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  • Java: exception-throwing class?

    - by HH
    I have classes DirReader and Search. The search uses DirReader. I want the search to know when DirReader throws exception. So how can I have class throwing exception? Currently, I use initCorrect -dummy var. Exception-style method may be more appropriate. Simplified Example Error $ javac ExceptionStatic.java ExceptionStatic.java:4: '{' expected public class ExceptionStatic throws Exception{ ^ 1 error Code import java.util.*; import java.io.*; // THIS PART NEEDS TO BE FIXED: public class ExceptionStatic throws Exception{ private static boolean initCorrect = false; public static String hello; static{ try{ hello = "hallo"; //some other conditionals in real code if( true) throw new Exception(); initCorrect=true; }catch(Exception e){ e.printStackTrace(); } } public static void main(String[] args){ if(initCorrect) System.out.println(hello); } }

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  • Python class design - Splitting up big classes into multiple ones to group functionality

    - by Ivo Wetzel
    OK I've got 2 really big classes 1k lines each that I currently have split up into multiple ones. They then get recombined using multiple inheritance. Now I'm wondering, if there is any cleaner/better more pythonic way of doing this. Completely factoring them out would result in endless amounts of self.otherself.do_something calls, which I don't think is the way it should be done. To make things clear here's what it currently looks like: from gui_events import GUIEvents # event handlers from gui_helpers import GUIHelpers # helper methods that don't directly modify the GUI # GUI.py class GUI(gtk.Window, GUIEvents, GUIHelpers): # general stuff here stuff here One problem that is result of this is Pylint complaining giving me trillions of "init not called" / "undefined attribute" / "attribute accessed before definition" warnings.

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  • String search and write into file in jython

    - by kdev
    hi Everyone , i wish to write a program that can read a file and if a particular str_to_find is found in a bigger string say AACATGCCACCTGAATTGGATGGAATTCATGCGGGACACGCGGATTACACCTATGAGCAGAAATACGGCCTGCGCGATTACCGTGGCGGTGGACGTTCTTCCGCGCGTGAAACCGCGATGCGCGTAGCGGCAGGGGCGATCGCCAAGAAATACCTGGCGGAAAAGTTCGGCATCGAAATCCGCGGCTGCCTGACCCAGATGGGCGACATTCCGCTGGAGATTAAAGACTGGCGTCAGGTTGAGCTTAATCCGTTTTC then write that line and the above line of it into the file and keep repeating it for all the match found. Please suggest i have written the program for printing that particular search line but i dont know how to write the above line. Thanks everyone for your help. import re import string file=open('C:/Users/Administrator/Desktop/input.txt','r') output=open('C:/Users/Administrator/Desktop/output.txt','w') count_record=file.readline() str_to_find='AACCATGC' while count_record: if string.find(list,str_to_find) ==0: output.write(count_record) file.close() output.close()

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • JavaScript/Dojo Module Pattern - how to debug?

    - by djna
    I'm working with Dojo and using the "Module Pattern" as described in Mastering Dojo. So far as I can see this pattern is a general, and widely used, JavaScript pattern. My question is: How do we debug our modules? So far I've not been able to persuade Firebug to show me the source of my module. Firebug seems to show only the dojo eval statement used to execute the factory method. Hence I'm not able to step through my module source. I've tried putting "debugger" statements in my module code, and Firebug seems to halt correctly, but does not show the source. Contrived example code below. This is just an example of sufficient complexity to make the need for debugging plausible, it's not intended to be useful code. The page <!-- Experiments with Debugging --> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>console me</title> <style type="text/css"> @import "../dojoroot/dojo/resources/dojo.css"; @import "../dojoroot/dijit/themes/tundra/tundra.css"; @import "edf.css"; </style> <script type="text/javascript" src="../dojoroot/dojo/dojo.js"> </script> <script type="text/javascript" > dojo.registerModulePath("mytest", "../../mytest"); dojo.require("mytest.example"); dojo.addOnLoad(function(){ mytest.example.greet(); }); </script> </head> <body class="tundra"> <div id="bulletin"> <p>Just Testing</p> </div> </body> </html> <!-- END: snip1 --> The java script I'd like to debug dojo.provide("mytest.example"); dojo.require("dijit.layout.ContentPane"); /** * define module */ (function(){ //define the main program functions... var example= mytest.example; example.greet= function(args) { var bulletin = dojo.byId("bulletin"); console.log("bulletin:" + bulletin); if ( bulletin) { var content = new dijit.layout.ContentPane({ id: "dummy", region: "center" }); content.setContent('Greetings!'); dojo._destroyElement(bulletin); dojo.place(content.domNode, dojo.body(), "first"); console.log("greeting done"); } else { console.error("no bulletin board"); } } })();

