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  • Memory usage of strings (or any other objects) in .Net

    - by ava
    I wrote this little test program: using System; namespace GCMemTest { class Program { static void Main(string[] args) { System.GC.Collect(); System.Diagnostics.Process pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long startBytes = pmCurrentProcess.PrivateMemorySize64; double kbStart = (double)(startBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbStart + "KB."); { int size = 2000000; string[] strings = new string[size]; for(int i = 0; i < size; i++) { strings[i] = "blabla" + i; } } System.GC.Collect(); pmCurrentProcess = System.Diagnostics.Process.GetCurrentProcess(); long endBytes = pmCurrentProcess.PrivateMemorySize64; double kbEnd = (double)(endBytes) / 1024.0; System.Console.WriteLine("Currently using " + kbEnd + "KB."); System.Console.WriteLine("Leaked " + (kbEnd - kbStart) + "KB."); System.Console.ReadKey(); } } } The output in Release build is: Currently using 18800KB. Currently using 118664KB. Leaked 99864KB. I assume that the GC.collect call will remove the allocated strings since they go out of scope, but it appears it does not. I do not understand nor can I find an explanation for it. Maybe anyone here? Thanks, Alex

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  • C++ map performance - Linux (30 sec) vs Windows (30 mins) !!!

    - by sonofdelphi
    I need to process a list of files. The processing action should not be repeated for the same file. The code I am using for this is - using namespace std; vector<File*> gInputFileList; //Can contain duplicates, File has member sFilename map<string, File*> gProcessedFileList; //Using map to avoid linear search costs void processFile(File* pFile) { File* pProcessedFile = gProcessedFileList[pFile->sFilename]; if(pProcessedFile != NULL) return; //Already processed foo(pFile); //foo() is the action to do for each file gProcessedFileList[pFile->sFilename] = pFile; } void main() { size_t n= gInputFileList.size(); //Using array syntax (iterator syntax also gives identical performance) for(size_t i=0; i<n; i++){ processFile(gInputFileList[i]); } } The code works correctly, but... My problem is that when the input size is 1000, it takes 30 minutes - HALF AN HOUR - on Windows/Visual Studio 2008 Express (both Debug and Release builds). For the same input, it takes only 40 seconds to run on Linux/gcc! What could be the problem? The action foo() takes only a very short time to execute, when used separately. Should I be using something like vector::reserve for the map?

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  • write a program that prompts the user to input five decimal numbers

    - by user312309
    This is the question. write a program that prompts the user to input five decimal numbers. the program should then add the five decimal numbers, convert the sum to the nearest integer,m and print the result. This is what I've gotten so far: // p111n9.cpp : Defines the entry point for the console application. // #include <iostream> using namespace std; double a, b , c , d , e, f; int main(int argc, char* argv[]) { cout << "enter 5 decimals: " << endl; cin >> a >> b >> c >> d >> e; f = a + b + c + d + e; return 0; } Now I just need to convert the sum(f) to the nearest integer, m and print the result. How do I do this?

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  • How to find a function of application with ollydbg?

    - by user3725506
    Let's say i released the application below. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication2 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { MessageBox.Show("Hello World!","Message Box"); } } } Now here is my questions: How to find the function of button which is responsible to show message box after pressing the button with ollydbg? How to disable the button click ? Notes:this must be done with ollydbg only. Assume that i don't have access to the code. A step-by-step example would be greatly appreciated.

