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  • Need to close a popup after javascript completes image upload then load new page

    - by Michael Robinson
    I got a problem. I have a image upload script that runs on a popup up when you select "upload button", after it is complete instead of closing it stays in the uploader.html window. I need it to close and go to a new page. Here is some of the xml that the script uses, can I change the "urlOnUploadSucess" line to close the popup and load a new page on the original page I came from? .....<upload preload="Preloading images:" upload="Uploading images to server:" prepare="Processing and image compression:" of="of" cancel="Cancel" start="Start" warning_empty_required_field="Warning! One of the required fields is empty!" confirm="Will be uploaded:"/> <urls urlToUpload="upload.php?" urlOnUploadSuccess="http://www.baublet.com/purchase.html" urlOnUploadFail="http://www.baublet.com/tryagain.html" urlUpdateFlashPlayer="http://www.baublet.com/flashalternative.html" useMessageBoxesAfterUpload="false" messageOnUploadSuccess="Images were successfully uploaded!" messageOnUploadFail="Error! Images failed to upload!" jsFunctionNameOnUpload=""/> ..... Thanks, Michael

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  • Checkboxes will not check in IE7 using Javascript, and yet no errors

    - by leeand00
    Okay I'm totally confused on this one. I have a script that receives a bunch of values from a JSON object and creates a bunch of checkboxes and either checks or unchecks a these checkboxes based on their values. This script treats me like a woman treats me... "If you don't know what's wrong, then I'm not going to tell you..." The script works correctly in IE8, Firefox3, etc... etc... However... In IE7 the script fails to check off the checkboxes. It displays no errors and from what I can tell, the script runs just fine. I just doesn't check any of the checkboxes, and I don't know why... shoppingCart['Update_Stock_Item_0_NRD%5FHAT2'] = { 'propeller': { 'label' : 'propeller', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } }, 'sunLogo': { 'label' : 'sunLogo', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } }, 'MSLogo': { 'label' : 'sunLogo', 'optionValues' : { 'on' : { 'selected': 'selected' }, 'off' : { 'selected': '' }, '' : new String() } } }; function stockInit() { alert("BEGIN: stockInit()"); // TODO: You will recieve an "on" and an "off" option, // One will have a "selected" attribute of "selected", // and the other will have a "selected" attribute of "" // // The option that has the "selected" attribute of "" // will generate a checkbox that is not checked. // // The option that has the "selected attribute of "selected" // will generate a checkbox that is checked. // // Why? You ask...because that's just the way the thing is // setup. for(var item in shoppingCart) { // // console.log("processing item: " + item); var optionContainer = document.getElementById(item + "_optionContainer"); for(var option in shoppingCart[item]) { if(option != "blank") { // // console.log("option: " + option); var currentOption = shoppingCart[item][option]['optionValues']; // // console.log("currentOption['on']['selected']: " + currentOption['on']['selected']); // // console.log("currentOption['off']['selected']: " + currentOption['off']['selected']); // Really you only have to check the one, but just to be through-o var selected = (currentOption['on']['selected'] == 'selected') ? true : false; selected = (currentOption['off']['selected'] == 'selected') ? false : true; var label = document.createElement("LABEL"); var labelText = document.createTextNode(shoppingCart[item][option]['label']); var optionInput = document.createElement("INPUT"); var hiddenInput = document.createElement("INPUT"); optionInput.setAttribute("type", "checkbox"); optionInput.checked = selected; optionInput.setAttribute("id", option); alert(optionInput.id); alert(optionInput.checked); hiddenInput.setAttribute("type", "hidden"); hiddenInput.setAttribute("name", option); hiddenInput.setAttribute("id", option + "_hiddenValue"); hiddenInput.setAttribute("value", (optionInput.checked) ? "on" : "off"); label.appendChild(optionInput); label.appendChild(labelText); label.appendChild(hiddenInput); (function(id) { optionInput.onclick = function() { var hiddenInput = document.getElementById(id + "_hiddenValue"); hiddenInput.setAttribute("value", (this.checked == true) ? "on" : "off"); alert("this.id: " + this.id); alert("this.checked: " + this.checked); } })(optionInput.id); optionContainer.appendChild(label); } } // // console.log("processing item of " + item + " complete"); } alert("END: stockInit()"); } And please don't ask why I'm doing things this way...all I can really tell you is that I don't have access to the backend code...so I get what I get...

