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  • How to customize tooltip for silverlight control?

    - by KentZhou
    SL provide ToolTipService.ToolTip for simple tooltip. I want to customize tooltip with my own user control. One way is to do something like: <TextBlock Text="Hello" > <ToolTipService.ToolTip> <TextBlock Text="I can help you." /> <!--replace this with user control --> </ToolTipService.ToolTip> </TextBlock> But what I want is: 1) create a style for tooltip, so that it can be set as something like <TextBlock Text="Hello" Style="{StaticResource TextBlockWithToolTip}" > 2) Content for tooltip can be set dynamically from datacontext, such as title, content, etc. How to implement it?

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  • Advantages of three-way automatic merging vs. two-way

    - by bnsmith
    I'm interested in understanding two-way and three-way merging of source code files. Based on what I've read, two-way merging has some "crippling weaknesses" compared to three-way merging. What I'd really like to see are one or two simple, concrete examples of cases where three-way merging is able to automatically merge something from a branch to the trunk without producing conflicts, while two-way merging falls down and requires a bunch of manual intervention to get the code merged. Any links to blog posts or even references to books would be appreciated (yes, I have Googled this for an hour or so). Thanks!

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  • Designing a WPF map control.

    - by Dylan
    I'm thinking about making a simple map control in WPF, and am thinking about the design of the basic map interface and am wondering if anyone has some good advice for this. What I'm thinking of is using a ScrollViewer (sans scroll bars) as my "view port" and then stacking everything up on top of a canvas. From Z-Index=0 up, I'm thinking: Base canvas for lat/long calculations, control positioning, Z-Index stacking. Multiple Grid elements to represent the maps at different zoom levels. Using a grid to make tiling easier. Map objects with positional data. Map controls (zoom slider, overview, etc). Scroll viewer with mouse move events for panning and zooming. Any comments suggestions on how I should be building this?

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  • Subversion: Ignore a Directory in the Repo on Commit

    - by Charles
    I have all the boost header files in this repository and when I do a check in it takes a really long time to scan all those files that will never change. Because I want users that checkout the project to be able to compile without installing boost I am in a pickle. I want to checkout everything, and then ignore updates (there will never be any) on a directory. Tortoise svn has a ignore-on-commit change list, but I cannot find anyway to add an entire directory to this list, and I do not fancy the idea of 'modifying' all the boost files so I can add them to this change list. Is there a simple solution?

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  • Dual slider control with custom skin

    - by Ryan French
    Hi All, I'm currently trying to create a page for users to select two points from a range, using a slide control. The first point in the range is when an alert will be sent to the user, the second point is a max limit. What I would like to do is have the bar colored green from the 0 point to the first slider point, then orange between the two sliders, and lastly red from the second slider up to the other end of the bar. Does anyone know of an easy was I can do this or of a slider control that can be skinned to do this?

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  • Pushing from an existing git repo to a new SVN repo

    - by Drew Noakes
    All examples I've found on git-svn detail how to use git to mirror an existing SVN repo, work on it, then commit your changes back. I have a pure git repo, created via git init not git-svn init and want to commit it to a new SVN service (Google Code, to be specific). Is this something that can be done?

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  • How does mercurial's bisect work when the range includes branching?

    - by Joshua Goldberg
    If the bisect range includes multiple branches, how does hg bisect's search work. Does it effectively bisect each sub-branch (I would think that would be inefficient)? For instance, borrowing, with gratitude, a diagram from an answer to this related question, what if the bisect got to changeset 7 on the "good" right-side branch first. @ 12:8ae1fff407c8:bad6 | o 11:27edd4ba0a78:bad5 | o 10:312ba3d6eb29:bad4 |\ | o 9:68ae20ea0c02:good33 | | | o 8:916e977fa594:good32 | | | o 7:b9d00094223f:good31 | | o | 6:a7cab1800465:bad3 | | o | 5:a84e45045a29:bad2 | | o | 4:d0a381a67072:bad1 | | o | 3:54349a6276cc:good4 |/ o 2:4588e394e325:good3 | o 1:de79725cb39a:good2 | o 0:2641cc78ce7a:good1 Will it then look only between 7 and 12, missing the real first-bad that we care about? (thus using "dumb" numerical order) or is it smart enough to use the full topography and to know that the first bad could be below 7 on the right-side branch, or could still be anywhere on the left-side branch. The purpose of my question is both (a) just to understand the algorithm better, and (b) to understand whether I can liberally extend my initial bisect range without thinking hard about what branch I go to. I've been in high-branching bisect situations where it kept asking me after every test to extend beyond the next merge, so that the whole procedure was essentially O(n). I'm wondering if I can just throw the first "good" marker way back past some nest of merges without thinking about it much, and whether that would save time and give correct results.

