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  • CodePlex Daily Summary for Sunday, August 12, 2012

    CodePlex Daily Summary for Sunday, August 12, 2012Popular ReleasesThisismyusername's codeplex page.: Run! Thunderstorm! Classic Multiplatform: The classic edition now on any device, you don't have to get the touch edition for touch screens!SharePoint Developers & Admins: SPTaxCleaner Tool - Cleaner Taxonomy Data: For more information on the tool and how to use it: SPTaxCleaner Run the tool at your own risk!BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...Virtual Keyboard: Virtual Keyboard v2.0 Source Code: This release has a few added keys that were missing in the earlier versions.????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 5): Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version Support for Windows 8 RTM ADDITIONAL DOWNLOADSSmooth Streaming Client SD...Media Companion: Media Companion 3.506b: This release includes an update to the XBMC scrapers, for those who prefer to use this method. There were a number of behind-the-scene tweaks to make Media Companion compatible with the new TMDb-V3 API, so it was considered important to get it out to the users to try it out. Please report back any important issues you might find. For this reason, unless you use the XBMC scrapers, there probably isn't any real necessity to download this one! The only other minor change was one to allow the mc...Avian Mortality Detection Entry Application: Detection Entry: The most recent and up-to-date version of the Detection Entry application. Please click on the CLICKONCE link above to install.NVorbis: NVorbis v0.3: Fix Ogg page reader to correctly handle "split" packets Fix "zero-energy" packet handling Fix packet reader to always merge packets when needed Add statistics properties to VorbisReader.Stats Add multi-stream API (for Ogg files containing multiple Vorbis streams)The Ftp Library - Most simple, full-featured .NET Ftp Library: TheFtpLibrary v1.0: First version. Please report any bug and discuss how to improve this library in 'Discussion' section.VisioAutomation: Visio Power Tools 2010 (Beta): Visio Power Tools 2010 An Add-in for Visio 2010. In Beta but should be very stable. Some Cool Features Import Colors - From Kuler, ColourLovers, or manually enter RGB values Create a Document containing images of all masters in multiple stencils Toggle text case Copy All text from all shapes Export document to XHTML (with embedded SVG) Export document to XAML Updates2012-08-10 - Fixed path handling when generating the HTML stencil catalogXBMC for LCDSmartie: v 0.7.1: Changes: Version 0.7.1 - Removed unused configuration options: You can remove the user and pass section from your LCDSmartie.exe.config Version 0.7.0 - Changed JSON-Protocol to TCP: This means the plugin will run much faster and chances that LCDSmartie will stutter are minimized Note: You will have to change some settings in your LCDSmartie.exe.config, as TCP uses a different port than HTTP (9090 is default in XBMC)WPF RSS Feed Reader: WPF RSS Feed Reader 4.1: WPF RSS Feed Reader 4.1.x This application has been developed using Visual Studio 2010 with .NET 4.0 and Microsoft Expression Blend. It makes use of the MVVM Light Toolkit, more information can be found here Fixed bug when first installed - handle null reference on _proxySetting Fixed bug if trying to open error log but error log doesn't exist yet Added strings to resources Moved AsssemblyInfo centrally and linked to other projectsScutex: Scutex 4th Preview Release 0.4: This is the fourth preview release for the new Scutex 0.4 Beta. This preview release is unstable and contains some UI issues that are being worked on due to an installation of a brand new GUI. The stable version of the 0.4 Beta will be out shortly as soon as this release passes QA. The following were fixed in this release *Fixed an issue with the Upload Product dialog that would cause it to throw an exception. Known Issues *The download service logs grid does not display properlySystem.Net.FtpClient: System.Net.FtpClient 2012.08.08: 2012.08.08 Release. Several changes, see commit notes in source code section. CHM help as well as source for this release are included in the download. Remember that Windows 7 by default (and possibly older versions) will block you from opening the CHM by default due to trust settings. To get around the problem, right click on the CHM, choose properties and click the Un-block button. Please note that this will be the last release tested to compile with the .net 2.0 framework. I will be remov...Isis2 Cloud Computing Library: Isis2 Alpha V1.1.967: This is an alpha pre-release of the August 2012 version of the system. I've been testing and fixing many problems and have also added a new group "lock" API (g.Lock("lock name")/g.Unlock/g.Holder/g.SetLockPolicy); with this, Isis2 can mimic Chubby, Google's locking service. I wouldn't say that the system is entirely stable yet, and I haven't rechecked every single problem I had seen in May/June, but I think it might be good to get some additional use of this release. By now it does seem to...JSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesAxiom 3D Rendering Engine: v0.8.3376.12322: Changes Since v0.8.3102.12095 ===================================================================== Updated ndoc3 binaries to fix bug Added uninstall.ps1 to nuspec packages fixed revision component in version numbering Fixed sln referencing VS 11 Updated OpenTK Assemblies Added CultureInvarient to numeric parsing Added First Visual Studio 2010 Project Template (DirectX9) Updated SharpInputSystem Assemblies Backported fix for OpenGL Auto-created window not responding to input Fixed freeInterna...DotSpatial: DotSpatial 1.3: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...New ProjectsAppFabric Cache Admin Tool: Appfabric Admin tool is a GUI tool provided for Cache Administration. This tool can be used for both Appfabric 1.0 and 1.1 versions.Bootstrap XML Navigation: Bootstrap XML Navigation is an ASP.NET Server Control which provide the ability to off-load your Bootstrap navigation structure to external XML files.Classic MVC: Classic MVC is an MVC framework written entirely in JScript for Microsoft's Classic ASP. Separation of concerns, controllers, partial views and more.Component Spectrum: Component Spectrum is an E-Commerce Application project.Developments in Java: Free Develop JavaDongGPrj: DongGPrjEsShop: ???????,????。。。F# Indent Visual Studio addon: The addon to show how to use SmartIndent and change the indent behavior in F# content.FizzBuzzAssignment: This is HeadSpring assignment.hotfighter: a act game!!!iSoilHotel: It is a hotel management system that using Microsoft N-Layer Architecture as the primary thoughts.KVBL (K's VB6 library) VB6????,????????.: KVBL??VB6??????、???????,????????,??????,????VB????,??????????。????:??????、???、??、????、??、????、??、??、?????、?????、???????,???????……Meteorite: c# game 3d wp7 space ship meteoriteMetro App Helpers: Helper classes for building Metro style app on Windows 8.MobileShop: Mobile shop for Iphone & AndroidMomentum: this is q project pqrticipqtion between meir and david concerning student university project on physics.OneLine: dfgfdgPreflight: Summary HereResilient FileSystemWatcher for monitoring network folders: Drop in replacement for FileSystemWatcher that works for network folders and compensate for network outages, server restarts ect.SkyPoint: A Windows Phone 7 app aimed at novice astronomers.test20120811: summary of this projectVS Unbind Source Control: Remove Source Control bindings from Visual Studio Solution and Project FilesWcf SWA (SFTI) implementation: First releasewebstart: new web tech testwinform_framework: winform_frameworkwtopenapi: wtopen sina weibo sdk txweibosdk qzone sdk

