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  • Is search and replace the only way to rename an asp control in the code behind file?

    - by Matt
    Is search and replace the only way to rename as asp control in the code behind file? I find this extremely annoying, but it is the only way I can find. Scenario: I'll find a variable that needs renaming (Usually to meet naming convention) I'll rename the variable in the aspx/ascx file. I'll have to go in the code behind files and search and replace. I get annoyed Are there any better ways - preferably that would not touch a similarly named variable in another scope in the project. I'm on VS2008 with resharper -- does VS2010 address this perhaps?

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  • How can I refactor that code ? (state pattern ?)

    - by alex
    Hello guys, How can I refactor that code ? public enum enum1 { value1 = 0x01, value2 = 0x02, value3 = 0x03, value4 = 0x04, value5 = 0x05, UNKNOWN = 0xFF } class class1 { private const string STR_VALUE1 = "some text description of value1"; private const string STR_VALUE2 = "some text description of value2"; private const string STR_VALUE3 = "some text description of value3"; private const string STR_VALUE4 = "some text description of value4"; private const string STR_VALUE5 = "some text description of value5"; private const string STR_VALUE6 = "some text description of unknown type"; public static string GetStringByTypeCode(enum1 type) { switch(type) { case enum1.value1: return STR_VALUE1; case enum1.value2: return STR_VALUE2; case enum1.value3: return STR_VALUE3; case enum1.value4: return STR_VALUE4; case enum1.value5: return STR_VALUE5; default: return STR_VALUE6; } } } PS: there are many enum1...enumX and GetStringByTypeCode(enum1) ... GetStringByTypeCode(enumX) methods.

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  • (Visual) C++ project dependency analysis

    - by polyglot
    I have a few large projects I am working on in my new place of work, which have a complicated set of statically linked library dependencies between them. The libs number around 40-50 and it's really hard to determine what the structure was initially meant to be, there isn't clear documentation on the full dependency map. What tools would anyone recommend to extract such data? Presumably, in the simplest manner, if did the following: define the set of paths which correspond to library units set all .cpp/.h files within those to belong to those compilation units capture the 1st order #include dependency tree One would have enough information to compose a map - refactor - and recompose the map, until one has created some order. I note that http://www.ndepend.com have something nice but that's exclusively .NET unfortunately. I read something about Doxygen being able accomplish some static dependency analysis with configuration; has anyone ever pressed it into service to accomplish such a task?

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  • Removing a pattern from the beggining and end of a string in ruby

    - by seaneshbaugh
    So I found myself needing to remove <br /> tags from the beginning and end of strings in a project I'm working on. I made a quick little method that does what I need it to do but I'm not convinced it's the best way to go about doing this sort of thing. I suspect there's probably a handy regular expression I can use to do it in only a couple of lines. Here's what I got: def remove_breaks(text) if text != nil and text != "" text.strip! index = text.rindex("<br />") while index != nil and index == text.length - 6 text = text[0, text.length - 6] text.strip! index = text.rindex("<br />") end text.strip! index = text.index("<br />") while index != nil and index == 0 text = test[6, text.length] text.strip! index = text.index("<br />") end end return text end Now the "<br />" could really be anything, and it'd probably be more useful to make a general use function that takes as an argument the string that needs to be stripped from the beginning and end. I'm open to any suggestions on how to make this cleaner because this just seems like it can be improved.

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  • Modified map2 (without truncation of lists) in F# - how to do it idiomatically?

    - by Maciej Piechotka
    I'd like to rewrite such function into F#: zipWith' :: (a -> b -> c) -> (a -> c) -> (b -> c) -> [a] -> [b] -> [c] zipWith' _ _ h [] bs = h `map` bs zipWith' _ g _ as [] = g `map` as zipWith' f g h (a:as) (b:bs) = f a b:zipWith f g h as bs My first attempt was: let inline private map2' (xs : seq<'T>) (ys : seq<'U>) (f : 'T -> 'U -> 'S) (g : 'T -> 'S) (h : 'U -> 'S) = let xenum = xs.GetEnumerator() let yenum = ys.GetEnumerator() seq { let rec rest (zenum : IEnumerator<'A>) (i : 'A -> 'S) = seq { yield i(zenum.Current) if zenum.MoveNext() then yield! (rest zenum i) else zenum.Dispose() } let rec merge () = seq { if xenum.MoveNext() then if yenum.MoveNext() then yield (f xenum.Current yenum.Current); yield! (merge ()) else yenum.Dispose(); yield! (rest xenum g) else xenum.Dispose() if yenum.MoveNext() then yield! (rest yenum h) else yenum.Dispose() } yield! (merge ()) } However it can hardly be considered idiomatic. I heard about LazyList but I cannot find it anywhere.

