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  • Unexpected cross threading issue

    - by haughtonomous
    I'm trying to do something very simple in principal, but I keep getting a cross-threading exception which has me stumped because I'm not setting out to use multiple threads. I have a Windows Forms application. It launches another Windows Forms application (using the System.Diagnostics.Process class) , and catches the Exited event when that application is closed. My application event handler then tries to copy text from the clipboard to a control on the current displayed form. At this point a Cross-threading exception is thrown. I assume that the problem is that the event from the closing application is in another thread (I'm outside my comfort zone here, so bear with me), so the question boils down to "How do I prevent this exception?" I'm somewhat constrained into having to copy from the clipboard, but I could launch the other application a different way if that would solve the problem.

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  • Could I use Revert after abrupting Merge?

    - by John
    Hallo all, Just now I tried to upload a modified working copy to its branch in the following steps: 1. Update 2. Commit Then I attempted to Merge the changes in the trunk to this branch. However during editing of the conflicts I realized there were so many conflicting codes that I could not address completely today, then I gived up the Merge, and the working copy got an exclamation mark immediately. Thru Check for modifications I found that many many files had been modified or had conflicts. It seems that the Merge has been somehow wrongly carried out. My question: could I return to the state before the Merge simply using Revert? Thanks a lot in advance, John

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  • Getting repeat values after copying 2-3 items to clipboard in android?

    - by Gurpreet singh
    I am using clipboard code like below in my app.Everything is working fine if i copy one item at a time.But when we copy 2-3 items one after other and paste somewhere it starts retrieving repeated past value from clipboard rather than the current value.After googling a lot i came to know that its a problem with Samsung phones and i need to clear clipboard history for that.But i could not find any way to clear clipboard history. Public void CopyToClipboard { int pos = (Integer) v.getTag(); StatusEntity obj=getItem(pos); ClipboardManager clipmanager= (ClipboardManager)getContext().getSystemService(getContext().CLIPBOARD_SERVICE); ClipData clip=ClipData.newPlainText("data",obj.getStatus()); clipmanager.setPrimaryClip(clip); Toast.makeText(getContext(), "Copied to clipboard", 1000).show(); } Hoping that anyone of you can help me regarding this .Any help would be appreciated.

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  • C++ HW - defining classes - objects that have objects of other class problem in header file (out of