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  • Git index resets itself

    - by trobrock
    Every so often when I run git add . to add new files to my repo my git index will reset and think all the files in the repo have been deleted. I run these commands: git status git add . git status git commit -a -m "Commit message" everything looks fine at all those points until I commit and it says every file was deleted, all I have to do it run git add . and commit again to get the files back, but this becomes a pain. And this doesnt happen every time, maybe about 40% of the time. Anyone know why this might happen? I am on Mac OS 10.6.3 with Git 1.6.6

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  • What information should a SVN/Versioned file commit comment contain?

    - by RenderIn
    I'm curious what kind of content should be in a versioned file commit comment. Should it describe generally what changed (e.g. "The widget screen was changed to display only active widgets") or should it be more specific (e.g. "A new condition was added to the where clause of the fetchWidget query to retrieve only active widgets by default") How atomic should a single commit be? Just the file containing the updated query in a single commit (e.g. "Updated the widget screen to display only active widgets by default"), or should that and several other changes + interface changes to a screen share the same commit with a more general description like ("Updated the widget screen: A) display only active widgets by default B) added button to toggle showing inactive widgets") I see subversion commit comments being used very differently and was wondering what others have had success with. Some comments are as brief as "updated files", while others are many paragraphs long, and others are formatted in a way that they can be queried and associated with some external system such as JIRA. I used to be extremely descriptive of the reason for the change as well as the specific technical changes. Lately I've been scaling back and just giving a general "This is what I changed on this page" kind of comment.

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  • Managing large binary files with git

    - by pi
    Hi there. I am looking for opinions of how to handle large binary files on which my source code (web application) is dependent. We are currently discussing several alternatives: Copy the binary files by hand. Pro: Not sure. Contra: I am strongly against this, as it increases the likelihood of errors when setting up a new site/migrating the old one. Builds up another hurdle to take. Manage them all with git. Pro: Removes the possibility to 'forget' to copy a important file Contra: Bloats the repository and decreases flexibility to manage the code-base and checkouts/clones/etc will take quite a while. Separate repositories. Pro: Checking out/cloning the source code is fast as ever, and the images are properly archived in their own repository. Contra: Removes the simpleness of having the one and only git repository on the project. Surely introduces some other things I haven't thought about. What are your experiences/thoughts regarding this? Also: Does anybody have experience with multiple git repositories and managing them in one project? Update: The files are images for a program which generates PDFs with those files in it. The files will not change very often(as in years) but are very relevant to a program. The program will not work without the files. Update2: I found a really nice screencast on using git-submodule at GitCasts.

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  • Update website with a single command (git push) instead of FTP drag and dropping

    - by Wolfr
    Situation: I have a local copy of a website I have a server that I have SSH access to What do I want to do? Commit locally until I'm happy with my code Make branches locally Have one master branch that is the one that should be pushed to the server Update the website using a single command (git push origin master) If I set up a git repo locally using git init, and then push to a folder on the server, it doesn't work. When I FTP to the server to check the files, they're actually there. When I SSH into the server and do git status, it's not clean, even though it should be since I just pushed to the server. Steps I'm doing: Make a new folder on my computer (mkdir folder_x) Go into that folder (cd folder_x) Set up a new git repository there (git init) (git repository sets up successfully) Push the repository to the server using git push origin master (where origin is set up as user:[email protected])

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  • javascript problem on ASPx Page Control

