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  • Emperors don’t come cheap

    - by RoyOsherove
    “Sorry” I replied in a polite email. “Maybe next year, when budgets allow for this”. It was addressed to the organizer of TechEd US, which was to be in New Orleans this year. Man, I would have loved to be in new Orleans this year, but, I guess these guys only understand one language – and I won’t be their puppy any more. You see, they wouldn’t pay for my business class flight to TechEd from Israel. Me– the great emperor of unit testing?! travelling coach for 12 hours? No thanks. I have better things to do! And this is after last year, they only invited me to have one talk throughout the conference. one talk. After the year before I was on the top ten speakers list of that conference?! No sir! They did give it a good try, though. They said they can pay up to 4,000$ per flight cost for me, and that they only found a flight at about 5460$. “Unacceptable” I told them when they asked if I would pay the difference. And that was that. Goodbye teched. As I closed up gmail, wondering if I should have told them that I found a similar flight at 4,300$, and came back to the living room, I told my wife, all full of myself “I just canceled teched”. “Oh good” she said. Not even looking at me as she tried to feed our one year old. “did you tell them you need to cancel because you already have another flight that month and your wife won’t let you travel more than once a month anymore?” “Yeah right” I said. Just what I need – for people to realize I’m totally whipped. I still need an ounce of dignity. “I told those bastards that if they want me they have to make an effort. People like me don’t come cheap, you know?” “You’re an idiot for not telling them the real reason.” She handed me the baby.  “What if they found a flight that matches their budget? How would you have gotten away from that engagement?” . She put on “Lost” on the media center and sat next to me. I did not reply.

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  • ASP.NET Cookies

    - by Aamir Hasan
    Cookies are domain specific and cannot be used across different network domains. The only domain that can read a cookie is the domain that sets it. It does not matter what domain name you set.Cookies are used to store small pieces of information on a client machine. A cookie can store only up to 4 KB of information. Generally cookies are used to store data which user types frequently such as user id and password to login to a site.The HttpCookie class defined in the System.Web namespace represents a browser cookie.Creating cookies (C#)Dim cookie As HttpCookie = New HttpCookie("UID")cookie.Value = "id"cookie.Expires = #3/30/2010#Response.Cookies.Add(cookie)cookie = New HttpCookie("username")cookie.Value = "username"cookie.Expires = #3/31/2010#Response.Cookies.Add(cookie)Creating cookies (VB.NET) HttpCookie cookie = Request.Cookies["Preferences"];      if (cookie == null)      {        cookie = new HttpCookie("Preferences");      }      cookie["Name"] = txtName.Text;      cookie.Expires = DateTime.Now.AddYears(1);      Response.Cookies.Add(cookie);Creating cookies (C#)    HttpCookie MyCookie = new HttpCookie("Background");    MyCookie.Value = "value";    Response.Cookies.Add(MyCookie);Reading cookies  (VB.NET)Dim cookieCols As New HttpCookieCollectioncookieCols = Request.CookiesDim str As String' Read and add all cookies to the list boxFor Each str In cookieColsListBox1.Items.Add("Value:" Request.Cookies(str).Value)Next Reading cookies (C#) ArrayList colCookies = new ArrayList();        for (int i = 0; i < Request.Cookies.Count; i++)            colCookies.Add(Request.Cookies[i]);        grdCookies.DataSource = colCookies;        grdCookies.DataBind();Deleting cookies (VB.NET)Dim cookieCols As New HttpCookieCollectioncookieCols = Request.CookiesDim str As String' Read and add all cookies to the list boxRequest.Cookies.Remove("PASS")Request.Cookies.Remove("UID")Deleting cookies (C#)string[] cookies = Request.Cookies.AllKeys;        foreach (string cookie in cookies)        {            ListBox1.Items.Add("Deleting " + cookie);            Response.Cookies[cookie].Expires = DateTime.Now.AddDays(-1);        }

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  • Cocos2d-x Spritebatch node animation appears to be broken? cocos2d-x 2.0.3

    - by George Host
    Hi I have spent aprox 2 days trying to get this to work doing a google searches left and right and I did get it working except for sprite batch nodes. So in my class I am able to load kuwalio_stand.png and I tested kuwalio_walk1.png and 2 and 3 from the FrameCache(). They work for sure 100%. I run this code and it does not animate does anyone else have the same issue with sprite batch nodes? cocos2d::CCSprite * player = Player::create(); player->setPosition(cocos2d::CCPointMake(0.0f,0.0f)); player->setDisplayFrame(cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_stand.png")); player->setTag(PlayerTag); cocos2d::CCAnimation * walk = cocos2d::CCAnimation::create(); cocos2d::CCSpriteFrame * walk1 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk1"); cocos2d::CCSpriteFrame * walk2 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk2"); cocos2d::CCSpriteFrame * walk3 = cocos2d::CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName("kuwalio_walk3"); walk->addSpriteFrame(walk1); walk->addSpriteFrame(walk2); walk->addSpriteFrame(walk3); cocos2d::CCAnimate * actionWalk = cocos2d::CCAnimate::create(walk); cocos2d::CCRepeatForever * actionRepeat = cocos2d::CCRepeatForever::create(actionWalk); walk->setDelayPerUnit(0.1f); actionWalk->setDuration(10.1f); this->runAction(actionRepeat); // Change camera to a soft follow camera. this->runAction(cocos2d::CCFollow::create(player)); mSceneSpriteBatchNode->addChild(player); // Have the CCNode object run its virtual update function as fast as possible. // Every frame for this layer. this-scheduleUpdate(); Counter example without the sprite batch node... cocos2d::CCSprite * sprite = cocos2d::CCSprite::create("kuwalio_walk1.png"); this->addChild(sprite,0); sprite->setPosition(cocos2d::CCPointMake(60,60)); sprite->retain(); cocos2d::CCAnimation * actionAnimation = cocos2d::CCAnimation::create(); actionAnimation->setDelayPerUnit(0.01f); actionAnimation->retain(); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk1.png"); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk2.png"); actionAnimation->addSpriteFrameWithFileName("kuwalio_walk3.png"); cocos2d::CCAnimate * a = cocos2d::CCAnimate::create(actionAnimation); a->setDuration(0.10f); cocos2d::CCRepeatForever * actionRepeat = cocos2d::CCRepeatForever::create(a); sprite->runAction(actionRepeat);

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  • Integrating Oracle Forms Applications 11g Into SOA (4-6/Mai/10)

    - by Claudia Costa
    Workshop Description This is a Free workshop of 3 days is targeted at Oracle Forms professionals interested in integrating Oracle Forms into a Service Oriented Architecture. The workshop highlights how Forms can be part of a Service Oriented Architecture, how the Oracle Forms functionalities make it possible to integrate existing (or new) Forms applications with new or existing development utilizing the Service Oriented Architecture concepts. The goal is to understand the incremental approach that Forms provides to developers who need to extend their business platform to JEE, allowing Oracle Forms customers to retain their investment in Oracle Forms while leveraging the opportunities offered by complementing technologies. During the event the attendees will implement the Oracle Forms functionalities that make it possible to integrate with SOA. Register Now! Prerequisites ·         Knowledge of the Oracle Forms development environment (mandatory) ·         Basic knowledge of the Oracle database ·         Basic knowledge of the Java Programming Language ·         Basic knowledge of Oracle Jdeveloper or another Java IDE   System Requirements   This workshop requires attendees to provide their own laptops for this class. Attendee laptops must meet the following minimum hardware/software requirements:   ·         Laptop/PC with minimum 4 GB RAM ·         Oracle Database ·         Oracle Forms 11g R1 PS1 (WebLogic Server 10.1.3.2 + Portal, Forms, Reports and Discoverer ) ·         Oracle JDeveloper 11g R1 PS1 http://download.oracle.com/otn/java/jdeveloper/1112/jdevstudio11112install.exe ·         TCP-IP Loopback Adapter Installation (before the SOASuite installation) ·         Oracle SOASuite 11g R1 PS1 (without BAM component) When asked for an admin password, please use 'welcome1 http://download.oracle.com/otn/nt/middleware/11g/ofm_rcu_win_11.1.1.2.0_disk1_1of1.zip http://download.oracle.com/otn/nt/middleware/11g/ofm_soa_generic_11.1.1.2.0_disk1_1of1.zip ·         Oracle BI Publisher 10.1.3.4.1 http://download.oracle.com/otn/nt/ias/101341/bipublisher_windows_x86_101341.zip ·         Oracle BI Publisher Desktop 10.1.3.4. http://download.oracle.com/otn/nt/ias/101341/bipublisher_desktop_windows_x86_101341.zip   ·         At least 1 Oracle Forms solution already upgraded to the Oracle FMW 11g platform.   ------------------------------------------------------------------------------------------   Horário e Local:   4-6 de Maio / 9:30-18:00h Oracle, Porto Salvo Register Here Para mais informação por favor contacte: [email protected]

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  • ActAs and OnBehalfOf support in WIF

    - by cibrax
    I discussed a time ago how WIF supported a new WS-Trust 1.4 element, “ActAs”, and how that element could be used for authentication delegation.  The thing is that there is another feature in WS-Trust 1.4 that also becomes handy for this kind of scenario, and I did not mention in that last post, “OnBehalfOf”. Shiung Yong wrote an excellent summary about the difference of these two new features in this forum thread. He basically commented the following, “An ActAs RST element indicates that the requestor wants a token that contains claims about two distinct entities: the requestor, and an external entity represented by the token in the ActAs element. An OnBehalfOf RST element indicates that the requestor wants a token that contains claims only about one entity: the external entity represented by the token in the OnBehalfOf element. In short, ActAs feature is typically used in scenarios that require composite delegation, where the final recipient of the issued token can inspect the entire delegation chain and see not just the client, but all intermediaries to perform access control, auditing and other related activities based on the whole identity delegation chain. The ActAs feature is commonly used in multi-tiered systems to authenticate and pass information about identities between the tiers without having to pass this information at the application/business logic layer. OnBehalfOf feature is used in scenarios where only the identity of the original client is important and is effectively the same as identity impersonation feature available in the Windows OS today. When the OnBehalfOf is used the final recipient of the issued token can only see claims about the original client, and the information about intermediaries is not preserved. One common pattern where OnBehalfOf feature is used is the proxy pattern where the client cannot access the STS directly but is instead communicating through a proxy gateway. The proxy gateway authenticates the caller and puts information about him into the OnBehalfOf element of the RST message that it then sends to the real STS for processing. The resulting token is going to contain only claims related to the client of the proxy, making the proxy completely transparent and not visible to the receiver of the issued token.” Going back to WIF, “ActAs” and “OnBehalfOf” are both supported as extensions methods in the WCF client channel. public static class ChannelFactoryOperations {   public static T CreateChannelActingAs<T>(this ChannelFactory<T> factory,     SecurityToken actAs);     public static T CreateChannelOnBehalfOf<T>(this ChannelFactory<T> factory,     SecurityToken onBehalfOf); } Both methods receive the security token with the identity of the original caller.

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  • Web.Config is Cached

    - by SGWellens
    There was a question from a student over on the Asp.Net forums about improving site performance. The concern was that every time an app setting was read from the Web.Config file, the disk would be accessed. With many app settings and many users, it was believed performance would suffer. Their intent was to create a class to hold all the settings, instantiate it and fill it from the Web.Config file on startup. Then, all the settings would be in RAM. I knew this was not correct and didn't want to just say so without any corroboration, so I did some searching. Surprisingly, this is a common misconception. I found other code postings that cached the app settings from Web.Config. Many people even thanked the posters for the code. In a later post, the student said their text book recommended caching the Web.Config file. OK, here's the deal. The Web.Config file is already cached. You do not need to re-cache it. From this article http://msdn.microsoft.com/en-us/library/aa478432.aspx It is important to realize that the entire <appSettings> section is read, parsed, and cached the first time we retrieve a setting value. From that point forward, all requests for setting values come from an in-memory cache, so access is quite fast and doesn't incur any subsequent overhead for accessing the file or parsing the XML. The reason the misconception is prevalent may be because it's hard to search for Web.Config and cache without getting a lot of hits on how to setup caching in the Web.Config file. So here's a string for search engines to index on: "Is the Web.Config file Cached?" A follow up question was, are the connection strings cached? Yes. http://msdn.microsoft.com/en-us/library/ms178683.aspx At run time, ASP.NET uses the Web.Config files to hierarchically compute a unique collection of configuration settings for each incoming URL request. These settings are calculated only once and then cached on the server. And, as everyone should know, if you modify the Web.Config file, the web application will restart. I hope this helps people to NOT write code! Steve WellensCodeProject

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  • Web.Config is Cached

    - by SGWellens
    There was a question from a student over on the Asp.Net forums about improving site performance. The concern was that every time an app setting was read from the Web.Config file, the disk would be accessed. With many app settings and many users, it was believed performance would suffer. Their intent was to create a class to hold all the settings, instantiate it and fill it from the Web.Config file on startup. Then, all the settings would be in RAM. I knew this was not correct and didn't want to just say so without any corroboration, so I did some searching. Surprisingly, this is a common misconception. I found other code postings that cached the app settings from Web.Config. Many people even thanked the posters for the code. In a later post, the student said their text book recommended caching the Web.Config file. OK, here's the deal. The Web.Config file is already cached. You do not need to re-cache it. From this article http://msdn.microsoft.com/en-us/library/aa478432.aspx It is important to realize that the entire <appSettings> section is read, parsed, and cached the first time we retrieve a setting value. From that point forward, all requests for setting values come from an in-memory cache, so access is quite fast and doesn't incur any subsequent overhead for accessing the file or parsing the XML. The reason the misconception is prevalent may be because it's hard to search for Web.Config and cache without getting a lot of hits on how to setup caching in the Web.Config file. So here's a string for search engines to index on: "Is the Web.Config file Cached?" A follow up question was, are the connection strings cached? Yes. http://msdn.microsoft.com/en-us/library/ms178683.aspx At run time, ASP.NET uses the Web.Config files to hierarchically compute a unique collection of configuration settings for each incoming URL request. These settings are calculated only once and then cached on the server. And, as everyone should know, if you modify the Web.Config file, the web application will restart. I hope this helps people to NOT write code!   Steve WellensCodeProject

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  • cocos2dx - Custom Fragment Shader and CCRenderTexture

