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  • Cannot play a recorded sound on device.

    - by B_
    I'm using the exact code from the iPhone Application Programming Guide Multimedia Support to use AVAudioRecorder to record a file to the disk and then AVAudioPlayer to load and play that file. This is working fine in the simulator but is not working on the device. The file gets loaded (we can see the NSTimeInterval) but does not play (play returns false). After it didn't work with the sample code from the website, we tried changing to a bunch of different codecs with no success. And of course, the sound is on. Thanks a bunch.

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  • Find Exact difference between two dates

    - by iPhone Fun
    Hi all , I want some changes in the date comparison. In my application I am comparing two dates and getting difference as number of Days, but if there is only one day difference the system shows me 0 as a difference of days. I do use following code NSDateFormatter *date_formater=[[NSDateFormatter alloc]init]; [date_formater setDateFormat:@"MMM dd,YYYY"]; NSString *now=[NSString stringWithFormat:@"%@",[date_formater stringFromDate:[NSDate date]]]; LblTodayDate.text = [NSString stringWithFormat:@"%@",[NSString stringWithFormat:@"%@",now]]; NSDate *dateofevent = [[NSUserDefaults standardUserDefaults] valueForKey:@"CeremonyDate_"]; NSDate *endDate =dateofevent; NSDate *startDate = [NSDate date]; gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; unsigned int unitFlags = NSDayCalendarUnit; NSDateComponents *components = [gregorian components:unitFlags fromDate:startDate toDate:endDate options:0]; int days = [components day]; I found some solutions that If we make the time as 00:00:00 for comparision then it will show me proper answer , I am right or wrong i don't know. Please help me to solve the issue

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  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

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  • Adding image to navigation bar

    - by 4thSpace
    I'd like an image to take up all of a navigation bar. This is the navigation that comes with a navigation based app. It appears on the RootViewController with the accompanying UITableView. I've seen some examples of how this might work. Set navigation bar title: UIImage *image = [UIImage imageNamed:@"TableviewCellLightBlue.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; [self.navigationController.navigationBar.topItem setTitleView:imageView]; The problem there is it only covers the title rather than the entire navigation bar. There is also this thread: http://discussions.apple.com/message.jspa?messageID=9254241#9254241. Towards the end, the solution looks to use a tab bar, which I'm not using. It is that complicated to set a navigation bar background? Is there some other simpler technique? I'd like to have a background for the navigation and still be able to use title text.

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  • How can I consolidate deferred/delayed calls in Objective-C ?

    - by thrusty
    I'd like to ensure that certain maintenance tasks are executed "eventually". For example, after I detect that some resources might no longer be used in a cache, I might call: [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5]; However, there might be numerous places where I detect this, and I don't want to be calling cleanupCache continuously. I'd like to consolidate multiple calls to cleanupCache so that we only periodically get ONE call to cleanupCache. Here's what I've come up with do to this-- is this the best way? [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(cleanupCache) object:nil]; [self performSelector:@selector(cleanupCache) withObject:nil afterDelay:0.5];

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  • How to Invoke iPhone Maps for Directions with Current Location as Start Address

    - by eriaac
    Hi all. I know it's possible to start the iPhone maps application by calling openURL on a google maps URL with parameters saddr and daddr with location strings or LatLong (see ex. below), but I'm wondering if it's possible to make the start address be the "Current Location" maps bookmark so that I can use the maps app's location handling code. My Google search has been pretty fruitless. ex: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:[NSString stringWithFormat: @"http://maps.google.com/maps?saddr=%@&daddr=%@", myLatLong, latlong]]]; Except with something to invoke the current location bookmark in place of myLatLong. Thanks!

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  • Android Screen Density Compatibility on 1.5

    - by fordays
    Hi, I'm getting ready to release my first application the marketplace. It's being written for devices running Android 1.5 and above, however there aren't any specific folders for the three different screen densities (I think those came around in 1.6). Should I make these folders myself? Where should I put image resources for the different densities and what should I put in my Manifest??

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  • Why would a "view" object in Interface Builder prevent my didFinishLaunchingWithOptions method from

    - by BeachRunnerJoe
    You may have already come across some of my other questions related to question, but I was having an issue with a SplitView iPad app where my application:didFinishLaunchingWithOptions method stopped executing after I went into Interface Builder and changed around the structure of my apps interface. I couldn't figure out what was preventing my didFinishLauchingWithOptions method from executing, but then I removed a "view" object I had in my view heirarchy (shown below) and suddenly my didFinishLauchingWithOptions method started executing again. I've moved passed it now, but I'm still unclear why that would cause the problem. Any ideas why that "view" object would prevent the didFinishLaunchingWithOptions method from executing?

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  • Leak in managedObjectContext save:

    - by Kamchatka
    Hi I have the following piece of code and when I use Instruments/Object Allocations, it tells me that there is a leak there (which goes down to sqlite3MemMalloc). Is there something that I should release? if (![managedObjectContext save:&error]) { NSLog(@"Error while saving."); } The save works well and doesn't trigger an error.

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  • All UITableCells rendered at once... why?

