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  • Modelling boost::Lockable with semaphore rather than mutex (previously titled: Unlocking a mutex fr

    - by dan
    I'm using the C++ boost::thread library, which in my case means I'm using pthreads. Officially, a mutex must be unlocked from the same thread which locks it, and I want the effect of being able to lock in one thread and then unlock in another. There are many ways to accomplish this. One possibility would be to write a new mutex class which allows this behavior. For example: class inter_thread_mutex{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } I should point out that the above code doesn't guarantee FIFO access, since if one thread calls lock() while another calls unlock(), this first thread may acquire the lock ahead of other threads which are waiting. (Come to think of it, the boost::thread documentation doesn't appear to make any explicit scheduling guarantees for either mutexes or condition variables). But let's just ignore that (and any other bugs) for now. My question is, if I decide to go this route, would I be able to use such a mutex as a model for the boost Lockable concept. For example, would anything go wrong if I use a boost::unique_lock< inter_thread_mutex for RAII-style access, and then pass this lock to boost::condition_variable_any.wait(), etc. On one hand I don't see why not. On the other hand, "I don't see why not" is usually a very bad way of determining whether something will work. The reason I ask is that if it turns out that I have to write wrapper classes for RAII locks and condition variables and whatever else, then I'd rather just find some other way to achieve the same effect. EDIT: The kind of behavior I want is basically as follows. I have an object, and it needs to be locked whenever it is modified. I want to lock the object from one thread, and do some work on it. Then I want to keep the object locked while I tell another worker thread to complete the work. So the first thread can go on and do something else while the worker thread finishes up. When the worker thread gets done, it unlocks the mutex. And I want the transition to be seemless so nobody else can get the mutex lock in between when thread 1 starts the work and thread 2 completes it. Something like inter_thread_mutex seems like it would work, and it would also allow the program to interact with it as if it were an ordinary mutex. So it seems like a clean solution. If there's a better solution, I'd be happy to hear that also. EDIT AGAIN: The reason I need locks to begin with is that there are multiple master threads, and the locks are there to prevent them from accessing shared objects concurrently in invalid ways. So the code already uses loop-level lock-free sequencing of operations at the master thread level. Also, in the original implementation, there were no worker threads, and the mutexes were ordinary kosher mutexes. The inter_thread_thingy came up as an optimization, primarily to improve response time. In many cases, it was sufficient to guarantee that the "first part" of operation A, occurs before the "first part" of operation B. As a dumb example, say I punch object 1 and give it a black eye. Then I tell object 1 to change it's internal structure to reflect all the tissue damage. I don't want to wait around for the tissue damage before I move on to punch object 2. However, I do want the tissue damage to occur as part of the same operation; for example, in the interim, I don't want any other thread to reconfigure the object in such a way that would make tissue damage an invalid operation. (yes, this example is imperfect in many ways, and no I'm not working on a game) So we made the change to a model where ownership of an object can be passed to a worker thread to complete an operation, and it actually works quite nicely; each master thread is able to get a lot more operations done because it doesn't need to wait for them all to complete. And, since the event sequencing at the master thread level is still loop-based, it is easy to write high-level master-thread operations, as they can be based on the assumption that an operation is complete when the corresponding function call returns. Finally, I thought it would be nice to use inter_thread mutex/semaphore thingies using RAII with boost locks to encapsulate the necessary synchronization that is required to make the whole thing work.

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  • Overly accessible and incredibly resource hungry relationships between business objects. How can I f

    - by Mike
    Hi, Firstly, This might seem like a long question. I don't think it is... The code is just an overview of what im currently doing. It doesn't feel right, so I am looking for constructive criticism and warnings for pitfalls and suggestions of what I can do. I have a database with business objects. I need to access properties of parent objects. I need to maintain some sort of state through business objects. If you look at the classes, I don't think that the access modifiers are right. I don't think its structured very well. Most of the relationships are modelled with public properties. SubAccount.Account.User.ID <-- all of those are public.. Is there a better way to model a relationship between classes than this so its not so "public"? The other part of this question is about resources: If I was to make a User.GetUserList() function that returns a List, and I had 9000 users, when I call the GetUsers method, it will make 9000 User objects and inside that it will make 9000 new AccountCollection objects. What can I do to make this project not so resource hungry? Please find the code below and rip it to shreds. public class User { public string ID {get;set;} public string FirstName {get; set;} public string LastName {get; set;} public string PhoneNo {get; set;} public AccountCollection accounts {get; set;} public User { accounts = new AccountCollection(this); } public static List<Users> GetUsers() { return Data.GetUsers(); } } public AccountCollection : IEnumerable<Account> { private User user; public AccountCollection(User user) { this.user = user; } public IEnumerable<Account> GetEnumerator() { return Data.GetAccounts(user); } } public class Account { public User User {get; set;} //This is public so that the subaccount can access its Account's User's ID public int ID; public string Name; public Account(User user) { this.user = user; } } public SubAccountCollection : IEnumerable<SubAccount> { public Account account {get; set;} public SubAccountCollection(Account account) { this.account = account; } public IEnumerable<SubAccount> GetEnumerator() { return Data.GetSubAccounts(account); } } public class SubAccount { public Account account {get; set;} //this is public so that my Data class can access the account, to get the account's user's ID. public SubAccount(Account account) { this.account = account; } public Report GenerateReport() { Data.GetReport(this); } } public static class Data { public static List<Account> GetSubAccounts(Account account) { using (var dc = new databaseDataContext()) { List<SubAccount> query = (from a in dc.Accounts where a.UserID == account.User.ID //this is getting the account's user's ID select new SubAccount(account) { ID = a.ID, Name = a.Name, }).ToList(); } } public static List<Account> GetAccounts(User user) { using (var dc = new databaseDataContext()) { List<Account> query = (from a in dc.Accounts where a.UserID == User.ID //this is getting the user's ID select new Account(user) { ID = a.ID, Name = a.Name, }).ToList(); } } public static Report GetReport(SubAccount subAccount) { Report report = new Report(); //database access code here //need to get the user id of the subaccount's account for data querying. //i've got the subaccount, but how should i get the user id. //i would imagine something like this: int accountID = subAccount.Account.User.ID; //but this would require the subaccount's Account property to be public. //i do not want this to be accessible from my other project (UI). //reading up on internal seems to do the trick, but within my code it still feels //public. I could restrict the property to read, and only private set. return report; } public static List<User> GetUsers() { using (var dc = new databaseDataContext()) { var query = (from u in dc.Users select new User { ID = u.ID, FirstName = u.FirstName, LastName = u.LastName, PhoneNo = u.PhoneNo }).ToList(); return query; } } }

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • Representing robot's elbow angle in 3-D

    - by Onkar Deshpande
    I am given coordinates of two points in 3-D viz. shoulder point and object point(to which I am supposed to reach). I am also given the length from my shoulder-to-elbow arm and the length of my forearm. I am trying to solve for the unknown position(the position of the joint elbow). I am using cosine rule to find out the elbow angle. Here is my code - #include <stdio.h> #include <math.h> #include <stdlib.h> struct point { double x, y, z; }; struct angles { double clock_wise; double counter_clock_wise; }; double max(double a, double b) { return (a > b) ? a : b; } /* * Check if the combination can make a triangle by considering the fact that sum * of any two sides of a triangle is greater than the remaining side. The * overlapping condition of links is handled separately in main(). */ int valid_triangle(struct point p0, double l0, struct point p1, double l1) { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); if((max(dist, l0) == dist) && max(dist, l1) == dist) { return (dist < (l0 + l1)); } else if((max(dist, l0) == l0) && (max(l0, l1) == l0)) { return (l0 < (dist + l1)); } else { return (l1 < (dist + l0)); } } /* * Cosine rule is used to find the elbow angle. Positive value indicates a * counter clockwise angle while negative value indicates a clockwise angle. * Since this problem has at max 2 solutions for any given position of P0 and * P1, I am returning a structure of angles which can be used to consider angles * from both direction viz. clockwise-negative and counter-clockwise-positive */ void return_config(struct point p0, double l0, struct point p1, double l1, struct angles *a) { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); double degrees = (double) acos((l0 * l0 + l1 * l1 - dist * dist) / (2 * l0 * l1)) * (180.0f / 3.1415f); a->clock_wise = -degrees; a->counter_clock_wise = degrees; } int main() { struct point p0, p1; struct angles a; p0.x = 15, p0.y = 4, p0.z = 0; p1.x = 20, p1.y = 4, p1.z = 0; double l0 = 5, l1 = 8; if(valid_triangle(p0, l0, p1, l1)) { printf("Three lengths can make a valid configuration \n"); return_config(p0, l0, p1, l1, &a); printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); if((dist <= (l0 + l1)) && (dist > l0)) { a.clock_wise = -180.0f; a.counter_clock_wise = 180.0f; printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else if((dist <= fabs(l0 - l1)) && (dist < l0)){ a.clock_wise = -0.0f; a.counter_clock_wise = 0.0f; printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else printf("Given combination cannot make a valid configuration\n"); } return 0; } However, this solution makes sense only in 2-D. Because clockwise and counter-clockwise are meaningless without an axis and direction of rotation. Returning only an angle is technically correct but it leaves a lot of work for the client of this function to use the result in meaningful way. How can I make the changes to get the axis and direction of rotation ? Also, I want to know how many possible solution could be there for this problem. Please let me know your thoughts ! Any help is highly appreciated ...