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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  • How to blend multiple normal maps?

    - by János Turánszki
    I want to achieve a distortion effect which distorts the full screen. For that I spawn a couple of images with normal maps. I render their normal map part on some camera facing quads onto a rendertarget which is cleared with the color (127,127,255,255). This color means that there is no distortion whatsoever. Then I want to render some images like this one onto it: If I draw one somewhere on the screen, then it looks correct because it blends in seamlessly with the background (which is the same color that appears on the edges of this image). If I draw another one on top of it then it will no longer be a seamless transition. For this I created a blendstate in directX 11 that keeps the maximum of two colors, so it is now a seamless transition, but this way, the colors lower than 127 (0.5f normalized) will not contribute. I am not making a simulation and the effect looks quite convincing and nice for a game, but in my spare time I am thinking how I could achieve a nicer or a more correct effect with a blend state, maybe averaging the colors somehow? I I did it with a shader, I would add the colors and then I would normalize them, but I need to combine arbitrary number of images onto a rendertarget. This is my blend state now which blends them seamlessly but not correctly: D3D11_BLEND_DESC bd; bd.RenderTarget[0].BlendEnable=true; bd.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; bd.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; bd.RenderTarget[0].BlendOp = D3D11_BLEND_OP_MAX; bd.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; bd.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO; bd.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_MAX; bd.RenderTarget[0].RenderTargetWriteMask = 0x0f; Is there any way of improving upon this? (PS. I considered rendering each one with a separate shader incementally on top of each other but that would consume a lot of render targets which is unacceptable)

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  • Implementing an automatic navigation mesh generation for 2d top down map?

    - by J2V
    I am currently in the middle of implementing an A* pathfinding for enemies. In order to implement the actual A* logic, I need a navigation mesh for my map. I am working on a 2D top down rpg map. The world is static, meaning there is no requirement for dynamic runtime mesh generation. My world objects are pixel based, not tile based and have associated data with them such as scale, rotation, origin etc. I will obviously need some vertex data being generated from my world objects, maybe create a polygon generation from color data? I could create a colormap with objects for my whole map, but I have no idea how to begin creating nav mesh polygons. How would an actual navigation mesh generation look like with this kind of available information? Can anyone maybe point to some great resources? I have looked into some 3D nav mesh tools, but they seem kind of overly complex for my situation and also have a lot of their req data available from models. Thanks a lot in advance! I have been trying to get my head around it for some time now.

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  • CodePlex Daily Summary for Tuesday, June 19, 2012

