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  • How can I get add-apt-repository to work?

    - by Kristopher Arens
    Whenever I try to add a repository via the command line, I get the following error message: Traceback (most recent call last): File "/usr/bin/add-apt-repository", line 125, in ppa_info = get_ppa_info_from_lp(user, ppa_name) File "/usr/lib/python2.7/dist-packages/softwareproperties/ppa.py", line 80, in get_ppa_info_from_lp curl.perform() pycurl.error: (60, 'server certificate verification failed. CAfile: /etc/ssl/certs/ca-certificates.crt CRLfile: none') Is there a way to remedy this situation?

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  • What is the best way to work with large databases in Java depending on context?

    - by Singletony
    Hi guys. We are trying to figure out the best practice for working with very large DBs in Java. What we do is a kind of BI, i.e analyzing very large DBs, and using them to create intermediate DBs that represent intelligent knowledge of the DBs. We are currently using JDBC, and just preforming queries using a ResultSet. As more and more data is being created, we are wondering whether more appropriate ways exist for parsing and manipulating these large DBs: We need to support 'chunk' manipulation and not an entire DB at once(e.g. limit in JDBC, very poor performance) We do not need to be constantly connected since we are just pulling results and creating new tables of our own. We want to understand JDBC alternatives, with respect to advantages and disadvantages. Whether you think JDBC is the way to go or not, what are the best practices to go by depending on context (e.g. for large DBs queried in chunks) ? If my question is not clear, I will gladly elaborate! THANK YOU SO MUCH!

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  • Have programmers at your work not taken up or been averse to an offer of a second monitor?

    - by Chris Knight
    I'm putting together a business case for the developers in my company to get a second monitor. After my own experiences and research, this seems a no-brainer to me in terms of increasing productivity and morale/happiness. One question which has niggled me is if I should be pushing to get all developers onto a second monitor or let folk opt-in (i.e. they get one if they want one). Thoughts on this are welcome, but my specific question relates to a snippet on this site: But when the IT manager at Thibeault's company asked other employees if they wanted dual monitors last year, few jumped at the offer. Blinded by my own pre-judgement, this surprised me. Has anyone else experienced this? I fully appreciate that some people prefer a single larger monitor, but my general experience of researching the web suggests that most programmers prefer a dual (or more) setup. I'm guessing this should be tempered with the thought that those developers who contribute to such discussions might not be considered your average developer who might not care one way or the other. Anyway, if you have experienced the above have you tried to sell the concept of dual monitors to the masses? If everyone just got 2 monitors regardless if they wanted it or not, were there adverse reactions or negative effects? UPDATE: The developers are on a mixture of 17", 22", or 24" single monitors. The desks should be able to accommodate dual 22" monitors as I am proposing, though this will take some getting used to I imagine.

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  • How do you safely work around broken code? [closed]

    - by burnt1ce
    Once in a while, a co-worker will check-in bad code which blocks my application from initializing properly. To get around this problem quickly, I comment out the offending code. I then forget to uncomment the offending code at the time of my check-in, so I want to prevent this from happening again. Do you have any suggestions on how to: Disable bad code that stop you from working Prevent yourself from checking in unwanted changes? I'm currently using Visual Studio as my IDE and TFS as my source code repo.

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  • How to work around a possible XNA Game Studio or Windows Phone SDK install failure on Windows 8

    - by Laurent Bugnion
    I am not sure if you guys know Aaron Stebner. Aaron works at Microsoft, and has pulled thorns from my side many many times already. His blog is at http://blogs.msdn.com/b/astebner and it is a gold mine of tips and tricks to debug and solve many cryptic issues happening during installation and removal of programs. For example, Aaron taught me how to remove programs that do not appear in the Programs and Features list, amongst many other things. The last nugget I used from Aaron’s blog saved my butt just before a presentation where I had to run both Visual Studio 10 with the Windows Phone SDK, and Visual Studio 11 for WinRT development. Of course this had to be on Windows 8. Unfortunately when you install the Windows Phone SDK on Windows 8, you may (or may not, I saw both scenarios) encounter an issue with XNA, and the installation fails. Unfortunately, even if you don’t use XNA in your apps, this will prevent even normal Windows Phone app development. Fortunately, Aaron has a fix for that. I hope that this helps spread the word, and increase Aaron’s blog’s visibility! Happy coding, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • How do early version numbers work for new products?

