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  • Scheduled task does not run on WIndows 2003 server on VMWare unattened, runs fine otherwise

    - by lnm
    Scheduled task does not run on Windows 2003 server on VMWare. The same setup runs fine on standalone server. Test below explains the problem. We really need to run a more complex bat file, but this shows the issue. I have a bat file that copies a file from server A to server B. I use full path name, no drive mapping. Runs fine on server B from command prompt. I created a task that runs this bat file under a domain id with password that is part of administrator group on both servers. Task runs fine from Scheduled task screen, and as a scheduled task as long as somebody is logged into the server. If nobody is logged in, the task does not run. There is no error message in Task Scheduler log, just an entry that the task started, bit no entry for finish or an error code. To add insult to injury, if the task copies a file in the opposite direction, from server B to server A, it runs fine as a scheduled unattended task. If I copy a file from server B to server B, the task also runs fine unattended, I recreated exactly the same setup on a standalone server. No issues at all. I checked obvious things like the task has "run only as logged in" unchecked, domain id has run as a batch job privilege and logon rights, Task Scheduler service runs as a local system, automatic start. Any suggestions?

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  • Apache ProxyPassReverse and https

    - by joshuaball
    Hi, I would like to map all traffic on 80 and 443 from foo.com to an internal server: 192.168.1.101. I have a VirtualHost (Apache 2.2 on Ubuntu) setup as follows (note, I had to break up the hyperlinks below because I am a 'new user'): <VirtualHost *:80> ServerName foo.com ServerAlias *.foo.com ProxyRequests Off ProxyPreserveHost On <Proxy *> Order deny,allow Allow from all </Proxy> ProxyPass / http://192.168.1.101/ ProxyPassReverse / http://192.168.1.101/ </VirtualHost> And that works great for http traffic. However, I can't seem to do the same thing for https. I have tried: Changing VirtualHost *:80 to * - but that doesn't work (I need it http-http and https-https) Creating a new VirtualHost entry for *:443 that redirects to http://192.168.1.101/, but that fails as well (browser timeouts) I did some searching, here and elsewhere, and the closest question I could find was this, but that didn't quite answer it. Also, just out of curiosity, I tried mapping all ports to https (by changing the two ProxyPass lines from http to https (and removing the :80 from VH), and that didn't work either. How would you do that as well? Any thoughts? Thanks in advance.

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  • How to mix textures in DirectX?

    - by tobsen
    I am new to DirectX development and I am wondering if I am taking the wrong route to achieve the following: I would like to mix three textures which contain transparent areas and some solid areas (Red, Blue, Green). The three textures should blend like shown in this example: How can I achieve that in DirectX (preferably in directx9)? A link or example code would be nice. Update: My rendering method looks like this and I still think I am doing it wrong, because the sprite only shows the last texture (nothing is rendered transparent or blended): void D3DTester::render() { d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0); d3ddevice->BeginScene(); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); LPD3DXSPRITE sprite=NULL; HRESULT hres = D3DXCreateSprite(d3ddevice, &sprite); if(hres != S_OK) { throw std::exception(); } sprite->Begin(D3DXSPRITE_ALPHABLEND); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL); } The resulting image looks like this: But I need it to look like this instead: Update2: I figured out that I have to SetRenderState after I use sprite->Begin(D3DXSPRITE_ALPHABLEND); thanks to the hint by Josh Petrie. However, by using this: sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); std::vector<LPDIRECT3DTEXTURE9>::iterator it; for ( it=textures.begin() ; it < textures.end(); it++ ) { sprite->Draw(*it, NULL, NULL, NULL, 0xFFFFFFFF); } sprite->End(); The sprites colors are becoming transparent towards the background scene e.g.: if I use d3ddevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,100,21), 1.0f, 0); the result looks like: Is there any way to avoid that? I would like the sprites be transparent to each other but to be still solid to the background. Update3: After having sombody explained to me, how to do what @LaurentCouvidou and @JoshPetrie suggested, I have a working solution and therfore accept the answer: d3ddevice->BeginScene(); D3DCOLOR white = D3DCOLOR_RGBA((UINT)255, (UINT)255, (UINT)255, 255); D3DCOLOR black = D3DCOLOR_RGBA((UINT)0, (UINT)0, (UINT)0, 255); sprite->Begin(D3DXSPRITE_ALPHABLEND); sprite->Draw(pTextureRed, NULL, NULL, NULL, black); sprite->Draw(pTextureGreen, NULL, NULL, NULL, black); sprite->Draw(pTextureBlue, NULL, NULL, NULL, black); sprite->End(); sprite->Begin(D3DXSPRITE_ALPHABLEND); d3ddevice->SetRenderState(D3DRS_ALPHATESTENABLE, TRUE); d3ddevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); d3ddevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3ddevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); sprite->Draw(pTextureRed, NULL, NULL, NULL, white); sprite->Draw(pTextureGreen, NULL, NULL, NULL, white); sprite->Draw(pTextureBlue, NULL, NULL, NULL, white); sprite->End(); d3ddevice->EndScene(); d3ddevice->Present(NULL, NULL, NULL, NULL);

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  • Outlook and IMAP - Outlook doesn't allow the Drafts and Trash folders to sync with the respective IMAP folders

    - by Matt
    I'm using Outlook 2007 and Outlook 2010 against an IMAP server (the problem exists across many, like Gmail, you name it). Outlook lets you set your Outlook "Sent" folder to map to the IMAP server's Sent folder (the other choice is to map your Outlook Sent to your Personal Folders Sent) - this is good. When you send a message from Outlook and then look in the sent folder of the IMAP server (e.g. from a different client or from a browser), the messages are there. This is the behavior I want. Outlook does NOT support the same behavior for Drafts and Trash. In both cases, items deleted (or Drafts saved) in Outlook go in to Outlook's local folders and do NOT show on the IMAP server's Trash or Drafts folders. Same problem in reverse. Thunderbird on the other hand does support the proper mapping of Drafts, Sent and Trash. I expected this to be IMAP-specific but it appears to be client specific. What does Outlook implement it this way and is there a workaround?

