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  • How to disable Mac OS X from using swap when there still is "Inactive" memory?

    - by Motin
    A common phenomena in my day to day usage (and several other's according to various posts throughout the internet) of OS X, the system seems to become slow whenever there is no more "Free" memory available. Supposedly, this is due to swapping, since heavy disk activity is apparent and that vm_stat reports many pageouts. (Correct me from wrong) However, the amount of "Inactive" ram is typically around 12.5%-25% of all available memory (^1.) when swapping starts/occurs/ends. According to http://support.apple.com/kb/ht1342 : Inactive memory This information in memory is not actively being used, but was recently used. For example, if you've been using Mail and then quit it, the RAM that Mail was using is marked as Inactive memory. This Inactive memory is available for use by another application, just like Free memory. However, if you open Mail before its Inactive memory is used by a different application, Mail will open quicker because its Inactive memory is converted to Active memory, instead of loading Mail from the slower hard disk. And according to http://developer.apple.com/library/mac/#documentation/Performance/Conceptual/ManagingMemory/Articles/AboutMemory.html : The inactive list contains pages that are currently resident in physical memory but have not been accessed recently. These pages contain valid data but may be released from memory at any time. So, basically: When a program has quit, it's memory becomes marked as Inactive and should be claimable at any time. Still, OS X will prefer to start swapping out memory to the Swap file instead of just claiming this memory, whenever the "Free" memory gets to low. Why? What is the advantage of this behavior over, say, instantly releasing Inactive memory and not even touch the swap file? Some sources (^2.) indicate that OS X would page out the "Inactive" memory to swap before releasing it, but that doesn't make sense now does it if the memory may be released from memory at any time? Swapping is expensive, releasing is cheap, right? Can this behavior be changed using some preference or known hack? (Preferably one that doesn't include disabling swap/dynamic_pager altogether and restarting...) I do appreciate the purge command, as well as the concept of Repairing disk permissions to force some Free memory, but those are ways to painfully force more Free memory than to actually fixing the swap/release decision logic... Btw a similar question was asked here: http://forums.macnn.com/90/mac-os-x/434650/why-does-os-x-swap-when/ and here: http://hintsforums.macworld.com/showthread.php?t=87688 but even though the OPs re-asked the core question, none of the replies addresses an answer to it... ^1. UPDATE 17-mar-2012 Since I first posted this question, I have gone from 4gb to 8gb of installed ram, and the problem remains. The amount of "Inactive" ram was 0.5gb-1.0gb before and is now typically around 1.0-2.0GB when swapping starts/occurs/ends, ie it seems that around 12.5%-25% of the ram is preserved as Inactive by osx kernel logic. ^2. For instance http://apple.stackexchange.com/questions/4288/what-does-it-mean-if-i-have-lots-of-inactive-memory-at-the-end-of-a-work-day : Once all your memory is used (free memory is 0), the OS will write out inactive memory to the swapfile to make more room in active memory. UPDATE 17-mar-2012 Here is a round-up of the methods that have been suggested to help so far: The purge command "Used to approximate initial boot conditions with a cold disk buffer cache for performance analysis. It does not affect anonymous memory that has been allocated through malloc, vm_allocate, etc". This is useful to prevent osx to swap-out the disk cache (which is ridiculous that osx actually does so in the first place), but with the downside that the disk cache is released, meaning that if the disk cache was not about to be swapped out, one would simply end up with a cold disk buffer cache, probably affecting performance negatively. The FreeMemory app and/or Repairing disk permissions to force some Free memory Doesn't help releasing any memory, only moving some gigabytes of memory contents from ram to the hd. In the end, this causes lots of swap-ins when I attempt to use the applications that were open while freeing memory, as a lot of its vm is now on swap. Speeding up swap-allocation using dynamicpagerwrapper Seems a good thing to do in order to speed up swap-usage, but does not address the problem of osx swapping in the first place while there is still inactive memory. Disabling swap by disabling dynamicpager and restarting This will force osx not to use swap to the price of the system hanging when all memory is used. Not a viable alternative... Disabling swap using a hacked dynamicpager Similar to disabling dynamicpager above, some excerpts from the comments to the blog post indicate that this is not a viable solution: "The Inactive Memory is high as usual". "when your system is running out of memory, the whole os hangs...", "if you consume the whole amount of memory of the mac, the machine will likely hang" To sum up, I am still unaware of a way of disabling Mac OS X from using swap when there still is "Inactive" memory. If it isn't possible, maybe at least there is an explanation somewhere of why osx prefers to swap out memory that may be released from memory at any time?

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  • How to use pthread_atfork() and pthread_once() to reinitialize mutexes in child processes

    - by Blair Zajac
    We have a C++ shared library that uses ZeroC's Ice library for RPC and unless we shut down Ice's runtime, we've observed child processes hanging on random mutexes. The Ice runtime starts threads, has many internal mutexes and keeps open file descriptors to servers. Additionally, we have a few of mutexes of our own to protect our internal state. Our shared library is used by hundreds of internal applications so we don't have control over when the process calls fork(), so we need a way to safely shutdown Ice and lock our mutexes while the process forks. Reading the POSIX standard on pthread_atfork() on handling mutexes and internal state: Alternatively, some libraries might have been able to supply just a child routine that reinitializes the mutexes in the library and all associated states to some known value (for example, what it was when the image was originally executed). This approach is not possible, though, because implementations are allowed to fail *_init() and *_destroy() calls for mutexes and locks if the mutex or lock is still locked. In this case, the child routine is not able to reinitialize the mutexes and locks. On Linux, the this test C program returns EPERM from pthread_mutex_unlock() in the child pthread_atfork() handler. Linux requires adding _NP to the PTHREAD_MUTEX_ERRORCHECK macro for it to compile. This program is linked from this good thread. Given that it's technically not safe or legal to unlock or destroy a mutex in the child, I'm thinking it's better to have pointers to mutexes and then have the child make new pthread_mutex_t on the heap and leave the parent's mutexes alone, thereby having a small memory leak. The only issue is how to reinitialize the state of the library and I'm thinking of reseting a pthread_once_t. Maybe because POSIX has an initializer for pthread_once_t that it can be reset to its initial state. #include <pthread.h> #include <stdlib.h> #include <string.h> static pthread_once_t once_control = PTHREAD_ONCE_INIT; static pthread_mutex_t *mutex_ptr = 0; static void setup_new_mutex() { mutex_ptr = malloc(sizeof(*mutex_ptr)); pthread_mutex_init(mutex_ptr, 0); } static void prepare() { pthread_mutex_lock(mutex_ptr); } static void parent() { pthread_mutex_unlock(mutex_ptr); } static void child() { // Reset the once control. pthread_once_t once = PTHREAD_ONCE_INIT; memcpy(&once_control, &once, sizeof(once_control)); setup_new_mutex(); } static void init() { setup_new_mutex(); pthread_atfork(&prepare, &parent, &child); } int my_library_call(int arg) { pthread_once(&once_control, &init); pthread_mutex_lock(mutex_ptr); // Do something here that requires the lock. int result = 2*arg; pthread_mutex_unlock(mutex_ptr); return result; } In the above sample in the child() I only reset the pthread_once_t by making a copy of a fresh pthread_once_t initialized with PTHREAD_ONCE_INIT. A new pthread_mutex_t is only created when the library function is invoked in the child process. This is hacky but maybe the best way of dealing with this skirting the standards. If the pthread_once_t contains a mutex then the system must have a way of initializing it from its PTHREAD_ONCE_INIT state. If it contains a pointer to a mutex allocated on the heap than it'll be forced to allocate a new one and set the address in the pthread_once_t. I'm hoping it doesn't use the address of the pthread_once_t for anything special which would defeat this. Searching comp.programming.threads group for pthread_atfork() shows a lot of good discussion and how little the POSIX standards really provides to solve this problem. There's also the issue that one should only call async-signal-safe functions from pthread_atfork() handlers, and it appears the most important one is the child handler, where only a memcpy() is done. Does this work? Is there a better way of dealing with the requirements of our shared library?

