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  • nodejs server hanging from time to time

    - by Johann Philipp Strathausen
    I have a node server (0.6.6) running an Express application, along with Mongoose and s3, on an Ubuntu 11.04 machine. Several times per hour, the server is hanging. That means that the application is working fine, I see the express loggings, and then all of a sudden the server stops responding. No errors, no traces, no loggings, and strangely enough the browser won't show the request even in the network debugging window. From any machine in the local network it's the same behaviour. I restart the server and it's okay again for several minutes, then again starts to hang, everytime while doing something different. The same application on Amazon on the same Ubuntu version works fine and never hangs. I know all this is kind of vague, but I don't know where to start. Has any of you seen something like this before? Any idea?

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  • "variable tracking" is eating my compile time!

    - by wowus
    I have an auto-generated file which looks something like this... static void do_SomeFunc1(void* parameter) { // Do stuff. } // Continues on for another 4000 functions... void dispatch(int id, void* parameter) { switch(id) { case ::SomeClass1::id: return do_SomeFunc1(parameter); case ::SomeClass2::id: return do_SomeFunc2(parameter); // This continues for the next 4000 cases... } } When I build it like this, the build time is enormous. If I inline all the functions automagically into their respective cases using my script, the build time is cut in half. GCC 4.5.0 says ~50% of the build time is being taken up by "variable tracking" when I use -ftime-report. What does this mean and how can I speed compilation while still maintaining the superior cache locality of pulling out the functions from the switch? EDIT: Interestingly enough, the build time has exploded only on debug builds, as per the following profiling information of the whole project (which isn't just the file in question, but still a good metric; the file in question takes the most time to build): Debug: 8 minutes 50 seconds Release: 4 minutes, 25 seconds

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  • [C++] Real time plotting/data logging

    - by Paul
    I'm going to write a program that plots data from a sensor connected to the computer. The sensor value is going to be plotted as a function of the time (sensor value on the y-axis, time on the x-axis). I want to be able to add new values to the plot in real time. What would be best to do this with in C++? Edit: And by the way, the program will be running on a Linux machine

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  • C++: How would I get unix time?

    - by John D.
    I need a function or way to get the UNIX epoch in seconds, much like how I can in PHP using the time function. I can't find any method except the time() in ctime which seems to only output a formatted date, or the clock() function which has seconds but seems to always be a multiple of 1 million, nothing with any resolution. I wish to measure execution time in a program, I just wanted to calculate the diff between start and end; how would a C++ programmer do this? EDIT: time() and difftime only allow resolution by seconds, not ms or anything too btw.

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  • Ruby - Manipulating Time/DateTime by the Hour/Day?

    - by viatropos
    Where can I find some examples on how to manipulate the time objects by days/hours/etc? I would like to do this: time.now_by_hour #=> "Tue Jun 15 23 MST 2010" time.now_by_day #=> ""Tue Jun 15 MST 2010" time.now_by_hour - 4.weeks - 3.days #=> "Sat May 15 MST 2010" What is the recommended order of operations? The reason for this is I would like to run through lists of times and sort them by date to the hour, not to the minute and second.

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  • how can I select data from MySQL based on date (unix time record)

    - by bn
    I have a record of data with unix time date in it i want to select the row based on the date/month/year only (not with time) currently Im using something like this select * from tablename where date > '$today' and date < '$tomorow' LIMIT 1; how ever this is not that accurate if the $today and $tomorrow have different time (but same date) is there any better way to do this?

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  • Measuring the time to create and destroy a simple object

    - by portoalet
    From Effective Java 2nd Edition Item 7: Avoid Finalizers "Oh, and one more thing: there is a severe performance penalty for using finalizers. On my machine, the time to create and destroy a simple object is about 5.6 ns. Adding a finalizer increases the time to 2,400 ns. In other words, it is about 430 times slower to create and destroy objects with finalizers." How can one measure the time to create and destroy an object? Do you just do: long start = System.nanoTime(); SimpleObject simpleObj = new SimpleObject(); simpleObj.finalize(); long end = System.nanoTime(); long time = end - start;

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  • how do i save time to a file?

