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  • Why do I get this error when trying to set up a class variable

    - by Jennifer
    I'm new to PHP so maybe I am overlooking something here but the following: class someClass { var $id = $_GET['id']; function sayHello() { echo "Hello"; } } gives the following error: Parse error: syntax error, unexpected T_VARIABLE in C:\xampp\htdocs\files\classes.php on line 13 If instead of $_GET['id'] I set the variable $id to a string, everything is fine though.

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  • C# Copying instance variable to local variable in functions of same class

    - by NickLarsen
    I have been looking through some code on an open source project recently and found many occurrences of this kind of code: class SomeClass { private int SomeNumber = 42; public ReturnValue UseSomeNumber(...) { int someNumberCopy = this.SomeNumber; if (someNumberCopy > ...) { // ... do some work with someNumberCopy } else { // ... do something else with someNumberCopy } } } Is there any real benefit to making a copy of the instance variable?

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  • Java Robot class and UAC

    - by bml13
    I am using the Java Robot class to take screenshots, my problem is that in W7 when the UAC dialog is shown (i right click on any application and select run as Admin) it will not appear in the screen shot or the whole screen is just black. Running my application with admin rights or as a service does not solve the problem. Please, does any one know what to do so that i will be able to capture the screen even when the UAC is showing? Thanks

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  • Make Sphinx generate RST class documentation from pydoc

    - by Michal Cihar
    I'm currently migrating all existing (incomplete) documentation to Sphinx. The problem is that the documentation uses Python docstrings (the module is written in C, but it probably does not matter) and the class documentation must be converted into a form usable for Sphinx. There is sphinx.ext.autodoc, but it automatically puts current docstrings to the document. I want to generate source (RST) file based on current docstrings, which I could edit and improve manually. How would you transform docstrings into RST for Sphinx?

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  • Parent child class relationship design pattern

    - by Jeremy
    I have a class which has a list of child items. Is there a design pattern I can copy that I can apply to these classes so that I can access the parent instance from the child, and it enforces rules such as not being able to add the child to multiple parents, etc?

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  • Latex and Memoir class, guillemot left/right.

    - by Alberto
    Hi all! I am using memoir class with latex, and I need the two characters: "«", and "»". I found the following commands: \guillemotright and \guillemotleft, but they look very ugly. Is there something wrong in what I am doing? Latex source: http://pastebin.com/1w0J6jbN Result: http://cl.ly/17b03c953371c4c049e0 Any help would be very appreciated. Thanks! —Albé

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  • Storring data in web.config(custom section/appSettings element) vs storing it in a class

    - by rubysons
    Hi. Why is it better to store data inside an appSettings element (or inside a custom section) of a web.config file than to store it in a class? One argument would be that by using custom sections we don’t have to recompile code when we change data, but that’s a weak argument, especially if we’re using Web Sites, which get recompiled automatically whenever code changes! Thank you

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  • resources at class library project

    - by Night Walker
    Hello I want to add some xml file as resource to my class library project . Any idea how to do so , and call it later? In windows application i would do it like ClassLibrary1.Properties.Resources.file.xml But here it didn't worked any idea how i do it here ?

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  • Get list of Class names in package

    - by TandemAdam
    Is there any way I can get a list of all the classes in a particular package? I know getDefinitionByName, getQualifiedClassName, and getQualifiedSuperclassName in flash.utils can find me a class, but I can't find anyway to find all the classes in a package at runtime.

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  • Class type while deserialization in c++

    - by Rushi
    I am developing game editor in c++.I have implemented reflection mechanism using DiaSDK.Now I want to store state of the objects(Like Camera,Lights,Static mesh) in some level file via serialization. And later on able to retrieve their state via deserialization.Serializing objects is not a problem for me.But while deserializing objects how do I know class type?so that i can create object of that particular type.

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  • How to refactor T-SQL stored procedure encapsulating it's parameters to a class

    - by abatishchev
    On my SQL Server 2008 I have a stored procedure with a large number of parameters. The first part of them is used in every call and parameters from the second part are used rarely. And I can't move the logic to two different stored procedures. Is there a way to encapsulate all this parameters to a class or struct and pass it as a stored procedure parameter? Can I use SQL CLR. Are there other ways?

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  • Convert Subclass to Inherited Class

    - by Dave
    I have a C# .NET 2.0 project A that has a form (TreeForm) that uses Tree objects. I have a project B that has a class Oak that inherits Tree. When I try to reference and use the TreeForm in project B with my Oak objects, it's looking for objects of type Tree. I've tried casting the Oak objects to Tree, but I get the error "Cannot convert type Oak to Tree". How can I use my Oak objects in the TreeForm from project A?

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  • using reachability class in ipad

    - by Jeevanantham
    hi, Thanks before answering to all friends. Doing sample project for iPad. In that am using Reachability class. Using Reachability *rAbility = [Reachability reachabilityForInternetConnection]; to check internet connection. Presently working in simulator. Don't have instrument.