    - by Lord Torgamus
    I'm currently writing a small desktop application for a friend, but I'm doing it primarily as a learning experience for myself. In the spirit of getting educated and doing things The Right Way, I want to have version numbers for this app. My research brought up these related results What "version naming convention" do you use? How do you version your files (Version Numbers) Forked a project, where do my version numbers start? but none of them address numbering of alphas, betas, release candidates, &c. What are the conventions for version numbers below 1.0? I know they can go on for some time; for example, PuTTY has been around for at least a decade and is still only at version beta 0.60.

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  • w WARN: Thread pool pressure. Using current thread for a work item.

    - by GrumpyOldDBA
    The skill set needed by a DBA can be quite diverse at times and a run in with SSRS 2005 probably illustrates the point quite well. I don't have skills in IIS although I was responsible for the design and deployment of an online mortage application site some years ago.I had to get hands on with IIS5, firewalls, intrusion systems, ISA Server, dmzs, NAT, IP and lots of other acronyms so I have an understanding of these things but never had to do anything other than set up and configure IIS - no...(read more)

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  • Github Organization Repositories, Issues, Multiple Developers, and Forking - Best Workflow Practices

    - by Jim Rubenstein
    A weird title, yes, but I've got a bit of ground to cover I think. We have an organization account on github with private repositories. We want to use github's native issues/pull-requests features (pull requests are basically exactly what we want as far as code reviews and feature discussions). We found the tool hub by defunkt which has a cool little feature of being able to convert an existing issue to a pull request, and automatically associate your current branch with it. I'm wondering if it is best practice to have each developer in the organization fork the organization's repository to do their feature work/bug fixes/etc. This seems like a pretty solid work flow (as, it's basically what every open source project on github does) but we want to be sure that we can track issues and pull requests from ONE source, the organization's repository. So I have a few questions: Is a fork-per-developer approach appropriate in this case? It seems like it could be a little overkill. I'm not sure that we need a fork for every developer, unless we introduce developers who don't have direct push access and need all their code reviewed. In which case, we would want to institute a policy like that, for those developers only. So, which is better? All developers in a single repository, or a fork for everyone? Does anyone have experience with the hub tool, specifically the pull-request feature? If we do a fork-per-developer (or even for less-privileged devs) will the pull-request feature of hub operate on the pull requests from the upstream master repository (the organization's repository?) or does it have different behavior? EDIT I did some testing with issues, forks, and pull requests and found that. If you create an issue on your organization's repository, then fork the repository from your organization to your own github account, do some changes, merge to your fork's master branch. When you try to run hub -i <issue #> you get an error, User is not authorized to modify the issue. So, apparently that work flow won't work.

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  • How do I make music sync with iOS 5 in Ubuntu 11.10 work?

    - by Alex Cristian
    I've tried several tutorials on the internet but nothing works. This is not a duplicate, it is true that there are several of them about ios5 but not one of them asks specifically about music syncing or ubuntu oneiric ocelot... I'm just so angry at Apple because of this, my iPod classic syncs just fine with Banshee but my iPad 2 won't, because they suddenly decided to change how uploading music to their app works in ios5. I looked around and saw that an unstable libimobiledevice-1.1.2. was available, but I can't manage to install it! It's a nightmare, any help would be greatly appreciated.

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  • Is there any special way to force GoBack to work with Windows Vista and 7?

    - by dfree
    Norton/Roxio's GoBack doesn't work with Vista/7 for reasons unknown. I have tried several alternatives (Norton Ghost, RollbackRX, Norton Save and Restore), none of which offer the same functionality as GoBack. Not only does GoBack not eat up all your hard drive space while creating a legitimate fail safe for any pc problems, it also allows you to see ACTIVELY EXACTLY WHAT PROCESS ARE BEING EXECUTED ON YOUR COMPUTER. This feature (called Advanced Disk Drive Restore) also allows you to troubleshoot problems and determine causes for things in about half a second by seeing what is happening on your machine. It's how I learned everything I know about computers. GoBack also features something called Safe Try Mode where you can put it in SafeTry and then mess up the whole computer and when you come out of it, your computer will be exactly how it was before. Amazing for people who like to tinker without risking their machine stability. It also helps for that accidentally erased paper or whatever you may have erased. I believe GoBack installs a type44 partition around the drive, which loads prior to windows to allow this functionality. If you're going to recommend another program, please don't (unless it does all of the above). I've tried all the competition and nothing is as good. I just want my GoBack to work with 7 :) Any ideas of crazy ways to make this work?

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  • Can't get HP Officejet 6500 card reader to work.

