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  • What's a good model for continuous manager <-> programmer feedback?

    - by MebAlone
    Is it important for managers to give devs regular feedback on how they're doing and vice versa? I say vice versa because I consider employees to be responsible to their manager, and managers to be responsible to their employees. Everyone seems to think this is a good idea but in practice I rarely see it happen because so many shops are "agile" now and that usually means a daily standup plus a weekly kickoff, etc. So one-on-ones just don't happen. In my last position I had my first one-on-one w/ my manager 6 months after I'd been w/ the company. It turned out there was lots of misunderstanding, misalignment and confusion built up and snowballed. Not really surprising when there's no direct personal communication for that long.

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  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

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  • Is programming or computer science in general, all about algorithms?

    - by wakandan
    As a grad student, I find it more and more common for prestigious companies (like Google, Facebook, Microsoft,...) to put algorithm questions in their test and interviews. A few startups I applied to also asked about algorithms. I wonder if algorithms fluency is the most important thing for software developer in those companies? If the answer being yes, what are the best method or resources for one to learn & practice about algorithms effectively? I can't seem to get interested in solving seemingly too complicated problems found in most textbook or websites. Though easily understand basic algorithms (like quicksort, bubblesort,...), I find it immensely difficult to remember and reuse them later. Thanks. P/S: If you ask me what I like, it's building good softwares to solve users' problems innovatively. I suppose that does not necessarily mean the software has to be very complicated.

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  • Is it correct to add booleans in order to count the number of true values in a vector?

    - by gerrit
    Is it conceptually correct to sum a vector of booleans? From a mathematical point of view, I would argue it's not: True + True != 2. But it's quite practical to do so still! Example using the vectorised Python library numpy: In [1]: X = rand(10) In [2]: large = X>0.6 In [3]: large.dtype Out[3]: dtype('bool') In [4]: large.sum() Out[4]: 7 I don't like it, but it's very practical. Is this a good practice? Update: the aim is to count the number of true values in a vector.

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  • How do you enhance your websites speed without compromising the design and access?

    - by Thorn007
    How do you enhance your websites load speed without killing the design and accessibility? File compression, CDN, Gzip? What are the best tools for doing so? For example, Google has optimized their site without compromising the design. Also, many website can kill the purity of their images with compression. Is there a way, more or lest best practice, to increase speed without compromising the design and accessibility? Note: sorry for being so vague but I don't know how else to phrase this question.

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  • Using git (or any version control) regarding migration from one language to another [on hold]

    - by Max Benin
    I'm polishing an old project that i released some years ago, and the main purpose on that, is to arrange some folder structures and port the entire code from actionscript to haxe. All the game features, assets and design will remain the same. I have some doubts regarding versioning the project in this circumstance. Assuming that the only thing that will be drastically changed is the code migration, is it correct maintaining the new project changes on the same repository ? I was thinking in tagging it something like V1.1 or Branch the entire project. But i'm afraid that i'm gonna deviate from the versioning patterns. How can i use this version control issue in the best practice way ? Thanks.

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  • Collision Detection within Player/Enemy Class

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time. Thank you.

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  • What are good HTML 5 and PHP 5 books to get? [closed]

    - by lardtard
    I am looking for beginner books into PHP 5 (Maybe with a bit into MySQL?) and HTML 5. I started self-teaching myself PHP although it has become a problem as the tutorials online are either outdated or just crap. I also managed to start learning with very little HTML knowledge so I am looking to brush up on my HTML knowledge and get more into PHP. I also am unsure weather I should be looking into XHTML or HTML5, or both so an answer to that would be splendid. I just want to become more self-sufficient and less reliant on other for my programming needs. I've searched Google for books but I'm just not sure which one is the "best" for me and makes for good practice and habits which brings me here.

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  • Report Builder 3.0: Adding Matrices to Your Reports

    It is easy to create a basic matrix in Report Builder. However, it takes some practice in order to format and dispay the matrix exactly how you want it. There are a large number of options available to enhance the matrix and Robert Sheldon provides enough information to get you the point where you can experiment easily. Make working with SQL a breezeSQL Prompt 5.3 is the effortless way to write, edit, and explore SQL. It's packed with features such as code completion, script summaries, and SQL reformatting, that make working with SQL a breeze. Try it now.

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  • Website custom tracking

    - by Francisco Goldenstein
    I'm using ASP.NET MVC 4 and I want to track the incoming traffic of my site to know things like: 1) How many users that clicked a Google Adwords advertisement have bought one particular product? 2) Ranking of buyers grouped by Google Adwords advertisements. I could add a parameter to the URL like mysite.com?source=advertisement1234 but I want to avoid this practice to have cleaner URLs and for SEO purposes. Url.Referrer is not going to give me that information either, it's just going to say that the referrer is Google. Any suggestions? Thanks in advance!

