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  • How to configure the MembershipProvider in System.Web?

    - by Mickel
    Hello! In a project that I'm currently working on, we use the System.Web.Security MembershipProvider as our provider for membership and roles. Now, we do not only use this for a web application, but also a WCF & WPF application. So my question is: Where do I put the configuration of the MembershipProvider so that it applies for both web and WPF? The configuration I'm talking about is stuff like RequiresQuestionAndAnswer, RequiresUniqueEmail, PasswordFormat etc.

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  • Do you have any recommendations on Blend/XAML books/tutorials for designers?

    - by Lenik
    There are a lot of WPF resources that are aiming developers. We are trying to get our designer up-to speed, and I have been researching some of the options on the market. The only two reasonable options that I found were "Expression Blend Unleashed" and "APress Foundation Expression Blend 2 Building Applications in WPF and SilverLight". Do people have any recommendations on blend/xaml books/tutorials for designers?

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  • .NET Based Radio Automation

    - by Brent Pabst
    I'm curious if anyone has seen an Open Source radio automation package (I found one in Russian on CodePlex) built on .NET In addition if I wanted to build something like this in a client server environment is WCF and WPF the best way to do it? Is it fast enough to trigger songs to play/encode on the server from a remote WPF client? Sort of vague questions but I wanted to get some community feedback.

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  • Grid View Button Passing Data Via On Click

    - by flyersun
    Hi, I'm pretty new to C# and asp.net so aplogies if this is a really stupid question. I'm using a grid view to display a number of records from a database. Each row has an Edit Button. When the button is clicked I want an ID to be passed back to a funtion in my .cs file. How do I bind the rowID to the Button field? I've tired using a hyper link instead but this doens't seem to work because I'm posting back to the same page which already has a Permanter on the URL. asp.net <asp:GridView ID="gvAddresses" runat="server" onrowcommand="Edit_Row"> <Columns> <asp:ButtonField runat="server" ButtonType="Button" Text="Edit"> </Columns> </asp:GridView> c# int ImplantID = Convert.ToInt32(Request.QueryString["ImplantID"]); Session.Add("ImplantID", ImplantID); List<GetImplantDetails> DataObject = ImplantDetails(ImplantID); System.Data.DataSet DSImplant = new DataSet(); System.Data.DataTable DTImplant = new DataTable("Implant"); DSImplant.Tables.Add(DTImplant); DataColumn ColPostCode = new DataColumn(); ColPostCode.ColumnName = "PostCode"; ColPostCode.DataType = typeof(string); DTImplant.Columns.Add(ColPostCode); DataColumn ColConsigneeName = new DataColumn(); ColConsigneeName.ColumnName = "Consignee Name"; ColConsigneeName.DataType = typeof(string); DTImplant.Columns.Add(ColConsigneeName); DataColumn ColIsPrimaryAddress = new DataColumn(); ColIsPrimaryAddress.ColumnName = "Primary"; ColIsPrimaryAddress.DataType = typeof(int); DTImplant.Columns.Add(ColIsPrimaryAddress); DataColumn ColImplantCustomerDetailsID = new DataColumn(); ColImplantCustomerDetailsID.ColumnName = "Implant ID"; ColImplantCustomerDetailsID.DataType = typeof(int); DTImplant.Columns.Add(ColImplantCustomerDetailsID); foreach (GetImplantDetails Object in DataObject) { DataRow DRImplant = DTImplant.NewRow(); DRImplant["PostCode"] = Object.GetPostCode(); DRImplant["Consignee Name"] = Object.GetConsigneeName(); DRImplant["Primary"] = Object.GetIsPrimaryAddress(); DRImplant["Implant ID"] = Object.GeTImplantCustomerDetailsID(); DTImplant.Rows.Add(DRImplant); <--- this is what I need to be added to the button } gvAddresses.DataSource = DTImplant; gvAddresses.DataBind();

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  • Limits GUIs in C#

    - by xarzu
    What are the limits of writing a C# app when you want a truly impressive GUI? At what point does one have to leave Visual C# behind and go into WPF? Also, if I choose to go with WPF, do I have to ditch the Visual Studio IDE and go with Expression Studio?

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  • Fill all avaible space.

    - by Neir0
    Hi! I have a xaml code: <Grid> <WrapPanel> <TextBox ></TextBox> <Button Content="GetIt" /> </WrapPanel> </Grid> How i can to get all avaible space for textBox? i want to do something like that: |[__________][GetIt]|

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  • Binding a collection to Listbox

    - by Blub
    Hi, I basically started today with WPF, and I'm astounded by how difficult it is to do binding. I have an array of Textboxes, in an ObservableCollection, and just want to bind that in my Listbox, so that they arrange themselves vertically. I have fiddled around with this for 3 already, can you help? I'm working in a Wpf "UserControl", not a window as so many tutorials seem to rely on.

