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  • One letter game problem?

    - by Alex K
    Recently at a job interview I was given the following problem: Write a script capable of running on the command line as python It should take in two words on the command line (or optionally if you'd prefer it can query the user to supply the two words via the console). Given those two words: a. Ensure they are of equal length b. Ensure they are both words present in the dictionary of valid words in the English language that you downloaded. If so compute whether you can reach the second word from the first by a series of steps as follows a. You can change one letter at a time b. Each time you change a letter the resulting word must also exist in the dictionary c. You cannot add or remove letters If the two words are reachable, the script should print out the path which leads as a single, shortest path from one word to the other. You can /usr/share/dict/words for your dictionary of words. My solution consisted of using breadth first search to find a shortest path between two words. But apparently that wasn't good enough to get the job :( Would you guys know what I could have done wrong? Thank you so much. import collections import functools import re def time_func(func): import time def wrapper(*args, **kwargs): start = time.time() res = func(*args, **kwargs) timed = time.time() - start setattr(wrapper, 'time_taken', timed) return res functools.update_wrapper(wrapper, func) return wrapper class OneLetterGame: def __init__(self, dict_path): self.dict_path = dict_path self.words = set() def run(self, start_word, end_word): '''Runs the one letter game with the given start and end words. ''' assert len(start_word) == len(end_word), \ 'Start word and end word must of the same length.' self.read_dict(len(start_word)) path = self.shortest_path(start_word, end_word) if not path: print 'There is no path between %s and %s (took %.2f sec.)' % ( start_word, end_word, find_shortest_path.time_taken) else: print 'The shortest path (found in %.2f sec.) is:\n=> %s' % ( self.shortest_path.time_taken, ' -- '.join(path)) def _bfs(self, start): '''Implementation of breadth first search as a generator. The portion of the graph to explore is given on demand using get_neighboors. Care was taken so that a vertex / node is explored only once. ''' queue = collections.deque([(None, start)]) inqueue = set([start]) while queue: parent, node = queue.popleft() yield parent, node new = set(self.get_neighbours(node)) - inqueue inqueue = inqueue | new queue.extend([(node, child) for child in new]) @time_func def shortest_path(self, start, end): '''Returns the shortest path from start to end using bfs. ''' assert start in self.words, 'Start word not in dictionnary.' assert end in self.words, 'End word not in dictionnary.' paths = {None: []} for parent, child in self._bfs(start): paths[child] = paths[parent] + [child] if child == end: return paths[child] return None def get_neighbours(self, word): '''Gets every word one letter away from the a given word. We do not keep these words in memory because bfs accesses a given vertex only once. ''' neighbours = [] p_word = ['^' + word[0:i] + '\w' + word[i+1:] + '$' for i, w in enumerate(word)] p_word = '|'.join(p_word) for w in self.words: if w != word and re.match(p_word, w, re.I|re.U): neighbours += [w] return neighbours def read_dict(self, size): '''Loads every word of a specific size from the dictionnary into memory. ''' for l in open(self.dict_path): l = l.decode('latin-1').strip().lower() if len(l) == size: self.words.add(l) if __name__ == '__main__': import sys if len(sys.argv) not in [3, 4]: print 'Usage: python one_letter_game.py start_word end_word' else: g = OneLetterGame(dict_path = '/usr/share/dict/words') try: g.run(*sys.argv[1:]) except AssertionError, e: print e

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  • The best way to implement drawing features like Keynote

    - by Shamseddine
    Hi all, I'm trying to make a little iPad tool's for drawing simple geometrical objects (rect, rounded rect, ellipse, star, ...). My goal is to make something very close to Keynote (drawing feature), i.e. let the user add a rect (for instance), resizing it and moving it. I want too the user can select many objects and move them together. I've thought about at least 3 differents ways to do that : Extends UIView for each object type, a class for Rect, another for Ellipse, ... With custom drawing method. Then add this view as subview of the global view. Extends CALayer for each object type, a class for Rect, another for Ellipse, ... With custom drawing method. Then add this layer as sublayer of the global view layer's. Extends NSObject for each object type, a class for Rect, another for Ellipse, ... With just a drawing method which will get as argument a CGContext and a Rect and draw directly the form in it. Those methods will be called by the drawing method of the global view. I'm aware that the two first ways come with functions to detect touch on each object, to add easily shadows,... but I'm afraid that they are a little too heavy ? That's why I thought about the last way, which it seems to be straight forward. Which way will be the more efficient ??? Or maybe I didn't thought another way ? Any help will be appreciated ;-) Thanks.

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  • Very slow Eclipse 4.2, how to make it more responsive?