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  • Windows Server Hyper-V guests cannot see each other on network

    - by Noldorin
    I have a Hyper-V physical machine along with two standard laptops running within my LAN (connected by an ASUS-RT56U router). The physical server runs Windows Hyper-V Server 2008 R2, with two Windows Server 2008 R2 (full) guest VMs installed and running within. Both laptops run Windows 7. All OSs are 64-bit. Opening up Network in Windows Explorer on either of the two laptops displays both of the laptops in the LAN fine. However, neither of the guest VMs on the server (nor the host itself) are displayed. Indeed, the guest VMs can not see each other in Network view either. I can ping all computers (laptops and servers) without problems from within the LAN, but all of the servers are simply not visible from anywhere. In addition, the Network Map screen (accessible via Network and Sharing centre) gives me an error message: "An error happened during the mapping process." And I'm suspecting this might have something to do with how LLTP (Link Layer Topology Protocol) is working on the network. Worth noting though is that before my server was on the network, the Network Map screen displayed fine (as far as I can remember).

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  • Windows Server Hyper-V guests cannot see each other on network

    - by Noldorin
    I have a Hyper-V physical machine along with two standard laptops running within my LAN (connected by an ASUS-RT56U router). The physical server runs Windows Hyper-V Server 2008 R2, with two Windows Server 2008 R2 (full) guest VMs installed and running within. Both laptops run Windows 7. All OSs are 64-bit. Opening up Network in Windows Explorer on either of the two laptops displays both of the laptops in the LAN fine. However, neither of the guest VMs on the server (nor the host itself) are displayed. Indeed, the guest VMs can not see each other in Network view either. I can ping all computers (laptops and servers) without problems from within the LAN, but all of the servers are simply not visible from anywhere. In addition, the Network Map screen (accessible via Network and Sharing centre) gives me an error message: "An error happened during the mapping process." And I'm suspecting this might have something to do with how LLTP (Link Layer Topology Protocol) is working on the network. Worth noting though is that before my server was on the network, the Network Map screen displayed fine (as far as I can remember).

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  • OpenGL slower than Canvas

    - by VanDir
    Up to 3 days ago I used a Canvas in a SurfaceView to do all the graphics operations but now I switched to OpenGL because my game went from 60FPS to 30/45 with the increase of the sprites in some levels. However, I find myself disappointed because OpenGL now reaches around 40/50 FPS at all levels. Surely (I hope) I'm doing something wrong. How can I increase the performance at stable 60FPS? My game is pretty simple and I can not believe that it is impossible to reach them. I use 2D sprite texture applied to a square for all the objects. I use a transparent GLSurfaceView, the real background is applied in a ImageView behind the GLSurfaceView. Some code public MyGLSurfaceView(Context context, AttributeSet attrs) { super(context); setZOrderOnTop(true); setEGLConfigChooser(8, 8, 8, 8, 0, 0); getHolder().setFormat(PixelFormat.RGBA_8888); mRenderer = new ClearRenderer(getContext()); setRenderer(mRenderer); setLongClickable(true); setFocusable(true); } public void onSurfaceCreated(final GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_TEXTURE_2D); gl.glShadeModel(GL10.GL_SMOOTH); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDepthMask(false); gl.glEnable(GL10.GL_ALPHA_TEST); gl.glAlphaFunc(GL10.GL_GREATER, 0); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, width, height, 0, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Draw all the graphic object. for (byte i = 0; i < mGame.numberOfObjects(); i++){ mGame.getObject(i).draw(gl); } // Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } mGame.getObject(i).draw(gl) is for all the objects like this: /* HERE there is always a translatef and scalef transformation and sometimes rotatef */ gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexPointer[0]); // Point to our vertex buffer gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer); // Draw the vertices as triangle strip gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, mVertices.length / 3); EDIT: After some test it seems to be due to the transparent GLSurfaceView. If I delete this line of code: setEGLConfigChooser(8, 8, 8, 8, 0, 0); the background becomes all black but I reach 60 fps. What can I do?

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  • no launcher, no dash, no unity, how to get back to my desktop?