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  • Are there legitimate uses for JavaScript's "with" statement?

    - by Shog9
    Alan Storm's comments in response to my answer regarding the with statement got me thinking. I've seldom found a reason to use this particular language feature, and had never given much thought to how it might cause trouble. Now, I'm curious as to how I might make effective use of with, while avoiding its pitfalls... So my question is, where have you found the with statement useful?

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  • JavaScript Exception/Error Handling Not Working

    - by Seán Hayes
    This might be a little hard to follow. I've got a function inside an object: f_openFRHandler: function(input) { console.debug('f_openFRHandler'); try{ //throw 'foo'; DragDrop.FileChanged(input); //foxyface.window.close(); } catch(e){ console.error(e); jQuery('#foxyface_open_errors').append('<div>Max local storage limit reached, unable to store new images in your browser. Please remove some images and try again.</div>'); } }, inside the try block it calls: this.FileChanged = function(input) { // FileUploadManager.addFileInput(input); console.debug(input); var files = input.files; for (var i = 0; i < files.length; i++) { var file = files[i]; if (!file.type.match(/image.*/)) continue; var reader = new FileReader(); reader.onload = (function(f, isLast) { return function(e) { if (files.length == 1) { LocalStorageManager.addImage(f.name, e.target.result, false, true); LocalStorageManager.loadCurrentImage(); //foxyface.window.close(); } else { FileUploadManager.addFileData(f, e.target.result); // add multiple files to list if (isLast) setTimeout(function() { LocalStorageManager.loadCurrentImage() },100); } }; })(file, i == files.length - 1); reader.readAsDataURL(file); } return true; LocalStorageManager.addImage calls: this.setItem = function(data){ localStorage.setItem('ImageStore', $.json_encode(data)); } localStorage.setItem throws an error if too much local storage has been used. I want to catch that error in f_openFRHandler (first code sample), but it's being sent to the error console instead of the catch block. I tried the following code in my Firebug console to make sure I'm not crazy and it works as expected despite many levels of function nesting: try{ (function(){ (function(){ throw 'foo' })() })() } catch(e){ console.debug(e) } Any ideas?

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  • Javascript onclick stops working, multiple dynamically created divs.

    - by Patrick
    I have run into a strange problem, i am creating a lot of dynamically divs. And i recently found out that some of my divs doesn't fire the onclick event? All the divs are created using the same template, so why are some not working? Most of the time, its the 4-5 from the bottom. If you click on one of the others and then try again, you might get one of those to trigger. But only sporadically. Code to create the divs: GameField.prototype.InitField = function(fieldNumber) { var newField = document.createElement("div"); if (fieldNumber == 0 || fieldNumber == 6 || fieldNumber == 8 || fieldNumber == 17) newField.className = 'gameCellSmall borderFull gameText gameTextAlign'; else newField.className = 'gameCellSmall borderWithoutTop gameText gameTextAlign'; var instance = this; if (fieldNumber == 6 || fieldNumber == 7 || fieldNumber == 17) { } else newField.onclick = function() { instance.DivClick(fieldNumber); return false; } this.fields[fieldNumber] = newField; this.score[fieldNumber] = 0; return newField; } I added the return false to the click function, but it still behaves strangely. Why are some not triggering? I create around 18 divs / player. But it happens even if i just create one player. Do i perhaps need to cancel the event once i am done with it? (Like the return false; is trying to do)

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  • Javascript endWith()

    - by Ruth
    Hi all I'm having trouble getting the following to work if(str.endsWith('+') { alert("ends in plus sign") } How do I escape the plus sign, I've tried /\ +/ but it doesn't work. Thanks in advance Ruth

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  • Using JSON, passing variable from php to javascript

    - by Ryan Fung
    I wonder why it is not working? check_login.php <?php session_start(); $data = array("username" => "true"); echo json_encode($data); ?> my js file var linkName; $.ajax({ type: "POST", url: "check_login.php", dataType: "json", success: function(json){ if(json.username != "true") { //do something } } }); I am trying to get the username after checking whether or not the user has signed in yet in the php file, something like passing a session variable. But currently passing a string seems to already have a problem. Any know what I did wrong here? Still not working the code above. Anyone want to help me out here?

