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  • Blocking path scanning

    - by clinisbut
    I'm seeing in my access log a number of request very suspicious: /i /im /imaa /imag /image /images /images/d /images/di /images/dis They part from a known resource (in the above example /images/disrupt.jpg). All comming from same IP. Requests varies from 1/sec to 10/sec, seems somewhat random. It's obviously they are trying to find something and seems they are using a script. How do I block this kind of behaviour? I though of blocking the IP request, at least for a given time. Keeping in mind that: Request intervals seems legitimate (at least I think so). I don't want to end blocking a search engine bot, which may find 404 urls too (and that's a different problem, I know). ¿Do they use always same IP?

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  • Tunnels in pseudo 3D racing game

    - by Nicholas
    How would one go about doing tunnels in a pseudo 3D racing game ? The main problem I have at the moment is perspective - I cant think of a way, beyond having to Z sort the sprites and tunnel coordinates, so that vehicles are displayed in front of the tunnel entrance and somehow block the display when out of site. I would like my tunnels to be used on both flat, curved and hills and slopes. The tunnel enterance/exit is made up of 3 separate graphics, (left, right and top), whilst inside the tunnel it is just one line graphic along the top (the idea being its supposed to be a set distance above the current vertical road position). As you can see from the picture, the vehicles are still being rendered whilst in the tunnel. I've converted the Code Incomplete road system to GLBasic.

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  • Macbook Pro late 2011 screen brightness issue

    - by buchzumlesen
    The keys to set the screen brightness work properly but everytime I reboot, the screen brightness is reverted to 100%, which is very annoying. I've already tried to add the following lines to /etc/rc.local but with no success (only the keyboard backlight stays off): #!/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. echo '1' > /sys/devices/platform/applesmc.768/leds/smc::kbd_backlight/brightness echo '6' > /sys/class/backlight/acpi_video0/brightness rfkill block bluetooth exit 0` This worked for me when I was using Ubuntu 12.04 and also did after the upgrade to 12.10 but then after rebooting the screen brightness always reverted to 100%. Would be nice if anyone knows how to fix this. My device: Macbook Pro 13" Late 2011 Thanks in advance!

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  • Fixing a collision detection bug in Slick2D

