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  • Run Virtualbox at boot without a Desktop Enviroment

    - by BiggJJ
    I am wondering if there is a way to run virtualbox XP machine on a Ubuntu base system with no/very minimal Ubuntu Desktop Environment. I want to use Ubuntu for as the base operation system for such things as Samba, DNS, LAMP. But some of the the applications we have developed and use are windows only. And require a bit more "juice" than Ubuntu But we also need the Windows GUI to make changes, etc. I would like this on one machine, rather than a two.

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  • dun goofed the files in /usr/lib/x86_64-linux-gnu/

    - by tipu
    there was some weird package issue with (in my limited understanding) 32/64 bit libraries, so i went around making symlinks to the file my lamp installation expected to the ones that actually existed. i did this for a # of files in here: /usr/lib/x86_64-linux-gnu/ however php still ended up not working (separate issue) and now i believe i have a screwed up lib directory. is there a way to revert those library files?

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  • Did I choose proper career path? [closed]

    - by Liston Catch
    I am a C# Junior. My company has it's own enterprise documents-flow system written, my job along with 10 other programmers is to write modules/add-ons for it. I am totally bored of this job, I dont like Microsoft's technologies stack (dont hate me here, just subjective), but it's plain boring, enterprise is boring (subjective again, everyone's tastes differ), days on this work last long and I am tired of it. In short - I dont like my job. In my spare time I am doing PHP-development and I totally like it. I am also doing web-design, so I am LAMP-kind of guy who loves his Ubuntu and does design aswell. I know that most programmers don't do design themselves, so some person is either all about design or all about coding, but I enjoy both and do both. I often get interesting sites orders, I love to make whole websites with all the design, I love the feeling of site completeness, I enjoy talking with customers. I like that PHP is simple and skill cap is lower than one of java, meaning I can become expert in it after some years. But C# (and J2EE also) pay more, and I am doing really good in C#. But I dont like it. I can go for J2EE, platform itself seems more fun to me rather than .NET, but EE development is still boring to me. But it seems higher payed, easier to find job (since PHP is too common for its easiness. But if you are expert in something it doesnt matter, right? Just a higher skillcap.) Question: I want to go on with freelance. I want to have an opportunity to start my own startup in web. Actually I have a browser-game already written by myself, it earns me around 500$ per month which I am really proud of since I am 21 only and still noob in coding. I want to find part-time PHP job. 3 days per week so I can get some stable income, I can work in team and learn from them, social factor matters aswell as ensurance and diversity. I also want my total income (freelance + part-time job + own startup maybe)to be not too much less than one I have working in EE development sector. Maximum of 25% lower, but not more. Is it all possible if I stick with web-development (LAMP + HTML/CSS/JS/Jquery/AJAX)? Or is it easier to reach my goals with EE development?

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  • Is Juju deploy data accessible on the instances?

    - by ric_harvey
    When you launch an instance and explicitly name it using: juju deploy lamp website1 Is there a way on the newly created instance to get the data that tells the machine that its: called website1 or even better: a unit number such as website1/0, website1/1 etc etc The reason for doing this is that in my charm I wish to set the hostname to this value. I did wonder if it was set via ec2metadata but it doesn't seem to list this information.

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  • Stairway to SQL Dialects Level 3: MySQL

    As part of the LAMP stack, MySQL is incredibly important for providing a reliable and platform-agnostic database platform for web development. This level looks at the syntax of MySQL and how to best port SQL code to a MySQL environment. NEW! The easiest way to deploy .NET codeDeploy ASP.NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try it now.

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  • Security in shared hosting vs VPS 'virtual appliances'

    - by Pedro Loureiro
    I have to change my hosting provider. Right now I have a shared hosting account but I'm considering trying the LAMP stack appliance from turnkeylinux.org. I'm very comfortable with using linux, I've been using it for a long time. I have no problem ssh'ing into remote machines and do whatever I have to do (coding, reading logs, moving files, deploying, etc). The problem is that none of those tasks have involved securing the server/firewall. My experience has been as a desktop user or developer deploying apps/files in remote servers. Ignoring the security in the application logic (read: any scripts, frameworks, websites I might have created or installed) - I'm worried about things like base configuration of deamons, firewall, ports, executable scripts being readable from the outside and whatnot. My question is: how do you compare the (expected) out of the box security of the LAMP stack from turnkey and the (expected) security of a "regular" shared hosting provider? I was hoping to find some guides with a list of steps to do to protect my server but the only documentation I found was simply referring to ubuntu's documentation.

