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  • C# wrapper for objects

    - by Haggai
    I'm looking for a way to create a generic wrapper for any object. The wrapper object will behave just like the class it wraps, but will be able to have more properties, variable, methods etc., for e.g. object counting, caching etc. Say the wrapper class be called Wrapper, and the class to be wrapped be called Square and has the constructor Square(double edge_len) and the properties/methods EdgeLength and Area, I would like to use it as follows: Wrapper<Square> mySquare = new Wrapper<Square>(2.5); /* or */ new Square(2.5); Console.Write("Edge {0} -> Area {1}", mySquare.EdgeLength, mySquare.Area); Obviously I can create such a wrapper class for each class I want to wrap, but I'm looking for a general solution, i.e. Wrapper<T> which can handle both primitive and compound types (although in my current situation I would be happy with just wrapping my own classes). Suggestions? Thanks.

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  • Lotus view column compare to string/integer

    - by Kris.Mitchell
    I have a lotus view that stores a number. I need to perform some math against the value, but I am having a lot of problems getting the types to match up. doc.numOfGold = numGold and CInt(doc.numOfGold) = numGold and CInt(doc.numOfGold) = CInt(numGold) and doc.numOfGold = CInt(numGold) all return type mismatch. I've tried changing the column properties to treat it as a decimal, with no better luck. Any thoughts? Thanks!

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  • OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?

    - by Matthew Mitchell
    Hello. I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs. Currently I am using the immediate mode. I am generating my own coordinates when I rotate and scale a texture. I also have the functionality of rounding the corners of a texture, using the polygon primitive to draw those. I was thinking, would it be fastest to make a VBO with vertices for the sides of the texture with no offset included so I can then use glViewport, glScale (Or glTranslate? What is the difference and most suitable here?) and glRotate to move the drawing position for my texture. Then I can use the same VBO with no changes to draw the texture each time. I could only change the VBO when I need to add coordinates for the rounded corners. Is that the best way to do this? What things should I look out for while doing it? Is it really fastest to use GL_TRIANGLES instead of GL_QUADS in modern graphics cards? Thank you for any answer.

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  • Go - Generic function using an interface

    - by nevalu
    Since I've a similar function for 2 different data types: func GetStatus(value uint8) (string) {...} func GetStatus(name string) (string) {...} I would want to use a way more simple like: func GetStatus(value interface{}) (string) {...} Is possible to create a generic function using an interface? The data type could be checked using reflect.Typeof(value)

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  • Is there a way to prevent an ASP.Net webapp from clearing out page variables on VB side?

    - by Chapso
    I have a webapp in ASP.Net with a VB codebehind. I need a List variable I have declared to persist as long as the person is on the page, but currently any time a control posts back to the code, everything is cleared out. I am completely new to ASP.net, so I have no idea if this is even possible. Can it be done with a Session variable? Those seem to me to be limited to base types, but I could be wrong.

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  • How to declare ASP classic constants to a data type?

    - by Guy
    In asp classic and vbscript, you can declare a Const with a hexidecial value, and a date type value: Const C_LIGHTCYAN = &hCCFFEE Const C_STARTDATE = #1 JAN 2000# But how can I declare currency, single or doubles data types? Const C_LONG = 1024 '# I want this to be a LONG, not an INT! I'm sure I've seen something like Const C_LNG = L12345 or some other prefix/suffix combination for longs or doubles but can't find the source now

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  • how to access objects in run-time in qtp?

    - by Onnesh
    We have a function which accesses two types of controls like button and list box in standard windows app. The function uses only the control name as arguments, so there is no way qtp could understand what type of control it is. how to resolve this? Write 2 separate functions- 1 for button & another for list box?

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  • Getting ORACLE programming object definitions

    - by Yaakov Davis
    Let's say I have an ORACLE schema with contains a package. That package defines types, functions, procedures, etc: CREATE PACKAGE... DECLARE FUNCTION ... PROCEDURE ... END; Is there a query I can execute to get the definitions of those individual objects, without the wrapping package?

