" /> And this produces the right result. This is easy enough to create, but feels a little out of place when using the @Html helpers for everything else. As you can see by the difference in the name and id values, you also are forced to remember the naming conventions that MVC imposes in order for ModelBinding to work properly which is a pain to remember and set manually (name is the same as the property with . syntax, id replaces dots with underlines). Use the ModelState Some of my original confusion came because I didn't understand how the model binder works. The model binder basically maintains ModelState on a postback, which holds a value and binding errors for each of the Post back value submitted on the page that can be mapped to the model. In other words there's one ModelState entry for each bound property of the model. Each ModelState entry contains a value property that holds AttemptedValue and RawValue properties. The AttemptedValue is essentially the POST value retrieved from the form. The RawValue is the value that the model holds. When MVC binds controls like @Html.TextBoxFor() or @Html.TextBox(), it always binds values on a GET operation. On a POST operation however, it'll always used the AttemptedValue to display the control. MVC binds using the ModelState on a POST operation, not the model's value. So, if you want the behavior that I was expecting originally you can actually get it by clearing the ModelState in the controller code:ModelState.Clear(); This clears out all the captured ModelState values, and effectively binds to the model. Note this will produce very similar results - in fact if there are no binding errors you see exactly the same behavior as if binding from ModelState, because the model has been updated from the ModelState already and binding to the updated values most likely produces the same values you would get with POST back values. The big difference though is that any values that couldn't bind - like say putting a string into a numeric field - will now not display back the value the user typed, but the default field value or whatever you changed the model value to. This is the behavior I was actually expecting previously. But - clearing out all values might be a bit heavy handed. You might want to fix up one or two values in a model but rarely would you want the entire model to update from the model. So, you can also clear out individual values on an as needed basis:if (userBus.DoesEmailExist(user.Email)) { userBus.ValidationErrors.Add("New email address exists already. Please…"); user.Email = oldEmail; ModelState.Remove("User.Email"); } This allows you to remove a single value from the ModelState and effectively allows you to replace that value for display from the model. Why? While researching this I came across a post from Microsoft's Brad Wilson who describes the default binding behavior best in a forum post: The reason we use the posted value for editors rather than the model value is that the model may not be able to contain the value that the user typed. Imagine in your "int" editor the user had typed "dog". You want to display an error message which says "dog is not valid", and leave "dog" in the editor field. However, your model is an int: there's no way it can store "dog". So we keep the old value. If you don't want the old values in the editor, clear out the Model State. That's where the old value is stored and pulled from the HTML helpers. There you have it. It's not the most intuitive behavior, but in hindsight this behavior does make some sense even if at first glance it looks like you should be able to update values from the model. The solution of clearing ModelState works and is a reasonable one but you have to know about some of the innards of ModelState and how it actually works to figure that out.© Rick Strahl, West Wind Technologies, 2005-2012Posted in ASP.NET  MVC   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • URL Parts available to URL Rewrite Rules

    - by OWScott
    URL Rewrite is a powerful URL rewriting tool available for IIS7 and newer.  Your rewriting options are almost unlimited, giving you the ability to optimize URLs for search engine optimization (SEO), support multiple domain names on a single site, hiding complex paths and much more. URL Rewrite allows you to use any Server Variable as conditions, and with URL Rewrite 2.0, you can also update them on the fly.  To see all variables available to your site, see this post. An understanding of the parts of a complete URL are essential to working with URL Rewrite, so I’ll include the basics here.  Ruslan Yakushev’s configuration reference was my authoritative source for this. Take this URL for example: The URL is http://www.bing.com/search?q=IIS+url+rewrite The parts of the URL are: http(s)://<host>:<port>/<path>?<querystring> Part Example Server Variable http(s) http SERVER_PORT_SECURE or HTTPS = on/off <host> www.bing.com HTTP_HOST <port> Default is 80 SERVER_PORT <path> search The rule pattern in URL Rewrite <path> /search PATH_INFO <querystring> q=IIS+url+rewrite QUERY_STRING entire URL path with querystring /search?q=IIS+url+rewrite REQUEST_URI It’s important to note that /, : and ? aren’t included in some of the server variables. Understanding which slashes are included is important to creating successful rules.