    - by Numan Syed
    FYI, I have tried these, but none worked as of yet! Please help! I must not want to reinstall Ubuntu precise: AskUbuntu:Unity Launcher missing AskUbuntu: Unity doesn't load Youtube:Restore missing launcher AskUbuntu:Unity 3D no longer works! Is there any other way to find a solution, any help is highly appreciated! Please do ask for any further info u may need to point me to a better direction. Edit: I have still the opportunity to use ctrl+Alt+T for the terminal. And from there I used firefox & to get the browser on. Edit 2: Tried to find more; found more explained situation http://askubuntu.com/q/260578/176470. Edit 3:@Adithya: tried that no luck! Here is what my terminal gave me so far... [1447:22] (~) bash $ unity --reset WARNING: Unity currently default profile, so switching to metacity while resetting the values unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1600004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x30000b8 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x2c00fc1 Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunitymtgrabhandles.so' : /usr/lib/compiz/libunitymtgrabhandles.so: undefined symbol: _ZN10CompOption7setNameEPKcNS_4TypeE compiz (core) - Error: Couldn't load plugin 'unitymtgrabhandles' Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done compiz (core) - Error: Couldn't load plugin '/usr/lib/compiz/libunityshell.so' : /usr/lib/compiz/libunityshell.so: undefined symbol: _ZN10CompOption7setNameEPKcNS_4TypeE compiz (core) - Error: Couldn't load plugin 'unityshell' compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a0! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a3! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a6! compiz (core) - Warn: this should never happen. you should probably file a bug about this. Initializing addhelper options...done Initializing animationaddon options...done Initializing annotate options...done Initializing bench options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing crashhandler options...done Initializing cube options...done Initializing cubeaddon options...done Initializing extrawm options...done Initializing fadedesktop options...done Initializing firepaint options...done Initializing group options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing loginout options...done Initializing mag options...done Initializing maximumize options...done Initializing mblur options...done Initializing neg options...done Initializing notification options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing reflex options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing scalefilter options...done Initializing screenshot options...done Initializing shelf options...done Initializing shift options...done Initializing showdesktop options...done Initializing showmouse options...done Initializing splash options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing td options...done Initializing thumbnail options...done Initializing trailfocus options...done Initializing unitymtgrabhandles options...done Initializing unityshell options...done Initializing wallpaper options...done Initializing water options...done Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done Setting Update "main_menu_key" Setting Update "run_key" Anything suspicious herein?

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  • Email test deferred (mail transport unavailable) with ClamAV

    - by dirt
    I'm trying to set up a simple new mail server; when I send a test email to the server the email is getting hung up during delivery (user mapping is found) and the email is never found in /home/user/Maildir/new Here is my maillog after a fresh reboot and test email, there are a few warnings I am unfamiliar with. Can you please point me in the right direction? Oct 25 14:54:57 loki dovecot: master: Dovecot v2.0.9 starting up (core dumps disabled) Oct 25 14:54:58 loki postfix/postfix-script[1369]: starting the Postfix mail system Oct 25 14:54:58 loki postfix/master[1370]: daemon started -- version 2.6.6, configuration /etc/postfix Oct 25 14:56:00 loki postfix/tlsmgr[1457]: warning: request to update table btree:/etc/postfix/smtpd_scache in non-postfix directory /etc/postfix Oct 25 14:56:00 loki postfix/tlsmgr[1457]: warning: redirecting the request to postfix-owned data_directory /var/lib/postfix Oct 25 14:56:00 loki postfix/smtpd[1455]: connect from mail-ob0-f180.google.com[209.85.214.180] Oct 25 14:56:01 loki postfix/smtpd[1455]: 1CF5E20A8B: client=mail-ob0-f180.google.com[209.85.214.180] Oct 25 14:56:01 loki postfix/cleanup[1461]: 1CF5E20A8B: message-id= Oct 25 14:56:01 loki postfix/qmgr[1379]: 1CF5E20A8B: from=, size=1788, nrcpt=1 (queue active) Oct 25 14:56:01 loki postfix/qmgr[1379]: warning: connect to transport private/scan: No such file or directory Oct 25 14:56:01 loki postfix/error[1462]: 1CF5E20A8B: to=, orig_to=, relay=none, delay=0.18, delays=0.15/0.02/0/0.01, dsn=4.3.0, status=deferred (mail transport unavailable) Oct 25 14:56:01 loki postfix/smtpd[1455]: disconnect from mail-ob0-f180.google.com[209.85.214.180] master.cf snippets: # ========================================================================== # service type private unpriv chroot wakeup maxproc command + args # (yes) (yes) (yes) (never) (100) # ========================================================================== smtp inet n - n - - smtpd submission inet n - n - - smtpd -o smtpd_tls_security_level=encrypt # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING smtps inet n - n - - smtpd -o smtpd_tls_wrappermode=yes # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING scan unix - - n - 16 smtp -o smtp_data_done_timeout=1200 -o smtp_send_xforward_command=yes -o disable_dns_lookups=yes 127.0.0.1:10026 inet n - n - 16 smtpd -o content_filter= -o local_recipient_maps= -o relay_recipient_maps= -o smtpd_restriction_classes= -o smtpd_client_restrictions= -o smtpd_helo_restrictions= -o smtpd_sender_restrictions= -o smtpd_recipient_restrictions=permit_mynetworks,reject -o mynetworks_style=host -o smtpd_authorized_xforward_hosts=127.0.0.0/8

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  • Configuring vlans on Cisco SG200 series switch with Ubuntu server

    - by nixnotwin
    I created a vlan on Ubuntu with vconfig tool with 21 as id and eth1 as the host port. I connected eth1 to one of the ports on the swtich (GE23) as all ports trunk by default. In the webgui I created a vlan named test with the id 21 and I made GE2 are port as an access port. In port to vlan mapping I selected vlan 21 and added it port GE2 by selecting untagged option. I have assigned 192.168.1.1/24 as the ip of eth1.21 on Ubuntu. If I connect another cleint pc to GE2 port with a ip of 192.168.1.2/24 I cannot ping the server ip (192.168.1.1/24). Ping from server to client also does not work. I inspected packets that are sent out eth1 on the server and I could see the vlan 21 tag. And I connect the other end of the cable to a different Linux pc and inspected the packets but no vlan tags can be seen. What could be preventing me from getting vlans working? Edit 1 screenshots:

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  • Networking DOS within Windows 7 XP Mode, with a Windows XP/7 Networked Share