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  • JavaScript try/catch: errors or exceptions?

    - by Josh
    OK. I may be splitting hairs here, but my code isn't consistent and I'd like to make it so. But before I do, I want to make sure I'm going the right way. In practice this doesn't matter, but this has been bothering me for a while so I figured I'd ask my peers... Every time I use a try... catch statement, in the catch block I always log a message to my internal console. However my log messages are not consistent. They either look like: catch(err) { DFTools.console.log("someMethod caught an error: ",err.message); ... or: catch(ex) { DFTools.console.log("someMethod caught an exception: ",ex.message); ... Obviously the code functions properly either way but it's starting to bother me that I sometimes refer to "errors" and sometimes to "exceptions". Like I said, maybe I'm splitting hairs but which is the proper terminology? "Exception", or "Error"?

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  • page transitions using javascript

    - by hasan
    hey, i saw this on a site a couple of days ago and i cant seem to find it again. in any case, this is what was on the site: the page opened regularly when you entered the url. upon clicking one of the links on the page, it "transitioned" to the next page (there was a color change). and the url in the address bar was changed to reflect that. eg: if the background was blue on site.com, when clicking on the about link, the background would change to green and the browser would show site.com/about. and so on. also, if the url entered was site.com/about, the bg would be green and on cliking the home page, the site would transition from green to blue and browser would show site.com im interested in finding out how this was done. searching on google got me the meta-refresh tag, but the ffect was much more complex and worked on all browsers. is there any other method out there?

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  • Can I void all JavaScript calls to $

    - by alex
    I need some scripts inside an existing site's scripts.js. This site has been online for ages, and I can not touch the scripts file. I am including it standardly in another page. There are numerous jQuery calls in the scripts file. The place I include it does not have jQuery. I want to void all $() type things. I tried this... $ = function() { }; before I included scripts.js and it didn't seem to work. I am still getting errors like $(document) is undefined Is there a way to void all these jQuery calls? Thanks

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  • getting an error on jslint while creating a new object using javascript

    - by user3712689
    For some reason this code is giving a lint. I can't really figure out why. It says: 'was expecting a assignment or function call, and instead saw an expression.' What does that mean? window.onload = function (){ function SuspectOne (naam, leeftijd, wie){ this.naam = Spencer Hawes; this.leeftijd = 22; this.wie = zoon van de man; } function SuspectTwo (naam, leeftijd, wie){ this.naam = Tyrone Biggums; this.leeftijd = 28; this.wie = lokale herionejunk; } function SuspectThree (naam, leeftijd, wie){ this.naam = Ellie Campbell Hawes; this.leeftijd = 40; this.wie = vrouw van de man; } var verdachten = new Array[]; verdachten[0] = new Verdachte("Spencer Hawes", 22, "zoon van de man"); verdachten[1] = new Verdachte("Tyrone Biggums", 28, "lokale herionejunk"); verdachten[2] = new Verdachte("Ellie Spencer Hawes", 40, "vrouw van de man"); for(x=0; x<verdachten.length; x++){ console.log("De verdachte is de " + verdachten[x].leeftijd + "jaar oud " + verdachten[x].naam + ", de " + verdachten[x].wie); } }; Can someone help me with this? I would really like a lint free code.

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  • Javascript: prototypeal inheritance and the prototype property

    - by JanD
    Hi, I have a simple code fragment in JS working with prototype inheritance. function object(o) { function F() {} F.prototype = o; return new F(); } //the following code block has a alternate version var mammal = { color: "brown", getColor: function() { return this.color; } } var myCat = object(mammal); myCat.meow = function(){return "meow";} that worked fine but adding this: mammal.prototype.kindOf = "predator"; does not. ("mammal.prototype is undefined") Since I guessed that object maybe have no prototype I rewrote it, replacing the var mammal={... block with: function mammal() { this.color = "brown"; this.getColor = function() { return this.color; } } which gave me a bunch of other errors: "Function.prototype.toString called on incompatible object" and if I try to call _myCat.getColor() "myCat.getColor is not a function" Now I am totally confused. After reading Crockford, and Flanagan I did not get the solution for the errors. So it would be great if somebody knows... - why is the prototype undefined in the first example (which is foremost concern; I thought the prototype of explicitly set in the object() function) - why get I these strange errors trying to use the mammal function as prototype object in the object() function?

