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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • Apache not directing to correct VHost

    - by BANANENMANNFRAU
    I have setup the following virtual host ServerAdmin [email protected] ServerName mysite.com ServerAlias www.mysite.com DocumentRoot /var/www/homepage/public_html ErrorLog ${APACHE_LOG_DIR}/error.log CustomLog ${APACHE_LOG_DIR}/access.log combined When I hit my url Apache still shows the default page. Not the index Ive created in the give Document root. In my Domain i have set the A Record to the Ip of my VPS: apache2ctl -S: output: VirtualHost configuration: *:80 is a NameVirtualHost default server xxxxxx.stratoserver.net (/etc/apache2/sites-enabled/000-default.conf:1) port 80 namevhost xxxxxxx.stratoserver.net (/etc/apache2/sites-enabled/000-default.conf:1) port 80 namevhost mysite.com (/etc/apache2/sites-enabled/homepage.conf:1) alias www.mysite.com ServerRoot: "/etc/apache2" Main DocumentRoot: "/var/www" Main ErrorLog: "/var/log/apache2/error.log" Mutex default: dir="/var/lock/apache2" mechanism=fcntl Mutex mpm-accept: using_defaults Mutex watchdog-callback: using_defaults PidFile: "/var/run/apache2/apache2.pid" Define: DUMP_VHOSTS Define: DUMP_RUN_CFG User: name="www-data" id=33 not_used Group: name="www-data" id=33 not_used How would I need to setup my Virtual host so that apache shows the correct site depending on the Domain im redirecting from.

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  • Switching DVI socket

    - by lurscher
    I have Ubuntu 10.10 x86_64 with Nvidia 9800 gt and Nvidia driver version 270.41.06 My video card has two DVI sockets, but I only use the single monitor configuration. Now, I think the main DVI socket might be busted, so I want to try to enable the other as the main one, however, I don't know how to achieve that. I tried just plugging the monitor in that socket but it won't auto-detect it (it would have been way too easy to just work). This is my xorg.conf: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: builtin, VertRefresh source: builtin Identifier "Monitor0" VendorName "Unknown" ModelName "AOC" HorizSync 31.5 - 84.7 VertRefresh 60.0 - 78.0 ModeLine "1080p" 172.8 1920 2040 2248 2576 1080 1081 1084 1118 -hsync +vsync Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 9800 GT" EndSection Section "Screen" # Removed Option "metamodes" "1024x768 +0+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "CustomEDID" "CRT-0:/home/charlesq/lg.bin" Option "TVStandard" "HD1080p" Option "TwinView" "0" Option "TwinViewXineramaInfoOrder" "CRT-0" Option "metamodes" "1080p +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Network interface selection

    - by Antonino
    Hello. Suppose I have more than a network interfaces and I want to selectively use them per application. eth0 is the standard interface with the standard gateway in the main routing table eth1 is another interface with a different gateway. Suppose I launch an application as a user "user_eth1". I used the following set of rules for iptables / ip rules. IPTABLES: iptables -t mangle -A OUTPUT -m user --uid-owner user_eth1 -j MARK --set-mark 100 iptables -t nat -A POSTROUTING -m user -uid-owner -o eth1 user_eth1 -j SNAT --to-source <eth_ipaddress> IPRULE: ip rule add fwmark 100 lookup table100 and i build "table100" as follows (no doubts on that) ip route show table main | grep -Ev ^default | while read ROUTE; do ip route add table table100 $ROUTE; done ip route add default via <default_gateway> table table100 It doesn't work at all. What's wrong with this? Thank you in advance!

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  • NGINX downloads text file instead of displaying it

    - by Hoang Lam
    I have Nginx installed with the following nginx.conf: user nginx; worker_processes 1; error_log /var/log/nginx/error.log; pid /var/run/nginx.pid; events { worker_connections 1024; } http { include /etc/nginx/mime.types; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log /vagrant/access.log main; sendfile on; keepalive_timeout 65; include /etc/nginx/conf.d/*.conf; } Everytime I tried the URL of any text files (not PHP, it works fine), the browser asks to download it. Common measure such as disabling default-type octet/stream fails.