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  • Generate .sql files using rake task

    - by Prasanna
    Hi, I have a table called 'choices' in this table i am storing static data for my site like Blood Groups , qualification, job types etc., I have to create rake tasks one is for to create backup choices.sql file from choices table data, second one is dump the data from .sql file to choice table. How can I create the rake tasks. Any other best way to take backup data from a table and load data into the table Thanks

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  • Indirect load of type fails in PowerShell

    - by Dan
    When invoking [System.Configuration.ConfigurationManager]::GetSection("MySection") from within a PowerShell prompt, it throws an exception because the assembly containing the type represented by "MySection" in the app config is unable to be loaded. However, I have previously loaded the assembly containing that type, and I am even able to instantiate the type directly using 'new-object'. How is the ConfigurationManager resolving types such that the assemblies already loaded into the PowerShell app domain are not visible to it?

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  • Scala Hoogle equivalent?

    - by Alexey Romanov
    Hoogle allows you to search many standard Haskell libraries by either function name, or by approximate type signature. I find it very useful. Is there anything like Hoogle for Scala? Search in ScalaDoc 2 only finds types and packages by name.

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  • c++ std::ostringstream vs std::string::append

    - by NickSoft
    In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory). One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts. Here is an example: std::ostringstream os; os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n"; std::string header = os.str(); vs std::string header("Content-Type: "); header.append(contentType); header.append(";charset="); header.append(charset); header.append("\r\n"); Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this: std::string header("Content-Type: "); header.append(contentType) .append(";charset=") .append(charset) .append("\r\n"); And with output stream you can do: std::string content; ... os << "Content-Length: " << content.length() << "\r\n"; But what about memory usage and speed? Especially when used in a big loop. Update: To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different. Update 2: Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.

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  • Stop duplicates from being added to an array of Ruby objects

    - by Dom
    how can I eliminate duplicate elements from an array of ruby objects using an attribute of the object to match identical objects. with an array of basic types I can use a set.. eg. array_list = [1, 3, 4 5, 6, 6] array_list.to_set => [1, 2, 3, 4, 5, 6] can I adapt this technique to work with object attributes? thanks

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  • Using static variables for Strings

    - by Vivart
    below content is taken from Best practice: Writing efficient code but i didn't understand why private static String x = "example"; faster than private static final String x ="example"; Can anybody explain this. Using static variables for Strings When you define static fields (also called class fields) of type String, you can increase application speed by using static variables (not final) instead of constants (final). The opposite is true for primitive data types, such as int. For example, you might create a String object as follows: private static final String x = "example"; For this static constant (denoted by the final keyword), each time that you use the constant, a temporary String instance is created. The compiler eliminates "x" and replaces it with the string "example" in the bytecode, so that the BlackBerry® Java® Virtual Machine performs a hash table lookup each time that you reference "x". In contrast, for a static variable (no final keyword), the String is created once. The BlackBerry JVM performs the hash table lookup only when it initializes "x", so access is faster. private static String x = "example"; You can use public constants (that is, final fields), but you must mark variables as private.

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  • MACRO compilation PROBLEM

    - by wildfly
    i was given a primitive task to find out (and to put in cl) how many nums in an array are bigger than the following ones, (meaning if (arr[i] arr[i+1]) count++;) but i've problems as it has to be a macro. i am getting errors from TASM. can someone give me a pointer? SortA macro a, l LOCAL noes irp reg, <si,di,bx> push reg endm xor bx,bx xor si,si rept l-1 ;;also tried rept 3 : wont' compile mov bl,a[si] inc si cmp bl,arr[si] jb noes inc di noes: add di,0 endm mov cx,di irp reg2, <bx,di,si> pop reg2 endm endm dseg segment arr db 10,9,8,7 len = 4 dseg ends sseg segment stack dw 100 dup (?) sseg ends cseg segment assume ds:dseg, ss:sseg, cs:cseg start: mov ax, dseg mov ds,ax sortA arr,len cseg ends end start errors: Assembling file: sorta.asm **Error** sorta.asm(51) REPT(4) Expecting pointer type **Error** sorta.asm(51) REPT(6) Symbol already different kind: NOES **Error** sorta.asm(51) REPT(10) Expecting pointer type **Error** sorta.asm(51) REPT(12) Symbol already different kind: NOES **Error** sorta.asm(51) REPT(16) Expecting pointer type **Error** sorta.asm(51) REPT(18) Symbol already different kind: NOES Error messages: 6

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  • Idiomatic scheme and generic programming, why only on numbers ?