    - by Laurent
    I'm using Eclipse PDT on a rather large PHP project and the IDE is almost unusable. It takes nearly 30 seconds to open a file, and other actions, like selecting a folder in the file explorer, editing some text, etc. are equally slow. I followed various instructions to speed it up but nothing seems to work. This is my current eclipse.ini file. Any idea how I can improve it? -startup plugins/org.eclipse.equinox.launcher_1.3.0.v20120522-1813.jar --launcher.library plugins/org.eclipse.equinox.launcher.win32.win32.x86_1.1.200.v20120522-1813 -showsplash org.eclipse.platform --launcher.XXMaxPermSize 256m --launcher.defaultAction openFile -vmargs -server -Dosgi.requiredJavaVersion=1.7 -Xmn128m -Xms1024m -Xmx1024m -Xss2m -XX:PermSize=128m -XX:MaxPermSize=128m -XX:+UseParallelGC System: Eclipse 4.2.0, Windows 7, 4 GB RAM

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  • How efficient is PHP's substr?

    - by zildjohn01
    I'm writing a parser in PHP which must be able to handle large in-memory strings, so this is a somewhat important issue. (ie, please don't "premature optimize" flame me, please) How does the substr function work? Does it make a second copy of the string data in memory, or does it reference the original? Should I worry about calling, for example, $str = substr($str, 1); in a loop?

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  • Fastest way to put contents of Set<String> to a single String with words separated by a whitespace?

    - by Lars Andren
    I have a few Set<String>s and want to transform each of these into a single String where each element of the original Set is separated by a whitespace " ". A naive first approach is doing it like this Set<String> set_1; Set<String> set_2; StringBuilder builder = new StringBuilder(); for (String str : set_1) { builder.append(str).append(" "); } this.string_1 = builder.toString(); builder = new StringBuilder(); for (String str : set_2) { builder.append(str).append(" "); } this.string_2 = builder.toString(); Can anyone think of a faster, prettier or more efficient way to do this?

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  • Float compile-time calculation not happening?

    - by Klaim
    A little test program: #include <iostream> const float TEST_FLOAT = 1/60; const float TEST_A = 1; const float TEST_B = 60; const float TEST_C = TEST_A / TEST_B; int main() { std::cout << TEST_FLOAT << std::endl; std::cout << TEST_C << std::endl; std::cin.ignore(); return 0; } Result : 0 0.0166667 Tested on Visual Studio 2008 & 2010. I worked on other compilers that, if I remember well, made the first result like the second result. Now my memory could be wrong, but shouldn't TEST_FLOAT have the same value than TEST_C? If not, why? Is TEST_C value resolved at compile time or at runtime? I always assumed the former but now that I see those results I have some doubts...

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  • Searching with Linq

    - by Phil
    I have a collection of objects, each with an int Frame property. Given an int, I want to find the object in the collection that has the closest Frame. Here is what I'm doing so far: public static void Search(int frameNumber) { var differences = (from rec in _records select new { FrameDiff = Math.Abs(rec.Frame - frameNumber), Record = rec }).OrderBy(x => x.FrameDiff); var closestRecord = differences.FirstOrDefault().Record; //continue work... } This is great and everything, except there are 200,000 items in my collection and I call this method very frequently. Is there a relatively easy, more efficient way to do this?

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  • Can this MySQL subquery be optimised?

    - by Dan
    I have two tables, news and news_views. Every time an article is viewed, the news id, IP address and date is recorded in news_views. I'm using a query with a subquery to fetch the most viewed titles from news, by getting the total count of views in the last 24 hours for each one. It works fine except that it takes between 5-10 seconds to run, presumably because there's hundreds of thousands of rows in news_views and it has to go through the entire table before it can finish. The query is as follows, is there any way at all it can be improved? SELECT n.title , nv.views FROM news n LEFT JOIN ( SELECT news_id , count( DISTINCT ip ) AS views FROM news_views WHERE datetime >= SUBDATE(now(), INTERVAL 24 HOUR) GROUP BY news_id ) AS nv ON nv.news_id = n.id ORDER BY views DESC LIMIT 15

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  • Most Efficient Alternative Method of Storing Settings for iPhone Apps

    - by JPK
    I am not using the Settings bundle to store the settings for my app, as I prefer to allow the user to access the settings within the app (they may be changed fairly often). I do realize that there is the option to do both, but for now, I am trying to find the most optimal place to store the settings within the app. I have a good number of settings (from what I have read, probably too many for NSUserDefaults), and the two main options I am considering are: 1) storing the settings in a dictionary in the plist, loading the settings into a NSDictionary property in the app delegate and accessing them via the sharedDelegate 2) storing the settings in a Core Data entity (1 row on Settings entity), loading the settings into a Settings object in the app delegate and accessing them via the sharedDelegate Of these two, which would be the optimal method, performance wise?