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  • Parsing Json Feeds with google Gson

    - by mnml
    I would like to know how to parse a json feed by items, eg. url / title / description for each item. I have had a look to the doc / api but, it didn't help me. This is what I got so far import com.google.gson.Gson; import com.google.gson.JsonObject; public class ImportSources extends Job { public void doJob() throws IOException { String json = stringOfUrl("http://feed.test/all.json"); JsonObject jobj = new Gson().fromJson(json, JsonObject.class); Logger.info(jobj.get("responseData").toString()); } public static String stringOfUrl(String addr) throws IOException { ByteArrayOutputStream output = new ByteArrayOutputStream(); URL url = new URL(addr); IOUtils.copy(url.openStream(), output); return output.toString(); } }

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  • How to stop a QDialog from executing while still in the __init__ statement(or immediatly after)?

    - by Jonathan
    I am wondering how I can go about stopping a dialog from opening if certain conditions are met in its __init__ statement. The following code tries to call the 'self.close()' function and it does, but (I'm assuming) since the dialog has not yet started its event loop, that it doesn't trigger the close event? So is there another way to close and/or stop the dialog from opening without triggering an event? Example code: from PyQt4 import QtCore, QtGui class dlg_closeInit(QtGui.QDialog): ''' Close the dialog if a certain condition is met in the __init__ statement ''' def __init__(self): QtGui.QDialog.__init__(self) self.txt_mytext = QtGui.QLineEdit('some text') self.btn_accept = QtGui.QPushButton('Accept') self.myLayout = QtGui.QVBoxLayout(self) self.myLayout.addWidget(self.txt_mytext) self.myLayout.addWidget(self.btn_accept) self.setLayout(self.myLayout) # Connect the button self.connect(self.btn_accept,QtCore.SIGNAL('clicked()'), self.on_accept) self.close() def on_accept(self): # Get the data... self.mydata = self.txt_mytext.text() self.accept() def get_data(self): return self.mydata def closeEvent(self, event): print 'Closing...' if __name__ == '__main__': import sys app = QtGui.QApplication(sys.argv) dialog = dlg_closeInit() if dialog.exec_(): print dialog.get_data() else: print "Failed"

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  • Django Managers

    - by owca
    I have the following models code : from django.db import models from categories.models import Category class MusicManager(models.Manager): def get_query_set(self): return super(MusicManager, self).get_query_set().filter(category='Music') def count_music(self): return self.all().count() class SportManager(models.Manager): def get_query_set(self): return super(MusicManager, self).get_query_set().filter(category='Sport') class Event(models.Model): title = models.CharField(max_length=120) category = models.ForeignKey(Category) objects = models.Manager() music = MusicManager() sport = SportManager() Now by registering MusicManager() and SportManager() I am able to call Event.music.all() and Event.sport.all() queries. But how can I create Event.music.count() ? Should I call self.all() in count_music() function of MusicManager to query only on elements with 'Music' category or do I still need to filter through them in search for category first ?