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  • Restore Failure from Ubuntu One

    - by Qawi Robinson
    Had to do a reinstall of Ubuntu 12 after 13.10 failed. Lost all my data, but I remembered that I had data backed up to Ubuntu One. It recognized my previous backups but I got errors and a restore failure when I went to restore the data. This is what I got. Can anyone make heads or tails of this? I still don't have my data. Thanks. Traceback (most recent call last): File "/usr/bin/duplicity", line 1412, in <module> with_tempdir(main) File "/usr/bin/duplicity", line 1405, in with_tempdir fn() File "/usr/bin/duplicity", line 1339, in main restore(col_stats) File "/usr/bin/duplicity", line 630, in restore restore_get_patched_rop_iter(col_stats)): File "/usr/lib/python2.7/dist-packages/duplicity/patchdir.py", line 522, in Write_ROPaths for ropath in rop_iter: File "/usr/lib/python2.7/dist-packages/duplicity/patchdir.py", line 495, in integrate_patch_iters final_ropath = patch_seq2ropath( normalize_ps( patch_seq ) ) File "/usr/lib/python2.7/dist-packages/duplicity/patchdir.py", line 475, in patch_seq2ropath misc.copyfileobj( current_file, tempfp ) File "/usr/lib/python2.7/dist-packages/duplicity/misc.py", line 166, in copyfileobj buf = infp.read(blocksize) File "/usr/lib/python2.7/dist-packages/duplicity/librsync.py", line 80, in read self._add_to_outbuf_once() File "/usr/lib/python2.7/dist-packages/duplicity/librsync.py", line 94, in _add_to_outbuf_once raise librsyncError(str(e)) librsyncError: librsync error 103 while in patch cycle

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  • How can I design good continuous (seamless) tiles?

    - by Mikalichov
    I have trouble designing tiles so that when assembled, they don't look like tiles, but look like a homogeneous thing. For example, see the image below: Even though the main part of the grass is only one tile, you don't "see" the grid; you know where it is if you look a bit carefully, but it is not obvious. Whereas when I design tiles, you can only see "oh, jeez, 64 times the same tile," like in this image: (I took this from another GDSE question, sorry; not be critical of the game, but it proves my point. And actually has better tile design that what I manage, anyway.) I think the main problem is that I design them so they are independent, there is no junction between two tiles if put closed to each other. I think having the tiles more "continuous" would have a smoother effect, but can't manage to do it, it seems overly complex to me. I think it is probably simpler than I think once you know how to do it, but couldn't find a tutorial on that specific point. Is there a known method to design continuous / homogeneous tiles? (My terminology might be totally wrong, don't hesitate to correct me.)

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  • fail2ban on server with LXC Containers

    - by RoboTamer
    The issue is modprobe and iptables don't work inside an LXC Container. LXC is the userspace control package for Linux Containers, a lightweight virtual system mechanism sometimes described as “chroot on steroids”. iptables error inside the container is: # iptables -I INPUT -s 122.129.126.194 -j DROP > iptables v1.4.8: can't initialize iptables table `filter': Table does not exist (do you need to insmod?) Perhaps iptables or your kernel needs to be upgraded. I am guessing that it can't work because the LXC containers share one kernel, the main server kernel. How do I do fail2ban in this case. modprobe and iptables work in the main server so I could install it there and link to the logfiles somehow, my guess? Any suggestions?

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • SQL Saturday #220 Atlanta May 2013!

    - by Most Valuable Yak (Rob Volk)
    If you love SQL Server training and are near the Atlanta area, or just love us so much you're willing to travel here, please come join us for: SQL SATURDAY #220! The main event is Saturday, May 18.  The event is free, with a $10.00 lunch fee.  The main page has more details here: http://www.sqlsaturday.com/220/eventhome.aspx We are also offering pre-conference sessions on Friday, May 17, by 5 world-renowned presenters: Denny Cherry: SQL Server Security Register! Site Twitter Adam Machanic: Surfing the Multicore Wave: Processors, Parallelism, and Performance Register! Site Twitter Stacia Misner: Languages of BI Register! Site Twitter Bill Pearson: Practical Self-Service BI with PowerPivot for Excel Register! Site Twitter Eddie Wuerch: The DBA Skills Upgrade Toolkit Register! Site Twitter         We have an early bird registration price of $119 until noon EST Friday, March 22.  After that the price goes to $149, a STEAL when you compare it to the PASS Summit price. :) Please click on the links to register and for more information.  You can also follow the hash tag #SQLSatATL on Twitter for more news about this event. Can't wait to see you all there!

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  • Copy contents of a folder, but none of its subfolders?

    - by wizlog
    I'm using the explorer bar (the bar to the left of the main folder/files section in an explorer window) to show folders. I don't have access to open any of the folders, themselves (at least none on C:\ (the C drive). For some reason, I do however have copy rights (I can copy the folders). Because I can only see the folders, is there a way for me to copy the main folder, but not any of the subfolders? A localized example could be how to copy all files in C:\documents...[user]\my documetns\ but none of the folders (ex. C:\documents...[user]\my documetns\my pictures...) Is there a way for me only to copy a folder, but not its subfolders?