    - by kitfuntastik
    This is my first time with much of this code. With this instancepool.h file below I get errors saying I can't use vector (line 14) or have instance& as a return type (line 20). It seems it can't use the instance objects despite the fact that I have included them. #ifndef _INSTANCEPOOL_H #define _INSTANCEPOOL_H #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; class InstancePool { private: unsigned instances;//total number of instance objects vector<instance> ipp;//the collection of instance objects, held in a vector public: InstancePool();//Default constructor. Creates an InstancePool object that contains no Instance objects InstancePool(const InstancePool& original);//Copy constructor. After copying, changes to original should not affect the copy that was created. ~InstancePool();//Destructor unsigned getNumberOfInstances() const;//Returns the number of Instance objects the the InstancePool contains. const instance& operator[](unsigned index) const; InstancePool& operator=(const InstancePool& right);//Overloading the assignment operator for InstancePool. friend istream& operator>>(istream& in, InstancePool& ip);//Overloading of the >> operator. friend ostream& operator<<(ostream& out, const InstancePool& ip);//Overloading of the << operator. }; #endif Here is the instance.h : #ifndef _INSTANCE_H #define _INSTANCE_H ///////////////////////////////#include "instancepool.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; class Instance { private: string filenamee; bool categoryy; unsigned featuress; unsigned* featureIDD; unsigned* frequencyy; string* featuree; public: Instance (unsigned features = 0);//default constructor unsigned getNumberOfFeatures() const; //Returns the number of the keywords that the calling Instance object can store. Instance(const Instance& original);//Copy constructor. After copying, changes to the original should not affect the copy that was created. ~Instance() { delete []featureIDD; delete []frequencyy; delete []featuree;}//Destructor. void setCategory(bool category){categoryy = category;}//Sets the category of the message. Spam messages are represented with true and and legit messages with false.//easy bool getCategory() const;//Returns the category of the message. void setFileName(const string& filename){filenamee = filename;}//Stores the name of the file (i.e. “spam/spamsga1.txt”, like in 1st assignment) in which the message was initially stored.//const string& trick? string getFileName() const;//Returns the name of the file in which the message was initially stored. void setFeature(unsigned i, const string& feature, unsigned featureID,unsigned frequency) {//i for array positions featuree[i] = feature; featureIDD[i] = featureID; frequencyy[i] = frequency; } string getFeature(unsigned i) const;//Returns the keyword which is located in the ith position.//const string unsigned getFeatureID(unsigned i) const;//Returns the code of the keyword which is located in the ith position. unsigned getFrequency(unsigned i) const;//Returns the frequency Instance& operator=(const Instance& right);//Overloading of the assignment operator for Instance. friend ostream& operator<<(ostream& out, const Instance& inst);//Overloading of the << operator for Instance. friend istream& operator>>(istream& in, Instance& inst);//Overloading of the >> operator for Instance. }; #endif Also, if it is helpful here is instance.cpp: // Here we implement the functions of the class apart from the inline ones #include "instance.h" #include <iostream> #include <string> #include <stdlib.h> using namespace std; Instance::Instance(unsigned features) { //Constructor that can be used as the default constructor. featuress = features; if (features == 0) return; featuree = new string[featuress]; // Dynamic memory allocation. featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; return; } unsigned Instance::getNumberOfFeatures() const {//Returns the number of the keywords that the calling Instance object can store. return featuress;} Instance::Instance(const Instance& original) {//Copy constructor. filenamee = original.filenamee; categoryy = original.categoryy; featuress = original.featuress; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featuree[i] = original.featuree[i]; } featureIDD = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = original.featureIDD[i]; } frequencyy = new unsigned[featuress]; for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = original.frequencyy[i];} } bool Instance::getCategory() const { //Returns the category of the message. return categoryy;} string Instance::getFileName() const { //Returns the name of the file in which the message was initially stored. return filenamee;} string Instance::getFeature(unsigned i) const { //Returns the keyword which is located in the ith position.