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  • undefined symbol: PyUnicodeUCS2_Decode whilst trying to install psycopg2

    - by Marco Fucci
    I'm getting an error whilst trying to install psycopg2 on ubuntu 9.10 64 bit. The error is: >>> import psycopg2 Traceback (most recent call last): File "<stdin>", line 1, in <module> File "psycopg2/__init__.py", line 69, in <module> from _psycopg import BINARY, NUMBER, STRING, DATETIME, ROWID ImportError: psycopg2/_psycopg.so: undefined symbol: PyUnicodeUCS2_Decode I've tried downloading the package from http://initd.org/pub/software/psycopg/ and installing it. I've tried by using easy_install too. No error during the installation. It's quite weird as my python (2.6.2) has been compiled with UCS4 and so the installation should just work without problems. Any help would be appreciated. Cheers

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  • python urllib post question

    - by paul
    hello ALL im making some simple python post script but it not working well. there is 2 part to have to login. first login is using 'http://mybuddy.buddybuddy.co.kr/userinfo/UserInfo.asp' this one. and second login is using 'http://user.buddybuddy.co.kr/usercheck/UserCheckPWExec.asp' i can login first login page, but i couldn't login second page website. and return some error 'illegal access' such like . i heard this is related with some cooke but i don't know how to implement to resolve this problem. if anyone can help me much appreciated!! Thanks! import re,sys,os,mechanize,urllib,time import datetime,socket params = urllib.urlencode({'ID':'ph896011', 'PWD':'pk1089' }) rq = mechanize.Request("http://mybuddy.buddybuddy.co.kr/userinfo/UserInfo.asp", params) rs = mechanize.urlopen(rq) data = rs.read() logged_fail = r';history.back();</script>' in data if not logged_fail: print 'login success' try: params = urllib.urlencode({'PASSWORD':'pk1089'}) rq = mechanize.Request("http://user.buddybuddy.co.kr/usercheck/UserCheckPWExec.asp", params ) rs = mechanize.urlopen(rq) data = rs.read() print data except: print 'error'

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  • Convert Wordpress.com Hosted Blog to BlogEngine.NET

    - by Chris Marisic
    I'm looking at what is needed to move from wordpress.com to a BlogEngine.NET or similar blog. I've seen a tool for replacing export.php so that it will export your wordpress site in BlogML format so it can easily be imported into BlogEngine.NET, however I'd really not want to have to setup php/wordpress just so I can import a back up from wordpress.com and then use the export from my local wordpress to have a BlogML file. Are there any tools that will convert the wordpress file? Is there a different blog that will natively import the wordpress file? Edit: For the question about other blog providers, I am open to them as long as they are .NET based, preferably C#.

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  • Python Ephem calculation

    - by dassouki
    the output should process the first date as "day" and second as "night". I've been playing with this for a few hours now and can't figure out what I'm doing wrong. Any ideas? Output: $ python time_of_day.py * should be day: event date: 2010/4/6 16:00:59 prev rising: 2010/4/6 09:24:24 prev setting: 2010/4/5 23:33:03 next rise: 2010/4/7 09:22:27 next set: 2010/4/6 23:34:27 day * should be night: event date: 2010/4/6 00:01:00 prev rising: 2010/4/5 09:26:22 prev setting: 2010/4/5 23:33:03 next rise: 2010/4/6 09:24:24 next set: 2010/4/6 23:34:27 day time_of_day.py import datetime import ephem # install from http://pypi.python.org/pypi/pyephem/ #event_time is just a date time corresponding to an sql timestamp def type_of_light(latitude, longitude, event_time, utc_time, horizon): o = ephem.Observer() o.lat, o.long, o.date, o.horizon = latitude, longitude, event_time, horizon print "event date ", o.date print "prev rising: ", o.previous_rising(ephem.Sun()) print "prev setting: ", o.previous_setting(ephem.Sun()) print "next rise: ", o.next_rising(ephem.Sun()) print "next set: ", o.next_setting(ephem.Sun()) if o.previous_rising(ephem.Sun()) <= o.date <= o.next_setting(ephem.Sun()): return "day" elif o.previous_setting(ephem.Sun()) <= o.date <= o.next_rising(ephem.Sun()): return "night" else: return "error" print "should be day: ", type_of_light('45.959','-66.6405','2010/4/6 16:01','-4', '-6') print "should be night: ", type_of_light('45.959','-66.6405','2010/4/6 00:01','-4', '-6')