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  • Combine query results from one table with the defaults from another

    - by pulegium
    This is a dumbed down version of the real table data, so may look bit silly. Table 1 (users): id INT username TEXT favourite_food TEXT food_pref_id INT Table 2 (food_preferences): id INT food_type TEXT The logic is as follows: Let's say I have this in my food preference table: 1, 'VEGETARIAN' and this in the users table: 1, 'John', NULL, 1 2, 'Pete', 'Curry', 1 In which case John defaults to be a vegetarian, but Pete should show up as a person who enjoys curry. Question, is there any way to combine the query into one select statement, so that it would get the default from the preferences table if the favourite_food column is NULL? I can obviously do this in application logic, but would be nice just to offload this to SQL, if possible. DB is SQLite3...

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  • Javascript + Firebug : "cannot access optimized closure" What does it mean?

    - by interstar
    I just got the following error in a piece of javascript (in Firefox 3.5, with Firebug running) cannot access optimized closure I know, superficially, what caused the error. I had a line options.length() instead of options.length Fixing this bug, made the message go away. But I'm curious. What does this mean? What is an optimized closure? Is optimizing an enclosure something that the javascript interpretter does automatically? What does it do?

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  • SEO for Ultraseek 5.7

    - by Adam N
    We've got Ultraseek 5.7 indexing the content on our corporate intranet site, and we'd like to make sure our web pages are being optimized for it. Which SEO techniques are useful for Ultraseek, and where can I find documentation about these features? Features I've considered implementing: Make the title and first H1 contain the most valuable information about the page Implement a sitemap.xml file Ping the Ultraseek xpa interface when new content is added Use "SEO-Friendly" URL strings Add Meta keywords to the HTML pages.

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  • How can I track the last location of a shipment effeciently using latest date of reporting?

    - by hash
    I need to find the latest location of each cargo item in a consignment. We mostly do this by looking at the route selected for a consignment and then finding the latest (max) time entered against nodes of this route. For example if a route has 5 nodes and we have entered timings against first 3 nodes, then the latest timing (max time) will tell us its location among the 3 nodes. I am really stuck on this query regarding performance issues. Even on few hundred rows, it takes more than 2 minutes. Please suggest how can I improve this query or any alternative approach I should acquire? Note: ATA= Actual Time of Arrival and ATD = Actual Time of Departure SELECT DISTINCT(c.id) as cid,c.ref as cons_ref , c.Name, c.CustRef FROM consignments c INNER JOIN routes r ON c.Route = r.ID INNER JOIN routes_nodes rn ON rn.Route = r.ID INNER JOIN cargo_timing ct ON c.ID=ct.ConsignmentID INNER JOIN (SELECT t.ConsignmentID, Max(t.firstata) as MaxDate FROM cargo_timing t GROUP BY t.ConsignmentID ) as TMax ON TMax.MaxDate=ct.firstata AND TMax.ConsignmentID=c.ID INNER JOIN nodes an ON ct.routenodeid = an.ID INNER JOIN contract cor ON cor.ID = c.Contract WHERE c.Type = 'Road' AND ( c.ATD = 0 AND c.ATA != 0 ) AND (cor.contract_reference in ('Generic','BP001','020-543-912')) ORDER BY c.ref ASC

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  • Why does adding Crossover to my Genetic Algorithm give me worse results?

    - by MahlerFive
    I have implemented a Genetic Algorithm to solve the Traveling Salesman Problem (TSP). When I use only mutation, I find better solutions than when I add in crossover. I know that normal crossover methods do not work for TSP, so I implemented both the Ordered Crossover and the PMX Crossover methods, and both suffer from bad results. Here are the other parameters I'm using: Mutation: Single Swap Mutation or Inverted Subsequence Mutation (as described by Tiendil here) with mutation rates tested between 1% and 25%. Selection: Roulette Wheel Selection Fitness function: 1 / distance of tour Population size: Tested 100, 200, 500, I also run the GA 5 times so that I have a variety of starting populations. Stop Condition: 2500 generations With the same dataset of 26 points, I usually get results of about 500-600 distance using purely mutation with high mutation rates. When adding crossover my results are usually in the 800 distance range. The other confusing thing is that I have also implemented a very simple Hill-Climbing algorithm to solve the problem and when I run that 1000 times (faster than running the GA 5 times) I get results around 410-450 distance, and I would expect to get better results using a GA. Any ideas as to why my GA performing worse when I add crossover? And why is it performing much worse than a simple Hill-Climb algorithm which should get stuck on local maxima as it has no way of exploring once it finds a local max?