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  • C++ - my loop keeps on adding up to 0

    - by user1756913
    so far here's my code #include <iostream> using namespace std; int main () { int num1 = 0; int num2 = 0; int sum = 0; for(num2 = num1; num1 <= num2; num1 +=2) sum += num1; num1 = num1 / 2 == 0? num1 : num1 + 1; num2 = num2 / 2 == 0? num2 : num2 - 1; cout << "Enter the First Number:" << endl; cin >> num1; cout << "Enter the Second Number:" << endl; cin >> num2; cout << "Total Sum: " << sum << endl; } //end for but the sum keeps on adding up to 0 :/ here's the problem. Create a program that displays the sum of the even numbers between and including two numbers entered by the user. In other words, if the user enters an even number, that number should be included in the sum. For example, if the user enters the integers 2 and 7, the sum is 12 (2 + 4 + 6). If the user enters the integers 2 and 8, the sum is 20 (2 + 4 + 6 + 8 ). Display an error message if the first integer entered by the user is greater than the second integer.

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  • I just learned about C++ functions, can i use if statements onto functions?

    - by Sagistic
    What I am confused on is about the isNumPalindrome() function. It returns a boolean value of either true or false. How am I suppose to use that so I can display if its a palindrome or not. For ex. If (isNumPalindrome = true) cout "Your number is a palindrome" else "your number is not a palindrome." #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } #include <iostream> #include <cmath> using namespace std; int askNumber(); bool isNumPalindrome(); int num, pwr; int main() { askNumber(); isNumPalindrome(); return 0; } bool isNumPalindrome() { int pwr = 0; if (num < 10) return true; else { while (num / static_cast<int>(pow(10.0, pwr)) >=10) pwr++; while (num >=10) { int tenTopwr = static_cast<int>(pow(10.0, pwr)); if ((num / tenTopwr) != (num% 10)) return false; else { num = num % tenTopwr; num = num / 10; pwr = pwr-2; } } return true; } } int askNumber() { cout << "Enter an integer in order to determine if it is a palindrome: " ; cin >> num; cout << endl; return num; }

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  • What does the destructor do silently?

    - by zhanwu
    Considering the following code which looks like that the destructor doesn't do any real job, valgrind showed me clearly that it has memory leak without using the destructor. Any body can explain me what does the destructor do in this case? #include <iostream> using namespace std; class A { private: int value; A* follower; public: A(int); ~A(); void insert(int); }; A::A(int n) { value = n; follower = NULL; } A::~A() { if (follower != NULL) delete follower; cout << "do nothing!" << endl; } void A::insert(int n) { if (this->follower == NULL) { A* f = new A(n); this->follower = f; } else this->follower->insert(n); } int main(int argc, char* argv[]) { A* objectA = new A(1); int i; for (i = 0; i < 10; i++) objectA->insert(i); delete objectA; }

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  • Why is my rspec test failing?

    - by Justin Meltzer
    Here's the test: describe "admin attribute" do before(:each) do @user = User.create!(@attr) end it "should respond to admin" do @user.should respond_to(:admin) end it "should not be an admin by default" do @user.should_not be_admin end it "should be convertible to an admin" do @user.toggle!(:admin) @user.should be_admin end end Here's the error: 1) User password encryption admin attribute should respond to admin Failure/Error: @user = User.create!(@attr) ActiveRecord::RecordInvalid: Validation failed: Email has already been taken # ./spec/models/user_spec.rb:128 I'm thinking the error might be somewhere in my data populator code: require 'faker' namespace :db do desc "Fill database with sample data" task :populate => :environment do Rake::Task['db:reset'].invoke admin = User.create!(:name => "Example User", :email => "[email protected]", :password => "foobar", :password_confirmation => "foobar") admin.toggle!(:admin) 99.times do |n| name = Faker::Name.name email = "example-#{n+1}@railstutorial.org" password = "password" User.create!(:name => name, :email => email, :password => password, :password_confirmation => password) end end end Please let me know if I should reproduce any more of my code. UPDATE: Here's where @attr is defined, at the top of the user_spec.rb file: require 'spec_helper' describe User do before(:each) do @attr = { :name => "Example User", :email => "[email protected]", :password => "foobar", :password_confirmation => "foobar" } end

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  • uint64_t has incorrectly reached 18,446,744,071,590,568,320