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • HTML5 article tag application for the iPad

    - by dspencer
    I've used article tags on websites. My understanding and practice is to use the article tag for publication content. I always use HTML/HTML5 tags as their intended purposes and not at will. Recently, I've seen an HTML template that uses the article tag for the non-publication page content such as the content of an About Us page or any other generic page. I asked the why it was used this way and the (vague) explanation was that it had to do with the way the iPad read the tag. Is this true?

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  • using static methods and classes

    - by vedant1811
    I know that static methods/variables are associated with the class and not the objects of the class and are useful in situations when we need to keep count of, say the number of objects of the class that were created. Non-static members on the other hand may need to work on the specific object (i.e. to use the variables initialized by the constructor) My question what should we do when we need neither of the functionalities? Say I just need a utility function that accepts value(s) and returns a value besed solely on the values passed. I want to know whether such methods should be static or not. How is programming efficiency affected and which is a better coding practice/convention and why. PS: I don't want to spark off a debate, I just want a subjective answer and/or references.

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  • What would be a good way to request comments?

    - by WarpEnterprises
    In the project/team I'm working the frequency of comments is a little low. One reason might be that it is not clear to the long-time devs what lines in the code really needs a comment (each part of the project has quite fixed devs). To increase this we plan to let team members review the code and check in "requests for comments", which the main dev of that part should replace with useful comments. Do you think this could work? If "yes": what tags should we use to mark? (e.g. //TODO please comment) Can you think of alternatives for this process? Edit: I appreciate your answers about best practice in commenting and writing code, and I completey agree. But my question targets the cases where refactoring is not an option (not wanting to change working code, not wanting to "accuse" main dev of producing code that needs refactoring,...) - so only more or better comments are an option (at least for this question).

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  • How can redirect pages from old core PHP site to new Joomla site?

    - by pkachhia
    We have our old site into core PHP and we have developed it again into Joomla 1.5 last year( because of some limitations we have to build it into 1.5). Now the problem is the URL of sites changed as we have use SEO URLS on joomla. In between we have use .htaccess to redirect user from old URL to new like this Redirect /pages/oldpage.php http://www.mydomain.com/products/category/new_page.html Is this good practice to redirect user to new URL or not?(we have used same server). One more thing, We have used splash page on our site, and to set up it we have made some changes and because of it one of the important link is not working, and it is http://www.mydomail.com/index.php How can I get rid of it? I have used DirectoryIndex splash.html home.html index.php in .htaccess to open splash page first when someone open my site http://www.mydomain.com. Note: my website hosted on dedicated ubuntu server.

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  • Do you actually write 'clean code'?

    - by ykombinator
    I have seen some programmers tweaking their code over and over again not only to make it 'work good', but also to make it 'look good'. IMO, 'clean code' is actually a compliment indicating your code is elegant, perfectly understandable and maintainable. And the difference comes out when you have to choose between an aesthetically appealing code vs. code that's stressful to look at. So, how many of you actually write 'clean code'? Is it a good practice? What are the other benefits or drawbacks of this? EDIT: I came across the term 'girl-code' here.

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  • For nodejs what are best design practices for native modules which share dependencies?

    - by Mark Essel
    Hypothetical situation, I have 3 node modules all native, A, B, and C.  A is a utilities module which exposes several functions to javascript through the node interface, in addition it declares/defines a rich set of native structures and functions B is a module which is dependent on data structures and source in A, it exposes some functions to javascript, in addition it declares/defines native structures and functions C is a module which is dependent on data structures and source in A & B, it exploses some functions to javascript, in addition it declares/defines native structures and functions So far when setting up these modules I have a preinstall script to install other dependent includes, but in order to access all of another modules source what is the best way to link to it's share library object (*.node) ? Is there an alternative best practice for native modules (such as installing all source from other modules before building that single module)? Reply

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  • .htaccess and browser caching

    - by Tim
    I ran across these suggested htaccess edits. Is this a good practice? Is this something I should implement on my wordpress site?: <IfModule mod_expires.c> ExpiresActive On ExpiresByType image/jpg "access plus 1 year" ExpiresByType image/jpeg "access plus 1 year" ExpiresByType image/gif "access plus 1 year" ExpiresByType image/png "access plus 1 year" ExpiresByType text/css "access plus 1 month" ExpiresByType application/pdf "access plus 1 month" ExpiresByType text/x-javascript "access plus 1 month" ExpiresByType application/x-shockwave-flash "access plus 1 month" ExpiresByType image/x-icon "access plus 1 year" ExpiresDefault "access plus 2 days" </IfModule>

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  • I want to try and find and RFC for Business Listings.