    - by Dennis
    This network (wired) printer works great using the latest HPLIP drivers. However when I plug in an SD card, it just blinks and never shows up mounted anywhere. Has anyone come up with a way to mount these? I'm using Lucid, 10.04. re: version, hp-info says xxxxx@lucid:~$ hp-info HP Linux Imaging and Printing System (ver. 3.10.5) Device Information Utility ver. 5.2 Copyright (c) 2001-9 Hewlett-Packard Development Company, LP This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to distribute it under certain conditions. See COPYING file for more details. Using device: hp:/net/Officejet_6500_E709a?zc=HP05857E

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  • Why doesn't interface inheritance work when writing shell extensions in c#?

    - by Factor Mystic
    According to this article about writing shell extensions in .Net, inheriting the shell interfaces as you might naturally do when writing code doesn't work. I've observed this in my own code as well. Doesn't work: public interface IPersist { // stuff specific only to IPersist } public interface IPersistFolder : IPersist { // stuff specific only to IPersistFolder } Does work: public interface IPersistFolder { // stuff specific to IPersist only // stuff specific to IPersistFolder only } The article notes this fact: Lo and behold, it worked! Notice that I've abandoned any idea that IPersistFolder is inherited from anything at all and just included the stubs from IPersist right in its definition. In all candor, I can't tell you why this is but it definitely works just fine and shouldn't give you any problems. So my I'll ask the question this guy didn't know; why didn't the original code work?

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  • How do I explain to HR that my work experience is relevant even if it doesn't match the keywords in the job description?

    - by Dmitri
    I am looking at a job with a great company and in a field that I really want to be in. Unfortunalty, what they want is someone with "experience with ASP (VB), T-SQL in a production environment." But I've never done anything except with FOSS tools: C, Ruby(straight and RoR), Perl, MySQL, et c. I'm thinking that I could probably pick up VB without much trouble (I took a class that used it on college, was impressed at how easy it was to construct Windows UIs, but I've never needed it) Is there any way that I can demonstrate that my experience is similar? What would equivalent experience be in the FOSS world?

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  • How can I set up Eclipse to work with a Quickly program?

    - by Niklas
    I've installed PyDev in Eclipse and have configured my project so that the project lies under Workspace/Eclipse and the Quickly files lies under Workspace/Quickly. To connect the two I've linked the Quickly project by creating a new folder in Eclipse under the project and select the "advanced option" in the dialog to link a folder into the project. That way I don't need to have the Eclipse project files in my Quickly project. But there is two issues that arises for me: In Eclipse I have to select a Python interpreter and I have no idea what to do. I've googled around for an answer but I can't find if Quickly uses Python 3 or 2.7. Can someone help me make an informed choice? (I'm new to developing Python, that's why I can't tell the difference by the syntax - if there even is a difference) I can't press the "Run" button to launch the application. Must I initialize a program with quickly run? I want to be able to debug through Eclipse, how do I configure this? I'm using Ubuntu 12.04.1 LTS and the Eclipse version from the repositories. Thanks!

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  • python Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or y increments by one at every loop until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases. Until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or y keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • I'm learning html and I'm confused as to how href's work. [migrated]

    - by Robolisk
    Okay so i'm learning html right now and soon css. In my html coding I have a section like this for navigation: <div id="header"> <h1>Guild Wars 2 Fanbase</h1> <ol id="navigation"> <li><a href="/">Home</a></li> <li><a href="/facts">Facts</a></li> <li><a href="/gallery">Gallery</a></li> <li><a href="/code">Coding</a> <ul><li><a href="/code/line">Lines</a></li> <li><a href="/code/comment">Comment Lines</a></li> </ul> </li> </ol></div> Now when I open up this .html file this is all layed out the way I want it too look (the mark up that is). My question is this, when I click on a link on this site (this site being this code) I get an a error saying this webpage is not found, but of course. But how do I create it so I can have the web pages working together? I'm not sure how to word it correctly. Like, do I create another .html file in the same directory so somehow when I click the link it reads from the second .html file? If you not sure what I'm asking, just let me know and I'll try to be more specific. Thank you for your help (: excuse my mistakes in grammar, not the worlds best in English, trying my best (:

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  • Installing Age of Empires II using PlayOnLinux doesn't work?