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  • Limits of GUIs in C#

    - by xarzu
    What are the limits of writing a C# app when you want a truly impressive GUI? At what point does one have to leave Visual C# behind and go into WPF? Also, if I choose to go with WPF, do I have to ditch the Visual Studio IDE and go with Expression Studio?

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  • Why is two-way binding in silverlight not working?

    - by Edward Tanguay
    According to how Silverlight TwoWay binding works, when I change the data in the FirstName field, it should change the value in CheckFirstName field. Why is this not the case? ANSWER: Thank you Jeff, that was it, for others: here is the full solution with downloadable code. XAML: <StackPanel> <Grid x:Name="GridCustomerDetails"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="300"/> </Grid.ColumnDefinitions> <TextBlock VerticalAlignment="Center" Margin="10" Grid.Row="0" Grid.Column="0">First Name:</TextBlock> <TextBox Margin="10" Grid.Row="0" Grid.Column="1" Text="{Binding FirstName, Mode=TwoWay}"/> <TextBlock VerticalAlignment="Center" Margin="10" Grid.Row="1" Grid.Column="0">Last Name:</TextBlock> <TextBox Margin="10" Grid.Row="1" Grid.Column="1" Text="{Binding LastName}"/> <TextBlock VerticalAlignment="Center" Margin="10" Grid.Row="2" Grid.Column="0">Address:</TextBlock> <TextBox Margin="10" Grid.Row="2" Grid.Column="1" Text="{Binding Address}"/> </Grid> <Border Background="Tan" Margin="10"> <TextBlock x:Name="CheckFirstName"/> </Border> </StackPanel> Code behind: public Page() { InitializeComponent(); Customer customer = new Customer(); customer.FirstName = "Jim"; customer.LastName = "Taylor"; customer.Address = "72384 South Northern Blvd."; GridCustomerDetails.DataContext = customer; Customer customerOutput = (Customer)GridCustomerDetails.DataContext; CheckFirstName.Text = customer.FirstName; }

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  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

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  • Does anybody wish to help a poor researcher publish a paper?

    - by Mihai Todor
    I don't know if this is a good place to beg for help, but here it goes: basically, I need to run a secure recommender system simulation (C++ console application) in order to meet tonight's deadline, and the faculty's server grid decided to go offline. I could really use something like 10+ (actually, about 16 would be required to meet the deadline) virtual instances of some Linux that has GMP installed... Ideally, they should all have the same specs, because a part of the simulation will represent performance benchmarks. If my question is inappropriate in any way, I kindly ask the administrators to remove it.

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  • Problems with Prism hosted in a WinForm ElementHost

    - by rabozo
    I am having problems with hosting a WPF prism app in an ElementHost control and am desparate for help. The PRISM app runs fine in silverlight and in a standalone WPF. The main Shell seems to setup fine in the elementHost on a WinForm however other views only load with the “RegisterViewWithRegion” and not the “Add,Activate” procedure. I need “Add,Activate” for scoping. However I beleive the problem is that I am loading my shell twice … not on purpose. I cannot find a way to call the bootsrapper and set the elementHot without calling “Resolve” twice. Here is the code for my WinForm and my bootstrapper. Again everything works when using "RegisterViewWithRegion". Here is the Winform Constructor: public Form1() { InitializeComponent(); if (System.Windows.Application.Current == null) { new MyApp(); } Bootstrapper bootStrapper = new Bootstrapper(); bootStrapper.Run(); var shellElement = bootStrapper.Container.Resolve<ShellContainer>(); //Attach the WPF control to the host elementHost.Child = shellElement; } Here is the bootstrapper: public class Bootstrapper : UnityBootstrapper { protected override DependencyObject CreateShell() { return Container.Resolve<ShellContainer>(); } protected override void InitializeModules() { IModule moduleSurvey = Container.Resolve<SurveyModule>(); moduleSurvey.Initialize(); } }