    - by Jesse Prescott
    My game has a bug with collision detection. If you go against the wall and tap forward/back sometimes the game thinks the speed you travelled at is 0 and the game doesn't know how to get you out of the wall. My collision detection works by getting the speed you hit the wall at and if it is positive it moves you back, if it is negative it moves you forward. It might help if you download it: https://rapidshare.com/files/1550046269/game.zip Sorry if I explained badly, it's hard to explain. float maxSpeed = 0.3f; float minSpeed = -0.2f; float acceleration = 0.002f; float deacceleration = 0.001f; float slowdownSpeed = 0.002f; float rotateSpeed = 0.08f; static float currentSpeed = 0; boolean up = false; boolean down = false; boolean noKey = false; static float rotate = 0; //Image effect system static String locationCarNormal; static String locationCarFront; static String locationCarBack; static String locationCarBoth; static boolean carFront = false; static boolean carBack = false; static String imageRef; boolean collision = false; public ComponentPlayerMovement(String id, String ScarNormal, String ScarFront, String ScarBack, String ScarBoth) { this.id = id; playerBody = new Rectangle(900/2-16, 700/2-16, 32, 32); locationCarNormal = ScarNormal; locationCarFront = ScarFront; locationCarBack = ScarBack; locationCarBoth = ScarBoth; imageRef = locationCarNormal; } @Override public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { Input input = gc.getInput(); playerBody.transform(Transform.createRotateTransform(2)); float hip = currentSpeed * delta; float unstuckspeed = 0.05f * delta; if(carBack && !carFront) { imageRef = locationCarBack; ComponentImageRender.updateImage(); } else if(carFront && !carBack) { imageRef = locationCarFront; ComponentImageRender.updateImage(); } else if(carFront && carBack) { imageRef = locationCarBoth; ComponentImageRender.updateImage(); } if(input.isKeyDown(Input.KEY_RIGHT)) { rotate += rotateSpeed * delta; owner.setRotation(rotate); } if(input.isKeyDown(Input.KEY_LEFT)) { rotate -= rotateSpeed * delta; owner.setRotation(rotate); } if(input.isKeyDown(Input.KEY_UP)) { if(!collision) { up = true; noKey = false; if(currentSpeed < maxSpeed) { currentSpeed += acceleration; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } else { currentSpeed = 1; } } else if(input.isKeyDown(Input.KEY_DOWN) && !collision) { down = true; noKey = false; if(currentSpeed > minSpeed) { currentSpeed -= slowdownSpeed; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } else { noKey = true; if(currentSpeed > 0) { currentSpeed -= deacceleration; } else if(currentSpeed < 0) { currentSpeed += acceleration; } MapCoordStorage.mapX += hip * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= hip * Math.cos(Math.toRadians(rotate)); } if(entityCollisionWith()) { collision = true; if(currentSpeed > 0 || up) { up = true; currentSpeed = 0; carFront = true; MapCoordStorage.mapX += unstuckspeed * Math.sin(Math.toRadians(rotate-180)); MapCoordStorage.mapY -= unstuckspeed * Math.cos(Math.toRadians(rotate-180)); } else if(currentSpeed < 0 || down) { down = true; currentSpeed = 0; carBack = true; MapCoordStorage.mapX += unstuckspeed * Math.sin(Math.toRadians(rotate)); MapCoordStorage.mapY -= unstuckspeed * Math.cos(Math.toRadians(rotate)); } else { currentSpeed = 0; } } else { collision = false; up = false; down = false; } if(currentSpeed >= -0.01f && currentSpeed <= 0.01f && noKey && !collision) { currentSpeed = 0; } } public static boolean entityCollisionWith() throws SlickException { for (int i = 0; i < BlockMap.entities.size(); i++) { Block entity1 = (Block) BlockMap.entities.get(i); if (playerBody.intersects(entity1.poly)) { return true; } } return false; } }

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  • Delete U3 System from SanDisk Cruzer USB Drive [closed]

    - by Petriborg
    Possible Duplicate: How do I get rid of “U3 System” on my USB drive? SanDisk Cruzer come with a "U3" malware built into them. Its intended for windows, but on Ubuntu it shows up as a "U3 System" CD on the desktop and as /dev/scd1 -> sr1 My question - How do I permanently delete this from the device without windows? I'm aware of the windows program, but I don't have access to any, and in any event, I wouldn't want to insert the stick into a windows box because it automatically installs its malware to any windows box comes into contact with! A friend of mine realized you could delete the cdrom via sudo echo "1" > /sys/class/block/srXXX/device/delete But it will come back if you reboot.

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  • Disabled WiFi but it keeps re-enabling itself; want it to stay disabled

    - by Mike Uresti
    I have an Alienware X51 desktop with a wireless card, I have it connected via ethernet and want to permanently disable WiFi from ever using itself. When running Windows, I go to device manager and rightclick-disable the Wireless card and that takes care of my problem. Is there a similar method using Ubuntu 14.04? For now, I click on the network icon in the system tray and uncheck 'Enable wifi' but it seems to turn itself back on as I use my computer, I think I have the incident isolated to something with Steam. It seems like after I start the Steam client it always is re-enabled. Hopeful answer: Just disable/remove/block wireless card from ever working.

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  • Open Source License that prevents re-selling

    - by Vaccano
    I have an open source project that is a add-in to TFS (ie it is for developers and those using TFS.) It is currently using the GPL. But it occurs to me that the GPL does not really represent what I am trying to do with my license. I want my code to be free to everyone who wants to use it. And if you modify it and use it then that is great too. You should not have to open source your modifications. But I would like to block someone from building my code and selling it. Or modifying it and selling it. (Anyone that wants to do that should have to negotiate a separate license with me.) Is there an open source license that prevents re-selling, but allows full non-vending use for a person/company that downloads it?

