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  • Actionscript 3.0 cross-project folder/package structure best practise

    - by dr_tchock
    I'm currently looking at structuring my teams projects into a consistent manner that properly utilises packages and is easily version-controlled (via SVN). I'm interested in any 'best practise' with regards to project structuring and how to use consistent packaging without lumping everything into a gigantic com.domainname.projects folder structure whilst maintaining that package structure. I'm also keen to use the src/bin/lib folder structure within each project. I guess I'm asking 'how do you do it?' and 'why?'. Sorry if this is a bit abstract for Stack Overflow but you guys give the best answers I've found.

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  • Trouble managing events in Flex/actionscript

    - by Zaka
    Hello all, I'm doing some newbie tests, so I decided to capture the keyboard events to move a rectangle. But I don't get the desired result. Unless I click on the TextArea box, I'm not able to capture the event key code. After that, all goes pretty well. I'm using Eclipse 3.3 + Flex 3.0 on Linux. Here's my code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" enterFrame="enterFrame(event)" keyDown="onKeyDown(event)"> <mx:TextArea id="myText" x="200" y="200" width="100" height="100" /> <mx:Canvas id="myCanvas" x="0" y="0" width="100" height="100" /> <mx:Script> <![CDATA[ public var clearColor : uint = 0xFF456798; public var myPoint : Point = new Point(0,0); public function enterFrame(event:Event):void { myCanvas.graphics.clear(); myCanvas.graphics.beginFill(0xFF344ff0); myCanvas.graphics.drawRect(myPoint.x,myPoint.y,40,40); myCanvas.graphics.endFill(); } public function onKeyDown(event:KeyboardEvent):void { myText.text = "Keycode is: " + event.keyCode + "\n"; switch(event.keyCode) { case 37: //Left myPoint.x -= 1; break; case 38: //Up myPoint.y -= 1; break; case 39: //Right myPoint.x += 1; break; case 40: //Down myPoint.y += 1; break; } } ]]> </mx:Script> </mx:Application>

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  • ActionScript 2: Event doesn't fire?

    - by Pascal Schuster
    So I have a soundHandler class that's supposed to play sounds and then point back to a function on the timeline when the sound has completed playing. But somehow, only one of the sounds plays when I try it out. EDIT: After that sound plays, nothing happens, even though I have EventHandlers set up that are supposed to do something. Here's the code: import mx.events.EventDispatcher; class soundHandler { private var dispatchEvent:Function; public var addEventListener:Function; public var removeEventListener:Function; var soundToPlay; var soundpath:String; var soundtype:String; var prefix:String; var mcname:String; public function soundHandler(soundpath:String, prefix:String, soundtype:String, mcname:String) { EventDispatcher.initialize(this); _root.createEmptyMovieClip(mcname, 1); this.soundpath = soundpath; this.soundtype = soundtype; this.prefix = prefix; this.mcname = mcname; } function playSound(file, callbackfunc) { _root.soundToPlay = new Sound(_root.mcname); _global.soundCallbackfunc = callbackfunc; _root.soundToPlay.onLoad = function(success:Boolean) { if (success) { _root.soundToPlay.start(); } }; _root.soundToPlay.onSoundComplete = function():Void { trace("Sound Complete: "+this.soundtype+this.prefix+this.file+".mp3"); trace(arguments.caller); dispatchEvent({type:_global.soundCallbackfunc}); trace(this.toString()); trace(this.callbackfunction); }; _root.soundToPlay.loadSound("../sound/"+soundpath+"/"+soundtype+prefix+file+".mp3", true); _root.soundToPlay.stop(); } } Here's the code from the .fla file: var playSounds:soundHandler = new soundHandler("signup", "su", "s", "mcs1"); var file = "000"; playSounds.addEventListener("sixtyseconds", this); playSounds.addEventListener("transition", this); function sixtyseconds() { trace("I am being called! Sixtyseconds"); var phase = 1; var file = random(6); if (file == 0) { file = 1; } if (file<10) { file = "0"+file; } file = phase+file; playSounds.playSound(file, "transition"); } function transition() { trace("this works"); } playSounds.playSound(file, "sixtyseconds"); I'm at a total loss for this one. Have been wasting hours to figure it out already. Any help will be deeply appreciated.

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  • Actionscript / Flex: a question about handleAllEvents() method.