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  • F# replace ref variable with something fun

    - by Stephen Swensen
    I have the following F# functions which makes use of a ref variable to seed and keep track of a running total, something tells me this isn't in the spirit of fp or even particular clear on its own. I'd like some direction on the clearest (possible fp, but if an imperative approach is clearer I'd be open to that) way to express this in F#. Note that selectItem implements a random weighted selection algorithm. type WeightedItem(id: int, weight: int) = member self.id = id member self.weight = weight let selectItem (items: WeightedItem list) (rand:System.Random) = let totalWeight = List.sumBy (fun (item: WeightedItem) -> item.weight) items let selection = rand.Next(totalWeight) + 1 let runningWeight = ref 0 List.find (fun (item: WeightedItem) -> runningWeight := !runningWeight + item.weight !runningWeight >= selection) items let items = [new WeightedItem(1,100); new WeightedItem(2,50); new WeightedItem(3,25)] let selection = selectItem items (new System.Random())

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  • mocking static method call to c# library class

    - by Joe
    This seems like an easy enough issue but I can't seem to find the keywords to effect my searches. I'm trying to unit test by mocking out all objects within this method call. I am able to do so to all of my own creations except for this one: public void MyFunc(MyVarClass myVar) { Image picture; ... picture = Image.FromStream(new MemoryStream(myVar.ImageStream)); ... } FromStream is a static call from the Image class (part of c#). So how can I refactor my code to mock this out because I really don't want to provide a image stream to the unit test.

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  • Java replacement for C macros

    - by thkala
    Recently I refactored the code of a 3rd party hash function from C++ to C. The process was relatively painless, with only a few changes of note. Now I want to write the same function in Java and I came upon a slight issue. In the C/C++ code there is a C preprocessor macro that takes a few integer variables names as arguments and performs a bunch of bitwise operations with their contents and a few constants. That macro is used in several different places, therefore its presence avoids a fair bit of code duplication. In Java, however, there is no equivalent for the C preprocessor. There is also no way to affect any basic type passed as an argument to a method - even autoboxing produces immutable objects. Coupled with the fact that Java methods return a single value, I can't seem to find a simple way to rewrite the macro. Avenues that I considered: Expand the macro by hand everywhere: It would work, but the code duplication could make things interesting in the long run. Write a method that returns an array: This would also work, but it would repeatedly result into code like this: long tmp[] = bitops(k, l, m, x, y, z); k = tmp[0]; l = tmp[1]; m = tmp[2]; x = tmp[3]; y = tmp[4]; z = tmp[5]; Write a method that takes an array as an argument: This would mean that all variable names would be reduced to array element references - it would be rather hard to keep track of which index corresponds to which variable. Create a separate class e.g. State with public fields of the appropriate type and use that as an argument to a method: This is my current solution. It allows the method to alter the variables, while still keeping their names. It has the disadvantage, however, that the State class will get more and more complex, as more macros and variables are added, in order to avoid copying values back and forth among different State objects. How would you rewrite such a C macro in Java? Is there a more appropriate way to deal with this, using the facilities provided by the standard Java 6 Development Kit (i.e. without 3rd party libraries or a separate preprocessor)?

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  • How to refactor this Ruby on Rails code?

    - by yuval
    I want to fetch posts based on their status, so I have this code inside my PostsController index action. It seems to be cluttering the index action, though, and I'm not sure it belongs here. How could I make it more concise and where would I move it in my application so it doesn't clutter up my index action (if that is the correct thing to do)? if params[:status].empty? status = 'active' else status = ['active', 'deleted', 'commented'].include?(params[:status]) ? params[:status] : 'active' end case status when 'active' #active posts are not marked as deleted and have no comments is_deleted = false comments_count_sign = "=" when 'deleted' #deleted posts are marked as deleted and have no comments is_deleted = true comments_count_sign = "=" when 'commented' #commented posts are not marked as deleted and do have comments is_deleted = false comments_count_sign = ">" end @posts = Post.find(:all, :conditions => ["is_deleted = ? and comments_count_sign #{comments_count_sign} 0", is_deleted])

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  • Better name needed for applying a function on elements of a container

    - by stefaanv
    I have a container class (containing a multi-index container) for which I have a public "foreach" member-function, so users can pass a functor to apply on all elements. While implementing, I had a case where the functor should only be applied to some elements of a range in the container, so I overloaded the foreach, to pass some valid range. Now, in some cases, it was worthwhile to stop on a certain condition, so practically, I let the foreach stop based on the return-value of the function. I'm pleased with how the system works, but I have one concern: How should a "foreach" on a range, with stop conditions be called? Anyone knows a generic, clear and concise name?