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  • Sharing the model in MVP Winforms App

    - by Keith G
    I'm working on building up an MVP application (C# Winforms). My initial version is at http://stackoverflow.com/questions/1422343/ ... Now I'm increasing the complexity. I've broken out the code to handle two separate text fields into two view/presenter pairs. It's a trivial example, but it's to work out the details of multiple presenters sharing the same model. My questions are about the model: I am basically using a property changed event raised by the model for notifying views that something has changed. Is that a good approach? What if it gets to the point where I have 100 or 1000 properties? Is it still practical at that point? Is instantiating the model in each presenter with   NoteModel _model = NoteModel.Instance   the correct approach? Note that I do want to make sure all of the presenters are sharing the same data. If there is a better approach, I'm open to suggestions .... My code looks like this: NoteModel.cs public class NoteModel : INotifyPropertyChanged { private static NoteModel _instance = null; public static NoteModel Instance { get { return _instance; } } static NoteModel() { _instance = new NoteModel(); } private NoteModel() { Initialize(); } public string Filename { get; set; } public bool IsDirty { get; set; } public readonly string DefaultName = "Untitled.txt"; string _sText; public string TheText { get { return _sText; } set { _sText = value; PropertyHasChanged("TheText"); } } string _sMoreText; public string MoreText { get { return _sMoreText; } set { _sMoreText = value; PropertyHasChanged("MoreText"); } } public void Initialize() { Filename = DefaultName; TheText = String.Empty; MoreText = String.Empty; IsDirty = false; } private void PropertyHasChanged(string sPropName) { IsDirty = true; if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sPropName)); } } public event PropertyChangedEventHandler PropertyChanged; } TextEditorPresenter.cs public class TextEditorPresenter { ITextEditorView _view; NoteModel _model = NoteModel.Instance; public TextEditorPresenter(ITextEditorView view)//, NoteModel model) { //_model = model; _view = view; _model.PropertyChanged += new PropertyChangedEventHandler(model_PropertyChanged); } void model_PropertyChanged(object sender, PropertyChangedEventArgs e) { if (e.PropertyName == "TheText") _view.TheText = _model.TheText; } public void TextModified() { _model.TheText = _view.TheText; } public void ClearView() { _view.TheText = String.Empty; } } TextEditor2Presenter.cs is essentially the same except it operates on _model.MoreText instead of _model.TheText. ITextEditorView.cs public interface ITextEditorView { string TheText { get; set; } } ITextEditor2View.cs public interface ITextEditor2View { string MoreText { get; set; } }

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  • Strategy and AI for the game 'Proximity'

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal strategy then b) how to build an AI Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the high branching factor (starts out at 120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Python bindings for a vala library

    - by celil
    I am trying to create python bindings to a vala library using the following IBM tutorial as a reference. My initial directory has the following two files: test.vala using GLib; namespace Test { public class Test : Object { public int sum(int x, int y) { return x + y; } } } test.override %% headers #include <Python.h> #include "pygobject.h" #include "test.h" %% modulename test %% import gobject.GObject as PyGObject_Type %% ignore-glob *_get_type %% and try to build the python module source test_wrap.c using the following code build.sh #/usr/bin/env bash valac test.vala -CH test.h python /usr/share/pygobject/2.0/codegen/h2def.py test.h > test.defs pygobject-codegen-2.0 -o test.override -p test test.defs > test_wrap.c However, the last command fails with an error $ ./build.sh Traceback (most recent call last): File "/usr/share/pygobject/2.0/codegen/codegen.py", line 1720, in <module> sys.exit(main(sys.argv)) File "/usr/share/pygobject/2.0/codegen/codegen.py", line 1672, in main o = override.Overrides(arg) File "/usr/share/pygobject/2.0/codegen/override.py", line 52, in __init__ self.handle_file(filename) File "/usr/share/pygobject/2.0/codegen/override.py", line 84, in handle_file self.__parse_override(buf, startline, filename) File "/usr/share/pygobject/2.0/codegen/override.py", line 96, in __parse_override command = words[0] IndexError: list index out of range Is this a bug in pygobject, or is something wrong with my setup? What is the best way to call code written in vala from python? EDIT: Removing the extra line fixed the current problem, but now as I proceed to build the python module, I am facing another problem. Adding the following C file to the existing two in the directory: test_module.c #include <Python.h> void test_register_classes (PyObject *d); extern PyMethodDef test_functions[]; DL_EXPORT(void) inittest(void) { PyObject *m, *d; init_pygobject(); m = Py_InitModule("test", test_functions); d = PyModule_GetDict(m); test_register_classes(d); if (PyErr_Occurred ()) { Py_FatalError ("can't initialise module test"); } } and building with the following script build.sh #/usr/bin/env bash valac test.vala -CH test.h python /usr/share/pygobject/2.0/codegen/h2def.py test.h > test.defs pygobject-codegen-2.0 -o test.override -p test test.defs > test_wrap.c CFLAGS="`pkg-config --cflags pygobject-2.0` -I/usr/include/python2.6/ -I." LDFLAGS="`pkg-config --libs pygobject-2.0`" gcc $CFLAGS -fPIC -c test.c gcc $CFLAGS -fPIC -c test_wrap.c gcc $CFLAGS -fPIC -c test_module.c gcc $LDFLAGS -shared test.o test_wrap.o test_module.o -o test.so python -c 'import test; exit()' results in an error: $ ./build.sh ***INFO*** The coverage of global functions is 100.00% (1/1) ***INFO*** The coverage of methods is 100.00% (1/1) ***INFO*** There are no declared virtual proxies. ***INFO*** There are no declared virtual accessors. ***INFO*** There are no declared interface proxies. Traceback (most recent call last): File "<string>", line 1, in <module> ImportError: ./test.so: undefined symbol: init_pygobject Where is the init_pygobject symbol defined? What have I missed linking to?

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  • Python: Improving long cumulative sum

    - by Bo102010
    I have a program that operates on a large set of experimental data. The data is stored as a list of objects that are instances of a class with the following attributes: time_point - the time of the sample cluster - the name of the cluster of nodes from which the sample was taken code - the name of the node from which the sample was taken qty1 = the value of the sample for the first quantity qty2 = the value of the sample for the second quantity I need to derive some values from the data set, grouped in three ways - once for the sample as a whole, once for each cluster of nodes, and once for each node. The values I need to derive depend on the (time sorted) cumulative sums of qty1 and qty2: the maximum value of the element-wise sum of the cumulative sums of qty1 and qty2, the time point at which that maximum value occurred, and the values of qty1 and qty2 at that time point. I came up with the following solution: dataset.sort(key=operator.attrgetter('time_point')) # For the whole set sys_qty1 = 0 sys_qty2 = 0 sys_combo = 0 sys_max = 0 # For the cluster grouping cluster_qty1 = defaultdict(int) cluster_qty2 = defaultdict(int) cluster_combo = defaultdict(int) cluster_max = defaultdict(int) cluster_peak = defaultdict(int) # For the node grouping node_qty1 = defaultdict(int) node_qty2 = defaultdict(int) node_combo = defaultdict(int) node_max = defaultdict(int) node_peak = defaultdict(int) for t in dataset: # For the whole system ###################################################### sys_qty1 += t.qty1 sys_qty2 += t.qty2 sys_combo = sys_qty1 + sys_qty2 if sys_combo > sys_max: sys_max = sys_combo # The Peak class is to record the time point and the cumulative quantities system_peak = Peak(time_point=t.time_point, qty1=sys_qty1, qty2=sys_qty2) # For the cluster grouping ################################################## cluster_qty1[t.cluster] += t.qty1 cluster_qty2[t.cluster] += t.qty2 cluster_combo[t.cluster] = cluster_qty1[t.cluster] + cluster_qty2[t.cluster] if cluster_combo[t.cluster] > cluster_max[t.cluster]: cluster_max[t.cluster] = cluster_combo[t.cluster] cluster_peak[t.cluster] = Peak(time_point=t.time_point, qty1=cluster_qty1[t.cluster], qty2=cluster_qty2[t.cluster]) # For the node grouping ##################################################### node_qty1[t.node] += t.qty1 node_qty2[t.node] += t.qty2 node_combo[t.node] = node_qty1[t.node] + node_qty2[t.node] if node_combo[t.node] > node_max[t.node]: node_max[t.node] = node_combo[t.node] node_peak[t.node] = Peak(time_point=t.time_point, qty1=node_qty1[t.node], qty2=node_qty2[t.node]) This produces the correct output, but I'm wondering if it can be made more readable/Pythonic, and/or faster/more scalable. The above is attractive in that it only loops through the (large) dataset once, but unattractive in that I've essentially copied/pasted three copies of the same algorithm. To avoid the copy/paste issues of the above, I tried this also: def find_peaks(level, dataset): def grouping(object, attr_name): if attr_name == 'system': return attr_name else: return object.__dict__[attrname] cuml_qty1 = defaultdict(int) cuml_qty2 = defaultdict(int) cuml_combo = defaultdict(int) level_max = defaultdict(int) level_peak = defaultdict(int) for t in dataset: cuml_qty1[grouping(t, level)] += t.qty1 cuml_qty2[grouping(t, level)] += t.qty2 cuml_combo[grouping(t, level)] = (cuml_qty1[grouping(t, level)] + cuml_qty2[grouping(t, level)]) if cuml_combo[grouping(t, level)] > level_max[grouping(t, level)]: level_max[grouping(t, level)] = cuml_combo[grouping(t, level)] level_peak[grouping(t, level)] = Peak(time_point=t.time_point, qty1=node_qty1[grouping(t, level)], qty2=node_qty2[grouping(t, level)]) return level_peak system_peak = find_peaks('system', dataset) cluster_peak = find_peaks('cluster', dataset) node_peak = find_peaks('node', dataset) For the (non-grouped) system-level calculations, I also came up with this, which is pretty: dataset.sort(key=operator.attrgetter('time_point')) def cuml_sum(seq): rseq = [] t = 0 for i in seq: t += i rseq.append(t) return rseq time_get = operator.attrgetter('time_point') q1_get = operator.attrgetter('qty1') q2_get = operator.attrgetter('qty2') timeline = [time_get(t) for t in dataset] cuml_qty1 = cuml_sum([q1_get(t) for t in dataset]) cuml_qty2 = cuml_sum([q2_get(t) for t in dataset]) cuml_combo = [q1 + q2 for q1, q2 in zip(cuml_qty1, cuml_qty2)] combo_max = max(cuml_combo) time_max = timeline.index(combo_max) q1_at_max = cuml_qty1.index(time_max) q2_at_max = cuml_qty2.index(time_max) However, despite this version's cool use of list comprehensions and zip(), it loops through the dataset three times just for the system-level calculations, and I can't think of a good way to do the cluster-level and node-level calaculations without doing something slow like: timeline = defaultdict(int) cuml_qty1 = defaultdict(int) #...etc. for c in cluster_list: timeline[c] = [time_get(t) for t in dataset if t.cluster == c] cuml_qty1[c] = [q1_get(t) for t in dataset if t.cluster == c] #...etc. Does anyone here at Stack Overflow have suggestions for improvements? The first snippet above runs well for my initial dataset (on the order of a million records), but later datasets will have more records and clusters/nodes, so scalability is a concern. This is my first non-trivial use of Python, and I want to make sure I'm taking proper advantage of the language (this is replacing a very convoluted set of SQL queries, and earlier versions of the Python version were essentially very ineffecient straight transalations of what that did). I don't normally do much programming, so I may be missing something elementary. Many thanks!