    - by user70342
    I have tried installing age of empires 2 using PlayOnLinux, the installation appeared to go fine but when I try and open the game it says there is a serious fault. The error report is below, unfortunately this doesn't mean alot to me, I was wondering if you could help, a) By highlighting the problem and b) by suggesting a solution. Many Thanks Unhandled exception: page fault on read access to 0xffffffff in 32-bit code (0x0040aaad). Register dump: CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b EIP:0040aaad ESP:0033fd00 EBP:0033fde4 EFLAGS:00010293( R- -- I S -A- -C) EAX:00000001 EBX:bde88d9d ECX:00000067 EDX:00400000 ESI:7b867c00 EDI:00400000 Stack dump: 0x0033fd00:00410fed 00000000 00400000 00000067 0x0033fd10:0041ab90 00130d8a 7b895848 7bc483b1 0x0033fd20:0044c800 00000002 0044bdd0 7bca4e6c 0x0033fd30:7bc3590f 00000800 00000094 00000005 0x0033fd40:00000000 00000893 00000002 76726553 0x0033fd50:20656369 6b636150 00003420 00000800 Backtrace: =0 0x0040aaad in empires2 (+0xaaad) (0x0033fde4) 1 0x0041ace2 in empires2 (+0x1ace1) (0x0033fe70) 2 0x7b85ac0c call_process_entry+0xb() in kernel32 (0x0033fe88) 3 0x7b85e13b in kernel32 (+0x4e13a) (0x0033fec8) 4 0x7bc714f0 call_thread_func_wrapper+0xb() in ntdll (0x0033fed8) 5 0x7bc7172d call_thread_func+0x7c() in ntdll (0x0033ffa8) 6 0x7bc714ce RtlRaiseException+0x21() in ntdll (0x0033ffc8) 7 0x7bc4c30e in ntdll (+0x3c30d) (0x0033ffe8) 0x0040aaad: pop %ss Modules: Module Address Debug info Name (51 modules) PE 400000- 44b000 Export empires2 PE 10000000-1000c000 Deferred drvmgt ELF 35cae000-35d24000 Deferred rpcrt4 -PE 35cc0000-35d24000 \ rpcrt4 ELF 68000000-68022000 Deferred ld-linux.so.2 ELF 68022000-681c7000 Deferred libc.so.6 ELF 681c7000-681cc000 Deferred libdl.so.2 ELF 681cc000-681f8000 Deferred libm.so.6 ELF 681f8000-68201000 Deferred libnss_compat.so.2 ELF 68201000-6821b000 Deferred libnsl.so.1 ELF 6821b000-68228000 Deferred libnss_files.so.2 ELF 68228000-68366000 Deferred user32 -PE 68240000-68366000 \ user32 ELF 68366000-68421000 Deferred gdi32 -PE 68370000-68421000 \ gdi32 ELF 68421000-68481000 Deferred advapi32 -PE 68430000-68481000 \ advapi32 ELF 68481000-68499000 Deferred version -PE 68490000-68499000 \ version ELF 68499000-68533000 Deferred libfreetype.so.6 ELF 68533000-68549000 Deferred libz.so.1 ELF 68549000-685db000 Deferred winex11 -PE 68550000-685db000 \ winex11 ELF 685db000-685e4000 Deferred libsm.so.6 ELF 685e4000-685fe000 Deferred libice.so.6 ELF 685fe000-68610000 Deferred libxext.so.6 ELF 68610000-68744000 Deferred libx11.so.6 ELF 68744000-6874a000 Deferred libuuid.so.1 ELF 6874a000-68751000 Deferred libxdmcp.so.6 ELF 68751000-68755000 Deferred libxinerama.so.1 ELF 68755000-6875b000 Deferred libxxf86vm.so.1 ELF 6875b000-68765000 Deferred libxrender.so.1 ELF 68765000-6876e000 Deferred libxrandr.so.2 ELF 6876e000-68772000 Deferred libxcomposite.so.1 ELF 68772000-68782000 Deferred libxi.so.6 ELF 68782000-687b6000 Deferred libfontconfig.so.1 ELF 687b6000-687e0000 Deferred libexpat.so.1 ELF 687e0000-687eb000 Deferred libxcursor.so.1 ELF 687eb000-687f1000 Deferred libxfixes.so.3 ELF 6f102000-6f10e000 Deferred libnss_nis.so.2 ELF 7194d000-7196e000 Deferred imm32 -PE 71950000-7196e000 \ imm32 ELF 72c76000-72db7000 Dwarf libwine.so.1 ELF 75d65000-75d86000 Deferred libxcb.so.1 ELF 79223000-79227000 Deferred libxau.so.6 ELF 7b800000-7b8f5000 Dwarf kernel32 -PE 7b810000-7b8f5000 \ kernel32 ELF 7bc00000-7bcc1000 Dwarf ntdll -PE 7bc10000-7bcc1000 \ ntdll ELF 7bf00000-7bf03000 Deferred ELF 7c708000-7c723000 Deferred libpthread.so.0 Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\Program Files\Microsoft Games\Age of Empires II\empires2.exe 00000009 0 <== 0000000e services.exe 00000039 0 00000038 0 0000001f 0 00000019 0 00000018 0 00000017 0 00000015 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001e 0 0000001a 0 00000014 0 00000013 0 0000001b plugplay.exe 00000021 0 0000001d 0 0000001c 0 00000024 explorer.exe 00000025 0 00000035 winedevice.exe 0000003a 0 00000037 0 00000036 0 System information: Wine build: wine-1.4-rc1 Platform: i386 Host system: Linux Host version: 3.2.0-24-generic

