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  • Artificial Intelligence implemented in x86 Assembly? [closed]

    - by Bigyellow Bastion
    Okay, so I decided that for my upcoming operating system, I do basically everything in x86 Assembly, using only 16-bit mode. I will need to write the software to host on it once I have something up and going, and I'll definitely post the source and VM-executable file. But as for now I'm stuck with the idea of implementing the AI code for some of the games I'm making to host on it. AI in Assembly is tedious, and sometimes almost impossible seeming, especially complex AI(I'm talking SNES Super Mario World 2: Yoshi's Island AI here, by the way, not pong AI). I was thinking that it'd be such a hassle that I'd have to bring a higher-level language to work some of this out here, like maybe C++ or C#, but I'd have to go through more work linking it into a fine binary that my OS will host, and that adds unnecessary work to the table I wanted to avoid(I don't want a complex system, I want everything as bare-bones as possible, avoiding libraries, APIs, and linkable formats for now, to make everything more directly accessible to the kernel's API).

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  • SQL Server 2008 R2 Express Edition - a treat for small scale businesses

    - by ssqa.net
    SQL Server Express edition is a light-weight software within SQL Server arena, it is classed as database platform that makes it easy to develop data-driven applications that are rich in capability, offer enhanced storage security, and are fast to deploy. Also the SQL Server 2008 Express with Advanced Services is an edition of same flock that includes a new graphical management tool, features for reporting, and advanced text-based search capabilities. You can add the GUI capabilities for management...(read more)

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  • Devoxx!!

    - by Yolande
    0 0 1 350 2000 Oracle Corporation 16 4 2346 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;}  Announcing Devoxx London! Taking place on  March 26th and 27th, 2013 right before Devoxx  France on March 28th and 29th, this will be the first  edition of Devoxx UK!. The call for papers begins  on December 1st for Devoxx in London and Paris.  Speakers will be able to present at the two  conferences in the same week. Oracle committed  to fully sponsor the three Devoxx conferences in  2013 with a platinum sponsorship. Over 5,000 developers are expected to attend those conferences. Five dancing NAO robots welcomed attendees at the keynote. Stephan Janssen offers the JUGs to replicate Devoxx4kids workshops using his content and web infrastructure.  He recommended organizing kid events because “the workshops were really fun and such rewarding experience.” Stephan also announced the redesign of Parleys with Html 5 and GlassFish. Friendlier to speakers, they will be able to post their slides online before their talks and then sync the talk's sound track with the slides. Nandini Ramani, VP of product development explained in her keynote address the growing role of Java from enterprise application development to cloud computing to embedded machine-to-machines systems. “Java continues to drive the applications and devices that enrich our interactivity with the world around us” she said. The Java platform has expanded its reach with the OS X and Linux ARM support on Java SE and with two new releases, Java SE embedded and Java embedded Suite 7.0 middleware platform.  Coming up next year is JDK 8, which will include Project Lambda, Project Nashorn and more. As part of that release, JavaFX will offer 3D and third-party component integration. At Devoxx, the slick and interactive schedules were designed with JavaFX. The earliest version of the Java EE 7 SDK is available for download and has WebSocket support, improved JSON support and more.  Stephen Chin arrived on stage with his bike, ending his European NightHacking tour. Check the hacking sessions online here

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  • How do you manage extensibility in your multi-tenant systems?

    - by Brian MacKay
    I've got a few big web based multi-tenant products now, and very soon I can see that there will be a lot of customizations that are tenant specific. An extra field here or there, maybe an extra page or some extra logic in the middle of a workflow - that sort of thing. Some of these customizations can be rolled into the core product, and that's great. Some of them are highly specific and would get in everyone else's way. I have a few ideas in mind for managing this, but none of them seem to scale well. The obvious solution is to introduce a ton of client-level settings, allowing various 'features' to be enabled on per-client basis. The downside with that, of course, is massive complexity and clutter. You could introduce a truly huge number of settings, and over time various types of logic (presentation, business) could get way out of hand. Then there's the problem of client-specific fields, which begs for something cleaner than just adding a bunch of nullable fields to the existing tables. So what are people doing to manage this? Force.com seems to be the master of extensibility; obviously they've created a platform from the ground up that is super extensible. You can add on to almost anything with their web-based UI. FogBugz did something similiar where they created a robust plugin model that, come to think of it, might have actually been inspired by Force. I know they spent a lot of time and money on it and if I'm not mistaken the intention was to actually use it internally for future product development. Sounds like the kind of thing I could be tempted to build but probably shouldn't. :) Is a massive investment in pluggable architecture the only way to go? How are you managing these problems, and what kind of results are you seeing? EDIT: It does look as though FogBugz handled the problem by building a fairly robust platform and then using that to put together their screens. To extend it you create a DLL containing classes that implement interfaces like ISearchScreenGridColumn, and that becomes a module. I'm sure it was tremendously expensive to build considering that they have a large of devs and they worked on it for months, plus their surface area is perhaps 5% of the size of my application. Right now I am seriously wondering if Force.com is the right way to handle this. And I am a hard core ASP.Net guy, so this is a strange position to find myself in.