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  • Mutating the expression tree of a predicate to target another type

    - by Jon
    Intro In the application I 'm currently working on, there are two kinds of each business object: the "ActiveRecord" type, and the "DataContract" type. So for example, we have: namespace ActiveRecord { class Widget { public int Id { get; set; } } } namespace DataContracts { class Widget { public int Id { get; set; } } } The database access layer takes care of "translating" between hierarchies: you can tell it to update a DataContracts.Widget, and it will magically create an ActiveRecord.Widget with the same property values and save that. The problem I have surfaced when attempting to refactor this database access layer. The Problem I want to add methods like the following to the database access layer: // Widget is DataContract.Widget interface DbAccessLayer { IEnumerable<Widget> GetMany(Expression<Func<Widget, bool>> predicate); } The above is a simple general-use "get" method with custom predicate. The only point of interest is that I 'm not passing in an anonymous function but rather an expression tree. This is done because inside DbAccessLayer we have to query ActiveRecord.Widget efficiently (LINQ to SQL) and not have the database return all ActiveRecord.Widget instances and then filter the enumerable collection. We need to pass in an expression tree, so we ask for one as the parameter for GetMany. The snag: the parameter we have needs to be magically transformed from an Expression<Func<DataContract.Widget, bool>> to an Expression<Func<ActiveRecord.Widget, bool>>. This is where I haven't managed to pull it off... Attempted Solution What we 'd like to do inside GetMany is: IEnumerable<DataContract.Widget> GetMany( Expression<Func<DataContract.Widget, bool>> predicate) { var lambda = Expression.Lambda<Func<ActiveRecord.Widget, bool>>( predicate.Body, predicate.Parameters); // use lambda to query ActiveRecord.Widget and return some value } This won't work because in a typical scenario, for example if: predicate == w => w.Id == 0; ...the expression tree contains a MemberAccessExpression instance which has a MemberInfo property (named Member) that point to members of DataContract.Widget. There are also ParameterExpression instances both in the expression tree and in its parameter expression collection (predicate.Parameters); After searching a bit, I found System.Linq.Expressions.ExpressionVisitor (its source can be found here in the context of a how-to, very helpful) which is a convenient way to modify an expression tree. Armed with this, I implemented a visitor. This simple visitor only takes care of changing the types in member access and parameter expressions. It may not be complete, but it's fine for the expression w => w.Id == 0. internal class Visitor : ExpressionVisitor { private readonly Func<Type, Type> dataContractToActiveRecordTypeConverter; public Visitor(Func<Type, Type> dataContractToActiveRecordTypeConverter) { this.dataContractToActiveRecordTypeConverter = dataContractToActiveRecordTypeConverter; } protected override Expression VisitMember(MemberExpression node) { var dataContractType = node.Member.ReflectedType; var activeRecordType = this.dataContractToActiveRecordTypeConverter(dataContractType); var converted = Expression.MakeMemberAccess( base.Visit(node.Expression), activeRecordType.GetProperty(node.Member.Name)); return converted; } protected override Expression VisitParameter(ParameterExpression node) { var dataContractType = node.Type; var activeRecordType = this.dataContractToActiveRecordTypeConverter(dataContractType); return Expression.Parameter(activeRecordType, node.Name); } } With this visitor, GetMany becomes: IEnumerable<DataContract.Widget> GetMany( Expression<Func<DataContract.Widget, bool>> predicate) { var visitor = new Visitor(...); var lambda = Expression.Lambda<Func<ActiveRecord.Widget, bool>>( visitor.Visit(predicate.Body), predicate.Parameters.Select(p => visitor.Visit(p)); var widgets = ActiveRecord.Widget.Repository().Where(lambda); // This is just for reference, see below Expression<Func<ActiveRecord.Widget, bool>> referenceLambda = w => w.Id == 0; // Here we 'd convert the widgets to instances of DataContract.Widget and // return them -- this has nothing to do with the question though. } Results The good news is that lambda is constructed just fine. The bad news is that it isn't working; it's blowing up on me when I try to use it (the exception messages are really not helpful at all). I have examined the lambda my code produces and a hardcoded lambda with the same expression; they look exactly the same. I spent hours in the debugger trying to find some difference, but I can't. When predicate is w => w.Id == 0, lambda looks exactly like referenceLambda. But the latter works with e.g. IQueryable<T>.Where, while the former does not (I have tried this in the immediate window of the debugger). I should also mention that when predicate is w => true, it all works just fine. Therefore I am assuming that I 'm not doing enough work in Visitor, but I can't find any more leads to follow on. Can someone point me in the right direction? Thanks in advance for your help!

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  • how to run/compile java code from JTextArea at Runtime? ----urgent!!! college project

    - by Lokesh Kumar
    I have a JInternalFrame painted with a BufferedImage and contained in the JDesktopPane of a JFrame.I also have a JTextArea where i want to write some java code (function) that takes the current JInternalFrame's painted BufferedImage as an input and after doing some manipulation on this input it returns another manipulated BufferedImage that paints the JInternalFrame with new manipulated Image again!!. Manipulation java code of JTextArea:- public BufferedImage customOperation(BufferedImage CurrentInputImg) { Color colOld; Color colNew; BufferedImage manipulated=new BufferedImage(CurrentInputImg.getWidth(),CurrentInputImg.getHeight(),BufferedImage.TYPE_INT_ARGB); //make all Red pixels of current image black for(int i=0;i< CurrentInputImg.getWidth();i++) { for(int j=0;j< CurrentInputImg.getHeight(),j++) { colOld=new Color(CurrentInputImg.getRGB(i,j)); colNew=new Color(0,colOld.getGreen(),colOld.getBlue(),colOld.getAlpha()); manipulated.setRGB(i,j,colNew.getRGB()); } } return manipulated; } so,how can i run/compile this JTextArea java code at runtime and get a new manipulated image for painting on JInternalFrame???????   Here is my Main class: (This class is not actual one but i have created it for u for basic interfacing containing JTextArea,JInternalFrame,Apply Button) import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; import javax.swing.JInternalFrame; import javax.swing.JDesktopPane; import java.awt.image.*; import javax.imageio.*; import java.io.*; import java.io.File; import java.util.*; class MyCustomOperationSystem extends JFrame **{** public JInternalFrame ImageFrame; public BufferedImage CurrenFrameImage; public MyCustomOperationSystem() **{** setTitle("My Custom Image Operations"); setSize((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth(),(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight()); JDesktopPane desktop=new JDesktopPane(); desktop.setPreferredSize(new Dimension((int)Toolkit.getDefaultToolkit().getScreenSize().getWidth(),(int)Toolkit.getDefaultToolkit().getScreenSize().getHeight())); try{ CurrenFrameImage=ImageIO.read(new File("c:/Lokesh.png")); }catch(Exception exp) { System.out.println("Error in Loading Image"); } ImageFrame=new JInternalFrame("Image Frame",true,true,false,true); ImageFrame.setMinimumSize(new Dimension(CurrenFrameImage.getWidth()+10,CurrenFrameImage.getHeight()+10)); ImageFrame.getContentPane().add(CreateImagePanel()); ImageFrame.setLayer(1); ImageFrame.setLocation(100,100); ImageFrame.setVisible(true); desktop.setOpaque(true); desktop.setBackground(Color.darkGray); desktop.add(ImageFrame); this.getContentPane().setLayout(new BorderLayout()); this.getContentPane().add("Center",desktop); this.getContentPane().add("South",ControlPanel()); pack(); setVisible(true); **}** public JPanel CreateImagePanel(){ JPanel tempPanel=new JPanel(){ public void paintComponent(Graphics g) { g.drawImage(CurrenFrameImage,0,0,this); } }; tempPanel.setPreferredSize(new Dimension(CurrenFrameImage.getWidth(),CurrenFrameImage.getHeight())); return tempPanel; } public JPanel ControlPanel(){ JPanel controlPan=new JPanel(new FlowLayout(FlowLayout.LEFT)); JButton customOP=new JButton("Custom Operation"); customOP.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent evnt){ JFrame CodeFrame=new JFrame("Write your Code Here"); JTextArea codeArea=new JTextArea("Your Java Code Here",100,70); JScrollPane codeScrollPan=new JScrollPane(codeArea,ScrollPaneConstants.VERTICAL_SCROLLBAR_ALWAYS, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_ALWAYS); CodeFrame.add(codeScrollPan); CodeFrame.setVisible(true); } }); JButton Apply=new JButton("Apply Code"); Apply.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent event){ // What should I do!!! Here!!!!!!!!!!!!!!! } }); controlPan.add(customOP); controlPan.add(Apply); return controlPan; } public static void main(String s[]) { new MyCustomOperationSystem(); } } Note: in above class JInternalFrame (ImageFrame) is not visible even i have declared it visible. so, ImageFrame is not visible while compiling and running above class. U have to identify this problem before running it.

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  • Trying to get these list items to display inline

    - by Joel
    I have several unordered lists that I want to display like this: <ul> <li><img></li> <li><p></li> //inline </ul> //linebreak <ul> <li><img></li> <li><p></li> //inline </ul> ...etc I'm not able to get the li items to be inline with eachother. They are stacking vertically. I have stripped away most styling but still can't figure out what I'm doing wrong: html: <ul class="instrument"> <li class="imagebox"><img src="/images/matepe.jpg" width="247" height="228" alt="Matepe" /></li> <li class="textbox"><p>The matepe is a 24 key instrument that is played by the Kore-Kore people in North-Eastern Zimbabwe and Mozambique. It utilizes four fingers-each playing an individual melody. These melodies also interwieve to create resultant melodies that can be manipulated thru accenting different fingers. The matepe is used in Rattletree as the bridge from the physical world to the spirit world. The matepe is used in the Kore-Kore culture to summon the Mhondoro spirits which are thought to be able to communicate directly with Mwari (God) without the need of an intermediary.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/soprano_little.jpg" border="0" width="247" height="170" alt="Soprano" /></li> <li class="textbox"><p>The highest voice of the Rattletree Marimba orchestra is the Soprano marimba. The soprano is used to whip up the energy on the dancefloor and help people reach ecstatic state with it's high and clear singing voice. The range of these sopranos goes much lower than 'typical' Zimbabwean style sopranos. The sopranos play the range of the right hand of the matepe and go two notes higher and five notes lower. Rattletree uses two sopranos.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/bari_little.jpg" border="0" width="247" height="170" alt="Baritone" /></li> <li class="textbox"><p>The Baritone is the next lower voice in the orchestra. The bari is where the funk is. Generally bubbling over the Bass line, the baritone creates the syncopations and polyrhythms that messes with the 'minds' of the dancers and helps seperate the listener from the physical realm of thought. The range of the baritone covers the full range of the left hand side of the matepe.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/darren_littlebass.jpg" border="0" width="247" height="195" alt="Bass"/><strong>Bass Marimba</strong></li> <li class="textbox"><p>The towering Bass Marimba is the foundation of the Rattletree Marimba sound. Putting out frequencies as low as 22hZ, the bass creates the drive that gets the dancefloor moving. It is 5.5' tall, 9' long, and 4' deep. It is played by standing on a platform and struck with mallets that have lacross-ball size heads (they are actually made with rubber dog balls). The Bass marimba's range covers the lowest five notes of the matepe and goes another five notes lower.</p></li> </ul> <ul class="instrument"> <li class="imagebox"><img src="/images/wayne_little.jpg" border="0" width="247" height="177" alt="Drums"/><strong>Drumset</strong></li> <li class="textbox"><p>All the intricate polyrhythms are held together tastefully with the drumset. The drums provides the consistancy and grounding that the dancers need to keep going all night. While the steady kick and high-hat provide that grounding function, the toms and snare and allowed to be another voice in the poylrhythmic texture-helping the dancers abandon the concept of a "one" within this cyclical music.</p></li> </ul> css: ul.instrument { text-align:left; display:inline; } ul.instrument li { list-style-type: none; } li.imagebox { } li.textbox { } li.textbox p{ width: 247px; }

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  • Why doesn't the highlighted part of the JavaScript work?