    - by user3400450
    Whenever I input an age of 65 or less, I get a number somewhere less than 2,100,000. However, when I input an age of 68 or higher, the result is instantly put at 18,446,744,071,590,568,320, which is the maximum value for uint64_t. I have no idea why there is this jump in results. It works fine all the way until about 2,100,000. // How many seconds have I lived? #include <stdio.h> #include <string> #include <cstdint> using namespace std; string addCommas(uint64_t answer); int main () { int seconds = 60, minutes = 60, hours = 24, days = 365; int years; uint64_t secondsLived, secondsAwake; printf("How many years have you lived? "); scanf("%d",&years); secondsLived = seconds*minutes*hours*days*years; secondsAwake = (float)secondsLived*0.666; printf("\nYou have existed for %s seconds\n",addCommas(secondsLived).c_str()); printf("You have been awake for %s seconds\n",addCommas(secondsAwake).c_str()); } string addCommas(uint64_t answer){ string num = to_string(answer); int insertplace = (int)num.length() - 3; while (insertplace > 0) { num.insert(insertplace, ","); insertplace-=3; } return num; } Here are a couple outputs: How many years have you lived? 67 You have existed for 2,112,912,000 seconds You have been awake for 1,407,199,392 seconds How many years have you lived? 69 You have existed for 18,446,744,071,590,568,320 seconds You have been awake for 12,285,531,553,090,562,048 seconds

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  • Overlaying several CLR reference fields with each other in explicit struct?

    - by thr
    Edit: I'm well aware of that this works very well with value types, my specific question is about using this for reference types. I've been tinkering around with structs in .NET/C#, and I just found out that you can do this: using System; using System.Runtime.InteropServices; namespace ConsoleApplication1 { class Foo { } class Bar { } [StructLayout(LayoutKind.Explicit)] struct Overlaid { [FieldOffset(0)] public object AsObject; [FieldOffset(0)] public Foo AsFoo; [FieldOffset(0)] public Bar AsBar; } class Program { static void Main(string[] args) { var overlaid = new Overlaid(); overlaid.AsObject = new Bar(); Console.WriteLine(overlaid.AsBar); overlaid.AsObject = new Foo(); Console.WriteLine(overlaid.AsFoo); Console.ReadLine(); } } } Basically circumventing having to do dynamic casting during runtime by using a struct that has an explicit field layout and then accessing the object inside as it's correct type. Now my question is: Can this lead to memory leaks somehow, or any other undefined behavior inside the CLR? Or is this a fully supported convention that is usable without any issues? I'm aware that this is one of the darker corners of the CLR, and that this technique is only a viable option in very few specific cases.

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  • Can't see anything wrong with simple code

    - by melee
    Here is my implementation file: using namespace std; #include <iostream> #include <iomanip> #include <string> #include <stack> //line 5 #include "proj05.canvas.h" //----------------Constructor----------------// Canvas::Canvas() //line 10 { Title = ""; Nrow = 0; Ncol = 0; image[][]; // line 15 PixelCoordinates.r = 0; PixelCoordinates.c = 0; } //-------------------Paint------------------// line 20 void Canvas::Paint(int R, int C, char Color) { cout << "Paint to be implemented" << endl; } The errors I'm getting are these: proj05.canvas.cpp: In function 'std::istream& operator>>(std::istream&, Canvas&)': proj05.canvas.cpp:11: error: expected `;' before '{' token proj05.canvas.cpp:22: error: a function-definition is not allowed here before '{' token proj05.canvas.cpp:24: error: expected `}' at end of input proj05.canvas.cpp:24: error: expected `}' at end of input These seem like simple syntax errors, but I am not sure what's wrong. Could someone decode these for me? I'd really appreciate it, thanks for your time!

