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  • What can a company possibly gain by making Android phones hard to root?

    - by Chinmay Kanchi
    As someone who recently got a HTC Hero, I had to jump through several hoops to get root access on the phone to install custom firmware. Now, Android is open-source and fairly easy to build and hack on an emulator. It seems to be against the spirit of open-source to lock down a phone so you can't hack the phone itself. Now, often, there are understandable (though not always justifiable) reasons for locking a device down. For example, it might have proprietary software on it or you might want to retain control of the platform. However, Android by its open-source nature makes such concerns moot. Everyone and their dog has access to the userland code, and HTC is forced by the GPL to release kernel sources for each of their devices. So, I fail to see any motivation for alienating the hackers, when there is no possible benefit (in my mind) to be had from doing this. Any idea why a company would want to do this? Is it just short-sightedness or am I missing possible commercial implications of this?

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  • How to embed revision information using mercurial and maven (and svn)

    - by Zwei Steinen
    Our project had a nice hack (although I'm guessing there are better ways to do it) to embed revision information into the artifacts (jar etc.) when we used svn. Now we have migrated to mercurial, and we want to have a similar thing, but before I start working on a similar hack with mercurial, I wanted to know if there are better ways to do this. Thanks for your answers! <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>exec-maven-plugin</artifactId> <executions> <execution> <phase>process-classes</phase> <id>svninfo</id> <goals> <goal>exec</goal> </goals> <configuration> <executable>svn</executable> <arguments> <argument>info</argument> <argument>../</argument> <argument>></argument> <argument>target/some-project/META-INF/svninfo.txt</argument> </arguments> </configuration> </execution> </executions> </plugin>

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  • What prevents a user from adding controls to an ASP.NET page client side?

    - by Curtis White
    This goes back to my other question which I thought was sufficiently answers but upon reflect am not sure that it was (sorry). Backgrounder: I am generating a form dynamically. I am pulling from the database the controls. I must associate each control with a database ID which is not the user's session id. I do this currently by storing my ID in the ID for the web control with some other stuff to make it unique/clear what I am doing. On the post back, I iterate through all the controls on my web page checking for my special identifier, ie, MyGeneratedTextBox_ID_Unique. This process enables for 2 important steps, identifying the control was one I generated and also getting the ID for this input field. And, all of this works but I'm still concerned about the security of it. I do not see a security issue with showing the actual database ID's in this case, although agree it is not desirable. However, I am concerned of the following possibilities: If a user could add a nefarious control to my collection and use that for a SQL injection attack. More academic, but if a user could somehow store data for fields they do not have access too by changing the id's. I agree this is a "hack" of a way to do it. But my question is, is it a security risk and is there an 'easy' way to do it in a less hack way? I assume that only the controls that are created/instantiated on the page are added to the controls list.. thus all controls must be created server side and thus the security issue is address but just wanted to validate. Thanks again. PS: I could see adding a property for each control and encrypting the viewstate would be a little more secure.

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  • In C/C++ mode in Emacs, change face of code in #if 0...#endif block to comment face

    - by pogopop77
    I'm trying to add functionality found in some other code editors to my Emacs configuration, whereby C/C++ code within #if 0...#endif blocks is automatically set to the comment face/font. Based on my testing, cpp-highlight-mode does something like what I want, but requires user action. It seems like tying into the font-lock functionality is the correct option to make the behavior automatic. I have successfully followed examples in the GNU documentation to change the face of single-line regular expressions. For example: (add-hook 'c-mode-common-hook (lambda () (font-lock-add-keywords nil '(("\\<\\(FIXME\\|TODO\\|HACK\\|fixme\\|todo\\|hack\\)" 1 font-lock-warning-face t))))) works fine to highlight debug related keywords anywhere in a file. However, I am having problems matching #if 0...#endif as a multiline regular expression. I found some useful information in this post (How to compose region like ""), that suggested that Emacs must be told specifically to allow for multiline matches. But this code: (add-hook 'c-mode-common-hook (lambda () '(progn (setq font-lock-multiline t) (font-lock-add-keywords nil '(("#if 0\\(.\\|\n\\)*?#endif" 1 font-lock-comment-face t)))))) still does not work for me. Perhaps my regular expression is wrong (though it appears to work using M-x re-builder), I've messed up my syntax, or I'm following the wrong approach entirely. I'm using Aquamacs 2.1 (which is based on GNU Emacs 23.2.50.1) on OS X 10.6.5, if that makes a difference. Any assistance would be appreciated!