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  • Question about Cost in Oracle Explain Plan

    - by Will
    When Oracle is estimating the 'Cost' for certain queries, does it actually look at the amount of data (rows) in a table? For example: If I'm doing a full table scan of employees for name='Bob', does it estimate the cost by counting the amount of existing rows, or is it always a set cost?

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  • Why index_merge is not used here using MySQL?

    - by user198729
    Setup: mysql> create table t(a integer unsigned,b integer unsigned); mysql> insert into t(a,b) values (1,2),(1,3),(2,4); mysql> create index i_t_a on t(a); mysql> create index i_t_b on t(b); mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 3 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Is there something I'm missing? Update mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 1863 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Version: mysql> select version(); +----------------------+ | version() | +----------------------+ | 5.1.36-community-log | +----------------------+

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  • Optimizing sorting container of objects with heap-allocated buffers - how to avoid hard-copying buff

    - by Kache4
    I was making sure I knew how to do the op= and copy constructor correctly in order to sort() properly, so I wrote up a test case. After getting it to work, I realized that the op= was hard-copying all the data_. I figure if I wanted to sort a container with this structure (its elements have heap allocated char buffer arrays), it'd be faster to just swap the pointers around. Is there a way to do that? Would I have to write my own sort/swap function? #include <deque> //#include <string> //#include <utility> //#include <cstdlib> #include <cstring> #include <iostream> //#include <algorithm> // I use sort(), so why does this still compile when commented out? #include <boost/filesystem.hpp> #include <boost/foreach.hpp> using namespace std; namespace fs = boost::filesystem; class Page { public: // constructor Page(const char* path, const char* data, int size) : path_(fs::path(path)), size_(size), data_(new char[size]) { // cout << "Creating Page..." << endl; strncpy(data_, data, size); // cout << "done creating Page..." << endl; } // copy constructor Page(const Page& other) : path_(fs::path(other.path())), size_(other.size()), data_(new char[other.size()]) { // cout << "Copying Page..." << endl; strncpy(data_, other.data(), size_); // cout << "done copying Page..." << endl; } // destructor ~Page() { delete[] data_; } // accessors const fs::path& path() const { return path_; } const char* data() const { return data_; } int size() const { return size_; } // operators Page& operator = (const Page& other) { if (this == &other) return *this; char* newImage = new char[other.size()]; strncpy(newImage, other.data(), other.size()); delete[] data_; data_ = newImage; path_ = fs::path(other.path()); size_ = other.size(); return *this; } bool operator < (const Page& other) const { return path_ < other.path(); } private: fs::path path_; int size_; char* data_; }; class Book { public: Book(const char* path) : path_(fs::path(path)) { cout << "Creating Book..." << endl; cout << "pushing back #1" << endl; pages_.push_back(Page("image1.jpg", "firstImageData", 14)); cout << "pushing back #3" << endl; pages_.push_back(Page("image3.jpg", "thirdImageData", 14)); cout << "pushing back #2" << endl; pages_.push_back(Page("image2.jpg", "secondImageData", 15)); cout << "testing operator <" << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[1]? " < " : " > ") << pages_[1].path().string() << endl; cout << pages_[1].path().string() << (pages_[1] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << pages_[0].path().string() << (pages_[0] < pages_[2]? " < " : " > ") << pages_[2].path().string() << endl; cout << "sorting" << endl; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; sort(pages_.begin(), pages_.end()); cout << "done sorting\n"; BOOST_FOREACH (Page p, pages_) cout << p.path().string() << endl; cout << "checking datas" << endl; BOOST_FOREACH (Page p, pages_) { char data[p.size() + 1]; strncpy((char*)&data, p.data(), p.size()); data[p.size()] = '\0'; cout << p.path().string() << " " << data << endl; } cout << "done Creating Book" << endl; } private: deque<Page> pages_; fs::path path_; }; int main() { Book* book = new Book("/some/path/"); }

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  • Single Large v/s Multiple Small MySQL tables for storing Options

    - by Prasad
    Hi there, I'm aware of several question on this forum relating to this. But I'm not talking about splitting tables for the same entity (like user for example) Suppose I have a huge options table that stores list options like Gender, Marital Status, and many more domain specific groups with same structure. I plan to capture in a OPTIONS table. Another simple option is to have the field set as ENUM, but there are disadvantages of that as well. http://www.brandonsavage.net/why-you-should-replace-enum-with-something-else/ OPTIONS Table: option_id <will be referred instead of the name> name value group Query: select .. from options where group = '15' - Since this table is expected to be multi-tenant, the no of rows could grow drastically. - I believe splitting the tables instead of finding by the group would be easier to write & faster to execute. - or perhaps partitioning by the group or tenant? Pl suggest. Thanks

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  • Most flexible minimizer/compressor for ASP.NET MVC 2?