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  • MVVM Madness: Commands

    - by JP
    I like MVVM. I don't love it, but like it. Most of it makes sense. But, I keep reading articles that encourage you to write a lot of code so that you can write XAML and don't have to write any code in the code-behind. Let me give you an example. Recently I wanted to hookup a command in my ViewModel to a ListView MouseDoubleClickEvent. I wasn't quite sure how to do this. Fortunately, Google has answers for everything. I found the following articles: http://blog.functionalfun.net/2008/09/hooking-up-commands-to-events-in-wpf.html http://joyfulwpf.blogspot.com/2009/05/mvvm-invoking-command-on-attached-event.html http://sachabarber.net/?p=514 http://geekswithblogs.net/HouseOfBilz/archive/2009/08/27/adventures-in-mvvm-ndash-binding-commands-to-any-event.aspx http://marlongrech.wordpress.com/2008/12/13/attachedcommandbehavior-v2-aka-acb/ While the solutions were helpful in my understanding of commands, there were problems. Some of the aforementioned solutions rendered the WPF designer unusable because of a common hack of appending "Internal" after a dependency property; the WPF designer can't find it, but the CLR can. Some of the solutions didn't allow multiple commands to the same control. Some of the solutions didn't allow parameters. After experimenting for a few hours I just decided to do this: private void ListView_MouseDoubleClick(object sender, MouseButtonEventArgs e) { ListView lv = sender as ListView; MyViewModel vm = this.DataContext as MyViewModel; vm.DoSomethingCommand.Execute(lv.SelectedItem); } So, MVVM purists, please tell me what's wrong with this? I can still Unit test my command. This seems very practical, but seems to violate the guideline of "ZOMG... you have code in your code-behind!!!!" Please share your thoughts. Thanks in advance.

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  • Ext-GWT / GXT (Not So) Simple Layout Issue?

    - by Xandel
    Hi all, I have posted this question on the Ext-GWT forums, I am just hoping that someone here might have an answer for me! I am struggling to do something I initially thought was simple but am beginning to believe is impossible... I have got a "layout template" of sorts - simply consisting of a few GWT DockLayoutPanel's within each other and finally ending in LayoutPanels. GWT's LayoutPanel is designed to size the widget (or Composite) that's added to it to its full size and does so perfectly with pure GWT widgets. The idea of my "layout template" is that I don't know the EXACT height and width of the very inner LayoutPanel's because I may set certain panels sizes (of the outer DockLayoutPanels) differently when instantiating this template. All I would like is to add a Grid component to one of the inner most LayoutPanels and have it size itself (height AND width) to fit as normal GWT widgets do (works perfectly with a GWT Label for instance). I am VERY new to GXT (as in I started using it earlier today) and I do realize that GXT builds its Components differently to the way GWT builds its Widgets on the DOM. Is there anyway to achieve the desired result? I have tried adding the grid to a ContentPanel with a Layout of FitLayout, I have tried AnchorLayout, I have tried adding the grid directly... Nothing seems to work... Any advice or even a push in the right direction would be greatly appreciated! Thanks in advance! Xandel

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  • GridViewColumn not subscribing to PropertyChanged event in a ListView

    - by Chris Wenham
    I have a ListView with a GridView that's bound to the properties of a class that implements INotifyPropertyChanged, like this: <ListView Name="SubscriptionView" Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="2" ItemsSource="{Binding Path=Subscriptions}"> <ListView.View> <GridView> <GridViewColumn Width="24" CellTemplate="{StaticResource IncludeSubscriptionTemplate}"/> <GridViewColumn Width="150" DisplayMemberBinding="{Binding Path=Name}" Header="Subscription"/> <GridViewColumn Width="75" DisplayMemberBinding="{Binding Path=RecordsWritten}" Header="Records"/> <GridViewColumn Width="Auto" CellTemplate="{StaticResource FilenameTemplate}"/> </GridView> </ListView.View> </ListView> The class looks like this: public class Subscription : INotifyPropertyChanged { public int RecordsWritten { get { return _records; } set { _records = value; if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs("RecordsWritten")); } } private int _records; ... } So I fire up a BackgroundWorker and start writing records, updating the RecordsWritten property and expecting the value to change in the UI, but it doesn't. In fact, the value of PropertyChanged on the Subscription objects is null. This is a puzzler, because I thought WPF is supposed to subscribe to the PropertyChanged event of data objects that implement INotifyPropertyChanged. Am I doing something wrong here?