    - by saiy2k
    I have a CCRenderTexture that is filled with a sprite when the scene is loaded, as follows, canvas = CCRenderTexture::create(this->getContentSize().width, this->getContentSize().height); canvas->setPosition(data->position); canvas->beginWithClear(0.0, 0.0, 0.0, 0); this->visit(); canvas->end(); The above code is written within a class, which derives from CCSprite (Hence this). Then, in another function applyShader(), I create a sprite named splat, from the texture of CCRenderTexture *canvas. Thus splat will contain the whole texture of canvas. Now I apply a custom fragment shader to the splat by calling the function splat->renderShader(), which will modify some small portion of the whole texture. Then I draw the modified texture back to the CCRenderTexture *canvas. Hence, applyShader() will * take a texture from CCRenderTexture, * create a sprite based on it, * apply a fragment shader to it * and draw the modified texture back to CCRenderTexture. This applyShader() will be called repetitively and its code is as follows: splat = Splat::createWithTexture(art->canvas->getSprite()->getTexture()); splat->renderShader(); art->canvas->begin(); splat->visit(); art->canvas->end(); My shader code is (nothing fancy) precision mediump float; varying vec2 v_texCoord; uniform sampler2D u_texture; uniform sampler2D u_colorRampTexture; uniform float params[5]; void main() { gl_FragColor = texture2D(u_texture, v_texCoord); return; } So, with the above code I expect the original sprite this to get rendered over and over again without any visual changes. But on each call to applyShader(), the texture is getting stretched a little and the stretched image is getting rendered. After some 10 calls, the image gets so distorted. Can someone please tell me where I am going wrong? Thanks :-) PS: All code shown here is partial, not complete code. Edit: Adding Screens Update: The problem has nothing to do with shaders it seems. It happens even when I dont call renderShader(). The actual lines of code is: splat = Splat::createWithTexture(art->canvas->getSprite()->getTexture()); splat->setPosition( ccp( art->getContentSize().width * 0.5, art->getContentSize().height * 0.5 ) ); splat->setFlipY(true); art->canvas->begin(); splat->visit(); art->canvas->end();

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  • Silverlight Cream for April 02, 2010 -- #828

    - by Dave Campbell
    In this Issue: Phil Middlemiss, Robert Kozak, Kathleen Dollard, Avi Pilosof, Nokola, Jeff Wilcox, David Anson, Timmy Kokke, Tim Greenfield, and Josh Smith. Shoutout: SmartyP has additional info up on his WP7 Pivot app: Preview of My Current Windows Phone 7 Pivot Work From SilverlightCream.com: A Chrome and Glass Theme - Part I Phil Middlemiss is starting a tutorial series on building a new theme for Silverlight, in this first one we define some gradients and color resources... good stuff Phil Intercepting INotifyPropertyChanged This is Robert Kozak's first post on this blog, but it's a good one about INotifyPropertyChanged and MVVM and has a solution in the post with lots of code and discussion. How do I Display Data of Complex Bound Criteria in Horizontal Lists in Silverlight? Kathleen Dollard's latest article in Visual Studio magazine is in answer to a question about displaying a list of complex bound criteria including data, child data, and photos, and displaying them horizontally one at a time. Very nice-looking result, and all the code. Windows Phone: Frame/Page navigation and transitions using the TransitioningContentControl Avi Pilosof discusses the built-in (boring) navigation on WP7, and then shows using the TransitionContentControl from the Toolkit to apply transitions to the navigation. EasyPainter: Cloud Turbulence and Particle Buzz Nokola returns with a couple more effects for EasyPainter: Cloud Turbulence and Particle Buzz ... check out the example screenshots, then go grab the code. Property change notifications for multithreaded Silverlight applications Jeff Wilcox is discussing the need for getting change notifications to always happen on the UI thread in multi-threaded apps... great diagrams to see what's going on. Tip: The default value of a DependencyProperty is shared by all instances of the class that registers it David Anson has a tip up about setting the default value of a DependencyProperty, and the consequence that may have depending upon the type. Building a “real” extension for Expression Blend Timmy Kokke's code is WPF, but the subject is near and dear to us all, Timmy has a real-world Expression Blend extension up... a search for controls in the Objects and Timelines pane ... and even if that doesn't interest you... it's the source to a Blend extension! XPath support in Silverlight 4 + XPathPad Tim Greenfield not only talks about XPath in SL4RC, but he has produced a tool, XPathPad, and provided the source... if you've used XPath, you either are a higher thinker than me(not a big stretch), or you need this :) Using a Service Locator to Work with MessageBoxes in an MVVM Application Josh Smith posted about a question that comes up a lot: showing a messagebox from a ViewModel object. This might not work for custom message boxes or unit testing. This post covers the Unit Testing aspect. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for May 02, 2010 -- #854

    - by Dave Campbell
    In this Issue: Michael Washington, Jason Young(-2-, -3-), Phil Middlemiss, Jeremy Likness, Victor Gaudioso, Kunal Chowdhury, Antoni Dol, and Jacek Ciereszko(-2-). Shoutout: Victor Gaudioso has aggregated All of My Silverlight Video Tutorials in One Place (revised again 05.02.10) From SilverlightCream.com: Unit Testing A Silverlight 'Simplified MVVM' Modal Popup Michael Washington's latest 'Simplified MVVM' post is published at The Code Project and is on Unit Testing with MVVM. Input Localization in Silverlight without IValueConverter Jason Young sent me some links to posts I've not seen... this first one is on localization by using the Language property of the Root Visual. MVVM – The Model - Part 1 – INotifyPropertyChanged Jason Young's next archive post is the first of a series on MVVM and Silverlight 4 ... implementing a simple ViewModel base class. Silverlight, WCF, and ASP.Net Configuration Gotchas Jason Young worked at tracking down the answers to some forum questions and in the process has produced a post of 'gotchas' with using WCF in Silverlight. A Chrome and Glass Theme - Part 5 Phil Middlemiss has part 5 of his Chrome and Glass Theme tutorial up ... in this one, he's looking at the Progress Bar and Slider. Download the files and play along. Silverlight Out of Browser (OOB) Versions, Images, and Isolated Storage Jeremy Likness has a post up responding to his 3 major questions about OOB apps, and he has to code up for the sample too. New Silverlight Video Tutorial: How to Make a Slide In/Out Navigation Bar – All in Blend Victor Gaudioso's latest video tutorial is on building a Behavior for a Slide in/out Navigation bar... kinda like the menu sliders on my GlyphMap Utility... only easier! Command Binding in Silverlight 4 (Step-by-Step) Kunal Chowdhury has another post up at DotNetFunda, and this time he's talking about Command Binding in Silverlight 4 with an eye toward MVVM usage. The Silverlight PageCurl implementation Antoni Dol has a post up about doing a Page Curl effect in Silverlight. He has a manual up on the effect and full application code. How to center and scale Silverlight applications using ViewBox control Jacek Ciereszko has a couple posts up about centering and scaling your app with the ViewBox control. This first one is a code solution. Source is available, as is a Polish version. Silverlight Center And Scale Behavior Jacek Ciereszko's 2nd post, he provides a Behavior that handles the scaling and centering of the previous post. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Welcome to my geeks blog

    - by bconlon
    Hi and welcome! I'm Bazza and this is my geeks blog. I have 20 years Visual Studio mainly C++, MFC,  ATL and now, thankfully, C# and I am embarking on the new world (well new to me) of WPF, so I thought I would try and capture my successful...and not so successful...WPF experiences with the geek world. So where to start? WPF? What I know so far... From wiki..."Windows Presentation Foundation (or WPF) is a graphical subsystem for rendering user interfaces in Windows-based applications." Hmm, great but didn't MFC, ATL (my head hurt with that one), and .Net all have APIs to allow me to code against the Windows Graphical Device Interface (GDI)? "Rather than relying on the older GDI subsystem, WPF utilizes DirectX. WPF attempts to provide a consistent programming model for building applications and provides a separation between the user interface and the business logic." OK, different drawing code, same Windows and weren't we always taught to separate our UI, Business Layer and Data Access Layer? "WPF employs XAML, a derivative of XML, to define and link various UI elements. WPF applications can be deployed as standalone desktop programs, or hosted as an embedded object in a website." Cool, now we're getting somewhere. So when they say separation they really mean separation. The crux of this appears to be that you can have creative people writing the UI and making it attractive and intuitive to use, whist the geeks concentrate on writing the Business and Data Access stuff. XAML (eXtensible Application Markup Language) maps XML elements and attributes directly to Common Language Runtime (CLR) object instances, properties and events. True separation of the View and Model. WPF also provides logical separation of a control from its appearance. In a traditional Windows system, all Controls have a base class containing a Windows handle and each Control knows how to render itself. In WPF, the controls are more like those in a Web Browser using Cascading Style Sheet, they are not wrappers for standard Windows Controls. Instead, they have a default 'template' that defines a visual theme which can easily be replaced by a custom template. But it gets better. WPF concentrates heavily on Data Binding where the client can bind directly to data on the server. I think this concept was first introduced in 'Classic' Visual Basic, where you could bind a list directly to a data from an Access database, and you could do similar in ASP .Net. However, the WPF implementation is far superior than it's predecessors. There are also other technologies that I want to look at like LINQ and the Entity Framework, but that's all for now. #

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  • Extending NerdDinner: Adding Geolocated Flair

    - by Jon Galloway
    NerdDinner is a website with the audacious goal of “Organizing the world’s nerds and helping them eat in packs.” Because nerds aren’t likely to socialize with others unless a website tells them to do it. Scott Hanselman showed off a lot of the cool features we’ve added to NerdDinner lately during his popular talk at MIX10, Beyond File | New Company: From Cheesy Sample to Social Platform. Did you miss it? Go ahead and watch it, I’ll wait. One of the features we wanted to add was flair. You know about flair, right? It’s a way to let folks who like your site show it off in their own site. For example, here’s my StackOverflow flair: Great! So how could we add some of this flair stuff to NerdDinner? What do we want to show? If we’re going to encourage our users to give up a bit of their beautiful website to show off a bit of ours, we need to think about what they’ll want to show. For instance, my StackOverflow flair is all about me, not StackOverflow. So how will this apply to NerdDinner? Since NerdDinner is all about organizing local dinners, in order for the flair to be useful it needs to make sense for the person viewing the web page. If someone visits from Egypt visits my blog, they should see information about NerdDinners in Egypt. That’s geolocation – localizing site content based on where the browser’s sitting, and it makes sense for flair as well as entire websites. So we’ll set up a simple little callout that prompts them to host a dinner in their area: Hopefully our flair works and there is a dinner near your viewers, so they’ll see another view which lists upcoming dinners near them: The Geolocation Part Generally website geolocation is done by mapping the requestor’s IP address to a geographic area. It’s not an exact science, but I’ve always found it to be pretty accurate. There are (at least) three ways to handle it: You pay somebody like MaxMind for a database (with regular updates) that sits on your server, and you use their API to do lookups. I used this on a pretty big project a few years ago and it worked well. You use HTML 5 Geolocation API or Google Gears or some other browser based solution. I think those are cool (I use Google Gears a lot), but they’re both in flux right now and I don’t think either has a wide enough of an install base yet to rely on them. You might want to, but I’ve heard you do all kinds of crazy stuff, and sometimes it gets you in trouble. I don’t mean talk out of line, but we all laugh behind your back a bit. But, hey, it’s up to you. It’s your flair or whatever. There are some free webservices out there that will take an IP address and give you location information. Easy, and works for everyone. That’s what we’re doing. I looked at a few different services and settled on IPInfoDB. It’s free, has a great API, and even returns JSON, which is handy for Javascript use. The IP query is pretty simple. We hit a URL like this: http://ipinfodb.com/ip_query.php?ip=74.125.45.100&timezone=false … and we get an XML response back like this… <?xml version="1.0" encoding="UTF-8"?> <Response> <Ip>74.125.45.100</Ip> <Status>OK</Status> <CountryCode>US</CountryCode> <CountryName>United States</CountryName> <RegionCode>06</RegionCode> <RegionName>California</RegionName> <City>Mountain View</City> <ZipPostalCode>94043</ZipPostalCode> <Latitude>37.4192</Latitude> <Longitude>-122.057</Longitude> </Response> So we’ll build some data transfer classes to hold the location information, like this: public class LocationInfo { public string Country { get; set; } public string RegionName { get; set; } public string City { get; set; } public string ZipPostalCode { get; set; } public LatLong Position { get; set; } } public class LatLong { public float Lat { get; set; } public float Long { get; set; } } And now hitting the service is pretty simple: public static LocationInfo HostIpToPlaceName(string ip) { string url = "http://ipinfodb.com/ip_query.php?ip={0}&timezone=false"; url = String.Format(url, ip); var result = XDocument.Load(url); var location = (from x in result.Descendants("Response") select new LocationInfo { City = (string)x.Element("City"), RegionName = (string)x.Element("RegionName"), Country = (string)x.Element("CountryName"), ZipPostalCode = (string)x.Element("CountryName"), Position = new LatLong { Lat = (float)x.Element("Latitude"), Long = (float)x.Element("Longitude") } }).First(); return location; } Getting The User’s IP Okay, but first we need the end user’s IP, and you’d think it would be as simple as reading the value from HttpContext: HttpContext.Current.Request.UserHostAddress But you’d be wrong. Sorry. UserHostAddress just wraps HttpContext.Current.Request.ServerVariables["REMOTE_ADDR"], but that doesn’t get you the IP for users behind a proxy. That’s in another header, “HTTP_X_FORWARDED_FOR". So you can either hit a wrapper and then check a header, or just check two headers. I went for uniformity: string SourceIP = string.IsNullOrEmpty(Request.ServerVariables["HTTP_X_FORWARDED_FOR"]) ? Request.ServerVariables["REMOTE_ADDR"] : Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; We’re almost set to wrap this up, but first let’s talk about our views. Yes, views, because we’ll have two. Selecting the View We wanted to make it easy for people to include the flair in their sites, so we looked around at how other people were doing this. The StackOverflow folks have a pretty good flair system, which allows you to include the flair in your site as either an IFRAME reference or a Javascript include. We’ll do both. We have a ServicesController to handle use of the site information outside of NerdDinner.com, so this fits in pretty well there. We’ll be displaying the same information for both HTML and Javascript flair, so we can use one Flair controller action which will return a different view depending on the requested format. Here’s our general flow for our controller action: Get the user’s IP Translate it to a location Grab the top three upcoming dinners that are near that location Select the view based on the format (defaulted to “html”) Return a FlairViewModel which contains the list of dinners and the location information public ActionResult Flair(string format = "html") { string SourceIP = string.IsNullOrEmpty( Request.ServerVariables["HTTP_X_FORWARDED_FOR"]) ? Request.ServerVariables["REMOTE_ADDR"] : Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; var location = GeolocationService.HostIpToPlaceName(SourceIP); var dinners = dinnerRepository. FindByLocation(location.Position.Lat, location.Position.Long). OrderByDescending(p => p.EventDate).Take(3); // Select the view we'll return. // Using a switch because we'll add in JSON and other formats later. string view; switch (format.ToLower()) { case "javascript": view = "JavascriptFlair"; break; default: view = "Flair"; break; } return View( view, new FlairViewModel { Dinners = dinners.ToList(), LocationName = string.IsNullOrEmpty(location.City) ? "you" : String.Format("{0}, {1}", location.City, location.RegionName) } ); } Note: I’m not in love with the logic here, but it seems like overkill to extract the switch statement away when we’ll probably just have two or three views. What do you think? The HTML View The HTML version of the view is pretty simple – the only thing of any real interest here is the use of an extension method to truncate strings that are would cause the titles to wrap. public static string Truncate(this string s, int maxLength) { if (string.IsNullOrEmpty(s) || maxLength <= 0) return string.Empty; else if (s.Length > maxLength) return s.Substring(0, maxLength) + "..."; else return s; }   So here’s how the HTML view ends up looking: <%@ Page Title="" Language="C#" Inherits="System.Web.Mvc.ViewPage<FlairViewModel>" %> <%@ Import Namespace="NerdDinner.Helpers" %> <%@ Import Namespace="NerdDinner.Models" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Nerd Dinner</title> <link href="/Content/Flair.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="nd-wrapper"> <h2 id="nd-header">NerdDinner.com</h2> <div id="nd-outer"> <% if (Model.Dinners.Count == 0) { %> <div id="nd-bummer"> Looks like there's no Nerd Dinners near <%:Model.LocationName %> in the near future. Why not <a target="_blank" href="http://www.nerddinner.com/Dinners/Create">host one</a>?</div> <% } else { %> <h3> Dinners Near You</h3> <ul> <% foreach (var item in Model.Dinners) { %> <li> <%: Html.ActionLink(String.Format("{0} with {1} on {2}", item.Title.Truncate(20), item.HostedBy, item.EventDate.ToShortDateString()), "Details", "Dinners", new { id = item.DinnerID }, new { target = "_blank" })%></li> <% } %> </ul> <% } %> <div id="nd-footer"> More dinners and fun at <a target="_blank" href="http://nrddnr.com">http://nrddnr.com</a></div> </div> </div> </body> </html> You’d include this in a page using an IFRAME, like this: <IFRAME height=230 marginHeight=0 src="http://nerddinner.com/services/flair" frameBorder=0 width=160 marginWidth=0 scrolling=no></IFRAME> The Javascript view The Javascript flair is written so you can include it in a webpage with a simple script include, like this: <script type="text/javascript" src="http://nerddinner.com/services/flair?format=javascript"></script> The goal of this view is very similar to the HTML embed view, with a few exceptions: We’re creating a script element and adding it to the head of the document, which will then document.write out the content. Note that you have to consider if your users will actually have a <head> element in their documents, but for website flair use cases I think that’s a safe bet. Since the content is being added to the existing page rather than shown in an IFRAME, all links need to be absolute. That means we can’t use Html.ActionLink, since it generates relative routes. We need to escape everything since it’s being written out as strings. We need to set the content type to application/x-javascript. The easiest way to do that is to use the <%@ Page ContentType%> directive. <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<NerdDinner.Models.FlairViewModel>" ContentType="application/x-javascript" %> <%@ Import Namespace="NerdDinner.Helpers" %> <%@ Import Namespace="NerdDinner.Models" %> document.write('<script>var link = document.createElement(\"link\");link.href = \"http://nerddinner.com/content/Flair.css\";link.rel = \"stylesheet\";link.type = \"text/css\";var head = document.getElementsByTagName(\"head\")[0];head.appendChild(link);</script>'); document.write('<div id=\"nd-wrapper\"><h2 id=\"nd-header\">NerdDinner.com</h2><div id=\"nd-outer\">'); <% if (Model.Dinners.Count == 0) { %> document.write('<div id=\"nd-bummer\">Looks like there\'s no Nerd Dinners near <%:Model.LocationName %> in the near future. Why not <a target=\"_blank\" href=\"http://www.nerddinner.com/Dinners/Create\">host one</a>?</div>'); <% } else { %> document.write('<h3> Dinners Near You</h3><ul>'); <% foreach (var item in Model.Dinners) { %> document.write('<li><a target=\"_blank\" href=\"http://nrddnr.com/<%: item.DinnerID %>\"><%: item.Title.Truncate(20) %> with <%: item.HostedBy %> on <%: item.EventDate.ToShortDateString() %></a></li>'); <% } %> document.write('</ul>'); <% } %> document.write('<div id=\"nd-footer\"> More dinners and fun at <a target=\"_blank\" href=\"http://nrddnr.com\">http://nrddnr.com</a></div></div></div>'); Getting IP’s for Testing There are a variety of online services that will translate a location to an IP, which were handy for testing these out. I found http://www.itouchmap.com/latlong.html to be most useful, but I’m open to suggestions if you know of something better. Next steps I think the next step here is to minimize load – you know, in case people start actually using this flair. There are two places to think about – the NerdDinner.com servers, and the services we’re using for Geolocation. I usually think about caching as a first attack on server load, but that’s less helpful here since every user will have a different IP. Instead, I’d look at taking advantage of Asynchronous Controller Actions, a cool new feature in ASP.NET MVC 2. Async Actions let you call a potentially long-running webservice without tying up a thread on the server while waiting for the response. There’s some good info on that in the MSDN documentation, and Dino Esposito wrote a great article on Asynchronous ASP.NET Pages in the April 2010 issue of MSDN Magazine. But let’s think of the children, shall we? What about ipinfodb.com? Well, they don’t have specific daily limits, but they do throttle you if you put a lot of traffic on them. From their FAQ: We do not have a specific daily limit but queries that are at a rate faster than 2 per second will be put in "queue". If you stay below 2 queries/second everything will be normal. If you go over the limit, you will still get an answer for all queries but they will be slowed down to about 1 per second. This should not affect most users but for high volume websites, you can either use our IP database on your server or we can whitelist your IP for 5$/month (simply use the donate form and leave a comment with your server IP). Good programming practices such as not querying our API for all page views (you can store the data in a cookie or a database) will also help not reaching the limit. So the first step there is to save the geolocalization information in a time-limited cookie, which will allow us to look up the local dinners immediately without having to hit the geolocation service.