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  • Serverside memory efficiency and threading for a turn based game

    - by SkeletorFromEterenia
    Im programming on a turn based war-game for some years now (along with the engine) and Im having quite a hard time at figuring out what the games server architecture should look like, since most game server architecture articles I found focus either on FPS oder MMOGs, which doesn't really fit since I want many matches with 1- 16 players on my server, with each match being played in turn based mode. My chief concern is memory usage, since the most basic approach of loading every game that is being played completely into RAM should be quite inefficient, so is there a suitable strategy for selecting only the needed bits and loading them? Another question I got is how to design the threading on the server, since I think using only a single thread could be a problem due to the fact that the game or part of it might have to be loaded from the database. I would be very happy if you could share your knowledge or point me to material on this topic.

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  • Virtual Economy Setup - Virtual currencies advice

    - by Sarah Simpson
    I'm trying to figure out how to build my virtual economy. It seems like some games have one currency and some of them have up to 3 and 4 different ones. The game is an action game which is currently single player but I'm planning on adding a tournament mode that allows users to compete against each other. The virtual goods that a user would be able to purchase would be either customization to the character or powerups and utilities that give the character more abilities in the game. The character is able to gain coins during game play. The advice I'm trying to get is whether or not it makes sense to set up more than one currency and more than two currencies? What are the pros and cons? Reference to some resources that indicate research would be great.

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  • Google I/O 2012 - Get your Content on Google TV

    Google I/O 2012 - Get your Content on Google TV Christian Kurzke , Andrew Jeon, Mark Lindner Google TV devices are typically the largest screen in the house, which makes them a prime platform for developers who want to distribute high quality, long form content right to the living room. We will talk about different options for hosting, streaming and securing your content on Google TV, and how to ensure your audience has a great experience viewing your content. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1562 26 ratings Time: 01:01:00 More in Science & Technology

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  • Top 5 PHP Frameworks That You Should Be Aware About

    The offshore application development scenario has transmuted into frenzy due to the inception of PHP, a widely used open source scripting language especially suited to the building of dynamic web pages. PHP applications are generally found to be hosted on Linux servers and the functionality is similar to Windows Platform by Active Server Pages Technology. PHP frameworks are ideally suited to the objective of increasing programming efficiency.

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  • Free Live Webinar on Oracle Primavera P6 Analytics

    - by mark.kromer
    We are having a free live webinar to introduce customers to the new Oracle Primavera P6 Analytics built on the Oracle Business Intelligence platform. Here is the registration link for this webinar which is on June 18 @ 2 PM EDT: https://event.on24.com/eventRegistration/EventLobbyServlet?target=registration.jsp&eventid=209488&sessionid=1&key=DC3994754137CE4292161B2041C0E35D&partnerref=homepagebanner Hope to see you there! Best, Mark

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  • Board Game Design in Cocos2d

    - by object2.0
    Hi folks i am going to start a chess like board game. and for that i have reviewed a number to things available. one is http://www.mapeditor.org/ , using which you can create a grid base games. another option is geekgameboard for iphone available at http://mooseyard.lighthouseapp.com/projects/23201-geekgameboard now i want your expert opinion that would it be better to make a game in cocos2d using the first option or the second option? both looks promising to me and give good control over board design. ps: sorry for duplicates, i found about the http://gamedev.stackexchange.com/ lately after posting it on stackexchange. so i am just posting it here again as i feel its more relevant board.

