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  • Change certain values within method

    - by Grant Wilkinson
    I have the following code with a bool if statement inside and in another method I change the value of the bool and i know i need to recall the method [self someMethod]; but I just want to reflect the changes in the if statement and not recall everything else again, how do i do this? thanks -(void)someMethod { //start my code here if (boolvalueisTrue) { //change this part only } } -(void)changeBool { boolvalueisTrue = TRUE; [self someMethod]; //instead of calling the whole method i just want to reflect //the changes inside my if statement }

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  • How to make a macro which gives back a string into the source code?

    - by mystify
    Example: I want to do this: METHODNAME(5) { // do something } which results in: - (void)animationStep5 { // do something } Is there any way to do this? Basically, what I need is a way to generate a real source code string before the program is compiled, so the compiler does see - (void)animationStep5... Or maybe there's something different than a macro, which can help here to auto-generate method names (not at run-time)?

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  • cellForRowAtIndexPath called too late

    - by Mihai Fonoage
    Hi, I am trying to re-load a table every time some data I get from the web is available. This is what I have: SearchDataViewController: - (void)parseDatatXML { parsingDelegate = [[XMLParsingDelegate alloc] init]; parsingDelegate.searchDataController = self; // CONTAINS THE TABLE THAT NEEDS RE-LOADING; ImplementedSearchViewController *searchController = [[ImplementedSearchViewController alloc] initWithNibName:@"ImplementedSearchView" bundle:nil]; ProjectAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; UINavigationController *nav = (UINavigationController *)[delegate.splitViewController.viewControllers objectAtIndex: 0]; NSArray *viewControllers = [[NSArray alloc] initWithObjects:nav, searchController, nil]; self.splitViewController.viewControllers = viewControllers; [viewControllers release]; // PASS A REFERENCE TO THE PARSING DELEGATE SO THAT IT CAN CALL reloadData on the table parsingDelegate.searchViewController = searchController; [searchController release]; // Build the url request used to fetch data ... NSURLRequest *dataURLRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:dataURL]]; parsingDelegate.feedConnection = [[[NSURLConnection alloc] initWithRequest:dataURLRequest delegate:parsingDelegate] autorelease]; } ImplementedSearchViewController: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"count = %d", [keys count]); // keys IS A NSMutableArray return [self.keys count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ... cell.textLabel.text = [keys objectAtIndex:row]; ... } XMLParsingDelgate: -(void) updateSearchTable:(NSArray *)array { ... [self.currentParseBatch addObject:(NSString *)[array objectAtIndex:1]]; // RELOAD TABLE [self.searchViewController.table reloadData]; } - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"..."]) { self.currentParseBatch = [NSMutableArray array]; searchViewController.keys = self.currentParseBatch; ... } ... } - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"..."]) { ... [self performSelectorOnMainThread:@selector(updateSearchTable:) withObject:array waitUntilDone:NO]; } ... } My problem is that when I debug, the calls go between reloadData and numberOfRowsInSection until the keys array is filled with the last data, time at which the cellForRowAtIndexPath gets called. I wanted the table to be updated for each element I send, one by one, instead of just in the end. Any ideas why this behavior? Thank you!

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  • How do I reset a tabcontoller with a drill down table view

    - by Bob
    Hi, I have a tabbar with one of the tabs containing a drilldown table. I am having problems once the user has finished using the drilldown table. If they change to another tab, then change back to the original tab, the original tab is still where I left it (at the bottom of the drill down showing the detail view) What I want is on moving to an alternative tab the old tab resets I have tried adding all sorts of stuff to -(void)viewDidDisappear and -(void)viewDidUnload with no success What do I need to do? Cheers

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  • Virtual destructors for interfaces.

    - by wowus
    Do interfaces need a virtual destructor, or is the auto-generated one fine? For example, which of the following two code snippets is best, and why? class Base { public: virtual void foo() = 0; virtual ~Base() {} }; OR... class Base { public: virtual void foo() = 0; };

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  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

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  • CGAffineTransformMakeRotation goes the other way after 180 degrees (-3.14)