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  • How do I get my ART USB Dual Pre preamp to work?

    - by Zach
    I am using Audacity. I have an ART USB Dual Pre preamp. Ubuntu is not recognizing it whatsoever. I am able to record in Audacity, but it is using the mic that is built into my computer (which is a compaq Presario CQ50) instead of the one plugged into the preamp. How do I get Ubuntu to recognize the preamp that is plugged into my computer? Something tells me it has to do with the installation of the preamp software. It came with a installation CD, but when I go to "install", the nothing happens. I can view what is on the CD, but there is no installing of anything. Please help!

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  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • How does interpolation actually work to smooth out an object's movement?

    - by user22241
    I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the following Game Loop: My loop works on a fixed time step principle (dt = 1 / ticksPerSecond) loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ updateLogic(dt); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; } render(); My intergration works like this: sprite.posX+=sprite.xVel*dt; sprite.posXDrawAt=sprite.posX*width; Now, everything works pretty much as I would like. I can specify that I would like an object to move across a certain distance (screen width say) in 2.5 seconds and it will do just that. Also because of the frame skipping that I allow in my game loop, I can do this on pretty much any device and it will always take 2.5 seconds. Problem However, the problem is that when a render frame skips, the graphic stutter. It's extremely annoying. If I remove the ability to skip frames, then everything is smooth as you like, but will run at different speeds on different devices. So it's not an option. I'm still not sure why the frame skips, but I would like to point out that this is Nothing to do with poor performance, I've taken the code right back to 1 tiny sprite and no logic (apart from the logic required to move the sprite) and I still get skipped frames. And this is on a Google Nexus 10 tablet (and as mentioned above, I need frame skipping to keep the speed consistent across devices anyway). So, the only other option I have is to use interpolation (or extrapolation), I've read every article there is out there but none have really helped me to understand how it works and all of my attempted implementations have failed. Using one method I was able to get things moving smoothly but it was unworkable because it messed up my collision. I can foresee the same issue with any similar method because the interpolation is passed to (and acted upon within) the rendering method - at render time. So if Collision corrects position (character now standing right next to wall), then the renderer can alter it's position and draw it in the wall. So I'm really confused. People have said that you should never alter an object's position from within the rendering method, but all of the examples online show this. So I'm asking for a push in the right direction, please do not link to the popular game loop articles (deWitters, Fix your timestep, etc) as I've read these multiple times. I'm not asking anyone to write my code for me. Just explain please in simple terms how Interpolation actually works with some examples. I will then go and try to integrate any ideas into my code and will ask more specific questions if need-be further down the line. (I'm sure this is a problem many people struggle with).

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  • How can I make sound work without starting X?