    - by Patrick
    Hi, in Adobe tutorials, they suggest to create a class to handle the events (see below the copy/pasted code, and link to page). I was wondering if I have to handle all events with the function handleAllEvents, using if statements to check if the target is the one I want, and the event is the one I want. i.e. if (event.type=="click") && (event.currentTarget == "myId") Should I have a list of ifs (for each target and each event type ?) thanks // events/MyStaticEventHandler.as package { // Empty package. import flash.events.Event; import mx.controls.Alert; public class MyStaticEventHandler { public function MyStaticEventHandler() { // Empty constructor. } public static function handleAllEvents(event:Event):void { Alert.show("Some event happened."); } } } Link (at the bottom): http://livedocs.adobe.com/flex/3/html/help.html?content=events_05.html

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  • Actionscript flex sockets and telnet

    - by MAC
    I am trying to make a flex application where it gets data from a telnet connection and I am running into a weird problem. To give a brief introduction, i want to read data from a process that exposes it through a socket. So if in the shell i type telnet localhost 8651i receive the xml and then the connection is closed (I get the following Connection closed by foreign host.) Anyway i found a simple tutorial online for flex that essentially is a telnet client and one would expect it to work but everything follows Murphy's laws and nothing ever works! Now i have messages being printed in every event handler and all places that i can think off. When i connect to the socket nothing happens, no event handler is triggered even the connect or close handler and if i do the following the socket.connected returns false! I get no errors, try catch raises no exception. I am at a loss as to whats going wrong? socket.connect(serverURL, portNumber); msg(socket.connected.toString()); Is there something about telnet that i do not know and its causing this to not work. Whats more interesting is why none of the events get fired. Another interesting thing is that i have some python code that does the same thing and its able to get the xml back! The following is the python code that works! def getStats(host, port): sock = socket.socket() sock.connect((host, port)) res = sock.recv(1024*1024*1024, socket.MSG_WAITALL) sock.close() return statFunc(res) So i ask you whats going wrong!!!!!! Is there some inherent problem with how flex handles sockets?

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  • looping through object properties in actionscript

    - by asawilliams
    I have a dynamic class that I have created public dynamic class SiteZoneFileUploadVO { public var destination:String = "sitezone"; public var siteZoneId:uint; public var fileType:String; public var fileContents:String; public function SiteZoneFileUploadVO() { } } when I try to iterate over this object's properties it only iterates the dynamically added properties. parameters.dynVar= "value"; for(var name:String in parameters) { trace(name); } Even though the object has all the properties equal to a value (ive checked this in the debugger) the only property that will be traced is dynVar. How can I iterate over all the properties and not just the dynamically added ones?

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  • looping through object property names in actionscript

    - by asawilliams
    I have a dynamic class that I have created public dynamic class SiteZoneFileUploadVO { public var destination:String = "sitezone"; public var siteZoneId:uint; public var fileType:String; public var fileContents:String; public function SiteZoneFileUploadVO() { } } when I try to iterate over this object's property names it only iterates the dynamically added properties. parameters.dynVar= "value"; for(var name:String in parameters) { trace(name); } Even though the object has all the properties equal to a value (ive checked this in the debugger) the only property name that will be traced is dynVar. How can I iterate over all the property names and not just the dynamically added ones?

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  • ActionScript Binding Array Objects?

    - by TheDarkIn1978
    i would like to update the numbers i've added to an array from variables, when those variables change. is it possible change these variables and have the array update automatically? var first:Number = 1; var second:Number = 2; var myArray:Array = new Array(first, second); first = 3; second = 4; trace(myArray) //outputs 1,2

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  • calling a trim method in actionscript 2.0

    - by user151013
    Hi I Got a notnull function for a text field as below private function valStringNotNull( val:String ) :Boolean { if ( String(val).length <= 0 ) { _errorCode = "StringNull"; return false; } _errorCode = "NoError"; return true; } and this function is being called here var pCnt:Number = 0; _validateParams[pCnt++] = { type: "notNull", input: win.firstNameInput , isSendData:true, dataName:"firstName"}; _validateParams[pCnt++] = { type: "notNull", input: win.lastNameInput, isSendData:true, dataName:"lastName"}; _validateParams[pCnt++] = { type: "noValidation", input: roleCombo, isSendData:true, dataName:"role" }; Selection.setFocus(win.firstNameInput); and for the not null I defined this way private function validateCases ( param:Object ) :Boolean { _errorObj = param.input || param.input1; switch( param.type ) { case "notNull": return valStringNotNull( param.input.text ); break; } } but as you see as I defined the length should be greater than zero its taking even a space as an input and displaying blank white space in my text field so I got a trim function as below public function ltrim(input:String):String { var size:Number = input.length; for(var i:Number = 0; i < size; i++) { if(input.charCodeAt(i) > 32) { return input.substring(i); } } return ""; } and I need to call this trim function before my not null function so that it trims off all the leftside white space but as I am very new to flash can some one help me how to keep this trim function before the notnull function.Can some one please help me with this please

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  • Actionscript: Switching back into previous function from event handler function

    - by J.Ded.
    I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards. The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?