    - by Dor Cohen
    Why isn't the 'confirm password and password the same' part working? Meaning, the part that uses the 'getElementById' to adress the password and confirmpassword. Every part works but that particular part. It doesn't show a red box around the text fields. Can anyone help me? <html> <head> </head> <script> function submitinfo() { var firstname = document.getElementById("firstname").value; var lastname = document.getElementById("lastname").value; var username = document.getElementById("username").value; var password = document.getElementById("password").value; var confirmpassword = document.getElementById("confirmpassword").value; var email = document.getElementById("email").value; if(firstname !== "" && document.getElementById("firstname").style.borderColor == "red")     {     document.getElementById("firstname").style.border = "none"     } if(lastname !== "" && document.getElementById("lastname").style.borderColor == "red") { document.getElementById("lastname").style.border = "none" } if(username !== "" && document.getElementById("username").style.borderColor == "red") { document.getElementById("username").style.border = "none" } if(password !== "" && document.getElementById("password").style.borderColor == "red") { document.getElementById("password").style.border = "none" } if(confirmpassword !== "" && document.getElementById("confirmpassword").style.borderColor == "red") { document.getElementById("confirmpassword").style.border = "none" } if(email !== "" && document.getElementById("email").style.borderColor == "red") { document.getElementById("email").style.border = "none" } if(firstname == "") { document.getElementById("firstname").style.borderColor = "red"; document.getElementById("firstname").style.borderStyle = "solid"; } if(lastname == "") { document.getElementById("lastname").style.borderColor = "red"; document.getElementById("lastname").style.borderStyle = "solid"; } if(username == "") { document.getElementById("username").style.borderColor = "red"; document.getElementById("username").style.borderStyle = "solid"; } if(password == "") { document.getElementById("password").style.borderColor = "red"; document.getElementById("password").style.borderStyle = "solid"; } if(confirmpassword == "") { document.getElementById("confirmpassword").style.borderColor = "red"; document.getElementById("confirmpassword").style.borderStyle = "solid"; } if(email == "") { document.getElementById("email").style.borderColor = "red"; document.getElementById("email").style.borderStyle = "solid"; } if(password !== "" && confirmpassword !== "" && document.getElementById("password").style.border == "none" && document.getElementById("confirmpassword").style.border == "none" && password !== confirmpassword) { document.getElementById("password").style.border = "red"; document.getElementById("confirmpassword").style.border = "red"; } if(firstname && lastname && username && password && confirmpassword && email !== "") { window.open() } } </script> <h><font size=4 color=3BCCBE><b>Full Name</b></font><h/> <br> <input type="text" id="firstname" size="15px" placeholder="First"> <input type="text" id="lastname" size="15px" placeholder="Last"> <br> <br> <br> <br> <h><font size=4 color=3BCCBE><b>Choose your username</b></font></h> <br> <input type="text" id="username" size="37px"> <br> <p><font size=3 color="grey">atleast 6 characters long</font></p> <br> <h><font size=4 color=3BCCBE><b>Create a password</b></font></h> <br> <input type="password" id="password" size="37px"> <br> <br> <br> <br> <h><font size=4 color=3BCCBE><b>Confirm your password</b></font><h/> <br> <input type="password" id="confirmpassword" size="37px"> <br> <br> <br> <br> <h><font size=4 color=3BCCBE><b>Email address</b></font><h/> <br> <input type="text" id="email" size="37px"> <br> <br> <br> <br> <input type="button" value="Submit" onclick="submitinfo()" style="height:50px; width:85px; font-size:22px;> <br> </body> </html>

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  • jQuery UI Tabs - bind tabs to links on the same page

    - by Troy
    Hello, I'm trying to bind tabs to a link on the same page, but I'm a relative newby to jQuery and need some help. I have the tabs working with the code from jQuery UI site. However, how do I bind the links in the sidebar on the same page? <script> $(function() { $( "#tabs" ).tabs(); }); /script> <div class="demo"> <div id="tabs"> <ul> <li><a href="#tabs-1">Nunc tincidunt</a></li> <li><a href="#tabs-2">Proin dolor</a></li> <li><a href="#tabs-3">Aenean lacinia</a></li> </ul> <div id="tabs-1"> <p>Proin elit arcu, rutrum commodo, vehicula tempus, commodo a, risus. Curabitur nec arcu. Donec sollicitudin mi sit amet mauris. Nam elementum quam ullamcorper ante. Etiam aliquet massa et lorem. Mauris dapibus lacus auctor risus. Aenean tempor ullamcorper leo. Vivamus sed magna quis ligula eleifend adipiscing. Duis orci. Aliquam sodales tortor vitae ipsum. Aliquam nulla. Duis aliquam molestie erat. Ut et mauris vel pede varius sollicitudin. Sed ut dolor nec orci tincidunt interdum. Phasellus ipsum. Nunc tristique tempus lectus.</p> </div> <div id="tabs-2"> <p>Morbi tincidunt, dui sit amet facilisis feugiat, odio metus gravida ante, ut pharetra massa metus id nunc. Duis scelerisque molestie turpis. Sed fringilla, massa eget luctus malesuada, metus eros molestie lectus, ut tempus eros massa ut dolor. Aenean aliquet fringilla sem. Suspendisse sed ligula in ligula suscipit aliquam. Praesent in eros vestibulum mi adipiscing adipiscing. Morbi facilisis. Curabitur ornare consequat nunc. Aenean vel metus. Ut posuere viverra nulla. Aliquam erat volutpat. Pellentesque convallis. Maecenas feugiat, tellus pellentesque pretium posuere, felis lorem euismod felis, eu ornare leo nisi vel felis. Mauris consectetur tortor et purus.</p> </div> <div id="tabs-3"> <p>Mauris eleifend est et turpis. Duis id erat. Suspendisse potenti. Aliquam vulputate, pede vel vehicula accumsan, mi neque rutrum erat, eu congue orci lorem eget lorem. Vestibulum non ante. Class aptent taciti sociosqu ad litora torquent per conubia nostra, per inceptos himenaeos. Fusce sodales. Quisque eu urna vel enim commodo pellentesque. Praesent eu risus hendrerit ligula tempus pretium. Curabitur lorem enim, pretium nec, feugiat nec, luctus a, lacus.</p> <p>Duis cursus. Maecenas ligula eros, blandit nec, pharetra at, semper at, magna. Nullam ac lacus. Nulla facilisi. Praesent viverra justo vitae neque. Praesent blandit adipiscing velit. Suspendisse potenti. Donec mattis, pede vel pharetra blandit, magna ligula faucibus eros, id euismod lacus dolor eget odio. Nam scelerisque. Donec non libero sed nulla mattis commodo. Ut sagittis. Donec nisi lectus, feugiat porttitor, tempor ac, tempor vitae, pede. Aenean vehicula velit eu tellus interdum rutrum. Maecenas commodo. Pellentesque nec elit. Fusce in lacus. Vivamus a libero vitae lectus hendrerit hendrerit.</p> </div> </div> </div> <div id="sidebar"> <a href="#tab-1" id="tab-1"><img src="image1.jpg" /></a> <a href="#tab-2" id="tab-2"><img src="image2.jpg" /></a> </div>

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  • Flex/bison, error: undeclared

    - by Imran
    hallo, i have a problem, the followed program gives back an error, error:: Undeclared(first use in function), why this error appears all tokens are declared, but this error comes, can anyone help me, here are the lex and yac files.thanks lex: %{ int yylinenu= 1; int yycolno= 1; %} %x STR DIGIT [0-9] ALPHA [a-zA-Z] ID {ALPHA}(_?({ALPHA}|{DIGIT}))*_? GROUPED_NUMBER ({DIGIT}{1,3})(\.{DIGIT}{3})* SIMPLE_NUMBER {DIGIT}+ NUMMER {GROUPED_NUMBER}|{SIMPLE_NUMBER} %% <INITIAL>{ [\n] {++yylinenu ; yycolno=1;} [ ]+ {yycolno=yycolno+yyleng;} [\t]+ {yycolno=yycolno+(yyleng*8);} "*" {return MAL;} "+" {return PLUS;} "-" {return MINUS;} "/" {return SLASH;} "(" {return LINKEKLAMMER;} ")" {return RECHTEKLAMMER;} "{" {return LINKEGESCHWEIFTEKLAMMER;} "}" {return RECHTEGESCHEIFTEKLAMMER;} "=" {return GLEICH;} "==" {return GLEICHVERGLEICH;} "!=" {return UNGLEICH;} "<" {return KLEINER;} ">" {return GROSSER;} "<=" {return KLEINERGLEICH;} ">=" {return GROSSERGLEICH;} "while" {return WHILE;} "if" {return IF;} "else" {return ELSE;} "printf" {return PRINTF;} ";" {return SEMIKOLON;} \/\/[^\n]* { ;} {NUMMER} {return NUMBER;} {ID} {return IDENTIFIER;} \" {BEGIN(STR);} . {;} } <STR>{ \n {++yylinenu ;yycolno=1;} ([^\"\\]|"\\t"|"\\n"|"\\r"|"\\b"|"\\\"")+ {return STRING;} \" {BEGIN(INITIAL);} } %% yywrap() { } YACC: %{ #include stdio.h> #include string.h> #include "lex.yy.c" void yyerror(char *err); int error=0,linecnt=1; %} %token IDENTIFIER NUMBER STRING COMMENT PLUS MINUS MAL SLASH LINKEKLAMMER RECHTEKLAMMER LINKEGESCHWEIFTEKLAMMER RECHTEGESCHEIFTEKLAMMER GLEICH GLEICHVERGLEICH UNGLEICH GROSSER KLEINER GROSSERGLEICH KLEINERGLEICH IF ELSE WHILE PRINTF SEMIKOLON %start Stmts %% Stmts : Stmt {puts("\t\tStmts : Stmt");} |Stmt Stmts {puts("\t\tStmts : Stmt Stmts");} ; //NEUE REGEL---------------------------------------------- Stmt : LINKEGESCHWEIFTEKLAMMER Stmts RECHTEGESCHEIFTEKLAMMER {puts("\t\tStmt : '{' Stmts '}'");} |IF LINKEKLAMMER Cond RECHTEKLAMMER Stmt {puts("\t\tStmt : '(' Cond ')' Stmt");} |IF LINKEKLAMMER Cond RECHTEKLAMMER Stmt ELSE Stmt {puts("\t\tStmt : '(' Cond ')' Stmt 'ELSE' Stmt");} |WHILE LINKEKLAMMER Cond RECHTEKLAMMER Stmt {puts("\t\tStmt : 'PRINTF' Expr ';'");} |PRINTF Expr SEMIKOLON {puts("\t\tStmt : 'PRINTF' Expr ';'");} |IDENTIFIER GLEICH Expr SEMIKOLON {puts("\t\tStmt : 'IDENTIFIER' '=' Expr ';'");} |SEMIKOLON {puts("\t\tStmt : ';'");} ;//NEUE REGEL --------------------------------------------- Cond: Expr GLEICHVERGLEICH Expr {puts("\t\tCond : '==' Expr");} |Expr UNGLEICH Expr {puts("\t\tCond : '!=' Expr");} |Expr KLEINER Expr {puts("\t\tCond : '<' Expr");} |Expr KLEINERGLEICH Expr {puts("\t\tCond : '<=' Expr");} |Expr GROSSER Expr {puts("\t\tCond : '>' Expr");} |Expr GROSSERGLEICH Expr {puts("\t\tCond : '>=' Expr");} ;//NEUE REGEL -------------------------------------------- Expr:Term {puts("\t\tExpr : Term");} |Term PLUS Expr {puts("\t\tExpr : Term '+' Expr");} |Term MINUS Expr {puts("\t\tExpr : Term '-' Expr");} ;//NEUE REGEL -------------------------------------------- Term:Factor {puts("\t\tTerm : Factor");} |Factor MAL Term {puts("\t\tTerm : Factor '*' Term");} |Factor SLASH Term {puts("\t\tTerm : Factor '/' Term");} ;//NEUE REGEL -------------------------------------------- Factor:SimpleExpr {puts("\t\tFactor : SimpleExpr");} |MINUS SimpleExpr {puts("\t\tFactor : '-' SimpleExpr");} ;//NEUE REGEL -------------------------------------------- SimpleExpr:LINKEKLAMMER Expr RECHTEKLAMMER {puts("\t\tSimpleExpr : '(' Expr ')'");} |IDENTIFIER {puts("\t\tSimpleExpr : 'IDENTIFIER'");} |NUMBER {puts("\t\tSimpleExpr : 'NUMBER'");} |STRING {puts("\t\tSimpleExpr : 'String'");} ;//ENDE ------------------------------------------------- %% void yyerror(char *msg) { error=1; printf("Line: %d , Column: %d : %s \n", yylinenu, yycolno,yytext, msg); } int main(int argc, char *argv[]) { int val; while(yylex()) { printf("\n",yytext); } return yyparse(); }