//const string return featuree[i];} unsigned Instance::getFeatureID(unsigned i) const { //Returns the code of the keyword which is located in the ith position. return featureIDD[i];} unsigned Instance::getFrequency(unsigned i) const { //Returns the frequency return frequencyy[i];} Instance& Instance::operator=(const Instance& right) { //Overloading of the assignment operator for Instance. if(this == &right) return *this; delete []featureIDD; delete []frequencyy; delete []featuree; filenamee = right.filenamee; categoryy = right.categoryy; featuress = right.featuress; featureIDD = new unsigned[featuress]; frequencyy = new unsigned[featuress]; featuree = new string[featuress]; for(unsigned i = 0; i < featuress; i++) { featureIDD[i] = right.featureIDD[i]; } for(unsigned i = 0; i < featuress; i++) { frequencyy[i] = right.frequencyy[i]; } for(unsigned i = 0; i < featuress; i++) { featuree[i] = right.featuree[i]; } return *this; } ostream& operator<<(ostream& out, const Instance& inst) {//Overloading of the << operator for Instance. out << endl << "<message file=" << '"' << inst.filenamee << '"' << " category="; if (inst.categoryy == 0) out << '"' << "legit" << '"'; else out << '"' << "spam" << '"'; out << " features=" << '"' << inst.featuress << '"' << ">" <<endl; for (int i = 0; i < inst.featuress; i++) { out << "<feature id=" << '"' << inst.featureIDD[i] << '"' << " freq=" << '"' << inst.frequencyy[i] << '"' << "> " << inst.featuree[i] << " </feature>"<< endl; } out << "</message>" << endl; return out; } istream& operator>>(istream& in, Instance& inst) { //Overloading of the >> operator for Instance. string word; string numbers = ""; string filenamee2 = ""; bool categoryy2 = 0; unsigned featuress2; string featuree2; unsigned featureIDD2; unsigned frequencyy2; unsigned i; unsigned y; while(in >> word) { if (word == "<message") {//if at beginning of message in >> word;//grab filename word for (y=6; word[y]!='"'; y++) {//pull out filename from between quotes filenamee2 += word[y];} in >> word;//grab category word if (word[10] == 's') categoryy2 = 1; in >> word;//grab features word for (y=10; word[y]!='"'; y++) { numbers += word[y];} featuress2 = atoi(numbers.c_str());//convert string of numbers to integer Instance tempp2(featuress2);//make a temporary Instance object to hold values read in tempp2.setFileName(filenamee2);//set temp object to filename read in tempp2.setCategory(categoryy2); for (i=0; i<featuress2; i++) {//loop reading in feature reports for message in >> word >> word >> word;//skip two words numbers = "";//reset numbers string for (int y=4; word[y]!='"'; y++) {//grab feature ID numbers += word[y];} featureIDD2 = atoi(numbers.c_str()); in >> word;// numbers = ""; for (int y=6; word[y]!='"'; y++) {//grab frequency numbers += word[y];} frequencyy2 = atoi(numbers.c_str()); in >> word;//grab actual feature string featuree2 = word; tempp2.setFeature(i, featuree2, featureIDD2, frequencyy2); }//all done reading in and setting features in >> word;//read in last part of message : </message> inst = tempp2;//set inst (reference) to tempp2 (tempp2 will be destroyed at end of function call) return in; } } } and instancepool.cpp: // Here we implement the functions of the class apart from the inline ones #include "instancepool.h" #include "instance.h" #include <iostream> #include <string> #include <vector> #include <stdlib.h> using namespace std; InstancePool::InstancePool()//Default constructor. Creates an InstancePool object that contains no Instance objects { instances = 0; ipp.clear(); } InstancePool::~InstancePool() { ipp.clear();} InstancePool::InstancePool(const InstancePool& original) {//Copy constructor. instances = original.instances; for (int i = 0; i<instances; i++) { ipp.push_back(original.ipp[i]); } } unsigned InstancePool::getNumberOfInstances() const {//Returns the number of Instance objects the the InstancePool contains. return instances;} const Instance& InstancePool::operator[](unsigned index) const {//Overloading of the [] operator for InstancePool. return ipp[index];} InstancePool& InstancePool::operator=(const InstancePool& right) {//Overloading the assignment operator for InstancePool. if(this == &right) return *this; ipp.clear(); instances = right.instances; for(unsigned i = 0; i < instances; i++) { ipp.push_back(right.ipp[i]); } return *this; } istream& operator>>(istream& in, InstancePool& ip) {//Overloading of the >> operator. ip.ipp.clear(); string word; string numbers; int total;//int to hold total number of messages in collection while(in >> word) { if (word == "<messagecollection"){ in >> word;//reads in total number of all messages for (int y=10; word[y]!='"'; y++){ numbers = ""; numbers += word[y]; } total = atoi(numbers.c_str()); for (int x = 0; x<total; x++) {//do loop for each message in collection in >> ip.ipp[x];//use instance friend function and [] operator to fill in values and create Instance objects and read them intot he vector } } } } ostream& operator<<(ostream& out, const InstancePool& ip) {//Overloading of the << operator. out << "<messagecollection messages=" << '"' << '>' << ip.instances << '"'<< endl << endl; for (int z=0; z<ip.instances; z++) { out << ip[z];} out << endl<<"</messagecollection>\n"; } This code is currently not writing to files correctly either at least, I'm sure it has many problems. I hope my posting of so much is not too much, and any help would be very much appreciated. Thanks!