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  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

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  • progressbar not updating binding

    - by BoteRock
    I am trying to make a progress bar that updates when a property value changes I have followed other questions but i don't know what is wrong with it. This is XAML code: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" x:Class="WpfApplication1.MainWindow" Title="MainWindow"> <Grid Margin="0,0,-8,1"> <ProgressBar Value="{Binding Progreso, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:MainWindow}}}" Margin="105,95,207,350"/> <Button Content="Button" Click="Button_Click" Margin="218,232,333,217"/> </Grid> </Window> it is basically a progress bar with the binding and a button with a listener that increases Progreso by 10 this is the C# code: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged(string sProp) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sProp)); } } float progreso = 10; public float Progreso { get { return progreso; } set { progreso = value; NotifyPropertyChanged("Progreso"); } } private void Button_Click(object sender, RoutedEventArgs e) { this.Progreso = this.Progreso + 10; } } I tried to keep it simple but I couldn't get it to work, any help with this would be appreciated. edit: I've also tried UpdateSourceTrigger=PropertyChanged and that didn't work either

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  • when is a v-table created in C++?

    - by saminny
    When exactly does the compiler create a virtual function table? 1) when the class contains at least one virtual function. OR 2) when the immediate base class contains at least one virtual function. OR 3) when any parent class at any level of the hierarchy contains at least one virtual function. A related question to this: Is it possible to give up dynamic dispatch in a C++ hierarchy? e.g. consider the following example. #include <iostream> using namespace std; class A { public: virtual void f(); }; class B: public A { public: void f(); }; class C: public B { public: void f(); }; Which classes will contain a V-Table? Since B does not declare f() as virtual, does class C get dynamic polymorphism?

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  • Acessing a struct member, using a pointer to a vector of structs. Error:base operand of '->' has non-pointer type

    - by Matt Munson
    #include <iostream> #include <vector> using namespace std; struct s_Astruct { vector <int> z; }; int main () { vector <s_Astruct> v_a; for(int q=0;q<10;q++) { v_a.push_back(s_Astruct()); for(int w =0;w<5;w++) v_a[q].z.push_back(8); } vector <s_Astruct> * p_v_a = & v_a; cout << p_v_a[0]->z[4]; //error: base operand of '->' has non-pointer type //'__gnu_debug_def::vector<s_Astruct, std::allocator<s_Astruct> >' } There seems to be some issue with this sort of operation that I don't understand. In the code that I'm working on I actually have things like p_class-vector[]-vector[]-int; and I'm getting a similar error.

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  • Is it possible to implement events in C++?

    - by acidzombie24
    I wanted to implement a C# event in C++ just to see if i could do it. I got stuck, i know the bottom is wrong but what i realize my biggest problem is... How do i overload the () operator to be whatever is in T in this case int func(float)? I cant? can i? Can i implement a good alternative? #include <deque> using namespace std; typedef int(*MyFunc)(float); template<class T> class MyEvent { deque<T> ls; public: MyEvent& operator +=(T t) { ls.push_back(t); return *this; } }; static int test(float f){return (int)f; } int main(){ MyEvent<MyFunc> e; e += test; }

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  • Generic Singleton Fasade design pattern

    - by Paul
    Hi I try write singleton fasede pattern with generics. I have one problem, how can I call method from generic variable. Something like this: T1 t1 = new T1(); //call method from t1 t1.Method(); In method SingletonFasadeMethod I have compile error: Error 1 'T1' does not contain a definition for 'Method' and no extension method 'Method' accepting a first argument of type 'T1' could be found (are you missing a using directive or an assembly reference?) Any advace? Thank, I am beginner in C#. All code is here: namespace GenericSingletonFasade { public interface IMyInterface { string Method(); } internal class ClassA : IMyInterface { public string Method() { return " Calling MethodA "; } } internal class ClassB : IMyInterface { public string Method() { return " Calling MethodB "; } } internal class ClassC : IMyInterface { public string Method() { return "Calling MethodC"; } } internal class ClassD : IMyInterface { public string Method() { return "Calling MethodD"; } } public class SingletonFasade<T1,T2,T3> where T1 : class,new() where T2 : class,new() where T3 : class,new() { private static T1 t1; private static T2 t2; private static T3 t3; private SingletonFasade() { t1 = new T1(); t2 = new T2(); t3 = new T3(); } class SingletonCreator { static SingletonCreator() { } internal static readonly SingletonFasade<T1,T2,T3> uniqueInstace = new SingletonFasade<T1,T2,T3>(); } public static SingletonFasade<T1,T2,T3> UniqueInstace { get { return SingletonCreator.uniqueInstace; } } public string SingletonFasadeMethod() { //Problem is here return t1.Method() + t2.Method() + t3.Method(); } } }