    - by TheKillerDev
    So, i am trying to do a very simple disc rotation (2d), according to the user touch on it, just like a DJ or something. It is working, but there is a problem, after certain amount of rotation, it starts going backwards, this amount is after 180 degrees or as i saw in while logging the angle, -3.14 (pi). I was wondering, how can i achieve a infinite loop, i mean, the user can keep rotating and rotating to any side, just sliding his finger? Also a second question is, is there any way to speed up the rotation? Here is my code right now: #import <UIKit/UIKit.h> @interface Draggable : UIImageView { CGPoint firstLoc; UILabel * fred; double angle; } @property (assign) CGPoint firstLoc; @property (retain) UILabel * fred; @end @implementation Draggable @synthesize fred, firstLoc; - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; angle = 0; if (self) { // Initialization code } return self; } -(void)handleObject:(NSSet *)touches withEvent:(UIEvent *)event isLast:(BOOL)lst { UITouch *touch =[[[event allTouches] allObjects] lastObject]; CGPoint curLoc = [touch locationInView:self]; float fromAngle = atan2( firstLoc.y-self.center.y, firstLoc.x-self.center.x ); float toAngle = atan2( curLoc.y-(self.center.y+10), curLoc.x-(self.center.x+10)); float newAngle = angle + (toAngle - fromAngle); NSLog(@"%f",newAngle); CGAffineTransform cgaRotate = CGAffineTransformMakeRotation(newAngle); self.transform = cgaRotate; if (lst) angle = newAngle; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch =[[[event allTouches] allObjects] lastObject]; firstLoc = [touch locationInView:self]; }; -(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:NO]; }; -(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self handleObject:touches withEvent:event isLast:YES]; } @end And in the ViewController: UIImage *tmpImage = [UIImage imageNamed:@"theDisc.png"]; CGRect cellRectangle; cellRectangle = CGRectMake(-1,self.view.frame.size.height,tmpImage.size.width ,tmpImage.size.height ); dragger = [[Draggable alloc] initWithFrame:cellRectangle]; [dragger setImage:tmpImage]; [dragger setUserInteractionEnabled:YES]; dragger.layer.anchorPoint = CGPointMake(.5,.5); [self.view addSubview:dragger]; I am open to new/cleaner/more correct ways of doing this too. Thanks in advance.

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  • JavaFX2: Drag Event start and end coordinates

    - by user
    I have one node(ImageView) that displays an image and another node(rectangle) that resides on top of it. The behavior I need is that when the mouse is dragged(press-drag-release gesture) over the rectangle, both the nodes should move coherently. My thought process goes in the following direction: • Move both the nodes by the same distance in the direction of the drag. For this option(maybe there are more options) I need the distance between the start and end of the mouse drags. I tried capturing the start and end coordinates of the drag but have been unsuccessful. I think I am getting lost in which handlers to implement. The code I have is below: import javafx.event.EventHandler; import javafx.geometry.Rectangle2D; import javafx.scene.image.ImageView; import javafx.scene.input.MouseEvent; public class MyView { double mouseDragStartX; double mouseDragEndX; double mouseDragStartY; double mouseDragEndY; ImageView imageView; public MyView() { imageView = new ImageView("C:\\temp\\test.png"); } private void setRectangleEvents(final MyObject myObject) { myObject.getRectangle().setOnMousePressed(new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent mouseEvent) { mouseDragStartX = mouseEvent.getX(); mouseDragStartY = mouseEvent.getY(); mouseEvent.consume(); } }); myObject.getRectangle().setOnMouseReleased(new EventHandler<MouseEvent>() { public void handle(MouseEvent mouseEvent) { mouseDragEndX = mouseEvent.getX(); mouseDragEndY = mouseEvent.getY(); myObjectDraggedHandler(); } }); } private void myObjectDraggedHandler() { Rectangle2D viewport = this.imageView.getViewport(); double newX = this.imageView.getImage().getWidth() + (mouseDragEndX - mouseDragStartX); double newY = this.imageView.getImage().getHeight() + (mouseDragEndY - mouseDragStartY); this.imageView.setViewport(new Rectangle2D(newX, newY, viewport.getWidth(), viewport .getHeight())); } } P.S: This code is just for indicating what I am trying to implement and will not compile correctly. Or maybe my question should just have been: How to capture the length or span of a mouse drag?

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  • Call the function

    - by riteshkumar1905
    How to call the function in Objective-c. for Example:- I define the function in header (.h file):- -(void)abc and implement this function in implementation file( .m file):- -(void)abc { //..... ///.... } now how would i call this function on that place where i need it..?????

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  • what is the wrong with this code"length indicator implementation" ?

