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  • Why should I adopt MVC?

    - by Andrew
    I decided to get my hands wet and got the YII framework for PHP. I created my first application, then created new controller, model and view. Connected to database, got my record passed from controller to the view and printed the hello world. I am confused now. If I have to do the same thing for each page, this seems like a nightmare to me. In each controller I have to do a lot of same operations - declare variables, and pass them to views. I also need to create models for each page and this is all confusing to me. In my idea the main goal of development is to avoid duplication, but what I see here is lots and lots of duplicated code. Please advise and clarify. Maybe you could suggest a good reading about MVC and coding patterns and best practices in MVC. Because so far, it takes much more time to create a small site using MVC than using my own programming schema.

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  • Determine corners of a specific plane in the frustum

    - by Takumi
    I'm working on a game with a 2D view in a 3D world. It's a kind of shoot'em up. I've a spaceship at the center of the screen and i want that ennemies appear at the borders of my window. Now i don't know how to determine positions of the borders of the window. For example, my camera is at (0,0,0) and looking forward (0,0,1). I set my spaceship at (0,0,50). I also know the near plane (1) and the far plane(1000). I think i'd have to find the 4 corners of the plane in the frustum whose z position is 50, and with these corner i can determine borders. But i don't know how to determine x and y.

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  • How to Forward Local Drives to Remote Machines Using Remote Desktop

    - by Taylor Gibb
    Have you ever had a file on a flash drive that you needed to use on a machine that is situated in another building or even halfway across the world? You can do that by plugging it into your local machine and then forwarding the drive through your remote session to that machine. Here’s how to do it. Press the Windows Key and R to bring up a run box, and type mstsc to launch the Remote Desktop Connection Dialog, or you can just search for Remote Desktop in the Start Menu. Click on the arrow next to options to see some of the more advanced options. How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS

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  • Real performance of node.js

    - by uther.lightbringer
    I've got a question concerning node.js performance. There is quite lot of "benchmarks" and a lot of fuss about great performance of node.js. But how does it stand in real world? Not just process empty request at high speed. If someone could try to compare this scenario: Java (or equivalent) server running an application with complex business logic between receiving request and sending response. How would node.js deal with it? If there was need for a lot of JavaScript processing on server side, is node.js really so fast that it can execute JavaScript, and stand a chance against more heavyveight competitors?

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  • SOA Galore: New Books for Technical Eyes Only

    - by Bob Rhubart
    In my part of the world the weather has taken its seasonal turn toward the kind of cold, damp, miserable stuff that offers a major motivation to stay indoors. While I plan on spending some of that indoor time working my way through the new 50th anniversary James Bond box set, I will also devote some time to improving my mind rather than my martini-mixing skills by catching up on my reading. If you're in a similar situation, you might want to spend some of your time  with these new technical books written by community members: Oracle SOA Suite 11g Administrator's Handbook by Ahmed Aboulnaga and Arun Pareek. Oracle BPM Suite 11g: Advanced BPMN Topics by Mark Nelson and Tanya Williams Oracle SOA Suite 11g Developer's Cookbook by Antony Reynolds and Matt Wright (Coming in December; available for pre-order).

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  • How to install XAMPP?

    - by Rani.Shemer
    Hi all im a noob on Ubuntu/Linux World, So i need some that give a full tutorial to How to install Xampp from apachefriends.org correctly on Ubuntu 11.10 + all beyond Ubuntu for 32 bit and also 64 bit Desktop Version.. and also i need this: Make a Folder on Your Home Folder and Linked to htdocs from Apache Web Server Make a GUI interface for Xmapp Start Xampp when Ubuntu Boot Up or Start Ubuntu (Note: i ask it for both X86 and X64 so people in the further can see the tutorials) New Data: What i did was i download from apachefriends.org for now and i also what to say that I'm currently running Ubuntu 11.10 X64 bit for Dell Studio 1558 processor intel i3 i will let you know guys which solution was the best, and it is for a Desktop Version of Ubuntu 11.10 (Laptop 15 inch screen ^_^ ) not Server Ubuntu

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  • Rotating multiple points at once in 2D