    - by AlexanderN
    From your experience, what's the most flexible minimizer/compressor (JS+CSS) for ASP.NET MVC you've dealt with? So far mbcompress doesn't seem to be too MVC friendly weboptimizer.codeplex.com lacks documentation clientdependency.codeplex.com is still in beta compress2 seems like a good candidate, but haven't tried it yet mvcscriptmanager only combines and compresses javascript but not CSS By flexible I mean Choose what should be compressed, minified, and combined Add exceptions. E.g. if debug don't compress XYZ.JS or don't minify ABC.CSS Caching In the end, it should help offer the best YSLOW score. If you know of any other assemblies out there, please list them also.

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  • Should i use HttpResponse.End() for a fast webapp?

    - by acidzombie24
    HttpResponse.End() seems to throw an exception according to msdn. Right now i have the choice of returning a value to say end thread (it only goes 2 functions deep) or i can call end(). I know that throwing exceptions is significantly slower (read the comment for a C#/.NET test) so if i want a fast webapp should i consider not calling it when it is trivially easy to not call it? -edit- I do have a function call in certain functions and in the constructor in classes to ensure the user is logged in. So i call HttpResponse.End() in enough places although hopefully in regular site usage it doesn't occur too often.

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  • Design for a Debate club assignment application

    - by Amir Rachum
    Hi all, For my university's debate club, I was asked to create an application to assign debate sessions and I'm having some difficulties as to come up with a good design for it. I will do it in Java. Here's what's needed: What you need to know about BP debates: There are four teams of 2 debaters each and a judge. The four groups are assigned a specific position: gov1, gov2, op1, op2. There is no significance to the order within a team. The goal of the application is to get as input the debaters who are present (for example, if there are 20 people, we will hold 2 debates) and assign them to teams and roles with regards to the history of each debater so that: Each debater should debate with (be on the same team) as many people as possible. Each debater should uniformly debate in different positions. The debate should be fair - debaters have different levels of experience and this should be as even as possible - i.e., there shouldn't be a team of two very experienced debaters and a team of junior debaters. There should be an option for the user to restrict the assignment in various ways, such as: Specifying that two people should debate together, in a specific position or not. Specifying that a single debater should be in a specific position, regardless of the partner. etc... If anyone can try to give me some pointers for a design for this application, I'll be so thankful! Also, I've never implemented a GUI before, so I'd appreciate some pointers on that as well, but it's not the major issue right now.

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  • Algorithm for optimally choosing actions to perform a task

    - by Jules
    There are two data types: tasks and actions. An action costs a certain time to complete, and a set of tasks this actions consists of. A task has a set of actions, and our job is to choose one of them. So: class Task { Set<Action> choices; } class Action { float time; Set<Task> dependencies; } For example the primary task could be "Get a house". The possible actions for this task: "Buy a house" or "Build a house". The action "Build a house" costs 10 hours and has the dependencies "Get bricks" and "Get cement", etcetera. The total time is the sum of all the times of the actions required to perform. We want to choose actions such that the total time is minimal. Note that the dependencies can be diamond shaped. For example "Get bricks" could require "Get a car" (to transport the bricks) and "Get cement" would also require a car. Even if you do "Get bricks" and "Get cement" you only have to count the time it takes to get a car once. Note also that the dependencies can be circular. For example "Money" - "Job" - "Car" - "Money". This is no problem for us, we simply select all of "Money", "Job" and "Car". The total time is simply the sum of the time of these 3 things. Mathematical description: Let actions be the chosen actions. valid(task) = ?action ? task.choices. (action ? actions ? ?tasks ? action.dependencies. valid(task)) time = sum {action.time | action ? actions} minimize time subject to valid(primaryTask)

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  • Speeding up inner joins between a large table and a small table

    - by Zaid
    This may be a silly question, but it may shed some light on how joins work internally. Let's say I have a large table L and a small table S (100K rows vs. 100 rows). Would there be any difference in terms of speed between the following two options?: OPTION 1: OPTION 2: --------- --------- SELECT * SELECT * FROM L INNER JOIN S FROM S INNER JOIN L ON L.id = S.id; ON L.id = S.id; Notice that the only difference is the order in which the tables are joined. I realize performance may vary between different SQL languages. If so, how would MySQL compare to Access?

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