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  • What is this chargeback scam? [on hold]

    - by Dan Friedman
    We have a scammer that is buying our e-Books and then performing chargebacks. Our e-Books don't have DRM, so if they wanted to resell them, they would only need to buy each book once. But instead, they keep buying the same books over and over again and then performing hundreds of chargebacks. We have created some additional rules in our fraud protection tools to block certain aspects, even though all the info looks legit, and are hopeful this will slow them down. But my question is: What is the scam? If they aren't getting any product and they only get chargebacks for something they already purchased, then they can't get additional money from the credit card company, so then what's their motivation?

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  • Join the CodePlex community on Geeklist

    Community is very important to us at CodePlex. And we love partnering with other like-minded organizations. Geeklist is one of the new kids on the block, building a great place for geeks to share what they've done, who they did it with and connect with great companies and communities.     There are some exciting new experiences coming on-line soon that you won’t want to miss out on. Geeklist is currently in private beta, so if you don't already have an account, use the CodePlex invite code to create your own account. Then, join the CodePlex community and follow the CodePlex team on Geeklist. Once you’ve joined, be proud, tell the world what you have worked on, and who you did it with. And don’t be shy to give out a few high fives to the amazing work others in the community have created.

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  • -webkit-linear-gradient Not working in Dreamweaver CS6

    - by Ken
    I've tried multiple times to apply the following piece of code in a CSS document: display: block; width: 500px; margin: 500px auto; padding: 15px; text-align: center; border: 4px solid blue; background: -webkit-linear-gradient(top,black,white); outline: 7px solid red; Everything appears correctly, except the gradient. I have CS6 Live View turned on, and it still refuses to appear. All I get in my box is a white background, as opposed to the black to white gradient. However, when I type the same line of code into the trial of Coda 2 I downloaded, it works perfectly. Is there anything I can do to resolve the issue?

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  • Prevent azure subdomain indexation

    - by Leg10n
    Let me explain my situation, I have an azure website (with azurewebsites.net sub domain), and a custom domain.com, built with asp.net MVC Both are being indexed by Google, but I've noticed the custom domain is being penalized and it doesn't show up in results, it only shows when I search for "site:domain.com" I want to remove and block the azurewebsites.net subdomain from Google. I've read the "possible" solutions: Adding robots.txt: won't work, because the subdomain and the domain are the exact same content, so subdomain.azures.net/robots.txt will lead to domain.com/robots.txt, removing the domain as well. Adding the tag, is the same situation as the previous point. I'm using a CNAME register to redirect the domain to the subdomain, so I can't redirect to a sub directory. Do you have any other ideas?

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  • How do you deal with the details when reading code?

    - by upton
    After reading some projects, I find that it is not the architecture of the software that is really hard to know. It is not hard to figure out the architecture immediately if the project is clearly designed and implemented, if it's hard and never seen before, some day later I can find out some pattern similar to the one I read in the same domain. The difficulty is that the concepts and mechanism defined by the author are really hard to guess, and these concepts may spread in the whole project which makes it hard to grasp. The situation is normal and universal and you can ask questions to your colleague when in a company. However, it gets worse if nobody around you knows these details. How do you handle these details which block your reading?

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  • Google Analytics - bad experiences? (esp. adult content)

    - by Litso
    Hello all, I work for a rather large adult website, and we're currently not using Google Analytics. There is an internal debate going on about whether we should start using Analytics, but there is hestitation from certain parties. The main argument is that they fear that Google will get too much insight into our website, and might even block us from the index as a result based on our adult content. Has anyone here ever had such an experience, or know stories about bad experiences with Google Analytics in such a manner? I personally think it will only improve our website if we were able to use Analytics, but the dev team was asked to look into possible negative effects. Any help would be appreciated.