    - by mahfuz
    my ASPx Page Control have four itmes. Each tab item are individual usercontrol and they have javascript method.*But always tab item1 index=0 works well*,rest of item javascript don't work.But individually they work well ,problem arise when i put them in ASPx Page Control.*when i click rest of tab items javascript function Tab item1 index=0 ascx* page always load . server side event C# code works well for all tab items.....How to solve this problem .....What's the problem is? i use devespress tool ..... <table> <tr> <td> <dxtc:ASPxPageControl Width="500px" ID="ASPxPageControl1" runat="server" ActiveTabIndex="0" EnableCallbackCompression="True" EnableHierarchyRecreation="True" AutoPostBack="True"> <TabPages> <dxtc:TabPage Text="Charge Company"> <ContentCollection> <dxw:ContentControl ID="ContentControl1" runat="server"> <uc1:UCConfig_Charge_Company_Wise ID="UCConfig_Charge_Company_Wise" runat="server" /> </dxw:ContentControl> </ContentCollection> </dxtc:TabPage> <dxtc:TabPage Text="Charge Depository Company"> <ContentCollection> <dxw:ContentControl ID="ContentControl3" runat="server"> <uc2:UCConfig_Charge_Depository_Company_Wise ID="UCConfig_Charge_Depository_Company_Wise" runat="server" /> </dxw:ContentControl> </ContentCollection> </dxtc:TabPage> <dxtc:TabPage Text="Investor Charge "> <ContentCollection> <dxw:ContentControl ID="ContentControl5" runat="server"> <uc4:UCConfig_Investor_Account_Wise_Charge ID="UCConfig_Investor_Account_Wise_Charge" runat="server" /> </dxw:ContentControl> </ContentCollection> </dxtc:TabPage> <dxtc:TabPage Text="Charge Operation Mode "> <ContentCollection> <dxw:ContentControl ID="ContentControl4" runat="server"> <uc3:UCconfig_charge_operation_mode ID="UCconfig_charge_operation_mode" runat="server" /> </dxw:ContentControl> </ContentCollection> </dxtc:TabPage> </TabPages> </dxtc:ASPxPageControl> </td> </tr> </table> my first ASPx Page Control item works well.but rest of them create problem.i need to call javascript all of them but calling javascript from others create problem ,they show me bellow error Microsoft JScript runtime error: 'this.GetStateInput().value' is null or not an object

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  • Git remove directory

    - by hrickards
    I've got a repository on GitHub (http://github.com/hrickards/PHP-Crypto) for a little project me and a couple of others are working on. My development environment is Aptana Studio, and I use the EGit plugin as Aptana is basically Eclipse underneath. Today the designer sent the HTML and CSS for the website with the images in a folder named img. Previously the images were in a folder called images. Thinking nothing of it and being too lazy to update the CSS and HTML, I simply kept the images in the img directory and commited to Git. However, the GitHub web interface shows both the img and images directories, with the images directory being empty. I've tried deleting the images directory with git rm -r images and git rm images, and even mkdir images; git add images; git rm -r images but whatever I try I get the same result: fatal: pathspec 'images' did not match any files. Has anyone got any advice on how to remove images, or am I misunderstanding Git or something?

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  • BackgroundWorker and WebBrowser Control

    - by James Jeffery
    Is it possible/recommended to use background worker threads with the web browser control? I am creating a bot that searches google for keywords, then checks for sites in the first 10 pages to see if a site is ranked. The user can provide a maximum of 20 sites to check, and can use proxies. So ideally I'd like to have 5 threads working at once. Is it possible? I might have heard somewhere that there are problems with WebBrowser control and threads.

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  • Can I use "Online Backup" to backup my DVS instead of pushing to an external repo?