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  • How to be a better software designer

    - by Bmw
    I feel as if I am a hack programmer. I do things over and over again until they finally work. I copy/paste code. I don't think about why something makes sense, if it works I go with it. I have my undergraduate in computer science, and I've done this the entire time. Somehow I made it through the degree by doing this and now I'm in my second year of programming professionally and I am still able to do this and get away with it. Here's the thing, I don't want to be this way anymore. I am not proud of the work I do, I feel like I'm just a copy/paste programmer. How do I become better? I want to be able to design something on my own without copying code. Have you ever been in this situation, if so how did you move beyond it to become a better programmer? To add some background about myself, I started as an asp.net c# programmer, now I'm doing vbscript (which actually makes my tendency to copy/paste/hack a lot worse I must say!) with classic asp…

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  • Customer wants some data to appear after you later delete rows. System giant / not my creation. Fast

    - by John Sullivan
    This is a fairly common problem, it probably has a name, I just don't know what it is. A.) User sees obscure piece of information in Row B of L_OBSCURE_INFO displayed on some screen at a certain point. It is in table L_Obscure_info. B.) Under certain circumstances we want to correctly delete data in L_OBSCURE_INFO. Unfortunately, nobody accounted for the fact that the user might want to backtrack and see some random piece of information that was most recently in L_OBSCURE_INFO. C.) The system is enormous and L_OBSCURE_INFO is used all the time. You have no idea what the ramifications are of implementing some kind of hack and whatever you do, you don't want to introduce more bugs. I think the best approach would be to create an L_OBSCURE_INFO_HISTORY table and record a record in there every time you change data. But god help your ensuring it's accurate in this system where L_OBSCURE_INFO is being touched everywhere and you don't have time to implement L_OBSCURE_INFO_HISTORY. Is there a particularly easy, clever design solution for this kind of problem -- basically an elegant database hack? If not, is this kind of design problem under a particular class of problems or have a name?

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  • Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot\ while installing on IIS

    - by Mark
    I'm trying to port our software installer which currently supports Windows 2000 and Windows 2003 to a Windows 2008 environment. Currently, the installer gets an error which reads "Error 1606. Could not access network location %SystemDrive%\inetpub\wwwroot." %SystemDrive% is without a doubt C:\, and C:\inetpub\wwwroot\ has the correct accessibility. It is interesting that if I hardcode the path in the following keys in the registry to C:\inetpub\wwwroot\, without using the environment variable, the installer works correctly. • HKLM/Software/Wow6432Node/Microsoft/InetStp/PathWWWRoot • KHLM/Software/Microsoft/InetStp/PathWWWRoot. This seems like a very poor hack. I do not want to tell our clients that they need to hack their registry before they will be able to install our product. Another option is to change the registry behind the scenes, do our install, and revert the registry keys to their original values at the end of the install, but obviously I don't like this solution either. I find it hard to believe that Microsoft would have done this without reason, so there must be an alternate approach to get these installers to work without modifying the registry. Any tips appreciated.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Proliant Support Pack and Ubuntu on older HP Proliants

    - by snl
    We have a couple of oldish HP Proliant servers -- one DL385 G1 and one DL360 G5, to be exact -- that we'd like to upgrade from CentOS 5 to Ubuntu LucidLynx. The problem is that HP doesn't offer Ubuntu Proliant Support Packs for these particular models. Would you upgrade regardless, skipping the PSPs altogether? Are there alternative hardware monitoring tools that would match the functionality of the PSPs? Is there a hack to install the PSP RPMs on an Ubuntu system?

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  • Wildcard DNS and CNAME

    - by DNS Q
    I have a wildcard DNS entry (A) *.my.tld I also have a CNAME.. that I want hit BEFORE the wildcard A entry. something.my.tld - something.s3.amazonaws.com It's not imperative... but I'd like to be able to do this. I'm using a third party for DNS as well, so I can't hack around at BIND.

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  • Why does only "network" appear in Startup Disks on my Mac?

    - by nbolton
    I have a Linux dual boot setup with my Mac (with Leopard). When I open System Preferences Startup Disk I only see "Network Startup" and no HDD or BOOTCAMP as expected. So now, annoyingly, because "Network Startup" is the only option, it tries to start using the network (the flashing globe) for a short while rather than booting directly into Mac OS X. Is there a way to either fix Startup Disk or manually hack this?