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  • ActionScript - Automatic containment and repositioning of object bounds

    - by TheDarkIn1978
    when adding objects arbitrarily to the stage with mouse clicks, is there a more simple way to making sure the object's bounds do not exceed those of the stage? currently i'm calling something like this before adding the object to the display list: var newSwatchRect:Rectangle = newSwatch.getBounds(this); if (newSwatchRect.x < stage.x) {newSwatchRect.x = stage.x;} if (newSwatchRect.y < stage.y) {newSwatchRect.y = stage.y;} if (newSwatchRect.x + newSwatchRect.width > stage.stageWidth) {newSwatchRect.x = stage.stageWidth - newSwatchRect.width;} if (newSwatchRect.y + newSwatchRect.height > stage.stageHeight) {newSwatchRect.y = stage.stageHeight - newSwatchRect.height;}

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  • Setting PHP session variables using Flash Actionscript

    - by Abs
    Hello all, I have a simple PHP upload script that is called from my Flash App. I am sure it makes the call because it actually uploads the file! session_start(); $default_path = 'files/'; $target_path = ($_POST['dir']) ? $_POST['dir'] : $default_path; if(!file_exists($target_path)) mkdir($target_path, 0777, true); $destination = $target_path . basename( $_FILES[ 'Filedata' ][ 'name' ] ); $file_name = rand(1,9999).$_FILES[ 'Filedata' ][ 'name' ]; if(move_uploaded_file($_FILES[ 'Filedata' ][ 'tmp_name' ], $destination)){ $_SESSION['path'] = 'flashuploader_online/upload/'.$destination; } However, I try to use the session variable "path" in another script but it gives me an empty value! Yes, I have made sure to use session_start. Am I missing something? Update At least now I know what the problem is! But I am not sure how to solve it without it getting messy to pass across session variables. Any ideas?

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  • Smart coding on ActionScript 2 (importing vars from a php)

    - by DomingoSL
    Hello, i have a php who when is executed it give me a couple of vars in this format: &lVar1=DATA1&&lVar2=DATA2&&lVar3=DATA3 and soo... The problem is that i dont know the quantity of lVar the php script is gonna give in any time, so i cant figure out a smart script in AS2 to import all of them into a array to my flash. Can you help me?

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  • actionscript array question

    - by Comma
    var array1:Array = new Array(); var array2:Array = new Array(); var obj1:Object = new Object(); array1.push(obj1); array2.push(obj1); if i change something in obj1 will array1[0] and array2[0] also change?

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  • ActionScript Parameter Filtering

    - by TheDarkIn1978
    i'm setting up a custom class that accepts some Number parameters, but i need to limit those parameters and would like to know the best way of doing so. currently, i'm simply calling if statements, and throwing an error if the number is above or below what's accepted. for example, there is a parameter that accepts and angle, but only between 0 and 90. in the case i've typed it as a uint so now i only have to check to see if it's above 90. there's also a parameter Number typed parameter that only accepts values between the range of 0.0 and 1.0. is my method of using if statements and throwing erros the usual way of filtering parameters?

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  • ActionScript: Using 'in' on protected/private variables?

    - by David Wolever
    Is there any way to mimic the in operator, but testing for the existence of protected or private fields? For example, this: <mx:Script><![CDATA[ public var pub:Boolean = true; protected var prot:Boolean = true; private var priv:Boolean = true; ]]></mx:Script> <mx:creationComplete><![CDATA[ for each (var prop in ["pub", "prot", "priv", "bad"]) trace(prop + ":", prop in this); ]]></mx:creationComplete> Will trace: pub: true prot: false priv: false bad: false When I want to see: pub: true prot: true priv: true bad: false

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  • Flash / Actionscript wheel

    - by Shaun
    Hi, I have been asked to create a wheel for navigation similar to on the Visit Provence website. However, I don't know where to start and my Googling effort have been unsuccessful - I guess that I am searching using the wrong terms. It the the way that the wheel moves and interacts with the other segments around it that interests me. I'd really appreciate any tutorials / help that anyone can share.

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  • How to rotate a figure without moving around the stage(actionscript)

    - by Mister PHP
    package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { private var mc:MovieClip; public function Bullet() { mc = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(120, 120, 40, 40); mc.graphics.endFill(); addChild(mc); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(e:Event):void{ mc.rotation += 10; } } } how can i make the rotation of the circle without moving him around the stage, just staying in the place he was before and just rotate, not moving anywhere is that posible?? if you try this code you'll see that the circle is rotating and moving around the stage, so that i don't want, how can i change this?

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • ActionScript Binding Array Data?

    - by TheDarkIn1978
    i would like to update the numbers i've added to an array from variables, when those variables change. is it possible change these variables and have the array update automatically? var first:Number = 1; var second:Number = 2; var myArray:Array = new Array(first, second); first = 3; second = 4; trace(myArray) //outputs 1,2

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  • ActionScript JPGEncoder +bad quality of the image

    - by Alex
    I have noticed that the quality of the images produced by the JPEGEncoder does not match that of other encoders available (i.e. php's built in image compression functions from the gd library) Any explanation ? or hints/workarounds for improving the quality of compressed images by JPEGEncoder ??

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