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  • Gaming Community CMS, with forum integration [closed]

    - by Tillman32
    Possible Duplicate: Which Content Management System (CMS) should I use? I've had a simple website that I coded myself for a while now, the site is a gaming community. It's very forum and news driven. It was a HORRIBLE idea to take on coding this thing myself. Although we've used it for about a year now, we're just getting too big, and I need to streamline our work. I need writers to post news, etc. I've been doing it through code. ( A year ago I thought it would be a cool idea ) Anyway, I've been messing with just about every CMS out there, and I'm struggling to get something that I really like. The main issue I'm facing, is a good news system, and good forum integration. I'm sort of picky when it comes to looks, its a curse. Reading on here, I see a lot of people saying Drupal is the best for the 3 things I need, community interaction, and forums. I think the main issue that I ran into with drupal, was ease of use, and themes. I am not a web designer, and I need a good theme. For an idea of what I'm looking for, go check out http://www.clgaming.net, they have forums integrated, a nice news area on home page/news section, and nice user accounts. It looks very professional, and I doubt I'll get close to that with a free theme, but their functionality is exactly what I need. Any ideas would be greatly appreciated.

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  • Dynamic Subdomains

    - by crash
    On my new site I want to have dynamic subdomains. I'm trying to make it so that the subdomains use the same web root as the main domain, all under a single CodeIgniter installation. For example, subdomain.example.com would lead to example.com/subdomain, which is actually example.com/index.php/subdomain. I've already the DNS, virtual hosts set up but I"m getting caught up on the .htaccess. The effect of the linked htaccess is that when navigating to any subdomain, it gets caught up in an infinite loop. (Error log after one request.) It's the same effect for www., which should just resolve to the main domain.

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  • Training a spam filter based on Mailman moderator's actions?

    - by mc0e
    I'm planning a Mailman server, and looking for a good way to enable list moderators train a spam filter (likely to be either spamassassin or dspam). Has anyone come up with a good way to run training based on list moderator's decisions? Currently I don't have any better strategies than asking list moderators to forward spams one by one to a training address, which seems laborious and most likely to be inconsistently applied. Any ideas? I am aware of https://bugs.launchpad.net/mailman/+bug/558292 . I'm hoping someone has a better approach.

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  • Splitting a tetris game apart - where to put time-management?

    - by nightcracker
    I am creating a tetris game in C++ & SDL, and I'm trying to do it "good" by making it object-oriented and keeping scopes small. So far I have the following structure: A main with some lowlevel SDL set up and handling input A game class that keeps track of score and provides the interface for main (move block down, etc) A map class that keeps track of the current game field, which blocks are where. Used by the game class. A block class that consists of the current falling block, used by game. A renderer class abstracting low level SDL to a format where you render "tetris blocks". Used by map and block. Now I have a though time where to place the time-management of this game. For example, where should be decided when a block bumps the bottom of the screen how long it takes the current block locks in place and a new block spawns? I also have an other unrelated question, is there some place where you can find some standard data on tetris like standard score tables, rulesets, timings, etc?

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  • Embedded Tomcat Cluster

    - by ThreaT
    Can someone please explain with an example how an Embedded Tomcat Cluster works. Would a load balancer be necessary? Since we're using embedded tomcat, how would two separate jar files (each a standalone web application with their own embedded tomcat instance) know where eachother are and let eachother know their status, etc? Here is the code I have so far which is just a regular embedded tomcat without any clustering: import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.File; import java.io.IOException; import java.io.Writer; public class Main { public static void main(String[] args) throws LifecycleException, InterruptedException, ServletException { Tomcat tomcat = new Tomcat(); tomcat.setPort(8080); Context ctx = tomcat.addContext("/", new File(".").getAbsolutePath()); Tomcat.addServlet(ctx, "hello", new HttpServlet() { protected void service(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { Writer w = resp.getWriter(); w.write("Hello, World!"); w.flush(); } }); ctx.addServletMapping("/*", "hello"); tomcat.start(); tomcat.getServer().await(); } } Source: java dzone

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  • why this routing configuration does not work?

    - by avs099
    I have 2 VMs in HyperV role: first is RRAS - it has 2 interfaces (both manually configured, no DHCP): 192.168.1.110 - "external" one, connected to the router 192.168.10.2 - that's internal interface which other VMs will be using as well also I added VPN connection to our main server - and it gets 192.168.2.136 IP address in 192.168.2.XXX network. And IP route is create on the server as well for this interface. second VM is called KITCHENER. It only has 1 interface 192.168.10.99 / 255.255.255.0, with default gateway set to RRAS server - 192.168.10.2 QUESTION: how can I ping "main server" - 192.168.2.1 - from the KITCHENER server when RRAS server is connected to VPN? please see screenshots with ipconfig /all, route print and ping 192.168.2.1 commands. What needs to be done to get this working? all servers are Windows 2008 R2 if that matters.