    - by Magnus Hoff
    I have a headless machine connected to my sound system, and I am using it to run a music playing daemon that I control over the network. (Among other things) However, I can't seem to be able to have sound come out of my speakers without running X. I am running pulse audio in a system wide instance and my daemon is not running within X. Nevertheless, when my daemon is playing music without me hearing it, I can fix it by running startx in an unrelated session. After X starts, I can hear the sound. The sound disappears again if I kill the X server. Interestingly/annoyingly, the sound also stops after X has been running for a few minutes. This could possibly be because of a screen saver of some sort, but I haven't been able to verify or falsify this theory. So my current workaround is to ssh into the box whenever I want music and startx, and restart it every fifteen minutes or so. I'd like to do better. I have been able to verify the following: Adjustments in alsamixer have no effect on this problem. The relevant output channel is never muted In alsamixer, I can see no difference between when the sound is working and when it isn't Nothing is muted in pactl list There is no difference in the output from pactl list between before starting X and after it's started. (Except the identifier of the pactl instance connected to pulse, which is different each time you run pactl) The user running the music daemon is a member of the groups audio, pulse and pulse-access The music daemon program does not report any error messages and acts as if it is playing the music like it should Some form of dbus daemon is running. ps aux|grep dbus reports dbus-daemon --system --fork --activation=upstart before and after I have started X Some details about my hardware: Motherboard: http://www.asus.com/Motherboards/AT5IONTI_DELUXE/ Sound chip: Nvidia GPU 0b HDMI/DP (from alsamixer) Using HDMI for output (Machine also has an Intel Realtek ALC887 that I am not using) Output of lsmod: Module Size Used by deflate 12617 0 zlib_deflate 27139 1 deflate ctr 13201 0 twofish_generic 16635 0 twofish_x86_64_3way 25287 0 twofish_x86_64 12907 1 twofish_x86_64_3way twofish_common 20919 3 twofish_generic,twofish_x86_64_3way,twofish_x86_64 camellia 29348 0 serpent 29125 0 blowfish_generic 12530 0 blowfish_x86_64 21466 0 blowfish_common 16739 2 blowfish_generic,blowfish_x86_64 cast5 25112 0 des_generic 21415 0 xcbc 12815 0 rmd160 16744 0 bnep 18281 2 rfcomm 47604 12 sha512_generic 12796 0 crypto_null 12918 0 parport_pc 32866 0 af_key 36389 0 ppdev 17113 0 binfmt_misc 17540 1 nfsd 281980 2 ext2 73795 1 nfs 436929 1 lockd 90326 2 nfsd,nfs fscache 61529 1 nfs auth_rpcgss 53380 2 nfsd,nfs nfs_acl 12883 2 nfsd,nfs sunrpc 255224 16 nfsd,nfs,lockd,auth_rpcgss,nfs_acl btusb 18332 2 vesafb 13844 2 pl2303 17957 1 ath3k 12961 0 bluetooth 180153 24 bnep,rfcomm,btusb,ath3k snd_hda_codec_hdmi 32474 4 nvidia 11308613 0 ftdi_sio 40679 1 usbserial 47113 6 pl2303,ftdi_sio psmouse 97485 0 snd_hda_codec_realtek 224173 1 snd_hda_intel 33719 5 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel serio_raw 13211 0 snd_seq_midi 13324 0 snd_hwdep 17764 1 snd_hda_codec snd_pcm 97275 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61929 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 79041 20 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device asus_atk0110 18078 0 mac_hid 13253 0 jc42 13948 0 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm coretemp 13554 0 i2c_i801 17570 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62154 0 Any ideas? What does X do that's so important?

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  • How mobile printer that work alone and with WIFI for POS app?

    - by mamcx
    I'm hunting for a mobile POS printer for use in a mobile point-of-sale application (BestSeller). The requeriments is that must work independent of anything except the mobile device. So the solution is only: Printer + iPhone. I have a early question on this, here but with not answers. The idea is that the printer work as their own server and I can send print commands to make tickets and that stuff. The salesman work outside the company,and have not ascces to internet or other facilities. I found this: http://www.barcodegiant.com/epson/mobilink.htm and http://www.barcodegiant.com/zebra/mz220.htm but is not clear to me if will work as I imagine. And also, I don't find any how to in how make the programing...

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  • Downgrade to LTS version, preserving /home partition: Should I expect this to work?

    - by Archelon
    Specifically, I'm installing Kubuntu 12.04 over 13.04. And in fact I've already done it, and it seems to have at least mostly worked, but I'm wondering whether this one anomaly is likely to be attributable to the downgrade; to wit: I have no window borders|decorations, but only wide, featureless, white---or sometimes black---margins around all my windows. None of the settings in System Settings (the window border and decorations options are in Workspace Appearance) seem to have any effect. Is this likely to be fixable, or should I cut my losses and reinstall (formatting the /home partition and restoring any data with rsync)?

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  • How to create a bootable Clonezilla usb with Tuxboot that work?

    - by Feanor
    I'm trying to create a bootable clonezilla usb with tuxboot, the application that is recommended by clonezilla site. I installed it via Ubuntu PPA and follow the instructions on the site to put files on usb. Everything went well and then I restarted the system. Now when I'm trying to boot from usb it says: "This is not a bootable disk. Please insert a bootable floppy and press any key to try again ..." What is causing this problem? I really appreciate any help you can provide. My laptop model is Dell studio-1558 and I'm running Ubuntu 14.04

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