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  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

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  • Apps not showing in Django admin site

    - by jack
    I have a Django project with about 10 apps in it. But the admin interface only shows Auth and Site models which are part of Django distribution. Yes, the admin interface is up and working but none of my self-written apps shows there. INSTALLED_APPS INSTALLED_APPS = ( 'django.contrib.auth', 'django.contrib.sites', 'django.contrib.contenttypes', 'django.contrib.humanize', 'django.contrib.sessions', 'django.contrib.admin', 'django.contrib.admindocs', 'project.app1', ... app1/admin.py from django.contrib import admin from project.app1.models import * admin.site.register(model1) admin.site.register(model2) admin.site.register(model3) What could be wrong in this case? Looks like everything is configured as what document says. Thank you in advance.

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  • Run bat file in Java and wait 2

    - by Savvas Dalkitsis
    This is a followup question to my other question : http://stackoverflow.com/questions/2434125/run-bat-file-in-java-and-wait The reason i am posting this as a separate question is that the one i already asked was answered correctly. From some research i did my problem is unique to my case so i decided to create a new question. Please go read that question before continuing with this one as they are closely related. Running the proposed code blocks the program at the waitFor invocation. After some research i found that the waitFor method blocks if your process has output that needs to be proccessed so you should first empty the output stream and the error stream. I did those things but my method still blocks. I then found a suggestion to simply loop while waiting the exitValue method to return the exit value of the process and handle the exception thrown if it is not, pausing for a brief moment as well so as not to consume all the CPU. I did this: import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; public class Test { public static void main(String[] args) { try { Process p = Runtime.getRuntime().exec( "cmd /k start SQLScriptsToRun.bat" + " -UuserName -Ppassword" + " projectName"); final BufferedReader input = new BufferedReader(new InputStreamReader(p.getInputStream())); final BufferedReader error = new BufferedReader(new InputStreamReader(p.getErrorStream())); new Thread(new Runnable() { @Override public void run() { try { while (input.readLine()!=null) {} } catch (IOException e) { e.printStackTrace(); } } }).start(); new Thread(new Runnable() { @Override public void run() { try { while (error.readLine()!=null) {} } catch (IOException e) { e.printStackTrace(); } } }).start(); int i = 0; boolean finished = false; while (!finished) { try { i = p.exitValue(); finished = true; } catch (IllegalThreadStateException e) { e.printStackTrace(); try { Thread.sleep(500); } catch (InterruptedException e1) { e1.printStackTrace(); } } } System.out.println(i); } catch (IOException e) { e.printStackTrace(); } } } but my process will not end! I keep getting this error: java.lang.IllegalThreadStateException: process has not exited Any ideas as to why my process will not exit? Or do you have any libraries to suggest that handle executing batch files properly and wait until the execution is finished?

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  • Python 3: unpack inner lists in list comprehension

    - by Beau Martínez
    I'm running the following code on a list of strings to return a list of its words: words = [re.split('\\s+', line) for line in lines] However, I end up getting something like: [['import', 're', ''], ['', ''], ['def', 'word_count(filename):', ''], ...] As opposed to the desired: ['import', 're', '', '', '', 'def', 'word_count(filename):', '', ...] How can I unpack the lists re.split('\\s+', line) produces in the above list comprehension? Naïvely, I tried using * but that doesn't work. (I'm looking for a simple and Pythonic way of doing; I was tempted to write a function but I'm sure the language accommodates for this issue.)