    CodePlex Daily Summary for Tuesday, June 19, 2012Popular ReleasesXenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0: System Requirements OS Windows 7 Windows Vista Windows Server 2008 Windows Server 2008 R2 Web Server Internet Information Service 7.0 or above .NET Framework .NET Framework 4.0 WCF Activation feature HTTP Activation Non-HTTP Activation for net.pipe/net.tcp WCF bindings ASP.NET MVC ASP.NET MVC 3.0 Database Microsoft SQL Server 2005 Microsoft SQL Server 2008 Microsoft SQL Server 2008 R2 Additional Deployment Configuration Started Windows Process Activation service Start...ASP.NET REST Services Framework: Release 1.3 - Standard version: The REST-services Framework v1.3 has important functional changes allowing to use complex data types as service call parameters. Such can be mapped to form or query string variables or the HTTP Message Body. This is especially useful when REST-style service URLs with POST or PUT HTTP method is used. Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when buildin...NanoMVVM: a lightweight wpf MVVM framework: v0.10 stable beta: v0.10 Minor fixes to ui and code, added error example to async commands, separated project into various releases (mainly into logical wholes), removed expression blend satellite assembliesCrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.1: Added screenshot support that takes screenshot of user's desktop on application crash and provides option to include screenshot with crash report. Added Windows version in crash reports. Added email field and exception type field in crash report dialog. Added exception type in crash reports. Added screenshot tab that shows crash screenshot.RULI Chain Code Image Generator: RULI Chain Code BW Image Generator v. 0.5: bugfix: corrected wrong height/width 2 pixel too much in each directionMFCMAPI: June 2012 Release: Build: 15.0.0.1034 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeMonoGame - Write Once, Play Everywhere: MonoGame 2.5.1: Release Notes The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some ...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.1.0: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. New features in JayData 1.1.0http://jaydata.org/blog/release-notes OData provider improvements We worked out the support of OData v1 and v3 (beyond v2). Visit http://...XDA ROM Hub: XDA ROM Hub v0.36: Fixed typo's :D Added simple guide.JaySvcUtil - generate JavaScript context from OData metadata: JaySvcUtil 1.1: JaySvcUtil 1.1 You will need the JayData library to use contexts generated with JaySvcUtil! Get it from here: http://jaydata.codeplex.com.????: ????2.0.2: 1、???????????。 2、DJ???????10?,?????????10?。 3、??.NET 4.5(Windows 8)????????????。 4、???????????。 5、??????????????。 6、???Windows 8????。 7、?????2.0.1???????????????。 8、??DJ?????????。Azure Storage Explorer: Azure Storage Explorer 5 Preview 1 (6.17.2012): Azure Storage Explorer verison 5 is in development, and Preview 1 provides an early look at the new user interface and some of the new features. Here's what's new in v5 Preview 1: New UI, similar to the new Windows Azure HTML5 portal Support for configuring and viewing storage account logging Support for configuring and viewing storage account monitoring Uses the Windows Azure 1.7 SDK libraries Bug fixesCodename 'Chrometro': Developer Preview: Welcome to the Codename 'Chrometro' Developer Preview! This is the very first public preview of the app. Please note that this is a highly primitive build and the app is not even half of what it is meant to be. The Developer Preview sports the following: 1) An easy to use application setup. 2) The Assistant which simplifies your task of customization. 3) The partially complete Metro UI. 4) A variety of settings 5) A partially complete web browsing experience To get started, download the Ins...????????API for .Net SDK: SDK for .Net ??? Release 2: 6?19????? ?? - ???????????????,???????0?????????。 ?? - ???Entity?????Suggestion??????????????JSON????????。 ?? - ???OAuth?Request??????AccessToken???SourceKey????QueryString?????????。 6?17????? ??? - .net 4.0 SDK??Dynamic??????????????????API?? ??? - ?Utility?????????API??????DateTime???ParseUTCDate ?? - ?????????????Json.net???,???SDK????Json.net?????。 ?? - ???Client??????API???GetCommand?PostCommand,?????????????????API??。 ?? - ???????,??????API?,??????API???,???string???,??Enti...Cosmos (C# Open Source Managed Operating System): Release 92560: Prerequisites Visual Studio 2010 - Any version including Express. Express users must also install Visual Studio 2010 Integrated Shell runtime VMWare - Cosmos can run on real hardware as well as other virtualization environments but our default debug setup is configured for VMWare. VMWare Player (Free). or Workstation VMWare VIX API 1.11AutoUpdaterdotNET : Autoupdate for VB.NET and C# Developer: AutoUpdater.NET 1.1: Release Notes New feature added that allows user to select remind later interval.Microsoft SQL Server Product Samples: Database: AdventureWorks 2008 OLTP Script: Install AdventureWorks2008 OLTP database from script The AdventureWorks database can be created by running the instawdb.sql DDL script contained in the AdventureWorks 2008 OLTP Script.zip file. The instawdb.sql script depends on two path environment variables: SqlSamplesDatabasePath and SqlSamplesSourceDataPath. The SqlSamplesDatabasePath environment variable is set to the default Microsoft ® SQL Server 2008 path. You will need to change the SqlSamplesSourceDataPath environment variable to th...WipeTouch, a jQuery touch plugin: 1.2.0: Changes since 1.1.0: New: wipeMove event, triggered while moving the mouse/finger. New: added "source" to the result object. Bug fix: sometimes vertical wipe events would not trigger correctly. Bug fix: improved tapToClick handler. General code refactoring. Windows Phone 7 is not supported, yet! Its behaviour is completely broken and would require some special tricks to make it work. Maybe in the future...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3026 (June 2012): Fixes: round( 0.0 ) local TimeZone name TimeZone search compiling multi-script-assemblies PhpString serialization DocDocument::loadHTMLFile() token_get_all() parse_url()BlackJumboDog: Ver5.6.4: 2012.06.13 Ver5.6.4  (1) Web???????、???POST??????????????????New Projectsasp.net membership: A basic membership project for the use of various learning issues like MVC, Entity Framework, ASP.NET membership, Ajax, IOC Container, Application architectureCRM 2011 Visual Studio Tools: CRM 2011 Visual Studio Tools is a VSPackage for Visual Studio 2010. It contains at the beginning the CRM 2011 Script Injector, which is using the FiddlerCore. This will allow the JavaScript developer to test his scripts without the need to upload and publish the files in CRM. The tool will exchange the needed scripts on the fly with the version on your local machine, while you navigate through the CRM in your Browser. It is supporting right now Visual Studio 2010 and Microsoft CRM 2011 On-...Crop Circle Maze: This project is for our team to educate ourselves on developing 3D programming skills.DarkLight Engine: Le DarkLight engine est un moteur 3D basé programmé en C# et utilisant les API DirectX10 et WPF.DirectX Tool Kit: DirectXTK is a shared source library of helpers for Direct3D 11 C++ applications.DirectXTex texture processing library: DirectXTex is a shared source library for doing Direct3D texture processing and image I/O.FluentHtmlWriter: Extensions to HtmlTextWriter to enable a fluent coding interfaceHarrier: A multithreaded TCP/IP server with Lua scripting, designed as a base for your own server projects.Hide "Limited Access" in SharePoint interface: Hides "Limited Access" entries unitl user decides to show them in user.aspxiPark: iParkogeditor.net: ogeditor.net is web based WYSIWYG HTML editor with built-in File Manager. ogEditor has some unique features never seen before.Pi# - Raspberry Pi GPIO Library for .NET: A .NET GPIO Library for the Raspberry PiProLaunch: ProLaunch is an Application Launcher for Windows w/ Twitter Integration and URL shortening capabilities.SharePoint 2010 Photo Gallery Spotlight: This sandboxed webpart displays images from a Picture Gallery and presents it in a visual representation modeled after jQuery Tools Scrollable projectSharp Tables: A hierarchical database package designed to efficiently manage very large amounts of data, in C#.simple is facebook: This is an android application that connect to Facebook Survival Engine: Small ActionScript-based game. Monsters, explosions, big guns (now small, but soon...) and very bad graphics mixed in this project. Join us and have fun :)Synthetic Transaction Monitoring Framework: provides infrastructure and tools for scheduling and executing synthetic user scenarios via Windows Azure. The World Around: Personal project to create a catalog of the most beautiful and popular places of the world.Vokabeltrainer App für Windows Phone 7.5: Der Link zur App kommt sobald die veröffentlicht ist.WillowTree# CKY: graohix updateded to reflect the main game images