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  • Does the mysql Client API Library version have to match the installed MySQL/Percona server version?

    - by William Jamieson
    I'm running Scientific Linux 6.3 (binary compaible with Redhat/CentOS/etc..) as a LAMP stack. I've installed Percona server and client v5.5 from the Percona yum repository. However when I run phpinfo() I notice that under the MySQL and mysqli sections, it lists the Client API Library version as 5.1.66, and not 5.5x. I'm guessing these need to match, at least to major versions, and I have no idea what the possible consequences of such a mismatch could be. Do I need to revert to Percona server and client v5.1? This is for a production environment so it needs to be right. I'd appreciate any input or experience people could offer. I'm running Scientific Linux 6.3 (binary compaible with Redhat/CentOS/etc..) as a LAMP stack. I've installed Percona server and client v5.5 from the Percona yum repository. However when I run phpinfo() I notice that under the MySQL and mysqli sections, it lists the Client API Library version as 5.1.66, and not 5.5x. I'm guessing these need to match, at least to major versions, and I have no idea what the possible consequences of such a mismatch could be. Do I need to revert to Percona server and client v5.1? This is for a production environment so it needs to be right. I'd appreciate any input or experience people could offer. (Note I will also be cross posting this on the Percona forums)

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  • Correct way to set up office network - 8 workstations, a file server and a staging server

    - by naunu
    Our office had this old school windows 2003 domain setup, our server caught fire, and now we are looking to do it right from scratch. Here is what we need: 5 PC and 3 Mac workstations for web development, they will each have WAMP/MAMP setup on them, managed by their developers. We will have a file server for assets, and a LAMP server with an external IP for staging. Here is what we have to work with: 5 IP addresses, brand new PC file server with windows 2008 SE, D-Link DSS-16+ 16 port switch, belkin 5 port wireless router, cable modem with 4 ports. How I have it set up now (this is a temporary makeshift setup): Cable modem = LAMP server, wireless router Wireless router = Switch = All of the workstations and file server (setup as a workgroup). We have noticed our internet is very slow with us all plugged in to the switch, and the switch plugged in to the router. I am not positive, but I think it is because our router does not have NAT. We are also having problems with the MACs connection to the network drive - it keeps disconnecting. I want this done right, and we have a ~$600 budget to buy anything else we need. Does anybody have any advice for me? Should I set up a domain or workgroup?

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  • Development on Windows 7; Web server on Linux - How to share Apache web root?

    - by TheKeys
    I've got a LAMP server that I want to use as a local web server. I've got a Windows 7 machine that I want to use as my development machine. The machines will be on the same LAN (or the Windows box will be VPNed into the LAN). My questions is, what is the best way of sharing the web root of the LAMP server so that I can edit the files on the remote Windows 7 machine and how do I go about configuring this on the Linux machine? (Fedora 16) I would like the solution to be as easy to use as possible with preferably no extra steps required to save/edit/upload files from my IDE on my Windows 7 machine. I'm thinking either a Samba or NFS share are the way to go but I'm concerned I'm going to run into issues with permissions and unix/windows file handling. Is one better than ther other for my use case or is there a better alternative solution? I'm currently using Windows 7 Professional which doesn't have NFS support but would upgrade to Ultimate which does have NFS support if it's the best solution.

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  • Linux apache developing configuration

    - by Jeffrey Vandenborne
    Recenly reinstalled my system, and came to a point where I need apache and php. I've been searching a long time, but I can't figure out how to configure apache the best way for a developer computer. The plan is simple, I want to install apache 2 + mysql server so I can develop some php website. I don't want to install lamp though, just the apache2, php5 and mysql. The problem that I've been looking an answer for is the permissions on the /var/www/ folder. I've tried making it my folder using the chown command, followed by a chmod -R 755 /var/www. Most things work then, but fwrite for example won't work, because I need to give write permissions to everyone, unless I change my global umask to 000 I'm not sure what I can do. In short: I want to install apache2, php5, mysql-server without using lamp, but configured in a way so I can open up netbeans, start a project with root in /var/www/, and run every single function without permission faults. Does anyone have experiences or workarounds to this? Extra: OS: Ubuntu 10.04 ARCH: x86_64

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  • Create image (EBS AMI) takes forever - possibly caused MySQL Server to break?