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  • Embedding swank-clojure in java program

    - by user237417
    Based on the Embedding section of http://github.com/technomancy/swank-clojure, I'm using the following to test it out. Is there a better way to do this that doesn't use Compiler? Is there a way to programmatically stop swank? It seems start-repl takes control of the thread. What would be a good way to spawn off another thread for it and be able to kill that thread programatically. import clojure.lang.Compiler; import java.io.StringReader; public class Embed { public static void main(String[] args) throws Exception { final String startSwankScript = "(ns my-app\n" + " (:use [swank.swank :as swank]))\n" + "(swank/start-repl) "; Compiler.load(new StringReader(startSwankScript)); } } Any help much appreciated, hhh

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  • Problem's running unittest test suite OO

    - by chrissygormley
    Hello, I have a test suite to perform smoke tests. I have all my script stored in various classes but when I try and run the test suite I can't seem to get it working if it is in a class. The code is below: (a class to call the tests) from alltests import SmokeTests class CallTests(SmokeTests): def integration(self): self.suite() if __name__ == '__main__': run = CallTests() run.integration() And the test suite: class SmokeTests(): def suite(self): #Function stores all the modules to be tested modules_to_test = ('external_sanity', 'internal_sanity') alltests = unittest.TestSuite() for module in map(__import__, modules_to_test): alltests.addTest(unittest.findTestCases(module)) return alltests unittest.main(defaultTest='suite') This output's an error: Attribute Error: 'module' object has no attribute 'suite' So I can see how to call a normal function defined but I'm finding it difficult calling in the suite. In one of the tests the suite is set up like so: class InternalSanityTestSuite(unittest.TestSuite): # Tests to be tested by test suite def makeInternalSanityTestSuite(): suite = unittest.TestSuite() suite.addTest(TestInternalSanity("BasicInternalSanity")) suite.addTest(TestInternalSanity("VerifyInternalSanityTestFail")) return suite def suite(): return unittest.makeSuite(TestInternalSanity) Can anyone help me with getting this running? Thanks for any help in advance.

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  • What is the scope of xsl apply-imports?

    - by calavera.info
    My original idea about apply-imports was that if there are two templates which matches the same node, then using apply-imports in a template with higher priority runs the template with the lower priority. But I recently find out that it's important how are imports organized. Two cases interests me particularly. Will apply imports work on a template which is imported in imported file (nested import)? How about a "sibling import" (master file imports two files with templates matching the same nodes) It seems to me that this is not clearly described in specification. Could someone provide authoritative guidelines? EDIT: I can try those cases on my own, but there is always a danger that it will be implementation specific behavior.

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  • Can FPDF/FPDI use a PDF in landscape format as a template?

    - by Jim OHalloran
    I am trying to import an existing PDF as a template with FPDI. The template is in landscape format. If I import the template into a new document the template page is inserted in portrait form with the content rotated 90 degrees. If my new document is in portrait the full content appears, but if the new document is also landscape, the content is cropped. Is it possible to use a landscape template with FPDI? Thanks in advance! Jim.

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  • Trying to understand Java Classloading

    - by Jens
    Hello, I'm currently getting to know Java and OSGi, so I've read a few books. In one particular book the class loading is described. You can download it (free and legal) from the authors page (Neil Bartlett): OSGi Book On page 9 and 10 are this pictures: It seems like there is the possibility that our class "Foo" won't use the class "Bar" of foobar.jar, but instead class "Bar" from naughty.jar. Because of the flat and global structure of the Java classpath this could be, but as far as I know you would define a package from where you want to import a certain class: import foobar.Bar This should prevent loading the wrong class, shouldn't it? Of course assuming that the package is called "foobar".

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  • ICalendar not readable by google calendar.