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  • OpenGL: glGetError() returns invalid enum after call to glewInit()

    - by malymato
    I use GLEW and freeglut. For some reason, after a call to glewInit(), glGetError() returns error code 1280. Reinstalling the drivers didn't help. I tried to disable glewExperimental, it had no effect. Code worked before, but I am not aware of any changes I could possibly make. Here's my code: int main(int argc, char* argv[]) { GLenum GlewInitResult, res; InitWindow(argc, argv); res = glGetError(); // res = 0 glewExperimental = GL_TRUE; GlewInitResult = glewInit(); res = glGetError(); // res = 1280 glutMainLoop(); exit(EXIT_SUCCESS); } void InitWindow(int argc, char* argv[]) { glutInit(&argc, argv); glutInitContextVersion(4, 0); glutInitContextFlags(GLUT_FORWARD_COMPATIBLE); glutInitContextProfile(GLUT_CORE_PROFILE); glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS); glutInitWindowPosition(0, 0); glutInitWindowSize(CurrentWidth, CurrentHeight); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); WindowHandle = glutCreateWindow(WINDOW_TITLE); GLenum errorCheckValue = glGetError(); if (WindowHandle < 1) { fprintf(stderr, "ERROR: Could not create new rendering window.\n"); exit(EXIT_FAILURE); } glutReshapeFunc(ResizeFunction); glutDisplayFunc(RenderFunction); glutIdleFunc(IdleFunction); glutTimerFunc(0, TimerFunction, 0); glutCloseFunc(Cleanup); glutKeyboardFunc(KeyboardFunction); } Could someone tell me what I am doing wrong? Thanks.

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  • 5 Mac Applications For Web And Graphic Design

    - by Jyoti
    In this article free applications useful and effective for the development and creation of websites with your Mac computer. Without further ado, here are 5 Excellent Mac Application for Web and Graphic Design. Fotoflexer : Fotoflexer claims to be “The world’s most advanced online image editor”. It offers completely free access to numerous features such as photo effects, graphics, shapes, morphing, and the creation of collages. You can also integrate and share your art with social sites like MySpace, Flickr, Facebook, and more. This can be an important app if the site you are creating is going to use applications. Simple CSS : With Simple CSS you can create Cascading Style Sheets from scratch or edit them right from the comfort of your desktop. Update styles on multiple pages all at once and reduce the data transfer usage on your page for faster loads. Blender : Blender is an open source software that allows you to create 3D animation with interactive playback leaves you with the option to optimize the style of your site with a few graphics. You can create animations with shades of colors, glossy features, soft shadows and advanced rendering features. JAlbum : Jalbum is a very useful app that allows you to create stylish photo galleries to publish on the web. All you have to do is simply drag selected folders into a pane where any images contained within the folder will automatically be arranged into a photo gallery. You can add several different themes and templates to enhance the appearance of your gallery, later then gain the HTML code and publish the complete gallery onto the web. Colorate : With Colorate you can create harmonized color palettes along with color schemes. Generate these palettes for images, photographs and more.

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  • Can windows XP be better than any Ubuntu (and Linux) distro for an old PC?

    - by Robert Vila
    The old laptop is a Toshiba 1800-100: CPU: Intel Celeron 800h Ram 128 MB (works ok) HDD: 15GB (works ok) Graphics adapter: Integrated 64-bit AGP graphics accelerator, BitBIT, 3D graphic acceleration, 8 MB Video RAM Only WindowsXP is installed, and works ok: it can be used, but it is slow (and hateful). I thought that I could improve performance (and its look) easily, since it is an old PC (drivers and everything known for years...) by installing a light Linux distro. So, I decided to install a light or customized Ubuntu distro, or Ubuntu/Debian derivative, but haven't been successful with any; not even booting LiveCDs: not even AntiX, not even Puppy. Lubuntu wiki says that it won't work because the last to releases need more ram (and some blogs say much more cpu -even core duo for new Lubuntu!-), let alone Xubuntu. The problems I have faced are: 1.There are thousands of pages talking about the same 10/15 lightweight distros, and saying more or less the same things, but NONE talks about a simple thing as to how should the RAM/swap-partition proportion be for this kind of installations. NONE! 2.Loading the LiveCD I have tried several different boot options (don't understand much about this and there's ALWAYS a line of explanation missing) and never receive error messages. Booting just stops at different stages but often seems to stop just when the X server is going to start. I am able to boot to command line. 3.I ignore whether the problem is ram size or a problem with the graphics driver (which surprises me because it is a well known brand and line of computers). So I don't know if doing a partition with a swap partition would help booting the LiveCD. 4.I would like to try the graphical interface with the LiveCD before installing. If doing the swap partition for this purpose would help. How can I do the partition? I tried to use Boot Rescue CD, but it advises me against continuing forward. I would appreciate any ideas as regards these questions. Thank you

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  • Optimization ended up in casting an object at each method call