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  • Is it a good practice to pass struct object as parameter to a function in c++?

    - by tsubasa
    I tried an example live below: typedef struct point { int x; int y; } point; void cp(point p) { cout<<p.x<<endl; cout<<p.y<<endl; } int main() { point p1; p1.x=1; p1.y=2; cp(p1); } The result thats printed out is: 1 2 which is what I expected. My question is: Does parameter p get the full copy of object p1? If so, I wonder if this is a good practice? (I assumed when the struct gets big in size, this will create a lot of copy overhead).

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  • How often do you implement the big three?

    - by Neil Butterworth
    I was just musing about the number of questions here that either are about the "big three" (copy constructor, assignment operator and destructor) or about problems caused by them not being implemented correctly, when it occurred to me that I could not remember the last time I had implemented them myself. A swift grep on my two most active projects indicate that I implement all three in only one class out of about 150. That's not to say I don't implement/declare one or more of them - obviously base classes need a virtual destructor, and a large number of my classes forbid copying using the private copy ctor & assignment op idiom. But fully implemented, there is this single lonely class, which does some reference counting. So I was wondering am I unusual in this? How often do you implement all three of these functions? Is there any pattern to the classes where you do implement them?

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  • F# powerpack and distribution

    - by rwallace
    I need arbitrary precision rational numbers, which I'm given to understand are available in the F# powerpack. My question is about the mechanics of distribution; my program needs to be able to compile and run both on Windows/.Net and Linux/Mono at least, since I have potential users on both platforms. As I understand it, the best procedure is: Download the powerpack .zip, not the installer. Copy the DLL into my program directory. Copy the accompanying license file into my program directory, to make sure everything is above board. Declare references and go ahead and use the functions I need. Ship the above files along with my source and binary, and since the DLL uses byte code, it will work fine on any platform. Is this the correct procedure? Am I missing anything?

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  • Handling hundreds of dependencies with ant

    - by Roberto
    Hi guys, I have to refactor an ant xml file. Basicly I have one big task that checkouts (using cvs) a lot of dependencies, build them, and then copy all the jar/wsdl generated by building them to a directory that I specify. If one dependency version changes, I have to change the name in at least 3 places on the xml file (cvs checkout, build, copy). What I'd like to have is just a single place where I can specify my dependencies name, without having to search & replace the dependency name through the code. One of the problems is that the cvs project could be /path1/path2/project with tag=v12 but then the jars generated by the single project build could be several with different names, so it seems to be a bit complicated. Do you have any idea on how I can get this done?

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  • access EF classes from a Class Library - exactly how do configure/test the connection string in the

    - by Greg
    Hi, I'm getting very confused about how to call my EF classes in a Class Library from the Client Project I have? Things worked fine when they were in the same project. Now I'm getting errors such as "Unable to load the specified metadata resource ". I've see various ideas / suggestions re how to fix the connection string (e.g. create an App.config in your client project & copy the connection string config from your class library, something about change the connection settings to copy to output, etc) QUESTION - Can someone provide a solid way on how to get EF class access from a separate project working? (i.e. how to get the correct connection information to the client somehow) thanks

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  • Visual studio do not add my Component (from a dll) to the toolbox even if I reference it

    - by Fire-Dragon-DoL
    As stated in the title, I copied my dll in visual studio project, set it to "content" and "copy always". Added a reference to this dll and set it to "copy locally". I successfully managed to instance my component to a form through code but it doesn't appear in the toolbox, really boring. How can I solve this issue? If I link directly the dll project to this project it works, but now I'm treating the dll as "external" so it's not part of the same solution of the dll project. Thanks for any help

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  • C# Keeping DLLs with the associated library

    - by SimonN
    We have a library built on the back of eldos' Secure Black Box. We use copy local to ensure that the appropriate runtime DLLs are included. If we now reference our library in another project with a copy local our library is copied into the bin folder of our main project but the Eldos SBB libraries aren't. We could reference SBB in the main project but there are no direct calls to SBB so any time the code is refactored the references may be removed as unused. What is the best way of handling this issue? Simon

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  • How prevent anyone from stealing my shared_ptr?

    - by Kyle
    So, I use boost::shared_ptr for all the various reference-counting benefits it provides -- reference counting for starters, obviously, but also the ability to copy, assign, and therefore store in STL Containers. The problem is, if I pass it to just one "malicious" function or object, the object can save the ptr and then I'll never be able to de-allocate it without the foreign function or object nicely relinquishing its ownership. Ultimately, I try to keep object ownership explicit. I accomplish this by having the owner keep the only shared_ptr to the object, and "guest" objects only store weak_ptrs to the object. I really don't want the "shared" part of shared_ptr, but I'm required to use shared_ptr in order to make weak_ptrs. I want to use scoped_ptr, but it's extremely limited since you can't copy it. You can't store it in a container, you can't lend out weak_ptrs from it, and you can't transfer ownership to a new manager. What's the solution?

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  • Solr; What does this mean?

    - by Camran
    At the end of the README.txt file which is located in the example directory under solr, I find this line: NOTE: This Solr example server references SolrCell jars outside of the server directory with statements in the solrconfig.xml. If you make a copy of this example server and wish to use the ExtractingRequestHandler (SolrCell), you will need to copy the required jars into solr/lib or update the paths to the jars in your solrconfig.xml What does this mean? Do I have to make some adjustment before uploading solr to my server? Also, if you know, what is Solr-nightly:s difference to regular solr? The tutorial states "solr-nightly.zip" but on their download section I cant find it.

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  • How to use SOCI C++ Database library?