    - by Sagar
    Operating system : WinXP Program and version you use to access Google Calendar (FF3.5): I'm developing a script (based on an existing vCal ASP.NET class I found online) to generate an .ics file. This file works perfectly when importing to Outlook 2003. When I try to import to Google Calendar, I get the following error: Failed to import events: Unable to process your iCal/CSV file.. I don't know too much about the vCal format or syntax, but everything looks fine to me. I'll post the sample test calendar .ics below: BEGIN:VCALENDAR PRODID:-//jpalm.se//iCalendar example with ASP.NET MVC//EN VERSION:2.0 CALSCALE:GREGORIAN METHOD:PUBLISH X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100304T000000Z DTEND:20100304T000000Z TRANSP:OPAQUE SEQUENCE:0 UID:7c9d6dd7-41f2-4171-8ae4-35820974efa4 DESCRIPTION:uba:Project20100321:sagar . SUMMARY:First Milestone END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100330T230000Z DTEND:20100330T230000Z TRANSP:OPAQUE SEQUENCE:0 UID:8a982519-b99b-429a-8dad-c0f95c50d0e6 DESCRIPTION:uba:Project20100321:imanage2010 pm SUMMARY:upcoming milestones END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100329T230000Z DTEND:20100329T230000Z TRANSP:OPAQUE SEQUENCE:0 UID:588750a1-6f10-4b5d-8a51-3f3818024726 DESCRIPTION:uba:Project20100321:sagar . SUMMARY:test END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100407T230000Z DTEND:20100407T230000Z TRANSP:OPAQUE SEQUENCE:0 UID:36eaa726-a0a0-40a1-ba7c-09857f8ed006 DESCRIPTION:uba:Project20100321:imanage2010 pm SUMMARY:Rad apps devs END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100408T125632Z DTEND:20100408T125632Z TRANSP:OPAQUE SEQUENCE:0 UID:8521ad53-916a-43cc-8eeb-42c1b3d670d3 DESCRIPTION:uba:Project20100321:imanage2010 pm SUMMARY:this is a test ms END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100415T125643Z DTEND:20100415T125643Z TRANSP:OPAQUE SEQUENCE:0 UID:e4b295d8-2271-4393-9899-3e9c858f4e8c DESCRIPTION:uba:Project20100321:imanage2010 pm SUMMARY:Test msssss END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100430T055201Z DTEND:20100430T055201Z TRANSP:OPAQUE SEQUENCE:0 UID:1e464698-1064-4cb2-8166-2a843b63ca5a DESCRIPTION:uba:Project20100321:imanage2010 pm SUMMARY:this is a new milestones for testing on 30th april END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100731T093917Z DTEND:20100731T093917Z TRANSP:OPAQUE SEQUENCE:0 UID:5262ef58-73bc-4d66-a207-4e884e249629 DESCRIPTION:uba:Project20100321:imanage2010 pm SUMMARY:555555555555555555 END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100328T230000Z DTEND:20100328T230000Z TRANSP:OPAQUE SEQUENCE:0 UID:f654262d-714e-41d9-9690-005bb467f8aa DESCRIPTION:uba:Untitled project:imanage2010 pm SUMMARY:first milestone END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100401T095537Z DTEND:20100401T095537Z TRANSP:OPAQUE SEQUENCE:0 UID:3f4a6c16-f460-457d-a281-b4c010958796 DESCRIPTION:uba:ProjectIcal:imanage2010 pm SUMMARY:new ms ical END:VEVENT X-MS-OLK-FORCEINSPECTOROPEN:TRUE BEGIN:VEVENT DTSTART:20100331T230000Z DTEND:20100331T230000Z TRANSP:OPAQUE SEQUENCE:0 UID:e5bf28d1-3559-48e9-90f8-2b5233489a13 DESCRIPTION:uba:ProjectIcal:imanage2010 pm SUMMARY:new ms 2 ical END:VEVENT END:VCALENDAR And the source for generating the above code is which is nothing but the mvc view:: <%@ Import Namespace ="iManageProjectPM.Controllers" % <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage"% BEGIN:VCALENDAR VERSION:2.0<%if (Model.Events.Count 1) {% CALSCALE:GREGORIAN METHOD:PUBLISH<%}% X-MS-OLK-FORCEINSPECTOROPEN:TRUE <%foreach(var evnt in Model.Events){% BEGIN:VEVENT DTSTART<%=Model.GetTimeString(evnt.StartTime)% DTEND<%=Model.GetTimeString(evnt.EndTime)% TRANSP:OPAQUE SEQUENCE:0 UID:<%=evnt.UID% DESCRIPTION:<%=evnt.Desc% SUMMARY:<%=evnt.Title% END:VEVENT<%}% END:VCALENDAR