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  • Different output between release and Debug

    - by AthomSfere
    I can't figure this one out. I have a c++ Application that works in Debug mode exactly as expected: #include "stdafx.h" #include <string> #include <Windows.h> #include <iostream> using namespace std; void truncateServer(std::string inString); int _tmain(int argc, char *argv[]) { char* server = argv[1]; truncateServer(server); } void truncateServer(std::string inString) { std::string server = ""; int whackCount = 0; for (unsigned int i = 0; i < inString.length(); i++) { char c = inString[i]; if (whackCount < 3) { if (c == '\\') whackCount++; else server += c; } } cout << server; } For example if I call the server I want via its UNC path \\serverName\Share\ in the debug it gives me exactly what I want: servername However, if I use the release build I get nothing: I deleted the release output folder, but the issue is exactly the same. I can only assume there is some other difference between the release and build applications that is exposing a major issue with my code? Or another difference between the outputs I need to account for. What do I need to do to get the expected output?

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  • search for the maximum

    - by peril brain
    I need to know a code that will automatically:- search a specific word in excel notes it row or column number (depends on data arrangement) searches numerical type values in the respective row or column with that numeric value(suppose a[7][0]or a[0][7]) it compares all other values of respective row or column(ie. a[i][0] or a[0][i]) sets that value to the highest value only if IT HAS GOT NO FORMULA FOR DERIVATION i know most of coding but at a few places i got myself stuck... i'm writing a part of my program upto which i know: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Threading; using Microsoft.Office.Interop; using Excel = Microsoft.Office.Interop.Excel; Excel.Application oExcelApp; namespace a{ class b{ static void main(){ try { oExcelApp = (Excel.Application)System.Runtime.InteropServices.Marshal.GetActiveObject("Excel.Application"); ; if(oExcelApp.ActiveWorkbook != null) {Excel.Workbook xlwkbook = (Excel.Workbook)oExcelApp.ActiveWorkbook; Excel.Worksheet ws = (Excel.Worksheet)xlwkbook.ActiveSheet; Excel.Range rn; rn = ws.Cells.Find("maximum", Type.Missing, Excel.XlFindLookIn.xlValues, Excel.XlLookAt.xlPart,Excel.XlSearchOrder.xlByRows, Excel.XlSearchDirection.xlNext, false, Type.Missing, Type.Missing); }}} now ahead of this i only know tat i have to use cell.value2 ,cell.hasformula methods..... & no more idea can any one help me with this..

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  • Exposing a C++ API to C#

    - by Siyfion
    So what I have is a C++ API contained within a *.dll and I want to use a C# application to call methods within the API. So far I have created a C++ / CLR project that includes the native C++ API and managed to create a "bridge" class that looks a bit like the following: ManagedBridge.h namespace ManagedAPIWrapper { public ref class Bridge { public: int bridge_test(void); int bridge_test2(api_struct* temp); } } ManagedBridge.cpp int Bridge::bridge_test(void) { return test(); } int Bridge::bridge_test2(api_struct* temp) { return test2(temp); } I also have a C# application that has a reference to the C++/CLR "Bridge.dll" and then uses the methods contained within. I have a number of problems with this: I can't figure out how to call bridge_test2 within the C# program, as it has no knowledge of what a api_struct actually is. I know that I need to marshal the object somewhere, but do I do it in the C# program or the C++/CLR bridge? This seems like a very long-winded way of exposing all of the methods in the API, is there not an easier way that I'm missing out? (That doesn't use P/Invoke!)