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  • How to write PowerShell code part 1 (Using external xml configuration file)

    - by ybbest
    In this post, I will show you how to use external xml file with PowerShell. The advantage for doing so is that you can avoid other people to open up your PowerShell code to make the configuration changes; instead all they need to do is to change the xml file. I will refactor my site creation script as an example; you can download the script here and refactored code here. 1. As you can see below, I hard code all the variables in the script itself. $url = "http://ybbest" $WebsiteName = "Ybbest" $WebsiteDesc = "Ybbest test site" $Template = "STS#0" $PrimaryLogin = "contoso\administrator" $PrimaryDisplay = "administrator" $PrimaryEmail = "[email protected]" $MembersGroup = "$WebsiteName Members" $ViewersGroup = "$WebsiteName Viewers" 2. Next, I will show you how to manipulate xml file using PowerShell. You can use the get-content to grab the content of the file. [xml] $xmlconfigurations=get-content .\SiteCollection.xml 3. Then you can set it to variable (the variable has to be typed [xml] after that you can read the content of the xml content, PowerShell also give you nice IntelliSense by press the Tab key. [xml] $xmlconfigurations=get-content .\SiteCollection.xml $xmlconfigurations.SiteCollection $xmlconfigurations.SiteCollection.SiteName 4. After refactoring my code, I can set the variables using the xml file as below. #Set the parameters $siteInformation=$xmlinput.SiteCollection $url = $siteInformation.URL $siteName = $siteInformation.SiteName $siteDesc = $siteInformation.SiteDescription $Template = $siteInformation.SiteTemplate $PrimaryLogin = $siteInformation.PrimaryLogin $PrimaryDisplay = $siteInformation.PrimaryDisplayName $PrimaryEmail = $siteInformation.PrimaryLoginEmail $MembersGroup = "$WebsiteName Members" $ViewersGroup = "$WebsiteName Viewers"

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  • How to find keycodes for Fn + keys?

    - by budwiser
    I'm trying to find out the keycode for Fn+? keypress (left arrow). Xev outputs FocusOut event, serial 36, synthetic NO, window 0x3c00001,    mode NotifyGrab, detail NotifyAncestor FocusIn event, serial 36, synthetic NO, window 0x3c00001,    mode NotifyUngrab, detail NotifyAncestor KeymapNotify event, serial 36, synthetic NO, window 0x0,    keys:  4294967213 0   0   0   0   0   0   0   0   0   0   0   0   0   0   0              0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   0   If it is telling me the keycode here, I'm not able to interpret it so help would be appreciated. I'm also curious for finding out if it's possible to bind something to Fn+Del but when trying out this combination, Xev outputs KeyPress event, serial 36, synthetic NO, window 0x3c00001, root 0xad, subw 0x0, time 1984903, (-666,480), root:(53,533), state 0x0, keycode 119 (keysym 0xffff, Delete), same_screen YES, XLookupString gives 1 bytes: (7f) " " XmbLookupString gives 1 bytes: (7f) " " XFilterEvent returns: False KeyRelease event, serial 36, synthetic NO, window 0x3c00001, root 0xad, subw 0x0, time 1985008, (-666,480), root:(53,533), state 0x0, keycode 119 (keysym 0xffff, Delete), same_screen YES, XLookupString gives 1 bytes: (7f) " " XFilterEvent returns: False which is exactly the same as pressing del without Fn. So, summary for short How can I find keycode for Fn+? (left arrow)? Is it even possible to bind something to Fn+Del or am I facing windmills here?

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  • How to write PowerShell code part 1 (Using external xml configuration file)