    - by theonlylos
    For awhile now, one of my clients has been stuck with Corel Paradox 4.0 (it used to be the biggest database system in the DOS days, until Microsoft released Access in the early 90's) so for awhile I've managed to keep it on life support on Windows XP for a few years, however since switching to Windows 7 x64, I've had to resort to using XP Mode as the sandbox to keep it up and running. While I am able to run Paradox as usual in XP Mode, I'm having a serious issue where if I try connecting the install to the network share (which is located on the Windows 7 portion of the system), Paradox keeps exiting because it says the serial number is invalid. Now, I know for a fact that this is an issue with the virtual loopback adapter and also having the VM linked to the physical ethernet adapter -- and while I have solved this issue before, most of my fixes have been bandages since after a few weeks the issue pops up again. Long story short, I wanted to ask if there is a permanent way to link a DOS program to a network share address. For example, when I try doing \tsclient\paradox (the Windows 7 Address) I keep getting an error saying I need a valid network address. I've tried mapping that folder to various drive letters such as P:\Paradox -- but for some reason that keeps failing over time. For what it's worth, Paradox uses a .SOM file to store the network settings, however it isn't editable in Notepad but rather it's controlled by a wizard in Paradox. But if that extension rings any bells, I'd welcome any insights.

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  • std::map for storing static const Objects

    - by Sean M.
    I am making a game similar to Minecraft, and I am trying to fine a way to keep a map of Block objects sorted by their id. This is almost identical to the way that Minecraft does it, in that they declare a bunch of static final Block objects and initialize them, and then the constructor of each block puts a reference of that block into whatever the Java equivalent of a std::map is, so there is a central place to get ids and the Blocks with those ids. The problem is, that I am making my game in C++, and trying to do the exact same thing. In Block.h, I am declaring the Blocks like so: //Block.h public: static const Block Vacuum; static const Block Test; And in Block.cpp I am initializing them like so: //Block.cpp const Block Block::Vacuum = Block("Vacuum", 0, 0); const Block Block::Test = Block("Test", 1, 0); The block constructor looks like this: Block::Block(std::string name, uint16 id, uint8 tex) { //Check for repeat ids if (IdInUse(id)) { fprintf(stderr, "Block id %u is already in use!", (uint32)id); throw std::runtime_error("You cannot reuse block ids!"); } _id = id; //Check for repeat names if (NameInUse(name)) { fprintf(stderr, "Block name %s is already in use!", name); throw std::runtime_error("You cannot reuse block names!"); } _name = name; _tex = tex; //fprintf(stdout, "Using texture %u\n", _tex); _transparent = false; _solidity = 1.0f; idMap[id] = this; nameMap[name] = this; } And finally, the maps that I'm using to store references of Blocks in relation to their names and ids are declared as such: std::map<uint16, Block*> Block::idMap = std::map<uint16, Block*>(); //The map of block ids std::map<std::string, Block*> Block::nameMap = std::map<std::string, Block*>(); //The map of block names The problem comes when I try to get the Blocks in the maps using a method called const Block* GetBlock(uint16 id), where the last line is return idMap.at(id);. This line returns a Block with completely random values like _visibility = 0xcccc and such like that, found out through debugging. So my question is, is there something wrong with the blocks being declared as const obejcts, and then stored at pointers and accessed later on? The reason I cant store them as Block& is because that makes a copy of the Block when it is entered, so the block wouldn't have any of the attributes that could be set afterwards in the constructor of any child class, so I think I need to store them as a pointer. Any help is greatly appreciated, as I don't fully understand pointers yet. Just ask if you need to see any other parts of the code.

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  • Installing OEM Windows Server 2008 under KVM

    - by rancidfishbreath
    Issue I have an HP server that came with an OEM copy of Windows Server 2008. I have installed CentOS 5.4 on the hardware and am trying to install Windows Server 2008 as a KVM guest. When I attempt to install Windows Server 2008 it complains that I am trying to install on unsupported hardware. This issue is caused because the hardware SMBIOS information is not being passed to the KVM guest. Background Before I go any further I want to state that what I am trying to do is within the license. HP offers a supported solution for VMWare but does not have an official solution for KVM. After much research the platform I am going to use is CentOS and KVM so please do not suggest other platforms. I emailed the KVM developers mailing list and was told that this is possible and was given the advice that: "You can dump SLIC table of your host bios and provide it to guest bios using -acpitable parameter." I used dmidecode and got the parameters that need to be passed, but I do not know where to pass the parameters into. Update Looks like CentOS 5.4 uses virt-install instead of qemu. Qemu is in the package manager and I was able to install it after uninstalling qemu-img (they conflict and qemu contains the packages in qemu-img). So now I know how to pass the acpitable parameters, but I am having trouble mapping what came out of dmidecode into -acpitable.

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  • User interfirance, themes, Broken, Unreadable parts