    - by NeDark
    I'm trying to implement soci in my program but I don't know how. I'm using C++ on linux, on a project on netbeans. I have followed the steps in http://soci.sourceforge.net/doc/structure.html to install it, and I tried to copy the files soci.h from /src/core and soci-mysql.h from /src/backends/mysql in my proyect but it gives compilation error (these files include other soci files, but it's illogical to copy all files into the directory...). I have read the guide several time but I don't understand what I'm doing wrong, the examples only include these files. Thanks. Edit: I have given more information in a comment below the answer. I don't know what steps I have to do to implement soci.

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  • organizing external libraries and include files

    - by stijn
    Over the years my projects use more and more external libraries, and the way I did it starts feeling more and more awkward (although, that has to be said, it does work flawlessly). I use VS on Windows, CMake on others, and CodeComposer for targetting DSPs on Windows. Except for the DSPs, both 32bit and 64bit platforms are used. Here's a sample of what I am doing now; note that as shown, the different external libraries themselves are not always organized in the same way. Some have different lib/include/src folders, others have a single src folder. Some came ready-to-use with static and/or shared libraries, others were built /path/to/projects /projectA /projectB /path/to/apis /apiA /src /include /lib /apiB /include /i386/lib /amd64/lib /path/to/otherapis /apiC /src /path/to/sharedlibs /apiA_x86.lib -->some libs were built in all possible configurations /apiA_x86d.lib /apiA_x64.lib /apiA_x64d.lib /apiA_static_x86.lib /apiB.lib -->other libs have just one import library /path/to/dlls -->most of this directory also gets distributed to clients /apiA_x86.dll and it's in the PATH /apiB.dll Each time I add an external libary, I roughly use this process: build it, if needed, for different configurations (release/debug/platform) copy it's static and/or import libraries to 'sharedlibs' copy it's shared libraries to 'dlls' add an environment variable, eg 'API_A_DIR' that points to the root for ApiA, like '/path/to/apis/apiA' create a VS property sheet and a CMake file to state include path and eventually the library name, like include = '$(API_A_DIR)/Include' and lib = apiA.lib add the propertysheet/cmake file to the project needing the library It's especially step 4 and 5 that are bothering me. I am pretty sure I am not the only one facing this problem, and would like see how others deal with this. I was thinking to get rid of the environment variables per library, and use just one 'API_INCLUDE_DIR' and populating it with the include files in an organized way: /path/to/api/include /apiA /apiB /apiC This way I do not need the include path in the propertysheets nor the environment variables. For libs that are only used on windows I even don't need a propertysheet at all as I can use #pragmas to instruct the linker what library to link to. Also in the code it will be more clear what gets included, and no need for wrappers to include files having the same name but are from different libraries: #include <apiA/header.h> #include <apiB/header.h> #include <apiC_version1/header.h> The withdrawal is off course that I have to copy include files, and possibly** introduce duplicates on the filesystem, but that looks like a minor price to pay, doesn't it? ** actually once libraries are built, the only thing I need from them is the include files and thie libs. Since each of those would have a dedicated directory, the original source tree is not needed anymore so can be deleted..

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  • Install Python 2.6 without using installer on Win32

    - by prosseek
    I need to run a python script on a machine that doesn't have python installed. What I did was as follows. Copy python.exe, python26.dll, msvcr90.dll and Microsoft.VC90.CRT.manifest zip all the directory in LIBs directory as the python26.zip copy all the necessary dll/pyd file inside the DLL directory. It seems to work, but when I change the python26.zip to the other name such as pythonlib.zip. It cannot find the python library anymore. Q1 : What's the magic behind the python26.zip name? The python automatically finds a library inside a python26.zip but not with different name? Q2 : If I have python26.zip at the same directory where python.exe/python26.dll is, I don't need to add path sys.path.append(THE PATH TO python26.zip). Is it correct?

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  • copying the contents of a binary file

    - by Ganesh
    I am designing an image decoder and as a first step I tried to just copy the using c. i.e open the file, and write its contents to a new file. Below is the code that I used. while((c=getc(fp))!=EOF) fprintf(fp1,"%c",c); where fp is the source file and fp1 is the destination file. The program executes without any error, but the image file(".bmp") is not properly copied. I have observed that the size of the copied file is less and only 20% of the image is visible, all else is black. When I tried with simple text files, the copy was complete. Do you know what the problem is?

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  • Where does MSBuild store it's options, and how can I change them?