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  • How to refactor this MySQL code?

    - by Jader Dias
    SELECT * ( SELECT * FROM `table1` WHERE `id` NOT IN ( SELECT `id` FROM `table2` WHERE `col4` = 5 ) group by `col2` having sum(`col3`) > 0 UNION SELECT * FROM `table1` WHERE `id` NOT IN ( SELECT `id` FROM `table2` WHERE `col4` = 5 ) group by `col2` having sum(`col3`) = 0 ) t1; For readability and performance reasons, I think this code could be refactored. But how?

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  • Is there a way to refactor this javascript/jquery?

    - by whyzee
    switch (options.effect) { case 'h-blinds-fadein': $('.child').each(function (i) { $(this).stop().css({opacity:0}).delay(100 * i).animate({ 'opacity': 1 }, { duration: options.speed, complete: (i !== r * c - 1) || function () { $(this).parent().replaceWith(prev); options.cp.bind('click',{effect: options.effect},options.ch); } }); }); break; case 'h-blinds-fadein-reverse': $('.child').each(function (i) { $(this).stop().css({opacity:0}).delay(100 * (r * c - i)).animate({ 'opacity': 1 }, { duration: options.speed, complete: (i !== 0) || function () { $(this).parent().replaceWith(prev); options.cp.bind('click',{effect: options.effect},options.ch); } }); }); break; ....more cases } I have alot of similiar other cases. One way i could think of is to write functions ? i'm not sure i'm still fairly new to the language

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  • C++ refactor common code with one different statement

    - by user231536
    I have two methods f(vector<int>& x, ....) and g(DBConn& x, ....) where the (....) parameters are all identical. The code inside the two methods are completely identical except for one statement where we do different actions based on the type of x: in f(): we do x.push_back(i) in g(): we do x.DeleteRow(i) What is the simplest way to extract the common code into one method and yet have the two different statements? I am thinking of having a templated functor that overloads operator () (int a) but that seems overkill.

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  • Dynamic Dispatch without Virtual Functions

    - by Kristopher Johnson
    I've got some legacy code that, instead of virtual functions, uses a kind field to do dynamic dispatch. It looks something like this: // Base struct shared by all subtypes // Plain-old data; can't use virtual functions struct POD { int kind; int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); }; enum Kind { Kind_Derived1, Kind_Derived2, Kind_Derived3 }; struct Derived1: POD { Derived1(): kind(Kind_Derived1) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; struct Derived2: POD { Derived2(): kind(Kind_Derived2) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; struct Derived3: POD { Derived3(): kind(Kind_Derived3) {} int GetFoo(); int GetBar(); int GetBaz(); int GetXyzzy(); // plus other type-specific data and function members }; and then the POD class's function members are implemented like this: int POD::GetFoo() { // Call kind-specific function switch (kind) { case Kind_Derived1: { Derived1 *pDerived1 = static_cast<Derived1*>(this); return pDerived1->GetFoo(); } case Kind_Derived2: { Derived2 *pDerived2 = static_cast<Derived2*>(this); return pDerived2->GetFoo(); } case Kind_Derived3: { Derived3 *pDerived3 = static_cast<Derived3*>(this); return pDerived3->GetFoo(); } default: throw UnknownKindException(kind, "GetFoo"); } } POD::GetBar(), POD::GetBaz(), POD::GetXyzzy(), and other members are implemented similarly. This example is simplified. The actual code has about a dozen different subtypes of POD, and a couple dozen methods. New subtypes of POD and new methods are added pretty frequently, and so every time we do that, we have to update all these switch statements. The typical way to handle this would be to declare the function members virtual in the POD class, but we can't do that because the objects reside in shared memory. There is a lot of code that depends on these structs being plain-old-data, so even if I could figure out some way to have virtual functions in shared-memory objects, I wouldn't want to do that. So, I'm looking for suggestions as to the best way to clean this up so that all the knowledge of how to call the subtype methods is centralized in one place, rather than scattered among a couple dozen switch statements in a couple dozen functions. What occurs to me is that I can create some sort of adapter class that wraps a POD and uses templates to minimize the redundancy. But before I start down that path, I'd like to know how others have dealt with this.