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  • Do I need a degree in Computer Science to get a Jr Programming job in the world? [closed]

    - by t84
    As above really, do I need to go to Uni to get a job as a Junior C# coder? I'm 26 and have been working in Games (Production) for 6 years and I am thinking of a change, I've had exposure to VB6, VBA, HTML, CSS, PHP, JavaScript over the past few years and did a web design NCFE at College, but other than that, nothing else! I'm teaching myself C# at the moment with books and I was wondering 'how much' I need to learn and also how I can improve my chances of getting a programming job! Am I a late started to learn coding? (I know many people who started at a very young age!) Thanks for the help :)

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  • Google I/O 2012 - Up Close and Personal: NFC and Android Beam

    Google I/O 2012 - Up Close and Personal: NFC and Android Beam Martijn Coenen, Robert Hamilton A session covering the developer-oriented NFC features we've been adding to the Android platform. Learn how to use Android Beam to add magic sharing abilities to your application, and see what other new and exciting NFC features we're working on. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 251 4 ratings Time: 01:03:13 More in Science & Technology

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  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

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  • StreamInsight 1.0 Released

    - by Roman Schindlauer
    One piece in the set of products offered in SQL Server 2008 R2 that has generated a lot of buzz and interest during its CTP phase is StreamInsight, Microsoft’s platform for Complex Event Processing. Microsoft’s information platform vision provides enterprises with a “complete approach” to managing information assets, enabling all businesses to gain strategic value from information from the desktop to the datacenter to the cloud. And StreamInsight V1 is one essential piece in this spectrum. After more than a year of blood, sweat, tears, and insane amounts of coffee we are proud to release the first version of our Complex Event Processing Framework.   Those of you who have been following our Community Technology Previews (CTPs) throughout last year have already had the possibility to familiarize themselves with the product. Early feedback was not only incredibly positive, but also very constructive and strongly influenced the final feature set. Four notable increments over our last public CTP are: Count windows Non-occurrence detection (Anti-Join) Dynamic query composition at runtime Synchronize time across input streams Additionally, many smaller issues and bugs were addressed. A few APIs slightly changed with respect to the November CTP, but porting your application to RTM should not require a lot of effort.   Here are the (english) bits - choosing the evaluation license during setup lets you already play with this version. Before you install, make sure to uninstall any previous CTP version:   StreamInsight X86StreamInsight X64   Within a few days, we will update our product page and add download links and instructions there as well.   The StreamInsight documentation is provided through a help file as part of the installation as well as through Books Online on MSDN. We also invite you to visit the StreamInsight Blog and the StreamInsight Forum, which is a great place to discuss questions and issues with the community and the development team.   Regards,Roman Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • 2D pathfinding - finding smooth paths

    - by Kooi Nam Ng
    I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units in my case only move in at most 8 directions (Warcraft 1 style) as these 8 directions direct to next available nodes (they move from a tile to next neighboring tile). What should I do in order to achieve the result as in Starcraft 2? Shrink the tile size? On the picture you can see a horizontal line of rock tiles being obstacles, and the found path marked as green tiles. The red line is the path I want to achieve.

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  • GDD-BR 2010 [0D] Panel: Social Gaming, Virtual Currency and Ad Campaigns

    GDD-BR 2010 [0D] Panel: Social Gaming, Virtual Currency and Ad Campaigns Speakers: Eduardo Thuler, Juan Franco, Daniel Kafie, Bruno Souza Track: Panels Time slot: D [13:50 - 14:35] Room: 0 Social games are more than just fun: in recent years they have more than proved their value as a profitable business area. In this panel, you will have the opportunity to listen to what successful social gaming companies in Latin America have to say on social applications and their approaches to monetization such as virtual currency and in-game ad campaigns. Learn from their experience as they share their challenges and success stories in this exciting market. From: GoogleDevelopers Views: 1 0 ratings Time: 43:04 More in Science & Technology

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  • Is there an open source sports manager project?

    - by massive
    For a long time I've tried to search for an open source manager game, but without any luck. I'm looking for a suitable project for a reference to my own pet project. Features like well designed data model, tournament and fixture generation and understandable match simulation algorithm would be a great bonuses. I'm especially interested in game projects like Hattrick and SI Games' Football Manager, although it is irrelevant what the particular sport is. The project should be preferably web-based as Hattrick is. I've crawled through GitHub and SourceForge, but I found only a few sports simulation projects. Projects, which I have found, were either dead or not fulfilling my wishes. Do you know any open source manager game / fantasy sports game project, which would be available as open source, OR at least any material, which would be useful when building a such project?

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  • High level project workflow

    - by user775060
    We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level. How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate. I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this? http://www.goodcontroller.com/blog/?p=136 http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ All input would be infinitely appreciated.