    - by cj
    Hello, this is an implementation of length indicator field but it hang and i think stuck at a loop and don't show any thing. // readx22.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "iostream" #include "fstream" #include "stdio.h" using namespace std; class Student { public: string id; size_t id_len; string first_name; size_t first_len; string last_name; size_t last_len; string phone; size_t phone_len; string grade; size_t grade_len; void read(fstream &ven); void print(); }; void Student::read(fstream &ven) { size_t cnt; ven >> cnt; id_len=cnt; id.reserve( cnt ); while ( -- cnt ) { id.push_back( ven.get() ); } ven >> cnt; first_len=cnt; first_name.reserve( cnt ); while ( -- cnt ) { first_name.push_back( ven.get() ); } ven >> cnt; last_len=cnt; last_name.reserve( cnt ); while ( -- cnt ) { last_name.push_back( ven.get() ); } ven >> cnt; phone_len=cnt; phone.reserve( cnt ); while ( -- cnt ) { phone.push_back( ven.get() ); } ven >> cnt; grade_len=cnt; grade.reserve( cnt ); while ( -- cnt ) { grade.push_back( ven.get() ); } } void Student::print() { // string::iterator it; for ( int i=0 ; i<id_len; i++) cout << id[i]; } int main() { fstream in; in.open ("fee.txt", fstream::in); Student x; x.read(in); x.print(); return 0; } thanks

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  • Prevent delegate method from being called too often

    - by Lord Zsolt
    How would you add a delay between certain method being called? This is my code that I want to only trigger 30 times per second: - (void) scrollViewDidScroll: (UIScrollView*)scrollView { [self performSelector:@selector(needsDisplay) withObject:nil afterDelay:0.033]; } - (void) needsDisplay { [captureView setNeedsDisplay]; } If I leave it like this, it only gets called after the user stopped scrolling. What I want to do is call the method when the user is scrolling, but with a delay of 33 milliseconds between each call.

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  • Flex: Constant strings in metadata

    - by Daniel Engmann
    I have something like public class Controller { [Observer("fetchEmployeesEvent")] public function fetchEmployees() : void { //doSomething } } and I want something like public class Controller { public static const FETCH_EMPLOYEES_EVENT : String = "fetchEmployeesEvent"; [Observer(FETCH_EMPLOYEES_EVENT)] public function fetchEmployees() : void { //doSomething } } My problem is that only the first code snippet works. Flex seems to ignore the constant FETCH_EMPLOYEES_EVENT in the metadata-tag. My question is: Is it somehow possible to use constant strings in metadata?

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  • Setting the first two bytes of a block of memory

    - by idealistikz
    Suppose I have a block of memory as such: void *block = malloc(sizeof(void *) + size); How do I set the first two bytes of the block as NULL or have it point somewhere? I do not want to simply assign 'block' to NULL or to another pointer because I want to access the rest of the memory I malloc'ed.

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  • Handle property change event listeners (lots of them) more elegantly (dictionary?)

    - by no9
    hELLO ! Here i have a simple class example with three fields of type class B and some other stuff. As you can see im listening on every child object change. Since i could need alot of properties of type class B i wonder if there is a way of shrinking the code. Creating a listener + a method for each seems like i will have ALOT of code. How would i fix this ... using a dictionary or something similar? I have been told that IoC could fix this, but im not sure where to start. public class A : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public int _id; public int Id { get { return _id; } set { if (_id == value) { return; } _id = value; OnPropertyChanged("Id"); } } public string _name; public string Name { get { return _name; } set { if (_name == value) { return; } _name = value; OnPropertyChanged("Name"); } } public B _firstB; public B FirstB { get { return _firstB; } set { if (_firstB == value) { return; } if (_firstB != null) { FirstB.PropertyChanged -= firstObjectB_Listener; } _firstB = value; if (_firstB != null) FirstB.PropertyChanged += new PropertyChangedEventHandler(firstObjectB_Listener); OnPropertyChanged("FirstB"); } } public B _secondB; public B SecondB { get { return _secondB; } set { if (_secondB == value) { return; } if (_secondB != null) { FirstB.PropertyChanged -= secondObjectB_Listener; } _secondB = value; if (_secondB != null) SecondB.PropertyChanged += new PropertyChangedEventHandler(secondObjectB_Listener); OnPropertyChanged("FirstB"); } } public B _thirdB; public B ThirdB { get { return _thirdB; } set { if (_thirdB == value) { return; } if (_thirdB != null) { ThirdB.PropertyChanged -= thirdObjectB_Listener; } _thirdB = value; if (_thirdB != null) ThirdB.PropertyChanged += new PropertyChangedEventHandler(thirdObjectB_Listener); OnPropertyChanged("ThirdB"); } } protected void OnPropertyChanged(string name) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(name)); } } void firstObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on first object B"); } void secondObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on second object B"); } void thirdObjectB_Listener(object sender, PropertyChangedEventArgs e) { Console.WriteLine("Object A has found a change of " + e.PropertyName + " on third object B"); } }