    - by Aybe
    I've been doing some optimization for the following piece of code : public void DrawLine(int x1, int y1, int x2, int y2, int color) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color); } After profiling it about 70% of the time spent was in getting a context for drawing and disposing it. I ended up sketching the following overload : public void DrawLine(int x1, int y1, int x2, int y2, int color, BitmapContext bitmapContext) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color, bitmapContext); } Until here no problems, all the user has to do is to pass a context and performance is really great as a context is created/disposed one time only (previously it was a thousand times per second). The next step was to make it generic in the sense it doesn't depend on a particular framework for rendering (besides .NET obvisouly). So I wrote this method : public void DrawLine(int x1, int y1, int x2, int y2, int color, IDisposable bitmapContext) { _bitmap.DrawLineBresenham(x1, y1, x2, y2, color, (BitmapContext)bitmapContext); } Now every time a line is drawn the generic context is casted, this was unexpected for me. Are there any approaches for fixing this design issue ? Note : _bitmap is a WriteableBitmap from WPF BitmapContext is from WriteableBitmapEx library DrawLineBresenham is an extension method from WriteableBitmapEx

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • nvidia segfault crashes XServer (12.04 fresh install)

    - by Sébastien GILLES
    I am on a fresh install of 12.04, and my video card is a Quadro FX 570, which appears to be supported (see output of unity_support_test below). But my Xserver crashes randomly and causes my session to just shutdown and bring me back to the logging screen. This happens several times per hour. After checking syslog it that a segfault in the nvidia driver is the cause of the problem: Jun 13 11:14:17 lima kernel: [86569.828982] Xorg[17940]: segfault at ffebeb69 ip b4c8f7aa sp bf8076dc error 4 in nvidia_drv.so[b47a7000+706000] Jun 13 11:14:36 lima gnome-session[18119]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Ressource temporairement non disponible) on X server :3.#012 The funny thing is that as I was reporting this bug, my xserver crashed again (!) and this time I got another error message: Jun 13 11:29:39 lima kernel: [87491.106441] NVRM: Xid (0000:02:00): 6, PE0001 Jun 13 11:29:39 lima gnome-session[26493]: Gdk-WARNING: gnome-session: Fatal IO error 11 (Ressource temporairement non disponible) on X server :4.#012 Any idea as to what can be the problem given that i am on a fresh install with a supported video card ? Sébastien == Output of unity_support_test $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 570/PCIe/SSE2 OpenGL version string: 3.3.0 NVIDIA 295.40 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes

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  • Installing the AMD Proprietary Drivers broke my 12.10 desktop

    - by Drybones5
    I decided to download and install the AMD Legacy Catalyst driver 12.6 from AMD's website. I ran the .run file and the GUI below in the second image appeared and I install it that way. On reboot, I saw the below first image, though I managed to open Firefox by Open the pictures by right click Open As. No windows, buttons, or launcher / environment. It took some time but I figured out how to remove the driver and got back to normal on the default open source drivers I had before. Purged the old drivers and reconfigured xorg to make sure. How should I be going about installing the AMD made drivers? Is it even compatible with Ubuntu 12.10 yet? And if so would I even need it for 3D heavy applications like Team Fortress 2, or other game applications? I didn't install Ubuntu just for Steam, I've been using it on and off for a few years. Valve has mentioned that they are working on graphics drivers with NVIDA, AMD, and Intel. Nvidia released their new driver on Steam Linux beta release. Is AMD supposed to also have a new driver coming out soon? I'm using an ATi Radeon HD 4850 1GB. My entire desktop after install the proprietary drivers - http://i.stack.imgur.com/jTbQz.jpg GUI for the AMD Catalyst install - http://i.stack.imgur.com/UkYWn.png

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  • Presario r3000 hangs on boot to Ubuntu 12.04

    - by Chris
    I have a Compaq Presario r3000 laptop with Ubuntu 12.04 32 bit. 1.2GB RAM, with a nvidia Gforce 420 Go with 32MB RAM. It hangs on bootup about 3 out of 4 times at either the purple screen, or with a cursor in the upper left corner. Booting without a splash screen shows it hanging after attempting to initialize the floppy controller. Unity has never booted to 3D either, only 2D, with the additional drivers always failing to install. I searched all over this board and found similar issues, and tried everything there. Extensive vid driver install and uninstalls. Network issues that I've since resolved. I even found a very similar topic with a fix that didn't work. I'll probably try a clean install today (given how much I've probably messed up), and I would really appreciate any ideas. I'm fairly new to Ubuntu, so if you would like to see any error logs or configs, please walk me through exactly how to get and post them here. Thanks.

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  • What is a currently a good game stack for simple Javascript 2D multiplatform game?

    - by JacobusR
    I'm looking for advice from someone can help me avoid common pitfalls in developing light weight, quick-to-market games. Yeah, I've heard of Google ;-), but a trip down Google lane does not beat solid experience from someone who has been down this path. I'm looking for advice from someone who works alone, or in a small team, and has developed some 2D games for mobile. My game ideas don't require intensive graphics, just simple arcade style glyphs and collision detection. My experience is mostly with Scala, Java and web technologies (Javascript, CSS, SVG, HTML, etc). My question is: Is there a nice stack that someone can suggest that will be a good fit for my skillset? I'm considering Javascript for simple 2D shooter games with simple multiplayer games being supported with a Scala server-side written on Spray. Is this silly? Should I rather look into things such as Unity 3D, and use it in 2D mode? For the actual game engine, something like the Sparrow Framework would be great, but it needs to be multiplatform.

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  • Z Order in 2D with orthographic projection and texture atlas

    - by Carbon Crystal
    I am working with a 2D game in OpenGL ES and have a question about z-order together with a texture atlas. I am using an orthographic projection because I want pixel-perfect rendering of 2D sprites, however from what I can determine the draw order is really the only thing that will determine which textures (sprites) appear above or below their neighbors. That is, the "z-index" is a function of the order in which the textures are drawn as opposed to the z coordinate on the vertex array being drawn. So.. I have a texture atlas to save binding multiple textures for each draw call but this immediately creates a problem if there is more than one atlas in play. If I need to draw textures from more than one atlas (typically the case if I have too many sprites to fit in a single atlas of a reasonable size), then I can't maintain a "draw order" across atlases unless I want to bind/unbind the atlas textures more than once.. which kinda defeats the purpose. Does anyone have any clues as to what the best approach is here? Currently I'm running under an assumption that I will have to declare different fixed "depths" (e.g foreground, background etc) in my 2D scene and assume that the z-order for sprites at a given depth is the same. Then I can have as many atlases as I need at each depth and simply draw the depths in order (along with their associated atlases) I'd love to hear what other people are doing.