    - by ybbest
    In this post, I will show you how to use external xml file with PowerShell. The advantage for doing so is that you can avoid other people to open up your PowerShell code to make the configuration changes; instead all they need to do is to change the xml file. I will refactor my site creation script as an example; you can download the script here and refactored code here. 1. As you can see below, I hard code all the variables in the script itself. $url = "http://ybbest" $WebsiteName = "Ybbest" $WebsiteDesc = "Ybbest test site" $Template = "STS#0" $PrimaryLogin = "contoso\administrator" $PrimaryDisplay = "administrator" $PrimaryEmail = "[email protected]" $MembersGroup = "$WebsiteName Members" $ViewersGroup = "$WebsiteName Viewers" 2. Next, I will show you how to manipulate xml file using PowerShell. You can use the get-content to grab the content of the file. [xml] $xmlconfigurations=get-content .\SiteCollection.xml 3. Then you can set it to variable (the variable has to be typed [xml] after that you can read the content of the xml content, PowerShell also give you nice IntelliSense by press the Tab key. [xml] $xmlconfigurations=get-content .\SiteCollection.xml $xmlconfigurations.SiteCollection $xmlconfigurations.SiteCollection.SiteName 4. After refactoring my code, I can set the variables using the xml file as below. #Set the parameters $siteInformation=$xmlinput.SiteCollection $url = $siteInformation.URL $siteName = $siteInformation.SiteName $siteDesc = $siteInformation.SiteDescription $Template = $siteInformation.SiteTemplate $PrimaryLogin = $siteInformation.PrimaryLogin $PrimaryDisplay = $siteInformation.PrimaryDisplayName $PrimaryEmail = $siteInformation.PrimaryLoginEmail $MembersGroup = "$WebsiteName Members" $ViewersGroup = "$WebsiteName Viewers"

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  • Metro: Understanding the default.js File

    - by Stephen.Walther
    The goal of this blog entry is to describe — in painful detail — the contents of the default.js file in a Metro style application written with JavaScript. When you use Visual Studio to create a new Metro application then you get a default.js file automatically. The file is located in a folder named \js\default.js. The default.js file kicks off all of your custom JavaScript code. It is the main entry point to a Metro application. The default contents of the default.js file are included below: // For an introduction to the Blank template, see the following documentation: // http://go.microsoft.com/fwlink/?LinkId=232509 (function () { "use strict"; var app = WinJS.Application; app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; app.start(); })(); There are several mysterious things happening in this file. The purpose of this blog entry is to dispel this mystery. Understanding the Module Pattern The first thing that you should notice about the default.js file is that the entire contents of this file are enclosed within a self-executing JavaScript function: (function () { ... })(); Metro applications written with JavaScript use something called the module pattern. The module pattern is a common pattern used in JavaScript applications to create private variables, objects, and methods. Anything that you create within the module is encapsulated within the module. Enclosing all of your custom code within a module prevents you from stomping on code from other libraries accidently. Your application might reference several JavaScript libraries and the JavaScript libraries might have variables, objects, or methods with the same names. By encapsulating your code in a module, you avoid overwriting variables, objects, or methods in the other libraries accidently. Enabling Strict Mode with “use strict” The first statement within the default.js module enables JavaScript strict mode: 'use strict'; Strict mode is a new feature of ECMAScript 5 (the latest standard for JavaScript) which enables you to make JavaScript more strict. For example, when strict mode is enabled, you cannot declare variables without using the var keyword. The following statement would result in an exception: hello = "world!"; When strict mode is enabled, this statement throws a ReferenceError. When strict mode is not enabled, a global variable is created which, most likely, is not what you want to happen. I’d rather get the exception instead of the unwanted global variable. The full specification for strict mode is contained in the ECMAScript 5 specification (look at Annex C): http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf Aliasing the WinJS.Application Object The next line of code in the default.js file is used to alias the WinJS.Application object: var app = WinJS.Application; This line of code enables you to use a short-hand syntax when referring to the WinJS.Application object: for example,  app.onactivated