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  • Function overloading

    - by makcoozi
    I found this code , and i m not sure that whether overloading should happen or not. void print( int (*arr)[6], int size ); void print( int (*arr)[5], int size ); what happens if I pass pointer to an array of 4 elements , to it should come... any thread will be helpful.

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  • DOUBLE_CLIC dont work in actionscript3

    - by ScarX
    I have MyMovie.addEventListener(MouseEvent.CLICK, goClick) function goClick(e:MouseEvent):void { trace("Trololo"); } It's work. Why don't work? MyMovie.addEventListener(MouseEvent.DOUBLE_CLICK, goDouble) function goDouble(e:MouseEvent):void { trace("Trololo"); }

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  • GCC Preprocessor for inline method name

    - by Maz
    Hi I'm working on a project where I have code like the following: #define NAME() Array inline NAME()* NAME()_init (void* arg0){return (NAME()*)Object_init(arg0);} But I get the following result: inline Array* Array _init (void* arg0){return (Array*)Object_init(arg0);} With a space between the "Array" and the "_init" Because this is a function name, I obviously do not want the space. Does anyone know how to get the space out? Thanks.

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  • how to find which button has been clicked in app widgets in android?

    - by chrish
    I want to design simple app widget which has two textview and two button for previous/next. I am getting difficult to handle button click in app widget. Actually my desire is,if user click on previous button i want to show previous value and if user click on Next button i want to show next value from database. How to know which button is clicked? here i register button click listener like this public static class UpdateWidgetService extends IntentService { public UpdateWidgetService() { super("UpdateWidgetService"); } @Override protected void onHandleIntent(Intent intent) { AppWidgetManager appWidgetManager = AppWidgetManager .getInstance(this); int incomingAppWidgetId = intent.getIntExtra(EXTRA_APPWIDGET_ID, INVALID_APPWIDGET_ID); if (incomingAppWidgetId != INVALID_APPWIDGET_ID) { updateOneAppWidget(appWidgetManager, incomingAppWidgetId); } } private void updateOneAppWidget(AppWidgetManager appWidgetManager, int appWidgetId) { DatabaseManager dbManager = new DatabaseManager(this); dbManager.open(); String contactNumber, date, status, message; ArrayList<QueuedMessage> listOfQuedMessage = (ArrayList<QueuedMessage>) dbManager .fetchContactNumber(); if (listOfQuedMessage.size() == 0) Log.i("Db", "null"); else{ date = dbManager.fetchDate(); message = dbManager.fetchMessage(); status = dbManager.fetchStatus(); dbManager.closeDatabase(); RemoteViews views = new RemoteViews(this.getPackageName(), R.layout.schdulesms_appwidget_layout); views.setTextViewText(R.id.to_appwidget_saved_data, listOfQuedMessage.get(count).contacNumber); views.setTextViewText(R.id.date_appwidget_saved_data, date); views.setTextViewText(R.id.status_appwidget_saved, status); views.setTextViewText(R.id.message_appwidgset_saved_data, message); **//here i want do** if(button1){ btnNxtClick(views, appWidgetId,listOfQuedMessage.size()); }else{ btPrevClick(views, appWidgetId, listOfQuedMessage.size()); } appWidgetManager.updateAppWidget(appWidgetId, views); } } private void btnNxtClick(RemoteViews views, int appWidgetId,int sizeOfList) { Intent btnNextIntent = new Intent(this, this.getClass()); btnNextIntent.putExtra(EXTRA_APPWIDGET_ID, appWidgetId); PendingIntent btnNextPendingIntent = PendingIntent.getService(this, 0, btnNextIntent, PendingIntent.FLAG_UPDATE_CURRENT); views.setOnClickPendingIntent(R.id.btnNext, btnNextPendingIntent); } private void btPrevClick(RemoteViews views, int appWidgetId,int sizeOfList) { Intent btnNextIntent = new Intent(this, this.getClass()); btnNextIntent.putExtra(EXTRA_APPWIDGET_ID, appWidgetId); PendingIntent btnNextPendingIntent = PendingIntent.getService(this, 0, btnNextIntent, PendingIntent.FLAG_UPDATE_CURRENT); views.setOnClickPendingIntent(R.id.btnPrev, btnNextPendingIntent); } } can anyone help me out from this problem?? thanks