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  • VisualSVN Server won't work with AD, will with local accounts

    - by frustrato
    Decided recently to switch VisualSVN from local users to AD users, so we could easily add other employees. I added myself, gave Read/Write privileges across the whole repo, and then tried to log in. Whether I'm using tortoisesvn or the web client, I get a 403 Forbidden error: You don't have permission to access /svn/main/ on this server. I Googled a bit, but only found mention of phantom groups in the authz file. I don't have any of those. Any ideas? It works just fine with local accounts. EDIT: Don't know why I didn't try this earlier, but adding the domain before the username makes it work, ie MAIN/Bob. This normally only works when there are conflicting usernames...one local, one in AD, but for whatever reason it works here too. Kinda silly, but I can live with it.

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  • Dell PowerEdge 6850 Degraded HDD

    - by Matt
    Good Morning, We have a dell power edge 6850 with a degraded drive in the RAID array. I have never had to recover such an issue, so any help or advice would be welcome. Basically it hasn't affected the server at an operating system level, but has slowed down performance, I have a replacement drive in hand but as this is our main database server I want to proceed with extreme caution. My options as I see them are - Can I just hot swap the degraded drive with the new one and the data will automatically re-sync and we are all back to normal presumably this is dependant on the current raid configuration? reading various comments on-line I may need to re-configure the RAID array and re-build the broken drive? This screams disaster to me with the main worry being that I wipe any other data. Option 1 would of course make my day. Thanks in advance

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  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

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  • How to collaborate on features using github

    - by Robert Dailey
    github encourages 1 fork per user, so that that user can work independently on a feature and then request that feature to be accepted into the main repository via pull request. However, what if 2 developers need to collaborate on that feature? What is the ideal workflow for this? I could see a number of options: Both developers fork the original repository. Each developer pulls/pushes changes between each other's repository. This seems like a lot of work (tiny micro operations) and also creates a delay between changes, so increases the window for conflicts. Developer 1 forks from the main repository, developer 2 forks from developer 1. Same as #1 mainly but hopefully simplifies Developer 2's life a little? Developer 1 gives Developer 2 permissions to his own fork, so they both work out of the same central repository. Not sure if this is ideal. I'm also curious where branches come into this. Obviously there would be a branch for the feature itself but that branch can't exist in a single place, it would have to exist on multiple forks and be synchronized. Basically just really confused about this workflow, would like an approach for how this can be best accomplished.

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • zero downtime during database scheme upgrade on SQL 2008

    - by eject
    I have web application on IIS7 with SQL server 2008 as RDBMS. Need get 0 downtime during future upgrades of ASP.NET code and DB schema as well. I need to get right scenario for this. I have 2 web servers and 2 sql servers and one http load balancer whcih allows to switch web backend server for web requests. Main goal is to make 1st web server and DB server up and running, update code and db schema on 2nd server and then switch all the requests to 2nd server and then main problem - how to copy data from 1st database 2nd (which was changed during upgrade).

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  • Is version history really sacred or is it better to rebase?

    - by dukeofgaming
    I've always agreed with Mercurial's mantra, however, now that Mercurial comes bundled with the rebase extension and it is a popular practice in git, I'm wondering if it could really be regarded as a "bad practice", or at least bad enough to avoid using. In any case, I'm aware of rebasing being dangerous after pushing. OTOH, I see the point of trying to package 5 commits in a single one to make it look niftier (specially at in a production branch), however, personally I think would be better to be able to see partial commits to a feature where some experimentation is done, even if it is not as nifty, but seeing something like "Tried to do it way X but it is not as optimal as Y after all, doing it Z taking Y as base" would IMHO have good value to those studying the codebase and follow the developers train of thought. My very opinionated (as in dumb, visceral, biased) point of view is that programmers like rebase to hide mistakes... and I don't think this is good for the project at all. So my question is: have you really found valuable to have such "organic commits" (i.e. untampered history) in practice?, or conversely, do you prefer to run into nifty well-packed commits and disregard the programmers' experimentation process?; whichever one you chose, why does that work for you? (having other team members to keep history, or alternatively, rebasing it).

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  • Network? or router? problem

    - by Robert H Mercer
    I have two computers networked through a Netgear WG914 router which is connected to an Ipstar satellite modem via the RG47 LAN connector. The main computer is running Windows 7 Pro 64bit and the secondary computer is running Windows 7 Home Edition 32bit. On occasion there is a loss of internet connection usually on the main computer, often followed by a loss on the secondary comuter. Not, however, always the case. Windows troubleshooter, naturally, is about as much use as a politician in government.......NONE. There appears to be no problem with the ISP bad as it is and often the connection will be remade without any help from me. The difference in the OS's is not of any relevance since I had this problem before I changed over to Windows 7. Not being a nerd when it comes to networking I wonder if anyone has any constructive suggestions.

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