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  • Any way to surround code block with Curly Braces {} in VS2008?

    - by Jim McKeeth
    I always find myself needing to enclose a block of code in curly braces { }, but unfortunately that isn't included in the C# surround code snippets, which seems to be an oversight. I couldn't find anything on building your own surround snippets either (just other kinds of snippets). I am actually running Resharper too, but it doesn't seem to have this functionality either (or I haven't figured how to activate it). We have a coding standard of including even a single line of code after an if or else in curly braces, so if I could just make Resharper do that refactor automatically that would be even better!

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  • How to handle window closed in the middle of a long running operation gracefully?

    - by Marek
    We have the following method called directly from the UI thread: void DoLengthyProcessing() { DoStuff(); var items = DoMoreStuff(); //do even more stuff - 200 lines of code trimmed this.someControl.PrepareForBigThing(); //someControl is a big user control //additional 100 lines of code that access this.someControl this.someControl.Finish(items); } Many of the called methods call Application.DoEvents() (and they do so many times) (do not ask me why, this is black magic written by black magic programmers and it can not be changed because everyone is scared what the impact would be) and there is also an operation running on a background thread involved in the processing. As a result, the window is not fully nonresponsive and can be closed manually during the processing. The Dispose method of the form "releases" the someControl variable by setting it to null. As a result, in case the user closes the window during the lengthy process, a null reference exception is thrown. How to handle this gracefully without just catching and logging the exception caused by disposal? Assigning the someControl instance to a temporary variable in the beginning of the method - but the control contains many subcontrols with similar disposal scheme - sets them to null and this causes null reference exceptions in other place put if (this.IsDisposed) return; calls before every access of the someControl variable. - making the already nasty long method even longer and unreadable. in Closing event, just indicate that we should close and only hide the window. Dispose it at the end of the lengthy operation. This is not very viable because there are many other methods involved (think 20K LOC for a single control) that would need to handle this mechanism as well. How to most effectively handle window disposal (by user action) in the middle of this kind of processing?

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  • Bad Design? Constructor of composition uses `this`

    - by tanascius
    Example: class MyClass { Composition m_Composition; void MyClass() { m_Composition = new Composition( this ); } } I am interested in using depenency-injection here. So I will have to refactor the constructor to something like: void MyClass( Composition composition ) { m_Composition = composition; } However I get a problem now, since the Composition-object relies on the object of type MyClass which is just created. Can a dependency container resolve this? Is it supposed to do so? Or is it just bad design from the beginning on?

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  • The .NET Legacy

    - by Xencor
    Assume you are taking over a legacy .NET app. pre - 3.0 What are the top 5 diagnostic measures, profiling or otherwise that you would employ to assess the health of the application?

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  • Is there a better way to minimize this C# event repetition?

    - by Damien Wildfire
    I have a lot of code like this: public class Microwave { private EventHandler<EventArgs> _doorClosed; public event EventHandler<EventArgs> DoorClosed { add { lock (this) _doorClosed += value; } remove { lock (this) _doorClosed -= value; } } private EventHandler<EventArgs> _lightbulbOn; public event EventHandler<EventArgs> LightbulbOn { add { lock (this) _lightbulbOn += value; } remove { lock (this) _lightbulbOn -= value; } } // ... } You can see that much of this is boilerplate. In Ruby I'd be able to do something like this: class Microwave has_events :door_closed, :lightbulb_on, ... end Is there a similar shorter way of removing this boilerplate in C#?

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  • When to delete newly deprecated code?