instead of WinJS.Application.onactivated. The WinJS.Application object  represents your running Metro application. Handling Application Events The default.js file contains an event handler for the WinJS.Application activated event: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; This WinJS.Application class supports the following events: · loaded – Happens after browser DOMContentLoaded event. After this event, the DOM is ready and you can access elements in a page. This event is raised before external images have been loaded. · activated – Triggered by the Windows.UI.WebUI.WebUIApplication activated event. After this event, the WinRT is ready. · ready – Happens after both loaded and activated events. · unloaded – Happens before application is unloaded. The following default.js file has been modified to capture each of these events and write a message to the Visual Studio JavaScript Console window: (function () { "use strict"; var app = WinJS.Application; WinJS.Application.onloaded = function (e) { console.log("Loaded"); }; WinJS.Application.onactivated = function (e) { console.log("Activated"); }; WinJS.Application.onready = function (e) { console.log("Ready"); } WinJS.Application.onunload = function (e) { console.log("Unload"); } app.start(); })(); When you execute the code above, a message is written to the Visual Studio JavaScript Console window when each event occurs with the exception of the Unload event (presumably because the console is not attached when that event is raised).   Handling Different Activation Contexts The code for the activated handler in the default.js file looks like this: app.onactivated = function (eventObject) { if (eventObject.detail.kind === Windows.ApplicationModel.Activation.ActivationKind.launch) { if (eventObject.detail.previousExecutionState !== Windows.ApplicationModel.Activation.ApplicationExecutionState.terminated) { // TODO: This application has been newly launched. Initialize // your application here. } else { // TODO: This application has been reactivated from suspension. // Restore application state here. } WinJS.UI.processAll(); } }; Notice that the code contains a conditional which checks the Kind of the event (the value of e.detail.kind). The startup code is executed only when the activated event is triggered by a Launch event, The ActivationKind enumeration has the following values: · launch · search · shareTarget · file · protocol · fileOpenPicker · fileSavePicker · cacheFileUpdater · contactPicker · device · printTaskSettings · cameraSettings Metro style applications can be activated in different contexts. For example, a camera application can be activated when modifying camera settings. In that case, the ActivationKind would be CameraSettings. Because we want to execute our JavaScript code when our application first launches, we verify that the kind of the activation event is an ActivationKind.Launch event. There is a second conditional within the activated event handler which checks whether an application is being newly launched or whether the application is being resumed from a suspended state. When running a Metro application with Visual Studio, you can use Visual Studio to simulate different application execution states by taking advantage of the Debug toolbar and the new Debug Location toolbar.  Handling the checkpoint Event The default.js file also includes an event handler for the WinJS.Application checkpoint event: app.oncheckpoint = function (eventObject) { // TODO: This application is about to be suspended. Save any state // that needs to persist across suspensions here. You might use the // WinJS.Application.sessionState object, which is automatically // saved and restored across suspension. If you need to complete an // asynchronous operation before your application is suspended, call // eventObject.setPromise(). }; The checkpoint event is raised when your Metro application goes into a suspended state. The idea is that you can save your application data when your application is suspended and reload your application data when your application resumes. Starting the Application The final statement in the default.js file is the statement that gets everything going: app.start(); Events are queued up in a JavaScript array named eventQueue . Until you call the start() method, the events in the queue are not processed. If you don’t call the start() method then the Loaded, Activated, Ready, and Unloaded events are never raised. Summary The goal of this blog entry was to describe the contents of the default.js file which is the JavaScript file which you use to kick off your custom code in a Windows Metro style application written with JavaScript. In this blog entry, I discussed the module pattern, JavaScript strict mode, handling first chance exceptions, WinJS Application events, and activation contexts.