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  • Active directory authentication for Ubuntu Linux login and cifs mounting home directories...

    - by Jamie
    I've configured my Ubuntu 10.04 Server LTS Beta 2 residing on a windows network to authenticate logins using active directory, then mount a windows share to serve as there home directory. Here is what I did starting from the initial installation of Ubuntu. Download and install Ubuntu Server 10.04 LTS Beta 2 Get updates # sudo apt-get update && sudo apt-get upgrade Install an SSH server (sshd) # sudo apt-get install openssh-server Some would argue that you should "lock sshd down" by disabling root logins. I figure if your smart enough to hack an ssh session for a root password, you're probably not going to be thwarted by the addition of PermitRootLogin no in the /etc/ssh/sshd_config file. If your paranoid or not simply not convinced then edit the file or give the following a spin: # (grep PermitRootLogin /etc/ssh/sshd_conifg && sudo sed -ri 's/PermitRootLogin ).+/\1no/' /etc/ssh/sshd_conifg) || echo "PermitRootLogin not found. Add it manually." Install required packages # sudo apt-get install winbind samba smbfs smbclient ntp krb5-user Do some basic networking housecleaning in preparation for the specific package configurations to come. Determine your windows domain name, DNS server name, and IP address for the active directory server (for samba). For conveniance I set environment variables for the windows domain and DNS server. For me it was (my AD IP address was 192.168.20.11): # WINDOMAIN=mydomain.local && WINDNS=srv1.$WINDOMAIN If you want to figure out what your domain and DNS server is (I was contractor and didn't know the network) check out this helpful reference. The authentication and file sharing processes for the Windows and Linux boxes need to have their clocks agree. Do this with an NTP service, and on the server version of Ubuntu the NTP service comes installed and preconfigured. The network I was joining had the DNS server serving up the NTP service too. # sudo sed -ri "s/^(server[ \t]).+/\1$WINDNS/" /etc/ntp.conf Restart the NTP daemon # sudo /etc/init.d/ntp restart We need to christen the Linux box on the new network, this is done by editing the host file (replace the DNS of with the FQDN of the windows DNS): # sudo sed -ri "s/^(127\.0\.0\.1[ \t]).*/\1$(hostname).$WINDOMAIN localhost $(hostname)/" /etc/hosts Kerberos configuration. The instructions that follow here aren't to be taken literally: the values for MYDOMAIN.LOCAL and srv1.mydomain.local need to be replaced with what's appropriate for your network when you edit the files. Edit the (previously installed above) /etc/krb5.conf file. Find the [libdefaults] section and change (or add) the key value pair (and it is in UPPERCASE WHERE IT NEEDS TO BE): [libdefaults] default_realm = MYDOMAIN.LOCAL Add the following to the [realms] section of the file: MYDOMAIN.LOCAL = { kdc = srv1.mydomain.local admin_server = srv1.mydomain.local default_domain = MYDOMAIN.LOCAL } Add the following to the [domain_realm] section of the file: .mydomain.local = MYDOMAIN.LOCAL mydomain.local = MYDOMAIN.LOCAL Conmfigure samba. When it's all said done, I don't know where SAMBA fits in ... I used cifs to mount the windows shares ... regardless, my system works and this is how I did it. Replace /etc/samba/smb.conf (remember I was working from a clean distro of Ubuntu, so I wasn't worried about breaking anything): [global] security = ads realm = MYDOMAIN.LOCAL password server = 192.168.20.11 workgroup = MYDOMAIN idmap uid = 10000-20000 idmap gid = 10000-20000 winbind enum users = yes winbind enum groups = yes template homedir = /home/%D/%U template shell = /bin/bash client use spnego = yes client ntlmv2 auth = yes encrypt passwords = yes winbind use default domain = yes restrict anonymous = 2 Start and stop various services. # sudo /etc/init.d/winbind stop # sudo service smbd restart # sudo /etc/init.d/winbind start Setup the authentication. Edit the /etc/nsswitch.conf. Here are the contents of mine: passwd: compat winbind group: compat winbind shadow: compat winbind hosts: files dns networks: files protocols: db files services: db files ethers: db files rpc: db files Start and stop various services. # sudo /etc/init.d/winbind stop # sudo service smbd restart # sudo /etc/init.d/winbind start At this point I could login, home directories didn't exist, but I could login. Later I'll come back and add how I got the cifs automounting to work. Numerous resources were considered so I could figure this out. Here is a short list (a number of these links point to mine own questions on the topic): Samba Kerberos Active Directory WinBind Mounting Linux user home directories on CIFS server Authenticating OpenBSD against Active Directory How to use Active Directory to authenticate linux users Mounting windows shares with Active Directory permissions Using Active Directory authentication with Samba on Ubuntu 9.10 server 64bit How practical is to authenticate a Linux server against AD? Auto-mounting a windows share on Linux AD login

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  • Most simple way to do holiday calculation?

    - by brainfrog
    I want to make a little free calendar program to help me and others calculate how much time we have got left in a project. I mean real working time, not just time. Time in a raw form is not saying much. Typically when my boss tells me that I have time until 05-05-2011 it doesn't tell me really how much time I have to do my job. You know...so many things stop me from work: A) beeing at home, not at work (so called "free time" or "spare time"). That is in my case I work exactly 8 hours a day and then the cleaning ladies throw me out of the office with their incredible loud industrial vacuum cleaners every evening (my boss accepts that as an excuse to go home in time, regularly). B) weekends, or more precisely saturdays and sundays C) official holiday rescuing me from having to go to work. what I want to do is make a little utility which tells me how many working hours I really have in a given time period. The first two things A and B are pretty easy to implement. But the last thing C scares my pants off. Holidays. OOOHHH man. You know what that means. Chaos. Pure chaos. The huge question is: HOW TO CALCULATE HOLIDAYS?! Since I want my program to be useful for anyone anywhere in the world, I can't just hardcode all holidays for my little town. So which options do I have? I) I could hand-craft downloadable lists of holidays. Users search them within the application and download them from an webserver. Or I ship all of them in the package. But I would get very, very old if I tried that by myself for every country, state and town. II) I make an initial data sheet with holidays for my town, and don't care about the rest. However, I make that sheet with an how-to public, so that everyone who feels like beeing very nice can provide holiday data for his country / region / whatever. Those are made public on a webserver and everyone can get the data packages he/she needs for the app. III) ? I care a lot about usability. I don't want to make an ugly linux hack style hard to use app that only computer freaks can use. So you need to tell me more about holiday science. I was never really clever at this. I assume every single country in the world has it's own set of holidays. In every country there may be several states. For example the US has some, and Germany has also some states. Holidays vary from state to state. But I know from an good programmer he told me never assume anything. So the questions about holiday science are: Which categories do I need to make holiday-data-packs searchable? A guy from India should find quickly his holiday data pack, and a guy from Sillicon Valley should find his pack as equally fast. It makes most sense to me to filter for COUNTRY STATE WHATEVER. Like a drill-down-search. Did I miss something? What would be the best data format to hold holiday information? A holiday has a start and end date and a name. That should be enough. Would I put all this stuff in thousands of XML files? How would you go about this? Any hint / help is highly welcome! Thanks to everyone!