    - by Deukalion
    I currently have an editor that creates shapes out of (X, Y) coordinates and then triangulate that to make up a shape of those points. What will I have to do to rotate all of those points simultaneously? Say I click the screen in my editor, it locates the point where I've clicked and if I move the mouse up or down from that point it calculates rotation on X and Y axis depending on new position relevant to first position, say I move up 10 on the Y axis it rotates that way and the same way for X. Or simply, somehow to enter rotation degree: 90, 180, 270, 360, for example. I use VertexPositionColor at the moment. What are the best algorithms or methods that I can look at to rotate multiple points in 2D at once? Also: Since this is an editor I do now want to rotate it on the Matrix, so if I want to rotate the whole shape 180 degree that's the new "position" of all the points, so that's the new rotation = 0 for example. Later on I probably will use World Matrix rotation for this, but not now.

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  • How can I gain access to a player instance in a Minecraft mod?

    - by Andrew Graber
    I'm creating Minecraft mod with a pickaxe that takes away experience when you break a block. The method for taking away experience from a player is addExperience on EntityPlayer, so I need to get an instance of EntityPlayer for the player using my pickaxe when the pickaxe breaks a block, so that I can remove the appropriate amount of experience. My pickaxe class currently looks like this: public class ExperiencePickaxe extends ItemPickaxe { public ExperiencePickaxe(int ItemID, EnumToolMaterial material){ super(ItemID, material); } public boolean onBlockDestroyed(ItemStack par1ItemStack, World par2World, int par3, int par4, int par5, int par6, EntityLiving par7EntityLiving) { if ((double)Block.blocksList[par3].getBlockHardness(par2World, par4, par5, par6) != 0.0D) { EntityPlayer e = new EntityPlayer(); // create an instance e.addExperience(-1); } return true; } } Obviously, I cannot actually create a new EntityPlayer since it is an abstract class. How can I get access to the player using my pickaxe?

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  • How to Make a 9 Layer Density Column [Video]

    - by Jason Fitzpatrick
    Density columns, layers of varying density liquid in a glass cylinder, are nothing new in the world of science demonstrations, but this nine layer one with seven floating objects is something to see. Courtesy of Steve Spangler Science, the experiment goes above and beyond the traditional five layer column by adding another four layers and sinking objects of varying density into the column. The end result is a colorful demonstration of the varying densities of liquids and solids. [via Boing Boing] How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems 7 Ways To Free Up Hard Disk Space On Windows

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  • Pivotal change in strategy at Microsoft

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Drop whatever you are doing, and watch this video. Here is what Microsoft’s new CEO Satya Nadella said, .. If there is anything that would define windows, I think of the cloud as being in a heterogeneous device world. It will not be limited to Windows. I think that is perhaps the biggest pivotal change in our strategy. We absolutely think of building services and infrastructure in the cloud that will be across Android, iOS and Windows, and we will differentiate windows family with user experience that is consistent across all these devices .. Read full article ....

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  • Basics of drawing in 2d with OpenGL 3 shaders

    - by davidism
    I am new to OpenGL 3 and graphics programming, and want to create some basic 2d graphics. I have the following scenario of how I might go about drawing a basic (but general) 2d rectangle. I'm not sure if this is the correct way to think about it, or, if it is, how to implement it. In my head, here's how I imagine doing it: t = make_rectangle(width, height) build general VBO, centered at 0, 0 optionally: t.set_scale(2) optionally: t.set_angle(30) t.draw_at(x, y) calculates some sort of scale/rotate/translate matrix (or matrices), passes the VBO and the matrix to a shader program Something happens to clip the world to the view visible on screen. I'm really unclear on how 4 and 5 will work. The main problem is that all the tutorials I find either: use fixed function pipeline, are for 3d, or are unclear how to do something this "simple". Can someone provide me with either a better way to think of / do this, or some concrete code detailing performing the transformations in a shader and constructing and passing the data required for this shader transformation?