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  • disable all hotkeys with dconf-editor

    - by Gijs
    I'm building a deb package that will create a kiosk user account. When you login to this account, the browser automatically starts and navigates to a pre-given website. Also all the hotkeys should be disabled except for one you defined. Now I'm at the part that the browser starts and my disable script is excecuted on logon but for exaple, I can still close the browser with Alt + F4. And when i check the dconf-editor for the hotkeys, for every single one the bind is deleted, but mine for close isn't added. Like you can see in the printscreen. I disabled all these keys with this code, one line for evere hotkey gsettings set org.gnome.desktop.wm.keybindings begin-resize [] So this seams to work, but at the bottom of my disable script this line should be executed. gsettings set org.gnome.desktop.wm.keybindings close ['<Alt>b'] Does anyone know why i'm able to unbind all these hotkeys in my dconf-editor but they are able to still do their job? And when it is possible to unbind them, why cant I bind mine? I searched the web for a solution but couldn't find one fitting my needs, I hope some of you know the answer to this. Regards Gijs

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  • Order of operations to render VBO to FBO texture and then rendering FBO texture full quad

    - by cyberdemon
    I've just started using OpenGL with C# via the OpenTK library. I've managed to successfully render my game world using VBOs. I now want to create a pixellated affect by rendering the frame to an offscreen FBO with a size half of my GameWindow size and then render that FBO to a full screen quad. I've been looking at the OpenTK example here: http://www.opentk.com/doc/graphics/frame-buffer-objects ...but the result is a black form. I'm not sure which parts of the example code belongs in the OnLoad event and OnRenderFrame. Can someone please tell me if the below code shows the correct order of operations? OnLoad { // VBO. // DataArrayBuffer GenBuffers/BindBuffer/BufferData // ElementArrayBuffer GenBuffers/BindBuffer/BufferData // ColourArrayBuffer GenBuffers/BindBuffer/BufferData // FBO. // ColourTexture GenTextures/BindTexture/TexParameterx4/TexImage2D // Create FBO. // Textures Ext.GenFramebuffers/Ext.BindFramebuffer/Ext.FramebufferTexture2D/Ext.FramebufferRenderbuffer } OnRenderFrame { // Use FBO buffer. Ext.BindFramebuffer(FBO) GL.Clear // Set viewport to FBO dimensions. GL.DrawBuffer((DrawBufferMode)FramebufferAttachment.ColorAttachment0Ext) // Bind VBO arrays. GL.BindBuffer(ColourArrayBuffer) GL.ColorPointer GL.EnableClientState(ColorArray) GL.BindBuffer(DataArrayBuffer) // If world changed GL.BufferData(DataArrayBuffer) GL.VertexPointer GL.EnableClientState(VertexArray) GL.BindBuffer(ElementArrayBuffer) // Render VBO. GL.DrawElements // Bind visible buffer. GL.Ext.BindFramebuffer(0) GL.DrawBuffer(Back) GL.Clear // Set camera to view texture. GL.BindTexture(ColourTexture) // Render FBO texture GL.Begin(Quads) // Draw texture on quad // TexCoord2/Vertex2 GL.End SwapBuffers }

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  • How to properly deny Railo directory access through Apache