    - by fuzzybee
    I'm trying to create an EBS AMI from my running EC2 instance to reuse my LAMP fully configured (for my needs). I got my website up and running yesterday on this EC2 instance my MySQL was working fine until this morning (it's not that difficult to install LAMP thanks to yum so I can't see how I could go wrong with this; having said that, it's always difficult for one to realise his own errors) I have seen "Loading, please wait ..." for a few hours now. How do I know whether this is completed or its progress? Shortly after I tried to create the AMI image from my EC2 instance, I encountered database connection error can't connect to local mysql server through socket '/var/lib/mysql/mysql.sock' I was able to restart mysqld at first. But database connection was down again. This time, I could not restart mysqld anymore. It shows MySQL Daemon failed to start. Could my attempt to create the AMI by any chance cause the MySQL server to reboot or corrupt? I did a lot of searched and have done the following although I think I shouldn't have to do any workaround for MySQL server to work here chown -R mysql.mysql /var/lib/mysql/ I also found this workaround but I'm very reluctant to follow due to my belief and the fact I would need to understand this problem first. Any help would be greatly appreciated. Getting back to searching for a solution for the MySQL server problem ... Thanks, Eric

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  • Full Apache config migration

    - by Victor Rashkov
    I searched alot and didn't find an applicable answer. I have a working LAMP setup on Ubuntu machine and I have to migrate to a new server in a different country. The old server is 11.10, the new server is 12.04LTS. My problem is that I simply can not remember the steps I followed when I configured the current server which is not the basic LAMP install. It is Apache with FastCGI, SuEXEC, a GD library, worker MPM and all sitting on top of a mhddfs system. There are also other configs I've changed and I can not recall what they are. Because of the complexity of the setup, my attempts to migrate to the new server fail. I get permissions errors, cgi problems etc. Therefore my question is : Is there a sane way to simply tar a full backup of the current web server installation, including MySQL, Php amd the apache server with all configs, and then move it to the new machine? I shall be forever thankful on any advise. So far non of thise I found here gave me an answer. Thanks!

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  • I cannot connect to home server after a few hours

    - by Iago
    I have an old PC and I decided to revive it. A LAMP (for my own use) and a P2P server (torrent and e2dk). My old PC is an AMD Athlon XP (1400 MHz) with 384 Mb of RAM First of all I installed Ubuntu Server 11.10, SSH, FTP, SAMBA and LAMP. With this configuration my home server works well, with no problem. Then I went to the P2P server and I tried rTorrent and then uTorrent Server Alpha. And here is my problem. After a few hours (maybe 10 hours, or maybe 30 hours) with the torrent app running (rTorrent or uTorrent) I lose the connection to my home server. That is, I cannot access via ssh, I cannot access the apache server, etc. but I can ping the home server. It seems that the server freezes and all I can do is reboot the server physically. So, I have two questions: What is the problem? and How can I solve it?

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  • How do I get the Dell 3007wfphc monitor to do other resolutions?

    - by Schwern
    I've borrowed a Dell 3007 WFP-HC monitor and it will only do 1280x800 and 2560x1600 resolutions crisply due to its lack of a real scaler. Every other resolution is fuzzy. 1280x800 is pixelated and I doubt my PC can play games at a reasonable frame rate at 2560x1600. Can I get something in between that looks good? I have a GeForce GTX 560 video card and Windows 7. Is it possible to get the GPU to render at a more reasonable resolution, say 1920x1200, and stretch it to the native 2560x1600 to make the monitor happy? I've been poking at the NVIDIA Control Panel but to no effect. Thank you.