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  • Újabb Oracle TPC-H rekord 3 TB-on, a nem klaszterezett kategóriában

    - by Fekete Zoltán
    A TPC-H a döntéstámogatási, adattárházas, üzleti intelligencia rendszerek teljesítményét méri, www.tpc.org. Most a 3 TB-os méretben született új rekord a TPC-H teszten a non-clustered kategóriában az Oracle Database 11gR2-vel, Sun M9000 hardveren. „A nagy méretu rendszerekben elért TPC-H benchmark-rekordokkal az Oracle Database 11g továbbra is orzi vezeto helyét az adattárház-rendszerek között" - nyilatkozta Juan Loaiza, az Oracle rendszertechnológiáért felelos elso alelnöke. „Ez az eredmény bizonyítja, hogy az Oracle Database 11g és az Oracle Sun SPARC Enterprise M9000 kiszolgálója együttesen nagyteljesítményu alapot biztosít az ügyfelek adattárház-alkalmazásai számára." Az Oracle sajtóhír magyar nyelven: Az Oracle® Database 11g új világrekordot állított fel a Sun SPARC Enterprise M9000 kiszolgálón végzett három terabájtos fürtözés nélküli TPC-H sebességpróbán Az Oracle sajtóhír angol nyelven: Oracle® Database 11g Sets New World Record TPC-H Three Terabyte Non-Clustered Benchmark Result on Sun SPARC Enterprise M9000 Server

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  • Today in the OTN Lounge (Monday October 1, 2012)

    - by Bob Rhubart
    Here's a quick rundown of today's activities in the OTN Lounge: (OTN Lounge hours today: 8:00 am - 7:00 pm)  9:00 am - 1:00 pm RAC Attack Learn about Oracle Real Application Clustering (RAC) in this collaborative event. You'll work with experts from the IOUG RAC SIG to get an Oracle Database 11gR2 RAC cluster running inside a virtual machine. For more information: RAC attack at Oracle Open World (Pythian Blog) RAC Attack - Oracle Cluster Database at Home/Events (WikiBooks) 4:00 pm - 8:00 pm Oracle Social Network Developer Challenge Office Hours Find information, expertise, and a collaborative work environment for those participating in the OSN Developer Challenge. Click here for more information. The OTN Lounge is located in the Howard St. Tent, between 3rd and 4th, directly between Moscone North and Moscone South. Access to the OTN Lounge requires an Oracle OpenWorld or JavaOne conference badge.

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  • Set a drawing viewport while using camera

    - by Mariano
    I'm working with XNA. I already have a basic world made of tiles and a camera using a transform matrix. I have a character moving around and the camera follows. What I want to do now is draw the map only on a certain part of the screen as shown on the figure below. This way I can move the map to the left of the screen and have the other fixed parts shift to the right. Do I need to modify the camera matrix? Make a new viewport?

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  • To My 24 Year Old Self, Wherever You Are&hellip;