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  • Need help debugging a PHP 5 SOAP hello world application

    - by WarDoGG
    I've been trying to get PHP 5 SOAP extension to work after reading every tutorial there is on the web, but to no avail. This has been very frustrating and i would really appreciate it if someone could point out where i am going wrong and why. Thanks for your help in advance, and any more details needed i'll oblige. The WSDL is as follows : <?xml version="1.0" encoding="utf-8"?> <wsdl:definitions name="test" xmlns:soap="http://schemas.xmlsoap.org/wsdl/soap/" xmlns:tm="http://microsoft.com/wsdl/mime/textMatching/" xmlns:soapenc="http://schemas.xmlsoap.org/soap/encoding/" xmlns:mime="http://schemas.xmlsoap.org/wsdl/mime/" xmlns:tns="http://tempuri.org/" xmlns:s1="http://microsoft.com/wsdl/types/" xmlns:s="http://www.w3.org/2001/XMLSchema" xmlns:soap12="http://schemas.xmlsoap.org/wsdl/soap12/" xmlns:http="http://schemas.xmlsoap.org/wsdl/http/" targetNamespace="http://tempuri.org/" xmlns:wsdl="http://schemas.xmlsoap.org/wsdl/"> <wsdl:types> <s:schema elementFormDefault="qualified" targetNamespace="http://tempuri.org/"> <s:import namespace="http://microsoft.com/wsdl/types/" /> <s:element name="getUser"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="username" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="password" type="s:string" /> </s:sequence> </s:complexType> </s:element> <s:element name="getUserResponse"> <s:complexType> <s:sequence> <s:element minOccurs="0" maxOccurs="1" name="getUserResult" type="tns:bookUser" /> </s:sequence> </s:complexType> </s:element> <s:complexType name="bookUser"> <s:sequence> <s:element minOccurs="1" maxOccurs="1" name="ID" type="s:int" /> <s:element minOccurs="1" maxOccurs="1" name="GUID" type="s1:guid" /> <s:element minOccurs="0" maxOccurs="1" name="login" type="s:string" /> <s:element minOccurs="0" maxOccurs="1" name="pass" type="s:string" /> </s:sequence> </s:complexType> </s:schema> </wsdl:types> <wsdl:message name="getUserSoapIn"> <wsdl:part name="parameters" element="tns:getUser" /> </wsdl:message> <wsdl:message name="getUserSoapOut"> <wsdl:part name="parameters" element="tns:getUserResponse" /> </wsdl:message> <wsdl:portType name="test"> <wsdl:operation name="getUser"> <wsdl:input message="tns:getUserSoapIn" /> <wsdl:output message="tns:getUserSoapOut" /> </wsdl:operation> </wsdl:portType> <wsdl:binding name="testBinding" type="tns:test"> <soap:binding style="document" transport="http://schemas.xmlsoap.org/soap/http" /> <wsdl:operation name="getUser"> <soap:operation soapAction="http://tempuri.org/getUser" /> <wsdl:input> <soap:body use="literal" /> </wsdl:input> <wsdl:output> <soap:body use="literal" /> </wsdl:output> </wsdl:operation> </wsdl:binding> <wsdl:service name="testService"> <wsdl:port name="testPort" binding="tns:testBinding"> <soap:address location="http://127.0.0.1/index.php" /> </wsdl:port> </wsdl:service> </wsdl:definitions> The code for the server : <?php function getUser($param) { return array( 'bookUser'=>array ( 'ID'=>1, 'GUID'=>2, 'login'=>$param->username, 'pass'=>$param->password ) ); } ini_set("soap.wsdl_cache_enabled", "0"); // disabling WSDL cache $server = new SoapServer("http://127.0.0.1/1.wsdl"); $server->addFunction("getUser"); $server->handle(); ?> and the code for the client : $client = new SoapClient("http://127.0.0.1/index.php?wsdl", array('exceptions' => 0)); try { $arr_data = array ( array ( 'username'=>'xyz', 'password'=>'abc' ) ); print_r($client->__soapCall("getUser",$arr_data)); } catch (SoapFault $result) { print_r($result); }

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  • Conditional Validation using JQuery Validation Plugin

    - by Steve Kemp
    I have a simple html form that I've added validation to using the JQuery Validation plugin. I have it working for single fields that require a value. I now need to extend that so that if a user answers Yes to a question they must enter something in the Details field, otherwise the Details field can be left blank. I'm using radio buttons to display the Yes/No. Here's my complete html form - I'm not sure where to go from here: <script type="text/javascript" charset="utf-8"> $.metadata.setType("attr", "validate"); $(document).ready(function() { $("#editRecord").validate(); }); </script> <style type="text/css"> .block { display: block; } form.cmxform label.error { display: none; } </style> </head> <body> <div id="header"> <h1> Questions</h1> </div> <div id="content"> <h1> Questions Page 1 </h1> </div> <div id="content"> <h1> </h1> <form class="cmxform" method="post" action="editrecord.php" id="editRecord"> <input type="hidden" name="-action" value="edit"> <h1> Questions </h1> <table width="46%" class="record"> <tr> <td width="21%" valign="top" class="field_name_left"><p>Question 1</p></td> <td width="15%" valign="top" class="field_data"> <label for="Yes"> <input type="radio" name="Question1" value="Yes" validate = "required:true" /> Yes </label> <label for="No"> <input type="radio" name="Question1" value="No" /> No </label> <label for="Question1" class="error">You must answer this question to proceed</label> </td> <td width="64%" valign="top" class="field_data"><strong>Details:</strong> <textarea id = "Details1" class="where" name="Details1" cols="25" rows="2"></textarea></td> </tr> <tr> <td valign="top" class="field_name_left">Question 2</td> <td valign="top" class="field_data"> <label for="Yes"> <input type="radio" name="Question2" value="Yes" validate = "required:true" /> Yes </label> <label for="No"> <input type="radio" name="Question2" value="No" /> No </label> <label for="Question2" class="error">You must answer this question to proceed</label> </td> <td valign="top" class="field_data"><strong>Details:</strong> <textarea id = "Details2" class="where" name="Details2" cols="25" rows="2"></textarea> </td> </tr> <tr class="submit_btn"> <td colspan="3"> <input type="submit" name="-edit" value="Finish"> <input type="reset" name="reset" value="Reset"> </td> </tr> </table> </form> </div> </body> </html>

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  • Prim's MST algorithm implementation with Java

    - by user1290164
    I'm trying to write a program that'll find the MST of a given undirected weighted graph with Kruskal's and Prim's algorithms. I've successfully implemented Kruskal's algorithm in the program, but I'm having trouble with Prim's. To be more precise, I can't figure out how to actually build the Prim function so that it'll iterate through all the vertices in the graph. I'm getting some IndexOutOfBoundsException errors during program execution. I'm not sure how much information is needed for others to get the idea of what I have done so far, but hopefully there won't be too much useless information. This is what I have so far: I have a Graph, Edge and a Vertex class. Vertex class mostly just an information storage that contains the name (number) of the vertex. Edge class can create a new Edge that has gets parameters (Vertex start, Vertex end, int edgeWeight). The class has methods to return the usual info like start vertex, end vertex and the weight. Graph class reads data from a text file and adds new Edges to an ArrayList. The text file also tells us how many vertecis the graph has, and that gets stored too. In the Graph class, I have a Prim() -method that's supposed to calculate the MST: public ArrayList<Edge> Prim(Graph G) { ArrayList<Edge> edges = G.graph; // Copies the ArrayList with all edges in it. ArrayList<Edge> MST = new ArrayList<Edge>(); Random rnd = new Random(); Vertex startingVertex = edges.get(rnd.nextInt(G.returnVertexCount())).returnStartingVertex(); // This is just to randomize the starting vertex. // This is supposed to be the main loop to find the MST, but this is probably horribly wrong.. while (MST.size() < returnVertexCount()) { Edge e = findClosestNeighbour(startingVertex); MST.add(e); visited.add(e.returnStartingVertex()); visited.add(e.returnEndingVertex()); edges.remove(e); } return MST; } The method findClosesNeighbour() looks like this: public Edge findClosestNeighbour(Vertex v) { ArrayList<Edge> neighbours = new ArrayList<Edge>(); ArrayList<Edge> edges = graph; for (int i = 0; i < edges.size() -1; ++i) { if (edges.get(i).endPoint() == s.returnVertexID() && !visited(edges.get(i).returnEndingVertex())) { neighbours.add(edges.get(i)); } } return neighbours.get(0); // This is the minimum weight edge in the list. } ArrayList<Vertex> visited and ArrayList<Edges> graph get constructed when creating a new graph. Visited() -method is simply a boolean check to see if ArrayList visited contains the Vertex we're thinking about moving to. I tested the findClosestNeighbour() independantly and it seemed to be working but if someone finds something wrong with it then that feedback is welcome also. Mainly though as I mentioned my problem is with actually building the main loop in the Prim() -method, and if there's any additional info needed I'm happy to provide it. Thank you. Edit: To clarify what my train of thought with the Prim() method is. What I want to do is first randomize the starting point in the graph. After that, I will find the closest neighbor to that starting point. Then we'll add the edge connecting those two points to the MST, and also add the vertices to the visited list for checking later, so that we won't form any loops in the graph. Here's the error that gets thrown: Exception in thread "main" java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at Graph.findClosestNeighbour(graph.java:203) at Graph.Prim(graph.java:179) at MST.main(MST.java:49) Line 203: return neighbour.get(0); in findClosestNeighbour() Line 179: Edge e = findClosestNeighbour(startingVertex); in Prim()

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  • PyML 0.7.2 - How to prevent accuracy from dropping after stroing/loading a classifier?