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  • How to get IMediaControl.Run() to start a file playing with no delay

    - by MusiGenesis
    I am attempting to use DirectShow to play two AVI files consecutively (one after the other) so that there is no interruption in the audio or video when the player transitions from one file to the next. I have two custom controls on my form. Each one is pre-loaded with an AVI file, and before playback begins I set up all the DirectShow interfaces, set the video windows and resize them, call IMediaControl.Run(), then IMediaControl.Pause(), then IMediaSeeking.SetPositions to reset to frame 0, on both controls. On the form, you can see that both files are paused at their initial frames. I then call IMediaControl.Run() on the first control, and wait for it to complete before calling Run() on the second control. Initially, I hooked into the first video's EC_COMPLETE notification message, and used this to start the second. Thinking that this event might be slow to arrive (turns out it is, but for a weird reason), I tried two other approaches: Check the first video's current position inside a timer that goes off every second or so (using IMediaPosition.get_CurrentPosition). When the current position is within a second of the video's stop time (known in advance from IMediaPosition.get_StopTime), I go into a tight while loop and wait for the current position to equal the stop time, and then call Run() on the second video. Same as the first, except I replace the while loop with a call to timeSetEvent from winmm.dll, with a delay set so that it fires right when the first file is supposed to end. I use the callback to Run() the second file. Either of these two methods substantially cuts down the delay between the end of the first file and the beginning of the second, indicating that the EC_COMPLETE message doesn't arrive immediately after the file is complete (I also tried hooking the EC_SEGMENT_COMPLETE message, which is supposed to be used for looping within a file, but apparently nobody supports this - it never occurs on my machine, at least). Doing all of the above has cut the transition delay from as much as a second, down to a barely perceptible glitch; about a third of the time the files transition with no interruption at all, which suggests there's no fundamental reason I can't get this to work all the time. The slight delay is still unacceptable, unfortunately. I assume (and I could easily be wrong) that the remaining delay is due to a slight variable delay between the call to IMediaControl.Run() and when the video actually starts playing. Does anybody know anything I can do to eliminate this little lag? It would also help to be told this is fundamentally impossible for whatever reason, which wouldn't surprise me. I've never encountered a video player in Windows that doesn't have this problem, so it may not be doable. More info: the AVI files I'm playing are completely uncompressed (video and audio are uncompressed), so I don't think the lag is due to DirectShow's having to uncompress the video ahead of play start, although it may still buffer ahead as matter of course (and this may be the source of the problem). I would have though that starting play, pausing and then rewinding to the beginning would fix this. Also, the way I'm handling the transition is to actually have the second control underneath the first; when the first completes playing, I start the second and then call BringToFront on it, creating the appearance of a single video transitioning between the two originals. I don't think the glitch is due to this, because it works perfectly some of the time, and even if this were problematic, it wouldn't explain the matching audio glitch. Even more: I just tried starting the second video 30-50 milliseconds "early" and that seemed to eliminate even more of the gap, so I'm guessing that the lag in Run() is about that long. It appears to be variable, though, so this is still not where I need it to be.

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  • GRUB-2 Bootloader fails to load for lack of floppy drive. Ubuntu 10.4 & Windows XP

    - by kammer
    2010.07.21 while trying to install Ubuntu 10.4 Hello all, I've been trying to install Ubuntu 10.04 on my Dell workstation and am unable to get the Grub-2 bootloader to load properly. It seems to be failing for lack of a floppy drive on the system resulting in an error message that reads : error: fd0 cannot get C/H/S values. I've gone through the Grub-2 page at https://help.ubuntu.com/community/Grub2 to no avail and other sources having similar problems have likewise turned up no solutions. I would certainly appreciate any insight, here's the background: A while back I was trying to install a different version of Linux and had the same problems, then had to set the project aside for a bit. I don't think this has anything to do with Linux or Ubuntu per se, but rather Grub. The system is an old (4-5 years) Dell workstation that has one drive (128 GB) set up for Windows XP and a second new drive (500GB) which I installed for Linux. There is a DVD/CD drive and the system contains no floppy drive at all. In one attempt to get this working I tried modifying the BIOS to indicate there was a floppy drive - this created a failure earlier in the chain with the BIOS failing to load properly, not unexpected, just a shot in the dark at that point. At the moment I am considering just running out to buy and install a cheap floppy drive to see if that helps. I'll never use the thing though so I'd rather find a solution that doesn't require me to spend money on useless hardware. In any case, here's the /boot/grub/grub.cfg contents: # # DO NOT EDIT THIS FILE # # It is automatically generated by /usr/sbin/grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then load_env fi set default="0" if [ ${prev_saved_entry} ]; then set saved_entry=${prev_saved_entry} save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z ${boot_once} ]; then saved_entry=${chosen} save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n ${have_grubenv} ]; then if [ -z ${boot_once} ]; then save_env recordfail; fi; fi } insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 insmod gfxterm insmod vbe if terminal_output gfxterm ; then true ; else # For backward compatibility with versions of terminal.mod that don't # understand terminal_output terminal gfxterm fi fi insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 set locale_dir=($root)/boot/grub/locale set lang=en insmod gettext if [ ${recordfail} = 1 ]; then set timeout=-1 else set timeout=10 fi insmod play play 480 440 1 ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry 'Ubuntu, with Linux 2.6.32-21-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 linux /boot/vmlinuz-2.6.32-21-generic root=UUID=fbebde47-f488-41b0-9480-337802ecb988 ro quiet splash initrd /boot/initrd.img-2.6.32-21-generic } menuentry 'Ubuntu, with Linux 2.6.32-21-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 echo 'Loading Linux 2.6.32-21-generic ...' linux /boot/vmlinuz-2.6.32-21-generic root=UUID=fbebde47-f488-41b0-9480-337802ecb988 ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.32-21-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod ext2 set root='(hd1,1)' search --no-floppy --fs-uuid --set fbebde47-f488-41b0-9480-337802ecb988 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Microsoft Windows XP Home Edition (on /dev/sda1)" { insmod ntfs set root='(hd0,1)' search --no-floppy --fs-uuid --set 6ef0d4b4f0d4842d drivemap -s (hd0) ${root} chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### Thoughts anyone? Thanks in advance.

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  • ASP.NET MVC 2 / Localization / Dynamic Default Value?

    - by cyberblast
    Hello In an ASP.NET MVC 2 application, i'm having a route like this: routes.MapRoute( "Default", // Route name "{lang}/{controller}/{action}/{id}", // URL with parameters new // Parameter defaults { controller = "Home", action = "Index", lang = "de", id = UrlParameter.Optional }, new { lang = new AllowedValuesRouteConstraint(new string[] { "de", "en", "fr", "it" }, StringComparison.InvariantCultureIgnoreCase) } Now, basically I would like to set the thread's culture according the language passed in. But there is one exception: If the user requests the page for the first time, like calling "http://www.mysite.com" I want to set the initial language if possible to the one "preferred by the browser". How can I distinguish in an early procesing stage (like global.asax), if the default parameter has been set because of the default value or mentioned explicit through the URL? (I would prefer a solution where the request URL is not getting parsed). Is there a way to dynamically provide a default-value for a paramter? Something like a hook? Or where can I override the default value (good application event?). This is the code i'm actually experimenting with: protected void Application_AcquireRequestState(object sender, EventArgs e) { string activeLanguage; string[] validLanguages; string defaultLanguage; string browsersPreferredLanguage; try { HttpContextBase contextBase = new HttpContextWrapper(Context); RouteData activeRoute = RouteTable.Routes.GetRouteData(new HttpContextWrapper(Context)); if (activeRoute == null) { return; } activeLanguage = activeRoute.GetRequiredString("lang"); Route route = (Route)activeRoute.Route; validLanguages = ((AllowedValuesRouteConstraint)route.Constraints["lang"]).AllowedValues; defaultLanguage = route.Defaults["lang"].ToString(); browsersPreferredLanguage = GetBrowsersPreferredLanguage(); //TODO: Better way than parsing the url bool defaultInitialized = contextBase.Request.Url.ToString().IndexOf(string.Format("/{0}/", defaultLanguage), StringComparison.InvariantCultureIgnoreCase) > -1; string languageToActivate = defaultLanguage; if (!defaultInitialized) { if (validLanguages.Contains(browsersPreferredLanguage, StringComparer.InvariantCultureIgnoreCase)) { languageToActivate = browsersPreferredLanguage; } } //TODO: Where and how to overwrtie the default value that it gets passed to the controller? contextBase.RewritePath(contextBase.Request.Path.Replace("/de/", "/en/")); SetLanguage(languageToActivate); } catch (Exception ex) { //TODO: Log Console.WriteLine(ex.Message); } } protected string GetBrowsersPreferredLanguage() { string acceptedLang = string.Empty; if (HttpContext.Current.Request.UserLanguages != null && HttpContext.Current.Request.UserLanguages.Length > 0) { acceptedLang = HttpContext.Current.Request.UserLanguages[0].Substring(0, 2); } return acceptedLang; } protected void SetLanguage(string languageToActivate) { CultureInfo cultureInfo = new CultureInfo(languageToActivate); if (!Thread.CurrentThread.CurrentUICulture.TwoLetterISOLanguageName.Equals(languageToActivate, StringComparison.InvariantCultureIgnoreCase)) { Thread.CurrentThread.CurrentUICulture = cultureInfo; } if (!Thread.CurrentThread.CurrentCulture.TwoLetterISOLanguageName.Equals(languageToActivate, StringComparison.InvariantCultureIgnoreCase)) { Thread.CurrentThread.CurrentCulture = CultureInfo.CreateSpecificCulture(cultureInfo.Name); } } The RouteConstraint to reproduce the sample: public class AllowedValuesRouteConstraint : IRouteConstraint { private string[] _allowedValues; private StringComparison _stringComparism; public string[] AllowedValues { get { return _allowedValues; } } public AllowedValuesRouteConstraint(string[] allowedValues, StringComparison stringComparism) { _allowedValues = allowedValues; _stringComparism = stringComparism; } public AllowedValuesRouteConstraint(string[] allowedValues) { _allowedValues = allowedValues; _stringComparism = StringComparison.InvariantCultureIgnoreCase; } public bool Match(HttpContextBase httpContext, Route route, string parameterName, RouteValueDictionary values, RouteDirection routeDirection) { if (_allowedValues != null) { return _allowedValues.Any(a => a.Equals(values[parameterName].ToString(), _stringComparism)); } else { return false; } } } Can someone help me out with that problem? Thanks, Martin