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  • A Few Words from Oracle’s Channel Chief

    - by Meghan Fritz-Oracle
    As Oracle enters a new fiscal year, I want to take a moment and reflect on my time at Oracle thus far. The technology industry is currently at an inflection point trying to figure out where growth will come from. When you look at Oracle’s portfolio of products, it's a complete stack from applications to disc, offering differentiation in the marketplace. I was initially drawn to Oracle’s leadership, strategy, and world-class technology. Since joining the Oracle team in October 2013, I’ve had the privilege of traveling around the globe visiting our partners and customers, and wanted to share several common themes that came up during these meetings. Cloud: Many partners are trying to figure out how to build a business around the cloud. Oracle partners can currently resell or refer our cloud services. We saw over 300 percent growth from cloud resale last quarter. Engineered Systems: Hardware and software integrated together to simplify IT allows our joint customers to focus on the innovation they need to compete in a complex marketplace. We're seeing great success in a several areas, with more partners saying, “Let’s start with Oracle on Oracle.” The Internet of Things: This is the next big opportunity for device manufacturers and ISV‘s to capture market share in what is projected to be a mulit-trillion-dollar opportunity, according to Gartner.  Competition: We've got a tremendous middleware platform and a tremendous database install base. We’re not just a database company; we are a complete provider. So looking ahead, what are my priorities for fiscal 2015? Oracle PartnerNetwork has some very exciting plans on the horizon. There’s a lot more leadership and announcements to unfold, especially at this year’s Global Partner Kickoff taking place on June 25 + 26 depending on your region and time zone. I along with several other Oracle executives will be shedding light on Oracle’s strategy for the upcoming year, the latest opportunities within the OPN Specialized Program and sales strategies that will help you to continue to grow and profit with Oracle. Stay tuned for registration information next week.We also have Oracle OpenWorld and JavaOne to look forward to. These conferences are taking place in San Francisco from September 28 – October 2. We’ll have a variety of partner-specific activities for you at OPN Central @ OpenWorld including the OPN keynote, the famed AfterDark networking reception, access to the OPN Lounge and more.In the meantime, I hope that everyone has a great end to fiscal 2014.Best regards,Rich Geraffo Senior Vice President, Worldwide Alliances and Channels

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  • How to apply programatical changes to the Terrain SplatPrototype

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

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  • The embarrassingly obvious about SQL Server CE

    - by Edward Boyle
    I have been working with SQL servers in one form or another for almost two decades now. But I am new to SQL Server Compact Edition. In the past weeks I have been working with SQL Serve CE a lot. The SQL, not a problem, but the engine itself is very new to me. One of the issues I ran into was a simple SQL statement taking excusive amounts of time; by excessive, I mean over one second. I wrote a little code to time the method. Sometimes it took under one second, other times as long as three seconds. –But it was a simple update statement! As embarrassing as it is, why it was slow eluded me. I posted my issue to MSDN and I got a reply from ErikEJ (MS MVP) who runs the blog “Everything SQL Server Compact” . I know little to nothing about SQL Server Compact. This guy is completely obsessed very well versed in CE. If you spend any time in MSDN forums, it seems that this guy single handedly has the answer for every CE question that comes up. Anyway, he said: “Opening a connection to a SQL Server Compact database file is a costly operation, keep one connection open per thread (incl. your UI thread) in your app, the one on the UI thread should live for the duration of your app.” It hit me, all databases have some connection overhead and SQL Server CE is not a database engine running as a service drinking Jolt Cola waiting for someone to talk to him so he can spring into action and show off his quarter-mile sprint capabilities. Imagine if you had to start the SQL Server process every time you needed to make a database connection. Principally, that is what you are doing with SQL Server CE. For someone who has worked with Enterprise Level SQL Servers a lot, I had to come to the mental image that my Open connection to SQL Server CE is basically starting a service, my own private service, and by closing the connection, I am shutting down my little private service. After making the changes in my code, I lost any reservations I had with using CE. At present, my Data Access Layer class has a constructor; in that constructor I open my connection, I also have OpenConnection and CloseConnection methods, I also implemented IDisposable and clean up any connections in Dispose(). I am still finalizing how this assembly will function. – That’s beside the point. All I’m trying to say is: “Opening a connection to a SQL Server Compact database file is a costly operation”

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  • AspNetCompatibility in WCF Services &ndash; easy to trip up

    - by Rick Strahl
    This isn’t the first time I’ve hit this particular wall: I’m creating a WCF REST service for AJAX callbacks and using the WebScriptServiceHostFactory host factory in the service: <%@ ServiceHost Language="C#" Service="WcfAjax.BasicWcfService" CodeBehind="BasicWcfService.cs" Factory="System.ServiceModel.Activation.WebScriptServiceHostFactory" %>   to avoid all configuration. Because of the Factory that creates the ASP.NET Ajax compatible format via the custom factory implementation I can then remove all of the configuration settings that typically get dumped into the web.config file. However, I do want ASP.NET compatibility so I still leave in: <system.serviceModel> <serviceHostingEnvironment aspNetCompatibilityEnabled="true"/> </system.serviceModel> in the web.config file. This option allows you access to the HttpContext.Current object to effectively give you access to most of the standard ASP.NET request and response features. This is not recommended as a primary practice but it can be useful in some scenarios and in backwards compatibility scenerios with ASP.NET AJAX Web Services. Now, here’s where things get funky. Assuming you have the setting in web.config, If you now declare a service like this: [ServiceContract(Namespace = "DevConnections")] #if DEBUG [ServiceBehavior(IncludeExceptionDetailInFaults = true)] #endif public class BasicWcfService (or by using an interface that defines the service contract) you’ll find that the service will not work when an AJAX call is made against it. You’ll get a 500 error and a System.ServiceModel.ServiceActivationException System error. Worse even with the IncludeExceptionDetailInFaults enabled you get absolutely no indication from WCF what the problem is. So what’s the problem?  The issue is that once you specify aspNetCompatibilityEnabled=”true” in the configuration you *have to* specify the AspNetCompatibilityRequirements attribute and one of the modes that enables or at least allows for it. You need either Required or Allow: [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Required)] without it the service will simply fail without further warning. It will also fail if you set the attribute value to NotAllowed. The following also causes the service to fail as above: [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.NotAllowed)] This is not totally unreasonable but it’s a difficult issue to debug especially since the configuration setting is global – if you have more than one service and one requires traditional ASP.NET access and one doesn’t then both must have the attribute specified. This is one reason why you’d want to avoid using this functionality unless absolutely necessary. WCF REST provides some basic access to some of the HTTP features after all, although what’s there is severely limited. I also wish that ServiceActivation errors would provide more error information. Getting an Activation error without further info on what actually is wrong is pretty worthless especially when it is a technicality like a mismatched configuration/attribute setting like this.© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  WCF  AJAX  

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  • box2D simulation doesn't work

    - by shadow_of__soul
    has been a while since last time i used box2D, and i needed to make some stuff, and i saw that my simulation don't worked (compiles, but do anything). i haven't been able to even have working the examples or this simple example i'm pasting below: package { import flash.display.Sprite; import flash.events.Event; import Box2D.Common.Math.b2Vec2; import Box2D.Dynamics.b2World; import Box2D.Dynamics.b2BodyDef; import Box2D.Dynamics.b2Body; import Box2D.Collision.Shapes.b2CircleShape; import Box2D.Dynamics.b2Fixture; import Box2D.Dynamics.b2FixtureDef; import org.flashdevelop.utils.FlashConnect; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { public var world:b2World; public var wheelBody:b2Body; public var stepTimer:Timer; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var gravity:b2Vec2 = new b2Vec2(0, 10); world = new b2World(gravity, true); var wheelBodyDef:b2BodyDef = new b2BodyDef(); wheelBodyDef.type = b2Body.b2_dynamicBody; wheelBody = world.CreateBody(wheelBodyDef); var circleShape:b2CircleShape = new b2CircleShape(5); var wheelFixtureDef:b2FixtureDef = new b2FixtureDef(); wheelFixtureDef.shape = circleShape; var wheelFixture:b2Fixture = wheelBody.CreateFixture(wheelFixtureDef); stepTimer = new Timer(0.025 * 1000); stepTimer.addEventListener(TimerEvent.TIMER, onTick); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); stepTimer.start(); // entry point } private function onTick(a_event:TimerEvent):void { world.Step(0.025, 10, 10); FlashConnect.trace(wheelBody.GetPosition().x, wheelBody.GetPosition().y); } } } on this, the object should fall down, but the positions reported me by the trace method, are always 0. so is not a display problem, that i see everything freeze, is why the simulation is not working, and i have no idea why :( can anyone point me to the right direction of where i need to look for the problem? my settings are: windows 7 flashdevelop 4.2.1 SDK: 4.6.0 compiling for flash 10, but i tried every target i have available (till flash 11.5) project set at 30fps

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  • Red Gate Coder interviews: Robin Hellen