    - by nc01
    I'm trying to figure out how to find out if there's a good standard format for sharing business information such as: Business Name Address - well-defined fields Lat,Lng Coords Business Type - maybe from a well-defined enum, my starting point contains Retail,Food,Drink,Coffee,Service Hours of operation - including a spot for 'except laksdasd' or 'sometimes we open late' which could be just plain language Business Keywords - don't know if this is asking too much. how well do http meta tags work in practice? So, if no such thing exists, is this something I can submit to IETF? I can't currently find it on http://www.rfc-editor.org/cgi-bin/rfcsearch.pl , and vCard doesn't suit my needs.. Thanks!

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  • Question regarding drives

    - by user205934
    I am a new Ubuntu user who has spent a lot of time on Windows. A very common practice for me on Windows was making two drives, C: and D: , storing installs/files in C:, and I used D: for backup or if I downloaded something that I wanted to save, I saved in D: When installing Ubuntu, it asked me if I wanted to replace Windows 7. I thought it would install Ubuntu on C: but instead it used the whole partition, nevertheless I recovered my backup using testdisk. What I wanted to do was to create a similar backup drive on Linux too. My current partition table: sda 8:0 0 232.9G 0 disk +-sda1 8:1 0 230.9G 0 part / +-sda2 8:2 0 1K 0 part +-sda5 8:5 0 2G 0 part [SWAP] sr0 11:0 1 1024M 0 rom So should I use Gparted to create another sda3 and store my important data on that? Also my current sda2 is listed as an extended partition, should I delete it? It's a very small partition, just 1K.

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  • Knockback enemy based off of direction sprite is facing

    - by pengume
    Hey Everyone, Today I am trying to make it so if I hit the enemy then the enemy well be knocked backwards in the direction the sprite is facing. I am rotating the sprite around 360 degrees using a joystick on the screen and wanted to know the best practice or ways to accomplish this. I have come up with a few ideas but none of them make use of the sprites angle he is facing just a check to see if I hit the bottom then move him upward and so forth. I am just stumped on how to apply the sprites angle to the enemies x and y coordinate and move him accordingly. Has anyone tried this and have suggestions or things to look for? Thanks in advance.

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  • What should be stored in UserContext?

    - by HonorGod
    From my general understanding I believe UserContext for a web application is supposed to hold user authentication and authorization (user roles) information. As part of user roles, there are definitions on who can access what data and accordingly the corresponding reference data is loaded into the UserContext as well. Is this a good practice to load and use reference data from UserContext? Does this have any impact with the number of sessions vs size of data it is holding inside JVM? I am thinking we use UserContext only for authentication and authorization but load the reference data from cache on demand and use it if required.

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  • where do you track team Decisions

    - by rerun
    I have been on many development teams and as the team matures decisions about direction are made. These decisions often come back up over and over. Like why don't we fill in this field why didn't we use memcache over a custom solutions. These decisions add up over time and become a significant part of style guides coding standards and unit tests. My question is I have never run into a good way of tracking these decisions or the discovery that went into making them. Does anyone have a best practice.

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  • "Never do in code what you can get the SQL server to do well for you" - Is this a recipe for a bad design?

    - by PhonicUK
    It's an idea I've heard repeated in a handful of places. Some more or less acknowledging that once trying to solve a problem purely in SQL exceeds a certain level of complexity you should indeed be handling it in code. The logic behind the idea is that for the large majority of cases, the database engine will do a better job at finding the most efficient way of completing your task than you could in code. Especially when it comes to things like making the results conditional on operations performed on the data. Arguably with modern engines effectively JIT'ing + caching the compiled version of your query it'd make sense on the surface. The question is whether or not leveraging your database engine in this way is inherently bad design practice (and why). The lines become blurred further when all the logic exists inside the database and you're just hitting it via an ORM.

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  • Is the use of explicit ' == true' comparison always bad? [closed]

    - by Slomojo
    Possible Duplicate: Make a big deal out of == true? I've been looking at a lot of code samples recently, and I keep noticing the use of... if( expression == true ) // do something... and... x = ( expression == true ) ? x : y; I've tended to always use... x = ( expression ) ? x : y; and... if( expression ) // do something... Where == true is implicit (and obvious?) Is this just a habit of mine, and I'm being picky about the explicit use of == true, or is it simply bad practice?

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