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  • mysql datetime performance

    - by praksant
    Hi, since in mysql datetime field is represented as string (i'm not sure how it works internally), wouldn't be from performance point of view faster to store date as unix timestamp? I don't need to use any mysql native date functions, i'm going for performance of sorting and selecting data. if there was an index for that column, would be difference between int and datetime? Thank you

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  • How to turn on monitor after wake-up from suspend mode?

    - by alek.sys
    Hi all, I need wake up PC from sleep to perform some actions - from C#. I've used CreateWaitableTimer functions, everything goes fine, at given time PC wakes up - but monitor stays in power save mode (turned off). So i want to know - how possible to turn on monitor after wake up? PS I've tried "Complete Guide on How To Turn A Monitor On/Off/Standby" - with SendMessage (Codeproject) and SetThreadExecutionState(ES_DISPLAY_REQUIRED) - it doesn't work Any ideas?

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  • Is it possible to tie a C++ output stream to another output stream?

    - by Emanuel
    Is it possible to tie a C++ output stream to another output stream? I'm asking because I've written an ISAPI extension in C++ and I've written ostreams around the WriteClient and ServerSupportFunction/HSE_REQ_SEND_RESPONSE_HEADER_EX functions - one ostream for the HTTP headers and one for the body of the HTTP response. I'd like to tie the streams together so that all the HTTP headers are sent before the rest of the response is sent.

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  • Searching a site

    - by jacinta
    Hi, Iwant to know the sites that can give me information on the list of javascript functions that are supported by IE/Firefox/Opera/Safari. Can you help me with the sites . Thank you in advance.

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  • Velocity $fn docs

    - by glowcoder
    I notice in some Velocity reports I'm working with that $fn contains some built in functions for Velocity. I can't seem to find a list of these. For example, `$fn.formatNumber($fn.duration($time),'##0.0') My google-fu has failed me on this one. Anyone have link to the docs on this?

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  • Own CMS or Blog

    - by Xander cage
    I'm trying t build a somekind a clone to wordpress and have some problems understanding the functions that are used there. But that's not the problem.. The thing I'm looking for is good book that detailed explains what aspects to be aware of during the creation of the cms and some code snippets or something in that direction.. With best regards

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  • Why ruby has to_s and inspect?

    - by prosseek
    The p calls inspect, and puts/print calls to_s for representing its object. If I run class Graph def initialize @nodeArray = Array.new @wireArray = Array.new end def to_s # called with print / puts "Graph : #{@nodeArray.size}" end def inspect # called with p "G" end end if __FILE__ == $0 gr = Graph.new p gr print gr puts gr end I get G Graph : 0Graph : 0 Then, why does ruby has two functions do the same thing? What makes the difference between to_s and inspect? If I comment out the to_s or inspect function, I get as follows. ##

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  • In what situation should the built-in 'operator' module be used in python?

    - by apphacker
    I'm speaking of this module: http://docs.python.org/library/operator.html From the article: The operator module exports a set of functions implemented in C corresponding to the intrinsic operators of Python. For example, operator.add(x, y) is equivalent to the expression x+y. The function names are those used for special class methods; variants without leading and trailing __ are also provided for convenience. I'm not sure I understand the benefit or purpose of this module.

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  • What's wrong with my JSON?

    - by Ronald
    Anybody out there notice anything wrong with this JSON? It validates at JSONLint.com, but neither Chrome nor Firefox's native JSON parse functions will properly parse it. Any ideas? { "result": "{\"players\":[{\"name\":\"User 522\",\"turn\":true,\"score\":0},{\"name\":\"User 925\",\"turn\":false,\"score\":5}],\"enableControls\":false}", "error": "null", "id": "7" }

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  • String manupulation classic interview questions

    - by user189364
    Hi, I am scheduled to have an onsite interview so I am preparing few basic questions. According to the company profile, they are big on string manipulation questions. So far i am manually coded these functions: 1) String length, copy, concat, remove white space 2) Reverse 3) Anagrams 4) Palindrome Please can some can give me a list of more classic string questions which i can practice before going there.

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  • How can I reuduce jQuery ?

    - by Tommy
    I'm using just a few basic jQuery functions on my site. How can I remove unused jQuery code? Knowing only the basics, I looked at the code and was not sure where to start. If you could point me in the right direction, that would be appreciated. Thanks.

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  • Why does C qicksort function implementation works much slower (tape comparations, tape swapping) than bobble sort function?