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  • Javascript replace

    - by Webby
    Hello struggling here guys.. Is it possible to string replace anything between the the first forward slashes with "" but keep the rest? e.g. var would be string "/anything-here-this-needs-to-be-replaced123/but-keep-this"; would end up like this string "/but-keep-this"; Hope that made sence

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  • javascript function

    - by user295189
    can someone explain what this function is doing var page = new Object(); page.testSearch.btnSearch.setState = function() { this.disable(!(page.testSearch.searchString.value.trim().length > 1)); } thanks

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  • Javascript algorithm to find elements in array that are not in another array

    - by Tauren
    I'm looking for a good algorithm to get all the elements in one array that are not elements in another array. So given these arrays: var x = ["a","b","c","t"]; var ?????????y = [???????"d","a","t","e","g"]; I want to end up with this array: var z = ["d","e","g"]; I'm using jquery, so I can take advantage of $.each() and $.inArray(). Here's the solution I've come up with, but it seems like there should be a better way. // goal is to get rid of values in y if they exist in x var x = ["a","b","c","t"]; var y = ["d","a","t","e","g"]; var z = []; $.each(y, function(idx, value){ if ($.inArray(value,x) == -1) { z.push(value); } }); ?alert(z); // should be ["d","e","g"] Here is the code in action. Any ideas?

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  • Javascript AJAX function returns undefined instead of true / false

    - by Josh K
    I have a function that issues an AJAX call (via jQuery). In the complete section I have a function that says: complete: function(XMLHttpRequest, textStatus) { if(textStatus == "success") { return(true); } else { return(false); } } However, if I call this like so: if(callajax()) { // Do something } else { // Something else } The first is never called. If I put an alert(textStatus) in the complete function I get true, but not before that function returns undefined.

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  • javascript open window references

    - by duckofrubber
    Hi, I'm having some issues understanding how to reference new browser windows after opening them. As an example, if I created 3 new windows from a main one (index.html): var one = window.open( 'one.html', 'one',"top=10,left=10,width=100,height=100,location=no,menubar=no,scrollbars=no,status=no,toolbar=no,resizable=no"); var two = window.open( 'two.html', 'two',"top=100,left=10,width=100,height=100,location=no,menubar=no,scrollbars=no,status=no,toolbar=no,resizable=no"); var three = window.open( 'three.html', 'three',"top=200,left=10,width=100,height=100,location=no,menubar=no,scrollbars=no,status=no,toolbar=no,resizable=no"); two.focus(); How could I programmatically focus on (or just refer to) browser "three" if browser "two" is currently in focus?

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  • Javascript to use mouse click-hold to navigate?

    - by huy
    I have a scrollable div tag (overflow). Now I'd like to use mouse to click and hold and move to navigate up and down (like how the hand cursor feature in Adobe Reader works). Is there any js script to achieve this? Specifically, I'm using jquery, any jquery plugins to achieve this?

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  • Javascript code for handling Form behaviour.

    - by Andrew
    Hello, Here's how the situation looks : I have a couple simple forms <form action='settings.php' method='post'> <input type='hidden' name='setting' value='value1'> <input type='submit' value='Value1'> </form> Other small forms close to it have value2, value3, ... for the specific setting1, etc. Now, I have all these forms placed on the settings.php subpage, but I'd also like to have copies of one or two of them on the index.php subpage (for ease of access, as they are in certain situations rather frequently used). Thing is I do not want those forms based on the index.php to redirect me in any way to settings.php, just post the hidden value to alter settings and that's all. How can I do this with JS ? Cheers

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  • Loading html dynamically using Javascript and PHP

    - by Vafello
    I have the following code: <?php if ($x == 1){ ?> <b>Some html...</b> <?php } else if ($x==2){ ?> <b> Other html...</b> <?php } ?> Now I would like to have two links below (a href) and somehow pass the variable $x (so Link1 passes x=1 and Link2 passes x=2) in order to load the relevant bit of code from if statement. I know I can pass $x using form and then test its value and load required bit of code, but I would like to do it smoothly, without reloading the page. I think that JQuery could help it, but I have no idea how to do it. Any ideas greatly appreciated.

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