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  • Ubuntu 12.10 wont fully load

    - by Steve
    I want to try Ubuntu from my 16Gb stick without ditching Win7 just yet. Everything boots up fine, I get the spash screen, I get the question screen (Do you want to try Ubuntu or install (or something like that)) I select try and then my screen goes black with what appears to be a DOS prompt. No keyboard keys work at this time. Have tried re-downloading Ubuntu, rebooting etc. Any help very much appreciated. Regards Steve

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  • Ubuntu 13.04 freezes after boot or suspend (every other time)

    - by Max
    I'm running 13.04 on Asus UL30A Process: Genuine Intel® CPU U7300 @ 1.30GHz × 2 Graphics: Mobile Intel® GM45 Express Chipset OS type: 64-bit Everything completely freezes after every other a boot or suspend. No keyboard or mouse. It happens every other time. It freezes, I reboot and it works work. Next time I will reboot, it will freeze again. This never happened with 12.10. Any advice on how to fix this?

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  • Glm Vector Transformations [duplicate]

    - by Reanimation
    This question already has an answer here: Car-like Physics - Basic Maths to Simulate Steering 2 answers I have a cube rendered on the screen which represents a car (or similar). Using Projection/Model matrices and Glm I am able to move it back and fourth along the axes and rotate it left or right. I'm having trouble with the vector mathematics to make the cube move forwards no matter which direction it's current orientation is. (ie. if I would like, if it's rotated right 30degrees, when it's move forwards, it travels along the 30degree angle on a new axes). I hope I've explained that correctly. This is what I've managed to do so far in terms of using glm to move the cube: glm::vec3 vel; //velocity vector void renderMovingCube(){ glUseProgram(movingCubeShader.handle()); GLuint matrixLoc4MovingCube = glGetUniformLocation(movingCubeShader.handle(), "ProjectionMatrix"); glUniformMatrix4fv(matrixLoc4MovingCube, 1, GL_FALSE, &ProjectionMatrix[0][0]); glm::mat4 viewMatrixMovingCube; viewMatrixMovingCube = glm::lookAt(camOrigin, camLookingAt, camNormalXYZ); vel.x = cos(rotX); vel.y=sin(rotX); vel*=moveCube; //move cube ModelViewMatrix = glm::translate(viewMatrixMovingCube,globalPos*vel); //bring ground and cube to bottom of screen ModelViewMatrix = glm::translate(ModelViewMatrix, glm::vec3(0,-48,0)); ModelViewMatrix = glm::rotate(ModelViewMatrix, rotX, glm::vec3(0,1,0)); //manually turn glUniformMatrix4fv(glGetUniformLocation(movingCubeShader.handle(), "ModelViewMatrix"), 1, GL_FALSE, &ModelViewMatrix[0][0]); //pass matrix to shader movingCube.render(); //draw glUseProgram(0); } keyboard input: void keyboard() { char BACKWARD = keys['S']; char FORWARD = keys['W']; char ROT_LEFT = keys['A']; char ROT_RIGHT = keys['D']; if (FORWARD) //W - move forwards { globalPos += vel; //globalPos.z -= moveCube; BACKWARD = false; } if (BACKWARD)//S - move backwards { globalPos.z += moveCube; FORWARD = false; } if (ROT_LEFT)//A - turn left { rotX +=0.01f; ROT_LEFT = false; } if (ROT_RIGHT)//D - turn right { rotX -=0.01f; ROT_RIGHT = false; } Where am I going wrong with my vectors? I would like change the direction of the cube (which it does) but then move forwards in that direction.

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  • What Controls Exposure? [Infographic]

    - by Jason Fitzpatrick
    This simple infographic showcases how your camera shutter speed, ISO, and aperture all work together to produce the photographic effect you’re looking for. The infographic is part of Exposure Guide’s Exposure 101 tutorial and, while the graphic can stand alone, we highly recommend checking out the full introductory guide at the link below. Exposure 101 [Exposure Guide] HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Compiz Cube bindings don't seem to work

    - by Giancarlo Palmiotti
    I have been trying to get the 3D Cube to work however, despite setting a combination for various keys from S1 (VAIO/VAIOFW) to F7 to no avail. What is "Primary" and I am not going to use the "Rotate Cube" as I have a touchpad and I cannot use the Keyboard functions if I am correct? I've tried several other similar questions while asking this but they do not seem to work. Ubuntu-12.04.1 LTS Sincerely: Giancarlo Palmiotti

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  • Speed up your Silverlight Debugging for large projects