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  • Github Project Wiki: separate page filename from page title

    - by Marko Apfel
    Starting Point In a former version of a project wiki on Github was a separation between the page filename and page title. So we build up our Wiki in a manner, that some well defined prefixes in the filename describe the overall context of the particular page. Sample: At the page themselves we used a title-tag on top of the page to get the title in the rendered HTML-page. Here “= Tabelle: Anhänge bzw. Attachments” for the page with filename “data+table+Attachment”. This was rendered as We see: there is a file “data+table+Attachment” and a title-tag “= Tabelle: Anhänge bzw. Attachments” as well as a rendering with the title “Tabelle: Anhänge bzw. Attachments”. This was fine. Problem Now the Github-Wiki uses the title of the page as the filename and vice versa. This ends up in a cluttered file system and also in suppressing titles in the page themselves. So this page renders to As we could see: the title tag “= Organisation: IT-Infrastruktur” is not more rendered. Instead the filename “organisation+IT Infrastructure” is choosen as the title for the page. That sucks. Solution I reported this by Github again and hope for a fix.

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  • How to advertise (free) software?

    - by nebukadnezzar
    I'm not sure if this fits on SO, but other SE sites don't seem to fit either, so I understand when this question gets moved, Although I'd like to avoid getting it closed due to being offtopics, since I think that this question might fit, considering this part of the FAQ: Stack Overflow is for professional and enthusiast programmers, ... covers … a specific programming problem ... matters that are unique to the programming profession Sorry for the lengthy Introduction, though. When Software is advertised, it is usually Software for one (or more) specific purpose, such as: Mozilla Firefox - A Web Browser Ubuntu - An Operating System Python - A Programming Language Visual Studio - A Development Studio ... And so on. But when writing Libraries, that is, Software that doesn't necessarily serve one specific purpose, but instead multiple purposes, which are usually supposed to be used inside an application, such as: Irrlicht - A 3D Engine Qt - An Application Framework ... The process of advertisement gets a little more difficult. I'm a developer of the latter kind of Software, and I naturally want to advertise my Software. It's not commercial Software; It's not GPL either. It's completely free (Licensed under the MIT License :-)). I naturally host my stuff at github, which technically makes it very easy to access the software, and I thought that these might be possible options, although I have no experience with them: Submit the Software to Freshmeat, and hope for the best Submit the Software to Sourceforge, and hope someone accidently stumbles over it Write spammails, and get death threats via Mail ... But something tells me that these methods are probably not the best Methods. So, my final question would be, How does the Average Joe Hobby Programmer advertise his/her Software Library?

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  • HLSL - Creating Shadows in 2D

    - by richard
    The way that I create shadows is by the following technique: http://www.catalinzima.com/2010/07/my-technique-for-the-shader-based-dynamic-2d-shadows/ But I have questions to HLSL. The way that I currently do it is, I have a black and white image, where Black means 'object', and white means 'nothing'. I then distort the image like in the tutorial. I do this with a pixel shader, but instead of rendering to the screen, I render to a texture, back to my application. I then take this, and create the shadows, and then send it back to the graphics card to undo the distortion, after the shadow has been added - this comes back and I have a stencil of shadow. I can put this ontop of the original image and send them back to the graphics card, which then puts them on the screen. To me this is alot of back and forth. Is there a way i can avoid this? The problem that I am having is that I need to basically go through all positions in the texture 3 times, and use the new new texture every time instead of the orginal one. I tried to read up on Passes, but i don't think that i am heading in the right direction there. Help?

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  • CodePlex Daily Summary for Wednesday, October 16, 2013