    - by Michael Williamson
    Robin Hellen is a test engineer here at Red Gate, and is also the latest coder I’ve interviewed. We chatted about debugging code, the roles of software engineers and testers, and why Vala is currently his favourite programming language. How did you get started with programming?It started when I was about six. My dad’s a professional programmer, and he gave me and my sister one of his old computers and taught us a bit about programming. It was an old Amiga 500 with a variant of BASIC. I don’t think I ever successfully completed anything! It was just faffing around. I didn’t really get anywhere with it.But then presumably you did get somewhere with it at some point.At some point. The PC emerged as the dominant platform, and I learnt a bit of Visual Basic. I didn’t really do much, just a couple of quick hacky things. A bit of demo animation. Took me a long time to get anywhere with programming, really.When did you feel like you did start to get somewhere?I think it was when I started doing things for someone else, which was my sister’s final year of university project. She called up my dad two days before she was due to submit, saying “We need something to display a graph!”. Dad says, “I’m too busy, go talk to your brother”. So I hacked up this ugly piece of code, sent it off and they won a prize for that project. Apparently, the graph, the bit that I wrote, was the reason they won a prize! That was when I first felt that I’d actually done something that was worthwhile. That was my first real bit of code, and the ugliest code I’ve ever written. It’s basically an array of pre-drawn line elements that I shifted round the screen to draw a very spikey graph.When did you decide that programming might actually be something that you wanted to do as a career?It’s not really a decision I took, I always wanted to do something with computers. And I had to take a gap year for uni, so I was looking for twelve month internships. I applied to Red Gate, and they gave me a job as a tester. And that’s where I really started having to write code well. To a better standard that I had been up to that point.How did you find coming to Red Gate and working with other coders?I thought it was really nice. I learnt so much just from other people around. I think one of the things that’s really great is that people are just willing to help you learn. Instead of “Don’t you know that, you’re so stupid”, it’s “You can just do it this way”.If you could go back to the very start of that internship, is there something that you would tell yourself?Write shorter code. I have a tendency to write massive, many-thousand line files that I break out of right at the end. And then half-way through a project I’m doing something, I think “Where did I write that bit that does that thing?”, and it’s almost impossible to find. I wrote some horrendous code when I started. Just that principle, just keep things short. Even if looks a bit crazy to be jumping around all over the place all of the time, it’s actually a lot more understandable.And how do you hold yourself to that?Generally, if a function’s going off my screen, it’s probably too long. That’s what I tell myself, and within the team here we have code reviews, so the guys I’m with at the moment are pretty good at pulling me up on, “Doesn’t that look like it’s getting a bit long?”. It’s more just the subjective standard of readability than anything.So you’re an advocate of code review?Yes, definitely. Both to spot errors that you might have made, and to improve your knowledge. The person you’re reviewing will say “Oh, you could have done it that way”. That’s how we learn, by talking to others, and also just sharing knowledge of how your project works around the team, or even outside the team. Definitely a very firm advocate of code reviews.Do you think there’s more we could do with them?I don’t know. We’re struggling with how to add them as part of the process without it becoming too cumbersome. We’ve experimented with a few different ways, and we’ve not found anything that just works.To get more into the nitty gritty: how do you like to debug code?The first thing is to do it in my head. I’ll actually think what piece of code is likely to have caused that error, and take a quick look at it, just to see if there’s anything glaringly obvious there. The next thing I’ll probably do is throw in print statements, or throw some exceptions from various points, just to check: is it going through the code path I expect it to? A last resort is to actually debug code using a debugger.Why is the debugger the last resort?Probably because of the environments I learnt programming in. VB and early BASIC didn’t have much of a debugger, the only way to find out what your program was doing was to add print statements. Also, because a lot of the stuff I tend to work with is non-interactive, if it’s something that takes a long time to run, I can throw in the print statements, set a run off, go and do something else, and look at it again later, rather than trying to remember what happened at that point when I was debugging through it. So it also gives me the record of what happens. I hate just sitting there pressing F5, F5, continually. If you’re having to find out what your code is doing at each line, you’ve probably got a very wrong mental model of what your code’s doing, and you can find that out just as easily by inspecting a couple of values through the print statements.If I were on some codebase that you were also working on, what should I do to make it as easy as possible to understand?I’d say short and well-named methods. The one thing I like to do when I’m looking at code is to find out where a value comes from, and the more layers of indirection there are, particularly DI [dependency injection] frameworks, the harder it is to find out where something’s come from. I really hate that. I want to know if the value come from the user here or is a constant here, and if I can’t find that out, that makes code very hard to understand for me.As a tester, where do you think the split should lie between software engineers and testers?I think the split is less on areas of the code you write and more what you’re designing and creating. The developers put a structure on the code, while my major role is to say which tests we should have, whether we should test that, or it’s not worth testing that because it’s a tiny function in code that nobody’s ever actually going to see. So it’s not a split in the code, it’s a split in what you’re thinking about. Saying what code we should write, but alternatively what code we should take out.In your experience, do the software engineers tend to do much testing themselves?They tend to control the lowest layer of tests. And, depending on how the balance of people is in the team, they might write some of the higher levels of test. Or that might go to the testers. I’m the only tester on my team with three other developers, so they’ll be writing quite a lot of the actual test code, with input from me as to whether we should test that functionality, whereas on other teams, where it’s been more equal numbers, the testers have written pretty much all of the high level tests, just because that’s the best use of resource.If you could shuffle resources around however you liked, do you think that the developers should be writing those high-level tests?I think they should be writing them occasionally. It helps when they have an understanding of how testing code works and possibly what assumptions we’ve made in tests, and they can say “actually, it doesn’t work like that under the hood so you’ve missed this whole area”. It’s one of those agile things that everyone on the team should be at least comfortable doing the various jobs. So if the developers can write test code then I think that’s a very good thing.So you think testers should be able to write production code?Yes, although given most testers skills at coding, I wouldn’t advise it too much! I have written a few things, and I did make a few changes that have actually gone into our production code base. They’re not necessarily running every time but they are there. I think having that mix of skill sets is really useful. In some ways we’re using our own product to test itself, so being able to make those changes where it’s not working saves me a round-trip through the developers. It can be really annoying if the developers have no time to make a change, and I can’t touch the code.If the software engineers are consistently writing tests at all levels, what role do you think the role of a tester is?I think on a team like that, those distinctions aren’t quite so useful. There’ll be two cases. There’s either the case where the developers think they’ve written good tests, but you still need someone with a test engineer mind-set to go through the tests and validate that it’s a useful set, or the correct set for that code. Or they won’t actually be pure developers, they’ll have that mix of test ability in there.I think having slightly more distinct roles is useful. When it starts to blur, then you lose that view of the tests as a whole. The tester job is not to create tests, it’s to validate the quality of the product, and you don’t do that just by writing tests. There’s more things you’ve got to keep in your mind. And I think when you blur the roles, you start to lose that end of the tester.So because you’re working on those features, you lose that holistic view of the whole system?Yeah, and anyone who’s worked on the feature shouldn’t be testing it. You always need to have it tested it by someone who didn’t write it. Otherwise you’re a bit too close and you assume “yes, people will only use it that way”, but the tester will come along and go “how do people use this? How would our most idiotic user use this?”. I might not test that because it might be completely irrelevant. But it’s coming in and trying to have a different set of assumptions.Are you a believer that it should all be automated if possible?Not entirely. So an automated test is always better than a manual test for the long-term, but there’s still nothing that beats a human sitting in front of the application and thinking “What could I do at this point?”. The automated test is very good but they follow that strict path, and they never check anything off the path. The human tester will look at things that they weren’t expecting, whereas the automated test can only ever go “Is that value correct?” in many respects, and it won’t notice that on the other side of the screen you’re showing something completely wrong. And that value might have been checked independently, but you always find a few odd interactions when you’re going through something manually, and you always need to go through something manually to start with anyway, otherwise you won’t know where the important bits to write your automation are.When you’re doing that manual testing, do you think it’s important to do that across the entire product, or just the bits that you’ve touched recently?I think it’s important to do it mostly on the bits you’ve touched, but you can’t ignore the rest of the product. Unless you’re dealing with a very, very self-contained bit, you’re almost always encounter other bits of the product along the way. Most testers I know, even if they are looking at just one path, they’ll keep open and move around a bit anyway, just because they want to find something that’s broken. If we find that your path is right, we’ll go out and hunt something else.How do you think this fits into the idea of continuously deploying, so long as the tests pass?With deploying a website it’s a bit different because you can always pull it back. If you’re deploying an application to customers, when you’ve released it, it’s out there, you can’t pull it back. Someone’s going to keep it, no matter how hard you try there will be a few installations that stay around. So I’d always have at least a human element on that path. With websites, you could probably automate straight out, or at least straight out to an internal environment or a single server in a cloud of fifty that will serve some people. But I don’t think you should release to everyone just on automated tests passing.You’ve already mentioned using BASIC and C# — are there any other languages that you’ve used?I’ve used a few. That’s something that has changed more recently, I’ve become familiar with more languages. Before I started at Red Gate I learnt a bit of C. Then last year, I taught myself Python which I actually really enjoyed using. I’ve also come across another language called Vala, which is sort of a C#-like language. It’s basically a pre-processor for C, but it has very nice syntax. I think that’s currently my favourite language.Any particular reason for trying Vala?I have a completely Linux environment at home, and I’ve been looking for a nice language, and C# just doesn’t cut it because I won’t touch Mono. So, I was looking for something like C# but that was useable in an open source environment, and Vala’s what I found. C#’s got a few features that Vala doesn’t, and Vala’s got a few features where I think “It would be awesome if C# had that”.What are some of the features that it’s missing?Extension methods. And I think that’s the only one that really bugs me. I like to use them when I’m writing C# because it makes some things really easy, especially with libraries that you can’t touch the internals of. It doesn’t have method overloading, which is sometimes annoying.Where it does win over C#?Everything is non-nullable by default, you never have to check that something’s unexpectedly null.Also, Vala has code contracts. This is starting to come in C# 4, but the way it works in Vala is that you specify requirements in short phrases as part of your function signature and they stick to the signature, so that when you inherit it, it has exactly the same code contract as the base one, or when you inherit from an interface, you have to match the signature exactly. Just using those makes you think a bit more about how you’re writing your method, it’s not an afterthought when you’ve got contracts from base classes given to you, you can’t change it. Which I think is a lot nicer than the way C# handles it. When are those actually checked?They’re checked both at compile and run-time. The compile-time checking isn’t very strong yet, it’s quite a new feature in the compiler, and because it compiles down to C, you can write C code and interface with your methods, so you can bypass that compile-time check anyway. So there’s an extra runtime check, and if you violate one of the contracts at runtime, it’s game over for your program, there’s no exception to catch, it’s just goodbye!One thing I dislike about C# is the exceptions. You write a bit of code and fifty exceptions could come from any point in your ten lines, and you can’t mentally model how those exceptions are going to come out, and you can’t even predict them based on the functions you’re calling, because if you’ve accidentally got a derived class there instead of a base class, that can throw a completely different set of exceptions. So I’ve got no way of mentally modelling those, whereas in Vala they’re checked like Java, so you know only these exceptions can come out. You know in advance the error conditions.I think Raymond Chen on Old New Thing says “the only thing you know when you throw an exception is that you’re in an invalid state somewhere in your program, so just kill it and be done with it!”You said you’ve also learnt bits of Python. How did you find that compared to Vala and C#?Very different because of the dynamic typing. I’ve been writing a website for my own use. I’m quite into photography, so I take photos off my camera, post-process them, dump them in a file, and I get a webpage with all my thumbnails. So sort of like Picassa, but written by myself because I wanted something to learn Python with. There are some things that are really nice, I just found it really difficult to cope with the fact that I’m not quite sure what this object type that I’m passed is, I might not ever be sure, so it can randomly blow up on me. But once I train myself to ignore that and just say “well, I’m fairly sure it’s going to be something that looks like this, so I’ll use it like this”, then it’s quite nice.Any particular features that you’ve appreciated?I don’t like any particular feature, it’s just very straightforward to work with. It’s very quick to write something in, particularly as you don’t have to worry that you’ve changed something that affects a different part of the program. If you have, then that part blows up, but I can get this part working right now.If you were doing a big project, would you be willing to do it in Python rather than C# or Vala?I think I might be willing to try something bigger or long term with Python. We’re currently doing an ASP.NET MVC project on C#, and I don’t like the amount of reflection. There’s a lot of magic that pulls values out, and it’s all done under the scenes. It’s almost managed to put a dynamic type system on top of C#, which in many ways destroys the language to me, whereas if you’re already in a dynamic language, having things done dynamically is much more natural. In many ways, you get the worst of both worlds. I think for web projects, I would go with Python again, whereas for anything desktop, command-line or GUI-based, I’d probably go for C# or Vala, depending on what environment I’m in.It’s the fact that you can gain from the strong typing in ways that you can’t so much on the web app. Or, in a web app, you have to use dynamic typing at some point, or you have to write a hell of a lot of boilerplate, and I’d rather use the dynamic typing than write the boilerplate.What do you think separates great programmers from everyone else?Probably design choices. Choosing to write it a piece of code one way or another. For any given program you ask me to write, I could probably do it five thousand ways. A programmer who is capable will see four or five of them, and choose one of the better ones. The excellent programmer will see the largest proportion and manage to pick the best one very quickly without having to think too much about it. I think that’s probably what separates, is the speed at which they can see what’s the best path to write the program in. More Red Gater Coder interviews

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  • What’s New in Delphi XE6 Regular Expressions

    - by Jan Goyvaerts
    There’s not much new in the regular expression support in Delphi XE6. The big change that should be made, upgrading to PCRE 8.30 or later and switching to the pcre16 functions that use UTF-16, still hasn’t been made. XE6 still uses PCRE 7.9 and thus continues to require conversion from the UTF-16 strings that Delphi uses natively to the UTF-8 strings that older versions of PCRE require. Delphi XE6 does fix one important issue that has plagued TRegEx since it was introduced in Delphi XE. Previously, TRegEx could not find zero-length matches. So a regex like (?m)^ that should find a zero-length match at the start of each line would not find any matches at all with TRegEx. The reason for this is that TRegEx uses TPerlRegEx to do the heavy lifting. TPerlRegEx sets its State property to [preNotEmpty] in its constructor, which tells it to skip zero-length matches. This is not a problem with TPerlRegEx because users of this class can change the State property. But TRegEx does not provide a way to change this property. So in Delphi XE5 and prior, TRegEx cannot find zero-length matches. In Delphi XE6 TPerlRegEx’s constructor was changed to initialize State to the empty set. This means TRegEx is now able to find zero-length matches. TRegex.Replace() using the regex (?m)^ now inserts the replacement at the start of each line, as you would expect. If you use TPerlRegEx directly, you’ll need to set State to [preNotEmpty] in your own code if you relied on its behavior to skip zero-length matches. You will need to check existing applications that use TRegEx for regular expressions that incorrectly allow zero-length matches. In XE5 and prior, TRegEx using \d* would match all numbers in a string. In XE6, the same regex still matches all numbers, but also finds a zero-length match at each position in the string. RegexBuddy 4 warns about zero-length matches on the Create panel if you set it to Detailed mode. At the bottom of the regex tree there will be a node saying either “your regular expression may find zero-length matches” or “zero-length matches will be skipped” depending on whether your application allows zero-length matches (XE6 TRegEx) or not (XE–XE5 TRegEx).