    - by Greg
    I'm extremely confused by the proper behavior of UITableView cell rendering. Here's the situation: I have a list of 250 items that are loading into a table view, each with an image. To optimize the image download, I followed along with Apple's LazyTableImages sample code... pretty much following it exactly. Really good system... for reference, here's the cell renderer within the Apple sample code: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // customize the appearance of table view cells // static NSString *CellIdentifier = @"LazyTableCell"; static NSString *PlaceholderCellIdentifier = @"PlaceholderCell"; // add a placeholder cell while waiting on table data int nodeCount = [self.entries count]; if (nodeCount == 0 && indexPath.row == 0) { UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:PlaceholderCellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:PlaceholderCellIdentifier] autorelease]; cell.detailTextLabel.textAlignment = UITextAlignmentCenter; cell.selectionStyle = UITableViewCellSelectionStyleNone; } cell.detailTextLabel.text = @"Loading…"; return cell; } UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } // Leave cells empty if there's no data yet if (nodeCount > 0) { // Set up the cell... AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row]; cell.textLabel.text = appRecord.appName; cell.detailTextLabel.text = appRecord.artist; // Only load cached images; defer new downloads until scrolling ends if (!appRecord.appIcon) { if (self.tableView.dragging == NO && self.tableView.decelerating == NO) { [self startIconDownload:appRecord forIndexPath:indexPath]; } // if a download is deferred or in progress, return a placeholder image cell.imageView.image = [UIImage imageNamed:@"Placeholder.png"]; } else { cell.imageView.image = appRecord.appIcon; } } return cell; } So – my implementation of Apple's LazyTableImages system has one crucial flaw: it starts all downloads for all images immediately. Now, if I remove this line: //[self startIconDownload:appRecord forIndexPath:indexPath]; Then the system behaves exactly like you would expect: new images load as their placeholders scroll into view. However, the initial view cells do not automatically load their images without that prompt in the cell renderer. So, I have a problem: with the prompt in the cell renderer, all images load at once. Without the prompt, the initial view doesn't load. Now, this works fine in Apple sample code, which got me wondering what was going on with mine. It's almost like it was building all cells up front rather than just the 8 or so that would appear within the display. So, I got looking into it, and this is indeed the case... my table is building 250 unique cells! I didn't think the UITableView worked like this, I guess I thought it only built as many items as were needed to populate the table. Is this the case, or is it correct that it would build all 250 cells up front? Also – related question: I've tried to compare my implementation against the Apple LazyTableImages sample, but have discovered that NSLog appears to be disabled within the Apple sample code (which makes direct behavior comparisons extremely difficult). Is that just a simple publish setting somewhere, or has Apple somehow locked down their samples so that you can't log output at runtime? Thanks!

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  • Are the built-in images in iPhone documented, and is there a list of their names somewhere?

    - by Alex Gosselin
    I discovered somewhat by accident that if you make a UIButton in Interface Builder and type in Plus in the image field, a + image appears for the button. A similar result comes from typing Minus. I am wondering if this is a bug, or if there is some way the poor programmers can access the built-in general GUI images from other apple apps, such as the green +, the red -, the detail disclosure chevron, the big red "Delete Contact" or similarly styled button, etc. Has anyone else encountered this, or know where to access these things in Xcode? It makes sense to me that they should be usable, cause the Apple HIG seems to be all about making things recognizable and intuitive, and using them the way other apps use them.

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  • if statement is giving me some trouble

    - by kevin Mendoza
    For some reason, this if statement is giving me an "Expected : before ] token. if ([ [mine commodity] isEqualToString:@"Gold"] && [gold == YES]) { [tempMine setAnnotationType:iProspectLiteAnnotationTypeGold]; [mapView addAnnotation:tempMine]; } is there some typo here that I'm not seeing?

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  • iphone - debugging on device crashes immediately

    - by phil swenson
    When I try to debug my app on the iphone device, the splash screen shows and then the app crashes immediately. If I run the app in the simulator or on the device (not from XCode) it runs fine. I tried putting a breakpoint in the main method and it doesn't seem to hit it. There are no logs generated. ideas? suggestions?

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  • CoreData NSFetchedResultsController Empty Section Display

    - by user280390
    Hello I would like to show a fixed number of sections in a table view with a Fetched Results Controller as the data source. If you image the contacts app where sections organised by the alphabet, it will not have a header for B if there are no contacts in that section, so the section headers you see are A then C. I would like to display a section header in my table (for B), but without any rows. an empty section in effect. Can NSFetchedResultsController do this for me?

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  • Customize Annotation problem....Plz Help.. !!

    - by user128647
    I want to show my custom UIView(.Xib View) to appear when user tabbed on pins (not apple's callOutBubble) and in that UIView there should be a button which fires an IBAction on touched down event. Therefore i have added an AddObserver method to MKAnnotationView. which responds to touch events over pin in MKMapView. But i have also added 3 buttons over that XIB view, which have also assined IBActions. But when i run application, Buttons in Customized Annotation view are not responding to IBAction (Touch Down)? Why this happens ?? What is the solution for that??? I need to have called some method, when those 3 buttons tabbed. Thanks

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  • Logging to a file on Android

    - by Greg B
    Is there any way of retrieving log messages from an Android handset. I'm building an application which uses the GPS of my HTC Hero. I can run and debug the application from eclipse but this isn't a good use case of GPS, sat at my desk. When I fire the app up when I am walking around, I get an intermittent exception. Is there anyway I can output these exceptions to a text file on the SD card or output calls to Log.x("") to a text file so that I can see what the exception is. Thanks EDIT : Solution Here is the code I finally went with... Thread.currentThread().setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() { @Override public void uncaughtException(Thread thread, Throwable ex) { PrintWriter pw; try { pw = new PrintWriter( new FileWriter(Environment.getExternalStorageDirectory()+"/rt.log", true)); ex.printStackTrace(pw); pw.flush(); pw.close(); } catch (IOException e) { e.printStackTrace(); } } }); I had to wrap the line pw = new PrintWriter(new FileWriter(Environment.getExternalStorageDirectory()+"/rt.log", true)); in a try/catch as Eclipse would not let me compile the app. It kept saying Unhandled exception type IOException 1 quick fix Sorround with try/catch So I did and it all works which is fine by me but it does make me wonder what Eclipse was on about...

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