    - by Adames
    Arther going on a customizing spree my the desktop themes on unity got messed up I had installed Ubuntu tweak and unsettings so I removed them but the default themes and custom ones are still messed up I ran unity --reset and this is what I get: WARNING: Unity currently default profile, so switching to metacity while resetting the values unity-panel-service: no process found Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : unity Adding plugins Initializing core options...done compiz (core) - Warn: failed to receive ConfigureNotify event on 0x1200004 compiz (core) - Warn: failed to receive ConfigureNotify event on 0x38000af compiz (core) - Warn: failed to receive ConfigureNotify event on 0x32000ad Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing vpswitch options...done Initializing snap options...done Initializing mousepoll options...done Initializing resize options...done Initializing place options...done Initializing move options...done Initializing wall options...done Initializing grid options...done Initializing session options...done Initializing gnomecompat options...done Initializing animation options...done Initializing fade options...done Initializing unitymtgrabhandles options...done Initializing workarounds options...done Initializing scale options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done (compiz:4749): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed Initializing unityshell options...done compiz (core) - Warn: unhandled ConfigureNotify on 0xc0009e! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a1! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a1! compiz (core) - Warn: this should never happen. you should probably file a bug about this. compiz (core) - Warn: unhandled ConfigureNotify on 0xc000a4! compiz (core) - Warn: this should never happen. you should probably file a bug about this. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/google-chrome.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/firefox.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-writer.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-calc.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-07-02 19:51:42 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-impress.desktop' is using a deprecated format for its actions that will be dropped soon. Initializing addhelper options...done Initializing animationaddon options...done Initializing annotate options...done Initializing bench options...done Initializing blur options...done Initializing clone options...done Initializing colorfilter options...done Initializing commands options...done Initializing crashhandler options...done Initializing cube options...done Initializing cubeaddon options...done Initializing extrawm options...done Initializing fadedesktop options...done Initializing firepaint options...done Initializing group options...done Initializing imgjpeg options...done Initializing kdecompat options...done Initializing loginout options...done Initializing mag options...done Initializing maximumize options...done Initializing mblur options...done Initializing neg options...done Initializing notification options...done Initializing obs options...done Initializing opacify options...done Initializing put options...done Initializing reflex options...done Initializing resizeinfo options...done Initializing ring options...done Initializing rotate options...done Initializing scaleaddon options...done Initializing scalefilter options...done Initializing screenshot options...done Initializing shelf options...done Initializing shift options...done Initializing showdesktop options...done Initializing showmouse options...done Initializing splash options...done Initializing staticswitcher options...done Initializing switcher options...done Initializing td options...done Initializing thumbnail options...done Initializing trailfocus options...done Initializing wallpaper options...done Initializing water options...done Initializing widget options...done Initializing winrules options...done Initializing wobbly options...done ERROR 2012-07-02 19:51:43 unity.glib-gobject <unknown>:0 g_object_unref: assertion `G_IS_OBJECT (object)' failed Setting Update "main_menu_key" Setting Update "run_key" Setting Update "autoraise" Setting Update "autoraise_delay" Any Ideas? this is very inconvenient some of the text like in additional drivers are unreadable because they come out White

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  • QNAP NAS 509 (LINUX) - how to unmout busy volume and find physical disk?

    - by Horst Walter
    On my NAS QNAP TS 509 I do have a technical issue. I need to run e2fsck. This works fine for me on md0 (see below), but how can I unmount the busy devices md9 and sda4 in order to do the same. Whenever I try, I fail because the device is busy. [This part is solved, see below] In order to further track down the issue, I'd need to sort out the physical disk to device relationship. How can I find out this, e.g. md0 is a stripped volume on 2 disk (but I need to find out on what physical disk). Remark: As you can easily derive from my questions, I am not a Linux expert, but manage to get along. /dev/ram0 124.0M 94.1M 29.8M 76% / tmpfs 32.0M 80.0k 31.9M 0% /tmp /dev/sda4 310.0M 103.9M 206.1M 34% /mnt/ext /dev/md9 509.5M 39.2M 470.2M 8% /mnt/HDA_ROOT /dev/md0 1.8T 1.4T 444.7G 76% /share/MD0_DATA tmpfs 32.0M 0 32.0M 0% /.eaccelerator.tmp -- Added -- QNAP seems to be based on Busybox. I do not find something like init / telinit / runlevel. At busybox docs it says that I need to run the below. But in /var/service sv is not available. I want to go to single user mode to unmount the devices. # cd /var/service # sv d * # sv u getty* -- Added, thanks A4L -- This QNAP Box runs a special flavor of Linux, so not all SOPs do apply. In my particular case I found a services.sh script, stopping all services. After that the drive could be unmounted. The information passed by A4L is valid and worth reading it, maybe I'll profit from it next time. Links: http://unix.stackexchange.com/questions/19918/umount-device-is-busy and http://unix.stackexchange.com/questions/15024/umount-device-is-busy-why So the unmount issue is solved, still looking for the best option to find the physical to volume mapping.

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  • Silverlight Cream for December 12, 2010 - 2 -- #1009