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  • Dispose, when is it called?

    - by Snake
    Consider the following code: namespace DisposeTest { using System; class Program { static void Main(string[] args) { Console.WriteLine("Calling Test"); Test(); Console.WriteLine("Call to Test done"); } static void Test() { DisposeImplementation di = new DisposeImplementation(); } } internal class DisposeImplementation : IDisposable { ~DisposeImplementation() { Console.WriteLine("~ in DisposeImplementation instance called"); } public void Dispose() { Console.WriteLine("Dispose in DisposeImplementation instance called"); } } } The Dispose just never get's called, even if I put a wait loop after the Test(); invocation. So that quite sucks. I want to write a class that is straightforward and very easy to use, to make sure that every possible resource is cleaned up. I don't want to put that responsibilty to the user of my class. Possible solution: use using, or call Dispose myself(basicly the same). Can I force the user to use a using? Or can I force the dispose to be called? Calling GC.Collect(); after Test(); doesn't work either. Putting di to null doesn't invoke Dispose either. The Deconstructor DOES work, so the object get's deconstructed when it exits Test()

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  • NHibernate not dropping foreign key constraints.

    - by Kendrick
    I'm new to NHibernate, so this is probably my mistake, but when I use: schema.Create(true, true); I get: SchemaExport [(null)]- There is already an object named 'XXX' in the database. System.Data.SqlClient.SqlException: There is already an object named 'XXX' in the database. I grabbed the SQL code nHibernate was using, ran it directly from MSSMS, and recieved similar errors. Looking into it, the generated code is not properly dropping the foreign key constraints. The drop looks like this: if exists (select 1 from sysobjects where id = OBJECT_ID(N'dbo[FK22212EAFBFE4C58]') AND parent_obj = OBJECT_ID('YYY')) alter table dbo.YYY drop constraint FK22212EAFBFE4C58 Doing a "select OBJECT_ID(N'dbo[FK22212EAFBFE4C58]')" I get null. If I take out the "dbo" (i.e. "select OBJECT_ID(N'[FK22212EAFBFE4C58]')") then the ID is returned. So, my question is, why is nHibernate adding the dbo, and why does that prevent the object from being returned (since the table owning the constraint is dbo.XXX) One of my mapping files: <?xml version="1.0" encoding="utf-8"?> <hibernate-mapping namespace="CanineApp.Model" assembly="CanineApp.Model" xmlns="urn:nhibernate-mapping-2.2"> <class name="MedicalLog" table="MedicalLog" schema="dbo"> <id name="MedicalLogID" type="Int64"> <generator class="identity" /> </id> <property name="InvoiceAmount" type="Decimal" not-null="true" /> ... <many-to-one name="Canine" class="Canine" column="CanineID" not-null="true" fetch="join" /> <many-to-one name="TreatmentCategory" class="TreatmentCategory" column="TreatmentCategoryID" not-null="true" access="field.camelcase-underscore" /> </class> </hibernate-mapping>

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  • Resource allocation and automatic deallocation