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • KVM Slow performance on XP Guest

    - by Gregg Leventhal
    The system is very slow to do anything, even browse a local folder, and CPU sits at 100% frequently. Guest is XP 32 bit. Host is Scientific Linux 6.2, Libvirt 0.10, Guest XP OS shows ACPI Multiprocessor HAL and a virtIO driver for NIC and SCSI. Installed. CPUInfo on host: processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 42 model name : Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz stepping : 7 cpu MHz : 3200.000 cache size : 8192 KB physical id : 0 siblings : 8 core id : 0 cpu cores : 4 apicid : 0 initial apicid : 0 fpu : yes fpu_exception : yes cpuid level : 13 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe syscall nx rdtscp lm constant_tsc arch_perfmon pebs bts rep_good xtopology nonstop_tsc aperfmperf pni pclmulqdq dtes64 monitor ds_cpl vmx smx est tm2 ssse3 cx16 xtpr pdcm pcid sse4_1 sse4_2 x2apic popcnt tsc_deadline_timer aes xsave avx lahf_lm ida arat epb xsaveopt pln pts dts tpr_shadow vnmi flexpriority ept vpid bogomips : 6784.93 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: <memory unit='KiB'>4194304</memory> <currentMemory unit='KiB'>4194304</currentMemory> <vcpu placement='static' cpuset='0'>1</vcpu> <os> <type arch='x86_64' machine='rhel6.3.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <cpu mode='custom' match='exact'> <model fallback='allow'>SandyBridge</model> <vendor>Intel</vendor> <feature policy='require' name='vme'/> <feature policy='require' name='tm2'/> <feature policy='require' name='est'/> <feature policy='require' name='vmx'/> <feature policy='require' name='osxsave'/> <feature policy='require' name='smx'/> <feature policy='require' name='ss'/> <feature policy='require' name='ds'/> <feature policy='require' name='tsc-deadline'/> <feature policy='require' name='dtes64'/> <feature policy='require' name='ht'/> <feature policy='require' name='pbe'/> <feature policy='require' name='tm'/> <feature policy='require' name='pdcm'/> <feature policy='require' name='ds_cpl'/> <feature policy='require' name='xtpr'/> <feature policy='require' name='acpi'/> <feature policy='require' name='monitor'/> <feature policy='force' name='sse'/> <feature policy='force' name='sse2'/> <feature policy='force' name='sse4.1'/> <feature policy='force' name='sse4.2'/> <feature policy='force' name='ssse3'/> <feature policy='force' name='x2apic'/> </cpu> <clock offset='localtime'> <timer name='rtc' tickpolicy='catchup'/> </clock> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/libexec/qemu-kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='qcow2' cache='none'/> <source file='/var/lib/libvirt/images/Server-10-9-13.qcow2'/> <target dev='vda' bus='virtio'/> <alias name='virtio-disk0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x08' function='0x0'/> </disk>

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  • Delphi - Why is my global variable "inacessible" when i debug

    - by Antoine Lpy
    I'm building an application that contains around 30 Forms. I need to manage sessions, so I would like to have a global LoggedInUser variable accessible from all forms. I read "David Heffernan"'s post about global variables, and how to avoid them but I thought it would be easier to have a global User variable rather than 30 forms having their own User variable. So i have a unit : GlobalVars unit GlobalVars; interface uses User; // I defined my TUser class in a unit called User var LoggedInUser: TUser; implementation initialization LoggedInUser:= TUser.Create; finalization LoggedInUser.Free; end. Then in my LoginForm's LoginBtnClick procedure I do : unit FormLogin; interface uses [...],User; type TForm1 = class(TForm) [...] procedure LoginBtnClick(Sender: TObject); private { Déclarations privées } public end; var Form1: TForm1; AureliusConnection : IDBConnection; implementation {$R *.fmx} uses [...]GlobalVars; procedure TForm1.LoginBtnClick(Sender: TObject); var Manager : TObjectManager; MyCriteria: TCriteria<TUser>; u : TUser; begin Manager := TObjectManageR.Create(AureliusConnection); MyCriteria :=Manager.Find<TUtilisateur> .Add(TExpression.Eq('login',LoginEdit.Text)) .Add(TExpression.Eq('password',PasswordEdit.Text)); u := MyCriteria.UniqueResult; if u = nil then MessageDlg('Login ou mot de passe incorrect',TMsgDlgType.mtError,[TMsgDlgBtn.mbOK],0) else begin LoggedInUser:=u; //Here I assign my local User data to my global User variable Form1.Destroy; A00Form.visible:=true; end; Manager.Free; end; Then in another form I would like to access this LoggedInUser object in the Menu1BtnClick procedure : Unit C01_Deviations; interface uses System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants, FMX.Types, FMX.Graphics, FMX.Controls, FMX.Forms, FMX.Dialogs, FMX.StdCtrls, FMX.ListView.Types, FMX.ListView, FMX.Objects, FMX.Layouts, FMX.Edit, FMX.Ani; type TC01Form = class(TForm) [...] Menu1Btn: TButton; [...] procedure Menu1BtnClick(Sender: TObject); private { Déclarations privées } public { Déclarations publiques } end; var C01Form: TC01Form; implementation uses [...]User,GlobalVars; {$R *.fmx} procedure TC01Form.Menu1BtnClick(Sender: TObject); var Assoc : TUtilisateur_FonctionManagement; ValidationOK : Boolean; util : TUser; begin ValidationOK := False; util := GlobalVars.LoggedInUser; // Here i created a local user variable for debug purposes as I thought it would permit me to see the user data. But i get "Inaccessible Value" as its value util.Nom:='test'; for Assoc in util.FonctionManagement do // Here is were my initial " access violation" error occurs begin if Assoc.FonctionManagement.Libelle = 'Reponsable équipe HACCP' then begin ValidationOK := True; break; end; end; [...] end; When I debug I see "Inaccessible Value" in the value column of my user. Do you have any idea why ? I tried to put an integer in this GlobalVar unit, and i was able to set its value from my login form and read it from my other form.. I guess I could store the user's id, which is an integer, and then retrieve the user from the database using its id. But it seems really unefficient.

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  • Blackjack game reshuffling problem

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): for hand in hands: if len(self.cards)>=7*(len(hands)): top_card=self.cards[0] self.give(top_card, hand) else: print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def init(self, name): super(BJ_Hand, self).init() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def init(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.")