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  • Hidden text and links appearing just on click for SEO?

    - by CamSpy
    I am working on a site that has neat clean/minimalistic design/layout. Menu items are "hidden" behind an icon, to see them, users need to click on that icon to get a javascript toggled overlay with the list of menu items. Then there are blocks with photos and users need to click on a small icon/button on each of them to get a block of text shown for each of the photo. While I don't like such "design" myself, making me click lots of time just to read, I also think that for SEO purpose this model is really wrong. Is such model bad for SEO? Are there ways to keep design like this but have "safe" methods of displaying text content on click that will not hurt SEO?

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  • Does the Instant Preview in Google webmaster tools takes Robot.txt in account?

    - by rockyraw
    Is that the way to go If I want to visually see what the googlebot see? I'm trying to check a folder which I have just blocked in my robots.txt. If I fetch the folder as google bot, It fetches ok, so that doesn't tell me nothing about whether the block is working I know there's a tool to check for blocking, but it is dependent on the input of the robots.txt Therefore I've tried the Instant preview, and I don't get a preview for what the bot sees ("pre-render), so I think that means that it's because the robots.txt blocks it; however - I don't see the bot tried beforehand to access my updated robots.txt, so I'm not sure how does it know that this folder is blocked? (it does preview another new folder, that is not blocked)

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  • What X keysym to use for rfkill / flight mode?

    - by Dave E
    On my laptop Fn+F12 toggles flight mode in windows. I'd like the same functionality in Linux and am looking for the appropriate X keysym that will invoke the equivalent of rfkill block all when mapped with xmodmap. I can see there is XF86WLAN and XF86Bluetooth, but they are not what I'm after. I want it to kill/enable all radio devices. I'm not after the script that would do this (see here for example), but wondering if Ubuntu has this functionality already hooked up and if so, what keysym to set up in xmodmap.

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  • specifying an object type at runtime

    - by lapin
    I've written a Vbo template class to work with opengl. I'd like to set the type from a config file at runtime. e.g. <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if else block e.g. if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in c++. thanks

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  • Why isn't garbage collection being activated in my code? [migrated]

    - by Netmoon
    I have a foreach statement in my code, where each iteration calculates huge amounts of data and goes to the next iteration. I run this code, but when I read the log, I see there's a memory leak error. PHP.net says when this happens, using gc_enabled() is a good way to handle this. I've added these lines to last line of the foreach block: echo "Check GC enabled : " . gc_enabled(); echo "Number of affected cycles : " . gc_collect_cycles(); And this is the output: Check GC enabled : 1 Number of affected cycles : 0 Why do cycles exist, but the affected cycles is 0?

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  • Linux 3.10 améliore la mise en cache pour les SSD et offre de meilleures performances pour le CPU et le GPU, la version stable disponible

    Linux 3.10 améliore la mise en cache pour les SSD et offre de meilleures performances pour le CPU et le GPU, la version stable disponibleComme il est de coutume, Linus Torvalds a annoncé la publication de la version stable du noyau Linux 3.10.Cette nouvelle mouture, qui sort pratiquement deux mois après son prédécesseur, se distingue essentiellement par une meilleure prise en charge des disques SSD, le support de Radeon et des améliorations pour le CPU et GPU.Développée pendant plus d'un an, la technologie de mise en cache SSD « block layer cache » (Bcache) a été intégrée à Linux 3.10. Cette fonctionnalité peut être utilisée pour configurer un disque comme mémoire cache pour un autre disque pl...