    CodePlex Daily Summary for Wednesday, October 16, 2013Popular ReleasesHyper-V Management Pack Extensions 2012: HyperVMPE 2012 (1.0.1.206): RTM ReleaseFFXIV Crafting Simulator: Crafting Simulator 2.4: Added : - You can now drag&drop to reorganize the sequence. (Right click to remove now) - Fixed a bug with Ingenuity II not taken into consideration for quality Increase.C# Intellisense for Notepad++: Release v.1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.2: Solved scrolling problem after DocumentFormatting Implemented "format as you type" --- To avoid the DLLs getting locked by OS use MSI file for the installation.Collection Commander for Configuration Manager 2012: CMCollCtr 1.0.0: Change log: - MSI Setup - UI Improved - CM12 Console integration - New Powershell code snippets - Client Center IntegrationLINQ to Twitter: LINQ to Twitter v2.1.09: Supports .NET 3.5, .NET 4.0, .NET 4.5, Silverlight 4.0, Windows Phone 7.1, Windows Phone 8, Client Profile, Windows 8, and Windows Azure. 100% Twitter API coverage. Also supports Twitter API v1.1! Also on NuGet.Sandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...AD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Json.NET: Json.NET 5.0 Release 7: New feature - Added support for Immutable Collections New feature - Added WriteData and ReadData settings to DataExtensionAttribute New feature - Added reference and type name handling support to extension data New feature - Added default value and required support to constructor deserialization Change - Extension data is now written when serializing Fix - Added missing casts to JToken Fix - Fixed parsing large floating point numbers Fix - Fixed not parsing some ISO date ...RESX Manager: ResxManager 0.2.1: FIXED: Many critical bugs have been fixed. New Features Error logging for improved exception handling New toolbar Improvements of user interfaceFast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Wsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.TerrariViewer: TerrariViewer v7 [Terraria Inventory Editor]: This is a complete overhaul but has the same core style. I hope you enjoy it. This version is compatible with 1.2.0.3 Please send issues to my Twitter or https://github.com/TJChap2840WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...Free language translator and file converter: Free Language Translator 3.4: fixes for new version look up.MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...New ProjectsCDEasyUI: CDEasyUIEnough XamlConverter: A collection of useful XAML converters for Windows Phone and Windows 8 developers alike.GeReS: Geres is a simple batch job manager for Azure, written in Python for general applicability. Global Excel Automation Powershell Library: The Global Excel Automation PowerShell Library is a series of scripts to help with build deployment, application configuration, database copies and Hyper-V.jean1016jabbrchang: 11katrukTestProject: katruk test projectLocal to Global Option Set Converter: Automates the task of converting a Local Option Set into a Global Option Set in Microsoft Dynamics CRM 2011.Machine Cards: Machine Cards is a card playing game!Microsoft Translator Portable Wrapper: A portable wrapper for Microsoft Translator service. Can be used in various apps types. Desktop apps(.Net Framework 4.5), Windows Phone 8, Windows Store apps.Mod.DisplayTypes: Orchard module for a url that display content items with a certain display type. Multilingual Translator & Dictionary: The Multilingual Translator & Dictionary can translate and search meanings of words / phrases in multiple languages using Google Translator and Glosbe APIs.nDistribute: This is an attempt to build a library for synchronising data across a network of machines without the use of a predetermined central server.neurogoody: js sliceboxNotepadXX: NotepadXX is one of the requirements to complete in Open source. It is a open source text editor software.ODTK: Ein Toolkit für das Rollenspiel "Das Schwarze Auge (Ulisses Verlag)" um manche abläufe beim Spielen zu vereinfachen. Kampf Übersicht, Helden DBPhoto Frame and Door Cam: A Windows Service that hosts a simple digital photo frame web page that integrates with the Blue Iris NVR to show camera alerts when motion is detected.Powershell XML Deployment: While working as a Windows Server technology specialist in Sweden in the outsourcing branch, i've discovered that people have poor since of automation.PulseMonitor: this is pulse media projectRentACarRESTApi: Rent A Car REST ApiRubricaSentimentale: testScrutR - Monitor entities and notifiy when changes: ScrutR monitors entities of an application and sends notification when the conditions are matchedSRMongoDB: ????MongoDB C# ???。 ?????QueryBuilder.cs??。TP1_Quimica: uiuuuWake On LAN Gateway: A Client/Server solution for relaying WOL magic packets. Server runs as IIS module or Windows Service. Usage via REST service or installable windows client.Weather Forecast - Team Pixie - Telerik Academy 2012/2013: Simple weather forecast sharing website.Webapplication1: WebApplication1

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  • What to include in metadata?

    - by shyam
    I'm wondering if there are any general guidelines or best practices regarding when to split data into a metadata format, as oppose to directly embedding it within the data. (Specific example below). My understanding of metadata is that it describes data (without the need to actually look at the data), allowing for data to be quickly search/filtered for easy access. Let's take for example a simple 3D model format. The actual data file itself is a binary file containing vertices and colors. Things like creation date, modified data and author name would be things that describe the binary data, so I would say these belong as metadata (outside of the binary file). But what if the application had no need to search or filter by these fields? Would it be acceptable to embed these fields directly into the binary data itself? Could they be duplicated in both the binary data and the meta data, or would this be considered bad practice? What about more ambiguous fields such as the model name, which could be considered part of the data itself, but also as data describing the binary data?... How do you decide which data to embed in the actual binary file, as opposed to separating into a more flexible metadata format? Thanks!

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  • Animating DOM elements vs refreshing a single Canvas

    - by mgibsonbr
    A few years ago, when the HTML Canvas element was still kinda fresh, I wrote a small game in a rather "unusual" way: each game element had its own canvas, and frequently animated elements even had multiple canvases, one for each animation sprite. This way, the translation would be done by manipulating the DOM position of the canvases, while the sprite animation would consist of altering the visibility of the already drawn canvases. (z-indexes, of course, were the tricky part) It worked like a charm: even in IE6 with excanvas it showed a decent performance, and everything was rather consistent between browsers, including some smartphones. Now I'm thinking in writing a larger game engine in the same fashion, so I'm wondering whether it would be a good idea to do so in the current context (with all the advances in browsers and so on). I know I'm trading memory for time, so this needs to be customizable (even at runtime) for each machine the game will be running. But I believe using separate canvases would also help to avoid the game "freezing" on CPU spikes, since the translation would still happen even if the redraws lag for a while. Besides, the browsers' rendering engines are already optimized in may ways, so I'm guessing this scheme would also reduce the load on the CPU (in contrast to doing everything in JavaScript - specially the less optimized ones). It looks good in my head, but I'd like to hear the opinion of more experienced people before proceeding further. Is there any known drawback of doing this? I'm particulartly unexperienced in dealing with the GPU, so I wonder whether this "trick" would nullify any benefit of using a single, big canvas. Or maybe on modern devices it's overkill (though I'm skeptic about the claims that canvas+js - especially WebGL - will ever be a good alternative to native code). Any thoughts?