    - by Aligned
    I'm working on a 5+ year old ASP.NET project that has 74+ projects and we've been adding new Silverlight applications to run in the ASP.NET page islands. My machine at work isn't the most powerful, so I find myself waiting a lot for the whole thing to build. I'm using Visual Studio 2010, so that takes up a lot of resources as well. This causes me to get distracted and I start looking at the news... I need to combat that more :-). I can't get a new machine, that's up to someone else, so I've found a few tricks to help. 1. Only build the Silverlight project you're working with. This will build all referenced projects (you can see these by right clicking and clicking Project Dependencies) and package a new XAP (you can see all the actions in your output build window). Then refresh your page with the Silverlight app and it's up-to-date. 2. I was working with a co-worker (thanks Jordan) who was using the the Debug -> attach to processes window. In the Attach to: row there is a "Select..." button. In the dialog, click "Debug these code types:" and select Silverlight. Hit ok. Then all you need to do is find your process (you might need to click the refresh button). I'm usually debugging in IE, so I select the first one and push "i" on the keyboard. That brings me to the IE windows open. Find the one with type of Silverlight, x86. It is usually directly above one with type of x86 that has the page title for "title". Click attach and watch your output window spit out messages about loading debug symbols and your breakpoints enabled (if this doesn't happen you chose the wrong process, hit stop and try again). Now you can debug the client code as normal, server code requires a full F5 or attaching to the correct process. To improve this even further, bind the menu item to a key stroke. I chose ctrl + x, x. (Tools -> Options -> Keyboard, search for Debug.AttachToProcess, set the shortcut keys globaly and assign). Most of the time I build the project, then hit ctrl + x, x then i, then enter and I'm debugging. The process I want is usually the first IE in the list.

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  • What are the statements in XNA?

    - by Katie Hajduk
    A hypothetical game called “AlienShooter” needs to be able to work on Windows and on the Xbox. In the Windows version, the keyboard will handle firing at alien spaceships, and this functionality is contained within a method called “KeyboardSupport()”. In the Xbox version of the game, the gamepad will be used for shooting, and this functionality is contained within a method called “GamepadSupport()”. Write the statement(s) that must be added so that the appropriate code is used in the each version of the game.

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  • custom session in lightdm "chrome os"

    - by profiler1982
    am do this sudo gedit /usr/share/xsessions/chromeos.desktop and i file: [Desktop Entry] Encoding=UTF-8 Name=Chrome OS Comment= Exec=google-chrome --standalone Type=Application in this way am have custom session in lightdm "chrome os" my keyboard input is qwertz but in this session, and in lightdm is qwerty how to change that? and how to expend this session. same thing am trying with play-on-linux becouse am have eee pc with 1.3ghz and 1gb ram

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  • Virtualbox windows 7 guest - pressing windows key launches unity menu

    - by Pablo
    Running win7 as guest in full screen mode. When i press windows key or alt+tab the vm looses focus and displays the unity menu or ubuntu's alt+tab. I've set the VBox configuration: File Menu - Input - Auto Capture Keyboard but it looks like some times it captures it and some times it doesn't Do you know how to run win7 in fullscreen and have all windows key or alt+tab strokes captured by the win7vm only?

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  • Logitech Performance Mouse MX (and More) Review

    The glass-topped desk -- which has stymied optical and laser mice for years -- has been conquered at last by Logitech's ultimate tracking technology. The annoyance of needing separate USB receivers for your cordless mouse and keyboard is history, too.

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  • ubuntu 14.04 freezes randomly

    - by rajesh chowdary
    I have installed Ubuntu 14.04 version along side with windows 7. Ubuntu freezes randomly I am unable to use any keys on keyboard since they are not working even mouse is not working.the only solution to get off from this freeze is restarting my computer.I have ATi/AMD graphic card but I removed it before installing Ubuntu 14.04.I have run memory test no problem with ram.please give some solution to get rid of this abnormal freeze. thanks in advance. system configuration CPU=Intel core 2 duo e7500 2.93ghz motherboard=Intel dg41wv hard disk=Seagate 500gb ram=4gb

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  • can not wakeup suspend com[puter

    - by user3528144
    I am unable to wake up my suspend Ubuntu 13.10. I click on suspend accidentally and HD led continues flash, but I tried to press any key keyboard, and CTL-ALT-PS R-E-I-S-U-B and power button, but can not wake up computer. I had to unplug power and put power back on to reboot computer. I would like to know are there any way to wake up suspend computer? Your help and information is great appreciated, regards, Iccsi,

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  • Can't use ubuntu 12.04 , after pc crashed while updating

    - by ilias
    few days ago while ubuntu 12.04 was doing a common system uodate , my laptop turned off in the middle of process , due to bad ac power. Since then , i can only login but nothing else. A message about compiz appear , but mouse keyboard , icons , unity are not working. the only thing i was able to do is a boot-repear ,as discribed in ubuntu's site, but neither this helped. Hope you can help me. thanks!

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  • How to restart Gnome Shell after a crash short of killing X?

    - by wintercorn
    How can I restart Gnome Shell after a crash? Alt+F2 and restart won't work as the prompt crashed with the shell. Since windows focus is gone along with the shell as well, I can't type gnome-shell --replace in a terminal, either. The Ctr+Alt+F1 command line can't open the X display. So I'm left with killing X, thus loosing all open applications. Is there a keyboard shortcut for restarting Gnome Shell?

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  • What type of command can I use for shortcut assignment?