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  • receiving error #1009 in flash cs4 actionscript3

    - by Leah
    I'm having a weird issue where my buttons will work initially and direct me to an appropriate page, but when i go back to that page and try to use the buttons the roll-overs work but none of the buttons direct to a different page. This is the actionscript on the initial page with the buttons. If I choose any of these buttons they work. For example the profile_btn will take me to the go_to_page" stop(); import flash.events.MouseEvent; //button instancese listed below profile_btn.addEventListener(MouseEvent.CLICK, aClick); function aClick(event:MouseEvent):void{ gotoAndPlay("go_to_page"); } color_btn.addEventListener(MouseEvent.CLICK, cClick); function cClick(event:MouseEvent):void{ gotoAndPlay("color_page"); } drawing_btn.addEventListener(MouseEvent.CLICK, dClick); function dClick(event:MouseEvent):void{ gotoAndPlay("drawing_page"); } letsgo_btn.addEventListener(MouseEvent.CLICK, fClick); function fClick(event:MouseEvent):void{ gotoAndPlay("home_page"); } //go to flash fish animation digital_btn.addEventListener(MouseEvent.CLICK,onMouseClick2); function onMouseClick2(e:MouseEvent):void { var request:URLRequest=new URLRequest("aquarium2.swf"); navigateToURL(request,"blank");} //go to resume document resume_btn.addEventListener(MouseEvent.CLICK,onMouseClick3); function onMouseClick3(e:MouseEvent):void { var request:URLRequest=new URLRequest("LeahHonseyResume.pdf"); navigateToURL(request,"blank"); once at the go_to_page, it plays through a motion tween and ends up at the profile_page. from this page, there is a home_btn. Here is the actionscript for the profile_page. stop(); home_btn.addEventListener(MouseEvent.CLICK, gClick); function gClick(event:MouseEvent):void{ gotoAndPlay("return_frame"); } But when I click on the home_btn I get an output: TypeError: Error #1009: Cannot access a property or method of a null object reference. at flash7_fla::MainTimeline/frame38() It does take me to the correct page, but none of the button then on this page are working. the actionscript for the return_frame page is: stop(); import flash.events.MouseEvent; //button instances listed below profile_btn.addEventListener(MouseEvent.CLICK, hClick); function hClick(event:MouseEvent):void{ gotoAndPlay("profile_page"); } color_btn.addEventListener(MouseEvent.CLICK, iClick); function iClick(event:MouseEvent):void{ gotoAndPlay("color_page"); } drawing_btn.addEventListener(MouseEvent.CLICK, jClick); function jClick(event:MouseEvent):void{ gotoAndPlay("drawing_page"); } letsgo_btn.addEventListener(MouseEvent.CLICK, kClick); function kClick(event:MouseEvent):void{ gotoAndPlay("home_page"); } //go to flash fish animation digital_btn.addEventListener(MouseEvent.CLICK,onMouseClick4); function onMouseClick4(e:MouseEvent):void { var request:URLRequest=new URLRequest("aquarium2.swf"); navigateToURL(request,"blank");} //go to resume document resume_btn.addEventListener(MouseEvent.CLICK,onMouseClick5); function onMouseClick5(e:MouseEvent):void { var request:URLRequest=new URLRequest("LeahHonseyResume.pdf"); navigateToURL(request,"blank");} Can anyone help me figure out why this script is not working? Thank you. I am a beginner flash user, and am trying to build my portfolio site for a homework assignment on Monday. Leah

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  • Creating Persistent Drive Labels With UDEV Using /dev/disk/by-path

    - by Matt
    I have a new BackBlaze Pod (BackBlaze Pod 2.0). It has 45 3TB drives and they when I first set it up they were labeled /dev/sda through /dev/sdz and /dev/sdaa through /dev/sdas. I used mdadm to setup three really big 15 drive RAID6 arrays. However, since first setup a few weeks ago I had a couple of the hard drives fail on me. I've replaced them but now the arrays are complaining because they can't find the missing drives. When I list the the disks... ls -l /dev/sd* I see that /dev/sda /dev/sdf /dev/sdk /dev/sdp no longer appear and now there are 4 new ones... /dev/sdau /dev/sdav /dev/sdaw /dev/sdax I also just found that I can do this... ls -l /dev/disk/by-path/ total 0 lrwxrwxrwx 1 root root 10 Sep 19 18:08 pci-0000:02:04.0-scsi-0:0:0:0 -> ../../sdau lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-0:1:0:0 -> ../../sdb lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-0:2:0:0 -> ../../sdc lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-0:3:0:0 -> ../../sdd lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-0:4:0:0 -> ../../sde lrwxrwxrwx 1 root root 10 Sep 19 18:08 pci-0000:02:04.0-scsi-2:0:0:0 -> ../../sdae lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-2:1:0:0 -> ../../sdg lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-2:2:0:0 -> ../../sdh lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-2:3:0:0 -> ../../sdi lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-2:4:0:0 -> ../../sdj lrwxrwxrwx 1 root root 10 Sep 19 18:08 pci-0000:02:04.0-scsi-3:0:0:0 -> ../../sdav lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-3:1:0:0 -> ../../sdl lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-3:2:0:0 -> ../../sdm lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-3:3:0:0 -> ../../sdn lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:02:04.0-scsi-3:4:0:0 -> ../../sdo lrwxrwxrwx 1 root root 10 Sep 19 18:08 pci-0000:04:04.0-scsi-0:0:0:0 -> ../../sdax lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-0:1:0:0 -> ../../sdq lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-0:2:0:0 -> ../../sdr lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-0:3:0:0 -> ../../sds lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-0:4:0:0 -> ../../sdt lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-2:0:0:0 -> ../../sdu lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-2:1:0:0 -> ../../sdv lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-2:2:0:0 -> ../../sdw lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-2:3:0:0 -> ../../sdx lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-2:4:0:0 -> ../../sdy lrwxrwxrwx 1 root root 9 Sep 19 18:08 pci-0000:04:04.0-scsi-3:0:0:0 -> ../../sdz I didn't list them all....you can see the problem above. They're sorted by scsi id here but sda is missing...replaced by sdau...etc... So obviously the arrays are complaining. Is it possible to get Linux to reread the drive labels in the correct order or am I screwed? My initial design with 15 drive arrays is not ideal. With 3TB drives the rebuild times were taking 3 or 4 days....maybe more. I'm scrapping the whole design and I think I am going to go with 6 x 7 RAID5 disk arrays and 3 hot spares to make the arrays a bit easier to manage and shorten the rebuild times. But I'd like to clean up the drive labels so they aren't out of order. I haven't figured out how to do this yet. Does anyone know how to get this straightened out? Thanks, Matt

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  • ngGrid reusable filter AngularJS

    - by wootscootinboogie
    I have a business requirement that I filter a boolean value in my ngGrid. The filter has three states: only true, only false and both. Filtering like this seems to be a common enough use case that I should refactor that functionality out of my code for re use (possibly in a directive/filter?). I'd like to know how I can go about pulling out the customFilter function in my controller and make it so that I can pass the filter a property name on which to filter, and a value for selectedFilterOption. The code currently works, but I feel like this is a good chance to get better at angular :). So how can I pull out my filtering used here and make it a reusable piece of functionality? app.controller('DocumentController',function($scope,DocumentService) { $scope.filterOptions = { filterText: '', useExternalFilter: false }; $scope.totalServerItems =0; $scope.pagingOptions ={ pageSizes: [5,10,100], pageSize: 5, currentPage: 1 } //filter! $scope.dropdownOptions = [{ name: 'Show all' },{ name: 'Show active' },{ name: 'Show trash' }]; //default choice for filtering is 'show active' $scope.selectedFilterOption = $scope.dropdownOptions[1]; //three stage bool filter $scope.customFilter = function(data){ var tempData = []; angular.forEach(data,function(item){ if($scope.selectedFilterOption.name === 'Show all'){ tempData.push(item); } else if($scope.selectedFilterOption.name ==='Show active' && !item.markedForDelete){ tempData.push(item); } else if($scope.selectedFilterOption.name ==='Show trash' && item.markedForDelete){ tempData.push(item); } }); return tempData; } //grabbing data $scope.getPagedDataAsync = function(pageSize, page, filterValue, searchText){ var data; if(searchText){ var ft = searchText.toLowerCase(); DocumentService.get('filterableData.json').success(function(largeLoad){ //filter the data when searching data = $scope.customFilter(largeLoad).filter(function(item){ return JSON.stringify(item).toLowerCase().indexOf(ft) != -1; }) $scope.setPagingData($scope.customFilter(data),page,pageSize); }) } else{ DocumentService.get('filterableData.json').success(function(largeLoad){ var testLargeLoad = $scope.customFilter(largeLoad); //filter the data on initial page load when no search text has been entered $scope.setPagingData(testLargeLoad,page,pageSize); }) } }; //paging $scope.setPagingData = function(data, page, pageSize){ var pagedData = data.slice((page -1) * pageSize, page * pageSize); //filter the data for paging $scope.myData = $scope.customFilter(pagedData); $scope.myData = pagedData; $scope.totalServerItems = data.length; if(!$scope.$$phase){ $scope.$apply(); } } //watch for filter option change, set the data property of gridOptions to the newly filtered data $scope.$watch('selectedFilterOption',function(){ var data = $scope.customFilter($scope.myData); $scope.myData = data; $scope.getPagedDataAsync($scope.pagingOptions.pageSize, $scope.pagingOptions.currentPage); $scope.setPagingData($scope.myData,$scope.pagingOptions.currentPage,$scope.pagingOptions.pageSize); }) $scope.$watch('pagingOptions',function(newVal, oldVal){ if(newVal !== oldVal && newVal.currentPage !== oldVal.currentPage){ $scope.getPagedDataAsync($scope.pagingOptions.pageSize,$scope.pagingOptions.currentPage,$scope.filterOptions.filterText); } },true) $scope.message ="This is a message"; $scope.gridOptions = { data: 'myData', enablePaging: true, showFooter:true, totalServerItems: 'totalServerItems', pagingOptions: $scope.pagingOptions, filterOptions: $scope.filterOptions, showFilter: true, enableCellEdit: true, showColumnMenu: true, enableColumnReordering: true, enablePinning: true, showGroupPanel: true, groupsCollapsedByDefault: true, enableColumnResize: true } //get the data on page load $scope.getPagedDataAsync($scope.pagingOptions.pageSize, $scope.pagingOptions.currentPage); }); HTML