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  • Silverlight Recruiting Application Part 6 - Adding an Interview Scheduling Module/View

    Between the last post and this one I went ahead and carried the ideas for the Jobs module and view into the Applicants module and view- they're both doing more or less the same thing, except with different objects being at their core.  Made for an easy cut-and-paste operation with a few items being switched from one to another.  Now that we have the ability to add postings and applicants, wouldn't it be nice if we could schedule an interview?  Of course it would! Scheduling Module I think you get the drift from previous posts that these project structures start looking somewhat similar.  The interview scheduling module is no different than the rest- it gets a SchedulingModule.cs file at the root that inherits from IModule, and there is a single SchedulerView.xsml and SchedulerViewModel.cs setup for our V+VM.  We have one unique concern as we enter into this- RadScheduler deals with AppointmentsSource, not ItemsSource, so there are some special considerations to take into account when planning this module. First, I need something which inherits from AppointmentBase.  This is the core of the RadScheduler appointment, and if you are planning to do any form of custom appointment, you'll want it to inherit from this.  Then you can add-on functionality as needed.  Here is my addition to the mix, the InterviewAppointment: 01.public class InterviewAppointment : AppointmentBase 02.{ 03.    private int _applicantID; 04.    public int ApplicantID 05.    { 06.        get { return this._applicantID; } 07.        set 08.        { 09.            if (_applicantID != value) 10.            { 11.                _applicantID = value; 12.                OnPropertyChanged("ApplicantID"); 13.            } 14.        } 15.    } 16.   17.    private int _postingID; 18.    public int PostingID 19.    { 20.        get { return _postingID; } 21.        set 22.        { 23.            if (_postingID != value) 24.            { 25.                _postingID = value; 26.                OnPropertyChanged("PostingID"); 27.            } 28.        } 29.    } 30.   31.    private string _body; 32.    public string Body 33.    { 34.        get { return _body; } 35.        set 36.        { 37.            if (_body != value) 38.            { 39.                _body = value; 40.                OnPropertyChanged("Body"); 41.            } 42.        } 43.    } 44.   45.    private int _interviewID; 46.    public int InterviewID 47.    { 48.        get { return _interviewID; } 49.        set 50.        { 51.            if (_interviewID != value) 52.            { 53.                _interviewID = value; 54.                OnPropertyChanged("InterviewID"); 55.            } 56.        } 57.    } 58.   59.    public override IAppointment Copy() 60.    { 61.        IAppointment appointment = new InterviewAppointment(); 62.        appointment.CopyFrom(this);             63.        return appointment; 64.    } 65.   66.    public override void CopyFrom(IAppointment other) 67.    {             68.        base.CopyFrom(other); 69.        var appointment = other as InterviewAppointment; 70.        if (appointment != null) 71.        { 72.            ApplicantID = appointment.ApplicantID; 73.            PostingID = appointment.PostingID; 74.            Body = appointment.Body; 75.            InterviewID = appointment.InterviewID; 76.        } 77.    } 78.} Nothing too exciting going on here, we just make sure that our custom fields are persisted (specifically set in CopyFrom at the bottom) and notifications are fired- otherwise this ends up exactly like the standard appointment as far as interactions, etc.  But if we've got custom appointment items... that also means we need to customize what our appointment dialog window will look like. Customizing the Edit Appointment Dialog This initially sounds a lot more intimidating than it really is.  The first step here depends on what you're dealing with for theming, but for ease of everything I went ahead and extracted my templates in Blend for RadScheduler so I could modify it as I pleased.  For the faint of heart, the RadScheduler template is a few thousand lines of goodness since there are some very complex things going on in that control.  I've gone ahead and trimmed down the template parts I don't need as much as possible, so what is left is all that is relevant to the Edit Appointment Dialog.  Here's the resulting Xaml, with line numbers, so I can explain further: 001.<UserControl.Resources> 002.    <!-- begin Necessary Windows 7 Theme Resources for EditAppointmentTemplate --> 003.    <helpers:DataContextProxy x:Key="DataContextProxy" /> 004.       005.    <telerik:Windows7Theme x:Key="Theme" /> 006.    <SolidColorBrush x:Key="DialogWindowBackground" 007.                     Color="White" /> 008.    <SolidColorBrush x:Key="CategorySelectorBorderBrush" 009.                     Color="#FFB1B1B1" /> 010.    <LinearGradientBrush x:Key="RadToolBar_InnerBackground" 011.                         EndPoint="0.5,1" 012.                         StartPoint="0.5,0"> 013.        <GradientStop Color="#FFFDFEFF" 014.                      Offset="0" /> 015.        <GradientStop Color="#FFDDE9F7" 016.                      Offset="1" /> 017.        <GradientStop Color="#FFE6F0FA" 018.                      Offset="0.5" /> 019.        <GradientStop Color="#FFDCE6F4" 020.                      Offset="0.5" /> 021.    </LinearGradientBrush> 022.    <Style x:Key="FormElementTextBlockStyle" 023.           TargetType="TextBlock"> 024.        <Setter Property="HorizontalAlignment" 025.                Value="Right" /> 026.        <Setter Property="VerticalAlignment" 027.                Value="Top" /> 028.        <Setter Property="Margin" 029.                Value="15, 15, 0, 2" /> 030.    </Style> 031.    <Style x:Key="FormElementStyle" 032.           TargetType="FrameworkElement"> 033.        <Setter Property="Margin" 034.                Value="10, 10, 0, 2" /> 035.    </Style> 036.    <SolidColorBrush x:Key="GenericShallowBorderBrush" 037.                     Color="#FF979994" /> 038.    <telerik:BooleanToVisibilityConverter x:Key="BooleanToVisibilityConverter" /> 039.    <telerikScheduler:ImportanceToBooleanConverter x:Key="ImportanceToBooleanConverter" /> 040.    <telerikScheduler:NullToVisibilityConverter x:Key="NullToVisibilityConverter" /> 041.    <telerikScheduler:InvertedNullToVisibilityConverter x:Key="InvertedNullToVisibilityConverter" /> 042.    <scheduler:ResourcesSeparatorConverter x:Key="ResourcesSeparatorConverter" /> 043.    <DataTemplate x:Key="IconDataEditTemplate"> 044.        <Image Source="/Telerik.Windows.Controls.Scheduler;component/Themes/Office/Images/cal.png" 045.               Margin="3,3,0,0" 046.               Width="16" 047.               Height="16" /> 048.    </DataTemplate> 049.    <DataTemplate x:Key="SingleSelectionTemplate"> 050.        <Grid VerticalAlignment="Stretch" 051.              HorizontalAlignment="Stretch"> 052.            <Grid.RowDefinitions> 053.                <RowDefinition Height="Auto" /> 054.            </Grid.RowDefinitions> 055.            <Grid.ColumnDefinitions> 056.                <ColumnDefinition Width="Auto" 057.                                  MinWidth="84" /> 058.                <ColumnDefinition Width="Auto" 059.                                  MinWidth="200" /> 060.            </Grid.ColumnDefinitions> 061.            <TextBlock x:Name="SelectionNameLabel" 062.                       Margin="0,13,4,2" 063.                       Text="{Binding ResourceType.DisplayName}" 064.                       Style="{StaticResource FormElementTextBlockStyle}" 065.                       Grid.Column="0" /> 066.            <telerikInput:RadComboBox ItemsSource="{Binding ResourceItems}" 067.                                      Width="185" 068.                                      Margin="5,10,20,2" 069.                                      HorizontalAlignment="Left" 070.                                      Grid.Column="1" 071.                                      ClearSelectionButtonVisibility="Visible" 072.                                      ClearSelectionButtonContent="Clear All" 073.                                      DisplayMemberPath="Resource.DisplayName" 074.                                      telerik:StyleManager.Theme="{StaticResource Theme}" 075.                                      SelectedItem="{Binding SelectedItem, Mode=TwoWay}" /> 076.        </Grid> 077.    </DataTemplate> 078.    <DataTemplate x:Key="MultipleSelectionTemplate"> 079.        <Grid VerticalAlignment="Stretch" 080.              HorizontalAlignment="Stretch"> 081.            <Grid.RowDefinitions> 082.                <RowDefinition Height="Auto" /> 083.            </Grid.RowDefinitions> 084.            <Grid.ColumnDefinitions> 085.                <ColumnDefinition Width="Auto" 086.                                  MinWidth="84" /> 087.                <ColumnDefinition Width="Auto" 088.                                  MinWidth="200" /> 089.            </Grid.ColumnDefinitions> 090.            <TextBlock x:Name="SelectionNameLabel" 091.                       Grid.Column="0" 092.                       Text="{Binding ResourceType.DisplayName}" 093.                       Margin="0,13,4,2" 094.                       Style="{StaticResource FormElementTextBlockStyle}" /> 095.            <telerikInput:RadComboBox Grid.Column="1" 096.                                      Width="185" 097.                                      HorizontalAlignment="Left" 098.                                      Margin="5,10,20,2" 099.                                      ItemsSource="{Binding ResourceItems}" 100.                                      SelectedIndex="{Binding SelectedIndex, Mode=TwoWay}" 101.                                      ClearSelectionButtonVisibility="Visible" 102.                                      ClearSelectionButtonContent="Clear All" 103.                                      telerik:StyleManager.Theme="{StaticResource Theme}"> 104.                <telerikInput:RadComboBox.ItemTemplate> 105.                    <DataTemplate> 106.                        <Grid HorizontalAlignment="Stretch" 107.                              VerticalAlignment="Stretch"> 108.                            <CheckBox VerticalAlignment="Center" 109.                                      HorizontalContentAlignment="Stretch" 110.                                      VerticalContentAlignment="Center" 111.                                      IsChecked="{Binding IsChecked, Mode=TwoWay}" 112.                                      Content="{Binding Resource.DisplayName}"> 113.                                <CheckBox.ContentTemplate> 114.                                    <DataTemplate> 115.                                        <TextBlock HorizontalAlignment="Stretch" 116.                                                   VerticalAlignment="Stretch" 117.                                                   Text="{Binding Content, RelativeSource={RelativeSource TemplatedParent}}" /> 118.                                    </DataTemplate> 119.                                </CheckBox.ContentTemplate> 120.                            </CheckBox> 121.                        </Grid> 122.                    </DataTemplate> 123.                </telerikInput:RadComboBox.ItemTemplate> 124.            </telerikInput:RadComboBox> 125.        </Grid> 126.    </DataTemplate> 127.    <scheduler:ResourceTypeTemplateSelector x:Key="ItemTemplateSelector" 128.                                            MultipleSelectionTemplate="{StaticResource MultipleSelectionTemplate}" 129.                                            SingleSelectionTemplate="{StaticResource SingleSelectionTemplate}" /> 130.    <!-- end Necessary Windows 7 Theme Resources for EditAppointmentTemplate -->  131.       132.    <ControlTemplate x:Key="EditAppointmentTemplate" 133.                     TargetType="telerikScheduler:AppointmentDialogWindow"> 134.        <StackPanel Background="{TemplateBinding Background}" 135.                    UseLayoutRounding="True"> 136.            <StackPanel Grid.Row="0" 137.                        Orientation="Horizontal" 138.                        Background="{StaticResource RadToolBar_InnerBackground}" 139.                        Grid.ColumnSpan="2" 140.                        Height="0"> 141.                <!-- Recurrence buttons --> 142.                <Border Margin="1,1,0,0" 143.                        Background="#50000000" 144.                        HorizontalAlignment="Left" 145.                        VerticalAlignment="Center" 146.                        Width="2" 147.                        Height="16"> 148.                    <Border Margin="0,0,1,1" 149.                            Background="#80FFFFFF" 150.                            HorizontalAlignment="Left" 151.                            Width="1" /> 152.                </Border> 153.                <Border Margin="1,1,0,0" 154.                        Background="#50000000" 155.                        HorizontalAlignment="Left" 156.                        VerticalAlignment="Center" 157.                        Width="2" 158.                        Height="16"> 159.                    <Border Margin="0,0,1,1" 160.                            Background="#80FFFFFF" 161.                            HorizontalAlignment="Left" 162.                            Width="1" /> 163.                </Border> 164.                <TextBlock telerik:LocalizationManager.ResourceKey="ShowAs" 165.                           VerticalAlignment="Center" 166.                           Margin="5,0,0,0" /> 167.                <telerikInput:RadComboBox ItemsSource="{TemplateBinding TimeMarkers}" 168.                                          Width="100" 169.                                          Height="20" 170.                                          VerticalAlignment="Center" 171.                                          Margin="5,0,0,0" 172.                                          ClearSelectionButtonVisibility="Visible" 173.                                          ClearSelectionButtonContent="Clear" 174.                                          SelectedItem="{Binding TimeMarker,RelativeSource={RelativeSource TemplatedParent},Mode=TwoWay}" 175.                                          telerik:StyleManager.Theme="{StaticResource Theme}"> 176.                    <telerikInput:RadComboBox.ItemTemplate> 177.                        <DataTemplate> 178.                            <StackPanel Orientation="Horizontal"> 179.                                <Rectangle Fill="{Binding TimeMarkerBrush}" 180.                                           Margin="2" 181.                                           Width="12" 182.                                           Height="12" /> 183.                                <TextBlock Text="{Binding TimeMarkerName}" 184.                                           Margin="2" /> 185.                            </StackPanel> 186.                        </DataTemplate> 187.                    </telerikInput:RadComboBox.ItemTemplate> 188.                </telerikInput:RadComboBox> 189.                <telerik:RadToggleButton x:Name="High" 190.                                         BorderThickness="0" 191.                                         Background="{StaticResource RadToolBar_InnerBackground}" 192.                                         DataContext="{TemplateBinding EditedAppointment}" 193.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 194.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=High}" 195.                                         Margin="2,2,0,2" 196.                                         Width="23" 197.                                         Height="23" 198.                                         HorizontalContentAlignment="Center" 199.                                         ToolTipService.ToolTip="High importance" 200.                                         CommandParameter="High" 201.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 202.                    <StackPanel HorizontalAlignment="Center"> 203.                        <Path Stretch="Fill" 204.                              Height="10" 205.                              HorizontalAlignment="Center" 206.                              VerticalAlignment="Top" 207.                              Width="5.451" 208.                              Data="M200.39647,58.840393 C200.39337,58.336426 201.14566,57.683922 202.56244,57.684292 C204.06589,57.684685 204.73764,58.357765 204.72783,58.992363 C205.04649,61.795574 203.04713,64.181099 202.47388,66.133446 C201.93753,64.154961 199.9471,61.560352 200.39647,58.840393 z"> 209.                            <Path.Fill> 210.                                <LinearGradientBrush EndPoint="1.059,0.375" 211.                                                     StartPoint="-0.457,0.519"> 212.                                    <GradientStop Color="#FFFF0606" 213.                                                  Offset="0.609" /> 214.                                    <GradientStop Color="#FFBF0303" 215.                                                  Offset="0.927" /> 216.                                </LinearGradientBrush> 217.                            </Path.Fill> 218.                        </Path> 219.                        <Ellipse Height="3" 220.                                 HorizontalAlignment="Center" 221.                                 Margin="0,-1,0,0" 222.                                 VerticalAlignment="Top" 223.                                 Width="3"> 224.                            <Ellipse.Fill> 225.                                <RadialGradientBrush> 226.                                    <GradientStop Color="#FFFF0606" 227.                                                  Offset="0" /> 228.                                    <GradientStop Color="#FFBF0303" 229.                                                  Offset="1" /> 230.                                </RadialGradientBrush> 231.                            </Ellipse.Fill> 232.                        </Ellipse> 233.                    </StackPanel> 234.                </telerik:RadToggleButton> 235.                <telerik:RadToggleButton x:Name="Low" 236.                                         HorizontalContentAlignment="Center" 237.                                         BorderThickness="0" 238.                                         Background="{StaticResource RadToolBar_InnerBackground}" 239.                                         DataContext="{TemplateBinding EditedAppointment}" 240.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=Low}" 241.                                         Margin="0,2,0,2" 242.                                         Width="23" 243.                                         Height="23" 244.                                         ToolTipService.ToolTip="Low importance" 245.                                         CommandParameter="Low" 246.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 247.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 248.                    <Path Stretch="Fill" 249.                          Height="12" 250.                          HorizontalAlignment="Center" 251.                          VerticalAlignment="Top" 252.                          Width="9" 253.                          Data="M222.40353,60.139881 L226.65768,60.139843 L226.63687,67.240196 L229.15347,67.240196 L224.37816,71.394943 L219.65274,67.240196 L222.37572,67.219345 z" 254.                          Stroke="#FF0365A7"> 255.                        <Path.Fill> 256.                            <LinearGradientBrush EndPoint="1.059,0.375" 257.                                                 StartPoint="-0.457,0.519"> 258.                                <GradientStop Color="#FFBBE4FF" /> 259.                                <GradientStop Color="#FF024572" 260.                                              Offset="0.836" /> 261.                                <GradientStop Color="#FF43ADF4" 262.                                              Offset="0.466" /> 263.                            </LinearGradientBrush> 264.                        </Path.Fill> 265.                    </Path> 266.                </telerik:RadToggleButton> 267.            </StackPanel > 268.            <Border DataContext="{TemplateBinding EditedAppointment}" 269.                    Background="{Binding Category.CategoryBrush}" 270.                    Visibility="{Binding Category,Converter={StaticResource NullToVisibilityConverter}}" 271.                    CornerRadius="3" 272.                    Height="20" 273.                    Margin="5,10,5,0"> 274.                <TextBlock Text="{Binding Category.DisplayName}" 275.                           VerticalAlignment="Center" 276.                           Margin="5,0,0,0" /> 277.            </Border> 278.            <Grid VerticalAlignment="Stretch" 279.                  HorizontalAlignment="Stretch" 280.                  DataContext="{TemplateBinding EditedAppointment}" 281.                  Background="{TemplateBinding Background}"> 282.                <Grid.RowDefinitions> 283.                    <RowDefinition Height="Auto" /> 284.                    <RowDefinition Height="Auto" /> 285.                    <RowDefinition Height="Auto" /> 286.                    <RowDefinition Height="Auto" /> 287.                    <RowDefinition Height="Auto" /> 288.                    <RowDefinition Height="Auto" /> 289.                    <RowDefinition Height="Auto" /> 290.                    <RowDefinition Height="Auto" /> 291.                    <RowDefinition Height="Auto" /> 292.                    <RowDefinition Height="Auto" /> 293.                </Grid.RowDefinitions> 294.                <Grid.ColumnDefinitions> 295.                    <ColumnDefinition Width="Auto" 296.                                      MinWidth="100" /> 297.                    <ColumnDefinition Width="Auto" 298.                                      MinWidth="200" /> 299.                </Grid.ColumnDefinitions> 300.                <!-- Subject --> 301.                <TextBlock x:Name="SubjectLabel" 302.                           Grid.Row="0" 303.                           Grid.Column="0" 304.                           Margin="0,15,0,2" 305.                           telerik:LocalizationManager.ResourceKey="Subject" 306.                           Style="{StaticResource FormElementTextBlockStyle}" /> 307.                <TextBox x:Name="Subject" 308.                         Grid.Row="0" 309.                         Grid.Column="1" 310.                         MinHeight="22" 311.                         Padding="4 2" 312.                         Width="340" 313.                         HorizontalAlignment="Left" 314.                         Text="{Binding Subject, Mode=TwoWay}" 315.                         MaxLength="255" 316.                         telerik:StyleManager.Theme="{StaticResource Theme}" 317.                         Margin="10,12,20,2" /> 318.                <!-- Description --> 319.                <TextBlock x:Name="DescriptionLabel" 320.                           Grid.Row="1" 321.                           Grid.Column="0" 322.                           Margin="0,13,0,2" 323.                           telerik:LocalizationManager.ResourceKey="Body" 324.                           Style="{StaticResource FormElementTextBlockStyle}" /> 325.                <TextBox x:Name="Body" 326.                         VerticalAlignment="top" 327.                         Grid.Row="1" 328.                         Grid.Column="1" 329.                         Height="Auto" 330.                         MaxHeight="82" 331.                         Width="340" 332.                         HorizontalAlignment="Left" 333.                         MinHeight="22" 334.                         Padding="4 2" 335.                         TextWrapping="Wrap" 336.                         telerik:StyleManager.Theme="{StaticResource Theme}" 337.                         Text="{Binding Body, Mode=TwoWay}" 338.                         AcceptsReturn="true" 339.                         Margin="10,10,20,2" 340.                         HorizontalScrollBarVisibility="Auto" 341.                         VerticalScrollBarVisibility="Auto" /> 342.                <!-- Start/End date --> 343.                <TextBlock x:Name="StartDateLabel" 344.                           Grid.Row="2" 345.                           Grid.Column="0" 346.                           Margin="0,13,0,2" 347.                           telerik:LocalizationManager.ResourceKey="StartTime" 348.                           Style="{StaticResource FormElementTextBlockStyle}" /> 349.                <telerikScheduler:DateTimePicker x:Name="StartDateTime" 350.                                                 Height="22" 351.                                                 Grid.Row="2" 352.                                                 Grid.Column="1" 353.                                                 HorizontalAlignment="Left" 354.                                                 Margin="10,10,20,2" 355.                                                 Style="{StaticResource FormElementStyle}" 356.                                                 SelectedDateTime="{Binding Start, Mode=TwoWay}" 357.                                                 telerikScheduler:StartEndDatePicker.EndPicker="{Binding ElementName=EndDateTime}" 358.                                                 IsTabStop="False" 359.                                                 IsEnabled="False" /> 360.                <TextBlock x:Name="EndDateLabel" 361.                           Grid.Row="3" 362.                           Grid.Column="0" 363.                           Margin="0,13,0,2" 364.                           telerik:LocalizationManager.ResourceKey="EndTime" 365.                           Style="{StaticResource FormElementTextBlockStyle}" /> 366.                <telerikScheduler:DateTimePicker x:Name="EndDateTime" 367.                                                 Height="22" 368.                                                 Grid.Row="3" 369.                                                 Grid.Column="1" 370.                                                 HorizontalAlignment="Left" 371.                                                 Margin="10,10,20,2" 372.                                                 Style="{StaticResource FormElementStyle}" 373.                                                 IsTabStop="False" 374.                                                 IsEnabled="False" 375.                                                 SelectedDateTime="{Binding End, Mode=TwoWay}" /> 376.                <!-- Is-all-day selector --> 377.                <CheckBox x:Name="AllDayEventCheckbox" 378.                          IsChecked="{Binding IsAllDayEvent, Mode=TwoWay}" 379.                          Grid.Row="4" 380.                          Grid.Column="1" 381.                          Margin="10,10,20,2" 382.                          HorizontalAlignment="Left" 383.                          telerik:StyleManager.Theme="{StaticResource Theme}" 384.                          telerik:LocalizationManager.ResourceKey="AllDayEvent"> 385.                    <telerik:CommandManager.InputBindings> 386.                        <telerik:InputBindingCollection> 387.                            <telerik:MouseBinding Command="telerikScheduler:RadSchedulerCommands.ChangeTimePickersVisibility" 388.                                                  Gesture="LeftClick" /> 389.                        </telerik:InputBindingCollection> 390.                    </telerik:CommandManager.InputBindings> 391.                </CheckBox> 392.                <Grid Grid.Row="5" 393.                      Grid.ColumnSpan="2"> 394.                    <Grid.ColumnDefinitions> 395.                        <ColumnDefinition Width="Auto" 396.                                          MinWidth="100" /> 397.                        <ColumnDefinition Width="Auto" 398.                                          MinWidth="200" /> 399.                    </Grid.ColumnDefinitions> 400.                    <Grid.RowDefinitions> 401.                        <RowDefinition Height="Auto" /> 402.                        <RowDefinition Height="Auto" /> 403.                    </Grid.RowDefinitions> 404.                    <TextBlock Text="Applicant" 405.                               Margin="0,13,0,2" 406.                               Style="{StaticResource FormElementTextBlockStyle}" /> 407.                    <telerikInput:RadComboBox IsEditable="False" 408.                                              Grid.Column="1" 409.                                              Height="24" 410.                                              VerticalAlignment="Center" 411.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.ApplicantList}" 412.                                              SelectedValue="{Binding ApplicantID, Mode=TwoWay}" 413.                                              SelectedValuePath="ApplicantID" 414.                                              DisplayMemberPath="FirstName" /> 415.                       416.                    <TextBlock Text="Job" 417.                               Margin="0,13,0,2" 418.                               Grid.Row="1" 419.                               Style="{StaticResource FormElementTextBlockStyle}" /> 420.                    <telerikInput:RadComboBox IsEditable="False" 421.                                              Grid.Column="1" 422.                                              Grid.Row="1" 423.                                              Height="24" 424.                                              VerticalAlignment="Center" 425.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.JobsList}" 426.                                              SelectedValue="{Binding PostingID, Mode=TwoWay}" 427.                                              SelectedValuePath="PostingID" 428.                                              DisplayMemberPath="JobTitle"/> 429.                </Grid> 430.                    <!-- Resources --> 431.                <Grid x:Name="ResourcesLayout" 432.                      Grid.Row="7" 433.                      