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  • MySQL – Learning MySQL Online in 6 Hours – MySQL Fundamentals in 320 Minutes

    - by Pinal Dave
    MySQL is one of the most popular database language and I have been recently working with it a lot. Data have no barrier and every database have their own place. I have been working with MySQL for quite a while and just like SQL Server, I often find lots of people asking me if I have a tutorial which can teach them MySQL from the beginning. Here is the good news, I have written two different courses on MySQL Fundamentals, which is available online. The reason for writing two different courses was to keep the learning simple. Both of the courses are absolutely connected with other but designed if you watch either of the course independently you can watch them and learn without dependencies. However, if you ask me, I will suggest that you watch MySQL Fundamentals Part 1 course following with MySQL Fundamentals Part 2 course. Let us quickly explore outline of MySQL courses. MySQL Fundamental – 1 (157 minutes) MySQL is a popular choice of database for use in web applications, and is a central component of the widely used LAMP open source web application software stack. This course covers the fundamentals of MySQL, including how to install MySQL as well as written basic data retrieval and data modification queries. Introduction (duration 00:02:12) Installations and GUI Tools (duration 00:13:51) Fundamentals of RDBMS and Database Designs (duration 00:16:13) Introduction MYSQL Workbench (duration 00:31:51) Data Retrieval Techniques (duration 01:11:13) Data Modification Techniques (duration 00:20:41) Summary and Resources (duration 00:01:31) MySQL Fundamental – 2 (163 minutes) MySQL is a popular choice of database for use in web applications, and is a central component of the widely used LAMP open source web application software stack. In this course, which is part 2 of the Fundamentals of MySQL series, we explore more advanced topics such as stored procedures & user-defined functions, subqueries & joins, views and events & triggers. Introduction (duration 00:02:09) Joins, Unions and Subqueries (duration 01:03:56) MySQL Functions (duration 00:36:55) MySQL Views (duration 00:19:19) Stored Procedures and Stored Functions (duration 00:25:23) Triggers and Events (duration 00:13:41) Summary and Resources (duration 00:02:18) Note if you click on the link above and you do not see the play button to watch the course, you will have to login to the system and watch the course. I would like to throw a challenge to you – Can you watch both of the courses in a single day? If yes, once you are done watching the course on your Pluralsight Profile Page (here is my profile http://pluralsight.com/training/users/pinal-dave) you will get following badges. If you have already watched MySQL Fundamental Part 1, you can qualify by just watching MySQL Fundamental Part 2. Just send me the link to your profile and I will publish your name on this blog. For the first five people who send me email at Pinal at sqlauthority.com; I might have something cool as a giveaway as well. Watch the teaser of MySQL course. Reference: Pinal Dave (http://blog.sqlauthority.com)  Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • PHP get "Application Root" in Xampp on Windows correctly

    - by Michael Mao
    Hi all: I found this thread on StackOverflow about how to get the "Application Root" from inside my web app. However, most of the approaches suggested in that thread can hardly be applied to my Xampp on Windows. Say, I've got a "common.php" which stays inside my web app's app directory: / /app/common.php /protected/index.php In my common.php, what I've got is like this: define('DOCROOT', $_SERVER['DOCUMENT_ROOT']); define('ABSPATH', dirname(__FILE__)); define('COMMONSCRIPT', $_SERVER['PHP_SELF']); After I required the common.php inside the /protected/index.php, I found this: C:/xampp/htdocs //<== echo DOCROOT; C:\xampp\htdocs\comic\app //<== echo ABSPATH /comic/protected/index.php //<== echo COMMONSCRIPT So the most troublesome part is the path delimiters are not universal, plus, it seems all superglobals from the $_SERVER[] asso array, such as $_SERVER['PHP_SELF'], are relative to the "caller" script, not the "callee" script. It seems that I can only rely on dirname(__FILE__) to make sure this always returns an absolute path to the common.php file. I can certainly parse the returning values from DOCROOT and ABSPATH and then calculate the correct "application root". For instance, I can compare the parts after htdocs and substitute all backslashes with slashes to get a unix-like path I wonder is this the right way to handle this? What if I deploy my web app on a LAMP environment? would this environment-dependent approach bomb me out? I have used some PHP frameworks such as CakePHP and CodeIgniter, to be frank, They just work on either LAMP or WAMP, but I am not sure how they approached such a elegant solution. Many thanks in advance for all the hints and suggestions.

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  • How to establish a socket connection from iPhone to a Apache server and communicate via PHP?