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  • How to create Large resumable download from a secured location .NET

    - by Kelvin H
    I need to preface I'm not a .NET coder at all, but to get partial functionality, I modified a technet chunkedfilefetch.aspx script that uses chunked Data Reading and writing Streamed method of doing file transfer, to get me half-way. iStream = New System.IO.FileStream(path, System.IO.FileMode.Open, _ IO.FileAccess.Read, IO.FileShare.Read) dataToRead = iStream.Length Response.ContentType = "application/octet-stream" Response.AddHeader("Content-Length", file.Length.ToString()) Response.AddHeader("Content-Disposition", "attachment; filename=" & filedownload) ' Read and send the file 16,000 bytes at a time. ' While dataToRead 0 If Response.IsClientConnected Then length = iStream.Read(buffer, 0, 16000) Response.OutputStream.Write(buffer, 0, length) Response.Flush() ReDim buffer(16000) ' Clear the buffer ' dataToRead = dataToRead - length Else ' Prevent infinite loop if user disconnects ' dataToRead = -1 End If End While This works great on files up to 2GB and is fully functioning now.. But only one problem it doesn't allow for resume. I took the original code called it fetch.aspx and pass an orderNUM through the URL. fetch.aspx&ordernum=xxxxxxx It then reads the filename/location from the database occording to the ordernumber, and chunks it out from a secured location NOT under the webroot. I need a way to make this resumable, by the nature of the internet and large files people always get disconnected and would like to resume where they left off. But any resumable articles i've read, assume the file is within the webroot.. ie. http://www.devx.com/dotnet/Article/22533/1954 Great article and works well, but I need to stream from a secured location. I'm not a .NET coder at all, at best i can do a bit of coldfusion, if anyone could help me modify a handler to do this, i would really appreciate it. Requirements: I Have a working fetch.aspx script that functions well and uses the above code snippet as a base for the streamed downloading. Download files are large 600MB and are stored in a secured location outside of the webroot. Users click on the fetch.aspx to start the download, and would therefore be clicking it again if it was to fail. If the ext is a .ASPX and the file being sent is a AVI, clicking on it would completely bypass an IHTTP handler mapped to .AVI ext, so this confuses me From what I understand the browser will read and match etag value and file modified date to determine they are talking about the same file, then a subsequent accept-range is exchanged between the browser and IIS. Since this dialog happens with IIS, we need to use a handler to intercept and respond accordingly, but clicking on the link would send it to an ASPX file which the handeler needs to be on an AVI fiel.. Also confusing me. If there is a way to request the initial HTTP request header containing etag, accept-range into the normal .ASPX file, i could read those values and if the accept-range and etag exist, start chunking at that byte value somehow? but I couldn't find a way to transfer the http request headers since they seem to get lost at the IIS level. OrderNum which is passed in the URL string is unique and could be used as the ETag Response.AddHeader("ETag", request("ordernum")) Files need to be resumable and chunked out due to size. File extensions are .AVI so a handler could be written around it. IIS 6.0 Web Server Any help would really be appreciated, i've been reading and reading and downloading code, but none of the examples given meet my situation with the original file being streamed from outside of the webroot. Please help me get a handle on these httphandlers :)

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  • Toggle KML Layers, Infowindow isnt working

    - by user1653126
    I have this code, i am trying to toggle some kml layers. The problem is that when i click the marker it isn't showing the infowindow. Maybe someone can show me my error. Thanks. Here is the CODE <!DOCTYPE html> <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <style type="text/css"> html { height: 100% } body { height: 100%; margin: 0; padding: 0 } #map_canvas { height: 100% } </style> <script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=IzaSyAvj6XNNPO8YPFbkVR8KcTl5LK1ByRHG1E&sensor=false"> </script> <script type="text/javascript"> var map; // lets define some vars to make things easier later var kml = { a: { name: "Productores", url: "https://maps.google.hn/maps/ms?authuser=0&vps=2&hl=es&ie=UTF8&msa=0&output=kml&msid=200984447026903306654.0004c934a224eca7c3ad4" } // keep adding more if you like }; // initialize our goo function initializeMap() { var options = { center: new google.maps.LatLng(13.324182,-87.080071), zoom: 8, mapTypeId: google.maps.MapTypeId.TERRAIN } map = new google.maps.Map(document.getElementById("map_canvas"), options); createTogglers(); }; google.maps.event.addDomListener(window, 'load', initializeMap); // the important function... kml[id].xxxxx refers back to the top function toggleKML(checked, id) { if (checked) { var layer = new google.maps.KmlLayer(kml[id].url, { preserveViewport: true, suppressInfoWindows: true }); // store kml as obj kml[id].obj = layer; kml[id].obj.setMap(map); } else { kml[id].obj.setMap(null); delete kml[id].obj; } }; // create the controls dynamically because it's easier, really function createTogglers() { var html = "<form><ul>"; for (var prop in kml) { html += "<li id=\"selector-" + prop + "\"><input type='checkbox' id='" + prop + "'" + " onclick='highlight(this,\"selector-" + prop + "\"); toggleKML(this.checked, this.id)' \/>" + kml[prop].name + "<\/li>"; } html += "<li class='control'><a href='#' onclick='removeAll();return false;'>" + "Remove all layers<\/a><\/li>" + "<\/ul><\/form>"; document.getElementById("toggle_box").innerHTML = html; }; function removeAll() { for (var prop in kml) { if (kml[prop].obj) { kml[prop].obj.setMap(null); delete kml[prop].obj; } } }; // Append Class on Select function highlight(box, listitem) { var selected = 'selected'; var normal = 'normal'; document.getElementById(listitem).className = (box.checked ? selected: normal); }; </script> <style type="text/css"> .selected { font-weight: bold; } </style> </head> <body> <div id="map_canvas" style="width: 50%; height: 200px;"></div> <div id="toggle_box" style="position: absolute; top: 200px; right: 1000px; padding: 20px; background: #fff; z-index: 5; "></div> </body> </html>

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  • Find optimal/good-enough strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • how to insert data if it contain apostrophe ?

    - by angel ansari
    Actally my task is load csv file into sql server using c# so i have split it by comma my problem is that some field's data contain apostrop and i m firing insert query to load data into sql so its give error my coding like that using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Data.SqlClient; namespace tool { public partial class Form1 : Form { StreamReader reader; SqlConnection con; SqlCommand cmd; int count = 0; //int id=0; FileStream fs; string file = null; string file_path = null; SqlCommand sql_del = null; public Form1() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { OpenFileDialog file1 = new OpenFileDialog(); file1.ShowDialog(); textBox1.Text = file1.FileName.ToString(); file = Path.GetFileName(textBox1.Text); file_path = textBox1.Text; fs = new FileStream(file_path, FileMode.Open, FileAccess.Read); } private void button2_Click(object sender, EventArgs e) { if (file != null ) { sql_del = new SqlCommand("Delete From credit_debit1", con); sql_del.ExecuteNonQuery(); reader = new StreamReader(file_path); string line_content = null; string[] items = new string[] { }; while ((line_content = reader.ReadLine()) != null) { if (count >=4680) { items = line_content.Split(','); string region = items[0].Trim('"'); string station = items[1].Trim('"'); string ponumber = items[2].Trim('"'); string invoicenumber = items[3].Trim('"'); string invoicetype = items[4].Trim('"'); string filern = items[5].Trim('"'); string client = items[6].Trim('"'); string origin = items[7].Trim('"'); string destination = items[8].Trim('"'); string agingdate = items[9].Trim('"'); string activitydate = items[10].Trim('"'); if ((invoicenumber == "-") || (string.IsNullOrEmpty(invoicenumber))) { invoicenumber = "null"; } else { invoicenumber = "'" + invoicenumber + "'"; } if ((destination == "-") || (string.IsNullOrEmpty(destination))) { destination = "null"; } else { destination = "'" + destination + "'"; } string vendornumber = items[11].Trim('"'); string vendorname = items[12].Trim('"'); string vendorsite = items[13].Trim('"'); string vendorref = items[14].Trim('"'); string subaccount = items[15].Trim('"'); string osdaye = items[16].Trim('"'); string osaa = items[17].Trim('"'); string osda = items[18].Trim('"'); string our = items[19].Trim('"'); string squery = "INSERT INTO credit_debit1" + "([id],[Region],[Station],[PONumber],[InvoiceNumber],[InvoiceType],[FileRefNumber],[Client],[Origin],[Destination], " + "[AgingDate],[ActivityDate],[VendorNumber],[VendorName],[VendorSite],[VendorRef],[SubAccount],[OSDay],[OSAdvAmt],[OSDisbAmt], " + "[OverUnderRecovery] ) " + "VALUES " + "('" + count + "','" + region + "','" + station + "','" + ponumber + "'," + invoicenumber + ",'" + invoicetype + "','" + filern + "','" + client + "','" + origin + "'," + destination + "," + "'" + (string)agingdate.ToString() + "','" + (string)activitydate.ToString() + "','" + vendornumber + "',' " + vendorname + "',' " + vendorsite + "',' " + vendorref + "'," + "'" + subaccount + "','" + osdaye + "','" + osaa + "','" + osda + "','" + our + "') "; cmd = new SqlCommand(squery, con); cmd.CommandTimeout = 1500; cmd.ExecuteNonQuery(); } label2.Text = count.ToString(); Application.DoEvents(); count++; } MessageBox.Show("Process completed"); } else { MessageBox.Show("path select"); } } private void button3_Click(object sender, EventArgs e) { this.Close(); } private void Form1_Load(object sender, EventArgs e) { con = new SqlConnection("Data Source=192.168.50.200;User ID=EGL_TEST;Password=TEST;Initial Catalog=EGL_TEST;"); con.Open(); } } } vendername field contain data (MCCOLLISTER'S TRANSPORTATION) so how to pass this data