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  • windows 7 Release Condidate bi-hourly restart

    - by Revolter
    for lazy people like me who still use the Windows-7 Release Condidate until the expiration date, by now it keep "craching" every 2 hours, do anyone know a hack or something to prevent the bi-hourly restart ? i know i should upgrade etc., i just need a little more time :)

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  • Cyberlink PowerDVD 9 on netbook

    - by marc_s
    I tried to install CyberLink's PowerDVD 9 on a friend's netbook. The installation went OK (even though the install screen is too big to fit and you can't see the "Next " buttons etc.), but once installed, PowerDVD 9 refuses to launch. It claims it requires at least 1024x768 resolution - the Acer netbook has 1024x600 :-( Any way / hack / trick to get PowerDVD9 to work anyway?? Couldn't it scale down to e.g. 800x600?

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  • What can be the reason that Google Chrome does not have print preview?

    - by eSKay
    I am not looking for a subtitute or a hack to get a print preview, but just wondering what the possible reasons could be for Google leaving this essential tool out from an excellent browser? They are adding this functionality from Chrome 6, but the question still remains - why not uptil now? Print preview is one of the essential features. There must be some good reason.

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  • How to embed a text field on my desktop in osx

    - by mechko
    How would I go about embedding a text field on my desktop? That is, I want to be able to type into it, but it needs to sit behind my windows at all times. I know I can use geektool to display text. Is there a similar program or piece of code that would allow me to do what I want? I am trying to hack together a twitter/fb/chat client which will not take up a separate window.

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  • Control mouse with keyboard in Ubuntu

    - by WishCow
    I'm looking for a program that I can use to control the mouse from the keyboard. I think a video can explain it much better that I could, so please check out Mouser from lifehacker.com: http://lifehacker.com/212816/hack-attack-operate-your-mouse-with-your-keyboard Unfortunately, it's only for Windows, but something this would be the perfect solution. I found a lot of help on mapping keys to programs, but nothing about mapping keys to mouse control.

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  • Direct Link to IRC Server with Double ##

    - by bemental
    Trying to create a direct link to an IRC channel with double octothorpes (##). Freenode policy dictates off-topic channels require ## before the channel name. This O'Reilly 'hack' post gives solid instructions for how to link to a channel and open in the default client on a system, but no guidance for channels with doubles. Links to single channels are formatted as "irc://irc-server:port/channel?key"

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  • Visual Studio Pro extensions with Express editions

    - by espais
    I am curious if it is somehow possible to get an extension written for Visual Studio 2010 to work with Visual Studio 2010 Express. My problem is that I've upgraded to 2010 Express, but my company is not ready to buy the full version yet. There is an extension I would like to use, but unfortunately I cannot import it as it was built for the standard edition. Is there any way to hack it in somehow?

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  • How to (programmatically) embed a text field on my desktop in Mac OS X?

    - by mechko
    I am trying to hack together a twitter/fb/chat client which will not take up a separate window. How would I go about embedding a text field on a Mac OS X desktop? That is, I want to be able to type into it, but it needs to sit behind all windows at all times. I know I can use geektool to display text. Is there a similar program or piece of code that would allow me to do what I want?

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  • How to configure all the special IMAP folders in Outlook?

    - by Ivan
    Using different versions of Outlook with an IMAP mail account I have found how to configure Outlook 2007 to use particular folder for sent mail (but not any more). I have also found how to specify the deleted mail folder in Outlook 2010 (but not in 2007). But I'd like to choose specific sent, junk, deleted and draft mail folders. Is there a way? Perhaps a hack/patch of a sort if there is no standard way?

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  • Webserver logs: "Morfeus F***ing Scanner"

    - by Patrick
    I've just found these accesses in my web server log files: ::ffff:218.38.136.38 109.72.95.175 - [10/Jan/2011:02:54:12 +0100] "GET /user/soapCaller.bs HTTP/1.1" 404 345 "-" "Morfeus Fucking Scanner" ::ffff:218.38.136.38 109.72.95.174 - [10/Jan/2011:02:54:12 +0100] "GET /user/soapCaller.bs HTTP/1.1" 404 345 "-" "Morfeus Fucking Scanner" Should I start to worry ? Or is it just a normal attempt to hack my server ? thanks

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  • Windows Media Player - always show Current Time/Total Time

    - by Siim K
    I'm using Windows Media Player 12 on Windows 7. When I open a video file then it by default only shows the current position (time). If I click on it once then it changes to format Current Time / Total Time Is there any way to make this format permanent (registry hack/some setting I have not noticed)? Right now every time I close WMP and open another file it's back to the default (only current time) setting.

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  • What does this UDP Packet mean ?

    - by asksuperuser
    I'm total newbie at tcp/ip and I was experimenting with Wireshark. What this mean: 1824 578.194204 xxx.xxx.xxx.xxx yyy.yyy.yyy.yyy UDP Source port: 17500 Destination port: 17500 In data I can see that my user pc name is sent (happily it's a generic name): does this mean someone is trying to hack my pc ?

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