    - by D'Arcy Lussier
    A decade is a milestone in one’s life, regardless of when it occurs. 2011 might seem like a weird year to mark a decade, but 2001 was a defining year for me. It marked my emergence into the technology industry, an unexpected loss of innocence, and triggered an ongoing struggle with faith and belief. Once you go through a valley, climbing the mountain and looking back over where you travelled, you can take in the entirety of the journey. Over the last 10 years I kept journals, and in this new year I took some time to review them. For those today that are me a decade ago, I share with you what I’ve gleamed from my experiences. Take it for what it’s worth, and safe travels on your own journeys through life. Life is a Performance-Based Sport Have confidence, believe you’re capable, but realize that life is a performance-based sport. Everything you get in life is based on whether you can show that you deserve it. Performance is also your best defense against personal attacks. Just make sure you know what standards you’re expected to hit and if people want to poke holes at you let them do the work of trying to find them. Sometimes performance won’t matter though. Good things will happen to bad people, and bad things to good people. What’s important is that you do the right things and ensure the good and bad even out in your own life. How you finish is just as important as how you start. Start strong, end strong. Respect is Your Most Prized Reward Respect is more important than status or ego. The formula is simple: Performing Well + Building Trust + Showing Dedication = Respect Focus on perfecting your craft and helping your team and respect will come. Life is a Team Sport Whatever aspect of your life, you can’t do it alone. You need to rely on the people around you and ensure you’re a positive aspect of their lives; even those that may be difficult or unpleasant. Avoid criticism and instead find ways to help colleagues and superiors better whatever environment you’re in (work, home, etc.). Don’t just highlight gaps and issues, but also come to the table with solutions. At the same time though, stand up for yourself and hold others accountable for the commitments they make to the team. A healthy team needs accountability. Give feedback early and often, and make it verbal. Issues should be dealt with immediately, and positives should be celebrated as they happen. Life is a Contact Sport Difficult moments will happen. Don’t run from them or shield yourself from experiencing them. Embrace them. They will further mold you and reveal who you will become. Find Your Tribe and Embrace Your Community We all need a tribe: a group of people that we gravitate to for support, guidance, wisdom, and friendship. Discover your tribe and immerse yourself in them. Don’t look for a non-existent tribe just to fill the need of belonging though that will leave you empty and bitter when they don’t meet your unrealistic expectations. Try to associate with people more experienced and more knowledgeable than you. You’ll always learn, and you’ll always remember you have much to learn. Put yourself out there, get involved with the community. Opportunities will present themselves. When we open ourselves up to be vulnerable, we also give others the chance to do the same. This helps us all to grow and help each other, it’s very important. And listen to your wife. (Easter *is* a romantic holiday btw, regardless of what you may think.) Don’t Believe Your Own Press Clippings (and by that I mean the ones you write) Until you have a track record of performance to refer to, any notions of grandeur are just that: notions. You lose your rookie status through trials and tribulations, not by the number of stamps in your passport. Be realistic about your own “experience and leadership” and be honest when you aren’t ready for something. And always remember: nobody really cares about you as much as you think they do. Don’t Let Assholes Get You Down The world isn’t evil, but there is evil in the world. Know the difference and don’t paint all people with the same brush. Do be wary of those that use personal beliefs to describe their business (i.e. “We’re a [religion] company”). What matters is the culture of the organization, and that will tell you the moral compass and what is truly valued. Don’t make someone or something a priority that only makes you an option. Life is unfair and enemies/opponents will succeed when you fail. Don’t waste your energy getting upset at this; the only one that will lose out is you. As mentioned earlier, nobody really cares about you as much as you think they do. Misc Ecclesiastes is bullshit. Everything is certainly *not* meaningless. Software development is about delivery, not the process. Having a great process means nothing if you don’t produce anything. Watch “The Weatherman” (“It’s not easy, but easy doesn’t enter into grownup life.”). Read Tony Dungee’s autobiography, even if you don’t like football, and even if you aren’t a Christian. Say no, don’t feel like you have to commit right away when someone asks you to.

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  • Dynamic URL of asp.net web service with web reference

    - by Jalpesh P. Vadgama
    It’s been a while I am writing this. But never late.. So I am writing this. Before some time one of friend asked about the URL of web service when we add reference. So I am writing this. Some of you may find this very basic but still many of people does not know this that’s why I am writing this. In today’s world we have so many servers like development, preproduction and production etc. and for all the server location or URL of web service will be different.But with asp.net when you add a web reference to your web application it’s create a web reference settings in web.config where you can change this path. So it’s very easy to just change that path and you don’t have to add web reference again. Read More

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  • Scrolling Box2D DebugDraw

    - by onedayitwillmake
    I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for debugging. I'm not, however not all my objects are on the same screen, and i'd like to see where they are in the physics representation. How can I pan the debug drawing? As you can see the debug draw stuff, is show on the top left, but it only shows a small part of the world. Here is an example of what I mean: http://onedayitwillmake.com/ChuClone/ The game is open source, If you'd like to poke through and note something that perhaps i'm doing something that is obviously wrong: https://github.com/onedayitwillmake/ChuClone Here's my hacky way that I'm using now to scroll the b2DebugDraw view, in which I added a property offsetX and offsetY into b2DebugDraw

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  • What features of old computers helped you learn to be a better programmer?

    - by David Cary
    What features of old computers helped you learn to be a better programmer -- but don't seem to be available on new computers? I imagine that, while educational, you are really glad some features are gone, such as programs ran so slowly that I could almost see each pixel being plotted, so I got a visceral feel for the effect of various optimizations. I imagine other features you may be a little nostalgic for, such as I could turn on the computer, and write a short program that printed "Hello, World" on the printer, before ever "booting" a "disk". (I'm hoping that this is constructive enough to avoid the fate of the " What have we lost from computers 20 years ago ?" question).