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  • Asp.net mvc application deployment / security issues

    - by WestDiscGolf
    I'll start with appologies; I wasn't sure if this was best posted here of Server Fault so if its in the wrong place then please move :-) Basic information I have written the first module of a new application at work. This is written using Visual Studio 2010, targetting .net 3.5 (at the moment) and asp.net mvc 2. This has been working fine during development running on the built in Development server from VS but however does not work once deployed to IIS 7/7.5. To deploy the application, I have built it in release mode and created a deployment package by right clicking on the project in the solution explorer (this will be done with an automated build in tfs once upgrade from the beta). This has then been imported into IIS on the server. The application is using windows/domain authentication. Issue #1 I can fire up internet explorer and browse to the application from a client computer as well as on a remote desktop connection. I can execute the code which reads/stores data in Session fine from the IE instance on the remote desktop but if I browse to it from the client pc it seems to lose the session state. I click on the form submit and the page refreshes and doesn't execute the required code. I've tried setting with; InProc, SQLServer and StateServer. but with no luck :-( Issue #2 As part of the application it views PDF and Tiff documents on the fly which are on a network share on the office network and creates thumbnails if the document hasn't been viewed before. This works if running on the machine the application is deployed to; however when browsing from a client pc I get an error saying: Access to the path '\\fileserver\folder\file.tif' is denied Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.UnauthorizedAccessException: Access to the path '\\fileserver\folder\file.TIF' is denied. ASP.NET is not authorized to access the requested resource. Consider granting access rights to the resource to the ASP.NET request identity. ASP.NET has a base process identity (typically {MACHINE}\ASPNET on IIS 5 or Network Service on IIS 6) that is used if the application is not impersonating. If the application is impersonating via , the identity will be the anonymous user (typically IUSR_MACHINENAME) or the authenticated request user. As this is on a different server the user is not accessible. To get round this I have tried: 1 - setting the application pool to run as domain administrator (I know this is a security risk, but I'm just trying to get it to work at the moment!) 2 - to set the log on account for World Wide Web Publishing service to be the domain admin . When trying to restart the service I get ... Windows could not start the World Wide Web Publishing Service service on the Local Computer. Error 1079: The account specified for this service is different from the account specified fro the other services running in the same process. Any pointers/help would be much appriciated as I'm pulling my hair out (of what little I have left). Update I've been using this funky little tool I found - DelegConfig v2 beta (Delegation / Kerberos Configuration Tool). This has been really usefull. So I've got the accessing of the file share working (there is a test page which will read the files) so now I've just got the issue of passing through the users credentials through to the SQL Server (wans't my choice to do it this way!!) to execute the queries etc. but I can't get it to log on as the user. It tries to access it as "NT Authority\Network Service" which doesn't have a sql login (as should be the logged on user). My connection string is: <add name="User" connectionString="Data Source=.;Integrated Security=True" providerName="System.Data.SqlClient" /> No initial catalog is specified as the system is over multiple dbs (also wasn't my choice!!). I really appriciate all the help so far! :-) Any further hints?!

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  • Does this code follow the definition of recursion?

    - by dekz
    Hi All, I have a piece of code which I am doubting it as a implementation of recursion by its definition. My understanding is that the code must call itself, the exact same function. I also question whether writing the code this way adds additional overhead which can be seen with the use of recursion. What are your thoughts? class dhObject { public: dhObject** children; int numChildren; GLdouble linkLength; //ai GLdouble theta; //angle of rot about the z axis GLdouble twist; //about the x axis GLdouble displacement; // displacement from the end point of prev along z GLdouble thetaMax; GLdouble thetaMin; GLdouble thetaInc; GLdouble direction; dhObject(ifstream &fin) { fin >> numChildren >> linkLength >> theta >> twist >> displacement >> thetaMax >> thetaMin; //std::cout << numChildren << std::endl; direction = 1; thetaInc = 1.0; if (numChildren > 0) { children = new dhObject*[numChildren]; for(int i = 0; i < numChildren; ++i) { children[i] = new dhObject(fin); } } } void traverse(void) { glPushMatrix(); //draw move initial and draw transform(); draw(); //draw children for(int i = 0; i < numChildren; ++i) { children[i]->traverse(); } glPopMatrix(); } void update(void) { //Update the animation, if it has finished all animation go backwards if (theta <= thetaMin) { thetaInc = 1.0; } else if (theta >= thetaMax) { thetaInc = -1.0; } theta += thetaInc; //std::cout << thetaMin << " " << theta << " " << thetaMax << std::endl; for(int i = 0; i < numChildren; ++i) { children[i]->update(); } } void draw(void) { glPushMatrix(); glColor3f (0.0f,0.0f,1.0f); glutSolidCube(0.1); glPopMatrix(); } void transform(void) { //Move in the correct way, R, T, T, R glRotatef(theta, 0, 0, 1.0); glTranslatef(0,0,displacement); glTranslatef(linkLength, 0,0); glRotatef(twist, 1.0,0.0,0.0); } };

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  • Technology to communicate with someone with expressive aphasia?

    - by rascher
    A family member had a stroke a few years back and now has expressive aphasia. She understands what is said to her, is cognitive of what is going on, but cannot express herself. She is able to respond to yes/no questions (do you want to go shopping? are you looking for your earrings?) She is not, however, able to read (English is not her native language and she hasn't read Hindi for decades.) I am the technologist in the family, and I intend to come up with something to help us communicate. The idea is to have some sort of picture book where she can point to what she wants. My first question: does some sort of assistive technology for people with expressive aphasia already exist? These can be hardware or software devices? If not, then such a software doesn't seem difficult to write. My initial thought is to have an interface with pictures - maybe separated by category (food, shopping) - where she can point to an individual picture to indicate what she needs. We could easily add more items with such a software, and we could have an interface where she (or we) could "flip pages". Which suggests that the best solution would use a touch screen rather than a mouse. It would be really difficult to train her to aim a mouse or find keys on a keyboard. We're thinking of maybe getting a tablet and writing some basic software. But tablets computers are expensive and fragile - I'm not sure if it would be able to stand spills or being knocked about in a nursing home. So my next question: what kind of tablet-like devices are out there which I can program on? I don't know anything about hardware, but if there is something then we could special-order it. What would be safe and durable for such a project? We could do something on an iPod or cell phone, but I feel like that interface would be too small. Finally, does anyone here have experience with this kind of assistive technology? Things I might not anticipate when designing such a system? edit I've added a (pretty hefty!) bounty. I'd kinda like to open this question up to any suggestions, comments, and experiences that people might have. This is a pretty real and important project, so while we will (are working on) a solution, any insights would be particularly helpful. Right now the plan is to mount a screen in her room. We'll either teach her to use a trackball or use a touch-screen panel, after seeing what she is able to use with a simple prototype. Then software akin to an old "hypercard" deck: ---------------------------------------------------------------- | -------------- -------------- | | | Clothes | | Food | ... | | -------------- -------------- | | | | Pic of item 1 Pic of item 2 Pic of item 3 | | | | | | | | | | Pic of item 4 Pic of item 5 Pic of item 6 | | | | | | | | | | <-Back Next-> | ---------------------------------------------------------------- commentcommentcomment!

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