    - by Dave Campbell
    In this Issue: Michael Crump, Jesse Liberty, Shawn Wildermuth, Domagoj Pavlešic, Peter Kuhn, James Ashley, Sara Summers, Morten Nielsen, Peter Torr, and Tau Sick. Above the Fold: Silverlight: "Silverlight 4 – Coded UI Framework Video Tutorial" Michael Crump WP7: "Windows Phone From Scratch #12–Custom Behaviors (Part I)" Jesse Liberty From SilverlightCream.com: Silverlight 4 – Coded UI Framework Video Tutorial Michael Crump posted a video tutorial today on the Coded UI Test Framework that we got with the VS2010 Feature Pack 2. Wanna create automated tests? ... check out Michael's video and save yourself some time. Windows Phone From Scratch #12–Custom Behaviors (Part I) Jesse Liberty posted his Windows Phone from Scratch number 12 today... and it's on Custom Behaviors... cool stuff... need to read this and get your head around it... this is part 1, jump on it before he drops part 2 on us! The Next Application Platform? All of them... Shawn Wildermuth has a thought-provoking post up ... check it out and see if you're ready to join him on the adventure of building for all the platforms... Windows Phone 7 Accelerometer Test App Domagoj Pavlešic has a test app up for the accelerometer on the WP7 ... if you need to use it, and are having problems, a good example always helps me. Protocol of developing an animation texture tool Peter Kuhn found a need for a tool to creat some animations for an WP7 XNA game... so he challenged himself to write it, and detailed out all his steps as he went. Re-examining WP7 Launchers and Choosers James Ashley's most recent post is on the Pivot Control ... check this out... add a working Horizontally oriented slider to a pivot... plus some external links to help out New Prototyping Sketch Sheets for WP7 This is one of those posts that I had to go to SilverlightCream and make sure I hadn't hit it yet... pretty cool prototype sheets for WP7 by Sara Summers ... we've seen others, they're all good. Simulating GPS on Windows Phone 7 Morten Nielsen helps you get around the fact that you're not going to be able to use the emulator for testing your GPS app ... at least not without some assistance... and that doesn't mean hauling your dev system around your neighborhood, either. How to correctly handle application deactivation and reactivation We've seen posts on Tombstoning, but probably not from Silverlight team members... check this one out from Peter Torr ... great even sequence information and all the info on how to correctly handle it, plus external links to the documentation... you knew there was documentation, right? :) Localizing a Windows Phone 7 Application Tau Sick has a post up discussing Localization and your WP7 apps... coming from soneone with an app in the marketplace in 3 languages, it's a pretty good bet he's got it figured out! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Network share not always available on Windows 2003

    - by JP Hellemons
    Hello everybody, we have a windows 2003 server with a shared directory/folder. I've seen this thread but this wasn't any help: http://superuser.com/questions/58890/the-specified-network-name-is-no-longer-available I have a ping -t running from 3 pc's (vista and two windows 7) they all work. the problem occurss when two users enter the network share then this 'network share is no longer available' appears and the explorer windows turn white. after f5 or refresh the shared directory is back. this is really strange. there is no anti virus or kasparsky running on either end. this is all in the same LAN. the internet connection is really stable, so it's really strange. because a stable internet connection should imply that the local network connection is also stable and that this is a windows issue. can it be a router issue? I have checked the eventlog on the server for diskfailure related messages, but there are none. EDIT: can this be related to mapping a shared directory to a drive letter? and that there is a router between me and the mapped network drive? or is it just windows that is not working well with two users on the same shared folder? should I install samba or something?

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  • How to extract a Vorbis stream from a WAVE file?

    - by H.B.
    I would like to move the Vorbis stream into an ogg container but ffmpeg does not seem to recognize the stream. Even though MPlayer gives this output upon playback: Opening audio decoder: [acm] Win32/ACM decoders Loading codec DLL: 'vorbis.acm' Loaded DLL driver vorbis.acm at 10000000 Warning! ACM codec reports srcsize=0 AUDIO: 44100 Hz, 2 ch, s16le, 128.0 kbit/9.07% (ratio: 16000-176400) Selected audio codec: [vorbisacm] afm: acm (OggVorbis ACM) ffmpeg: ffmpeg -i Source.wav -acodec copy Target.ogg Input #0, wav, from 'Source.wav': Duration: 00:02:15.17, bitrate: 128 kb/s Stream #0.0: Audio: qg[0][0] / 0x6771, 44100 Hz, 2 channels, 128 kb/s [ogg @ 00000000003096C0] Unsupported codec id in stream 0 Output #0, ogg, to 'Target.ogg': Metadata: encoder : Lavf53.6.0 Stream #0.0: Audio: qg[0][0] / 0x6771, 44100 Hz, 2 channels, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Could not write header for output file #0 (incorrect codec parameters ?) Of course this does not necessarily need to be done via ffmpeg, any method that is workable would be fine... I have cut down one of the files to 512KB: sample.wav (Changed two chunk size fields in the wave header to account for this, the embedded stream is cut "without notice")

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  • No LPT port in Windows 7 virtual machines

    - by KeyboardMonkey
    Windows 7 has MS virtual PC integrated, the VM settings don't give a parallel LPT port mapping to the physical machine. Where did it go? Has anyone else noticed this, and found a solution? Update: After much digging, I found the one and only reference to this issue, on the VPC Blog: "Parallel port devices are not supported, as they are relatively rare today." -More details- It's a XP VM I've been using since VPC 2007 days, which did have this functionality. This is to configure barcode printers via the LPT port. Since the (new) MS VM can't map to my physical LPT port, I'm having a hard time configuring printers. My physical ports are enabled in the BIOS. It has worked the past 3 years, before switching to Win 7. Any help is appreciated. This screen shot of the VM settings shows COM ports, but LPT is no more In contrast, here is a screen shot of VPC 2007 (before it got integrated into Win 7). Notice how it has LPT support

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  • Abstracting entity caching in XNA