    - by blood
    hi, i have a program that saves data to file and i want to put a time stamp of the current date/time on that log but when i try to write the time to the file it will not show up. #include <iostream> #include <windows.h> #include <fstream> #include <string> #include <sstream> #include <direct.h> #include <stdio.h> #include <time.h> using namespace std; string header_str = ("NULL"); int main() { for(;;) { stringstream header(stringstream::in | stringstream::out); header << "datasdasdasd_"; time_t rawtime; time ( &rawtime ); header << ctime (&rawtime); header_str = header.str(); fstream filestr; filestr.open ("C:\\test.txt", fstream::in | fstream::out | fstream::app | ios_base::binary | ios_base::out); for(;;) { filestr << (header_str); } filestr.close(); } return 0; } anyone know how to fix this?

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  • Calculate the SUM of the Column which has Time DataType:

    - by thevan
    I want to calculate the Sum of the Field which has Time DataType. My Table is Below: TableA: TotalTime ------------- 12:18:00 12:18:00 Here I want to sum the two time fields. I tried the below Query SELECT CAST( DATEADD(MS, SUM(DATEDIFF(MS, '00:00:00.000', CONVERT(TIME, TotalTime))), '00:00:00.000' ) AS TOTALTIME) FROM [TableA] But it gives the Output as TOTALTIME ----------------- 00:36:00.0000000 But My Desired Output would be like below: TOTALTIME ----------------- 24:36:00 How to get this Output?

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  • Apache shuts down from time to time

    - by Dugi
    I'm having trouble with my VPS as it keeps shutting apache down at least twice a day. The server is running on CentOS 6 with the latest apache. By shutting down I mean I have to go into SSH and type in this command in order to bring it up again: /sbin/service httpd start I'm not very good with servers and my host doesn't seem to have a nice customer service. Any help would be appreciated as these unexpected downtimes really know to kill one's mood.

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  • Scala and Java Real-Time System

    - by portoalet
    Just wondering if anybody has run Scala app or web-app on Java Real-Time system? I assume because scala is bytecode compatible with regular JVM, then it should not take much effort to run it on a Real Time JVM such as Sun Java Real-Time System ?

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  • Add 30 seconds to the time with PHP

    - by Sam
    Hey all, just wondering how I can add 30 seconds on to this? $time = date("m/d/Y h:i:s a", time()); Thankyou, again. I wasn't sure how to do it because it is showing lots of different units of time, when I only want to add 30 seconds.

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  • adding php time

    - by redcoder
    i have a value store in variables as 11:30. I need to add a minutes to this variable..Example, adding 15 minutes to make it 11:45 can i do that ? i tried to use time() but it will give current time... but i want to add time to the specified variable

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  • How do I draw a scene with 2 nested frames

    - by Guido Granobles
    I have been trying for long time to figure out this: I have loaded a model from a directx file (I am using opengl and Java) the model have a hierarchical system of nested reference frames (there are not bones). There are just 2 frames, one of them is called x3ds_Torso and it has a child frame called x3ds_Arm_01. Each one of them has a mesh. The thing is that I can't draw the arm connected to the body. Sometimes the body is in the center of the screen and the arm is at the top. Sometimes they are both in the center. I know that I have to multiply the matrix transformation of every frame by its parent frame starting from the top to the bottom and after that I have to multiply every vertex of every mesh by its final transformation matrix. So I have this: public void calculeFinalMatrixPosition(Bone boneParent, Bone bone) { System.out.println("-->" + bone.name); if (boneParent != null) { bone.matrixCombined = bone.matrixTransform.multiply(boneParent.matrixCombined); } else { bone.matrixCombined = bone.matrixTransform; } bone.matrixFinal = bone.matrixCombined; for (Bone childBone : bone.boneChilds) { calculeFinalMatrixPosition(bone, childBone); } } Then I have to multiply every vertex of the mesh: public void transformVertex(Bone bone) { for (Iterator<Mesh> iterator = meshes.iterator(); iterator.hasNext();) { Mesh mesh = iterator.next(); if (mesh.boneName.equals(bone.name)) { float[] vertex = new float[4]; double[] newVertex = new double[3]; if (mesh.skinnedVertexBuffer == null) { mesh.skinnedVertexBuffer = new FloatDataBuffer( mesh.numVertices, 3); } mesh.vertexBuffer.buffer.rewind(); while (mesh.vertexBuffer.buffer.hasRemaining()) { vertex[0] = mesh.vertexBuffer.buffer.get(); vertex[1] = mesh.vertexBuffer.buffer.get(); vertex[2] = mesh.vertexBuffer.buffer.get(); vertex[3] = 1; newVertex = bone.matrixFinal.transpose().multiply(vertex); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[0])); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[1])); mesh.skinnedVertexBuffer.buffer.put(((float) newVertex[2])); } mesh.vertexBuffer = new FloatDataBuffer( mesh.numVertices, 3); mesh.skinnedVertexBuffer.buffer.rewind(); mesh.vertexBuffer.buffer.put(mesh.skinnedVertexBuffer.buffer); } } for (Bone childBone : bone.boneChilds) { transformVertex(childBone); } } I know this is not the more efficient code but by now I just want to understand exactly how a hierarchical model is organized and how I can draw it on the screen. Thanks in advance for your help.