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  • Full Portfolio of x86 Systems On Display at Oracle OpenWorld

    - by kgee
    This OpenWorld, Oracle’s x86 hardware team will have two hardware demos, showcasing the new X3 systems, as well as several other x86 solutions such as the ZFS Storage Appliance, Oracle Database Appliance and the Carrier Grade NETRA systems. These two demos are located in the South Hall in Oracle’s booth 1133 and Intel’s booth 1101.  The Intel booth will feature additional demos including 3D demos of each server, a static architectural demo, the Oracle x86 Grand Prix video game and the Intel Theatre featuring several presentations by Intel’s partners. Oracle’s Intel Theatre Schedule and Topics Include:Monday 1. 10:30 a.m. - Engineered to Work Together: Oracle x86 Systems in the Data Center2. 12:30 a.m. - The Oracle NoSQL Database on the Intel Platform.3. 1:30 p.m. - Accelerate Your Path to Cloud with Oracle VM4. 3:30 p.m. - Why Oracle Linux is the Best Linux for Your Intel Based Systems5. 4:30 p.m. - Accelerate Your Path to Cloud with Oracle VMTuesday 1. 10:00 a.m. - Speed of thought” Analytics using In-Memory Analytics2. 1:30 a.m. - A Storage Architecture for Big Data:  "It’s Not JUST Hadoop"3. 2:00 a.m. - Oracle Optimized Solution for Enterprise Cloud Infrastructure.4. 2:30 p.m. - Configuring Storage to Optimize Database Performance and Efficiency.5. 3:30 p.m. - Total Cloud Control for Oracle's x86 SystemsWednesday 1. 10:00 a.m. - Big Data Analysis Using R-Programming Language2. 11:30 a.m. - Extreme Performance Overview, The Oracle Exadata Database Machine3. 1:30 p.m. - Oracle Times Ten In-Memory Database Overview

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  • ArchBeat Link-o-Rama for 2012-09-20

    - by Bob Rhubart
    Attend OTN Architect Day – by Architects, for Architects – October 25 You won't need 3D glasses to take in these live presentations (8 sessions, two tracks) on Cloud computing, SOA, and engineered systems. And the ticket price is: Zero. Nothing. Absolutely free. Register now for Oracle Technology Network Architect Day in Los Angeles. Thursday October 25, 2012, 8:00am – 5:00pm Sofitel Los Angeles8555 Beverly BoulevardLos Angeles, CA 90048 Loving VirtualBox 4.2… | The ORACLE-BASE Blog Is it wrong for a man to love a technology? Oracle ACE Director Tim Hall has several very good reasons for his feelings… Running RichFaces on WebLogic 12c | Markus Eisele "With all the JMS magic and the different provider checks in the showcase this has become some kind of a challenge to simply build and deploy it," says Oracle ACE Director Markus Eisele. His detailed post will help you to meet that challenge. Oracle ADF Coverage at OOW | Frank Nimphius Frank Nimphius shares a comprehensive and well-organized list of Oracle ADF sessions and activities scheduled for Oracle OpenWorld in San Francisco. OIM 11g R2 Catalog Customization Example | Daniel Gralewski Oracle Fusion Middleware A-Team member Daniel Gralewski's post shows "how OIM catalog can be customized by using OIM UI capabilities such as managed beans and EL expressions. The post first describes the use case and the solution to address the use case; then it describes the solution details as well as provides links to the artifacts." New Book: Oracle BPM Suite 11g: Advanced BPMN Topics | Mark Nelson Redstack blogger Mark Nelson shares an overview of Oracle BPM Suite 11g: Advanced BPMN Topics, the new book he co-authored with Tanya Williams. Nelson describes the book as "a concise presentation of both theory and practical examples of the areas of BPMN where we have encountered the most widespread confusion and misunderstanding." Thought for the Day "I strive for an architecture from which nothing can be taken away." — Helmut Jahn Source: Brainy Quote

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  • Why is my wireless significantly slower on Ubuntu 12.04, as compared to windows 7?

    - by user89266
    I'm dual booting 12.04, and Win7. Just a tiny bit of background, I'm starting to get more and more interested in programming and 3d modelling, so I'd like to learn more about ubuntu as a result of those interests. Still a complete newb though! Anyway, When downloading on windows, I get 1.5mb/s easy. Now I swap over to Ubuntu, and it hasn't topped 150 kb/s since I installed it some 6 months ago. I'd downloaded most of my programs on windows, so I never really noticed it, but as I'm committing to ubuntu more, it's starting to hinder me. I'm with Shaw, on their Highspeed 20, which gives me 20 mbps down, and 6mbps up. Speedtest.com shows me varying figures somewhat close to what shaw says they give on both windows and ubuntu, which is to be expected, given that it is shaw afterall... So, I don't know what you guys need to know, and I know even less about how to get it to you. Whatever information you guys need, tell me how to get it, how to get it up here, and i'll get it on here! I thought it might be that I'm using a proprietary driver, when an open sourced one would work better? But I really have no clue. Any help would be very much appreciated. Thanks guys!

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  • An unexpected pleasure from Windows 8

    - by eddraper
    This post is certainly on the more nuanced side of all the goodness that is Windows 8, but it’s about something that’s really changed my PC usage experience for the better. Besides being a geek and the enjoying all the techno-thrills and chills that go along with sitting in front of a keyboard all day, I really love the forest.  Trees have always been special to me.  The feeling of being in the forest with all the sounds and ambiance, the broken light, the fragrance of the air… it’s paradise to me. As I can’t get there often, due to work, and quite often the heat here in Texas, I’ve found something that can at least partially fill the gap…  When you install Windows 8, you’ll have an app called “Naturespace” from http://www.naturespace.com/ .  It boasts a number of predefined loops in what they call “holographic audio.”  They’re essentially high-tech 3D sound fields recorded in natural environments. After checking them out, I really liked the sound of the “Daybreak” selection: A great benefit is that you don’t have to be in Metro/Modern/Windows App Store mode, in order to keep the sound playing.  To start the day, I click on Daybreak, start it, then go back to the desktop and fire up VS, Chrome, etc. As I work and play, I’m surrounded by this delightful background ambiance which relaxes me and puts my mind at ease. Give it a try.  I think you’ll like it.  And no, you don’t need ear buds or headphones to get the benefit.

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