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  • Creating a tiled map with blender

    - by JamesB
    I'm looking at creating map tiles based on a 3D model made in blender, The map is 16 x 16 in blender. I've got 4 different zoom levels and each tile is 100 x 100 pixels. The entire map at the most zoomed out level is 4 x 4 tiles constructing an image of 400 x 400. The most zoomed in level is 256 x 256 obviously constructing an image of 25600 x 25600 What I need is a script for blender that can create the tiles from the model. I've never written in python before so I've been trying to adapt a couple of the scripts which are already there. So far I've come up with a script, but it doesn't work very well. I'm having real difficulties getting the tiles to line up seamlessly. I'm not too concerned about changing the height of the camera as I can always create the same zoomed out tiles at 6400 x 6400 images and split the resulting images into the correct tiles. Here is what I've got so far... #!BPY """ Name: 'Export Map Tiles' Blender: '242' Group: 'Export' Tip: 'Export to Map' """ import Blender from Blender import Scene,sys from Blender.Scene import Render def init(): thumbsize = 200 CameraHeight = 4.4 YStart = -8 YMove = 4 XStart = -8 XMove = 4 ZoomLevel = 1 Path = "/Images/Map/" Blender.drawmap = [thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path] def show_prefs(): buttonthumbsize = Blender.Draw.Create(Blender.drawmap[0]); buttonCameraHeight = Blender.Draw.Create(Blender.drawmap[1]) buttonYStart = Blender.Draw.Create(Blender.drawmap[2]) buttonYMove = Blender.Draw.Create(Blender.drawmap[3]) buttonXStart = Blender.Draw.Create(Blender.drawmap[4]) buttonXMove = Blender.Draw.Create(Blender.drawmap[5]) buttonZoomLevel = Blender.Draw.Create(Blender.drawmap[6]) buttonPath = Blender.Draw.Create(Blender.drawmap[7]) block = [] block.append(("Image Size", buttonthumbsize, 0, 500)) block.append(("Camera Height", buttonCameraHeight, -0, 10)) block.append(("Y Start", buttonYStart, -10, 10)) block.append(("Y Move", buttonYMove, 0, 5)) block.append(("X Start", buttonXStart,-10, 10)) block.append(("X Move", buttonXMove, 0, 5)) block.append(("Zoom Level", buttonZoomLevel, 1, 10)) block.append(("Export Path", buttonPath,0,200,"The Path to save the tiles")) retval = Blender.Draw.PupBlock("Draw Map: Preferences" , block) if retval: Blender.drawmap[0] = buttonthumbsize.val Blender.drawmap[1] = buttonCameraHeight.val Blender.drawmap[2] = buttonYStart.val Blender.drawmap[3] = buttonYMove.val Blender.drawmap[4] = buttonXStart.val Blender.drawmap[5] = buttonXMove.val Blender.drawmap[6] = buttonZoomLevel.val Blender.drawmap[7] = buttonPath.val Export() def Export(): scn = Scene.GetCurrent() context = scn.getRenderingContext() def cutStr(str): #cut off path leaving name c = str.find("\\") while c != -1: c = c + 1 str = str[c:] c = str.find("\\") str = str[:-6] return str #variables from gui: thumbsize,CameraHeight,YStart,YMove,XStart,XMove,ZoomLevel,Path = Blender.drawmap XMove = XMove / ZoomLevel YMove = YMove / ZoomLevel Camera = Scene.GetCurrent().getCurrentCamera() Camera.LocZ = CameraHeight / ZoomLevel YStart = YStart + (YMove / 2) XStart = XStart + (XMove / 2) #Point it straight down Camera.RotX = 0 Camera.RotY = 0 Camera.RotZ = 0 TileCount = 4**ZoomLevel #Because the first thing we do is move the camera, start it off the map Camera.LocY = YStart - YMove for i in range(0,TileCount): Camera.LocY = Camera.LocY + YMove Camera.LocX = XStart - XMove for j in range(0,TileCount): Camera.LocX = Camera.LocX + XMove Render.EnableDispWin() context.extensions = True context.renderPath = Path #setting thumbsize context.imageSizeX(thumbsize) context.imageSizeY(thumbsize) #could be put into a gui. context.imageType = Render.PNG context.enableOversampling(0) #render context.render() #save image ZasString = '%s' %(int(ZoomLevel)) XasString = '%s' %(int(j+1)) YasString = '%s' %(int((3-i)+1)) context.saveRenderedImage("Z" + ZasString + "X" + XasString + "Y" + YasString) #close the windows Render.CloseRenderWindow() try: type(Blender.drawmap) except: #print 'initialize extern variables' init() show_prefs()