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  • SharpDX/D3D: How to implement and draw fonts/text

    - by Dmitrij A
    I am playing with SharpDX (Direct3D for .NET) without using "Toolkit", already finished with basic rendering 3D models. But now i am wondering how to program/create fonts for game (2D), or how to simple draw variable text to output with Direct3D? (it is not as SharpDX question as common Direct3D question, how to start with game GUIs? And what should i do to program simple GUI's like menu for a game (generally i understand that it's shaders).

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  • How to differentiate between time to live and time to idle in ehcache

    - by Jacques René Mesrine
    The docs on ehache says: timeToIdleSeconds: Sets the time to idle for an element before it expires. i.e. The maximum amount of time between accesses before an element expires timeToLiveSeconds: Sets the time to live for an element before it expires. i.e. The maximum time between creation time and when an element expires. I understand timeToIdleSeconds But does it means that after the creation & first access of a cache item, the timeToLiveSeconds is not applicable anymore ?

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  • what's the difference between php time and sql time

    - by Ying
    Can anyone tell me why the timestamp generated by the php time() function is so different from SQL datetime? If i do a date('Y-m-d', time()); in php, it gives me the time now, as it should. If I just take the time() portion and do: $now = time(); //then execute this statement 'SELECT * FROM `reservation` WHERE created_at < $now' I get nothing. But hey, so if the value of $now was 1273959833 and I queried 'SELECT * FROM `reservation` WHERE created_at < 127395983300000000' Then I see the records that ive created. I think one is tracked in microseconds vs the other is in seconds, but I cant find any documentation on this! What would be the right conversion between these two?? any help appreciated.

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  • How to convert server time to local time?

    - by Lost_in_code
    My php file is hosted in some other part of the world. The date() and time() functions returns the date/time on the server. How do I convert that date so that it's the same as my local date/time? The date on the server is 10 hours behind my local time. I could just hard code and substract this from the server time. But what is the proper way of going about this so that no value has to be hardcoded?

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  • How to paints a transparent circle like using CGContextClearRect to draw a transparent rectangle

    - by user177946
    Hello All, Do anyone know how I can draw a transparent circle on a CALayer just like using CGContextClearRect to draw a transparent rectangle? My requirements is that I need to draw a mask on a picture, in some cases, I need to erase it, but CGContextClearRect only allow to draw a rectangle, I wonder if there is another way to do the same thing and draw a tranparent circle. Regards, Anto

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  • Real-time graphing in Java

    - by thodinc
    I have an application which updates a variable about between 5 to 50 times a second and I am looking for some way of drawing a continuous XY plot of this change in real-time. Though JFreeChart is not recommended for such a high update rate, many users still say that it works for them. I've tried using this demo and modified it to display a random variable, but it seems to use up 100% CPU usage all the time. Even if I ignore that, I do not want to be restricted to JFreeChart's ui class for constructing forms (though I'm not sure what its capabilities are exactly). Would it be possible to integrate it with Java's "forms" and drop-down menus? (as are available in VB) Otherwise, are there any alternatives I could look into? EDIT: I'm new to Swing, so I've put together a code just to test the functionality of JFreeChart with it (while avoiding the use of the ApplicationFrame class of JFree since I'm not sure how that will work with Swing's combo boxes and buttons). Right now, the graph is being updated immediately and CPU usage is high. Would it be possible to buffer the value with new Millisecond() and update it maybe twice a second? Also, can I add other components to the rest of the JFrame without disrupting JFreeChart? How would I do that? frame.getContentPane().add(new Button("Click")) seems to overwrite the graph. package graphtest; import java.util.Random; import javax.swing.JFrame; import org.jfree.chart.ChartFactory; import org.jfree.chart.ChartPanel; import org.jfree.chart.JFreeChart; import org.jfree.chart.axis.ValueAxis; import org.jfree.chart.plot.XYPlot; import org.jfree.data.time.Millisecond; import org.jfree.data.time.TimeSeries; import org.jfree.data.time.TimeSeriesCollection; public class Main { static TimeSeries ts = new TimeSeries("data", Millisecond.class); public static void main(String[] args) throws InterruptedException { gen myGen = new gen(); new Thread(myGen).start(); TimeSeriesCollection dataset = new TimeSeriesCollection(ts); JFreeChart chart = ChartFactory.createTimeSeriesChart( "GraphTest", "Time", "Value", dataset, true, true, false ); final XYPlot plot = chart.getXYPlot(); ValueAxis axis = plot.getDomainAxis(); axis.setAutoRange(true); axis.setFixedAutoRange(60000.0); JFrame frame = new JFrame("GraphTest"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ChartPanel label = new ChartPanel(chart); frame.getContentPane().add(label); //Suppose I add combo boxes and buttons here later frame.pack(); frame.setVisible(true); } static class gen implements Runnable { private Random randGen = new Random(); public void run() { while(true) { int num = randGen.nextInt(1000); System.out.println(num); ts.addOrUpdate(new Millisecond(), num); try { Thread.sleep(20); } catch (InterruptedException ex) { System.out.println(ex); } } } } }