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  • Did Blowing Into Nintendo Cartridges Really Help?

    - by Jason Fitzpatrick
    Anyone old enough to remember playing cartridge-based games like those that came with the Nintendo Entertainment System or its successors certainly remembers how blowing across the cartridge opening always seemed to help a stubborn game load–but did blowing on them really help? Mental Floss shares the results of their fact finding mission, a mission that included researching the connection mechanism in the NES, talking to Frank Viturello (who conducted an informal study on the effects of moisture on cartridge connectors), and otherwise delving into the history of the phenomenon. The most interesting part of the analysis, by far, is their explanation of how blowing on the cartridge didn’t do anything but the ritual of removing the cartridge to blow on it did. Hit up the link below for the full story. Did Blowing into Nintendo Cartridges Really Help? [Mental Floss] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • How to handle shoot instructions, in a multiplayer TD

    - by Martin Elvar Jensen
    I'm currently working on a Multiplayer Tower Defense game, using ImpactJS & Node. I seek some clarification about how to handle projectiles from towers, let me explain. So the server is running the master game, and the clients just follow the instruction from the server. Lets say there is about 20 towers on the stage, all needs instructions for which creeps to shoot at. Now lets say each towers fires twice in a second, that's 40 shots each second, (worst case scenario) which is 40 request per second to each client, would't this casue alot of stress to the server, saying that we have 50 games running the same time. So what i am really asking, is this method inefficient, and is there a smarter way to handle all these instructions. Thank you.

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  • What's the best game engine to use for my PC game project? [closed]

    - by user19860
    I'm in the planning phase of creating an action-rpg for the PC, and I'd like to create a League of Legends style look for the game (animated/cartoony). Any idea which engine best replicates this look? I ask because when I look at a lot of the UDk/Unreal games, they've all got the more realistic 3-D look that I'd like to avoid, so I was wondering if an alternate look was possible on that type of engine. Source SDK and Unity also look very interesting, I just don't know what types of visual capabilities these engines have. Thanks in advance.

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  • Forms&Reports upgrade characterset issues

    - by Lukasz Romaszewski
    Hello,This quick post is based on my findings during recent IMC workshops, especially those related to upgrading the Forms 6i/9i/10g applications to Forms 11g platform. The upgrade process itself is pretty straightforward and it basically requires recompiling your Forms application with a latest version of frmcmp tool. For some cases though, especially when you migrate from Forms 6i which is a client-server architecture to a 3-tier web solution (Forms 11g), you need to rewrite some parts of your code to make it run on new platform. The things you need to change range from reimplementing (using webutil library) typical client-site functionality like local IO operation, access to WinAPI, invoking DLLs etc. to changing deprecated or obsolete APIs like RUN_PRODUCT to RUN_REPORT_OBJECT. To automate those changes Oracle provides complete Java API  which allows you to manipulate the code and structure of you modules (JDAPI). To make it even easier we can use Forms Migration Assistant tool (written in Java using JDAPI) which is able to replace all occurrences of old API entries with their 11g equivalents or warn you when the replacement is not possible. You can also add your own replacement definitions in the search_replace.properties file. But you need to be aware of some issues that can be encountered using this tool. First of all if you are using some hard-coded text inside your triggers you may notice that after processing them by the Migration Assistant tool the national characters may be lost. This is due to the fact that you need to explicitly tell Java application (which MA really is) what kind of characterset it should use to read those text properly. In order to do that just add to a script calling MA the following line:  export JAVA_TOOL_OPTIONS=-Dfile.encoding=<JAVA_ISO_ENCODING>  when the particular encoding must match the NLS_LANG in your Forms Builder environment (for example for Polish characterset you need to use ISO-8859-2).Second issue you can encounter related to national charactersets is lack of national symbols in you reports after migration. This can be solved by adding appropriate NLS_LANG entry in your reports environment. Sometimes instead of particular characterset you see "Greek characters" in your reports. This is just default font used by reports engine instead of the one defined in your report. To solve it you must copy fonts definitions from your old environment (e.g. Forms 10g installation) to appropriate directory in new installation (usually AFM folder). For more information about this and other issues please refer to https://support.oracle.com/CSP/main/article?cmd=show&type=NOT&doctype=BULLETIN&id=1297012.1at My Oracle Support site. That's all for today, stay tuned for more posts on this topic! Lukasz

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