    - by Michael Aaron Safyan
    This is a followup from "Save PyML.classifiers.multi.OneAgainstRest(SVM()) object?". The solution to that question was close, but not quite right, (the SparseDataSet is broken, so attempting to save/load with that dataset container type will fail, no matter what. Also, PyML is inconsistent in terms of whether labels should be numbers or strings... it turns out that the oneAgainstRest function is actually not good enough, because the labels need to be strings and simultaneously convertible to floats, because there are places where it is assumed to be a string and elsewhere converted to float) and so after a great deal of hacking and such I was finally able to figure out a way to save and load my multi-class classifier without it blowing up with an error.... however, although it is no longer giving me an error message, it is still not quite right as the accuracy of the classifier drops significantly when it is saved and then reloaded (so I'm still missing a piece of the puzzle). I am currently using the following custom mutli-class classifier for training, saving, and loading: class SVM(object): def __init__(self,features_or_filename,labels=None,kernel=None): if isinstance(features_or_filename,str): filename=features_or_filename; if labels!=None: raise ValueError,"Labels must be None if loading from a file."; with open(os.path.join(filename,"uniquelabels.list"),"rb") as uniquelabelsfile: self.uniquelabels=sorted(list(set(pickle.load(uniquelabelsfile)))); self.labeltoindex={}; for idx,label in enumerate(self.uniquelabels): self.labeltoindex[label]=idx; self.classifiers=[]; for classidx, classname in enumerate(self.uniquelabels): self.classifiers.append(PyML.classifiers.svm.loadSVM(os.path.join(filename,str(classname)+".pyml.svm"),datasetClass = PyML.VectorDataSet)); else: features=features_or_filename; if labels==None: raise ValueError,"Labels must not be None when training."; self.uniquelabels=sorted(list(set(labels))); self.labeltoindex={}; for idx,label in enumerate(self.uniquelabels): self.labeltoindex[label]=idx; points = [[float(xij) for xij in xi] for xi in features]; self.classifiers=[PyML.SVM(kernel) for label in self.uniquelabels]; for i in xrange(len(self.uniquelabels)): currentlabel=self.uniquelabels[i]; currentlabels=['+1' if k==currentlabel else '-1' for k in labels]; currentdataset=PyML.VectorDataSet(points,L=currentlabels,positiveClass='+1'); self.classifiers[i].train(currentdataset,saveSpace=False); def accuracy(self,pts,labels): logger=logging.getLogger("ml"); correct=0; total=0; classindexes=[self.labeltoindex[label] for label in labels]; h=self.hypotheses(pts); for idx in xrange(len(pts)): if h[idx]==classindexes[idx]: logger.info("RIGHT: Actual \"%s\" == Predicted \"%s\"" %(self.uniquelabels[ classindexes[idx] ], self.uniquelabels[ h[idx] ])); correct+=1; else: logger.info("WRONG: Actual \"%s\" != Predicted \"%s\"" %(self.uniquelabels[ classindexes[idx] ], self.uniquelabels[ h[idx] ])) total+=1; return float(correct)/float(total); def prediction(self,pt): h=self.hypothesis(pt); if h!=None: return self.uniquelabels[h]; return h; def predictions(self,pts): h=self.hypotheses(self,pts); return [self.uniquelabels[x] if x!=None else None for x in h]; def hypothesis(self,pt): bestvalue=None; bestclass=None; dataset=PyML.VectorDataSet([pt]); for classidx, classifier in enumerate(self.classifiers): val=classifier.decisionFunc(dataset,0); if (bestvalue==None) or (val>bestvalue): bestvalue=val; bestclass=classidx; return bestclass; def hypotheses(self,pts): bestvalues=[None for pt in pts]; bestclasses=[None for pt in pts]; dataset=PyML.VectorDataSet(pts); for classidx, classifier in enumerate(self.classifiers): for ptidx in xrange(len(pts)): val=classifier.decisionFunc(dataset,ptidx); if (bestvalues[ptidx]==None) or (val>bestvalues[ptidx]): bestvalues[ptidx]=val; bestclasses[ptidx]=classidx; return bestclasses; def save(self,filename): if not os.path.exists(filename): os.makedirs(filename); with open(os.path.join(filename,"uniquelabels.list"),"wb") as uniquelabelsfile: pickle.dump(self.uniquelabels,uniquelabelsfile,pickle.HIGHEST_PROTOCOL); for classidx, classname in enumerate(self.uniquelabels): self.classifiers[classidx].save(os.path.join(filename,str(classname)+".pyml.svm")); I am using the latest version of PyML (0.7.2, although PyML.__version__ is 0.7.0). When I construct the classifier with a training dataset, the reported accuracy is ~0.87. When I then save it and reload it, the accuracy is less than 0.001. So, there is something here that I am clearly not persisting correctly, although what that may be is completely non-obvious to me. Would you happen to know what that is?

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  • android camera preview blank screen

    - by user1104836
    I want to capture a photo manually not by using existing camera apps. So i made this Activity: public class CameraActivity extends Activity { private Camera mCamera; private Preview mPreview; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_camera); // Create an instance of Camera // mCamera = Camera.open(0); // Create our Preview view and set it as the content of our activity. mPreview = new Preview(this); mPreview.safeCameraOpen(0); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_camera, menu); return true; } } This is the CameraPreview which i want to use: public class Preview extends ViewGroup implements SurfaceHolder.Callback { SurfaceView mSurfaceView; SurfaceHolder mHolder; //CAM INSTANCE ================================ private Camera mCamera; List<Size> mSupportedPreviewSizes; //============================================= /** * @param context */ public Preview(Context context) { super(context); mSurfaceView = new SurfaceView(context); addView(mSurfaceView); // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = mSurfaceView.getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } /** * @param context * @param attrs */ public Preview(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub } /** * @param context * @param attrs * @param defStyle */ public Preview(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub } /* (non-Javadoc) * @see android.view.ViewGroup#onLayout(boolean, int, int, int, int) */ @Override protected void onLayout(boolean arg0, int arg1, int arg2, int arg3, int arg4) { // TODO Auto-generated method stub } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // Now that the size is known, set up the camera parameters and begin // the preview. Camera.Parameters parameters = mCamera.getParameters(); parameters.setPreviewSize(width, height); requestLayout(); mCamera.setParameters(parameters); /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } @Override public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Surface will be destroyed when we return, so stop the preview. if (mCamera != null) { /* Call stopPreview() to stop updating the preview surface. */ mCamera.stopPreview(); } } /** * When this function returns, mCamera will be null. */ private void stopPreviewAndFreeCamera() { if (mCamera != null) { /* Call stopPreview() to stop updating the preview surface. */ mCamera.stopPreview(); /* Important: Call release() to release the camera for use by other applications. Applications should release the camera immediately in onPause() (and re-open() it in onResume()). */ mCamera.release(); mCamera = null; } } public void setCamera(Camera camera) { if (mCamera == camera) { return; } stopPreviewAndFreeCamera(); mCamera = camera; if (mCamera != null) { List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes(); mSupportedPreviewSizes = localSizes; requestLayout(); try { mCamera.setPreviewDisplay(mHolder); } catch (IOException e) { e.printStackTrace(); } /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } } public boolean safeCameraOpen(int id) { boolean qOpened = false; try { releaseCameraAndPreview(); mCamera = Camera.open(id); mCamera.startPreview(); qOpened = (mCamera != null); } catch (Exception e) { // Log.e(R.string.app_name, "failed to open Camera"); e.printStackTrace(); } return qOpened; } Camera.PictureCallback mPicCallback = new Camera.PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Log.d("lala", "pic is taken"); } }; public void takePic() { mCamera.startPreview(); // mCamera.takePicture(null, mPicCallback, mPicCallback); } private void releaseCameraAndPreview() { this.setCamera(null); if (mCamera != null) { mCamera.release(); mCamera = null; } } } This is the Layout of CameraActivity: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".CameraActivity" > <FrameLayout android:id="@+id/camera_preview" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" /> <Button android:id="@+id/button_capture" android:text="Capture" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout> But when i start the CameraActivity, i just see a blank white background and the Capture-Button??? Why i dont see the Camera-Screen?

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  • Strange things appear on running the program

    - by FILIaS
    Hey! I'm fixing a program but I'm facing a problem and I cant really realize what's the wrong on the code. I would appreciate any help. I didnt post all the code...but i think with this part you can get an idea of it. With the following function enter() I wanna add user commands' datas to a list. eg. user give the command: "enter james bond 007 gun" 'james' is supposed to be the name, 'bond' the surname, 007 the amount and the rest is the description. I use strtok in order to 'cut' the command,then i put each name on a temp array. Then i call InsertSort in order to put the datas on a linked list but in alphabetical order depending on the surname that users give. I wanna keep the list on order and put each time the elements on the right position. /* struct for all the datas that user enters on file*/ typedef struct catalog { char short_name[50]; char surname[50]; signed int amount; char description[1000]; struct catalog *next; }catalog,*catalogPointer; catalogPointer current; catalogPointer head = NULL; void enter(void)//user command: enter <name> <surname> <amount> <description> { int n,j=2,k=0; char temp[1500]; char command[1500]; while (command[j]!=' ' && command[j]!='\0') { temp[k]=command[j]; j++; k++; } temp[k]='\0'; char *curToken = strtok(temp," "); printf("temp is:%s \n",temp); char short_name[50],surname[50],description[1000]; signed int amount; //short_name=(char *)malloc(sizeof (char *)); //surname=(char *)malloc(sizeof (char *)); //description=(char *)malloc(sizeof (char *)); //amount=(int *)malloc(sizeof (int *)); printf("\nWhat you entered for saving:\n"); for (n = 0; curToken !='\0'; ++n) { if (curToken) { strncpy(short_name, curToken, sizeof (char *)); / } printf("Short Name: %s \n",short_name); curToken = strtok(NULL," "); if (curToken) strncpy(surname, curToken, sizeof (char *)); / printf("SurName: %s \n",surname); curToken = strtok(NULL," "); if (curToken) { char *chk; amount = (int) strtol(curToken, &chk, 10); if (!isspace(*chk) && *chk != 0) fprintf(stderr,"Warning: expected integer value for amount, received %s instead\n",curToken); } printf("Amount: %d \n",amount); curToken = strtok(NULL,"\0"); if (curToken) { strncpy(description, curToken, sizeof (char *)); } printf("Description: %s \n",description); break; } if (findEntryExists(head, surname) != NULL) printf("\nAn entry for <%s %s> is already in the catalog!\nNew entry not entered.\n",short_name,surname); else { printf("\nTry to entry <%s %s %d %s> in the catalog list!\n",short_name,surname,amount,description); InsertSort(&head,short_name, surname, amount, description); printf("\n**Entry done!**\n"); } // Maintain the list in alphabetical order by surname. } /********Uses special case code for the head end********/ void SortedInsert(catalog** headRef, catalogPointer newNode,char short_name[],char surname[],signed int amount,char description[]) { strcpy(newNode->short_name, short_name); strcpy(newNode->surname, surname); newNode->amount=amount; strcpy(newNode->description, description); // Special case for the head end if (*headRef == NULL||(*headRef)->surname >= newNode->surname) { newNode->next = *headRef; *headRef = newNode; } else { // Locate the node before the point of insertion catalogPointer current = *headRef; catalogPointer temp=current->next; while ( temp!=NULL ) { if(strcmp(temp->surname,newNode->surname)<0 ) current = temp; } newNode->next = temp; temp = newNode; } } // Given a list, change it to be in sorted order (using SortedInsert()). void InsertSort(catalog** headRef,char short_name[],char surname[],signed int amount,char description[]) { catalogPointer result = NULL; // build the answer here catalogPointer current = *headRef; // iterate over the original list catalogPointer next; while (current!=NULL) { next = current->next; // tricky - note the next pointer before we change it SortedInsert(&result,current,short_name,surname,amount,description); current = next; } *headRef = result; } Running the program I get these strange things (garbage?)... Choose your selection: enter james bond 007 gun Your command is: enter james bond 007 gun temp is:james What you entered for saving: Short Name: james SurName: Amount: 0 Description: 0T?? Try to entry james 0 0T?? in the catalog list! Entry done! Also I'm facing a problem on how to use the 'malloc' on this program. Thanks in advance. . .