    - by Neil
    We have a large project at work, under source control, including an MSBuild file to run the build. Recently, the build has stopped working on my machine (I get errors saying that 'zzz' is ambiguous in the namespace 'yyy'). The same MSBuild file is working fine on both the build server and my co-workers machines. I have tried cloning a new copy of the project from the shared repository, but even with a clean copy, the build is failing for me. I think it must be a problem with the MSBuild settings on my machine, but I haven't been able to find anything that tells me where they are. Any help would be appreciated, since I'm starting to think my machine has just gone crazy.

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  • Customized generation/filtering resources with maven

    - by zamza
    I wonder what is the Maven way in my situation. My application has a bunch of configuration files, let's call them profiles. Each profile configuration file is a *.properties file, that contains keys/values and some comments on these keys/values semantics. The idea is to generate these *.properties to have unified comments in all of them. My plan is to create a template.properties file that contains something like #Comments for key1/value1 key1=${key1.value} #Comments for key2/value2 key2=${key2.value} and a bunch of files like #profile_data_1.properties key1.value=profile_1_key_1_value key2.value=profile_1_key_2_value #profile_data_2.properties key1.value=profile_2_key_1_value key2.value=profile_2_key_2_value Then bind to generate-resources phase to create a copy of template.properties per profile_data_*, and filter that copy with profile_data_*.properties as a filter. The easiest way is probably to create an ant build file and use antrun plugin. But that is not a Maven way, is it? Other option is to create a Maven plugin for that tiny task. Somehow, I don't like that idea (plugin deployment is not what I want very much).

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  • Fast way to pass a simple java object from one thread to another

    - by Adal
    I have a callback which receives an object. I make a copy of this object, and I must pass it on to another thread for further processing. It's very important for the callback to return as fast as possible. Ideally, the callback will write the copy to some sort of lock-free container. I only have the callback called from a single thread and one processing thread. I only need to pass a bunch of doubles to the other thread, and I know the maximum number of doubles (around 40). Any ideas? I'm not very familiar with Java, so I don't know the usual ways to pass stuff between threads.

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  • Check if NFS share is mounted in python script

    - by Fabian
    I wrote a python script that depends on a certain NFS share to be available. If the NFS share is not mounted it will happily copy the files to the local path where it should be mounted, but fail later when it tries to copy some files back that were created on the NFS server. I'd like to catch this error specifically so I can print a useful error message that will tell the users of this script what they have to do. My first idea would be to execute mount using subprocess and then check the output for this nfs share. But I'm wondering if there isn't a nicer and more robust method of doing it.

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  • When I overload the assignment operator for my simple class array, I get the wrong answer I espect

    - by user299648
    //output is "01234 00000" but the output should be or what I want it to be is // "01234 01234" because of the assignment overloaded operator #include <iostream> using namespace std; class IntArray { public: IntArray() : size(10), used(0) { a= new int[10]; } IntArray(int s) : size(s), used(0) { a= new int[s]; } int& operator[]( int index ); IntArray& operator =( const IntArray& rightside ); ~IntArray() { delete [] a; } private: int *a; int size; int used;//for array position }; int main() { IntArray copy; if( 2>1) { IntArray arr(5); for( int k=0; k<5; k++) arr[k]=k; copy = arr; for( int j=0; j<5; j++) cout<<arr[j]; } cout<<" "; for( int j=0; j<5; j++) cout<<copy[j]; return 0; } int& IntArray::operator[]( int index ) { if( index >= size ) cout<<"ilegal index in IntArray"<<endl; return a[index]; } IntArray& IntArray::operator =( const IntArray& rightside ) { if( size != rightside.size )//also checks if on both side same object { delete [] a; a= new int[rightside.size]; } size=rightside.size; used=rightside.used; for( int i = 0; i < used; i++ ) a[i]=rightside.a[i]; return *this; }

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  • Deep copying of tree view nodes.

    - by Kanags.Net
    I'm trying to copy a treeview nodes to treenodecollection for some other processing. When i execute the treeview.nodes.clear() in the next line, my treenodecollection is becoming null. Can you please tell me how to copy the treeview nodes to treenodecollection and keep the copies of the nodes even after calling Clear method of actual tree view nodes? TreeNodeCollection tnc = null; private TypeIn() { tnc = treeView1.Nodes; treeView1.Nodes.Clear(); //Now my tnc becomes null, but I want the tnc for future use. }

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