    - by navie
    We all know that Ubuntu 12 has a shortcut mapper under "Keyboard" utility. I wonder when it asks for "command" in the new shortcut dialog, what type of command can I use? I used to think that commands in terminal can also be used here, but it seems xdotool is not like that. btw, if xdotool is not the right solution, how to map a key combination to a another key? for e.g.: alt+j to Down arrow key Thank you

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  • Designing Efficient SQL: A Visual Approach

    Sometimes, it is a great idea to push away the keyboard when tackling the problems of an ill-performing, complex, query, and take up pencil and paper instead. By drawing a diagram to show of all the tables involved, the joins, the volume of data involved, and the indexes, you'll see more easily the relative efficiency of the possible paths that your query could take through the tables.

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  • Dates set according to location not chosen language

    - by aspersieman
    I recently installed Ubuntu 13.10 chose my location as Thailand/Bangkok, keyboard layout and language as South African English. Everything seems to be set up correctly except wherever a date is displayed it is displayed in Thai, instead of English. This is most noticeable in the clock indicator (see images included for what I mean). How can I change my dates to English (South African locale if possible).

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  • xbindkeys slow on Ubuntu 13.10

    - by 3l4ng
    I am using Ubuntu 13.10 64 bit on an Intel 15 with 4GB of RAM. I used xbindkeys for custom keyboard shortcuts in Ubuntu 13.04 because it was easy to configure with the GUI xbindkeys-config. Now I have setup the same on Ubuntu 13.10, and even a simple operation like opening a file using gedit seems to run slow. Reinstalling xbindkeys does not seem to solve the problem. Anyone has any ideas on what could be done, or any alternatives that are easy to configure?

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  • engine for responsive gameplay

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • have to plug/un-plug usb devices on system booting?

    - by user866581
    it's so weired that i have to plug/unplug in my usb devices every time booting ubuntu. it happens for both installing ubuntu and booting ubuntu (10.10 and 11.10) the scenario is like: 1.bios checking - 2.grub start - 3.keyboard & mouse led OFF (black screen with a cursor on top-left) - 4.i plug/unplug in any usb devices - 5.everything is back to normal and ubuntu started it's really frustrating :( please advise the solution.

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  • Ubuntu 13.10 problems

    - by user198097
    I have two problems with new Ubuntu 13.10. 1, Black screen problem: - Between GRUB and loading screen adopts black screen for 10 minutes and between the loading screen and the desktop appearance is a black screen for 20-30 seconds. 2, Wake problem: - After the suspension is to move the keyboard does not work or I can not do anything about it, because nothing works. 3, Full screen problem - When I back from full screen, I can't see the Unity, instead I see the window. :/ Please help me.

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  • Should the main game object be static in c++

    - by Som_kun
    I am creating a 2d platformer using SDL and I was thinking that my game object could be static, but I wasn't sure if this was a good idea. The pros (that I can see): Accessing settings options (such as screen size and keyboard bindings) would be easier accessed There should only ever be one main game loop, so this makes sure for me. The cons: From what I've heard, static classes in C++ are a bear to work with I've read that this may cause problems later in development (things don't work right or can't be used properly

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  • Collision detection problem in XNA

    - by Fantasy
    I'm having two problems with my collision detection in XNA. There are two boxes, the red box represents a player and the blue box represents a wall. The first problem is when the player moves to the upper side or bottom side of the wall and collides with it, and then try to go to the left or right, the player will just jump in the opposite direction as seen in the video. However if I go to the right side or the left side of the wall and try to go up or down the player will smoothly go up or down without jumping. The second problem is that when I collide with the box and my key is still pressed down the blue box goes half way through red box and and goes back out and it keeps doing that until I stop pressing the keyboard. its not very clear on the video but the keeps going in and out really fast until I stop pressing the key. Here is a video example:- http://www.youtube.com/watch?v=mKLJsrPviYo and Here is my code Vector2 Position; Rectangle PlayerRectangle, BoxRectangle; float Speed = 0.25f; enum Direction { Up, Right, Down, Left }; Direction direction; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); KeyboardState keyboardState = Keyboard.GetState(); if (keyboardState.IsKeyDown(Keys.Up)) { Position.Y -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Up; } if (keyboardState.IsKeyDown(Keys.Down)) { Position.Y += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Down; } if (keyboardState.IsKeyDown(Keys.Right)) { Position.X += (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Right; } if (keyboardState.IsKeyDown(Keys.Left)) { Position.X -= (float)(Speed * gameTime.ElapsedGameTime.TotalMilliseconds); direction = Direction.Left; } if (PlayerRectangle.Intersects(BoxRectangle)) { if (direction == Direction.Right) Position.X = BoxRectangle.Left - PlayerRectangle.Width; else if (direction == Direction.Left) Position.X = BoxRectangle.Right; if (direction == Direction.Down) Position.Y = BoxRectangle.Top - PlayerRectangle.Height; else if (direction == Direction.Up) Position.Y = BoxRectangle.Bottom; } PlayerRectangle = new Rectangle((int)Position.X, (int)Position.Y, (int)32, (int)32); base.Update(gameTime); }

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