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  • Finding the heaviest length-constrained path in a weighted Binary Tree

    - by Hristo
    UPDATE I worked out an algorithm that I think runs in O(n*k) running time. Below is the pseudo-code: routine heaviestKPath( T, k ) // create 2D matrix with n rows and k columns with each element = -8 // we make it size k+1 because the 0th column must be all 0s for a later // function to work properly and simplicity in our algorithm matrix = new array[ T.getVertexCount() ][ k + 1 ] (-8); // set all elements in the first column of this matrix = 0 matrix[ n ][ 0 ] = 0; // fill our matrix by traversing the tree traverseToFillMatrix( T.root, k ); // consider a path that would arc over a node globalMaxWeight = -8; findArcs( T.root, k ); return globalMaxWeight end routine // node = the current node; k = the path length; node.lc = node’s left child; // node.rc = node’s right child; node.idx = node’s index (row) in the matrix; // node.lc.wt/node.rc.wt = weight of the edge to left/right child; routine traverseToFillMatrix( node, k ) if (node == null) return; traverseToFillMatrix(node.lc, k ); // recurse left traverseToFillMatrix(node.rc, k ); // recurse right // in the case that a left/right child doesn’t exist, or both, // let’s assume the code is smart enough to handle these cases matrix[ node.idx ][ 1 ] = max( node.lc.wt, node.rc.wt ); for i = 2 to k { // max returns the heavier of the 2 paths matrix[node.idx][i] = max( matrix[node.lc.idx][i-1] + node.lc.wt, matrix[node.rc.idx][i-1] + node.rc.wt); } end routine // node = the current node, k = the path length routine findArcs( node, k ) if (node == null) return; nodeMax = matrix[node.idx][k]; longPath = path[node.idx][k]; i = 1; j = k-1; while ( i+j == k AND i < k ) { left = node.lc.wt + matrix[node.lc.idx][i-1]; right = node.rc.wt + matrix[node.rc.idx][j-1]; if ( left + right > nodeMax ) { nodeMax = left + right; } i++; j--; } // if this node’s max weight is larger than the global max weight, update if ( globalMaxWeight < nodeMax ) { globalMaxWeight = nodeMax; } findArcs( node.lc, k ); // recurse left findArcs( node.rc, k ); // recurse right end routine Let me know what you think. Feedback is welcome. I think have come up with two naive algorithms that find the heaviest length-constrained path in a weighted Binary Tree. Firstly, the description of the algorithm is as follows: given an n-vertex Binary Tree with weighted edges and some value k, find the heaviest path of length k. For both algorithms, I'll need a reference to all vertices so I'll just do a simple traversal of the Tree to have a reference to all vertices, with each vertex having a reference to its left, right, and parent nodes in the tree. Algorithm 1 For this algorithm, I'm basically planning on running DFS from each node in the Tree, with consideration to the fixed path length. In addition, since the path I'm looking for has the potential of going from left subtree to root to right subtree, I will have to consider 3 choices at each node. But this will result in a O(n*3^k) algorithm and I don't like that. Algorithm 2 I'm essentially thinking about using a modified version of Dijkstra's Algorithm in order to consider a fixed path length. Since I'm looking for heaviest and Dijkstra's Algorithm finds the lightest, I'm planning on negating all edge weights before starting the traversal. Actually... this doesn't make sense since I'd have to run Dijkstra's on each node and that doesn't seem very efficient much better than the above algorithm. So I guess my main questions are several. Firstly, do the algorithms I've described above solve the problem at hand? I'm not totally certain the Dijkstra's version will work as Dijkstra's is meant for positive edge values. Now, I am sure there exist more clever/efficient algorithms for this... what is a better algorithm? I've read about "Using spine decompositions to efficiently solve the length-constrained heaviest path problem for trees" but that is really complicated and I don't understand it at all. Are there other algorithms that tackle this problem, maybe not as efficiently as spine decomposition but easier to understand? Thanks.

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  • PHP mtChart (new pChart): how do i control the angle of x-axis labels?

    - by gsquare567
    i am trying to graph the results of a survey, where the question is multiple choice. eg. How would you describe this website? format: option | number of times selected | percentage of users who selected that option Informative 1 50% All of the above 1 50% Interesting 0 0% Intelligent 0 0% Cool 0 0% Incredible 0 0% Sleek 0 0% Amazing the graph is a bar graph, where each bar represents one of those options, and the height of the bar depends on the number of times selected. however, the labels are slanted at a 45 degree angle and are barely readable! here is my code: <?php require_once ("includes/common.php"); require_once ("graph/mtChart.min.php"); // type must be specified $type = $_GET['type']; if($type == "surveys_report_MC_or_CB") { // PARAMS $surveyID = $_GET['surveyID']; $questionID = $_GET['questionID']; // END PARAMS $question = SurveyQuestions::getSingle($questionID); $answers = SurveyAnswers::getAll($questionID); $options = SurveyQuestionOptions::getAll($question[SurveyQuestions::surveyQuestionID]); $others = SurveyAnswers::setOptionCounts($options, $answers); $printedOthers = false; // set graph $values = array(); $axisLabels = array(); foreach($options as $option) { $values[$option[SurveyQuestionOptions::optionText]] = $option['count']; $axisLabels[] = $option[SurveyQuestionOptions::optionText]; } $graphs = array(); $graphs[0] = $values; $xName = "Option"; $yName = "Number of Times Selected"; $graphTitle = $question[SurveyQuestions::question]; $series = array("Total"); $showLegend = false; $tall = false; } drawGraph($graphs, $axisLabels, $xName, $yName, $graphTitle, $series, $showLegend, $tall); function drawGraph($graphs, $axisLabels, $xName, $yName, $graphTitle, $series, $showLegend, $tall) { $Graph = ($tall) ? new mtChart(575,375) : new mtChart(575,275); // Dataset definition $avg = 0; $i = 0; foreach ($graphs as $key => $value) { $Graph->AddPoint($value,"series" . $key); $Graph->SetSerieName($series[$key],"series" . $key); // Get average $avg += array_sum($value); $size = sizeof($value); $i += $size; // Calculate x-axis tick interval $step = ceil($size / 25); } $Graph->AddPoint($axisLabels,"XLabel"); $Graph->AddAllSeries(); $Graph->RemoveSerie("XLabel"); $Graph->SetAbsciseLabelSerie("XLabel"); $Graph->SetXAxisName($xName); $Graph->SetYAxisName($yName); // Get from cache if it exists $Graph->enableCaching(NULL, 'graph/cache/'); $Graph->GetFromCache(); // Initialize the graph $Graph->setInterval($step); $Graph->setFontProperties("graph/tahoma.ttf",8); ($showLegend) ? $Graph->setGraphArea(45,30,475,200) : $Graph->setGraphArea(75,30,505,200); $Graph->drawGraphArea(255,255,255,TRUE); $Graph->drawScale(SCALE_START0,100,100,100,TRUE,55,1,TRUE); $Graph->drawGrid(4,TRUE,230,230,230,50); // Draw the 0 line $Graph->setFontProperties("graph/tahoma.ttf",6); $Graph->drawTreshold(0,143,55,72,TRUE,TRUE); // Draw the bar graph $Graph->drawBarGraph(); // Draw average line $Graph->drawTreshold($avg/$i, 0, 0, 0, FALSE, FALSE, 5); // Finish the graph $Graph->setFontProperties("graph/tahoma.ttf",8); if ($showLegend) { $Graph->drawLegend(482,30,255,255,255,255,255,255,100,100,100); } $Graph->setFontProperties("graph/tahoma.ttf",10); $Graph->drawTitle(0,22,$graphTitle,100,100,100,555); // Draw Graph $Graph->Stroke(); } and here is where i use it on the page: <div class="graph_container"> <img src="drawGraph.php?type=surveys_report_MC_or_CB&surveyID=<?php echo $survey[Surveys::surveyID] ?>&questionID=<?php echo $question[SurveyQuestions::surveyQuestionID] ?>" /> is there a setting i can apply to the graph which will make the text look nicer, or at least let me set the angle to 90 degrees so people can read it if they cock their head to the left? thanks! btw, mtchart is located here: http://code.google.com/p/mtchart/ and pchart (the original, which has mainly the same code) is here: http://pchart.sourceforge.net/documentation.php

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • Why does my program crash when given negative values?