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  • Haskell: Left-biased/short-circuiting function

    - by user2967411
    Two classes ago, our professor presented to us a Parser module. Here is the code: module Parser (Parser,parser,runParser,satisfy,char,string,many,many1,(+++)) where import Data.Char import Control.Monad import Control.Monad.State type Parser = StateT String [] runParser :: Parser a -> String -> [(a,String)] runParser = runStateT parser :: (String -> [(a,String)]) -> Parser a parser = StateT satisfy :: (Char -> Bool) -> Parser Char satisfy f = parser $ \s -> case s of [] -> [] a:as -> [(a,as) | f a] char :: Char -> Parser Char char = satisfy . (==) alpha,digit :: Parser Char alpha = satisfy isAlpha digit = satisfy isDigit string :: String -> Parser String string = mapM char infixr 5 +++ (+++) :: Parser a -> Parser a -> Parser a (+++) = mplus many, many1 :: Parser a -> Parser [a] many p = return [] +++ many1 p many1 p = liftM2 (:) p (many p) Today he gave us an assignment to introduce "a left-biased, or short-circuiting version of (+++)", called (<++). His hint was for us to consider the original implementation of (+++). When he first introduced +++ to us, this was the code he wrote, which I am going to call the original implementation: infixr 5 +++ (+++) :: Parser a -> Parser a -> Parser a p +++ q = Parser $ \s -> runParser p s ++ runParser q s I have been having tons of trouble since we were introduced to parsing and so it continues. I have tried/am considering two approaches. 1) Use the "original" implementation, as in p +++ q = Parser $ \s - runParser p s ++ runParser q s 2) Use the final implementation, as in (+++) = mplus Here are my questions: 1) The module will not compile if I use the original implementation. The error: Not in scope: data constructor 'Parser'. It compiles fine using (+++) = mplus. What is wrong with using the original implementation that is avoided by using the final implementation? 2) How do I check if the first Parser returns anything? Is something like (not (isNothing (Parser $ \s - runParser p s) on the right track? It seems like it should be easy but I have no idea. 3) Once I figure out how to check if the first Parser returns anything, if I am to base my code on the final implementation, would it be as easy as this?: -- if p returns something then p <++ q = mplus (Parser $ \s -> runParser p s) mzero -- else (<++) = mplus Best, Jeff

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