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  • How can I enable auto-switching HDMI sound on Ubuntu 12.04?

    - by João Ciocca
    I've just installed Ubuntu 12.04 on my Lenovo G550 notebook and decided to test the main thing I use it for, on Windows: watching movies and series on my living room TV. Plugged in the HDMI cable, screen auto-configured nicely - awesome. But the sound is coming through my notebook's speakers, instead of my TV. Searched for almost an hour on Google, found a couple of things - nothing that helped, though. Here are two links that made me sad: Another question on AskUbuntu "a better sounding world" post about HDMI On 2, David says that autoswitching was disabled... so how can I enable it?

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • What are the processes of true Quality assurance?

    - by user970696
    Having read that Quality Assurance (QA) is focused on processes (while Quality Control (QC) is focused on the product), the books often mentions QA is the verification process - doing peer reviews, inspections etc. I still tend to think these are also QC as they check intermediate products. Elsewhere I have read that QA activity is e.g. choosing the right bugtracker. That sounds better to me in terms of process improvement. The question that close-voting person obviously missed is pretty clear: What are the activities that true QA should perform? I would appreciate the reference as I work on my thesis dealing with all these discrepancies and inconsistencies in the software quality world.

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  • Virtual Newsstand Displays Comic Books by Date

    - by Jason Fitzpatrick
    If you’re a comic book aficionado (or just want to take a stroll down memory lane), this virtual newsstand shows you all the comics published for any month and year going all the way back to the 1930s. Courtesy of Mike’s Amazing World of Comics, the virtual newsstand lets you dial in a month, year, sorting style, and shows all publishers or select publishers. The covers are displayed in a grid where you can click through to see a larger version of the cover and read additional information about the comic. It’s a really neat way to check out trends in comic design and artwork over the years. Hit up the link below to take it for the spin. Have a cool comic book resource to share? Sound off in the comments. The Newsstand [via Boing Boing] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

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  • How to move to Java enterprise development after Python and Ruby?

    - by rdasxy
    I used to develop in Django/Python and Rails/Ruby (and before that C/C++ and C#), and I'm now at a job where we do enterprise Java development (Spring, Hibernate, RESTEasy, Maven, etc.) for web applications and web services. Coming from the Convention over Configuration world, what's the best way to get up to speed doing enterprise Java web services development? I know Java (the language) well, and I've written GUIs in Swing and basic JSP before, but nothing of the kind I'm doing now. Are there any recommended tutorials to get up to speed on popular Java enterprise development tutorials?

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  • MySQL for Beginners course - first steps to lowering your Database TCOs

    - by Antoinette O'Sullivan
    Thinking about lowering your Database TCO by using the MySQL Server? Don't miss the chance to get training from the source! With the newly released MySQL for Beginners class, learn how this powerful relational database management system can make your life easier and more fun! This course covers all the basics and will get you on your way, with a solid foundation. This instructor led, hands-on class covers the fundamentals of SQL and relational databases, using MySQL as a teaching tool. Send information about this course release to a friend who might be considering getting started on the world's most popular small footprint database.

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  • SOA Suite 11g (11.1.1.3): Creating a single server domain with SOA Suite and Oracle Service Bus func

    - by Chris Tomkins
    One of the major benefits of the latest version of the Oracle SOA products, SOA Suite 11gR1 PS2 (11.1.1.3) and Oracle Service Bus 11gR1 (11.1.1.3), is that both products depend on the same version of WebLogic Server 11g (10.3.3) and so can be installed in the same domain. If you are a developer building artifacts for both but with a laptop/desktop with limited resources then this is particularly useful, as you can install a single server domain (by default you get a domain with an admin server and multiple managed servers) which incorporates both sets of functionality. The viewlet below shows you how to go about creating such a single server domain, using the configuration wizard. Just click the Play button from the viewlet menu to start it. Note: As you have added all this functionality into a single server, it will take a few minutes to start up. As this is my first foray into the world of viewlets I’d be interested in your opinion as to whether you have found this useful and any tips/techniques for improving any future viewlets I may create. Technorati Tags: soa suite,osb,viewlet,weblogic,domain

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