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  • FRM-40654 Error on Purchase Order Lines?? Stop 'em Now by Applying Patch 14204845

    - by user793553
    Procurement Development has just released a new patch for Release 12 that will stop those annoying FRM-40654 errors on Purchase Order lines, before they occur. When a Purchase Order (PO) is created through autocreate from a requisition line that accidently has blank spaces, this triggers a row lock and when the user tries to update the created PO the FRM-40654 error message ‘Record has been updated. Requery block to see the change’ occurs. Development has added code to remove these leading or trailing spaces, thus avoiding the issue in the first place.  This patch has been added to the recommend patch list in Doc ID 1358356.1 'Recommended Patches for Purchase Order and Requisition Processing'.  Be proactive and apply Patch 14204845:R12.PO.B now!

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  • How can I create a VBO of a type determined at runtime?

    - by lapin
    I've written a Vbo template class to work with OpenGL. I'd like to set the type from a config file at runtime. For example: <vbo type="bump_vt" ... /> Vbo* pVbo = new Vbo(bump_vt, ...); Is there some way I can do this without a large if-else block such as: if( sType.compareTo("bump_vt") == 0 ) Vbo* pVbo = new Vbo(bump_vt, ...); else if ... I'm writing for multiple platforms in C++.

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  • Isn't class scope purely for organization?

    - by Di-0xide
    Isn't scope just a way to organize classes, preventing outside code from accessing certain things you don't want accessed? More specifically, is there any functional gain to having public, protected, or private-scoped methods? Is there any advantage to classifying method/property scope rather than to, say, just public-ize everything? My presumption says no simply because, in binary code, there is no sense of scope (other than r/w/e, which isn't really scope at all, but rather global permissions for a block of memory). Is this correct? What about in languages like Java and C#[.NET]?

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  • How to configure simple game AI setting with jtable

    - by Asgard
    I'm developing an application that has methods of this kind: attackIfIsFar(); protectIfIsNear(); helpAfterDeadOf(); helpBeforeAttackOf(); etc. The initialization of my application for n players is something like player1.attackIfIsFar(player2); player2.protectIfIsNear(player4); player3.helpAfterDeadOf(player1); player4.helpBeforeAttackOf(player3); etc. I don't know how to configure a jtable that that can allow me to set the equivalent of this code-block In others words I need simply a way to create a jtable with 3 column and n row, were I can set in the column 1 and 3, the player, and in the central column one of the available methods that each player on the column 1 must invoke on each player of column 3

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  • Identical spam coming from many different (but similar) IP addresses

    - by DisgruntledGoat
    A forum I run has been the victim of spam user accounts recently - several accounts that have been registered and the profile fill with advertising/links. All of this is for the same company, or group of companies. I deleted several accounts weeks ago and blocked some IP addresses, but today they have come back with the same spam. Every account has a different IP address, but they are all of the form 122.179.*.* or 122.169.*.*. I am considering blocking those two IP ranges, but there are potentially thousands of IPs in that range. They appear to be assigned to India (although the spam is for an American company) so given the site is for a western, English-speaking audience maybe it doesn't matter. My questions: How are they posting on so many IPs? Is there likely to be a limit to the number of IPs they have access to? Is there anything else I can do at the IP-level to block them? (I am looking into other measures like blocking usernames/links.)

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  • Jumping over non-stationary objects without problems ... 2-D platformer ... how could this be solved? [on hold]

    - by help bonafide pigeons
    You know this problem ... take Super Mario Bros. for example. When Mario/Luigi/etc. comes in proximity with a nearing pipe image an invisible boundary setter must prevent him from continuing forward movement. However, when you jump and move both x and y you are coordinately moving in two dimensions at an exact time. When nearing the pipe in mid-air as you are falling, i.e. implementation of gravity in the computer program "pulling" the image back down, and you do not want them to get "stuck" in both falling and moving. That problem is solved, but how about this one: The player controlling the ball object is attempting to jump and move rightwards over the non-stationary block that moves up and down. How could we measure its top and lower x+y components to determine the safest way for the ball to accurately either fall back down, or catch the ledge, or get pushed down under it, etc.?

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