    - by nabulke
    In my application I got many instances of class CDbaOciNotifier. They all share a pointer to only one instance of class OCIEnv. What I like to achieve is that allocation and deallocation of the resource class OCIEnv will be handled automatically inside class CDbaOciNotifier. The desired behaviour is, with the first instance of class CDbaOciNotifier the environment will be created, after that all following notifiers use that same environment. With the destruction of the last notifier, the environment will be destroyed too (call to custom deleter). What I've got so far (using a static factory method to create notifiers): #pragma once #include <string> #include <memory> #include "boost\noncopyable.hpp" class CDbaOciNotifier : private boost::noncopyable { public: virtual ~CDbaOciNotifier(void); static std::auto_ptr<CDbaOciNotifier> createNotifier(const std::string &tnsName, const std::string &user, const std::string &password); private: CDbaOciNotifier(OCIEnv* envhp); // All notifiers share one environment static OCIEnv* m_ENVHP; // Custom deleter static void freeEnvironment(OCIEnv *env); OCIEnv* m_envhp; }; CPP: #include "DbaOciNotifier.h" using namespace std; OCIEnv* CDbaOciNotifier::m_ENVHP = 0; CDbaOciNotifier::~CDbaOciNotifier(void) { } CDbaOciNotifier::CDbaOciNotifier(OCIEnv* envhp) :m_envhp(envhp) { } void CDbaOciNotifier::freeEnvironment(OCIEnv *env) { OCIHandleFree((dvoid *) env, (ub4) OCI_HTYPE_ENV); *env = null; } auto_ptr<CDbaOciNotifier> CDbaOciNotifier::createNotifier(const string &tnsName, const string &user, const string &password) { if(!m_ENVHP) { OCIEnvCreate( (OCIEnv **) &m_ENVHP, OCI_EVENTS|OCI_OBJECT, (dvoid *)0, (dvoid * (*)(dvoid *, size_t)) 0, (dvoid * (*)(dvoid *, dvoid *, size_t))0, (void (*)(dvoid *, dvoid *)) 0, (size_t) 0, (dvoid **) 0 ); } //shared_ptr<OCIEnv> spEnvhp(m_ENVHP, freeEnvironment); ...got so far... return auto_ptr<CDbaOciNotifier>(new CDbaOciNotifier(m_ENVHP)); } I'd like to avoid counting references (notifiers) myself, and use something like shared_ptr. Do you see an easy solution to my problem?

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  • Creating a image viewer window controll.

    - by Scott Chamberlain
    I am learning GDI+ and I am trying to make a display window with scroll bars (so I can only see part of the image at a time and I can scroll around it). I have read through the basics of GDI+ from several books but I have not found any good tutorials online or in books available to me about doing more advanced things like this. Any recommendations on guides or example code on how do do this? Here is what I have so far protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); if (Label != null) { using (Bitmap drawnLabel = new Bitmap(Label.LabelHeight, Label.LableLength, System.Drawing.Imaging.PixelFormat.Format1bppIndexed)) using (Graphics drawBuffer = Graphics.FromImage(drawnLabel)) { drawBuffer.ScaleTransform(_ImageScaleFactor, _ImageScaleFactor); foreach (Epl2.IDrawableCommand cmd in Label.Collection) { cmd.Paint(drawBuffer); } drawBuffer.ResetTransform(); } } } I would like to paint this in to a PictureBox I have on the control and control what is shown by a VScrollBar and HScrollBar but I don't know how to do that step. P.S. Label is a custom class that I have in my namespace, it is a object that represents a label you would print from a label printer.

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  • (C++) Loading a file into a vector

    - by Alden
    This is probably a simple question, however I am new to C++ and I cannot figure this out. I am trying to load a binary file and load each byte to a vector. This works fine with a small file, but when I try to read larger than 410 bytes the program crashes and says: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I am using code::blocks on windows. This is the code: #include <iostream> #include <fstream> #include <vector> using namespace std; int main() { std::vector<char> vec; std::ifstream file; file.exceptions( std::ifstream::badbit | std::ifstream::failbit | std::ifstream::eofbit); file.open("file.bin"); file.seekg(0, std::ios::end); std::streampos length(file.tellg()); if (length) { file.seekg(0, std::ios::beg); vec.resize(static_cast<std::size_t>(length)); file.read(&vec.front(), static_cast<std::size_t>(length)); } int firstChar = static_cast<unsigned char>(vec[0]); cout << firstChar <<endl; return 0; } Thank you for your help!

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