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  • Programatic re-evalutation of MVVM command's "can execute" state

    - by dzs
    Hello! I'm writing a WPF application using the MVVM pattern, based on the following article: WPF Apps With The Model-View-ViewModel Design Pattern I have two buttons on my View with the buttons' "Command" property bound (with data binding) to a given instance of the RelayCommand class (see "Figure 3 The RelayCommand Class" from the article above). The RelayCommand class has support for checking whether the given command can be executed. WPF automatically disables buttons whose command cannot be executed. Each of my commands (in the ViewModel class) start a background operation, and the command cannot be executed again until the background operation is finished. The RelayCommand instances have information whether the background operation is still working or it is finished. My problem is the following: after pressing the any of the buttons, the buttons automaticaly go disabled (which is OK) because the background operation started and the command cannot be executed until it is finished, but after the operation had finished, the buttons don't go enabled automatically because their command's "can be executed" predicate is not automatically reevaluated. The reevaluation can be manually triggered by having the application loose and regain focus (by pressing ALT+TAB). After doing this trick, the buttons get enabled once again. How can I programatically reevaluate the buttons' command's "can execute" state?

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  • Pinyin Character entry on a touchscreen keyboard

    - by mmr
    The app I'm developing requires that it be deployed in China, which means that it needs to have Pinyin and Chinese character handling. I'm told that the way that our customers handle character entry is like so: Enter in the pinyin character, like 'zhang' As they enter the characters, a list of possible Chinese (Mandarin?) characters are presented to the user, like: The user will then select '1' to enter the family name that is roughly translated to 'zhang' How can I hook such programs (I believe one is called 'mspy.exe', from Microsoft, which I'm lead to believe comes with Microsoft versions of XP) into a WPF text box? Right now, the user can enter text either by using their keyboard or by using an on-screen keyboard, so I will probably need to capture the event of a keypress from either source and feed it to some OS event or to MSPY.exe or some similar program. Or is there some other way to enter pinyin and have it converted to Mandarin? Is there a program other than MSPY I should look at? EDIT: For those of you who think that this should 'just work', it does not. Chinese character entry will work just fine if entering text into notepad or the start-run menu or whatever, but it will not work in WPF. That's the key to this question: how do I enable WPF entry? There's the Google Pinyin and Sogou pinyin, but the websites are in Mandarin or Chinese or something similar and I don't read the language.

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  • Using a Control Template for all controls across the application

    - by samar
    Hi, I have a control template in one of my pages and i am assigning this template to my textbox's Validation.ErrorTemplate property. The following code would give you a better view. <ControlTemplate x:Key="ValidationErrorTemplate"> <StackPanel Orientation="Horizontal" HorizontalAlignment="Right"> <AdornedElementPlaceholder/> <Image Name="ValidizorImage" Stretch="None" Source="validizor.gif" ToolTip="{Binding [0].ErrorContent}" ToolTipService.InitialShowDelay="0" ToolTipService.ShowDuration="60000"/> </StackPanel> </ControlTemplate> The above template sets the image at the end of the textbox which is having the error. This template is used as below. <TextBox Grid.Column="5" Grid.Row="1" x:Name="txtemail" Grid.ColumnSpan="3" Margin="0,1,20,1" Validation.ErrorTemplate="{StaticResource ValidationErrorTemplate}" /> My question here is I want to move this control template outside of this page so that i can use it across the application. I tried putting the exact same code of the control template in a user control say "ErrorUC" and using it as below TextBox1.SetResourceReference (System.Windows.Controls.Validation.ErrorTemplateProperty, new ErrorUC()); On running the above code i learnt that "AdornedElementPlaceholder" can be used only in templates and not in user controls. If i comment the same i am not getting the desired result. Can anyone please help! Thanks in advance! Regards, Samar

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  • How do I swallow the dropdown behavior inside an Expander.Header?

    - by Peter Seale
    Hello, I would like to prevent an Expander from expanding/collapsing when users click inside the header area. This is basically the same question as Q 1396153, but I'd appreciate a more favorable answer :) Is there a non-invasive way to do this? I am not sure exactly how to attach behavior to the Expander.Header content to prevent mouseclicks. I'm willing to float in content outside the expander itself via a fixed grid layout, but I'm not keen on the solution. Ideas? XamlPad sample XAML: <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" > <Expander> <Expander.Header><TextBlock>When I click this text, I don't want to trigger expansion/collapse! Only when I click the expander button do I want to trigger an expand/collapse!</TextBlock></Expander.Header> <Grid Background="Red" Height="100" Width="100" > </Grid> </Expander> </Page>

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  • Dealing with Expression Blend's lack of support for C++/CLI projects

    - by Brian Ensink
    I have a WPF C# project that references a C++/CLI mixed mode project. I'm having trouble using the WPF project in Expression Blend 3. I'm new to Blend so perhaps this is obvious, but it won't display the xaml designer properly until it builds the project. In my case it complains that my custom commands are not "recognized or accessible" and the solution is to build the project in Blend. But I can't build the project because it references a C++/CLI mixed mode project which Blend won't load. The WPF project is pure C# it just happens to reference a C++/CLI mixed mode project but I'm not asking Blend to do anything with the mixed-mode assembly. How can I work around this problem? Edit: I was able to get it to build by removing the reference to the C++/CLI mixed mode project and replacing it with a reference to the actual assembly. However this is not ideal because in my past experience Visual Studio will not always be able to resolve the reference when switching between release and debug configurations.