    - by Grofit
    I am in a situation where I am writing a framework in XNA and there will be quite a lot of static (ish) content which wont render that often. Now I am trying to take the same sort of approach I would use when doing non game development, where I don't even think about caching until I have finished my application and realise there is a performance problem and then implement a layer of caching over whatever needs it, but wrap it up so nothing is aware its happening. However in XNA the way we would usually cache would be drawing our objects to a texture and invalidating after a change occurs. So if you assume an interface like so: public interface IGameComponent { void Update(TimeSpan elapsedTime); void Render(GraphicsDevice graphicsDevice); } public class ContainerComponent : IGameComponent { public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it } public void Render(GraphicsDevice graphicsDevice) { foreach(var component in ChildComponents) { // draw every component } } } Then I was under the assumption that we just draw everything directly to the screen, then when performance becomes an issue we just add a new implementation of the above like so: public class CacheableContainerComponent : IGameComponent { private Texture2D cachedOutput; private bool hasChanged; public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it // set hasChanged to true if required } public void Render(GraphicsDevice graphicsDevice) { if(hasChanged) { CacheComponents(graphicsDevice); } // Draw cached output } private void CacheComponents(GraphicsDevice graphicsDevice) { // Clean up existing cache if needed var cachedOutput = new RenderTarget2D(...); graphicsDevice.SetRenderTarget(renderTarget); foreach(var component in ChildComponents) { // draw every component } graphicsDevice.SetRenderTarget(null); } } Now in this example you could inherit, but your Update may become a bit tricky then without changing your base class to alert you if you had changed, but it is up to each scenario to choose if its inheritance/implementation or composition. Also the above implementation will re-cache within the rendering cycle, which may cause performance stutters but its just an example of the scenario... Ignoring those facts as you can see that in this example you could use a cache-able component or a non cache-able one, the rest of the framework needs not know. The problem here is that if lets say this component is drawn mid way through the game rendering, other items will already be within the default drawing buffer, so me doing this would discard them, unless I set it to be persisted, which I hear is a big no no on the Xbox. So is there a way to have my cake and eat it here? One simple solution to this is make an ICacheable interface which exposes a cache method, but then to make any use of this interface you would need the rest of the framework to be cache aware, and check if it can cache, and to then do so. Which then means you are polluting and changing your main implementations to account for and deal with this cache... I am also employing Dependency Injection for alot of high level components so these new cache-able objects would be spat out from that, meaning no where in the actual game would they know they are caching... if that makes sense. Just incase anyone asked how I expected to keep it cache aware when I would need to new up a cachable entity.

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  • FFMPEG: how to add watermark to video?

    - by DocWiki
    My Platform: Ubuntu 10.10 + FFMPEG 0.5.3(I installed ffmpeg from source) I try to add Watermark to a .MOV video with FFMPEG 0.5.3 imlib2.so (Please note FFMPEG 0.6+ dont support imlib2.so, so I use ffmpeg 0.5.3) Here is my code: ffmpeg -sameq -i example.mov -vhook '/usr/local/lib/vhook/imlib2.so -x 0 -y 0 -i /var/www/files/watermark.png' newexample.mov Here is the output: FFmpeg version 0.5.3, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-avfilter --enable-filter=movie --enable-avfilter-lavf libavutil 49.15. 0 / 49.15. 0 libavcodec 52.20. 1 / 52.20. 1 libavformat 52.31. 0 / 52.31. 0 libavdevice 52. 1. 0 / 52. 1. 0 libavfilter 0. 4. 0 / 0. 4. 0 built on Jul 3 2011 12:05:08, gcc: 4.4.5 Seems stream 1 codec frame rate differs from container frame rate: 59.94 (5994/100) - 29.97 (30000/1001) Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'example.mov': Duration: 00:03:14.06, start: 0.000000, bitrate: 3350 kb/s Stream #0.0(eng): Audio: aac, 48000 Hz, stereo, s16 Stream #0.1(eng): Video: h264, yuv420p, 1150x647, 29.97 tbr, 29.97 tbn, 59.94 tbc Output #0, mov, to 'newexample.mov': Stream #0.0(eng): Video: mpeg4, yuv420p, 1150x647, q=2-31, 200 kb/s, 90k tbn, 29.97 tbc Stream #0.1(eng): Audio: 0x0000, 48000 Hz, stereo, s16, 64 kb/s Stream mapping: Stream #0.1 - #0.0 Stream #0.0 - #0.1 Unsupported codec for output stream #0.1 What could be the possible problem? Is that AAC or H264 that is not supported? I installed libavcodec-extra-52, linfaac, libfaad and etc. but the error is the same. Do I have to install following this instruction? HOWTO: Install and use the latest FFmpeg and x264 or there is a simpler solution?

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  • IIS doesn't serve certain file extensions

    - by Alekc
    Hi, i have this weird issue on Win 2k3 server and IIS: Iis has several sites, in one of them i need to create a subdir and set up it as web application. I've noticed that if i create new directory and put some .js/.txt file into it, they will not be served by iis (IE gives an error Internet Explorer cannot display the webpage). If i put the same files in another old site's subdirectory it will show correctly. By sniffing traffic i've seen that iis reply connection state 200 and then drop completely any connection http://domain.com/test2/prova.txt GET /test2/prova.txt HTTP/1.1 Host: domain.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.7) Gecko/20091221 Firefox/3.5.7 (.NET CLR 3.5.30729) Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 300 Connection: keep-alive HTTP/1.x 200 OK If i rename file prova.txt in prova.asp for example it showing without problems so it shouldn't be permissions issue. After making some researches I've found out that it can be caused by missing mime types, I've checked out .txt and .js are present and served by aspnet_isapi.dll. And here comes another weird thing: if i remove mime mapping from directory's properties it's served correctly, but the same thing doesn't work with js. I'm really beginning to be out of ideas, is there someone who have some hint? Thanks in advance.