    - by Artur Mustafin
    I'm going to implement a toy tape "mainframe" for a students, showing the quickness of "quicksort" class functions (recursive or not, does not really matters, due to the slow hardware, and well known stack reversal techniques) comparatively to the "bubblesort" function class, so, while I'm clear about the hardware implementation ans controllers, i guessed that quicksort function is much faster that other ones in terms of sequence, order and comparation distance (it is much faster to rewind the tape from the middle than from the very end, because of different speed of rewind). Unfortunately, this is not the true, this simple "bubble" code shows great improvements comparatively to the "quicksort" functions in terms of comparison distances, direction and number of comparisons and writes. So I have 3 questions: Does I have mistaken in my implememtation of quicksort function? Does I have mistaken in my implememtation of bubblesoft function? If not, why the "bubblesort" function is works much faster in (comparison and write operations) than "quicksort" function? I already have a "quicksort" function: void quicksort(float *a, long l, long r, const compare_function& compare) { long i=l, j=r, temp, m=(l+r)/2; if (l == r) return; if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while (1) { i = l; j = r; while (i < m && !compare(a, i, m)) i++; while (m < j && !compare(a, m, j)) j--; if (i >= j) { break; } swap(a, i, j); } if (l < m) quicksort(a, l, m, compare); if (m < r) quicksort(a, m, r, compare); return; } } and the kind of my own implememtation of the "bubblesort" function: void bubblesort(float *a, long l, long r, const compare_function& compare) { long i, j, k; if (l == r) { return; } if (l == r-1) { if (compare(a, l, r)) { swap(a, l, r); } return; } if (l < r-1) { while(l < r) { i = l; j = l; while (i < r) { i++; if (!compare(a, j, i)) { continue; } j = i; } if (l < j) { swap(a, l, j); } l++; i = r; k = r; while(l < i) { i--; if (!compare(a, i, k)) { continue; } k = i; } if (k < r) { swap(a, k, r); } r--; } return; } } I have used this sort functions in a test sample code, like this: #include <stdio.h> #include <stdlib.h> #include <math.h> #include <conio.h> long swap_count; long compare_count; typedef long (*compare_function)(float *, long, long ); typedef void (*sort_function)(float *, long , long , const compare_function& ); void init(float *, long ); void print(float *, long ); void sort(float *, long, const sort_function& ); void swap(float *a, long l, long r); long less(float *a, long l, long r); long greater(float *a, long l, long r); void bubblesort(float *, long , long , const compare_function& ); void quicksort(float *, long , long , const compare_function& ); void main() { int n; printf("n="); scanf("%d",&n); printf("\r\n"); long i; float *a = (float *)malloc(n*n*sizeof(float)); sort(a, n, &bubblesort); print(a, n); sort(a, n, &quicksort); print(a, n); free(a); } long less(float *a, long l, long r) { compare_count++; return *(a+l) < *(a+r) ? 1 : 0; } long greater(float *a, long l, long r) { compare_count++; return *(a+l) > *(a+r) ? 1 : 0; } void swap(float *a, long l, long r) { swap_count++; float temp; temp = *(a+l); *(a+l) = *(a+r); *(a+r) = temp; } float tg(float x) { return tan(x); } float ctg(float x) { return 1.0/tan(x); } void init(float *m,long n) { long i,j; for (i = 0; i < n; i++) { for (j=0; j< n; j++) { m[i + j*n] = tg(0.2*(i+1)) + ctg(0.3*(j+1)); } } } void print(float *m, long n) { long i, j; for(i = 0; i < n; i++) { for(j = 0; j < n; j++) { printf(" %5.1f", m[i + j*n]); } printf("\r\n"); } printf("\r\n"); } void sort(float *a, long n, const sort_function& sort) { long i, sort_compare = 0, sort_swap = 0; init(a,n); for(i = 0; i < n*n; i+=n) { if (fmod (i / n, 2) == 0) { compare_count = 0; swap_count = 0; sort(a, i, i+n-1, &less); if (swap_count == 0) { compare_count = 0; sort(a, i, i+n-1, &greater); } sort_compare += compare_count; sort_swap += swap_count; } } printf("compare=%ld\r\n", sort_compare); printf("swap=%ld\r\n", sort_swap); printf("\r\n"); }

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  • Building a CalDAV-server in PHP?

    - by Sandman
    Ok, so I'm the author of a CMS and I'm interested in building a CalDAV-server that enables the user to interface with my CMS through CalDAV instead of only through the web, so they can see their calendars, add todos and things like that. I've looked at http://www.davical.org/ which is a CalDAV service built in PHP, but it has its own database and I already have the DB stuff done and just want a middle-layer services that translates, both ways, to and from my databases using my functions. Any ideas?

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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  • const object and const constructor

    - by Muhammad alaa
    Is there any way to know if an object is a const object or regular object, for instance consider the following class class String { String(const char* str); }; if user create a const object from String then there is no reason to copy the passed native string and that because he will not make any manipulation on it, the only thing he will do is get string size, string search and other functions that will not change the string.

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