Grid.Column="0" 434.                      Grid.ColumnSpan="2" 435.                      MaxHeight="130" 436.                      Margin="20,5,20,0"> 437.                    <Border Margin="0" 438.                            BorderThickness="1" 439.                            BorderBrush="{StaticResource GenericShallowBorderBrush}" 440.                            Visibility="{Binding ElementName=ResourcesScrollViewer, Path=ComputedVerticalScrollBarVisibility}"></Border> 441.                    <ScrollViewer x:Name="ResourcesScrollViewer" 442.                                  IsTabStop="false" 443.                                  Grid.Row="6" 444.                                  Grid.Column="0" 445.                                  Grid.ColumnSpan="2" 446.                                  Margin="1" 447.                                  telerik:StyleManager.Theme="{StaticResource Theme}" 448.                                  VerticalScrollBarVisibility="Auto"> 449.                        <scheduler:ResourcesItemsControl x:Name="PART_Resources" 450.                                                         HorizontalAlignment="Left" 451.                                                         Padding="0,2,0,5" 452.                                                         IsTabStop="false" 453.                                                         ItemsSource="{TemplateBinding ResourceTypeModels}" 454.                                                         ItemTemplateSelector="{StaticResource ItemTemplateSelector}" /> 455.                    </ScrollViewer> 456.                </Grid> 457.                <StackPanel x:Name="FooterControls" 458.                            Margin="5 10 10 10" 459.                            Grid.Row="8" 460.                            Grid.Column="1" 461.                            HorizontalAlignment="Left" 462.                            Orientation="Horizontal"> 463.                    <telerik:RadButton x:Name="OKButton" 464.                                       Margin="5" 465.                                       Padding="10 0" 466.                                       MinWidth="80" 467.                                       Command="telerikScheduler:RadSchedulerCommands.SaveAppointment" 468.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 469.                                       telerikNavigation:RadWindow.ResponseButton="Accept" 470.                                       telerik:LocalizationManager.ResourceKey="SaveAndCloseCommandText"> 471.                    </telerik:RadButton> 472.                    <telerik:RadButton x:Name="CancelButton" 473.                                       Margin="5" 474.                                       Padding="10 0" 475.                                       MinWidth="80" 476.                                       telerik:LocalizationManager.ResourceKey="Cancel" 477.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 478.                                       telerikNavigation:RadWindow.ResponseButton="Cancel" 479.                                       Command="telerik:WindowCommands.Close"> 480.                    </telerik:RadButton> 481.                </StackPanel> 482.            </Grid> 483.            <vsm:VisualStateManager.VisualStateGroups> 484.                <vsm:VisualStateGroup x:Name="RecurrenceRuleState"> 485.                    <vsm:VisualState x:Name="RecurrenceRuleIsNull"> 486.                        <Storyboard> 487.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 488.                                                           Storyboard.TargetProperty="IsEnabled" 489.                                                           Duration="0"> 490.                                <DiscreteObjectKeyFrame KeyTime="0" 491.                                                        Value="True" /> 492.                            </ObjectAnimationUsingKeyFrames> 493.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 494.                                                           Storyboard.TargetProperty="IsEnabled" 495.                                                           Duration="0"> 496.                                <DiscreteObjectKeyFrame KeyTime="0" 497.                                                        Value="True" /> 498.                            </ObjectAnimationUsingKeyFrames> 499.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 500.                                                           Storyboard.TargetProperty="IsEnabled" 501.                                                           Duration="0"> 502.                                <DiscreteObjectKeyFrame KeyTime="0" 503.                                                        Value="True" /> 504.                            </ObjectAnimationUsingKeyFrames> 505.                        </Storyboard> 506.                    </vsm:VisualState> 507.                    <vsm:VisualState x:Name="RecurrenceRuleIsNotNull"> 508.                        <Storyboard> 509.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 510.                                                           Storyboard.TargetProperty="IsEnabled" 511.                                                           Duration="0"> 512.                                <DiscreteObjectKeyFrame KeyTime="0" 513.                                                        Value="False" /> 514.                            </ObjectAnimationUsingKeyFrames> 515.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 516.                                                           Storyboard.TargetProperty="IsEnabled" 517.                                                           Duration="0"> 518.                                <DiscreteObjectKeyFrame KeyTime="0" 519.                                                        Value="False" /> 520.                            </ObjectAnimationUsingKeyFrames> 521.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 522.                                                           Storyboard.TargetProperty="IsEnabled" 523.                                                           Duration="0"> 524.                                <DiscreteObjectKeyFrame KeyTime="0" 525.                                                        Value="False" /> 526.                            </ObjectAnimationUsingKeyFrames> 527.                        </Storyboard> 528.                    </vsm:VisualState> 529.                </vsm:VisualStateGroup> 530.            </vsm:VisualStateManager.VisualStateGroups> 531.        </StackPanel> 532.    </ControlTemplate> 533.    <DataTemplate x:Key="AppointmentDialogWindowHeaderDataTemplate"> 534.        <StackPanel Orientation="Horizontal" 535.                    MaxWidth="400"> 536.            <TextBlock telerik:LocalizationManager.ResourceKey="Event" 537.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource BooleanToVisibilityConverter}}" /> 538.            <TextBlock telerik:LocalizationManager.ResourceKey="Appointment" 539.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource InvertedBooleanToVisibilityConverter}}" /> 540.            <TextBlock Text=" - " /> 541.            <TextBlock x:Name="SubjectTextBlock" 542.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource NullToVisibilityConverter}}" 543.                       Text="{Binding Appointment.Subject}" /> 544.            <TextBlock telerik:LocalizationManager.ResourceKey="Untitled" 545.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource InvertedNullToVisibilityConverter}}" /> 546.        </StackPanel> 547.    </DataTemplate> 548.    <Style x:Key="EditAppointmentStyle" 549.           TargetType="telerikScheduler:AppointmentDialogWindow"> 550.        <Setter Property="IconTemplate" 551.                Value="{StaticResource IconDataEditTemplate}" /> 552.        <Setter Property="HeaderTemplate" 553.                Value="{StaticResource AppointmentDialogWindowHeaderDataTemplate}" /> 554.        <Setter Property="Background" 555.                Value="{StaticResource DialogWindowBackground}" /> 556.        <Setter Property="Template" 557.                Value="{StaticResource EditAppointmentTemplate}" /> 558.    </Style> 559.</UserControl.Resources> The first line there is the DataContextProxy I mentioned previously- we use that again to work a bit of magic in this template. Where we start getting into the dialog in question is line 132, but line 407 is where things start getting interesting.  The ItemsSource is pointing at a list that exists in my ViewModel (or code-behind, if it is used as a DataContext), the SelectedValue is the item I am actually binding from the applicant (note the TwoWay binding), and SelectedValuePath and DisplayMemberPath ensure the proper applicant is being displayed from the collection.  You will also see similar starting on line 420 where I do the same for the Jobs we'll be displaying. Just to wrap-up the Xaml, here's the RadScheduler declaraction that ties this all together and will be the main focus of our view: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  AppointmentsSource="{Binding Interviews}" 09.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 10.                  command:AppointmentAddedEventClass.Command="{Binding AddAppointmentCommand}" 11.                  command:ApptCreatedEventClass.Command="{Binding ApptCreatingCommand}" 12.                  command:ApptEditedEventClass.Command="{Binding ApptEditedCommand}" 13.                  command:ApptDeletedEventClass.Command="{Binding ApptDeletedCommand}"> 14.</telerikScheduler:RadScheduler> Now, we get to the ViewModel and what it takes to get that rigged up.  And for those of you who remember the jobs post, those command:s in the Xaml are pointing to attached behavior commands that reproduce the respective events.  This becomes very handy when we're setting up the code-behind version. ;) ViewModel I've been liking this approach so far, so I'm going to put the entire ViewModel here and then go into the lines of interest.  Of course, feel free to ask me questions about anything that isn't clear (by line number, ideally) so I can help out if I have missed anything important: 001.public class SchedulerViewModel : ViewModelBase 002.{ 003.    private readonly IEventAggregator eventAggregator; 004.    private readonly IRegionManager regionManager; 005.   006.    public RecruitingContext context; 007.   008.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 009.    public ObservableItemCollection<InterviewAppointment> Interviews 010.    { 011.        get { return _interviews; } 012.        set 013.        { 014.            if (_interviews != value) 015.            { 016.                _interviews = value; 017.                NotifyChanged("Interviews"); 018.            } 019.        } 020.    } 021.   022.    private QueryableCollectionView _jobsList; 023.    public QueryableCollectionView JobsList 024.    { 025.        get { return this._jobsList; } 026.        set 027.        { 028.            if (this._jobsList != value) 029.            { 030.                this._jobsList = value; 031.                this.NotifyChanged("JobsList"); 032.            } 033.        } 034.    } 035.   036.    private QueryableCollectionView _applicantList; 037.    public QueryableCollectionView ApplicantList 038.    { 039.        get { return _applicantList; } 040.        set 041.        { 042.            if (_applicantList != value) 043.            { 044.                _applicantList = value; 045.                NotifyChanged("ApplicantList"); 046.            } 047.        } 048.    } 049.   050.    public DelegateCommand<object> AddAppointmentCommand { get; set; } 051.    public DelegateCommand<object> ApptCreatingCommand { get; set; } 052.    public DelegateCommand<object> ApptEditedCommand { get; set; } 053.    public DelegateCommand<object> ApptDeletedCommand { get; set; } 054.   055.    public SchedulerViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 056.    { 057.        // set Unity items 058.        this.eventAggregator = eventAgg; 059.        this.regionManager = regionmanager; 060.   061.        // load our context 062.        context = new RecruitingContext(); 063.        LoadOperation<Interview> loadOp = context.Load(context.GetInterviewsQuery()); 064.        loadOp.Completed += new EventHandler(loadOp_Completed); 065.   066.        this._jobsList = new QueryableCollectionView(context.JobPostings); 067.        context.Load(context.GetJobPostingsQuery()); 068.   069.        this._applicantList = new QueryableCollectionView(context.Applicants); 070.        context.Load(context.GetApplicantsQuery()); 071.   072.        AddAppointmentCommand = new DelegateCommand<object>(this.AddAppt); 073.        ApptCreatingCommand = new DelegateCommand<object>(this.ApptCreating); 074.        ApptEditedCommand = new DelegateCommand<object>(this.ApptEdited); 075.        ApptDeletedCommand = new DelegateCommand<object>(this.ApptDeleted); 076.   077.    } 078.   079.    void loadOp_Completed(object sender, EventArgs e) 080.    { 081.        LoadOperation loadop = sender as LoadOperation; 082.   083.        foreach (var ent in loadop.Entities) 084.        { 085.            _interviews.Add(EntityToAppointment(ent as Interview)); 086.        } 087.    } 088.   089.    #region Appointment Adding 090.   091.    public void AddAppt(object obj) 092.    { 093.        // now we have a new InterviewAppointment to add to our QCV :) 094.        InterviewAppointment newInterview = obj as InterviewAppointment; 095.   096.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 097.        this.context.SubmitChanges((s) => 098.        { 099.            ActionHistory myAction = new ActionHistory(); 100.            myAction.InterviewID = newInterview.InterviewID; 101.            myAction.PostingID = newInterview.PostingID; 102.            myAction.ApplicantID = newInterview.ApplicantID; 103.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 104.            myAction.TimeStamp = DateTime.Now; 105.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 106.        } 107.            , null); 108.    } 109.   110.    public void ApptCreating(object obj) 111.    { 112.        // handled in the behavior, just a placeholder to ensure it runs :) 113.    } 114.   115.    #endregion 116.   117.    #region Appointment Editing 118.   119.    public void ApptEdited(object obj) 120.    { 121.        Interview editedInterview = (from x in context.Interviews 122.                            where x.InterviewID == (obj as InterviewAppointment).InterviewID 123.                            select x).SingleOrDefault(); 124.   125.        CopyAppointmentEdit(editedInterview, obj as InterviewAppointment); 126.   127.        context.SubmitChanges((s) => { 128.            ActionHistory myAction = new ActionHistory(); 129.            myAction.InterviewID = editedInterview.InterviewID; 130.            myAction.PostingID = editedInterview.PostingID; 131.            myAction.ApplicantID = editedInterview.ApplicantID; 132.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 133.            myAction.TimeStamp = DateTime.Now; 134.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); } 135.            , null); 136.    } 137.   138.    #endregion 139.   140.    #region Appointment Deleting 141.   142.    public void ApptDeleted(object obj) 143.    { 144.        Interview deletedInterview = (from x in context.Interviews 145.                                      where x.InterviewID == (obj as InterviewAppointment).InterviewID 146.                                      select x).SingleOrDefault(); 147.   148.        context.Interviews.Remove(deletedInterview); 149.        context.SubmitChanges((s) => 150.        { 151.            ActionHistory myAction = new ActionHistory(); 152.            myAction.InterviewID = deletedInterview.InterviewID; 153.            myAction.PostingID = deletedInterview.PostingID; 154.            myAction.ApplicantID = deletedInterview.ApplicantID; 155.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 156.            myAction.TimeStamp = DateTime.Now; 157.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 158.        } 159.            , null); 160.    } 161.   162.    #endregion 163.   164.    #region Appointment Helpers :) 165.   166.    public Interview AppointmentToEntity(InterviewAppointment ia) 167.    { 168.        Interview newInterview = new Interview(); 169.        newInterview.Subject = ia.Subject; 170.        newInterview.Body = ia.Body; 171.        newInterview.Start = ia.Start; 172.        newInterview.End = ia.End; 173.        newInterview.ApplicantID = ia.ApplicantID; 174.        newInterview.PostingID = ia.PostingID; 175.        newInterview.InterviewID = ia.InterviewID; 176.   177.        return newInterview; 178.    } 179.   180.    public InterviewAppointment EntityToAppointment(Interview ia) 181.    { 182.        InterviewAppointment newInterview = new InterviewAppointment(); 183.        newInterview.Subject = ia.Subject; 184.        newInterview.Body = ia.Body; 185.        newInterview.Start = ia.Start; 186.        newInterview.End = ia.End; 187.        newInterview.ApplicantID = ia.ApplicantID; 188.        newInterview.PostingID = ia.PostingID; 189.        newInterview.InterviewID = ia.InterviewID; 190.   191.        return newInterview; 192.    } 193.   194.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 195.    { 196.        entityInterview.Subject = appointmentInterview.Subject; 197.        entityInterview.Body = appointmentInterview.Body; 198.        entityInterview.Start = appointmentInterview.Start; 199.        entityInterview.End = appointmentInterview.End; 200.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 201.        entityInterview.PostingID = appointmentInterview.PostingID; 202.    } 203.   204.    #endregion 205.} One thing we're doing here which you won't see in any of the other ViewModels is creating a duplicate collection.  I know this is something which will be fixed down the line for using RadScheduler, simplifying this process, but with WCF RIA changing as it does I wanted to ensure functionality would remain consistent as I continued development on this application.  So, I do a little bit of duplication, but for the greater good.  This all takes place starting on line 79, so for every entity that comes back we add it to the collection that is bound to RadScheduler.  Otherwise, the DelegateCommands that you see correspond directly to the events they are named after.  In each case, rather than sending over the full event arguments, I just send in the appointment in question (coming through as the object obj in all cases) so I can add (line 91), edit (line 119), and delete appointments (line 142) like normal.  This just ensures they get updated back to my database.  Also, the one bit of code you won't see is for the Appointment Creating (line 110) event- that is because in the command I've created I simply make the replacement I need to: 1.void element_AppointmentCreating(object sender, AppointmentCreatingEventArgs e) 2.{ 3.    e.NewAppointment = new InterviewAppointment(); 4.    base.ExecuteCommand(); 5.} And the ViewModel is none the wiser, the appointments just work as far as it is concerned since as they are created they become InterviewAppointments.  End result?  I've customized my EditAppointmentDialog as follows: And adding, editing, and deleting appointments works like a charm.  I can even 'edit' by moving appointments around RadScheduler, so as they are dropped into a timeslot they perform their full edit routine and things get updated. And then, the Code-Behind Version Perhaps the thing I like the most about doing one then the other is I get to steal 90% or more of the code from the MVVM version.  For example, the only real changes to the Code-Behind Xaml file exist in the control declaration, in which I use events instead of attached-behavior-event-commands: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 09.                  AppointmentAdded="xJobsScheduler_AppointmentAdded" 10.                  AppointmentCreating="xJobsScheduler_AppointmentCreating" 11.                  AppointmentEdited="xJobsScheduler_AppointmentEdited" 12.                  AppointmentDeleted="xJobsScheduler_AppointmentDeleted"> 13.</telerikScheduler:RadScheduler> Easy, right?  Otherwise, all the same styling in UserControl.Resources was re-used, right down to the DataContextProxy that lets us bind to a collection from our viewmodel (in this case, our code-behind) to use within the DataTemplate.  The code conversion gets even easier, as I could literally copy and paste almost everything from the ViewModel to my Code-Behind, just a matter of pasting the right section into the right event.  Here's the code-behind as proof: 001.public partial class SchedulingView : UserControl, INotifyPropertyChanged 002.{ 003.    public RecruitingContext context; 004.   005.    private QueryableCollectionView _jobsList; 006.    public QueryableCollectionView JobsList 007.    { 008.        get { return this._jobsList; } 009.        set 010.        { 011.            if (this._jobsList != value) 012.            { 013.                this._jobsList = value; 014.                this.NotifyChanged("JobsList"); 015.            } 016.        } 017.    } 018.   019.    private QueryableCollectionView _applicantList; 020.    public QueryableCollectionView ApplicantList 021.    { 022.        get { return _applicantList; } 023.        set 024.        { 025.            if (_applicantList != value) 026.            { 027.                _applicantList = value; 028.                NotifyChanged("ApplicantList"); 029.            } 030.        } 031.    } 032.   033.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 034.    public ObservableItemCollection<InterviewAppointment> Interviews 035.    { 036.        get { return _interviews; } 037.        set 038.        { 039.            if (_interviews != value) 040.            { 041.                _interviews = value; 042.                NotifyChanged("Interviews"); 043.            } 044.        } 045.    } 046.   047.    public SchedulingView() 048.    { 049.        InitializeComponent(); 050.   051.        this.DataContext = this; 052.   053.        this.Loaded += new RoutedEventHandler(SchedulingView_Loaded); 054.    } 055.   056.    void SchedulingView_Loaded(object sender, RoutedEventArgs e) 057.    { 058.        this.xJobsScheduler.AppointmentsSource = Interviews; 059.   060.        context = new RecruitingContext(); 061.           062.        LoadOperation loadop = context.Load(context.GetInterviewsQuery()); 063.        loadop.Completed += new EventHandler(loadop_Completed); 064.   065.        this._applicantList = new QueryableCollectionView(context.Applicants); 066.        context.Load(context.GetApplicantsQuery()); 067.   068.        this._jobsList = new QueryableCollectionView(context.JobPostings); 069.        context.Load(context.GetJobPostingsQuery()); 070.    } 071.   072.    void loadop_Completed(object sender, EventArgs e) 073.    { 074.        LoadOperation loadop = sender as LoadOperation; 075.   076.        _interviews.Clear(); 077.   078.        foreach (var ent in loadop.Entities) 079.        { 080.            _interviews.Add(EntityToAppointment(ent as Interview)); 081.        } 082.    } 083.   084.    private void xJobsScheduler_AppointmentAdded(object sender, Telerik.Windows.Controls.AppointmentAddedEventArgs e) 085.    { 086.        // now we have a new InterviewAppointment to add to our QCV :) 087.        InterviewAppointment newInterview = e.Appointment as InterviewAppointment; 088.   089.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 090.        this.context.SubmitChanges((s) => 091.        { 092.            ActionHistory myAction = new ActionHistory(); 093.            myAction.InterviewID = newInterview.InterviewID; 094.            myAction.PostingID = newInterview.PostingID; 095.            myAction.ApplicantID = newInterview.ApplicantID; 096.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 097.            myAction.TimeStamp = DateTime.Now; 098.            context.ActionHistories.Add(myAction); 099.            context.SubmitChanges(); 100.        } 101.            , null); 102.    } 103.   104.    private void xJobsScheduler_AppointmentCreating(object sender, Telerik.Windows.Controls.AppointmentCreatingEventArgs e) 105.    { 106.        e.NewAppointment = new InterviewAppointment(); 107.    } 108.   109.    private void xJobsScheduler_AppointmentEdited(object sender, Telerik.Windows.Controls.AppointmentEditedEventArgs e) 110.    { 111.        Interview editedInterview = (from x in context.Interviews 112.                                     where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 113.                                     select x).SingleOrDefault(); 114.   115.        CopyAppointmentEdit(editedInterview, e.Appointment as InterviewAppointment); 116.   117.        context.SubmitChanges((s) => 118.        { 119.            ActionHistory myAction = new ActionHistory(); 120.            myAction.InterviewID = editedInterview.InterviewID; 121.            myAction.PostingID = editedInterview.PostingID; 122.            myAction.ApplicantID = editedInterview.ApplicantID; 123.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 124.            myAction.TimeStamp = DateTime.Now; 125.            context.ActionHistories.Add(myAction); 126.            context.SubmitChanges(); 127.        } 128.            , null); 129.    } 130.   131.    private void xJobsScheduler_AppointmentDeleted(object sender, Telerik.Windows.Controls.AppointmentDeletedEventArgs e) 132.    { 133.        Interview deletedInterview = (from x in context.Interviews 134.                                      where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 135.                                      select x).SingleOrDefault(); 136.   137.        context.Interviews.Remove(deletedInterview); 138.        context.SubmitChanges((s) => 139.        { 140.            ActionHistory myAction = new ActionHistory(); 141.            myAction.InterviewID = deletedInterview.InterviewID; 142.            myAction.PostingID = deletedInterview.PostingID; 143.            myAction.ApplicantID = deletedInterview.ApplicantID; 144.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 145.            myAction.TimeStamp = DateTime.Now; 146.            context.ActionHistories.Add(myAction); 147.            context.SubmitChanges(); 148.        } 149.            , null); 150.    } 151.   152.    #region Appointment Helpers :) 153.   154.    public Interview AppointmentToEntity(InterviewAppointment ia) 155.    { 156.        Interview newInterview = new Interview(); 157.        newInterview.Subject = ia.Subject; 158.        newInterview.Body = ia.Body; 159.        newInterview.Start = ia.Start; 160.        newInterview.End = ia.End; 161.        newInterview.ApplicantID = ia.ApplicantID; 162.        newInterview.PostingID = ia.PostingID; 163.        newInterview.InterviewID = ia.InterviewID; 164.   165.        return newInterview; 166.    } 167.   168.    public InterviewAppointment EntityToAppointment(Interview ia) 169.    { 170.        InterviewAppointment newInterview = new InterviewAppointment(); 171.        newInterview.Subject = ia.Subject; 172.        newInterview.Body = ia.Body; 173.        newInterview.Start = ia.Start; 174.        newInterview.End = ia.End; 175.        newInterview.ApplicantID = ia.ApplicantID; 176.        newInterview.PostingID = ia.PostingID; 177.        newInterview.InterviewID = ia.InterviewID; 178.   179.        return newInterview; 180.    } 181.   182.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 183.    { 184.        entityInterview.Subject = appointmentInterview.Subject; 185.        entityInterview.Body = appointmentInterview.Body; 186.        entityInterview.Start = appointmentInterview.Start; 187.        entityInterview.End = appointmentInterview.End; 188.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 189.        entityInterview.PostingID = appointmentInterview.PostingID; 190.    } 191.   192.    #endregion 193.   194.    #region INotifyPropertyChanged Members 195.   196.    public event PropertyChangedEventHandler PropertyChanged; 197.   198.    public void NotifyChanged(string propertyName) 199.    { 200.        if (string.IsNullOrEmpty(propertyName)) 201.            throw new ArgumentException("propertyName"); 202.   203.        PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); 204.    } 205.   206.    #endregion 207.} Nice... right? :) One really important thing to note as well.  See on line 51 where I set the DataContext before the Loaded event?  This is super important, as if you don't have this set before the usercontrol is loaded, the DataContextProxy has no context to use and your EditAppointmentDialog Job/Applicant dropdowns will be blank and empty.  Trust me on this, took a little bit of debugging to figure out that by setting the DataContext post-loaded would only lead to disaster and frustration.  Otherwise, the only other real difference is that instead of sending an ActionHistory item through an event to get added to the database and saved, I do those right in the callback from submitting.  The Result Again, I only have to post one picture because these bad boys used nearly identical code for both the MVVM and the code-behind views, so our end result is... So what have we learned here today?  One, for the most part this MVVM thing is somewhat easy.  Yeah, you sometimes have to write a bunch of extra code, but with the help of a few useful snippits you can turn the process into a pretty streamlined little workflow.  Heck, this story gets even easier as you can see in this blog post by Michael Washington- specifically run a find on 'InvokeCommandAction' and you'll see the section regarding the command on TreeView in Blend 4.  Brilliant!  MVVM never looked so sweet! Otherwise, it is business as usual with RadScheduler for Silverlight whichever path you're choosing for your development.  Between now and the next post, I'll be cleaning up styles a bit (those RadComboBoxes are a little too close to my labels!) and adding some to the RowDetailsViews for Applicants and Jobs, so you can see all the info for an appointment in the dropdown tab view.  Otherwise, we're about ready to call a wrap on this oneDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Earthquake Locator - Live Demo and Source Code