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  • Silverlight horizontal stretch and get position issue

    - by David
    I have a Grid (container) wich in turn has several grids(subContainers) arranged by rows. Each one of those "subContainers" has diferent columns and controls. And each of those "subContainers" has the horizontal alignment set to stretch, and it has to stay that way, since the layout this viewer depends on it. I use the "container" to set each control on it's adequate position. So far so good. Now comes my headache... I want to remove the control from the grid and put it in a canvas, at the same exact position, only, the position it returns is as if the control is set to the beggining of the grid and not it's true position. For testing purposes, I've set the "subContainters" horizontal alignment to center and (despite the layout is totally wrong) every control is in it's right position when sent to a canvas, wich it doesn't happen when HA = stretch. Here's the code I'm using to get position: GeneralTransform gt = nc.TransformToVisual(gridZoom); Point offset = gt.Transform(new Point()); So you can understand, for example, my first control should be somewhere like (80, 1090), but the point that I get is (3,3). Can anyone help me? Thanks

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  • What techniques can I employ to create a series of UI Elements from a collection of objects using WP

    - by elggarc
    I'm new to WPF and before I dive in solving a problem in completely the wrong way I was wondering if WPF is clever enough to handle something for me. Imagine I have a collection containing objects. Each object is of the same known type and has two parameters. Name (a string) and Picked (a boolean). The collection will be populated at run time. I would like to build up a UI element at run time that will represent this collection as a series of checkboxes. I want the Picked parameter of any given object in the collection updated if the user changes the selected state of the checkbox. To me, the answer is simple. I iterate accross the collection and create a new checkbox for each object, dynamically wiring up a ValueChanged event to capture when Picked should be changed. It has occured to me, however, that I may be able to harness some unknown feature of WPF to do this better (or "properly"). For example, could data binding be employed here? I would be very interested in anyone's thoughts. Thanks, E FootNote: The structure of the collection can be changed completely to better fit any chosen solution but ultimately I will always start from, and end with, some list of string and boolean pairs.

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  • GetLocalValueEnumerator() Not Returning All Properties

    - by a_hardin
    I am trying to perform validation in my WPF application using the solution in Detecting WPF Validation Errors. public static bool IsValid(DependencyObject parent) { // Validate all the bindings on the parent bool valid = true; LocalValueEnumerator localValues = parent.GetLocalValueEnumerator(); while (localValues.MoveNext()) { LocalValueEntry entry = localValues.Current; if (BindingOperations.IsDataBound(parent, entry.Property)) { Binding binding = BindingOperations.GetBinding(parent, entry.Property); foreach (ValidationRule rule in binding.ValidationRules) { ValidationResult result = rule.Validate(parent.GetValue(entry.Property), null); if (!result.IsValid) { BindingExpression expression = BindingOperations.GetBindingExpression(parent, entry.Property); System.Windows.Controls.Validation.MarkInvalid(expression, new ValidationError(rule, expression, result.ErrorContent, null)); valid = false; } } } } // Validate all the bindings on the children for (int i = 0; i != VisualTreeHelper.GetChildrenCount(parent); ++i) { DependencyObject child = VisualTreeHelper.GetChild(parent, i); if (!IsValid(child)) { valid = false; } } return valid; } The problem I am running into is that when I step through the code for a TextBox, I'm not getting the Text property. The only properties I get are "PageHeight", "Instance", and "UndoManagerInstance". Therefore, I can not Validate the rules for the binding on the TextBox. Does anyone have any idea why I wouldn't be getting the correct properties? Is there another way to force validaton on controls in WPF? I haven't been able to find anyone else who has had this problem. Update: The TextBoxes I am trying to validate are within a DataTemplate. I found that if I copy one of the TextBoxes and place it directly in the Window, I am able to get the data. Using Woodstock, I saw that the data source for the TextBoxes in the template is "ParentTemplate", but it's "Local" for the TextBox outside of the template. So, the question now is, how can I get the DependencyProperties for controls inside a DataTemplate?

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