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  • postfix (for sending mail only) multiple domain setup

    - by seanl
    I have the following problem, I have a Centos 5.4 VPS hosting a few nginx sites (some static, some cakephp), I would like to be able to send email from each sites contact page through postfix to my google apps hosted email (different accounts for each site) so that apps can then send out an auto email to the person filling in the contact form etc I have a bare-bones postfix installation with the following added into the main.cf config file. from using this guide virtual_alias_domains = hash:/etc/postfix/virtual_alias_domains virtual_alias_maps = hash:/etc/postfix/virtual_alias_maps (both of these files have been converted into db files using postmap) I have configured DNS correctly for each site and setup SPF records. (I'm aware R-DNS will still reference my actual hostname not the domain name and cause a possible spam issue but one thing at a time) I can telnet localhost and the helo localhost so that I can send a command line email from an address in the virtual_alias_domains to an email in the virtual_alias_maps file which seems sends without giving an error but it is sending to my local linux account not the email address specified. my question is am i approching this the wrong way in terms of the virtual alias mapping or is this even possible to do in the manner im trying. Any help is greatly appreciated thanks. my postconf -n outlook looks like this alias_database = hash:/etc/aliases alias_maps = hash:/etc/aliases command_directory = /usr/sbin config_directory = /etc/postfix daemon_directory = /usr/libexec/postfix debug_peer_level = 2 html_directory = no inet_interfaces = localhost mail_owner = postfix mailq_path = /usr/bin/mailq.postfix manpage_directory = /usr/share/man mydestination = $myhostname, localhost.$mydomain, localhost myhostname = myactual hostname mynetworks = 127.0.0.0/8 myorigin = $mydomain newaliases_path = /usr/bin/newaliases.postfix queue_directory = /var/spool/postfix readme_directory = /usr/share/doc/postfix-2.3.3/README_FILES sample_directory = /usr/share/doc/postfix-2.3.3/samples sendmail_path = /usr/sbin/sendmail.postfix setgid_group = postdrop unknown_local_recipient_reject_code = 550 virtual_alias_domains = hash:/etc/postfix/virtual_alias_domains virtual_alias_maps = hash:/etc/postfix/virtual_alias_maps

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  • Xen domU passwd file overwritten with console log output

    - by malfy
    I was setting up a Debian Xen domU and after booting it fine, I added basic configuration to /etc/network/interfaces and ran /etc/init.d/networking restart. This failed so I decided to reboot. After the reboot I also ran xm shutdown box. When dropped to a shell prompt it wouldn't let me login. Upon further inspection, I now have garbage in some critical files in /etc: root@box:/# tail +1 mnt/etc/{passwd-,shadow} tail: cannot open `+1' for reading: No such file or directory ==> mnt/etc/passwd- <== 0000000000100000 (reserved) Nov 23 02:02:39 box kernel: [ 0.000000] Xen: 0000000000100000 - 0000000004000000 (usable) Nov 23 02:02:39 box kernel: [ 0.000000] DMI not present or invalid. Nov 23 02:02:39 box kernel: [ 0.000000] last_pfn = 0x4000 max_arch_pfn = 0x1000000 Nov 23 02:02:39 box kernel: [ 0.000000] initial memory mapped : 0 - 033ff000 Nov 23 02:02:39 box kernel: [ 0.000000] init_memory_mapping: 0000000000000000-0000000004000000 Nov 23 02:02:39 box kernel: [ 0.000000] NX (Execute Disable) protection: active Nov 23 02:02:39 box kernel: [ 0.000000] 0000000000 - 0004000000 page 4k Nov 23 02:02:39 box kernel: [ 0.000000] kernel direct mapping tables up to 4000000 @ 7000-2c000 Nov 23 02:02:3 ==> mnt/etc/shadow <== 32 nr_cpumask_bits:32 nr_cpu_ids:1 nr_node_ids:1 Nov 23 02:02:39 box kernel: [ 0.000000] PERCPU: Embedded 15 pages/cpu @c15b0000 s37688 r0 d23752 u65536 Nov 23 02:02:39 box kernel: [ 0.000000] pcpu-alloc: s37688 r0 d23752 u65536 alloc=16*4096 Nov 23 02:02:39 box kernel: [ 0.000000] pcpu-alloc: [0] 0 Nov 23 02:02:39 box kernel: [ 0.000000] Xen: using vcpu_info placement Nov 23 02:02:39 box kernel: [ 0.000000] Built 1 zonelists in Zone order, mobility grouping on. Total pages: 16160 Nov 23 02:02:39 box kernel: [ 0.000000] Kernel command line: root=/dev/mapper/xen-guest_root ro quiet root=/dev/xvda1 ro Nov 23 02:02:39 box kernel: [ 0.000000] PID hash table entries: The garbage is also present in the passwd file and the group file (although I didn't paste that above since I have since ran debootstrap on the filesystem again). Does anyone have any insight into what happened and why?

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  • GA 8KNXP Rev1.0: 4 GB installed, only 3.5 GB recognized by BIOS

    - by hurikhan77
    I've installed 2x 1 GB and 4x 512 MB memory into my GA-8KNXP system which would sum up to 4 GB. The specification from the manual says: Maximum memory support: 4 GB. If all six slots are utilized, slot 5+6 may only equipped with single-sided RAM modules. And so I did. Anyway: The BIOS counts up to 3.5 GB and finishes there. Also my Linux system reports only 3.5 GB of memory although 4 GB memory support is activated in the kernel. So I suppose this is a memory mapping issue or a hardware issue. I've tried removing only on of the 512 MB memory modules leaving 5 modules in place. But that just stopped the system from powering on correctly (screen stays black although fans and leds come to live). Dual Channel was detected and enabled so the system technically found all 6 modules. "dmidecode" in Linux reports only memory in slots 1 to 4 and ignores slots 5+6, so it only detects 3 GB of memory. It also says the system would support up to 16 GB of memory with 4 GB modules per slot. I think technically the chipset should be able to offer and utilize the complete 4 GB memory range. Any clues what else I could check? Or do I have just to live with 0.5 GB wasted memory?

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