    - by Skeptic
    Hi, In Scheme, procedures like +, -, *, / works on different types of numbers, but we don't much see any other generic procedures. For example, length works only on list so that vector-length and string-length are needed. I guess it comes from the fact that the language doesn't really offer any mechanism for defining generic procedure (except cond of course) like "type classes" in Haskell or a standardized object system. Is there an idiomatic scheme way to handle generic procedures that I'm not aware of ?

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  • How to initialize const float32x4x4_t (ARM NEON intrinsic, GCC) ?

    - by Eonil
    I can initialize float32x4_t like this: const float32x4x4_t = { 0.0f, 0.0f, 0.0f, 0.0f }; But this code makes an error Incompatible types in initializer: const float32x4x4_t = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, }; float32x4x4_t is 4x4 matrix built as: typedef struct float32x4x4_t { float32x4_t val[4]; } float32x4x4_t; How can I initialize this const struct?

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  • [C++] Multiple inheritance from template class

    - by Tom P.
    Hello, I'm having issues with multiple inheritance from different instantiations of the same template class. Specifically, I'm trying to do this: template <class T> class Base { public: Base() : obj(NULL) { } virtual ~Base() { if( obj != NULL ) delete obj; } template <class T> T* createBase() { obj = new T(); return obj; } protected: T* obj; }; class Something { // ... }; class SomethingElse { // ... }; class Derived : public Base<Something>, public Base<SomethingElse> { }; int main() { Derived* d = new Derived(); Something* smth1 = d->createBase<Something>(); SomethingElse* smth2 = d->createBase<SomethingElse>(); delete d; return 0; } When I try to compile the above code, I get the following errors: 1>[...](41) : error C2440: '=' : cannot convert from 'SomethingElse *' to 'Something *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1> [...](71) : see reference to function template instantiation 'T *Base<Something>::createBase<SomethingElse>(void)' being compiled 1> with 1> [ 1> T=SomethingElse 1> ] 1>[...](43) : error C2440: 'return' : cannot convert from 'Something *' to 'SomethingElse *' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast The issue seems to be ambiguity due to member obj being inherited from both Base< Something and Base< SomethingElse , and I can work around it by disambiguating my calls to createBase: Something* smth1 = d->Base<Something>::createBase<Something>(); SomethingElse* smth2 = d->Base<SomethingElse>::createBase<SomethingElse>(); However, this solution is dreadfully impractical, syntactically speaking, and I'd prefer something more elegant. Moreover, I'm puzzled by the first error message. It seems to imply that there is an instantiation createBase< SomethingElse in Base< Something , but how is that even possible? Any information or advice regarding this issue would be much appreciated.

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  • iPhone memory management, a newbie question

    - by Reuven
    Hi, I've seen in (Apple) sample code two types of ways of allocation memory, and am not sure I understand the difference and resulting behavior. // FAILS NSMutableArray *anArray = [NSMutableArray array]; [anArray release]; // WORKS NSMutableArray *anArray1 = [[NSMutableArray alloc] init]; [anArray release]; By "FAILS" I mean I get crashes/runtime warnings etc., and not always as soon as I call the release... Any explanation appreciated. Thanks

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  • What Patterns Should I Consider For a Html Widget Generator?

    - by DaveDev
    I'm looking to see if I can design a HtmlHelper extension method that will generate the Html for different types of widgets I want to produce. Each different type of widget implements functionality to get and prepare any data it needs to render. Can anyone suggest any patterns I could refer to for approaches to take? I know there are probably frameworks available that will do this for me, but I thought I'd give it a try anyway. Any points of advice? Thanks

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