    - by candoyo
    Hi, I am working on an iPhone game which is depended on a LAMP server. I want to create a "event" based system where the apache server sends an event to the iphone. For this, I am thinking of using "CFStreamCreatePairWithSocketToHost" to connect to port 80 of the apache server. I am able to successfully connect to the server and open a read and write stream via the iPhone, but I am not sure how to send data to the iphone using PHP running from the LAMP server to the iPhone. I think I can use fsockopen in php to open a socket connection and write data to that socket. I tired running this code $fp = fsockopen("tcp://localhost", 80, $errno, $errstr); if (!$fp) { echo "ERROR: $errno - $errstr<br />\n"; } else { echo"writing to socket "; fwrite($fp, "wwqeqweqw eqwe qwe \n"); //echo fread($fp, 26); fclose($fp); echo "done"; } But, I dont see anything being read on the iphone.. Any idea what's going on, or how to accomplish this? Thanks!

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  • Linux apache developing configuration

    - by Jeffrey Vandenborne
    Recenly reinstalled my system, and came to a point where I need apache and php. I've been searching a long time, but I can't figure out how to configure apache the best way for a developer computer. The plan is simple, I want to install apache 2 + mysql server so I can develop some php website. I don't want to install lamp though, just the apache2, php5 and mysql. The problem that I've been looking an answer for is the permissions on the /var/www/ folder. I've tried making it my folder using the chown command, followed by a chmod -R 755 /var/www. Most things work then, but fwrite for example won't work, because I need to give write permissions to everyone, unless I change my global umask to 000 I'm not sure what I can do. In short: I want to install apache2, php5, mysql-server without using lamp, but configured in a way so I can open up netbeans, start a project with root in /var/www/, and run every single function without permission faults. Does anyone have experiences or workarounds to this? Extra: OS: Ubuntu 10.04 ARCH: x86_64

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Getting xdebug to talk to netbeans (from a virtual box)

    - by srcspider
    Trying to get xdebug to talk to netbeans (and vice versa). xdebug is in a virtualbox setup with vagrant (and some basic puppet to setup a basic LAMP). According to the php.ini from the VM everything is setup as I indented. xdebug.default_enable=1 xdebug.remote_enable=1 xdebug.remote_handler=dbgp xdebug.remote_host=33.33.33.1 xdebug.remote_port=9000 xdebug.remote_autostart=0 Unfortunately netbeans debugger just doesn't seem to be able to talk with xdebug. Ideas?

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  • Rackspace Cloud Server DNS Add SPF Records

    - by user625435
    I've setup my new LAMP server on Rackspace Cloud and the Basic A, C and MX DNS setup is no problem. I need to add an SPF record for a project I am migrating over to this new server that allows emails from a 3rd party server and I can't seem to figure out how to do this. There doesn't seem to be an option to add a TXT record in my Rackspace Cloud Server interface and I installed the BIND DNS on my Apache server, but I am not sure how to get that to been seen, etc.

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  • Bitnami stacks compatible with Ubuntu 11?

    - by pthesis
    Has anyone successfully installed Bitnami native stacks on Ubuntu 11? After changing the bin file's permissions to allow it to be executable, I get the following error in the Terminal: bitnami-dokuwiki-2011-05-25a-0-linux-x64-installer.bin: 1: Syntax error: Unterminated quoted string for the Docuwiki stack, and bitnami-lampstack-3.0.6-0-linux-x64-installer.bin: 1: Syntax error: Unterminated quoted string for the LAMP stack.

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  • do i need a dns server?

    - by ajsie
    i have set up a website (lamp) in a vps from a hosting company. im wondering, in what circumstances would i want to set up a dns server on my vps? cause from what i have learned basically a dns just converts domain names into ip addresses. and at the moment my domain provider is doing this in their dns. so in what situations do i benefit from setting up an own dns server?

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  • How to create ftp server on Webmin?

    - by Tom
    Hello firstly, i'm new at vps hosting so i'm not that good at SSH and so on, So i have a vps running centOS 5.4 x64 LAMP ( linux,apache,mysql,php) and i'm really confused because i can't find FTP management or subdomains or even the email address on my webmin panel. Should i install additional modules ? Thanks

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