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  • C++ Deck and Card Class Error with bad alloc

    - by user3702164
    Just started learn to code in school. Our assignment requires us to create a card game with card,deck and hand class. I am having troubles with it now and i keep getting exception: std::bad_alloc at memory location. Here are my codes right now CardType h: #ifndef cardType_h #define cardType_h #include <string> using namespace std; class cardType{ public: void print(); int getValue() const; string getSymbol() const; string getSpecial() const; string getSuit() const; int checkSpecial(int gscore) const; cardType(); cardType(string suit,int value); private: int value; string special; string symbol; string suit; }; #endif CardType cpp: #include "cardType.h" #include <iostream> #include <string> using namespace std; void cardType::print() { cout << getSymbol() << " of " << getSuit() << ", having the value of " << getValue() << "."<< endl <<"This card's special is " << getSpecial() << endl; } int cardType::getValue() const { return value; } string cardType::getSymbol() const { return symbol; } string cardType::getSpecial() const { return special; } string cardType::getSuit() const { return suit; } cardType::cardType(){ value=0; symbol="?"; special='?'; suit='?'; } cardType::cardType(string s, int v){ suit = s; value = v; switch(v){ case 1: // Ace cards have a value of 1 and have no special type symbol="Ace"; special="None"; break; case 2: // 2 cards have a value of 2 and have no special type symbol="2"; special="None"; break; case 3: symbol="3"; // 3 cards have a value of 3 and have no special type special="None"; break; case 4: symbol="4"; // 4 cards have a value of 0 and have a special type "Reverse" which reverses the flow of the game special="Reverse"; value=0; break; case 5: symbol="5"; // 5 cards have a value of 5 and have no special type special="None"; break; case 6: symbol="6"; // 6 cards have a value of 6 and have no special type special="None"; break; case 7: symbol="7"; // 7 cards have a value of 7 and have no special type special="None"; break; case 8: symbol="8"; // 8 cards have a value of 8 and have no special type special="None"; break; case 9: symbol="9"; // 9 cards have a value of 0 and have a special type "Pass" which does not add any value to the game and lets the player skip his turn. special="Pass"; value=0; break; case 10: symbol="10"; // 10 cards have a value of 10 and have a special type "subtract" which instead of adding the 10 value to the total game it is subtracted instead. special="Subtract"; value=10; break; case 11: // Jack cards have a value of 10 and have no special type symbol="Jack"; special="None"; value=10; break; case 12: // Queens cards have a value of 10 and have no special type symbol="Queen"; special="None"; value=10; break; case 13: symbol="King"; // King cards have a value of 0 and have a special type "NinetyNine" which changes the total game score to 99 reguardless what number it was previously special="NinetyNine"; value=0; break; } } int cardType::checkSpecial(int gscore) const{ if(special=="Pass"){ return gscore; } if(special=="Reverse"){ return gscore; } if(special=="Subtract"){ return gscore - value; } if(special=="NinetyNine"){ return 99; } else{ return gscore + value; } } DeckType h: #ifndef deckType_h #define deckType_h #include "cardType.h" #include <string> using namespace std; class deckType { public: void shuffle(); cardType dealCard(); deckType(); private: cardType *deck; int current; }; #endif DeckType cpp: #include <iostream> #include "deckType.h" using namespace std; deckType::deckType() { int index = 0; int current=0; deck = new cardType[52]; string suit[] = {"Hearts","Diamonds","Clubs","Spades"}; int value[] = {1,2,3,4,5,6,7,8,9,10,11,12,13}; for ( int i = 0; i <= 3; i++ ) { for ( int j = 1; j <= 13; j++ ) { deck[index] = cardType(suit[i],value[j]); index++; } } } cardType deckType::dealCard() { return deck[current]; current++; } Main cpp : #include "deckType.h" #include <iostream> using namespace std; int main() { deckType gamedeck; cout << "1" <<endl; cardType currentCard; cout << "2" <<endl; currentCard = gamedeck.dealCard(); cout << "3" <<endl; return 0; } I keep getting bad_alloc at the currentCard = gamedeck.dealCard(); I really do not know what i have done wrong.

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  • Creating a handle to a class' property

    - by shadeMe
    Would it be possible to create a handle ( or a tracking handle ) to a class' property ? For instance, System::Windows::Forms::CheckBox^ Box = gcnew System::Windows::Forms::CheckBox() I'd like to create a handle to its Checked property and use it to access and modify the same.

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  • use pin.title in other class

    - by Marco
    Hello i have implemented the following code: - (void) mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)annView calloutAccessoryControlTapped:(UIControl *)control { name = annView.annotation.title; NSLog(name, [annView description]); } and how can I use the variable name in another class? can you please help me, i am new in iphone developing!

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