    - by Sn3akyP3t3
    I've been battle tested on this and failed to achieve my goal which is to deny all access to all directories except the Public directory and only allow access to all all other directories with specific IP addresses. To get Railo+Apache+Tomcat installed I pretty much followed this script: https://github.com/talltroym/Railo-Ubuntu-Installer-Script then verified settings with this tutorial: http://blog.nictunney.com/2012/03/railo-tomcat-and-apache-on-amazon-ec2.html From the installation script these mods are enabled: sudo a2enmod ssl sudo a2enmod proxy sudo a2enmod proxy_http sudo a2enmod rewrite sudo a2ensite default-ssl Outside of the script I copied the sites-available to sites-enabled then reloaded Apache. I have a directory created for Railo cmfl located at /var/www/Railo/ Navigating the browser to http ://Server_IP_Address/Railo forces ssl and relocates to https ://Server_IP_Address/Railo which shows off index.cfm. Not providing index.cfm and omitting https indicates that the DirectoryIndex directive and RewriteCond of Apache appears to be working for the sites-enabled VirtualHost. The problem I'm encountering is that I cannot seem to deny access to all directories except Public. My directory structure is rather simple and looks like this: Railo error Public NotPublic Sandbox These are my sites-enabled configurations: <VirtualHost *:80> ServerAdmin webmaster@localhost DocumentRoot /var/www #Default Deny All to prevent walking backwards in file system Alias /Railo/ "/var/www/Railo/" <Directory ~ ".*/Railo/(?!Public).*"> Order Deny,Allow Deny from All </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> DirectoryIndex index.cfm index.cfml default.cfm default.cfml index.htm index.html index.cfc RewriteEngine on RewriteCond %{SERVER_PORT} !^443$ RewriteRule ^.*$ https://%{SERVER_NAME}%{REQUEST_URI} [L,R] </VirtualHost> and <IfModule mod_ssl.c> <VirtualHost _default_:443> ServerAdmin webmaster@localhost DocumentRoot /var/www Alias /Railo/ "/var/www/Railo/" <Directory ~ "/var/www/Railo/(?!Public).*"> Order Deny,Allow Deny from All </Directory> ScriptAlias /cgi-bin/ /usr/lib/cgi-bin/ <Directory "/usr/lib/cgi-bin"> AllowOverride None Options +ExecCGI -MultiViews +SymLinksIfOwnerMatch Order allow,deny Allow from all </Directory> ErrorLog ${APACHE_LOG_DIR}/error.log # Possible values include: debug, info, notice, warn, error, crit, # alert, emerg. LogLevel warn CustomLog ${APACHE_LOG_DIR}/ssl_access.log combined Alias /doc/ "/usr/share/doc/" <Directory "/usr/share/doc/"> Options Indexes MultiViews FollowSymLinks AllowOverride None Order deny,allow Deny from all Allow from 127.0.0.0/255.0.0.0 ::1/128 </Directory> # SSL Engine Switch: # Enable/Disable SSL for this virtual host. SSLEngine on # A self-signed (snakeoil) certificate can be created by installing # the ssl-cert package. See # /usr/share/doc/apache2.2-common/README.Debian.gz for more info. # If both key and certificate are stored in the same file, only the # SSLCertificateFile directive is needed. SSLCertificateFile /etc/ssl/certs/ssl-cert-snakeoil.pem SSLCertificateKeyFile /etc/ssl/private/ssl-cert-snakeoil.key # Server Certificate Chain: # Point SSLCertificateChainFile at a file containing the # concatenation of PEM encoded CA certificates which form the # certificate chain for the server certificate. Alternatively # the referenced file can be the same as SSLCertificateFile # when the CA certificates are directly appended to the server # certificate for convinience. #SSLCertificateChainFile /etc/apache2/ssl.crt/server-ca.crt # Certificate Authority (CA): # Set the CA certificate verification path where to find CA # certificates for client authentication or alternatively one # huge file containing all of them (file must be PEM encoded) # Note: Inside SSLCACertificatePath you need hash symlinks # to point to the certificate files. Use the provided # Makefile to update the hash symlinks after changes. #SSLCACertificatePath /etc/ssl/certs/ #SSLCACertificateFile /etc/apache2/ssl.crt/ca-bundle.crt # Certificate Revocation Lists (CRL): # Set the CA revocation path where to find CA CRLs for client # authentication or alternatively one huge file containing all # of them (file must be PEM encoded) # Note: Inside SSLCARevocationPath you need hash symlinks # to point to the certificate files. Use the provided # Makefile to update the hash symlinks after changes. #SSLCARevocationPath /etc/apache2/ssl.crl/ #SSLCARevocationFile /etc/apache2/ssl.crl/ca-bundle.crl # Client Authentication (Type): # Client certificate verification type and depth. Types are # none, optional, require and optional_no_ca. Depth is a # number which specifies how deeply to verify the certificate # issuer chain before deciding the certificate is not valid. #SSLVerifyClient require #SSLVerifyDepth 10 # Access Control: # With SSLRequire you can do per-directory access control based # on arbitrary complex boolean expressions containing server # variable checks and other lookup directives. The syntax is a # mixture between C and Perl. See the mod_ssl documentation # for more details. #<Location /> #SSLRequire ( %{SSL_CIPHER} !