    - by Matt Brailsford
    Hi Guys, I'm currently signed up with a third party service that hosts my mercurial repositories as a central hub to push my changes to as a sort of backup. Now, I'm looking at a system to backup my laptop and am concidering Mozy. I'm a loan developer, and work on a laptop and am usualy connected to my internet via wifi with my laptop only really being on when I'm working, so feel something like Mozy is my best option. My question is, if I'm the only developer, could I get away with just using local mercurial repos and using Mozy to backup everything up? Rather than pushing to an external repo? Many thanks Matt

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  • Accessing Textboxes in Repeater Control

    - by CccTrash
    All the ways I can think to do this seem very hackish. What is the right way to do this, or at least most common? I am retrieving a set of images from a LINQ-to-SQL query and databinding it and some other data to a repeater. I need to add a textbox to each item in the repeater that will let the user change the title of each image, very similar to Flickr. How do I access the textboxes in the repeater control and know which image that textbox belongs to? Here is what the repeater control would look like, with a submit button which would update all the image rows in Linq-to-SQL:

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  • How to Make a DVCS Completely Interoperable with Subversion?

    - by David M
    What architectural changes would a DVCS need to be completely interoperable with Subversion? Many DVCSs have some kind of bidirectional interface with Subversion, but there are limitations and caveats. For instance, git-svn can create a repository that mirrors Subversion, and changes to that repo can be sent back to Subversion via 'dcommit'. But the git-svn manpage explicitly cautions against making clones of that repository, so essentially, it's a Subversion working copy that you can use git commands on. Bazaar has a bidirectional Subversion capability too, but its documentation notes that Subversion properties aren't supported at all. Here's the end that I'm pursuing. I want a Subversion repository and a DVCS repository that, in the steady state, have identical content. When something is changed on one, it's automatically mirrored to the other. Subversion users interact with the Subversion repository normally. DVCS users clone the DVCS repository, pull changes from it, and push changes back to it. Most importantly, they don't need to know that this special DVCS repository is associated with a Subversion repository. It would probably be nifty if any clone of the special repository is itself a special repository and could commit directly to Subversion, but it might be sufficient if only the special repository directly interacts with Subversion. I think that's what mostly needed is to improve the bidirectional capability so that changes to Subversion properties are translated to changes in the DVCS repository. Some changes in the DVCS repository would be translated to changes to Subversion properties. Or is the answer to create a new capability in Subversion that interacts with a DVCS repository, using the DVCS repository as just a special storage layer such as fsfs or bdb? If there's not a direct mapping between the things that Subversion and a DVCS regard as having versions, does that imply that there's always going to be some activity that cannot be recorded properly on one or the other?

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  • c# control location precision

    - by AC
    I need more precision then integer based locations when puttng controls on a form. It seems control.location only supports Point. Is there a work around for this? Point p = new Point(100, 200); this.Location = p;// this works of course PointF pF = new PointF(100.04f, 200.08f); this.Location = pF;// this does not work of course because Location expects a Point not PointF Is there some setting on the base form, or base control I can set to have more location precision?

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  • Various asp controls in a ASP.NET page

    - by Filipe Costa
    Hello. I am creating a products page, where the user selects an option in a radiobuttonlist for example, and then a control with the various options of that product appears in a placeholder or in a div when on of the radiobuttons is selected. At the moment this is the code: aspx: <form runat="server"> <asp:CheckBoxList ID="Lentes" runat="server" OnClick="EscolheLentes"> <asp:ListItem Value="LU"> Lentes Unifocais </asp:ListItem> <asp:ListItem Value="LP"> Lentes Progressivas </asp:ListItem> </asp:CheckBoxList> <asp:PlaceHolder runat="server" ID="PHLentes"></asp:PlaceHolder> </form> aspx.vb: Protected Sub EscolheLentes() Dim ControlLente As Control If (Me.Lentes.Items.FindByValue("LU").Selected) Then ControlLente = LoadControl("LentesUnifocais.ascx") ElseIf (Me.Lentes.Items.FindByValue("LP").Selected) Then ControlLente = LoadControl("LentesProgressivas.ascx") End If Me.PHLentes.Controls.Add(ControlLente) End Sub Need to use some ajax to load the control right? Am i going in the right direction? Thanks.

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  • What are .git/info/grafts for?

    - by Big 40wt Svetlyak
    I am trying to figure out what is the 'grafts' in the Git. For example, in one of the latest comments here, Tobu suppose to use git-filter-branch and .git/info/grafts to join two repositories. But I don't understand why I need these grafts? It seems, that all work without last two commands.

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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