    - by Wayfarer
    Alright, I am very confused, so I hope you friends can help me out. I'm working on a project using Cocos2D, the most recent version (.99 RC 1). I make some player objects and some buttons to change the object's life. But the weird thing is, the code crashes when I try to change their life by -5. Or any negative value for that matter, besides -1. NSMutableArray *lifeButtons = [[NSMutableArray alloc] init]; CCTexture2D *buttonTexture = [[CCTextureCache sharedTextureCache] addImage:@"Button.png"]; LifeChangeButtons *button = nil; //top left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , size.height - 30); [button buttonText:-5]; [lifeButtons addObject:button]; //top right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , size.height - 30); [button buttonText:1]; [lifeButtons addObject:button]; //bottom left button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(50 , 30); [button buttonText:5]; [lifeButtons addObject:button]; //bottom right button = [LifeChangeButtons lifeButton:buttonTexture ]; button.position = CGPointMake(size.width - 50 , 30); [button buttonText:-1]; [lifeButtons addObject:button]; for (LifeChangeButtons *theButton in lifeButtons) { [self addChild:theButton]; } This is the code that makes the buttons. It simply makes 4 buttons, puts them in each corner of the screen (size is the screen) and adds their life change ability, 1,-1,5, or -5. It adds them to the array and then goes through the array at the end and adds all of them to the screen. This works fine. Here is my code for the button class: (header file) // // LifeChangeButtons.h // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "cocos2d.h" @interface LifeChangeButtons : CCSprite <CCTargetedTouchDelegate> { NSNumber *lifeChange; } @property (nonatomic, readonly) CGRect rect; @property (nonatomic, retain) NSNumber *lifeChange; + (id)lifeButton:(CCTexture2D *)texture; - (void)buttonText:(int)number; @end Implementation file: // // LifeChangeButtons.m // Coco2dTest2 // // Created by Ethan Mick on 3/14/10. // Copyright 2010 Wayfarer. All rights reserved. // #import "LifeChangeButtons.h" #import "cocos2d.h" #import "CustomCCNode.h" @implementation LifeChangeButtons @synthesize lifeChange; //Create the button +(id)lifeButton:(CCTexture2D *)texture { return [[[self alloc] initWithTexture:texture] autorelease]; } - (id)initWithTexture:(CCTexture2D *)atexture { if ((self = [super initWithTexture:atexture])) { //NSLog(@"wtf"); } return self; } //Set the text on the button - (void)buttonText:(int)number { lifeChange = [NSNumber numberWithInt:number]; NSString *text = [[NSString alloc] initWithFormat:@"%d", number]; CCLabel *label = [CCLabel labelWithString:text fontName:@"Times New Roman" fontSize:20]; label.position = CGPointMake(35, 20); [self addChild:label]; } - (CGRect)rect { CGSize s = [self.texture contentSize]; return CGRectMake(-s.width / 2, -s.height / 2, s.width, s.height); } - (BOOL)containsTouchLocation:(UITouch *)touch { return CGRectContainsPoint(self.rect, [self convertTouchToNodeSpaceAR:touch]); } - (void)onEnter { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:YES]; [super onEnter]; } - (void)onExit { [[CCTouchDispatcher sharedDispatcher] removeDelegate:self]; [super onExit]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; if ( ![self containsTouchLocation:touch] ) return NO; NSLog(@"Button touch event was called returning yes. "); //this is where we change the life to each selected player NSLog(@"Test1"); NSMutableArray *tempArray = [[[UIApplication sharedApplication] delegate] selectedPlayerObjects]; NSLog(@"Test2"); for (CustomCCNode *aPlayer in tempArray) { NSLog(@"we change the life by %d.", [lifeChange intValue]); [aPlayer changeLife:[lifeChange intValue]]; } NSLog(@"Test3"); return YES; } - (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchPoint = [touch locationInView:[touch view]]; touchPoint = [[CCDirector sharedDirector] convertToGL:touchPoint]; NSLog(@"You moved in a button!"); } - (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"You touched up in a button"); } @end Now, This function: - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event Is where all the shit goes down. It works for all of the buttons except the -5 one. And then, it gets to: NSLog(@"we change the life by %d.", [lifeChange integerValue]); And it crashes at that statement. It only crashes when given anything less than -1. -1 works, but nothing smaller does. Here is the code in the CustomCCNode Class, "changeLife" that is being called. - (void)changeLife:(int)lifeChange { NSLog(@"change life in Custom Class was called"); NSLog(@"wtf is lifechange: %d", lifeChange); life += lifeChange; lifeString = [[NSString alloc] initWithFormat:@"%d",life]; [text setString:lifeString]; } Straight forward, but when the NSnumber is -5, it doesn't even get called, it crashes at the NSlog statement. So... what's up with that?

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  • Refresh page isnt working in asp.net using treeview

    - by Greg
    Hi, I am trying to refresh an asp.net page using this command: <meta http-equiv="Refresh" content="10"/> On that page I have 2 treeviews. The refresh works ok when I just open the page, but when I click on one of the treeviews and expand it, the refresh stopps working and the page isnt being refreshed. Any ideas why this can happen? Is there any connection to the treeview being expanded? Here is the full code of the page: public partial class Results : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } // Function that moves reviewed yellow card to reviewed tree protected void ycActiveTree_SelectedNodeChanged(object sender, EventArgs e) { ycActiveTree.SelectedNode.Text = "Move To Active"; ycReviewedTree.PopulateNodesFromClient = false; ycReviewedTree.Nodes[ycReviewedTree.Nodes.Count - 1].ChildNodes.Add(ycActiveTree.SelectedNode.Parent); Application["reviewedTree"] = new ArrayList(); int count = ((ArrayList)Application["activeTree"]).Count; // Move all the nodes from activeTree application to reviewedTree application for (int i = 0; Application["activeTree"] != null && i < count; i++) { ((ArrayList)Application["reviewedTree"]).Add(((ArrayList)Application["activeTree"])[i]); ((ArrayList)Application["activeTree"]).RemoveAt(0); } } protected void ycActiveTree_TreeNodePopulate(object sender, TreeNodeEventArgs e) { if (Application["idList"] != null && e.Node.Depth == 0) { string[] words = ((String)Application["idList"]).Split(' '); // Yellow Card details TreeNode child = new TreeNode(""); // Go over all the yellow card details and populate the treeview for (int i = 1; i < words.Length; i++) { child.SelectAction = TreeNodeSelectAction.None; // Same yellow card if (words[i] != "*") { // End of details and start of point ip's if (words[i] == "$") { // Add the yellow card node TreeNode yellowCardNode = new TreeNode(child.Text); yellowCardNode.SelectAction = TreeNodeSelectAction.Expand; e.Node.ChildNodes.Add(yellowCardNode); child.Text = ""; } // yellow card details else { child.Text = child.Text + words[i] + " "; } } // End of yellow card else { child.PopulateOnDemand = false; child.SelectAction = TreeNodeSelectAction.None; // Populate the yellow card node e.Node.ChildNodes[e.Node.ChildNodes.Count - 1].ChildNodes.Add(child); TreeNode moveChild = new TreeNode("Move To Reviewed"); moveChild.PopulateOnDemand = false; moveChild.SelectAction = TreeNodeSelectAction.Select; e.Node.ChildNodes[e.Node.ChildNodes.Count - 1].ChildNodes.Add(moveChild); child = new TreeNode(""); Application["activeTree"] = new ArrayList(); ((ArrayList)Application["activeTree"]).Add(e.Node.ChildNodes[e.Node.ChildNodes.Count - 1]); } } } // If there arent new yellow cards else if (Application["activeTree"] != null) { // Populate the active tree for (int i = 0; i < ((ArrayList)Application["activeTree"]).Count; i++) { e.Node.ChildNodes.Add((TreeNode)((ArrayList)Application["activeTree"])[i]); } } // If there were new yellow cards and nodes that moved from reviewed tree to active tree if (Application["idList"] != null && Application["activeTree"] != null && e.Node.ChildNodes.Count != ((ArrayList)Application["activeTree"]).Count) { for (int i = e.Node.ChildNodes.Count; i < ((ArrayList)Application["activeTree"]).Count; i++) { e.Node.ChildNodes.Add((TreeNode)((ArrayList)Application["activeTree"])[i]); } } // Nullify the yellow card id's Application["idList"] = null; } protected void ycReviewedTree_SelectedNodeChanged(object sender, EventArgs e) { ycActiveTree.PopulateNodesFromClient = false; ycReviewedTree.SelectedNode.Text = "Move To Reviewed"; ycActiveTree.Nodes[ycActiveTree.Nodes.Count - 1].ChildNodes.Add(ycReviewedTree.SelectedNode.Parent); int count = ((ArrayList)Application["reviewedTree"]).Count; // Move all the nodes from reviewedTree application to activeTree application for (int i = 0; Application["reviewedTree"] != null && i < count; i++) { ((ArrayList)Application["activeTree"]).Add(((ArrayList)Application["reviewedTree"])[i]); ((ArrayList)Application["reviewedTree"]).RemoveAt(0); } } protected void ycReviewedTree_TreeNodePopulate(object sender, TreeNodeEventArgs e) { if (Application["reviewedTree"] != null) { // Populate the reviewed tree for (int i = 0; i < ((ArrayList)Application["reviewedTree"]).Count; i++) { e.Node.ChildNodes.Add((TreeNode)((ArrayList)Application["reviewedTree"])[i]); } } } } Thanks, Greg

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  • MVC 3 Remote Validation jQuery error on submit

    - by Richard Reddy
    I seem to have a weird issue with remote validation on my project. I am doing a simple validation check on an email field to ensure that it is unique. I've noticed that unless I put the cursor into the textbox and then remove it to trigger the validation at least once before submitting my form I will get a javascript error. e[h] is not a function jquery.min.js line 3 If I try to resubmit the form after the above error is returned everything works as expected. It's almost like the form tried to submit before waiting for the validation to return or something. Am I required to silently fire off a remote validation request on submit before submitting my form? Below is a snapshot of the code I'm using: (I've also tried GET instead of POST but I get the same result). As mentioned above, the code works fine but the form returns a jquery error unless the validation is triggered at least once. Model: public class RegisterModel { [Required] [Remote("DoesUserNameExist", "Account", HttpMethod = "POST", ErrorMessage = "User name taken.")] [Display(Name = "User name")] public string UserName { get; set; } [Required] [Display(Name = "Firstname")] public string Firstname { get; set; } [Display(Name = "Surname")] public string Surname { get; set; } [Required] [Remote("DoesEmailExist", "Account", HttpMethod = "POST", ErrorMessage = "Email taken.", AdditionalFields = "UserName")] [Display(Name = "Email address")] public string Email { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Password")] public string Password { get; set; } [StringLength(100, ErrorMessage = "The {0} must be at least {2} characters long.", MinimumLength = 8)] [DataType(DataType.Password)] [Display(Name = "Confirm password")] public string ConfirmPassword { get; set; } [Display(Name = "Approved?")] public bool IsApproved { get; set; } } public class UserRoleModel { [Display(Name = "Assign Roles")] public IEnumerable<RoleViewModel> AllRoles { get; set; } public RegisterModel RegisterUser { get; set; } } Controller: // POST: /Account/DoesEmailExist // passing in username so that I can ignore the same email address for the same user on edit page [HttpPost] public JsonResult DoesEmailExist([Bind(Prefix = "RegisterUser.Email")]string Email, [Bind(Prefix = "RegisterUser.UserName")]string UserName) { var user = Membership.GetUserNameByEmail(Email); if (!String.IsNullOrEmpty(UserName)) { if (user == UserName) return Json(true); } return Json(user == null); } View: <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.17/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript" src="/Content/web/js/jquery.unobtrusive-ajax.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.min.js"></script> <script type="text/javascript" src="/Content/web/js/jquery.validate.unobtrusive.min.js"></script> ...... @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="titleh"> <h3>Edit a user account</h3> </div> <div class="body"> @Html.HiddenFor(model => model.RegisterUser.UserName) @Html.Partial("_CreateOrEdit", Model) <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(model => model.RegisterUser.IsApproved)</span> @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, true, new { @class = "uniform" }) Active @Html.RadioButtonFor(model => model.RegisterUser.IsApproved, false, new { @class = "uniform" }) Disabled <div class="clear"></div> </div> <div class="button-box"> <input type="submit" name="submit" value="Save" class="st-button"/> @Html.ActionLink("Back to List", "Index", null, new { @class = "st-clear" }) </div> </div> } CreateEdit Partial View @model Project.Domain.Entities.UserRoleModel <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Firstname)</span> @Html.TextBoxFor(m => m.RegisterUser.Firstname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Firstname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Surname)</span> @Html.TextBoxFor(m => m.RegisterUser.Surname, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Surname) <div class="clear"></div> </div> <div class="st-form-line"> <span class="st-labeltext">@Html.LabelFor(m => m.RegisterUser.Email)</span> @Html.TextBoxFor(m => m.RegisterUser.Email, new { @class = "st-forminput", @style = "width:300px" }) @Html.ValidationMessageFor(m => m.RegisterUser.Email) <div class="clear"></div> </div> Thanks, Rich

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  • Why cant i draw an elipse in with code?