~ m/^(EXP|NULL)/ \ # and %{SSL_CLIENT_S_DN_O} eq "Snake Oil, Ltd." \ # and %{SSL_CLIENT_S_DN_OU} in {"Staff", "CA", "Dev"} \ # and %{TIME_WDAY} >= 1 and %{TIME_WDAY} <= 5 \ # and %{TIME_HOUR} >= 8 and %{TIME_HOUR} <= 20 ) \ # or %{REMOTE_ADDR} =~ m/^192\.76\.162\.[0-9]+$/ #</Location> # SSL Engine Options: # Set various options for the SSL engine. # o FakeBasicAuth: # Translate the client X.509 into a Basic Authorisation. This means that # the standard Auth/DBMAuth methods can be used for access control. The # user name is the `one line' version of the client's X.509 certificate. # Note that no password is obtained from the user. Every entry in the user # file needs this password: `xxj31ZMTZzkVA'. # o ExportCertData: # This exports two additional environment variables: SSL_CLIENT_CERT and # SSL_SERVER_CERT. These contain the PEM-encoded certificates of the # server (always existing) and the client (only existing when client # authentication is used). This can be used to import the certificates # into CGI scripts. # o StdEnvVars: # This exports the standard SSL/TLS related `SSL_*' environment variables. # Per default this exportation is switched off for performance reasons, # because the extraction step is an expensive operation and is usually # useless for serving static content. So one usually enables the # exportation for CGI and SSI requests only. # o StrictRequire: # This denies access when "SSLRequireSSL" or "SSLRequire" applied even # under a "Satisfy any" situation, i.e. when it applies access is denied # and no other module can change it. # o OptRenegotiate: # This enables optimized SSL connection renegotiation handling when SSL # directives are used in per-directory context. #SSLOptions +FakeBasicAuth +ExportCertData +StrictRequire <FilesMatch "\.(cgi|shtml|phtml|php)$"> SSLOptions +StdEnvVars </FilesMatch> <Directory /usr/lib/cgi-bin> SSLOptions +StdEnvVars </Directory> # SSL Protocol Adjustments: # The safe and default but still SSL/TLS standard compliant shutdown # approach is that mod_ssl sends the close notify alert but doesn't wait for # the close notify alert from client. When you need a different shutdown # approach you can use one of the following variables: # o ssl-unclean-shutdown: # This forces an unclean shutdown when the connection is closed, i.e. no # SSL close notify alert is send or allowed to received. This violates # the SSL/TLS standard but is needed for some brain-dead browsers. Use # this when you receive I/O errors because of the standard approach where # mod_ssl sends the close notify alert. # o ssl-accurate-shutdown: # This forces an accurate shutdown when the connection is closed, i.e. a # SSL close notify alert is send and mod_ssl waits for the close notify # alert of the client. This is 100% SSL/TLS standard compliant, but in # practice often causes hanging connections with brain-dead browsers. Use # this only for browsers where you know that their SSL implementation # works correctly. # Notice: Most problems of broken clients are also related to the HTTP # keep-alive facility, so you usually additionally want to disable # keep-alive for those clients, too. Use variable "nokeepalive" for this. # Similarly, one has to force some clients to use HTTP/1.0 to workaround # their broken HTTP/1.1 implementation. Use variables "downgrade-1.0" and # "force-response-1.0" for this. BrowserMatch "MSIE [2-6]" \ nokeepalive ssl-unclean-shutdown \ downgrade-1.0 force-response-1.0 # MSIE 7 and newer should be able to use keepalive BrowserMatch "MSIE [17-9]" ssl-unclean-shutdown DirectoryIndex index.cfm index.cfml default.cfm default.cfml index.htm index.html #Proxy .cfm and cfc requests to Railo ProxyPassMatch ^/(.+.cf[cm])(/.*)?$ http://127.0.0.1:8888/$1 ProxyPassReverse / http://127.0.0.1:8888/ #Deny access to admin except for local clients <Location /railo-context/admin/> Order deny,allow Deny from all # Allow from <Omitted> # Allow from <Omitted> Allow from 127.0.0.1 </Location> </VirtualHost> </IfModule> The apache2.conf includes the following: # Include the virtual host configurations: Include sites-enabled/ <IfModule !mod_jk.c> LoadModule jk_module /usr/lib/apache2/modules/mod_jk.so </IfModule> <IfModule mod_jk.c> JkMount /*.cfm ajp13 JkMount /*.cfc ajp13 JkMount /*.do ajp13 JkMount /*.jsp ajp13 JkMount /*.cfchart ajp13 JkMount /*.cfm/* ajp13 JkMount /*.cfml/* ajp13 # Flex Gateway Mappings # JkMount /flex2gateway/* ajp13 # JkMount /flashservices/gateway/* ajp13 # JkMount /messagebroker/* ajp13 JkMountCopy all JkLogFile /var/log/apache2/mod_jk.log </IfModule> I believe I understand most of this except the jk_module inclusion which I've noticed has an error that shows up in the logs that I can't sort out: [warn] No JkShmFile defined in httpd.conf. Using default /etc/apache2/logs/jk-runtime-status I've checked my Regular expression against the paths of the directories with RegexBuddy just to be sure that I wasn't correct. The problem doesn't appear to be Regex related although I may have something incorrect in the Directory directive. The Location directive seems to be working correctly for blocking out Railo admin site access.

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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