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  • Replace Infinite loop in Flex

    - by H P
    Hello, I want to access a webservice:getMonitorData() , on creationcomplete and returns an array, in an infinite loop so that the getIndex0.text is updated each time. Flex is not able to handle an infinite loop and gives a timeout error 1502. If I run the for loop until i<2000 or so it works fine. How can replace the loop so that my webservice is accessed continiously and the result is shown in getIndex0.text. This is how my application looks like: <?xml version="1.0" encoding="utf-8"?> <s:Group xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" width="400" height="300" xmlns:plcservicebean="server.services.plcservicebean.*" creationComplete="clientMonitor1()"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.CallResponder; import mx.rpc.events.FaultEvent; import mx.rpc.events.ResultEvent; [Bindable] public var dbl0:Number; //-----------Infinite Loop, Works fine if condition = i<2000------------------------ public function clientMonitor1():void{ for(var i:int = 0; ; i++){ clientMonitor(); } } public function clientMonitor():void{ var callResp:CallResponder = new CallResponder(); callResp.addEventListener(ResultEvent.RESULT, monitorResult); callResp.addEventListener(FaultEvent.FAULT, monitorFault); callResp.token = plcServiceBean.getMonitorData(); } public function monitorResult(event:ResultEvent):void{ var arr:ArrayCollection = event.result as ArrayCollection; dbl0 = arr[0].value as Number; } protected function monitorFault(event:FaultEvent):void{ Alert.show(event.fault.faultString, "Error while monitoring Data "); } ]]> </fx:Script> <fx:Declarations> <plcservicebean:PlcServiceBean id = "plcServiceBean" showBusyCursor="true" fault="Alert.show(event.fault.faultString + '\n' + event.fault.faultDetail)" /> </fx:Declarations> <mx:Form x="52" y="97" label="Double"> <mx:FormItem label = "getMonitorValue"> <s:TextInput id = "getIndex0" text = "{dbl0}"/> </mx:FormItem> </mx:Form> </s:Group>

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  • is there a less bloated way to test constraints in grails?

    - by egervari
    Is there a less bloated way to test constraints? It seems to me that this is too much code to test constraints. class BlogPostTests extends GrailsUnitTestCase { protected void setUp() { super.setUp() mockDomain BlogPost } void testConstraints() { BlogPost blogPost = new BlogPost(title: "", text: "") assertFalse blogPost.validate() assertEquals 2, blogPost.errors.getErrorCount() assertEquals "blank", blogPost.errors.getFieldError("title").getCode() assertEquals "blank", blogPost.errors.getFieldError("text").getCode() blogPost = new BlogPost(title: "title", text: ObjectMother.bigText(2001)) assertFalse blogPost.validate() assertEquals 1, blogPost.errors.getErrorCount() assertEquals "maxSize.exceeded", blogPost.errors.getFieldError("text").getCode() } }

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  • How to pass function reference into arguments

    - by Ockonal
    Hi, I'm using boost::function for making function-references: typedef boost::function<void (SomeClass &handle)> Ref; someFunc(Ref &pointer) {/*...*/} void Foo(SomeClass &handle) {/*...*/} What is the best way to pass Foo into the someFunc? I tried something like: someFunc(Ref(Foo));

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  • SHCreateStreamOnFileEx linker error

    - by sijith
    Hi, I am getting linker error while working on SHCreateStreamOnFileEx. Please help me to find out the problem. IStream* replace::GetStream() { LPCWSTR pszFile=L"D:\\Test\\output.txt"; IStream* dataStream = NULL; if (dataStream == NULL) { SHCreateStreamOnFileEx(pszFile, STGM_READ|STGM_SHARE_DENY_NONE|STGM_DELETEONRELEASE, FILE_ATTRIBUTE_NORMAL, FALSE, NULL, &dataStream); } return dataStream; } Error: error LNK2019: unresolved external symbol _imp_SHCreateStreamOnFileEx@24 referenced in function "public: void __thiscall replace::GetStream(void)" (?GetStream@replace@@QAEXXZ) replace.obj replace

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