    - by Bobby Diaz
    Quick Links Live Demo Source Code I finally got a live demo up and running!  I signed up for a shared hosting account over at discountasp.net so I could post a working version of the Earthquake Locator application, but ran into a few minor issues related to RIA Services.  Thankfully, Tim Heuer had already encountered and explained all of the problems I had along with solutions to these and other common pitfalls.  You can find his blog post here.  The ones that got me were the default authentication tag being set to Windows instead of Forms, needed to add the <baseAddressPrefixFilters> tag since I was running on a shared server using host headers, and finally the Multiple Authentication Schemes settings in the IIS7 Manager.   To get the demo application ready, I pulled down local copies of the earthquake data feeds that the application can use instead of pulling from the USGS web site.  I basically added the feed URL as an app setting in the web.config:       <appSettings>         <!-- USGS Data Feeds: http://earthquake.usgs.gov/earthquakes/catalogs/ -->         <!--<add key="FeedUrl"             value="http://earthquake.usgs.gov/earthquakes/catalogs/1day-M2.5.xml" />-->         <!--<add key="FeedUrl"             value="http://earthquake.usgs.gov/earthquakes/catalogs/7day-M2.5.xml" />-->         <!--<add key="FeedUrl"             value="~/Demo/1day-M2.5.xml" />-->         <add key="FeedUrl"              value="~/Demo/7day-M2.5.xml" />     </appSettings> You will need to do the same if you want to run from local copies of the feed data.  I also made the following minor changes to the EarthquakeService class so that it gets the FeedUrl from the web.config:       private static readonly string FeedUrl = ConfigurationManager.AppSettings["FeedUrl"];       /// <summary>     /// Gets the feed at the specified URL.     /// </summary>     /// <param name="url">The URL.</param>     /// <returns>A <see cref="SyndicationFeed"/> object.</returns>     public static SyndicationFeed GetFeed(String url)     {         SyndicationFeed feed = null;           if ( !String.IsNullOrEmpty(url) && url.StartsWith("~") )         {             // resolve virtual path to physical file system             url = System.Web.HttpContext.Current.Server.MapPath(url);         }           try         {             log.Debug("Loading RSS feed: " + url);               using ( var reader = XmlReader.Create(url) )             {                 feed = SyndicationFeed.Load(reader);             }         }         catch ( Exception ex )         {             log.Error("Error occurred while loading RSS feed: " + url, ex);         }           return feed;     } You can now view the live demo or download the source code here, but be sure you have WCF RIA Services installed before running the application locally and make sure the FeedUrl is pointing to a valid location.  Please let me know if you have any comments or if you run into any issues with the code.   Enjoy!