    - by John
    I spent a month writing an elaborate payment system that handles both credit card payments and electronic fund transfers. My work was used on production server for about a month. I was told recently by the client that he no longer wants to use the electronic fund transfer feature. Because the way I had to interface and communicate with the credit card gateway is drastically different from the electronic fund transfer api (eg. the cc company gives transaction responses immediately after an http request, while the eft company gives transaction responses 5 business days after an http request), I spent a lot of time writing my own API to abstract common function calls like function payment(amount, pay_method,pay_freq) function updateRecurringSchedule(user_id,new_schedule) etc.. Now that the client wants to abandon the EFT feature, all my work for this abstracted payments API is obsolete. I'm deliberating over whether I should scrap my work. Here's my pro vs. con for scrapping it now: PRO 1: Eliminate code bloat PRO 2: New developers do not need to learn MY API. They only need to read the CC company's API PRO 3: Because the EFT company did not handle recurring payment schedules, refunds, and validation, I wrote my own application to do it. Although the CC company's API permitted this functionality, I opted to use mine instead so that I could streamline my code. now that EFT is out of the picture, I can delete all this confusing code and just rely on the CC company's sytsem to manage recurring billing, payment schedules, refunds, validations etc... CON 1: Although I can just delete the EFT code, it still takes time to remove the entire framework consolidates different payment systems. CON 2: with regards to PRO 3, it takes time to build functionality that integrates the payment system more closely with the CC company. CON 3: I feel insecure deleting all this work. I don't think I'll ever use it again. But, for some inexplicable reason, I just don't feel comfortable deleting this work "right now". So my question is, should I delete one month's worth recent development? If yes, should I do it immediately or wait X amount of time before doing so?

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  • c++ templates and inheritance

    - by Armen Ablak
    Hey, I'm experiencing some problems with breaking my code to reusable parts using templates and inheritance. I'd like to achieve that my tree class and avltree class use the same node class and that avltree class inherits some methods from the tree class and adds some specific ones. So I came up with the code below. Compiler throws an error in tree.h as marked below and I don't really know how to overcome this. Any help appreciated! :) node.h: #ifndef NODE_H #define NODE_H #include "tree.h" template <class T> class node { T data; ... node() ... friend class tree<T>; }; #endif tree.h #ifndef DREVO_H #define DREVO_H #include "node.h" template <class T> class tree { public: //signatures tree(); ... void insert(const T&); private: node<T> *root; //missing type specifier - int assumed. Note: C++ does not support default-int }; //implementations #endif avl.h #ifndef AVL_H #define AVL_H #include "tree.h" #include "node.h" template <class T> class avl: public tree<T> { public: //specific int findMin() const; ... protected: void rotateLeft(node<T> *)const; private: node<T> *root; }; #endif avl.cpp (I tried separating headers from implementation, it worked before I started to combine avl code with tree code) #include "drevo" #include "avl.h" #include "vozlisce.h" template class avl<int>; //I know that only avl with int can be used like this, but currently this is doesn't matter :) //implementations ...

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  • Refactor C++ code to use a scripting language?

    - by Justin Ardini
    Background: I have been working on a platformer game written in C++ for a few months. The game is currently written entirely in C++, though I am intrigued by the possibility of using Lua for enemy AI and possibly some other logic. However, the project was designed without Lua in mind, and I have already written working C++ code for much of the AI. I am hoping Lua can improve the extensibility of the game, but don't know if it would make sense to convert existing C++ code into Lua. The question: When, if ever, is it appropriate to take fully functional C++ code and refactor it into a scripting language like Lua? The question is intentionally a bit vague, so feel free give answers that are not relevant to the given background.

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  • How should I do a loop a nokogiri search in ruby?

    - by kim
    I have the following that I retreive the title of each url from an array that contains a list of urls. require 'rubygems' require 'nokogiri' require 'open-uri' @urls = ["http://google.com", "http://yahoo.com", "http://rubyonrails.org"] @found_titles = Array.new @found_titles[0] = Nokogiri::HTML(open("#{@urls[0]}")).search("title").inner_html #this can go on forever...but #@found_titles[1] = Nokogiri::HTML(open("#{@urls[1]}")).search("title").inner_html #@found_titles[2] = Nokogiri::HTML(open("#{@urls[2]}")).search("title").inner_html puts "#{@found_titles[0]}" How should i form a loop method for this so i can get the title even when the list in @url array gets longer.

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  • How to convince a colleague that code duplication is bad?

    - by vitaut
    A colleague of mine was implementing a new feature in a project we work on together and he did it by taking a file containing the implementation of a similar feature from the same project, creating a copy of it renaming all the global declarations and slightly modifying the implementation. So we ended up with two large files that are almost identical apart from renaming. I tried to explain that it makes our project more difficult to maintain but he doesn't want to change anything saying that it is easier for him to program in such way and that there is no reason to fix the code if it "ain't broke". How can I convince him that such code duplication is a bad thing? It is related to this questions, but I am more interested in the answers targeted to a technical person (another programmer), for example a reference to an authoritative source like a book would be great. I have already tried simple arguments and haven't succeeded.

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