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  • How to printf a time_t variable as a floating point number?

    - by soneangel
    Hi guys, I'm using a time_t variable in C (openMP enviroment) to keep cpu execution time...I define a float value sum_tot_time to sum time for all cpu's...I mean sum_tot_time is the sum of cpu's time_t values. The problem is that printing the value sum_tot_time it appear as an integer or long, by the way without its decimal part! I tried in these ways: to printf sum_tot_time as a double being a double value to printf sum_tot_time as float being a float value to printf sum_tot_time as double being a time_t value to printf sum_tot_time as float being a time_t value Please help me!!

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  • Code is not the best way to draw

    - by Bertrand Le Roy
    It should be quite obvious: drawing requires constant visual feedback. Why is it then that we still draw with code in so many situations? Of course it’s because the low-level APIs always come first, and design tools are built after and on top of those. Existing design tools also don’t typically include complex UI elements such as buttons. When we launched our Touch Display module for Netduino Go!, we naturally built APIs that made it easy to draw on the screen from code, but very soon, we felt the limitations and tedium of drawing in code. In particular, any modification requires a modification of the code, followed by compilation and deployment. When trying to set-up buttons at pixel precision, the process is not optimal. On the other hand, code is irreplaceable as a way to automate repetitive tasks. While tools like Illustrator have ways to repeat graphical elements, they do so in a way that is a little alien and counter-intuitive to my developer mind. From these reflections, I knew that I wanted a design tool that would be structurally code-centric but that would still enable immediate feedback and mouse adjustments. While thinking about the best way to achieve this goal, I saw this fantastic video by Bret Victor: The key to the magic in all these demos is permanent execution of the code being edited. Whenever a parameter is being modified, everything is re-executed immediately so that the impact of the modification is instantaneously visible. If you do this all the time, the code and the result of its execution fuse in the mind of the user into dual representations of a single object. All mental barriers disappear. It’s like magic. The tool I built, Nutshell, is just another implementation of this principle. It manipulates a list of graphical operations on the screen. Each operation has a nice editor, and translates into a bit of code. Any modification to the parameters of the operation will modify the bit of generated code and trigger a re-execution of the whole program. This happens so fast that it feels like the drawing reacts instantaneously to all changes. The order of the operations is also the order in which the code gets executed. So if you want to bring objects to the front, move them down in the list, and up if you want to move them to the back: But where it gets really fun is when you start applying code constructs such as loops to the design tool. The elements that you put inside of a loop can use the loop counter in expressions, enabling crazy scenarios while retaining the real-time edition features. When you’re done building, you can just deploy the code to the device and see it run in its native environment: This works thanks to two code generators. The first code generator is building JavaScript that is executed in the browser to build the canvas view in the web page hosting the tool. The second code generator is building the C# code that will run on the Netduino Go! microcontroller and that will drive the display module. The possibilities are fascinating, even if you don’t care about driving small touch screens from microcontrollers: it is now possible, within a reasonable budget, to build specialized design tools for very vertical applications. Direct feedback is a powerful ally in many domains. Code generation driven by visual designers has become more approachable than ever thanks to extraordinary JavaScript libraries and to the powerful development platform that modern browsers provide. I encourage you to tinker with Nutshell and let it open your eyes to new possibilities that you may not have considered before. It’s open source. And of course, my company, Nwazet, can help you develop your own custom browser-based direct feedback design tools. This is real visual programming…

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