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Silverlight Cream for April 04, 2010 -- #830

    - by Dave Campbell
    In this Issue: Michael Washington, Hassan, David Anson, Jeff Wilcox, UK Application Development Consulting, Davide Zordan, Victor Gaudioso, Anoop Madhusudanan, Phil Middlemiss, and Laurent Bugnion. Shoutouts: Josh Smith has a good-read post up: Design-time data is still data Shawn Hargreaves reported his MIX demo released From SilverlightCream.com: Silverlight MVVM: Enabling Design-Time Data in Expression Blend When Using Web Services Michael Washington has a tutorial up on MVVM and using a web service to get design-time data that works in Blend also... lots of information and screenshots. WP7 Transition Animation Hassan has a new WP7 tutorial up that demonstrates playing media and adding transition animation between pages. Tip: For a truly read-only custom DependencyProperty in Silverlight, use a read-only CLR property instead David Anson's latest tip is in response to comments on his previous post and details one by Dr. WPF who points out that a read-only DependencyProperty doesn't actually need to be a DependencyProperty as long as the class implements INotifyPropertyChanged. Template parts and custom controls (quick tip) Jeff Wilcox has posted a set of tips and recommendations to use when developing control development in Silverlight ... this is a post to bookmark. Flexible Data Template Support in Silverlight The UK Application Development Consulting details a 'problem' in Silverlight that doesn't exist in WPF and that is data templates that vary by type... and discusses a way around it. Multi-Touch enabling Silverlight Simon using Blend behaviors and the Surface sample for Silverlight Davide Zordan brought Multi-Touch to the Silverlight Simon game on CodePlex using Blend Behaviors. New Video Tutorial: How to Use a Behavior to Fire Methods from Objects in Styles Victor Gaudioso has a video tutorial up responding to a question from a developer. He demonstrates development of a Behavior that can be attached to objects in or out of Styles that allows you to specify what Method they need to fire. Creating a Silverlight Client for @shanselman ’s Nerd Dinner, using oData and Bing Maps Anoop Madhusudanan took Scott Hanselman's post on an OData API for StackOverflow, and has created a Silverlight client for Nerd Dinner, including BingMaps. A Chrome and Glass Theme - Part 2 Phil Middlemiss has the next part of his Chrome and Glass Theme up. In this one he creates a very nice chrome-look button with visual state changes. MVVM Light Toolkit V3 SP1 for Windows Phone 7 Laurent Bugnion has released a new version of MVVM Light for WP7. Included is an installation manual and information about what was changed. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • LLBLGen Pro feature highlights: model views

    - by FransBouma
    (This post is part of a series of posts about features of the LLBLGen Pro system) To be able to work with large(r) models, it's key you can view subsets of these models so you can have a better, more focused look at them. For example because you want to display how a subset of entities relate to one another in a different way than the list of entities. LLBLGen Pro offers this in the form of Model Views. Model Views are views on parts of the entity model of a project, and the subsets are displayed in a graphical way. Additionally, one can add documentation to a Model View. As Model Views are displaying parts of the model in a graphical way, they're easier to explain to people who aren't familiar with entity models, e.g. the stakeholders you're interviewing for your project. The documentation can then be used to communicate specifics of the elements on the model view to the developers who have to write the actual code. Below I've included an example. It's a model view on a subset of the entities of AdventureWorks. It displays several entities, their relationships (both relational and inheritance relationships) and also some specifics gathered from the interview with the stakeholder. As the information is inside the actual project the developer will work with, the information doesn't have to be converted back/from e.g .word documents or other intermediate formats, it's the same project. This makes sure there are less errors / misunderstandings. (of course you can hide the docked documentation pane or dock it to another corner). The Model View can contain entities which are placed in different groups. This makes it ideal to group entities together for close examination even though they're stored in different groups. The Model View is a first-class citizen of the code-generator. This means you can write templates which consume Model Views and generate code accordingly. E.g. you can write a template which generates a service per Model View and exposes the entities in the Model View as a single entity graph, fetched through a method. (This template isn't included in the LLBLGen Pro package, but it's easy to write it up yourself with the built-in template editor). Viewing an entity model in different ways is key to fully understand the entity model and Model Views help with that.

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  • Adding AjaxOnly Filter in ASP.NET Web API

    - by imran_ku07
            Introduction:                     Currently, ASP.NET MVC 4, ASP.NET Web API and ASP.NET Single Page Application are the hottest topics in ASP.NET community. Specifically, lot of developers loving the inclusion of ASP.NET Web API in ASP.NET MVC. ASP.NET Web API makes it very simple to build HTTP RESTful services, which can be easily consumed from desktop/mobile browsers, silverlight/flash applications and many different types of clients. Client side Ajax may be a very important consumer for various service providers. Sometimes, some HTTP service providers may need some(or all) of thier services can only be accessed from Ajax. In this article, I will show you how to implement AjaxOnly filter in ASP.NET Web API application.         Description:                     First of all you need to create a new ASP.NET MVC 4(Web API) application. Then, create a new AjaxOnly.cs file and add the following lines in this file, public class AjaxOnlyAttribute : System.Web.Http.Filters.ActionFilterAttribute { public override void OnActionExecuting(System.Web.Http.Controllers.HttpActionContext actionContext) { var request = actionContext.Request; var headers = request.Headers; if (!headers.Contains("X-Requested-With") || headers.GetValues("X-Requested-With").FirstOrDefault() != "XMLHttpRequest") actionContext.Response = request.CreateResponse(HttpStatusCode.NotFound); } }                     This is an action filter which simply checks X-Requested-With header in request with value XMLHttpRequest. If X-Requested-With header is not presant in request or this header value is not XMLHttpRequest then the filter will return 404(NotFound) response to the client.                      Now just register this filter, [AjaxOnly] public string GET(string input)                     You can also register this filter globally, if your Web API application is only targeted for Ajax consumer.         Summary:                       ASP.NET WEB API provide a framework for building RESTful services. Sometimes, you may need your certain API services can only be accessed from Ajax. In this article, I showed you how to add AjaxOnly action filter in ASP.NET Web API. Hopefully you will enjoy this article too.

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