    - by bvivek88
    package test; import java.awt.*; import java.awt.event.*; import java.awt.geom.Ellipse2D; import java.awt.image.BufferedImage; import javax.swing.*; public class test_bmp extends JPanel implements MouseListener,MouseMotionListener,ActionListener { static BufferedImage image; Color color; Point start=new Point(); Point end =new Point(); JButton elipse=new JButton("Elipse"); JButton rectangle=new JButton("Rectangle"); JButton line=new JButton("Line"); String selected; public test_bmp() { color = Color.black; setBorder(BorderFactory.createLineBorder(Color.black)); addMouseListener(this); addMouseMotionListener(this); } public void paintComponent(Graphics g) { //super.paintComponent(g); g.drawImage(image, 0, 0, this); Graphics2D g2 = (Graphics2D)g; g2.setPaint(Color.black); if(selected=="elipse") { g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("Start : "+start.x+","+start.y); System.out.println("End : "+end.x+","+end.y); } if(selected=="line") g2.drawLine(start.x,start.y,end.x,end.y); } //Draw on Buffered image public void draw() { Graphics2D g2 = image.createGraphics(); g2.setPaint(color); System.out.println("draw"); if(selected=="line") g2.drawLine(start.x, start.y, end.x, end.y); if(selected=="elipse") { g2.drawOval(start.x, start.y, (end.x-start.x),(end.y-start.y)); System.out.println("Start : "+start.x+","+start.y); System.out.println("End : "+end.x+","+end.y); } repaint(); g2.dispose(); } public JPanel addButtons() { JPanel buttonpanel=new JPanel(); buttonpanel.setBackground(color.lightGray); buttonpanel.setLayout(new BoxLayout(buttonpanel,BoxLayout.Y_AXIS)); elipse.addActionListener(this); rectangle.addActionListener(this); line.addActionListener(this); buttonpanel.add(elipse); buttonpanel.add(Box.createRigidArea(new Dimension(15,15))); buttonpanel.add(rectangle); buttonpanel.add(Box.createRigidArea(new Dimension(15,15))); buttonpanel.add(line); return buttonpanel; } public static void main(String args[]) { test_bmp application=new test_bmp(); //Main window JFrame frame=new JFrame("Whiteboard"); frame.setLayout(new BorderLayout()); frame.add(application.addButtons(),BorderLayout.WEST); frame.add(application); //size of the window frame.setSize(600,400); frame.setLocation(0,0); frame.setVisible(true); int w = frame.getWidth(); int h = frame.getHeight(); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g2 = image.createGraphics(); g2.setPaint(Color.white); g2.fillRect(0,0,w,h); g2.dispose(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } @Override public void mouseClicked(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent event) { start = event.getPoint(); } @Override public void mouseReleased(MouseEvent event) { end = event.getPoint(); draw(); } @Override public void mouseDragged(MouseEvent e) { end=e.getPoint(); repaint(); } @Override public void mouseMoved(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void actionPerformed(ActionEvent e) { if(e.getSource()==elipse) selected="elipse"; if(e.getSource()==line) selected="line"; draw(); } } I need to create a paint application, when i draw elipse by dragging mouse from left to right it displays nothing, why?? should i use any other function here?

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  • jquery tabs with form help

    - by sico87
    Hello, I am implementing jQuery tabs on mysite, one of the tabs holds a form and this is my problem, the form is loaded in via ajax as it is used multiple time throughout the site. My issue is that when the form is submitted the page leaves the tabbed area, whereas I need to stay within the tabbed system. Below is the code I am using TABS HTML <div id="tabs"> <ul> <li><a href="#tabs-1">Active Categories</a></li> <li><a href="#tabs-2">De-activated Categories</a></li> <li><a href="<?=base_url();?>admin/addCategory">Add A New Category</a></li> </ul> FORM MARKUP <div id="contact_form"> <?php // open the form echo form_open(base_url().'admin/addCategory'); // categoryTitle echo form_label('Category Name', 'categoryTitle'); echo form_error('categoryTitle'); $data = array( 'name' => 'categoryTitle', 'id' => 'categoryTitle', 'value' => $categoryTitle, ); echo form_input($data); // categoryAbstract $data = array( 'name' => 'categoryAbstract', 'id' => 'categoryAbstract wysiwyg', 'value' => $categoryAbstract, ); echo form_label('Category Abstract', 'categoryAbstract'); echo form_error('categoryAbstract'); echo form_textarea($data); // categorySlug $data = array( 'name' => 'categorySlug', 'id' => 'categorySlug', 'value' => $categorySlug, ); echo form_label('Category Slug', 'categorySlug'); echo form_error('categorySlug'); echo form_input($data); // categoryIsSpecial /*$data = array( 'name' => 'categoryIsSpecial', 'id' => 'categoryIsSpecial', 'value' => '1', 'checked' => $checkedSpecial, ); echo form_label('Is Category Special?', 'categoryIsSpecial'); echo form_error('categoryIsSpecial'); echo form_checkbox($data);*/ // categoryOnline $data = array( 'name' => 'categoryOnline', 'id' => 'categoryOnline', 'value' => '1', 'checked' => $checkedOnline, ); echo form_label('Online?', 'categoryOnline'); echo form_checkbox($data); echo form_error('categoryOnline'); //hidden field check if we are adding or editing echo form_hidden('edit', $edit); echo form_hidden('categoryId', $categoryId); // categorySubmit $data = array('class' => 'submit', 'id' => 'submit', 'value'=>'Submit', 'name' => 'categorySubmit'); echo form_submit($data); echo form_close(); ?> </div> FORM PROCESS function saveCategory() { $data = array(); // we need to set the what element the form errors get displayed in $this->form_validation->set_error_delimiters('<div class="formError">', '</div>'); // we need to estabilsh some rules so the form can be submitted without error, // or if there is error then the form needs show errors. $config = array( array( 'field' => 'categoryTitle', 'label' => 'Category title', 'rules' => 'required|trim|max_length[25]|xss_clean' ), array( 'field' => 'categoryAbstract', 'label' => 'Category abstract', 'rules' => 'required|trim|max_length[150]|xss_clean' ), array( 'field' => 'categorySlug', 'label' => 'Category slug', 'rules' => 'required|trim|alpha|max_length[25]|xss_clean' ), /*array( 'field' => 'categoryIsSpecial', 'label' => 'Special category', 'rules' => 'trim|xss_clean' ),*/ array( 'field' => 'categoryOnline', 'label' => 'Category online', 'rules' => 'trim|xss_clean' ) ); $this->form_validation->set_rules($config); // with the validation rules set we can no run the validation rules over the form // if any the validation returns false then the error messages will be returned to the view // in the delimiters that we set further up the page. if($this->form_validation->run() == FALSE) { // we should reload the form $this->load->view('admin/add_category'); } }

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  • Drop down select to change a second drop down select automatically

    - by zvzej
    I have a webpage where I have a form with several areas to input text and two drop down select options countries is the first one and depending in witch country is chosen the second should display the estates for that country to choose. my page connects to my db from where it gets the countries and estates.... I have a table with the country names and one table for each country estates. so all I'm trying to do is making it change the states to choose from automatically depending witch country got selected with out summiting the form since that enters a new entry to another table in my db. I seen that using javascript is the way to go but can't get it to work in my case since I don't want to be sent to another page or summit the form. here is part of my code any help will be greatly appreciated. Thanks $paissql = "SELECT * FROM Paises_table"; $paisresult = mysql_query($paissql); ?> <script language="text/javascript"> function showMe(str) { <? $estadosql = "SELECT * FROM ".str."_table"; $estadoresult = mysql_query($estadosql); ?> } </script> <TABLE BORDER="2" CELLPADDING="2" CELLSPACING="2" ALIGN="CENTER"> <form action="<?php echo $_SERVER['PHP_SELF']?>" method=POST> <TR><th> id </th> <td><?php echo $row_to_edit['id']?></td> </TR> <TR><th>Nombre:</th><td><input type="TEXT" name=Nombre value="<?php echo $row_to_edit['Id_Nombre']?>" SIZE="100"></td></TR> </td></TR> <TR><th>Pais:</th><td> <select name=Pais onchange="showMe(this.value);" > <? while($rowp = mysql_fetch_array($paisresult)) { $pais = $rowp['Name']; ?> <option value=<?php echo $pais; ?> <?php if($row_to_edit['Pais']==$pais) { echo ' selected="true"';} ?> ><?php echo $pais; ?> </option> <? } ?> </select></td></TR> <TR><th>Estado:</th><td> <select name=Estado > <? while($rowe = mysql_fetch_array($estadoresult)) { $estado = $rowe['Estado']; ?> <option value=<?php echo $estado; ?> <?php if($row_to_edit['Estado']==$estado) { echo ' selected="true"';} ?> ><?php echo $estado; ?></option> <? } ?> <TR><th>Ciudad:</th><td><input type="TEXT" name=Ciudad value="<?php echo $row_to_edit['Ciudad']?>" SIZE="100"></td></TR> <TR><th>Website:</th><td><input type="TEXT" name=website value="<?php echo $row_to_edit['website']?>" SIZE="100"></td></TR> <TR><td> </td> <td> <input type="HIDDEN" name="id" value="<?php echo $edit_id?>"> Para agregar preciona aqui: <input type="SUBMIT" name="ACTION" value="AGREGAR"> </td> </TR> </form> </TABLE> <BR> <BR>

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